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authorgerman77 <juangerman-13@hotmail.com>2021-09-21 02:47:45 +0200
committerNarr the Reg <juangerman-13@hotmail.com>2021-11-25 03:30:23 +0100
commitc405a19b73fa1e084918a2d39336363cd0f8b567 (patch)
tree914051d695b4473aa355cad62c8cc50d12f9e68d
parentcore: Register HID (diff)
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-rw-r--r--src/yuzu/configuration/config.cpp1
-rw-r--r--src/yuzu/configuration/configure_input.cpp16
-rw-r--r--src/yuzu/configuration/configure_input.h3
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp922
-rw-r--r--src/yuzu/configuration/configure_input_player.h49
-rw-r--r--src/yuzu/configuration/configure_input_player.ui10
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.cpp597
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.h133
-rw-r--r--src/yuzu/configuration/configure_motion_touch.cpp4
-rw-r--r--src/yuzu/configuration/configure_mouse_advanced.cpp57
-rw-r--r--src/yuzu/configuration/configure_mouse_advanced.h8
-rw-r--r--src/yuzu/configuration/configure_touch_from_button.cpp27
-rw-r--r--src/yuzu/configuration/configure_touch_from_button.h5
13 files changed, 822 insertions, 1010 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 2b670ddfd..56af07507 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -11,7 +11,6 @@
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "input_common/main.h"
-#include "input_common/udp/client.h"
#include "yuzu/configuration/config.h"
namespace FS = Common::FS;
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 1599299db..61513865f 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -73,7 +73,7 @@ ConfigureInput::ConfigureInput(Core::System& system_, QWidget* parent)
ConfigureInput::~ConfigureInput() = default;
-void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
+void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, Core::System& system,
std::size_t max_players) {
player_controllers = {
new ConfigureInputPlayer(this, 0, ui->consoleInputSettings, input_subsystem, profiles.get(),
@@ -184,22 +184,8 @@ QList<QWidget*> ConfigureInput::GetSubTabs() const {
void ConfigureInput::ApplyConfiguration() {
for (auto* controller : player_controllers) {
controller->ApplyConfiguration();
- controller->TryDisconnectSelectedController();
}
- // This emulates a delay between disconnecting and reconnecting controllers as some games
- // do not respond to a change in controller type if it was instantaneous.
- using namespace std::chrono_literals;
- std::this_thread::sleep_for(150ms);
-
- for (auto* controller : player_controllers) {
- controller->TryConnectSelectedController();
- }
-
- // This emulates a delay between disconnecting and reconnecting controllers as some games
- // do not respond to a change in controller type if it was instantaneous.
- std::this_thread::sleep_for(150ms);
-
advanced->ApplyConfiguration();
const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
diff --git a/src/yuzu/configuration/configure_input.h b/src/yuzu/configuration/configure_input.h
index 4cafa3dab..6e5edad58 100644
--- a/src/yuzu/configuration/configure_input.h
+++ b/src/yuzu/configuration/configure_input.h
@@ -42,7 +42,8 @@ public:
~ConfigureInput() override;
/// Initializes the input dialog with the given input subsystem.
- void Initialize(InputCommon::InputSubsystem* input_subsystem_, std::size_t max_players = 8);
+ void Initialize(InputCommon::InputSubsystem* input_subsystem_, Core::System& system,
+ std::size_t max_players = 8);
/// Save all button configurations to settings file.
void ApplyConfiguration();
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 09f0b219b..adc9706f1 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -13,9 +13,11 @@
#include <QTimer>
#include "common/param_package.h"
#include "core/core.h"
-#include "core/hle/service/hid/controllers/npad.h"
-#include "core/hle/service/hid/hid.h"
-#include "core/hle/service/sm/sm.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
+#include "core/hid/hid_types.h"
+#include "input_common/drivers/keyboard.h"
+#include "input_common/drivers/mouse.h"
#include "input_common/main.h"
#include "ui_configure_input_player.h"
#include "yuzu/bootmanager.h"
@@ -26,8 +28,6 @@
#include "yuzu/configuration/input_profiles.h"
#include "yuzu/util/limitable_input_dialog.h"
-using namespace Service::HID;
-
const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
ConfigureInputPlayer::analog_sub_buttons{{
"up",
@@ -40,31 +40,8 @@ namespace {
constexpr std::size_t HANDHELD_INDEX = 8;
-void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
- bool connected, Core::System& system) {
- if (!system.IsPoweredOn()) {
- return;
- }
- Service::SM::ServiceManager& sm = system.ServiceManager();
-
- auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>(
- HidController::NPad);
-
- npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
-}
-
QString GetKeyName(int key_code) {
switch (key_code) {
- case Qt::LeftButton:
- return QObject::tr("Click 0");
- case Qt::RightButton:
- return QObject::tr("Click 1");
- case Qt::MiddleButton:
- return QObject::tr("Click 2");
- case Qt::BackButton:
- return QObject::tr("Click 3");
- case Qt::ForwardButton:
- return QObject::tr("Click 4");
case Qt::Key_Shift:
return QObject::tr("Shift");
case Qt::Key_Control:
@@ -94,95 +71,26 @@ void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackag
}
analog_param.Set(button_name, input_param.Serialize());
}
+} // namespace
-QString ButtonToText(const Common::ParamPackage& param) {
+QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
}
+ // Retrieve the names from Qt
if (param.Get("engine", "") == "keyboard") {
const QString button_str = GetKeyName(param.Get("code", 0));
const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
return QObject::tr("%1%2").arg(toggle, button_str);
}
- if (param.Get("engine", "") == "gcpad") {
- if (param.Has("axis")) {
- const QString axis_str = QString::fromStdString(param.Get("axis", ""));
- const QString direction_str = QString::fromStdString(param.Get("direction", ""));
-
- return QObject::tr("GC Axis %1%2").arg(axis_str, direction_str);
- }
- if (param.Has("button")) {
- const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
- return QObject::tr("GC Button %1").arg(button_str);
- }
- return GetKeyName(param.Get("code", 0));
- }
-
- if (param.Get("engine", "") == "tas") {
- if (param.Has("axis")) {
- const QString axis_str = QString::fromStdString(param.Get("axis", ""));
-
- return QObject::tr("TAS Axis %1").arg(axis_str);
- }
- if (param.Has("button")) {
- const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
- return QObject::tr("TAS Btn %1").arg(button_str);
- }
- return GetKeyName(param.Get("code", 0));
- }
-
- if (param.Get("engine", "") == "cemuhookudp") {
- if (param.Has("pad_index")) {
- const QString motion_str = QString::fromStdString(param.Get("pad_index", ""));
- return QObject::tr("Motion %1").arg(motion_str);
- }
- return GetKeyName(param.Get("code", 0));
- }
-
- if (param.Get("engine", "") == "sdl") {
- if (param.Has("hat")) {
- const QString hat_str = QString::fromStdString(param.Get("hat", ""));
- const QString direction_str = QString::fromStdString(param.Get("direction", ""));
-
- return QObject::tr("Hat %1 %2").arg(hat_str, direction_str);
- }
-
- if (param.Has("axis")) {
- const QString axis_str = QString::fromStdString(param.Get("axis", ""));
- const QString direction_str = QString::fromStdString(param.Get("direction", ""));
-
- return QObject::tr("Axis %1%2").arg(axis_str, direction_str);
- }
-
- if (param.Has("button")) {
- const QString button_str = QString::fromStdString(param.Get("button", ""));
- const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
-
- return QObject::tr("%1Button %2").arg(toggle, button_str);
- }
-
- if (param.Has("motion")) {
- return QObject::tr("SDL Motion");
- }
-
- return {};
- }
-
- if (param.Get("engine", "") == "mouse") {
- if (param.Has("button")) {
- const QString button_str = QString::number(int(param.Get("button", 0)));
- const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
- return QObject::tr("%1Click %2").arg(toggle, button_str);
- }
- return GetKeyName(param.Get("code", 0));
- }
-
- return QObject::tr("[unknown]");
+ std::string button_name = input_subsystem->GetButtonName(param);
+ return QString::fromStdString(button_name);
}
-QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
+QString ConfigureInputPlayer::AnalogToText(const Common::ParamPackage& param,
+ const std::string& dir) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
}
@@ -191,39 +99,39 @@ QString AnalogToText(const Common::ParamPackage& param, const std::string& dir)
return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
}
+ if (!param.Has("axis_x") || !param.Has("axis_y")) {
+ return QObject::tr("[unknown]");
+ }
+
const auto engine_str = param.Get("engine", "");
const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
const bool invert_x = param.Get("invert_x", "+") == "-";
const bool invert_y = param.Get("invert_y", "+") == "-";
- if (engine_str == "sdl" || engine_str == "gcpad" || engine_str == "mouse" ||
- engine_str == "tas") {
- if (dir == "modifier") {
- return QObject::tr("[unused]");
- }
- if (dir == "left") {
- const QString invert_x_str = QString::fromStdString(invert_x ? "+" : "-");
- return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
- }
- if (dir == "right") {
- const QString invert_x_str = QString::fromStdString(invert_x ? "-" : "+");
- return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
- }
- if (dir == "up") {
- const QString invert_y_str = QString::fromStdString(invert_y ? "-" : "+");
- return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
- }
- if (dir == "down") {
- const QString invert_y_str = QString::fromStdString(invert_y ? "+" : "-");
- return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
- }
+ if (dir == "modifier") {
+ return QObject::tr("[unused]");
+ }
- return {};
+ if (dir == "left") {
+ const QString invert_x_str = QString::fromStdString(invert_x ? "+" : "-");
+ return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
+ }
+ if (dir == "right") {
+ const QString invert_x_str = QString::fromStdString(invert_x ? "-" : "+");
+ return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
+ }
+ if (dir == "up") {
+ const QString invert_y_str = QString::fromStdString(invert_y ? "-" : "+");
+ return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
}
+ if (dir == "down") {
+ const QString invert_y_str = QString::fromStdString(invert_y ? "+" : "-");
+ return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
+ }
+
return QObject::tr("[unknown]");
}
-} // namespace
ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index,
QWidget* bottom_row,
@@ -234,6 +142,9 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
debug(debug), input_subsystem{input_subsystem_}, profiles(profiles_),
timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()),
bottom_row(bottom_row), system{system_} {
+
+ emulated_controller = system_.HIDCore().GetEmulatedControllerByIndex(player_index);
+ emulated_controller->EnableConfiguration();
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
@@ -275,31 +186,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup};
analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange};
- const auto ConfigureButtonClick = [&](QPushButton* button, std::size_t button_id,
- Common::ParamPackage* param, int default_val,
- InputCommon::Polling::DeviceType type) {
- connect(button, &QPushButton::clicked, [=, this] {
- HandleClick(
- button, button_id,
- [=, this](Common::ParamPackage params) {
- // Workaround for ZL & ZR for analog triggers like on XBOX
- // controllers. Analog triggers (from controllers like the XBOX
- // controller) would not work due to a different range of their
- // signals (from 0 to 255 on analog triggers instead of -32768 to
- // 32768 on analog joysticks). The SDL driver misinterprets analog
- // triggers as analog joysticks.
- // TODO: reinterpret the signal range for analog triggers to map the
- // values correctly. This is required for the correct emulation of
- // the analog triggers of the GameCube controller.
- if (button == ui->buttonZL || button == ui->buttonZR) {
- params.Set("direction", "+");
- params.Set("threshold", "0.5");
- }
- *param = std::move(params);
- },
- type);
- });
- };
+ ui->controllerFrame->SetController(emulated_controller);
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
auto* const button = button_map[button_id];
@@ -308,34 +195,52 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
continue;
}
- ConfigureButtonClick(button_map[button_id], button_id, &buttons_param[button_id],
- Config::default_buttons[button_id],
- InputCommon::Polling::DeviceType::Button);
+ connect(button, &QPushButton::clicked, [=, this] {
+ HandleClick(
+ button, button_id,
+ [=, this](Common::ParamPackage params) {
+ emulated_controller->SetButtonParam(button_id, params);
+ },
+ InputCommon::Polling::InputType::Button);
+ });
button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
+ Common::ParamPackage param = emulated_controller->GetButtonParam(button_id);
context_menu.addAction(tr("Clear"), [&] {
- buttons_param[button_id].Clear();
+ emulated_controller->SetButtonParam(button_id, {});
button_map[button_id]->setText(tr("[not set]"));
});
- if (buttons_param[button_id].Has("toggle")) {
+ if (param.Has("button") || param.Has("hat")) {
context_menu.addAction(tr("Toggle button"), [&] {
- const bool toggle_value =
- !buttons_param[button_id].Get("toggle", false);
- buttons_param[button_id].Set("toggle", toggle_value);
- button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
+ const bool toggle_value = !param.Get("toggle", false);
+ param.Set("toggle", toggle_value);
+ button_map[button_id]->setText(ButtonToText(param));
+ emulated_controller->SetButtonParam(button_id, param);
+ });
+ context_menu.addAction(tr("Invert button"), [&] {
+ const bool toggle_value = !param.Get("inverted", false);
+ param.Set("inverted", toggle_value);
+ button_map[button_id]->setText(ButtonToText(param));
+ emulated_controller->SetButtonParam(button_id, param);
});
}
- if (buttons_param[button_id].Has("threshold")) {
+ if (param.Has("axis")) {
+ context_menu.addAction(tr("Invert axis"), [&] {
+ const bool toggle_value = !(param.Get("invert", "+") == "-");
+ param.Set("invert", toggle_value ? "-" : "+");
+ button_map[button_id]->setText(ButtonToText(param));
+ emulated_controller->SetButtonParam(button_id, param);
+ });
context_menu.addAction(tr("Set threshold"), [&] {
- const int button_threshold = static_cast<int>(
- buttons_param[button_id].Get("threshold", 0.5f) * 100.0f);
+ const int button_threshold =
+ static_cast<int>(param.Get("threshold", 0.5f) * 100.0f);
const int new_threshold = QInputDialog::getInt(
this, tr("Set threshold"), tr("Choose a value between 0% and 100%"),
button_threshold, 0, 100);
- buttons_param[button_id].Set("threshold", new_threshold / 100.0f);
+ param.Set("threshold", new_threshold / 100.0f);
if (button_id == Settings::NativeButton::ZL) {
ui->sliderZLThreshold->setValue(new_threshold);
@@ -343,11 +248,10 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
if (button_id == Settings::NativeButton::ZR) {
ui->sliderZRThreshold->setValue(new_threshold);
}
+ emulated_controller->SetButtonParam(button_id, param);
});
}
-
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
});
}
@@ -357,9 +261,14 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
continue;
}
- ConfigureButtonClick(motion_map[motion_id], motion_id, &motions_param[motion_id],
- Config::default_motions[motion_id],
- InputCommon::Polling::DeviceType::Motion);
+ connect(button, &QPushButton::clicked, [=, this] {
+ HandleClick(
+ button, motion_id,
+ [=, this](Common::ParamPackage params) {
+ emulated_controller->SetMotionParam(motion_id, params);
+ },
+ InputCommon::Polling::InputType::Motion);
+ });
button->setContextMenuPolicy(Qt::CustomContextMenu);
@@ -367,7 +276,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
[=, this](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
- motions_param[motion_id].Clear();
+ emulated_controller->SetMotionParam(motion_id, {});
motion_map[motion_id]->setText(tr("[not set]"));
});
context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location));
@@ -375,16 +284,22 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
}
connect(ui->sliderZLThreshold, &QSlider::valueChanged, [=, this] {
- if (buttons_param[Settings::NativeButton::ZL].Has("threshold")) {
+ Common::ParamPackage param =
+ emulated_controller->GetButtonParam(Settings::NativeButton::ZL);
+ if (param.Has("threshold")) {
const auto slider_value = ui->sliderZLThreshold->value();
- buttons_param[Settings::NativeButton::ZL].Set("threshold", slider_value / 100.0f);
+ param.Set("threshold", slider_value / 100.0f);
+ emulated_controller->SetButtonParam(Settings::NativeButton::ZL, param);
}
});
connect(ui->sliderZRThreshold, &QSlider::valueChanged, [=, this] {
- if (buttons_param[Settings::NativeButton::ZR].Has("threshold")) {
+ Common::ParamPackage param =
+ emulated_controller->GetButtonParam(Settings::NativeButton::ZR);
+ if (param.Has("threshold")) {
const auto slider_value = ui->sliderZRThreshold->value();
- buttons_param[Settings::NativeButton::ZR].Set("threshold", slider_value / 100.0f);
+ param.Set("threshold", slider_value / 100.0f);
+ emulated_controller->SetButtonParam(Settings::NativeButton::ZR, param);
}
});
@@ -412,45 +327,45 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
HandleClick(
analog_map_buttons[analog_id][sub_button_id], analog_id,
[=, this](const Common::ParamPackage& params) {
- SetAnalogParam(params, analogs_param[analog_id],
- analog_sub_buttons[sub_button_id]);
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
+ SetAnalogParam(params, param, analog_sub_buttons[sub_button_id]);
+ emulated_controller->SetStickParam(analog_id, param);
},
- InputCommon::Polling::DeviceType::AnalogPreferred);
+ InputCommon::Polling::InputType::Stick);
});
analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(
- analog_button, &QPushButton::customContextMenuRequested,
- [=, this](const QPoint& menu_location) {
- QMenu context_menu;
- context_menu.addAction(tr("Clear"), [&] {
- analogs_param[analog_id].Clear();
- analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
- });
- context_menu.addAction(tr("Invert axis"), [&] {
- if (sub_button_id == 2 || sub_button_id == 3) {
- const bool invert_value =
- analogs_param[analog_id].Get("invert_x", "+") == "-";
- const std::string invert_str = invert_value ? "+" : "-";
- analogs_param[analog_id].Set("invert_x", invert_str);
- }
- if (sub_button_id == 0 || sub_button_id == 1) {
- const bool invert_value =
- analogs_param[analog_id].Get("invert_y", "+") == "-";
- const std::string invert_str = invert_value ? "+" : "-";
- analogs_param[analog_id].Set("invert_y", invert_str);
- }
- for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM;
- ++sub_button_id) {
- analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
- analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
- }
+ connect(analog_button, &QPushButton::customContextMenuRequested,
+ [=, this](const QPoint& menu_location) {
+ QMenu context_menu;
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
+ context_menu.addAction(tr("Clear"), [&] {
+ emulated_controller->SetStickParam(analog_id, {});
+ analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
+ });
+ context_menu.addAction(tr("Invert axis"), [&] {
+ if (sub_button_id == 2 || sub_button_id == 3) {
+ const bool invert_value = param.Get("invert_x", "+") == "-";
+ const std::string invert_str = invert_value ? "+" : "-";
+ param.Set("invert_x", invert_str);
+ emulated_controller->SetStickParam(analog_id, param);
+ }
+ if (sub_button_id == 0 || sub_button_id == 1) {
+ const bool invert_value = param.Get("invert_y", "+") == "-";
+ const std::string invert_str = invert_value ? "+" : "-";
+ param.Set("invert_y", invert_str);
+ emulated_controller->SetStickParam(analog_id, param);
+ }
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM;
+ ++sub_button_id) {
+ analog_map_buttons[analog_id][sub_button_id]->setText(
+ AnalogToText(param, analog_sub_buttons[sub_button_id]));
+ }
+ });
+ context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
+ menu_location));
});
- context_menu.exec(
- analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(menu_location));
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
- });
}
// Handle clicks for the modifier buttons as well.
@@ -458,9 +373,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
HandleClick(
analog_map_modifier_button[analog_id], analog_id,
[=, this](const Common::ParamPackage& params) {
- analogs_param[analog_id].Set("modifier", params.Serialize());
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
+ param.Set("modifier", params.Serialize());
+ emulated_controller->SetStickParam(analog_id, param);
},
- InputCommon::Polling::DeviceType::Button);
+ InputCommon::Polling::InputType::Button);
});
analog_map_modifier_button[analog_id]->setContextMenuPolicy(Qt::CustomContextMenu);
@@ -468,18 +385,21 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
connect(analog_map_modifier_button[analog_id], &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
context_menu.addAction(tr("Clear"), [&] {
- analogs_param[analog_id].Set("modifier", "");
+ param.Set("modifier", "");
analog_map_modifier_button[analog_id]->setText(tr("[not set]"));
+ emulated_controller->SetStickParam(analog_id, param);
});
context_menu.addAction(tr("Toggle button"), [&] {
Common::ParamPackage modifier_param =
- Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")};
+ Common::ParamPackage{param.Get("modifier", "")};
const bool toggle_value = !modifier_param.Get("toggle", false);
modifier_param.Set("toggle", toggle_value);
- analogs_param[analog_id].Set("modifier", modifier_param.Serialize());
+ param.Set("modifier", modifier_param.Serialize());
analog_map_modifier_button[analog_id]->setText(
ButtonToText(modifier_param));
+ emulated_controller->SetStickParam(analog_id, param);
});
context_menu.exec(
analog_map_modifier_button[analog_id]->mapToGlobal(menu_location));
@@ -487,37 +407,39 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
connect(analog_map_range_spinbox[analog_id], qOverload<int>(&QSpinBox::valueChanged),
[=, this] {
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
const auto spinbox_value = analog_map_range_spinbox[analog_id]->value();
- analogs_param[analog_id].Set("range", spinbox_value / 100.0f);
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
+ param.Set("range", spinbox_value / 100.0f);
+ emulated_controller->SetStickParam(analog_id, param);
});
connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] {
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
const auto slider_value = analog_map_deadzone_slider[analog_id]->value();
analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value));
- analogs_param[analog_id].Set("deadzone", slider_value / 100.0f);
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
+ param.Set("deadzone", slider_value / 100.0f);
+ emulated_controller->SetStickParam(analog_id, param);
});
connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] {
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
const auto slider_value = analog_map_modifier_slider[analog_id]->value();
analog_map_modifier_label[analog_id]->setText(
tr("Modifier Range: %1%").arg(slider_value));
- analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f);
+ param.Set("modifier_scale", slider_value / 100.0f);
+ emulated_controller->SetStickParam(analog_id, param);
});
}
// Player Connected checkbox
- connect(ui->groupConnectedController, &QGroupBox::toggled, [this](bool checked) {
- emit Connected(checked);
- ui->controllerFrame->SetConnectedStatus(checked);
- });
+ connect(ui->groupConnectedController, &QGroupBox::toggled,
+ [this](bool checked) { emit Connected(checked); });
if (player_index == 0) {
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int index) {
emit HandheldStateChanged(GetControllerTypeFromIndex(index) ==
- Settings::ControllerType::Handheld);
+ Core::HID::NpadType::Handheld);
});
}
@@ -534,13 +456,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
SetConnectableControllers();
}
- UpdateControllerIcon();
UpdateControllerAvailableButtons();
UpdateControllerEnabledButtons();
UpdateControllerButtonNames();
UpdateMotionButtons();
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
- UpdateControllerIcon();
UpdateControllerAvailableButtons();
UpdateControllerEnabledButtons();
UpdateControllerButtonNames();
@@ -560,13 +480,10 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
connect(poll_timer.get(), &QTimer::timeout, [this] {
- Common::ParamPackage params;
- for (auto& poller : device_pollers) {
- params = poller->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
+ const auto& params = input_subsystem->GetNextInput();
+ if (params.Has("engine") && IsInputAcceptable(params)) {
+ SetPollingResult(params, false);
+ return;
}
});
@@ -582,110 +499,14 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
&ConfigureInputPlayer::SaveProfile);
LoadConfiguration();
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
- ui->controllerFrame->SetConnectedStatus(ui->groupConnectedController->isChecked());
}
-ConfigureInputPlayer::~ConfigureInputPlayer() = default;
+ConfigureInputPlayer::~ConfigureInputPlayer() {
+ emulated_controller->DisableConfiguration();
+};
void ConfigureInputPlayer::ApplyConfiguration() {
- auto& player = Settings::values.players.GetValue()[player_index];
- auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons;
- auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs;
-
- std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
- std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
-
- if (debug) {
- return;
- }
-
- auto& motions = player.motions;
-
- std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
-
- // Apply configuration for handheld
- if (player_index == 0) {
- auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
- const auto handheld_connected = handheld.connected;
- handheld = player;
- handheld.connected = handheld_connected;
- }
-}
-
-void ConfigureInputPlayer::TryConnectSelectedController() {
- auto& player = Settings::values.players.GetValue()[player_index];
-
- const auto controller_type =
- GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
- const auto player_connected = ui->groupConnectedController->isChecked() &&
- controller_type != Settings::ControllerType::Handheld;
-
- // Connect Handheld depending on Player 1's controller configuration.
- if (player_index == 0) {
- auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
- const auto handheld_connected = ui->groupConnectedController->isChecked() &&
- controller_type == Settings::ControllerType::Handheld;
- // Connect only if handheld is going from disconnected to connected
- if (!handheld.connected && handheld_connected) {
- UpdateController(controller_type, HANDHELD_INDEX, true, system);
- }
- handheld.connected = handheld_connected;
- }
-
- if (player.controller_type == controller_type && player.connected == player_connected) {
- // Set vibration devices in the event that the input device has changed.
- ConfigureVibration::SetVibrationDevices(player_index);
- return;
- }
-
- player.controller_type = controller_type;
- player.connected = player_connected;
-
- ConfigureVibration::SetVibrationDevices(player_index);
-
- if (!player.connected) {
- return;
- }
-
- UpdateController(controller_type, player_index, true, system);
-}
-
-void ConfigureInputPlayer::TryDisconnectSelectedController() {
- const auto& player = Settings::values.players.GetValue()[player_index];
-
- const auto controller_type =
- GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
- const auto player_connected = ui->groupConnectedController->isChecked() &&
- controller_type != Settings::ControllerType::Handheld;
-
- // Disconnect Handheld depending on Player 1's controller configuration.
- if (player_index == 0 && player.controller_type == Settings::ControllerType::Handheld) {
- const auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
- const auto handheld_connected = ui->groupConnectedController->isChecked() &&
- controller_type == Settings::ControllerType::Handheld;
- // Disconnect only if handheld is going from connected to disconnected
- if (handheld.connected && !handheld_connected) {
- UpdateController(controller_type, HANDHELD_INDEX, false, system);
- }
- return;
- }
-
- // Do not do anything if the controller configuration has not changed.
- if (player.controller_type == controller_type && player.connected == player_connected) {
- return;
- }
-
- // Do not disconnect if the controller is already disconnected
- if (!player.connected) {
- return;
- }
-
- // Disconnect the controller first.
- UpdateController(controller_type, player_index, false, system);
+ emulated_controller->SaveCurrentConfig();
}
void ConfigureInputPlayer::showEvent(QShowEvent* event) {
@@ -710,34 +531,11 @@ void ConfigureInputPlayer::RetranslateUI() {
}
void ConfigureInputPlayer::LoadConfiguration() {
- auto& player = Settings::values.players.GetValue()[player_index];
- if (debug) {
- std::transform(Settings::values.debug_pad_buttons.begin(),
- Settings::values.debug_pad_buttons.end(), buttons_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- std::transform(Settings::values.debug_pad_analogs.begin(),
- Settings::values.debug_pad_analogs.end(), analogs_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- } else {
- std::transform(player.buttons.begin(), player.buttons.end(), buttons_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- std::transform(player.analogs.begin(), player.analogs.end(), analogs_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- std::transform(player.motions.begin(), player.motions.end(), motions_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- }
-
UpdateUI();
UpdateInputDeviceCombobox();
-
- if (debug) {
- return;
- }
-
- ui->comboControllerType->setCurrentIndex(GetIndexFromControllerType(player.controller_type));
- ui->groupConnectedController->setChecked(
- player.connected ||
- (player_index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected));
+ const int comboBoxIndex = GetIndexFromControllerType(emulated_controller->GetNpadType());
+ ui->comboControllerType->setCurrentIndex(comboBoxIndex);
+ ui->groupConnectedController->setChecked(emulated_controller->IsConnected());
}
void ConfigureInputPlayer::ConnectPlayer(bool connected) {
@@ -751,48 +549,63 @@ void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
return;
}
- // Find the first button that isn't empty.
- const auto button_param =
- std::find_if(buttons_param.begin(), buttons_param.end(),
- [](const Common::ParamPackage param) { return param.Has("engine"); });
- const bool buttons_empty = button_param == buttons_param.end();
+ const auto devices = emulated_controller->GetMappedDevices();
+ UpdateInputDevices();
+
+ if (devices.empty()) {
+ return;
+ }
+
+ if (devices.size() > 2) {
+ ui->comboDevices->setCurrentIndex(0);
+ return;
+ }
+
+ const auto first_engine = devices[0].Get("engine", "");
+ const auto first_guid = devices[0].Get("guid", "");
+ const auto first_port = devices[0].Get("port", "");
- const auto current_engine = button_param->Get("engine", "");
- const auto current_guid = button_param->Get("guid", "");
- const auto current_port = button_param->Get("port", "");
+ if (devices.size() == 1) {
+ const auto devices_it =
+ std::find_if(input_devices.begin(), input_devices.end(),
+ [first_engine, first_guid, first_port](const Common::ParamPackage param) {
+ return param.Get("engine", "") == first_engine &&
+ param.Get("guid", "") == first_guid &&
+ param.Get("port", "") == first_port;
+ });
+ const int device_index =
+ devices_it != input_devices.end()
+ ? static_cast<int>(std::distance(input_devices.begin(), devices_it))
+ : 0;
+ ui->comboDevices->setCurrentIndex(device_index);
+ return;
+ }
- const bool is_keyboard_mouse = current_engine == "keyboard" || current_engine == "mouse";
+ const auto second_engine = devices[1].Get("engine", "");
+ const auto second_guid = devices[1].Get("guid", "");
+ const auto second_port = devices[1].Get("port", "");
- UpdateInputDevices();
+ const bool is_keyboard_mouse = (first_engine == "keyboard" || first_engine == "mouse") &&
+ (second_engine == "keyboard" || second_engine == "mouse");
- if (buttons_empty) {
+ if (is_keyboard_mouse) {
+ ui->comboDevices->setCurrentIndex(2);
return;
}
- const bool all_one_device =
- std::all_of(buttons_param.begin(), buttons_param.end(),
- [current_engine, current_guid, current_port,
- is_keyboard_mouse](const Common::ParamPackage param) {
- if (is_keyboard_mouse) {
- return !param.Has("engine") || param.Get("engine", "") == "keyboard" ||
- param.Get("engine", "") == "mouse";
- }
- return !param.Has("engine") || (param.Get("engine", "") == current_engine &&
- param.Get("guid", "") == current_guid &&
- param.Get("port", "") == current_port);
- });
+ const bool is_engine_equal = first_engine == second_engine;
+ const bool is_port_equal = first_port == second_port;
- if (all_one_device) {
- if (is_keyboard_mouse) {
- ui->comboDevices->setCurrentIndex(1);
- return;
- }
+ if (is_engine_equal && is_port_equal) {
const auto devices_it = std::find_if(
input_devices.begin(), input_devices.end(),
- [current_engine, current_guid, current_port](const Common::ParamPackage param) {
- return param.Get("class", "") == current_engine &&
- param.Get("guid", "") == current_guid &&
- param.Get("port", "") == current_port;
+ [first_engine, first_guid, second_guid, first_port](const Common::ParamPackage param) {
+ const bool is_guid_valid =
+ (param.Get("guid", "") == first_guid &&
+ param.Get("guid2", "") == second_guid) ||
+ (param.Get("guid", "") == second_guid && param.Get("guid2", "") == first_guid);
+ return param.Get("engine", "") == first_engine && is_guid_valid &&
+ param.Get("port", "") == first_port;
});
const int device_index =
devices_it != input_devices.end()
@@ -814,8 +627,7 @@ void ConfigureInputPlayer::ClearAll() {
if (button == nullptr) {
continue;
}
-
- buttons_param[button_id].Clear();
+ emulated_controller->SetButtonParam(button_id, {});
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
@@ -824,8 +636,7 @@ void ConfigureInputPlayer::ClearAll() {
if (analog_button == nullptr) {
continue;
}
-
- analogs_param[analog_id].Clear();
+ emulated_controller->SetStickParam(analog_id, {});
}
}
@@ -834,8 +645,7 @@ void ConfigureInputPlayer::ClearAll() {
if (motion_button == nullptr) {
continue;
}
-
- motions_param[motion_id].Clear();
+ emulated_controller->SetMotionParam(motion_id, {});
}
UpdateUI();
@@ -844,26 +654,31 @@ void ConfigureInputPlayer::ClearAll() {
void ConfigureInputPlayer::UpdateUI() {
for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) {
- button_map[button]->setText(ButtonToText(buttons_param[button]));
+ const Common::ParamPackage param = emulated_controller->GetButtonParam(button);
+ button_map[button]->setText(ButtonToText(param));
}
- if (buttons_param[Settings::NativeButton::ZL].Has("threshold")) {
- const int button_threshold = static_cast<int>(
- buttons_param[Settings::NativeButton::ZL].Get("threshold", 0.5f) * 100.0f);
+ const Common::ParamPackage ZL_param =
+ emulated_controller->GetButtonParam(Settings::NativeButton::ZL);
+ if (ZL_param.Has("threshold")) {
+ const int button_threshold = static_cast<int>(ZL_param.Get("threshold", 0.5f) * 100.0f);
ui->sliderZLThreshold->setValue(button_threshold);
}
- if (buttons_param[Settings::NativeButton::ZR].Has("threshold")) {
- const int button_threshold = static_cast<int>(
- buttons_param[Settings::NativeButton::ZR].Get("threshold", 0.5f) * 100.0f);
+ const Common::ParamPackage ZR_param =
+ emulated_controller->GetButtonParam(Settings::NativeButton::ZR);
+ if (ZR_param.Has("threshold")) {
+ const int button_threshold = static_cast<int>(ZR_param.Get("threshold", 0.5f) * 100.0f);
ui->sliderZRThreshold->setValue(button_threshold);
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
- motion_map[motion_id]->setText(ButtonToText(motions_param[motion_id]));
+ const Common::ParamPackage param = emulated_controller->GetMotionParam(motion_id);
+ motion_map[motion_id]->setText(ButtonToText(param));
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
+ const Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
@@ -871,12 +686,11 @@ void ConfigureInputPlayer::UpdateUI() {
continue;
}
- analog_button->setText(
- AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
+ analog_button->setText(AnalogToText(param, analog_sub_buttons[sub_button_id]));
}
analog_map_modifier_button[analog_id]->setText(
- ButtonToText(Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")}));
+ ButtonToText(Common::ParamPackage{param.Get("modifier", "")}));
const auto deadzone_label = analog_map_deadzone_label[analog_id];
const auto deadzone_slider = analog_map_deadzone_slider[analog_id];
@@ -887,26 +701,14 @@ void ConfigureInputPlayer::UpdateUI() {
const auto range_spinbox = analog_map_range_spinbox[analog_id];
int slider_value;
- auto& param = analogs_param[analog_id];
- const bool is_controller =
- param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad" ||
- param.Get("engine", "") == "mouse" || param.Get("engine", "") == "tas";
+ const bool is_controller = input_subsystem->IsController(param);
if (is_controller) {
- if (!param.Has("deadzone")) {
- param.Set("deadzone", 0.1f);
- }
- slider_value = static_cast<int>(param.Get("deadzone", 0.1f) * 100);
+ slider_value = static_cast<int>(param.Get("deadzone", 0.15f) * 100);
deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value));
deadzone_slider->setValue(slider_value);
- if (!param.Has("range")) {
- param.Set("range", 1.0f);
- }
range_spinbox->setValue(static_cast<int>(param.Get("range", 1.0f) * 100));
} else {
- if (!param.Has("modifier_scale")) {
- param.Set("modifier_scale", 0.5f);
- }
slider_value = static_cast<int>(param.Get("modifier_scale", 0.5f) * 100);
modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value));
modifier_slider->setValue(slider_value);
@@ -918,49 +720,48 @@ void ConfigureInputPlayer::UpdateUI() {
modifier_label->setVisible(!is_controller);
modifier_slider->setVisible(!is_controller);
range_groupbox->setVisible(is_controller);
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
}
}
void ConfigureInputPlayer::SetConnectableControllers() {
const auto add_controllers = [this](bool enable_all,
- Controller_NPad::NpadStyleSet npad_style_set = {}) {
+ Core::HID::NpadStyleTag npad_style_set = {}) {
index_controller_type_pairs.clear();
ui->comboControllerType->clear();
if (enable_all || npad_style_set.fullkey == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::ProController);
+ Core::HID::NpadType::ProController);
ui->comboControllerType->addItem(tr("Pro Controller"));
}
if (enable_all || npad_style_set.joycon_dual == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::DualJoyconDetached);
+ Core::HID::NpadType::JoyconDual);
ui->comboControllerType->addItem(tr("Dual Joycons"));
}
if (enable_all || npad_style_set.joycon_left == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::LeftJoycon);
+ Core::HID::NpadType::JoyconLeft);
ui->comboControllerType->addItem(tr("Left Joycon"));
}
if (enable_all || npad_style_set.joycon_right == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::RightJoycon);
+ Core::HID::NpadType::JoyconRight);
ui->comboControllerType->addItem(tr("Right Joycon"));
}
if (player_index == 0 && (enable_all || npad_style_set.handheld == 1)) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::Handheld);
+ Core::HID::NpadType::Handheld);
ui->comboControllerType->addItem(tr("Handheld"));
}
if (enable_all || npad_style_set.gamecube == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::GameCube);
+ Core::HID::NpadType::GameCube);
ui->comboControllerType->addItem(tr("GameCube Controller"));
}
};
@@ -970,27 +771,22 @@ void ConfigureInputPlayer::SetConnectableControllers() {
return;
}
- Service::SM::ServiceManager& sm = system.ServiceManager();
-
- auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>(
- HidController::NPad);
-
- add_controllers(false, npad.GetSupportedStyleSet());
+ add_controllers(false, system.HIDCore().GetSupportedStyleTag());
}
-Settings::ControllerType ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const {
+Core::HID::NpadType ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const {
const auto it =
std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
[index](const auto& pair) { return pair.first == index; });
if (it == index_controller_type_pairs.end()) {
- return Settings::ControllerType::ProController;
+ return Core::HID::NpadType::ProController;
}
return it->second;
}
-int ConfigureInputPlayer::GetIndexFromControllerType(Settings::ControllerType type) const {
+int ConfigureInputPlayer::GetIndexFromControllerType(Core::HID::NpadType type) const {
const auto it =
std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
[type](const auto& pair) { return pair.second == type; });
@@ -1005,52 +801,15 @@ int ConfigureInputPlayer::GetIndexFromControllerType(Settings::ControllerType ty
void ConfigureInputPlayer::UpdateInputDevices() {
input_devices = input_subsystem->GetInputDevices();
ui->comboDevices->clear();
- for (auto& device : input_devices) {
- const std::string display = device.Get("display", "Unknown");
- ui->comboDevices->addItem(QString::fromStdString(display), {});
- if (display == "TAS") {
- device.Set("pad", static_cast<u8>(player_index));
- }
+ for (auto device : input_devices) {
+ ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {});
}
}
-void ConfigureInputPlayer::UpdateControllerIcon() {
- // We aren't using Qt's built in theme support here since we aren't drawing an icon (and its
- // "nonstandard" to use an image through the icon support)
- const QString stylesheet = [this] {
- switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
- case Settings::ControllerType::ProController:
- return QStringLiteral("image: url(:/controller/pro_controller%0)");
- case Settings::ControllerType::DualJoyconDetached:
- return QStringLiteral("image: url(:/controller/dual_joycon%0)");
- case Settings::ControllerType::LeftJoycon:
- return QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)");
- case Settings::ControllerType::RightJoycon:
- return QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)");
- case Settings::ControllerType::Handheld:
- return QStringLiteral("image: url(:/controller/handheld%0)");
- default:
- return QString{};
- }
- }();
-
- const QString theme = [] {
- if (QIcon::themeName().contains(QStringLiteral("dark"))) {
- return QStringLiteral("_dark");
- } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
- return QStringLiteral("_midnight");
- } else {
- return QString{};
- }
- }();
- ui->controllerFrame->SetControllerType(
- GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()));
-}
-
void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
- layout = Settings::ControllerType::ProController;
+ layout = Core::HID::NpadType::ProController;
}
// List of all the widgets that will be hidden by any of the following layouts that need
@@ -1075,15 +834,15 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
std::vector<QWidget*> layout_hidden;
switch (layout) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::DualJoyconDetached:
- case Settings::ControllerType::Handheld:
+ case Core::HID::NpadType::ProController:
+ case Core::HID::NpadType::JoyconDual:
+ case Core::HID::NpadType::Handheld:
layout_hidden = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget2,
};
break;
- case Settings::ControllerType::LeftJoycon:
+ case Core::HID::NpadType::JoyconLeft:
layout_hidden = {
ui->horizontalSpacerShoulderButtonsWidget2,
ui->buttonShoulderButtonsRight,
@@ -1091,7 +850,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
ui->bottomRight,
};
break;
- case Settings::ControllerType::RightJoycon:
+ case Core::HID::NpadType::JoyconRight:
layout_hidden = {
ui->horizontalSpacerShoulderButtonsWidget,
ui->buttonShoulderButtonsLeft,
@@ -1099,7 +858,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
ui->bottomLeft,
};
break;
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadType::GameCube:
layout_hidden = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget2,
@@ -1107,6 +866,8 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
ui->buttonMiscButtonsScreenshotGroup,
};
break;
+ default:
+ break;
}
for (auto* widget : layout_hidden) {
@@ -1117,13 +878,12 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
- layout = Settings::ControllerType::ProController;
+ layout = Core::HID::NpadType::ProController;
}
// List of all the widgets that will be disabled by any of the following layouts that need
// "enabled" after the controller type changes
- const std::array<QWidget*, 4> layout_enable = {
- ui->buttonHome,
+ const std::array<QWidget*, 3> layout_enable = {
ui->buttonLStickPressedGroup,
ui->groupRStickPressed,
ui->buttonShoulderButtonsButtonLGroup,
@@ -1135,17 +895,13 @@ void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
std::vector<QWidget*> layout_disable;
switch (layout) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::DualJoyconDetached:
- case Settings::ControllerType::Handheld:
- case Settings::ControllerType::LeftJoycon:
- case Settings::ControllerType::RightJoycon:
- // TODO(wwylele): enable this when we actually emulate it
- layout_disable = {
- ui->buttonHome,
- };
+ case Core::HID::NpadType::ProController:
+ case Core::HID::NpadType::JoyconDual:
+ case Core::HID::NpadType::Handheld:
+ case Core::HID::NpadType::JoyconLeft:
+ case Core::HID::NpadType::JoyconRight:
break;
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadType::GameCube:
layout_disable = {
ui->buttonHome,
ui->buttonLStickPressedGroup,
@@ -1153,6 +909,8 @@ void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
ui->buttonShoulderButtonsButtonLGroup,
};
break;
+ default:
+ break;
}
for (auto* widget : layout_disable) {
@@ -1170,24 +928,24 @@ void ConfigureInputPlayer::UpdateMotionButtons() {
// Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller.
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::LeftJoycon:
- case Settings::ControllerType::Handheld:
+ case Core::HID::NpadType::ProController:
+ case Core::HID::NpadType::JoyconLeft:
+ case Core::HID::NpadType::Handheld:
// Show "Motion 1" and hide "Motion 2".
ui->buttonMotionLeftGroup->show();
ui->buttonMotionRightGroup->hide();
break;
- case Settings::ControllerType::RightJoycon:
+ case Core::HID::NpadType::JoyconRight:
// Show "Motion 2" and hide "Motion 1".
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->show();
break;
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadType::GameCube:
// Hide both "Motion 1/2".
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->hide();
break;
- case Settings::ControllerType::DualJoyconDetached:
+ case Core::HID::NpadType::JoyconDual:
default:
// Show both "Motion 1/2".
ui->buttonMotionLeftGroup->show();
@@ -1199,15 +957,15 @@ void ConfigureInputPlayer::UpdateMotionButtons() {
void ConfigureInputPlayer::UpdateControllerButtonNames() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
- layout = Settings::ControllerType::ProController;
+ layout = Core::HID::NpadType::ProController;
}
switch (layout) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::DualJoyconDetached:
- case Settings::ControllerType::Handheld:
- case Settings::ControllerType::LeftJoycon:
- case Settings::ControllerType::RightJoycon:
+ case Core::HID::NpadType::ProController:
+ case Core::HID::NpadType::JoyconDual:
+ case Core::HID::NpadType::Handheld:
+ case Core::HID::NpadType::JoyconLeft:
+ case Core::HID::NpadType::JoyconRight:
ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus"));
ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL"));
ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR"));
@@ -1215,7 +973,7 @@ void ConfigureInputPlayer::UpdateControllerButtonNames() {
ui->LStick->setTitle(tr("Left Stick"));
ui->RStick->setTitle(tr("Right Stick"));
break;
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadType::GameCube:
ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause"));
ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L"));
ui->buttonShoulderButtonsZRGroup->setTitle(tr("R"));
@@ -1223,6 +981,8 @@ void ConfigureInputPlayer::UpdateControllerButtonNames() {
ui->LStick->setTitle(tr("Control Stick"));
ui->RStick->setTitle(tr("C-Stick"));
break;
+ default:
+ break;
}
}
@@ -1231,26 +991,93 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() {
return;
}
+ for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
+ const auto* const button = button_map[button_id];
+ if (button == nullptr) {
+ continue;
+ }
+ emulated_controller->SetButtonParam(button_id, {});
+ }
+
+ for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
+ const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
+ if (analog_button == nullptr) {
+ continue;
+ }
+ emulated_controller->SetStickParam(analog_id, {});
+ }
+ }
+
+ for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
+ const auto* const motion_button = motion_map[motion_id];
+ if (motion_button == nullptr) {
+ continue;
+ }
+ emulated_controller->SetMotionParam(motion_id, {});
+ }
+
+ // Reset keyboard bindings
if (ui->comboDevices->currentIndex() == 1) {
- // Reset keyboard bindings
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
- buttons_param[button_id] = Common::ParamPackage{
- InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
+ emulated_controller->SetButtonParam(
+ button_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
+ Config::default_buttons[button_id])});
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
+ Common::ParamPackage analog_param{};
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
Config::default_analogs[analog_id][sub_button_id])};
- SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
+ SetAnalogParam(params, analog_param, analog_sub_buttons[sub_button_id]);
}
- analogs_param[analog_id].Set("modifier", InputCommon::GenerateKeyboardParam(
- Config::default_stick_mod[analog_id]));
+ analog_param.Set("modifier", InputCommon::GenerateKeyboardParam(
+ Config::default_stick_mod[analog_id]));
+ emulated_controller->SetStickParam(analog_id, analog_param);
+ }
+
+ for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
+ emulated_controller->SetMotionParam(
+ motion_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
+ Config::default_motions[motion_id])});
+ }
+
+ UpdateUI();
+ return;
+ }
+
+ // Reset keyboard with mouse bindings
+ if (ui->comboDevices->currentIndex() == 2) {
+ for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
+ emulated_controller->SetButtonParam(
+ button_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
+ Config::default_buttons[button_id])});
+ }
+
+ Common::ParamPackage left_analog_param{};
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
+ Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
+ Config::default_analogs[Settings::NativeAnalog::LStick][sub_button_id])};
+ SetAnalogParam(params, left_analog_param, analog_sub_buttons[sub_button_id]);
}
+ left_analog_param.Set("modifier",
+ InputCommon::GenerateKeyboardParam(
+ Config::default_stick_mod[Settings::NativeAnalog::LStick]));
+ emulated_controller->SetStickParam(Settings::NativeAnalog::LStick, left_analog_param);
+
+ Common::ParamPackage right_analog_param{};
+ right_analog_param.Set("engine", "mouse");
+ right_analog_param.Set("port", 0);
+ right_analog_param.Set("axis_x", 0);
+ right_analog_param.Set("axis_y", 1);
+ emulated_controller->SetStickParam(Settings::NativeAnalog::RStick,
+ std::move(right_analog_param));
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
- motions_param[motion_id] = Common::ParamPackage{
- InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])};
+ emulated_controller->SetMotionParam(
+ motion_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
+ Config::default_motions[motion_id])});
}
UpdateUI();
@@ -1262,14 +1089,17 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() {
auto button_mapping = input_subsystem->GetButtonMappingForDevice(device);
auto analog_mapping = input_subsystem->GetAnalogMappingForDevice(device);
auto motion_mapping = input_subsystem->GetMotionMappingForDevice(device);
- for (std::size_t i = 0; i < buttons_param.size(); ++i) {
- buttons_param[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)];
+ for (std::size_t i = 0; i < button_mapping.size(); ++i) {
+ emulated_controller->SetButtonParam(
+ i, button_mapping[static_cast<Settings::NativeButton::Values>(i)]);
}
- for (std::size_t i = 0; i < analogs_param.size(); ++i) {
- analogs_param[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)];
+ for (std::size_t i = 0; i < analog_mapping.size(); ++i) {
+ emulated_controller->SetStickParam(
+ i, analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)]);
}
- for (std::size_t i = 0; i < motions_param.size(); ++i) {
- motions_param[i] = motion_mapping[static_cast<Settings::NativeMotion::Values>(i)];
+ for (std::size_t i = 0; i < motion_mapping.size(); ++i) {
+ emulated_controller->SetMotionParam(
+ i, motion_mapping[static_cast<Settings::NativeMotion::Values>(i)]);
}
UpdateUI();
@@ -1278,7 +1108,7 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() {
void ConfigureInputPlayer::HandleClick(
QPushButton* button, std::size_t button_id,
std::function<void(const Common::ParamPackage&)> new_input_setter,
- InputCommon::Polling::DeviceType type) {
+ InputCommon::Polling::InputType type) {
if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) {
button->setText(tr("Shake!"));
} else {
@@ -1286,25 +1116,16 @@ void ConfigureInputPlayer::HandleClick(
}
button->setFocus();
- // The first two input devices are always Any and Keyboard/Mouse. If the user filtered to a
- // controller, then they don't want keyboard/mouse input
- want_keyboard_mouse = ui->comboDevices->currentIndex() < 2;
-
input_setter = new_input_setter;
- device_pollers = input_subsystem->GetPollers(type);
-
- for (auto& poller : device_pollers) {
- poller->Start();
- }
+ input_subsystem->BeginMapping(type);
QWidget::grabMouse();
QWidget::grabKeyboard();
-
- if (type == InputCommon::Polling::DeviceType::Button) {
+ if (type == InputCommon::Polling::InputType::Button) {
ui->controllerFrame->BeginMappingButton(button_id);
- } else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
+ } else if (type == InputCommon::Polling::InputType::Stick) {
ui->controllerFrame->BeginMappingAnalog(button_id);
}
@@ -1315,14 +1136,11 @@ void ConfigureInputPlayer::HandleClick(
void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) {
timeout_timer->stop();
poll_timer->stop();
- for (auto& poller : device_pollers) {
- poller->Stop();
- }
+ input_subsystem->StopMapping();
QWidget::releaseMouse();
QWidget::releaseKeyboard();
-
if (!abort) {
(*input_setter)(params);
}
@@ -1340,13 +1158,14 @@ bool ConfigureInputPlayer::IsInputAcceptable(const Common::ParamPackage& params)
}
// Keyboard/Mouse
- if (ui->comboDevices->currentIndex() == 1) {
+ if (ui->comboDevices->currentIndex() == 2) {
return params.Get("engine", "") == "keyboard" || params.Get("engine", "") == "mouse";
}
const auto current_input_device = input_devices[ui->comboDevices->currentIndex()];
- return params.Get("engine", "") == current_input_device.Get("class", "") &&
- params.Get("guid", "") == current_input_device.Get("guid", "") &&
+ return params.Get("engine", "") == current_input_device.Get("engine", "") &&
+ (params.Get("guid", "") == current_input_device.Get("guid", "") ||
+ params.Get("guid", "") == current_input_device.Get("guid2", "")) &&
params.Get("port", "") == current_input_device.Get("port", "");
}
@@ -1355,25 +1174,18 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
return;
}
- //const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
+ const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
+ input_subsystem->GetMouse()->PressButton(0, 0, 0, 0, button);
}
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
+ event->ignore();
if (!input_setter || !event) {
return;
}
-
if (event->key() != Qt::Key_Escape) {
- if (want_keyboard_mouse) {
- SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
- false);
- } else {
- // Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
- return;
- }
+ input_subsystem->GetKeyboard()->PressKey(event->key());
}
-
- SetPollingResult({}, true);
}
void ConfigureInputPlayer::CreateProfile() {
diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h
index 39b44b8a5..02d6920f1 100644
--- a/src/yuzu/configuration/configure_input_player.h
+++ b/src/yuzu/configuration/configure_input_player.h
@@ -38,14 +38,22 @@ class InputSubsystem;
}
namespace InputCommon::Polling {
-class DevicePoller;
-enum class DeviceType;
+enum class InputType;
} // namespace InputCommon::Polling
namespace Ui {
class ConfigureInputPlayer;
}
+namespace Core {
+class System;
+}
+
+namespace Core::HID {
+class EmulatedController;
+enum class NpadType : u8;
+} // namespace Core::HID
+
class ConfigureInputPlayer : public QWidget {
Q_OBJECT
@@ -59,18 +67,6 @@ public:
/// Save all button configurations to settings file.
void ApplyConfiguration();
- /**
- * Attempts to connect the currently selected controller in the HID backend.
- * This function will not do anything if it is not connected in the frontend.
- */
- void TryConnectSelectedController();
-
- /**
- * Attempts to disconnect the currently selected controller in the HID backend.
- * This function will not do anything if the configuration has not changed.
- */
- void TryDisconnectSelectedController();
-
/// Set the connection state checkbox (used to sync state).
void ConnectPlayer(bool connected);
@@ -104,6 +100,10 @@ protected:
void showEvent(QShowEvent* event) override;
private:
+ QString ButtonToText(const Common::ParamPackage& param);
+
+ QString AnalogToText(const Common::ParamPackage& param, const std::string& dir);
+
void changeEvent(QEvent* event) override;
void RetranslateUI();
@@ -113,7 +113,7 @@ private:
/// Called when the button was pressed.
void HandleClick(QPushButton* button, std::size_t button_id,
std::function<void(const Common::ParamPackage&)> new_input_setter,
- InputCommon::Polling::DeviceType type);
+ InputCommon::Polling::InputType type);
/// Finish polling and configure input using the input_setter.
void SetPollingResult(const Common::ParamPackage& params, bool abort);
@@ -134,17 +134,14 @@ private:
void SetConnectableControllers();
/// Gets the Controller Type for a given controller combobox index.
- Settings::ControllerType GetControllerTypeFromIndex(int index) const;
+ Core::HID::NpadType GetControllerTypeFromIndex(int index) const;
/// Gets the controller combobox index for a given Controller Type.
- int GetIndexFromControllerType(Settings::ControllerType type) const;
+ int GetIndexFromControllerType(Core::HID::NpadType type) const;
/// Update the available input devices.
void UpdateInputDevices();
- /// Update the current controller icon.
- void UpdateControllerIcon();
-
/// Hides and disables controller settings based on the current controller type.
void UpdateControllerAvailableButtons();
@@ -185,7 +182,7 @@ private:
std::unique_ptr<QTimer> poll_timer;
/// Stores a pair of "Connected Controllers" combobox index and Controller Type enum.
- std::vector<std::pair<int, Settings::ControllerType>> index_controller_type_pairs;
+ std::vector<std::pair<int, Core::HID::NpadType>> index_controller_type_pairs;
static constexpr int PLAYER_COUNT = 8;
std::array<QCheckBox*, PLAYER_COUNT> player_connected_checkbox;
@@ -193,9 +190,7 @@ private:
/// This will be the the setting function when an input is awaiting configuration.
std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
- std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
- std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
- std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions> motions_param;
+ Core::HID::EmulatedController* emulated_controller;
static constexpr int ANALOG_SUB_BUTTONS_NUM = 4;
@@ -221,15 +216,9 @@ private:
static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
- std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
-
/// A flag to indicate that the "Map Analog Stick" pop-up has been shown and accepted once.
bool map_analog_stick_accepted{};
- /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
- /// keyboard events are ignored.
- bool want_keyboard_mouse{};
-
/// List of physical devices users can map with. If a SDL backed device is selected, then you
/// can use this device to get a default mapping.
std::vector<Common::ParamPackage> input_devices;
diff --git a/src/yuzu/configuration/configure_input_player.ui b/src/yuzu/configuration/configure_input_player.ui
index e7433912b..14ca02fd8 100644
--- a/src/yuzu/configuration/configure_input_player.ui
+++ b/src/yuzu/configuration/configure_input_player.ui
@@ -148,16 +148,6 @@
<height>21</height>
</size>
</property>
- <item>
- <property name="text">
- <string>Any</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Keyboard/Mouse</string>
- </property>
- </item>
</widget>
</item>
<item>
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp
index f31f86339..03d29f194 100644
--- a/src/yuzu/configuration/configure_input_player_widget.cpp
+++ b/src/yuzu/configuration/configure_input_player_widget.cpp
@@ -6,10 +6,11 @@
#include <QMenu>
#include <QPainter>
#include <QTimer>
+#include "core/core.h"
#include "yuzu/configuration/configure_input_player_widget.h"
PlayerControlPreview::PlayerControlPreview(QWidget* parent) : QFrame(parent) {
- UpdateColors();
+ is_controller_set = false;
QTimer* timer = new QTimer(this);
connect(timer, &QTimer::timeout, this, QOverload<>::of(&PlayerControlPreview::UpdateInput));
@@ -17,38 +18,11 @@ PlayerControlPreview::PlayerControlPreview(QWidget* parent) : QFrame(parent) {
timer->start(16);
}
-PlayerControlPreview::~PlayerControlPreview() = default;
-
-void PlayerControlPreview::SetPlayerInput(std::size_t index, const ButtonParam& buttons_param,
- const AnalogParam& analogs_param) {
- player_index = index;
- Settings::ButtonsRaw buttonss;
- Settings::AnalogsRaw analogs;
- std::transform(buttons_param.begin(), buttons_param.end(), buttonss.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
- std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
-
- std::transform(buttonss.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
- buttonss.begin() + Settings::NativeButton::BUTTON_NS_END, buttons.begin(),
- Input::CreateDevice<Input::ButtonDevice>);
- std::transform(analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
- analogs.begin() + Settings::NativeAnalog::STICK_HID_END, sticks.begin(),
- Input::CreateDevice<Input::AnalogDevice>);
- UpdateColors();
-}
-void PlayerControlPreview::SetPlayerInputRaw(std::size_t index,
- const Settings::ButtonsRaw& buttons_,
- Settings::AnalogsRaw analogs_) {
- player_index = index;
- std::transform(buttons_.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
- buttons_.begin() + Settings::NativeButton::BUTTON_NS_END, buttons.begin(),
- Input::CreateDevice<Input::ButtonDevice>);
- std::transform(analogs_.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
- analogs_.begin() + Settings::NativeAnalog::STICK_HID_END, sticks.begin(),
- Input::CreateDevice<Input::AnalogDevice>);
- UpdateColors();
-}
+PlayerControlPreview::~PlayerControlPreview() {
+ if (is_controller_set) {
+ controller->DeleteCallback(callback_key);
+ }
+};
PlayerControlPreview::LedPattern PlayerControlPreview::GetColorPattern(std::size_t index,
bool player_on) {
@@ -78,20 +52,16 @@ PlayerControlPreview::LedPattern PlayerControlPreview::GetColorPattern(std::size
}
}
-void PlayerControlPreview::SetConnectedStatus(bool checked) {
- LedPattern led_pattern = GetColorPattern(player_index, checked);
-
- led_color[0] = led_pattern.position1 ? colors.led_on : colors.led_off;
- led_color[1] = led_pattern.position2 ? colors.led_on : colors.led_off;
- led_color[2] = led_pattern.position3 ? colors.led_on : colors.led_off;
- led_color[3] = led_pattern.position4 ? colors.led_on : colors.led_off;
- is_enabled = checked;
- ResetInputs();
-}
-
-void PlayerControlPreview::SetControllerType(const Settings::ControllerType type) {
- controller_type = type;
- UpdateColors();
+void PlayerControlPreview::SetController(Core::HID::EmulatedController* controller_) {
+ if (is_controller_set) {
+ controller->DeleteCallback(callback_key);
+ }
+ is_controller_set = true;
+ controller = controller_;
+ Core::HID::ControllerUpdateCallback engine_callback{
+ [this](Core::HID::ControllerTriggerType type) { ControllerUpdate(type); }};
+ callback_key = controller->SetCallback(engine_callback);
+ ControllerUpdate(Core::HID::ControllerTriggerType::All);
}
void PlayerControlPreview::BeginMappingButton(std::size_t index) {
@@ -162,79 +132,99 @@ void PlayerControlPreview::UpdateColors() {
}
void PlayerControlPreview::ResetInputs() {
- for (std::size_t index = 0; index < button_values.size(); ++index) {
- button_values[index] = false;
- }
-
- for (std::size_t index = 0; index < axis_values.size(); ++index) {
- axis_values[index].properties = {0, 1, 0};
- axis_values[index].value = {0, 0};
- axis_values[index].raw_value = {0, 0};
- }
+ button_values.fill({
+ .value = false,
+ });
+ stick_values.fill({
+ .x = {.value = 0, .properties = {0, 1, 0}},
+ .y = {.value = 0, .properties = {0, 1, 0}},
+ });
+ trigger_values.fill({
+ .analog = {.value = 0, .properties = {0, 1, 0}},
+ .pressed = false,
+ });
update();
}
-void PlayerControlPreview::UpdateInput() {
- if (!is_enabled && !mapping_active && !Settings::values.tas_enable) {
+void PlayerControlPreview::ControllerUpdate(Core::HID::ControllerTriggerType type) {
+ if (type == Core::HID::ControllerTriggerType::All) {
+ ControllerUpdate(Core::HID::ControllerTriggerType::Color);
+ ControllerUpdate(Core::HID::ControllerTriggerType::Type);
+ ControllerUpdate(Core::HID::ControllerTriggerType::Connected);
+ ControllerUpdate(Core::HID::ControllerTriggerType::Button);
+ ControllerUpdate(Core::HID::ControllerTriggerType::Stick);
+ ControllerUpdate(Core::HID::ControllerTriggerType::Trigger);
+ ControllerUpdate(Core::HID::ControllerTriggerType::Battery);
return;
}
- bool input_changed = false;
- const auto& button_state = buttons;
- for (std::size_t index = 0; index < button_values.size(); ++index) {
- bool value = false;
- if (index < Settings::NativeButton::BUTTON_NS_END) {
- value = button_state[index]->GetStatus();
- }
- bool blink = mapping_active && index == button_mapping_index;
- if (analog_mapping_index == Settings::NativeAnalog::NUM_STICKS_HID) {
- blink &= blink_counter > 25;
- }
- if (button_values[index] != value || blink) {
- input_changed = true;
- }
- button_values[index] = value || blink;
+
+ switch (type) {
+ case Core::HID::ControllerTriggerType::Connected:
+ case Core::HID::ControllerTriggerType::Disconnected:
+ is_connected = controller->IsConnected();
+ needs_redraw = true;
+ break;
+ case Core::HID::ControllerTriggerType::Type:
+ controller_type = controller->GetNpadType();
+ needs_redraw = true;
+ break;
+ case Core::HID::ControllerTriggerType::Color:
+ UpdateColors();
+ needs_redraw = true;
+ break;
+ case Core::HID::ControllerTriggerType::Button:
+ button_values = controller->GetButtonsValues();
+ needs_redraw = true;
+ break;
+ case Core::HID::ControllerTriggerType::Stick:
+ using namespace Settings::NativeAnalog;
+ stick_values = controller->GetSticksValues();
+ // Y axis is inverted
+ stick_values[LStick].y.value = -stick_values[LStick].y.value;
+ stick_values[LStick].y.raw_value = -stick_values[LStick].y.raw_value;
+ stick_values[RStick].y.value = -stick_values[RStick].y.value;
+ stick_values[RStick].y.raw_value = -stick_values[RStick].y.raw_value;
+ needs_redraw = true;
+ break;
+ case Core::HID::ControllerTriggerType::Trigger:
+ trigger_values = controller->GetTriggersValues();
+ needs_redraw = true;
+ break;
+ case Core::HID::ControllerTriggerType::Battery:
+ battery_values = controller->GetBatteryValues();
+ needs_redraw = true;
+ break;
+ default:
+ break;
}
+}
- const auto& analog_state = sticks;
- for (std::size_t index = 0; index < axis_values.size(); ++index) {
- const auto [stick_x_f, stick_y_f] = analog_state[index]->GetStatus();
- const auto [stick_x_rf, stick_y_rf] = analog_state[index]->GetRawStatus();
+void PlayerControlPreview::UpdateInput() {
+ if (mapping_active) {
- if (static_cast<int>(stick_x_rf * 45) !=
- static_cast<int>(axis_values[index].raw_value.x() * 45) ||
- static_cast<int>(-stick_y_rf * 45) !=
- static_cast<int>(axis_values[index].raw_value.y() * 45)) {
- input_changed = true;
+ for (std::size_t index = 0; index < button_values.size(); ++index) {
+ bool blink = index == button_mapping_index;
+ if (analog_mapping_index == Settings::NativeAnalog::NumAnalogs) {
+ blink &= blink_counter > 25;
+ }
+ if (button_values[index].value != blink) {
+ needs_redraw = true;
+ }
+ button_values[index].value = blink;
}
- axis_values[index].properties = analog_state[index]->GetAnalogProperties();
- axis_values[index].value = QPointF(stick_x_f, -stick_y_f);
- axis_values[index].raw_value = QPointF(stick_x_rf, -stick_y_rf);
-
- const bool blink_analog = mapping_active && index == analog_mapping_index;
- if (blink_analog) {
- input_changed = true;
- axis_values[index].value =
- QPointF(blink_counter < 25 ? -blink_counter / 25.0f : 0,
- blink_counter > 25 ? -(blink_counter - 25) / 25.0f : 0);
+ for (std::size_t index = 0; index < stick_values.size(); ++index) {
+ const bool blink_analog = index == analog_mapping_index;
+ if (blink_analog) {
+ needs_redraw = true;
+ stick_values[index].x.value = blink_counter < 25 ? -blink_counter / 25.0f : 0;
+ stick_values[index].y.value =
+ blink_counter > 25 ? -(blink_counter - 25) / 25.0f : 0;
+ }
}
}
-
- if (input_changed) {
+ if (needs_redraw) {
update();
- if (controller_callback.input != nullptr) {
- ControllerInput input{
- .axis_values = {std::pair<float, float>{
- axis_values[Settings::NativeAnalog::LStick].value.x(),
- axis_values[Settings::NativeAnalog::LStick].value.y()},
- std::pair<float, float>{
- axis_values[Settings::NativeAnalog::RStick].value.x(),
- axis_values[Settings::NativeAnalog::RStick].value.y()}},
- .button_values = button_values,
- .changed = true,
- };
- controller_callback.input(std::move(input));
- }
}
if (mapping_active) {
@@ -242,10 +232,6 @@ void PlayerControlPreview::UpdateInput() {
}
}
-void PlayerControlPreview::SetCallBack(ControllerCallback callback_) {
- controller_callback = std::move(callback_);
-}
-
void PlayerControlPreview::paintEvent(QPaintEvent* event) {
QFrame::paintEvent(event);
QPainter p(this);
@@ -253,22 +239,22 @@ void PlayerControlPreview::paintEvent(QPaintEvent* event) {
const QPointF center = rect().center();
switch (controller_type) {
- case Settings::ControllerType::Handheld:
+ case Core::HID::NpadType::Handheld:
DrawHandheldController(p, center);
break;
- case Settings::ControllerType::DualJoyconDetached:
+ case Core::HID::NpadType::JoyconDual:
DrawDualController(p, center);
break;
- case Settings::ControllerType::LeftJoycon:
+ case Core::HID::NpadType::JoyconLeft:
DrawLeftController(p, center);
break;
- case Settings::ControllerType::RightJoycon:
+ case Core::HID::NpadType::JoyconRight:
DrawRightController(p, center);
break;
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadType::GameCube:
DrawGCController(p, center);
break;
- case Settings::ControllerType::ProController:
+ case Core::HID::NpadType::ProController:
default:
DrawProController(p, center);
break;
@@ -281,7 +267,7 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
// Sideview left joystick
DrawJoystickSideview(p, center + QPoint(142, -69),
- -axis_values[Settings::NativeAnalog::LStick].value.y(), 1.15f,
+ -stick_values[Settings::NativeAnalog::LStick].y.value, 1.15f,
button_values[LStick]);
// Topview D-pad buttons
@@ -292,7 +278,7 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
// Topview left joystick
DrawJoystickSideview(p, center + QPointF(-140.5f, -28),
- -axis_values[Settings::NativeAnalog::LStick].value.x() + 15.0f, 1.15f,
+ -stick_values[Settings::NativeAnalog::LStick].x.value + 15.0f, 1.15f,
button_values[LStick]);
// Topview minus button
@@ -334,8 +320,10 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- DrawJoystick(p, center + QPointF(9, -69) + (axis_values[LStick].value * 8), 1.8f,
- button_values[Settings::NativeButton::LStick]);
+ DrawJoystick(p,
+ center + QPointF(9, -69) +
+ (QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value) * 8),
+ 1.8f, button_values[Settings::NativeButton::LStick]);
DrawRawJoystick(p, center + QPointF(-140, 90), QPointF(0, 0));
}
@@ -384,6 +372,9 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
p.setPen(colors.font2);
p.setBrush(colors.font2);
DrawCircle(p, center + QPoint(26, 71), 5);
+
+ // Draw battery
+ DrawBattery(p, center + QPoint(-170, -140), battery_values[0]);
}
void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center) {
@@ -392,20 +383,22 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
// Sideview right joystick
DrawJoystickSideview(p, center + QPoint(173 - 315, 11),
- axis_values[Settings::NativeAnalog::RStick].value.y() + 10.0f, 1.15f,
+ stick_values[Settings::NativeAnalog::RStick].y.value + 10.0f, 1.15f,
button_values[Settings::NativeButton::RStick]);
+ // Topview right joystick
+ DrawJoystickSideview(p, center + QPointF(140, -28),
+ -stick_values[Settings::NativeAnalog::RStick].x.value + 15.0f, 1.15f,
+ button_values[RStick]);
+
// Topview face buttons
p.setPen(colors.outline);
button_color = colors.button;
DrawRoundButton(p, center + QPoint(163, -21), button_values[A], 11, 5, Direction::Up);
+ DrawRoundButton(p, center + QPoint(140, -21), button_values[B], 11, 5, Direction::Up);
+ DrawRoundButton(p, center + QPoint(140, -21), button_values[X], 11, 5, Direction::Up);
DrawRoundButton(p, center + QPoint(117, -21), button_values[Y], 11, 5, Direction::Up);
- // Topview right joystick
- DrawJoystickSideview(p, center + QPointF(140, -28),
- -axis_values[Settings::NativeAnalog::RStick].value.x() + 15.0f, 1.15f,
- button_values[RStick]);
-
// Topview plus button
p.setPen(colors.outline);
button_color = colors.button;
@@ -448,8 +441,10 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- DrawJoystick(p, center + QPointF(-9, 11) + (axis_values[RStick].value * 8), 1.8f,
- button_values[Settings::NativeButton::RStick]);
+ DrawJoystick(p,
+ center + QPointF(-9, 11) +
+ (QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value) * 8),
+ 1.8f, button_values[Settings::NativeButton::RStick]);
DrawRawJoystick(p, QPointF(0, 0), center + QPointF(140, 90));
}
@@ -503,6 +498,9 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
p.setPen(colors.transparent);
p.setBrush(colors.font2);
DrawSymbol(p, center + QPoint(-26, 66), Symbol::House, 5);
+
+ // Draw battery
+ DrawBattery(p, center + QPoint(110, -140), battery_values[1]);
}
void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) {
@@ -512,17 +510,19 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
// Left/Right trigger
DrawDualTriggers(p, center, button_values[L], button_values[R]);
+ // Topview right joystick
+ DrawJoystickSideview(p, center + QPointF(180, -78),
+ -stick_values[Settings::NativeAnalog::RStick].x.value + 15.0f, 1,
+ button_values[RStick]);
+
// Topview face buttons
p.setPen(colors.outline);
button_color = colors.button;
DrawRoundButton(p, center + QPoint(200, -71), button_values[A], 10, 5, Direction::Up);
+ DrawRoundButton(p, center + QPoint(180, -71), button_values[B], 10, 5, Direction::Up);
+ DrawRoundButton(p, center + QPoint(180, -71), button_values[X], 10, 5, Direction::Up);
DrawRoundButton(p, center + QPoint(160, -71), button_values[Y], 10, 5, Direction::Up);
- // Topview right joystick
- DrawJoystickSideview(p, center + QPointF(180, -78),
- -axis_values[Settings::NativeAnalog::RStick].value.x() + 15.0f, 1,
- button_values[RStick]);
-
// Topview plus button
p.setPen(colors.outline);
button_color = colors.button;
@@ -538,7 +538,7 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
// Topview left joystick
DrawJoystickSideview(p, center + QPointF(-180.5f, -78),
- -axis_values[Settings::NativeAnalog::LStick].value.x() + 15.0f, 1,
+ -stick_values[Settings::NativeAnalog::LStick].x.value + 15.0f, 1,
button_values[LStick]);
// Topview minus button
@@ -557,13 +557,13 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- const auto& l_stick = axis_values[LStick];
+ const auto l_stick = QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value);
const auto l_button = button_values[Settings::NativeButton::LStick];
- const auto& r_stick = axis_values[RStick];
+ const auto r_stick = QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value);
const auto r_button = button_values[Settings::NativeButton::RStick];
- DrawJoystick(p, center + QPointF(-65, -65) + (l_stick.value * 7), 1.62f, l_button);
- DrawJoystick(p, center + QPointF(65, 12) + (r_stick.value * 7), 1.62f, r_button);
+ DrawJoystick(p, center + QPointF(-65, -65) + (l_stick * 7), 1.62f, l_button);
+ DrawJoystick(p, center + QPointF(65, 12) + (r_stick * 7), 1.62f, r_button);
DrawRawJoystick(p, center + QPointF(-180, 90), center + QPointF(180, 90));
}
@@ -634,6 +634,10 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
p.setPen(colors.transparent);
p.setBrush(colors.font2);
DrawSymbol(p, center + QPoint(50, 60), Symbol::House, 4.2f);
+
+ // Draw battery
+ DrawBattery(p, center + QPoint(-100, -160), battery_values[0]);
+ DrawBattery(p, center + QPoint(40, -160), battery_values[1]);
}
void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF center) {
@@ -643,13 +647,13 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- const auto& l_stick = axis_values[LStick];
+ const auto l_stick = QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value);
const auto l_button = button_values[Settings::NativeButton::LStick];
- const auto& r_stick = axis_values[RStick];
+ const auto r_stick = QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value);
const auto r_button = button_values[Settings::NativeButton::RStick];
- DrawJoystick(p, center + QPointF(-171, -41) + (l_stick.value * 4), 1.0f, l_button);
- DrawJoystick(p, center + QPointF(171, 8) + (r_stick.value * 4), 1.0f, r_button);
+ DrawJoystick(p, center + QPointF(-171, -41) + (l_stick * 4), 1.0f, l_button);
+ DrawJoystick(p, center + QPointF(171, 8) + (r_stick * 4), 1.0f, r_button);
DrawRawJoystick(p, center + QPointF(-50, 0), center + QPointF(50, 0));
}
@@ -732,6 +736,11 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
p.setPen(colors.transparent);
p.setBrush(colors.font2);
DrawSymbol(p, center + QPoint(161, 37), Symbol::House, 2.75f);
+
+ // Draw battery
+ DrawBattery(p, center + QPoint(-200, 110), battery_values[0]);
+ DrawBattery(p, center + QPoint(-30, 110), battery_values[1]);
+ DrawBattery(p, center + QPoint(130, 110), battery_values[2]);
}
void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center) {
@@ -741,9 +750,11 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- DrawProJoystick(p, center + QPointF(-111, -55), axis_values[LStick].value, 11,
+ const auto l_stick = QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value);
+ const auto r_stick = QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value);
+ DrawProJoystick(p, center + QPointF(-111, -55), l_stick, 11,
button_values[Settings::NativeButton::LStick]);
- DrawProJoystick(p, center + QPointF(51, 0), axis_values[RStick].value, 11,
+ DrawProJoystick(p, center + QPointF(51, 0), r_stick, 11,
button_values[Settings::NativeButton::RStick]);
DrawRawJoystick(p, center + QPointF(-50, 105), center + QPointF(50, 105));
}
@@ -817,24 +828,26 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
p.setPen(colors.transparent);
p.setBrush(colors.font2);
DrawSymbol(p, center + QPoint(29, -56), Symbol::House, 3.9f);
+
+ // Draw battery
+ DrawBattery(p, center + QPoint(-30, -165), battery_values[0]);
}
void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) {
- DrawGCTriggers(p, center, button_values[Settings::NativeButton::ZL],
- button_values[Settings::NativeButton::ZR]);
+ DrawGCTriggers(p, center, trigger_values[0], trigger_values[1]);
DrawGCButtonZ(p, center, button_values[Settings::NativeButton::R]);
DrawGCBody(p, center);
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- DrawGCJoystick(p, center + QPointF(-111, -44) + (axis_values[LStick].value * 10), false);
+ const auto l_stick = QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value);
+ const auto r_stick = QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value);
+ DrawGCJoystick(p, center + QPointF(-111, -44) + (l_stick * 10), {});
button_color = colors.button2;
- DrawCircleButton(p, center + QPointF(61, 37) + (axis_values[RStick].value * 9.5f), false,
- 15);
+ DrawCircleButton(p, center + QPointF(61, 37) + (r_stick * 9.5f), {}, 15);
p.setPen(colors.transparent);
p.setBrush(colors.font);
- DrawSymbol(p, center + QPointF(61, 37) + (axis_values[RStick].value * 9.5f), Symbol::C,
- 1.0f);
+ DrawSymbol(p, center + QPointF(61, 37) + (r_stick * 9.5f), Symbol::C, 1.0f);
DrawRawJoystick(p, center + QPointF(-198, -125), center + QPointF(198, -125));
}
@@ -871,6 +884,9 @@ void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) {
// Minus and Plus buttons
p.setPen(colors.outline);
DrawCircleButton(p, center + QPoint(0, -44), button_values[Plus], 8);
+
+ // Draw battery
+ DrawBattery(p, center + QPoint(-30, -165), battery_values[0]);
}
constexpr std::array<float, 13 * 2> symbol_a = {
@@ -1939,8 +1955,9 @@ void PlayerControlPreview::DrawRightBody(QPainter& p, const QPointF center) {
}
}
-void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, bool left_pressed,
- bool right_pressed) {
+void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center,
+ const Input::ButtonStatus& left_pressed,
+ const Input::ButtonStatus& right_pressed) {
std::array<QPointF, pro_left_trigger.size() / 2> qleft_trigger;
std::array<QPointF, pro_left_trigger.size() / 2> qright_trigger;
std::array<QPointF, pro_body_top.size()> qbody_top;
@@ -1949,8 +1966,10 @@ void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, bo
const float trigger_x = pro_left_trigger[point * 2 + 0];
const float trigger_y = pro_left_trigger[point * 2 + 1];
- qleft_trigger[point] = center + QPointF(trigger_x, trigger_y + (left_pressed ? 2 : 0));
- qright_trigger[point] = center + QPointF(-trigger_x, trigger_y + (right_pressed ? 2 : 0));
+ qleft_trigger[point] =
+ center + QPointF(trigger_x, trigger_y + (left_pressed.value ? 2 : 0));
+ qright_trigger[point] =
+ center + QPointF(-trigger_x, trigger_y + (right_pressed.value ? 2 : 0));
}
for (std::size_t point = 0; point < pro_body_top.size() / 2; ++point) {
@@ -1967,16 +1986,17 @@ void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, bo
DrawPolygon(p, qbody_top);
// Left trigger
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
// Right trigger
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
}
-void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center, bool left_pressed,
- bool right_pressed) {
+void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center,
+ Input::TriggerStatus left_trigger,
+ Input::TriggerStatus right_trigger) {
std::array<QPointF, left_gc_trigger.size() / 2> qleft_trigger;
std::array<QPointF, left_gc_trigger.size() / 2> qright_trigger;
@@ -1984,32 +2004,37 @@ void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center, boo
const float trigger_x = left_gc_trigger[point * 2 + 0];
const float trigger_y = left_gc_trigger[point * 2 + 1];
- qleft_trigger[point] = center + QPointF(trigger_x, trigger_y + (left_pressed ? 10 : 0));
- qright_trigger[point] = center + QPointF(-trigger_x, trigger_y + (right_pressed ? 10 : 0));
+ qleft_trigger[point] =
+ center + QPointF(trigger_x, trigger_y + (left_trigger.analog.value * 10.0f));
+ qright_trigger[point] =
+ center + QPointF(-trigger_x, trigger_y + (right_trigger.analog.value * 10.0f));
}
// Left trigger
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_trigger.pressed ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
// Right trigger
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_trigger.pressed ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
// Draw L text
p.setPen(colors.transparent);
p.setBrush(colors.font);
- DrawSymbol(p, center + QPointF(-132, -119 + (left_pressed ? 10 : 0)), Symbol::L, 1.7f);
+ DrawSymbol(p, center + QPointF(-132, -119 + (left_trigger.analog.value * 10.0f)), Symbol::L,
+ 1.7f);
// Draw R text
p.setPen(colors.transparent);
p.setBrush(colors.font);
- DrawSymbol(p, center + QPointF(121.5f, -119 + (right_pressed ? 10 : 0)), Symbol::R, 1.7f);
+ DrawSymbol(p, center + QPointF(121.5f, -119 + (right_trigger.analog.value * 10.0f)), Symbol::R,
+ 1.7f);
}
void PlayerControlPreview::DrawHandheldTriggers(QPainter& p, const QPointF center,
- bool left_pressed, bool right_pressed) {
+ const Input::ButtonStatus& left_pressed,
+ const Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joycon_trigger.size() / 2> qleft_trigger;
std::array<QPointF, left_joycon_trigger.size() / 2> qright_trigger;
@@ -2018,23 +2043,24 @@ void PlayerControlPreview::DrawHandheldTriggers(QPainter& p, const QPointF cente
const float left_trigger_y = left_joycon_trigger[point * 2 + 1];
qleft_trigger[point] =
- center + QPointF(left_trigger_x, left_trigger_y + (left_pressed ? 0.5f : 0));
+ center + QPointF(left_trigger_x, left_trigger_y + (left_pressed.value ? 0.5f : 0));
qright_trigger[point] =
- center + QPointF(-left_trigger_x, left_trigger_y + (right_pressed ? 0.5f : 0));
+ center + QPointF(-left_trigger_x, left_trigger_y + (right_pressed.value ? 0.5f : 0));
}
// Left trigger
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
// Right trigger
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
}
-void PlayerControlPreview::DrawDualTriggers(QPainter& p, const QPointF center, bool left_pressed,
- bool right_pressed) {
+void PlayerControlPreview::DrawDualTriggers(QPainter& p, const QPointF center,
+ const Input::ButtonStatus& left_pressed,
+ const Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joycon_trigger.size() / 2> qleft_trigger;
std::array<QPointF, left_joycon_trigger.size() / 2> qright_trigger;
constexpr float size = 1.62f;
@@ -2043,25 +2069,27 @@ void PlayerControlPreview::DrawDualTriggers(QPainter& p, const QPointF center, b
const float left_trigger_x = left_joycon_trigger[point * 2 + 0];
const float left_trigger_y = left_joycon_trigger[point * 2 + 1];
- qleft_trigger[point] = center + QPointF(left_trigger_x * size + offset,
- left_trigger_y * size + (left_pressed ? 0.5f : 0));
+ qleft_trigger[point] =
+ center + QPointF(left_trigger_x * size + offset,
+ left_trigger_y * size + (left_pressed.value ? 0.5f : 0));
qright_trigger[point] =
center + QPointF(-left_trigger_x * size - offset,
- left_trigger_y * size + (right_pressed ? 0.5f : 0));
+ left_trigger_y * size + (right_pressed.value ? 0.5f : 0));
}
// Left trigger
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
// Right trigger
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
}
void PlayerControlPreview::DrawDualTriggersTopView(QPainter& p, const QPointF center,
- bool left_pressed, bool right_pressed) {
+ const Input::ButtonStatus& left_pressed,
+ const Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joystick_L_topview.size() / 2> qleft_trigger;
std::array<QPointF, left_joystick_L_topview.size() / 2> qright_trigger;
constexpr float size = 0.9f;
@@ -2080,9 +2108,9 @@ void PlayerControlPreview::DrawDualTriggersTopView(QPainter& p, const QPointF ce
}
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
// Draw L text
@@ -2097,7 +2125,8 @@ void PlayerControlPreview::DrawDualTriggersTopView(QPainter& p, const QPointF ce
}
void PlayerControlPreview::DrawDualZTriggersTopView(QPainter& p, const QPointF center,
- bool left_pressed, bool right_pressed) {
+ const Input::ButtonStatus& left_pressed,
+ const Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joystick_ZL_topview.size() / 2> qleft_trigger;
std::array<QPointF, left_joystick_ZL_topview.size() / 2> qright_trigger;
constexpr float size = 0.9f;
@@ -2114,9 +2143,9 @@ void PlayerControlPreview::DrawDualZTriggersTopView(QPainter& p, const QPointF c
}
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
// Draw ZL text
@@ -2130,7 +2159,8 @@ void PlayerControlPreview::DrawDualZTriggersTopView(QPainter& p, const QPointF c
DrawSymbol(p, center + QPointF(180, -113), Symbol::ZR, 1.0f);
}
-void PlayerControlPreview::DrawLeftTriggers(QPainter& p, const QPointF center, bool left_pressed) {
+void PlayerControlPreview::DrawLeftTriggers(QPainter& p, const QPointF center,
+ const Input::ButtonStatus& left_pressed) {
std::array<QPointF, left_joycon_trigger.size() / 2> qleft_trigger;
constexpr float size = 1.78f;
constexpr float offset = 311.5f;
@@ -2138,15 +2168,16 @@ void PlayerControlPreview::DrawLeftTriggers(QPainter& p, const QPointF center, b
for (std::size_t point = 0; point < left_joycon_trigger.size() / 2; ++point) {
qleft_trigger[point] = center + QPointF(left_joycon_trigger[point * 2] * size + offset,
left_joycon_trigger[point * 2 + 1] * size -
- (left_pressed ? 0.5f : 1.0f));
+ (left_pressed.value ? 0.5f : 1.0f));
}
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
}
-void PlayerControlPreview::DrawLeftZTriggers(QPainter& p, const QPointF center, bool left_pressed) {
+void PlayerControlPreview::DrawLeftZTriggers(QPainter& p, const QPointF center,
+ const Input::ButtonStatus& left_pressed) {
std::array<QPointF, left_joycon_sideview_zl.size() / 2> qleft_trigger;
constexpr float size = 1.1115f;
constexpr float offset2 = 335;
@@ -2154,18 +2185,18 @@ void PlayerControlPreview::DrawLeftZTriggers(QPainter& p, const QPointF center,
for (std::size_t point = 0; point < left_joycon_sideview_zl.size() / 2; ++point) {
qleft_trigger[point] = center + QPointF(left_joycon_sideview_zl[point * 2] * size + offset2,
left_joycon_sideview_zl[point * 2 + 1] * size +
- (left_pressed ? 1.5f : 1.0f));
+ (left_pressed.value ? 1.5f : 1.0f));
}
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
- p.drawArc(center.x() + 158, center.y() + (left_pressed ? -203.5f : -204.0f), 77, 77, 225 * 16,
- 44 * 16);
+ p.drawArc(center.x() + 158, center.y() + (left_pressed.value ? -203.5f : -204.0f), 77, 77,
+ 225 * 16, 44 * 16);
}
void PlayerControlPreview::DrawLeftTriggersTopView(QPainter& p, const QPointF center,
- bool left_pressed) {
+ const Input::ButtonStatus& left_pressed) {
std::array<QPointF, left_joystick_L_topview.size() / 2> qleft_trigger;
for (std::size_t point = 0; point < left_joystick_L_topview.size() / 2; ++point) {
@@ -2174,7 +2205,7 @@ void PlayerControlPreview::DrawLeftTriggersTopView(QPainter& p, const QPointF ce
}
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
// Draw L text
@@ -2184,7 +2215,7 @@ void PlayerControlPreview::DrawLeftTriggersTopView(QPainter& p, const QPointF ce
}
void PlayerControlPreview::DrawLeftZTriggersTopView(QPainter& p, const QPointF center,
- bool left_pressed) {
+ const Input::ButtonStatus& left_pressed) {
std::array<QPointF, left_joystick_ZL_topview.size() / 2> qleft_trigger;
for (std::size_t point = 0; point < left_joystick_ZL_topview.size() / 2; ++point) {
@@ -2193,7 +2224,7 @@ void PlayerControlPreview::DrawLeftZTriggersTopView(QPainter& p, const QPointF c
}
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
// Draw ZL text
@@ -2203,7 +2234,7 @@ void PlayerControlPreview::DrawLeftZTriggersTopView(QPainter& p, const QPointF c
}
void PlayerControlPreview::DrawRightTriggers(QPainter& p, const QPointF center,
- bool right_pressed) {
+ const Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joycon_trigger.size() / 2> qright_trigger;
constexpr float size = 1.78f;
constexpr float offset = 311.5f;
@@ -2211,36 +2242,36 @@ void PlayerControlPreview::DrawRightTriggers(QPainter& p, const QPointF center,
for (std::size_t point = 0; point < left_joycon_trigger.size() / 2; ++point) {
qright_trigger[point] = center + QPointF(-left_joycon_trigger[point * 2] * size - offset,
left_joycon_trigger[point * 2 + 1] * size -
- (right_pressed ? 0.5f : 1.0f));
+ (right_pressed.value ? 0.5f : 1.0f));
}
p.setPen(colors.outline);
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
}
void PlayerControlPreview::DrawRightZTriggers(QPainter& p, const QPointF center,
- bool right_pressed) {
+ const Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joycon_sideview_zl.size() / 2> qright_trigger;
constexpr float size = 1.1115f;
constexpr float offset2 = 335;
for (std::size_t point = 0; point < left_joycon_sideview_zl.size() / 2; ++point) {
qright_trigger[point] =
- center +
- QPointF(-left_joycon_sideview_zl[point * 2] * size - offset2,
- left_joycon_sideview_zl[point * 2 + 1] * size + (right_pressed ? 0.5f : 0) + 1);
+ center + QPointF(-left_joycon_sideview_zl[point * 2] * size - offset2,
+ left_joycon_sideview_zl[point * 2 + 1] * size +
+ (right_pressed.value ? 0.5f : 0) + 1);
}
p.setPen(colors.outline);
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
- p.drawArc(center.x() - 236, center.y() + (right_pressed ? -203.5f : -204.0f), 77, 77, 271 * 16,
- 44 * 16);
+ p.drawArc(center.x() - 236, center.y() + (right_pressed.value ? -203.5f : -204.0f), 77, 77,
+ 271 * 16, 44 * 16);
}
void PlayerControlPreview::DrawRightTriggersTopView(QPainter& p, const QPointF center,
- bool right_pressed) {
+ const Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joystick_L_topview.size() / 2> qright_trigger;
for (std::size_t point = 0; point < left_joystick_L_topview.size() / 2; ++point) {
@@ -2249,7 +2280,7 @@ void PlayerControlPreview::DrawRightTriggersTopView(QPainter& p, const QPointF c
}
p.setPen(colors.outline);
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
// Draw R text
@@ -2259,7 +2290,7 @@ void PlayerControlPreview::DrawRightTriggersTopView(QPainter& p, const QPointF c
}
void PlayerControlPreview::DrawRightZTriggersTopView(QPainter& p, const QPointF center,
- bool right_pressed) {
+ const Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joystick_ZL_topview.size() / 2> qright_trigger;
for (std::size_t point = 0; point < left_joystick_ZL_topview.size() / 2; ++point) {
@@ -2268,7 +2299,7 @@ void PlayerControlPreview::DrawRightZTriggersTopView(QPainter& p, const QPointF
}
p.setPen(colors.outline);
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
// Draw ZR text
@@ -2278,13 +2309,13 @@ void PlayerControlPreview::DrawRightZTriggersTopView(QPainter& p, const QPointF
}
void PlayerControlPreview::DrawJoystick(QPainter& p, const QPointF center, float size,
- bool pressed) {
+ const Input::ButtonStatus& pressed) {
const float radius1 = 13.0f * size;
const float radius2 = 9.0f * size;
// Outer circle
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawCircle(p, center, radius1);
// Cross
@@ -2292,17 +2323,17 @@ void PlayerControlPreview::DrawJoystick(QPainter& p, const QPointF center, float
p.drawLine(center - QPoint(0, radius1), center + QPoint(0, radius1));
// Inner circle
- p.setBrush(pressed ? colors.highlight2 : colors.button2);
+ p.setBrush(pressed.value ? colors.highlight2 : colors.button2);
DrawCircle(p, center, radius2);
}
void PlayerControlPreview::DrawJoystickSideview(QPainter& p, const QPointF center, float angle,
- float size, bool pressed) {
+ float size, const Input::ButtonStatus& pressed) {
QVector<QPointF> joystick;
joystick.reserve(static_cast<int>(left_joystick_sideview.size() / 2));
for (std::size_t point = 0; point < left_joystick_sideview.size() / 2; ++point) {
- joystick.append(QPointF(left_joystick_sideview[point * 2] * size + (pressed ? 1 : 0),
+ joystick.append(QPointF(left_joystick_sideview[point * 2] * size + (pressed.value ? 1 : 0),
left_joystick_sideview[point * 2 + 1] * size - 1));
}
@@ -2314,14 +2345,15 @@ void PlayerControlPreview::DrawJoystickSideview(QPainter& p, const QPointF cente
// Draw joystick
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
p.drawPolygon(p2);
p.drawLine(p2.at(1), p2.at(30));
p.drawLine(p2.at(32), p2.at(71));
}
void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, const QPointF offset,
- float offset_scalar, bool pressed) {
+ float offset_scalar,
+ const Input::ButtonStatus& pressed) {
const float radius1 = 24.0f;
const float radius2 = 17.0f;
@@ -2339,11 +2371,11 @@ void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, co
// Outer circle
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
p.drawEllipse(QPointF(0, 0), radius1 * amplitude, radius1);
// Inner circle
- p.setBrush(pressed ? colors.highlight2 : colors.button2);
+ p.setBrush(pressed.value ? colors.highlight2 : colors.button2);
const float inner_offset =
(radius1 - radius2) * 0.4f * ((offset.x() == 0 && offset.y() < 0) ? -1.0f : 1.0f);
@@ -2355,14 +2387,15 @@ void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, co
p.restore();
}
-void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, bool pressed) {
+void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center,
+ const Input::ButtonStatus& pressed) {
// Outer circle
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawCircle(p, center, 26.0f);
// Inner circle
- p.setBrush(pressed ? colors.highlight2 : colors.button2);
+ p.setBrush(pressed.value ? colors.highlight2 : colors.button2);
DrawCircle(p, center, 19.0f);
p.setBrush(colors.transparent);
DrawCircle(p, center, 13.5f);
@@ -2371,26 +2404,24 @@ void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, boo
void PlayerControlPreview::DrawRawJoystick(QPainter& p, QPointF center_left, QPointF center_right) {
using namespace Settings::NativeAnalog;
- if (controller_type != Settings::ControllerType::LeftJoycon) {
- DrawJoystickProperties(p, center_right, axis_values[RStick].properties);
+ if (controller_type != Core::HID::NpadType::JoyconLeft) {
+ DrawJoystickProperties(p, center_right, stick_values[RStick].x.properties);
p.setPen(colors.indicator);
p.setBrush(colors.indicator);
- DrawJoystickDot(p, center_right, axis_values[RStick].raw_value,
- axis_values[RStick].properties);
+ DrawJoystickDot(p, center_right, stick_values[RStick], true);
p.setPen(colors.indicator2);
p.setBrush(colors.indicator2);
- DrawJoystickDot(p, center_right, axis_values[RStick].value, axis_values[RStick].properties);
+ DrawJoystickDot(p, center_right, stick_values[RStick], false);
}
- if (controller_type != Settings::ControllerType::RightJoycon) {
- DrawJoystickProperties(p, center_left, axis_values[LStick].properties);
+ if (controller_type != Core::HID::NpadType::JoyconRight) {
+ DrawJoystickProperties(p, center_left, stick_values[LStick].x.properties);
p.setPen(colors.indicator);
p.setBrush(colors.indicator);
- DrawJoystickDot(p, center_left, axis_values[LStick].raw_value,
- axis_values[LStick].properties);
+ DrawJoystickDot(p, center_left, stick_values[LStick], true);
p.setPen(colors.indicator2);
p.setBrush(colors.indicator2);
- DrawJoystickDot(p, center_left, axis_values[LStick].value, axis_values[LStick].properties);
+ DrawJoystickDot(p, center_left, stick_values[LStick], false);
}
}
@@ -2414,19 +2445,26 @@ void PlayerControlPreview::DrawJoystickProperties(QPainter& p, const QPointF cen
DrawCircle(p, center, deadzone);
}
-void PlayerControlPreview::DrawJoystickDot(QPainter& p, const QPointF center, const QPointF value,
- const Input::AnalogProperties& properties) {
+void PlayerControlPreview::DrawJoystickDot(QPainter& p, const QPointF center,
+ const Input::StickStatus& stick, bool raw) {
constexpr float size = 45.0f;
- const float range = size * properties.range;
+ const float range = size * stick.x.properties.range;
+
+ if (raw) {
+ const QPointF value = QPointF(stick.x.raw_value, stick.y.raw_value) * size;
+ DrawCircle(p, center + value, 2);
+ return;
+ }
- // Dot pointer
- DrawCircle(p, center + (value * range), 2);
+ const QPointF value = QPointF(stick.x.value, stick.y.value) * range;
+ DrawCircle(p, center + value, 2);
}
-void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center, bool pressed, float width,
+void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center,
+ const Input::ButtonStatus& pressed, float width,
float height, Direction direction, float radius) {
p.setBrush(button_color);
- if (pressed) {
+ if (pressed.value) {
switch (direction) {
case Direction::Left:
center.setX(center.x() - 1);
@@ -2448,17 +2486,17 @@ void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center, bool pre
QRectF rect = {center.x() - width, center.y() - height, width * 2.0f, height * 2.0f};
p.drawRoundedRect(rect, radius, radius);
}
-void PlayerControlPreview::DrawMinusButton(QPainter& p, const QPointF center, bool pressed,
- int button_size) {
+void PlayerControlPreview::DrawMinusButton(QPainter& p, const QPointF center,
+ const Input::ButtonStatus& pressed, int button_size) {
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawRectangle(p, center, button_size, button_size / 3.0f);
}
-void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center, bool pressed,
- int button_size) {
+void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center,
+ const Input::ButtonStatus& pressed, int button_size) {
// Draw outer line
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawRectangle(p, center, button_size, button_size / 3.0f);
DrawRectangle(p, center, button_size / 3.0f, button_size);
@@ -2471,7 +2509,8 @@ void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center, boo
DrawRectangle(p, center, button_size / 3.0f, button_size);
}
-void PlayerControlPreview::DrawGCButtonX(QPainter& p, const QPointF center, bool pressed) {
+void PlayerControlPreview::DrawGCButtonX(QPainter& p, const QPointF center,
+ const Input::ButtonStatus& pressed) {
std::array<QPointF, gc_button_x.size() / 2> button_x;
for (std::size_t point = 0; point < gc_button_x.size() / 2; ++point) {
@@ -2479,11 +2518,12 @@ void PlayerControlPreview::DrawGCButtonX(QPainter& p, const QPointF center, bool
}
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, button_x);
}
-void PlayerControlPreview::DrawGCButtonY(QPainter& p, const QPointF center, bool pressed) {
+void PlayerControlPreview::DrawGCButtonY(QPainter& p, const QPointF center,
+ const Input::ButtonStatus& pressed) {
std::array<QPointF, gc_button_y.size() / 2> button_x;
for (std::size_t point = 0; point < gc_button_y.size() / 2; ++point) {
@@ -2491,27 +2531,28 @@ void PlayerControlPreview::DrawGCButtonY(QPainter& p, const QPointF center, bool
}
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, button_x);
}
-void PlayerControlPreview::DrawGCButtonZ(QPainter& p, const QPointF center, bool pressed) {
+void PlayerControlPreview::DrawGCButtonZ(QPainter& p, const QPointF center,
+ const Input::ButtonStatus& pressed) {
std::array<QPointF, gc_button_z.size() / 2> button_x;
for (std::size_t point = 0; point < gc_button_z.size() / 2; ++point) {
button_x[point] = center + QPointF(gc_button_z[point * 2],
- gc_button_z[point * 2 + 1] + (pressed ? 1 : 0));
+ gc_button_z[point * 2 + 1] + (pressed.value ? 1 : 0));
}
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button2);
+ p.setBrush(pressed.value ? colors.highlight : colors.button2);
DrawPolygon(p, button_x);
}
-void PlayerControlPreview::DrawCircleButton(QPainter& p, const QPointF center, bool pressed,
- float button_size) {
+void PlayerControlPreview::DrawCircleButton(QPainter& p, const QPointF center,
+ const Input::ButtonStatus& pressed, float button_size) {
p.setBrush(button_color);
- if (pressed) {
+ if (pressed.value) {
p.setBrush(colors.highlight);
}
p.drawEllipse(center, button_size, button_size);
@@ -2540,7 +2581,8 @@ void PlayerControlPreview::DrawArrowButtonOutline(QPainter& p, const QPointF cen
}
void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
- const Direction direction, bool pressed, float size) {
+ const Direction direction,
+ const Input::ButtonStatus& pressed, float size) {
std::array<QPointF, up_arrow_button.size() / 2> arrow_button;
QPoint offset;
@@ -2567,8 +2609,8 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
}
// Draw arrow button
- p.setPen(pressed ? colors.highlight : colors.button);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setPen(pressed.value ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, arrow_button);
switch (direction) {
@@ -2596,7 +2638,8 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
}
void PlayerControlPreview::DrawTriggerButton(QPainter& p, const QPointF center,
- const Direction direction, bool pressed) {
+ const Direction direction,
+ const Input::ButtonStatus& pressed) {
std::array<QPointF, trigger_button.size() / 2> qtrigger_button;
for (std::size_t point = 0; point < trigger_button.size() / 2; ++point) {
@@ -2619,10 +2662,44 @@ void PlayerControlPreview::DrawTriggerButton(QPainter& p, const QPointF center,
// Draw arrow button
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qtrigger_button);
}
+void PlayerControlPreview::DrawBattery(QPainter& p, QPointF center, Input::BatteryLevel battery) {
+ p.setPen(colors.outline);
+ p.setBrush(colors.transparent);
+ p.drawRect(center.x(), center.y(), 56, 20);
+ p.drawRect(center.x() + 56, center.y() + 6, 3, 8);
+ p.setBrush(colors.deadzone);
+ switch (battery) {
+ case Input::BatteryLevel::Charging:
+ p.setBrush(colors.indicator2);
+ p.drawText(center + QPoint(2, 14), tr("Charging"));
+ break;
+ case Input::BatteryLevel::Full:
+ p.drawRect(center.x() + 42, center.y(), 14, 20);
+ p.drawRect(center.x() + 28, center.y(), 14, 20);
+ p.drawRect(center.x() + 14, center.y(), 14, 20);
+ break;
+ case Input::BatteryLevel::Medium:
+ p.drawRect(center.x() + 28, center.y(), 14, 20);
+ p.drawRect(center.x() + 14, center.y(), 14, 20);
+ p.drawRect(center.x(), center.y(), 14, 20);
+ break;
+ case Input::BatteryLevel::Low:
+ p.drawRect(center.x() + 14, center.y(), 14, 20);
+ p.drawRect(center.x(), center.y(), 14, 20);
+ break;
+ case Input::BatteryLevel::Critical:
+ p.drawRect(center.x(), center.y(), 14, 20);
+ break;
+ case Input::BatteryLevel::Empty:
+ p.drawRect(center.x(), center.y(), 5, 20);
+ break;
+ }
+}
+
void PlayerControlPreview::DrawSymbol(QPainter& p, const QPointF center, Symbol symbol,
float icon_size) {
std::array<QPointF, house.size() / 2> house_icon;
diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h
index f4bbfa528..b44a2e347 100644
--- a/src/yuzu/configuration/configure_input_player_widget.h
+++ b/src/yuzu/configuration/configure_input_player_widget.h
@@ -7,9 +7,10 @@
#include <array>
#include <QFrame>
#include <QPointer>
+#include "common/input.h"
#include "common/settings.h"
-#include "core/frontend/input.h"
-#include "yuzu/debugger/controller.h"
+#include "core/hid/hid_core.h"
+#include "core/hid/hid_types.h"
class QLabel;
@@ -24,17 +25,12 @@ public:
explicit PlayerControlPreview(QWidget* parent);
~PlayerControlPreview() override;
- void SetPlayerInput(std::size_t index, const ButtonParam& buttons_param,
- const AnalogParam& analogs_param);
- void SetPlayerInputRaw(std::size_t index, const Settings::ButtonsRaw& buttons_,
- Settings::AnalogsRaw analogs_);
- void SetConnectedStatus(bool checked);
- void SetControllerType(Settings::ControllerType type);
+ void SetController(Core::HID::EmulatedController* controller);
void BeginMappingButton(std::size_t button_id);
void BeginMappingAnalog(std::size_t button_id);
void EndMapping();
+ void ControllerUpdate(Core::HID::ControllerTriggerType type);
void UpdateInput();
- void SetCallBack(ControllerCallback callback_);
protected:
void paintEvent(QPaintEvent* event) override;
@@ -63,15 +59,6 @@ private:
SR,
};
- struct AxisValue {
- QPointF value{};
- QPointF raw_value{};
- Input::AnalogProperties properties{};
- int size{};
- QPoint offset{};
- bool active{};
- };
-
struct LedPattern {
bool position1;
bool position2;
@@ -122,47 +109,66 @@ private:
void DrawGCBody(QPainter& p, QPointF center);
// Draw triggers functions
- void DrawProTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
- void DrawGCTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
- void DrawHandheldTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
- void DrawDualTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
- void DrawDualTriggersTopView(QPainter& p, QPointF center, bool left_pressed,
- bool right_pressed);
- void DrawDualZTriggersTopView(QPainter& p, QPointF center, bool left_pressed,
- bool right_pressed);
- void DrawLeftTriggers(QPainter& p, QPointF center, bool left_pressed);
- void DrawLeftZTriggers(QPainter& p, QPointF center, bool left_pressed);
- void DrawLeftTriggersTopView(QPainter& p, QPointF center, bool left_pressed);
- void DrawLeftZTriggersTopView(QPainter& p, QPointF center, bool left_pressed);
- void DrawRightTriggers(QPainter& p, QPointF center, bool right_pressed);
- void DrawRightZTriggers(QPainter& p, QPointF center, bool right_pressed);
- void DrawRightTriggersTopView(QPainter& p, QPointF center, bool right_pressed);
- void DrawRightZTriggersTopView(QPainter& p, QPointF center, bool right_pressed);
+ void DrawProTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed,
+ const Input::ButtonStatus& right_pressed);
+ void DrawGCTriggers(QPainter& p, QPointF center, Input::TriggerStatus left_trigger,
+ Input::TriggerStatus right_trigger);
+ void DrawHandheldTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed,
+ const Input::ButtonStatus& right_pressed);
+ void DrawDualTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed,
+ const Input::ButtonStatus& right_pressed);
+ void DrawDualTriggersTopView(QPainter& p, QPointF center,
+ const Input::ButtonStatus& left_pressed,
+ const Input::ButtonStatus& right_pressed);
+ void DrawDualZTriggersTopView(QPainter& p, QPointF center,
+ const Input::ButtonStatus& left_pressed,
+ const Input::ButtonStatus& right_pressed);
+ void DrawLeftTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed);
+ void DrawLeftZTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed);
+ void DrawLeftTriggersTopView(QPainter& p, QPointF center,
+ const Input::ButtonStatus& left_pressed);
+ void DrawLeftZTriggersTopView(QPainter& p, QPointF center,
+ const Input::ButtonStatus& left_pressed);
+ void DrawRightTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& right_pressed);
+ void DrawRightZTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& right_pressed);
+ void DrawRightTriggersTopView(QPainter& p, QPointF center,
+ const Input::ButtonStatus& right_pressed);
+ void DrawRightZTriggersTopView(QPainter& p, QPointF center,
+ const Input::ButtonStatus& right_pressed);
// Draw joystick functions
- void DrawJoystick(QPainter& p, QPointF center, float size, bool pressed);
- void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed);
+ void DrawJoystick(QPainter& p, QPointF center, float size, const Input::ButtonStatus& pressed);
+ void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size,
+ const Input::ButtonStatus& pressed);
void DrawRawJoystick(QPainter& p, QPointF center_left, QPointF center_right);
void DrawJoystickProperties(QPainter& p, QPointF center,
const Input::AnalogProperties& properties);
- void DrawJoystickDot(QPainter& p, QPointF center, QPointF value,
- const Input::AnalogProperties& properties);
- void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar, bool pressed);
- void DrawGCJoystick(QPainter& p, QPointF center, bool pressed);
+ void DrawJoystickDot(QPainter& p, QPointF center, const Input::StickStatus& stick, bool raw);
+ void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar,
+ const Input::ButtonStatus& pressed);
+ void DrawGCJoystick(QPainter& p, QPointF center, const Input::ButtonStatus& pressed);
// Draw button functions
- void DrawCircleButton(QPainter& p, QPointF center, bool pressed, float button_size);
- void DrawRoundButton(QPainter& p, QPointF center, bool pressed, float width, float height,
- Direction direction = Direction::None, float radius = 2);
- void DrawMinusButton(QPainter& p, QPointF center, bool pressed, int button_size);
- void DrawPlusButton(QPainter& p, QPointF center, bool pressed, int button_size);
- void DrawGCButtonX(QPainter& p, QPointF center, bool pressed);
- void DrawGCButtonY(QPainter& p, QPointF center, bool pressed);
- void DrawGCButtonZ(QPainter& p, QPointF center, bool pressed);
+ void DrawCircleButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed,
+ float button_size);
+ void DrawRoundButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed,
+ float width, float height, Direction direction = Direction::None,
+ float radius = 2);
+ void DrawMinusButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed,
+ int button_size);
+ void DrawPlusButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed,
+ int button_size);
+ void DrawGCButtonX(QPainter& p, QPointF center, const Input::ButtonStatus& pressed);
+ void DrawGCButtonY(QPainter& p, QPointF center, const Input::ButtonStatus& pressed);
+ void DrawGCButtonZ(QPainter& p, QPointF center, const Input::ButtonStatus& pressed);
void DrawArrowButtonOutline(QPainter& p, const QPointF center, float size = 1.0f);
- void DrawArrowButton(QPainter& p, QPointF center, Direction direction, bool pressed,
- float size = 1.0f);
- void DrawTriggerButton(QPainter& p, QPointF center, Direction direction, bool pressed);
+ void DrawArrowButton(QPainter& p, QPointF center, Direction direction,
+ const Input::ButtonStatus& pressed, float size = 1.0f);
+ void DrawTriggerButton(QPainter& p, QPointF center, Direction direction,
+ const Input::ButtonStatus& pressed);
+
+ // Draw battery functions
+ void DrawBattery(QPainter& p, QPointF center, Input::BatteryLevel battery);
// Draw icon functions
void DrawSymbol(QPainter& p, QPointF center, Symbol symbol, float icon_size);
@@ -178,24 +184,23 @@ private:
void SetTextFont(QPainter& p, float text_size,
const QString& font_family = QStringLiteral("sans-serif"));
- using ButtonArray =
- std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::BUTTON_NS_END>;
- using StickArray =
- std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>;
+ bool is_controller_set{};
+ bool is_connected{};
+ bool needs_redraw{};
+ Core::HID::NpadType controller_type;
- ControllerCallback controller_callback;
- bool is_enabled{};
bool mapping_active{};
int blink_counter{};
+ int callback_key;
QColor button_color{};
ColorMapping colors{};
std::array<QColor, 4> led_color{};
- ButtonArray buttons{};
- StickArray sticks{};
std::size_t player_index{};
- std::size_t button_mapping_index{Settings::NativeButton::BUTTON_NS_END};
- std::size_t analog_mapping_index{Settings::NativeAnalog::NUM_STICKS_HID};
- std::array<AxisValue, Settings::NativeAnalog::NUM_STICKS_HID> axis_values{};
- std::array<bool, Settings::NativeButton::NumButtons> button_values{};
- Settings::ControllerType controller_type{Settings::ControllerType::ProController};
+ Core::HID::EmulatedController* controller;
+ std::size_t button_mapping_index{Settings::NativeButton::NumButtons};
+ std::size_t analog_mapping_index{Settings::NativeAnalog::NumAnalogs};
+ Core::HID::ButtonValues button_values{};
+ Core::HID::SticksValues stick_values{};
+ Core::HID::TriggerValues trigger_values{};
+ Core::HID::BatteryValues battery_values{};
};
diff --git a/src/yuzu/configuration/configure_motion_touch.cpp b/src/yuzu/configuration/configure_motion_touch.cpp
index f8e08c422..9fd1a919f 100644
--- a/src/yuzu/configuration/configure_motion_touch.cpp
+++ b/src/yuzu/configuration/configure_motion_touch.cpp
@@ -15,9 +15,9 @@
#include "common/logging/log.h"
#include "common/settings.h"
+#include "input_common/drivers/udp_client.h"
+#include "input_common/helpers/udp_protocol.h"
#include "input_common/main.h"
-#include "input_common/udp/client.h"
-#include "input_common/udp/udp.h"
#include "ui_configure_motion_touch.h"
#include "yuzu/configuration/configure_motion_touch.h"
#include "yuzu/configuration/configure_touch_from_button.h"
diff --git a/src/yuzu/configuration/configure_mouse_advanced.cpp b/src/yuzu/configuration/configure_mouse_advanced.cpp
index 2af3afda8..1e7a3751d 100644
--- a/src/yuzu/configuration/configure_mouse_advanced.cpp
+++ b/src/yuzu/configuration/configure_mouse_advanced.cpp
@@ -11,8 +11,11 @@
#include "common/assert.h"
#include "common/param_package.h"
+#include "input_common/drivers/keyboard.h"
+#include "input_common/drivers/mouse.h"
#include "input_common/main.h"
#include "ui_configure_mouse_advanced.h"
+#include "yuzu/bootmanager.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_mouse_advanced.h"
@@ -101,7 +104,7 @@ ConfigureMouseAdvanced::ConfigureMouseAdvanced(QWidget* parent,
[=, this](const Common::ParamPackage& params) {
buttons_param[button_id] = params;
},
- InputCommon::Polling::DeviceType::Button);
+ InputCommon::Polling::InputType::Button);
});
connect(button, &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
@@ -127,13 +130,10 @@ ConfigureMouseAdvanced::ConfigureMouseAdvanced(QWidget* parent,
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
connect(poll_timer.get(), &QTimer::timeout, [this] {
- Common::ParamPackage params;
- for (auto& poller : device_pollers) {
- params = poller->GetNextInput();
- if (params.Has("engine")) {
- SetPollingResult(params, false);
- return;
- }
+ const auto& params = input_subsystem->GetNextInput();
+ if (params.Has("engine")) {
+ SetPollingResult(params, false);
+ return;
}
});
@@ -196,26 +196,13 @@ void ConfigureMouseAdvanced::UpdateButtonLabels() {
void ConfigureMouseAdvanced::HandleClick(
QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter,
- InputCommon::Polling::DeviceType type) {
+ InputCommon::Polling::InputType type) {
button->setText(tr("[press key]"));
button->setFocus();
- // Keyboard keys or mouse buttons can only be used as button devices
- want_keyboard_mouse = type == InputCommon::Polling::DeviceType::Button;
- if (want_keyboard_mouse) {
- const auto iter = std::find(button_map.begin(), button_map.end(), button);
- ASSERT(iter != button_map.end());
- const auto index = std::distance(button_map.begin(), iter);
- ASSERT(index < Settings::NativeButton::NumButtons && index >= 0);
- }
-
input_setter = new_input_setter;
- device_pollers = input_subsystem->GetPollers(type);
-
- for (auto& poller : device_pollers) {
- poller->Start();
- }
+ input_subsystem->BeginMapping(type);
QWidget::grabMouse();
QWidget::grabKeyboard();
@@ -227,9 +214,7 @@ void ConfigureMouseAdvanced::HandleClick(
void ConfigureMouseAdvanced::SetPollingResult(const Common::ParamPackage& params, bool abort) {
timeout_timer->stop();
poll_timer->stop();
- for (auto& poller : device_pollers) {
- poller->Stop();
- }
+ input_subsystem->StopMapping();
QWidget::releaseMouse();
QWidget::releaseKeyboard();
@@ -247,15 +232,8 @@ void ConfigureMouseAdvanced::mousePressEvent(QMouseEvent* event) {
return;
}
- if (want_keyboard_mouse) {
- SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->button())},
- false);
- } else {
- // We don't want any mouse buttons, so don't stop polling
- return;
- }
-
- SetPollingResult({}, true);
+ const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
+ input_subsystem->GetMouse()->PressButton(0, 0, 0, 0, button);
}
void ConfigureMouseAdvanced::keyPressEvent(QKeyEvent* event) {
@@ -264,13 +242,6 @@ void ConfigureMouseAdvanced::keyPressEvent(QKeyEvent* event) {
}
if (event->key() != Qt::Key_Escape) {
- if (want_keyboard_mouse) {
- SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
- false);
- } else {
- // Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
- return;
- }
+ input_subsystem->GetKeyboard()->PressKey(event->key());
}
- SetPollingResult({}, true);
}
diff --git a/src/yuzu/configuration/configure_mouse_advanced.h b/src/yuzu/configuration/configure_mouse_advanced.h
index 65b6fca9a..5fa534eaf 100644
--- a/src/yuzu/configuration/configure_mouse_advanced.h
+++ b/src/yuzu/configuration/configure_mouse_advanced.h
@@ -46,7 +46,7 @@ private:
/// Called when the button was pressed.
void HandleClick(QPushButton* button,
std::function<void(const Common::ParamPackage&)> new_input_setter,
- InputCommon::Polling::DeviceType type);
+ InputCommon::Polling::InputType type);
/// Finish polling and configure input using the input_setter
void SetPollingResult(const Common::ParamPackage& params, bool abort);
@@ -67,12 +67,6 @@ private:
std::array<QPushButton*, Settings::NativeMouseButton::NumMouseButtons> button_map;
std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons> buttons_param;
- std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
-
std::unique_ptr<QTimer> timeout_timer;
std::unique_ptr<QTimer> poll_timer;
-
- /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
- /// keyboard events are ignored.
- bool want_keyboard_mouse = false;
};
diff --git a/src/yuzu/configuration/configure_touch_from_button.cpp b/src/yuzu/configuration/configure_touch_from_button.cpp
index 40129f228..bde0a08c4 100644
--- a/src/yuzu/configuration/configure_touch_from_button.cpp
+++ b/src/yuzu/configuration/configure_touch_from_button.cpp
@@ -163,13 +163,10 @@ void ConfigureTouchFromButton::ConnectEvents() {
connect(timeout_timer.get(), &QTimer::timeout, [this]() { SetPollingResult({}, true); });
connect(poll_timer.get(), &QTimer::timeout, [this]() {
- Common::ParamPackage params;
- for (auto& poller : device_pollers) {
- params = poller->GetNextInput();
- if (params.Has("engine")) {
- SetPollingResult(params, false);
- return;
- }
+ const auto& params = input_subsystem->GetNextInput();
+ if (params.Has("engine")) {
+ SetPollingResult(params, false);
+ return;
}
});
}
@@ -248,11 +245,7 @@ void ConfigureTouchFromButton::GetButtonInput(const int row_index, const bool is
}
};
- device_pollers = input_subsystem->GetPollers(InputCommon::Polling::DeviceType::Button);
-
- for (auto& poller : device_pollers) {
- poller->Start();
- }
+ input_subsystem->BeginMapping(InputCommon::Polling::InputType::Button);
grabKeyboard();
grabMouse();
@@ -365,14 +358,14 @@ void ConfigureTouchFromButton::SetCoordinates(const int dot_id, const QPoint& po
void ConfigureTouchFromButton::SetPollingResult(const Common::ParamPackage& params,
const bool cancel) {
+ timeout_timer->stop();
+ poll_timer->stop();
+ input_subsystem->StopMapping();
+
releaseKeyboard();
releaseMouse();
qApp->restoreOverrideCursor();
- timeout_timer->stop();
- poll_timer->stop();
- for (auto& poller : device_pollers) {
- poller->Stop();
- }
+
if (input_setter) {
(*input_setter)(params, cancel);
input_setter.reset();
diff --git a/src/yuzu/configuration/configure_touch_from_button.h b/src/yuzu/configuration/configure_touch_from_button.h
index d9513e3bc..e1400481a 100644
--- a/src/yuzu/configuration/configure_touch_from_button.h
+++ b/src/yuzu/configuration/configure_touch_from_button.h
@@ -24,10 +24,6 @@ namespace InputCommon {
class InputSubsystem;
}
-namespace InputCommon::Polling {
-class DevicePoller;
-}
-
namespace Settings {
struct TouchFromButtonMap;
}
@@ -85,7 +81,6 @@ private:
std::unique_ptr<QTimer> timeout_timer;
std::unique_ptr<QTimer> poll_timer;
- std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
std::optional<std::function<void(const Common::ParamPackage&, bool)>> input_setter;
static constexpr int DataRoleDot = Qt::ItemDataRole::UserRole + 2;