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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-14 02:06:42 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-02-07 02:20:57 +0100 |
commit | c2c5260fd74bfd62723832ab690b222b464f16cd (patch) | |
tree | 674ed848d156c7045e0c7d335abd41000fe4a803 | |
parent | gl_shader_util: Add parameter to handle retrievable programs (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 8 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.h | 30 |
2 files changed, 10 insertions, 28 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 36035d0d2..9184a1287 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -193,15 +193,13 @@ public: ShaderEntries GetShaderEntries() const { ShaderEntries entries; for (const auto& cbuf : ir.GetConstantBuffers()) { - entries.const_buffers.emplace_back(cbuf.second, stage, GetConstBufferBlock(cbuf.first), - cbuf.first); + entries.const_buffers.emplace_back(cbuf.second, stage, cbuf.first); } for (const auto& sampler : ir.GetSamplers()) { - entries.samplers.emplace_back(sampler, stage, GetSampler(sampler)); + entries.samplers.emplace_back(sampler, stage); } for (const auto& gmem : ir.GetGlobalMemoryBases()) { - entries.global_memory_entries.emplace_back(gmem.cbuf_index, gmem.cbuf_offset, stage, - GetGlobalMemoryBlock(gmem)); + entries.global_memory_entries.emplace_back(gmem.cbuf_index, gmem.cbuf_offset, stage); } entries.clip_distances = ir.GetClipDistances(); entries.shader_length = ir.GetLength(); diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h index a5bdbaf7a..398be13d6 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.h +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h @@ -5,6 +5,7 @@ #pragma once #include <array> +#include <set> #include <string> #include <utility> #include <vector> @@ -23,12 +24,8 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs; class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer { public: explicit ConstBufferEntry(const VideoCommon::Shader::ConstBuffer& entry, - Maxwell::ShaderStage stage, const std::string& name, u32 index) - : VideoCommon::Shader::ConstBuffer{entry}, stage{stage}, name{name}, index{index} {} - - const std::string& GetName() const { - return name; - } + Maxwell::ShaderStage stage, u32 index) + : VideoCommon::Shader::ConstBuffer{entry}, stage{stage}, index{index} {} Maxwell::ShaderStage GetStage() const { return stage; @@ -39,35 +36,27 @@ public: } private: - std::string name; Maxwell::ShaderStage stage{}; u32 index{}; }; class SamplerEntry : public VideoCommon::Shader::Sampler { public: - explicit SamplerEntry(const VideoCommon::Shader::Sampler& entry, Maxwell::ShaderStage stage, - const std::string& name) - : VideoCommon::Shader::Sampler{entry}, stage{stage}, name{name} {} - - const std::string& GetName() const { - return name; - } + explicit SamplerEntry(const VideoCommon::Shader::Sampler& entry, Maxwell::ShaderStage stage) + : VideoCommon::Shader::Sampler{entry}, stage{stage} {} Maxwell::ShaderStage GetStage() const { return stage; } private: - std::string name; Maxwell::ShaderStage stage{}; }; class GlobalMemoryEntry { public: - explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, Maxwell::ShaderStage stage, - std::string name) - : cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, stage{stage}, name{std::move(name)} {} + explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, Maxwell::ShaderStage stage) + : cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, stage{stage} {} u32 GetCbufIndex() const { return cbuf_index; @@ -77,10 +66,6 @@ public: return cbuf_offset; } - const std::string& GetName() const { - return name; - } - Maxwell::ShaderStage GetStage() const { return stage; } @@ -122,7 +107,6 @@ private: u32 cbuf_index{}; u32 cbuf_offset{}; Maxwell::ShaderStage stage{}; - std::string name; }; struct ShaderEntries { |