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authorwwylele <wwylele@gmail.com>2016-09-27 12:38:42 +0200
committerwwylele <wwylele@gmail.com>2016-09-29 04:01:34 +0200
commitc88cdc9a2b25a8247a8e087156c51f9a79fdc940 (patch)
tree9b5988ebcce53a272255a0c0f21dfabba5e84d2f
parentrasterizer: separate TextureCopy from DisplayTransfer (diff)
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-rw-r--r--src/core/hw/gpu.cpp496
1 files changed, 249 insertions, 247 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index 0e6b91e3a..4b3e893db 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -80,6 +80,234 @@ static Math::Vec4<u8> DecodePixel(Regs::PixelFormat input_format, const u8* src_
MICROPROFILE_DEFINE(GPU_DisplayTransfer, "GPU", "DisplayTransfer", MP_RGB(100, 100, 255));
MICROPROFILE_DEFINE(GPU_CmdlistProcessing, "GPU", "Cmdlist Processing", MP_RGB(100, 255, 100));
+static void MemoryFill(const Regs::MemoryFillConfig& config) {
+ u8* start = Memory::GetPhysicalPointer(config.GetStartAddress());
+ u8* end = Memory::GetPhysicalPointer(config.GetEndAddress());
+
+ // TODO: Consider always accelerating and returning vector of
+ // regions that the accelerated fill did not cover to
+ // reduce/eliminate the fill that the cpu has to do.
+ // This would also mean that the flush below is not needed.
+ // Fill should first flush all surfaces that touch but are
+ // not completely within the fill range.
+ // Then fill all completely covered surfaces, and return the
+ // regions that were between surfaces or within the touching
+ // ones for cpu to manually fill here.
+ if (VideoCore::g_renderer->Rasterizer()->AccelerateFill(config))
+ return;
+
+ Memory::RasterizerFlushAndInvalidateRegion(config.GetStartAddress(),
+ config.GetEndAddress() - config.GetStartAddress());
+
+ if (config.fill_24bit) {
+ // fill with 24-bit values
+ for (u8* ptr = start; ptr < end; ptr += 3) {
+ ptr[0] = config.value_24bit_r;
+ ptr[1] = config.value_24bit_g;
+ ptr[2] = config.value_24bit_b;
+ }
+ } else if (config.fill_32bit) {
+ // fill with 32-bit values
+ if (end > start) {
+ u32 value = config.value_32bit;
+ size_t len = (end - start) / sizeof(u32);
+ for (size_t i = 0; i < len; ++i)
+ memcpy(&start[i * sizeof(u32)], &value, sizeof(u32));
+ }
+ } else {
+ // fill with 16-bit values
+ u16 value_16bit = config.value_16bit.Value();
+ for (u8* ptr = start; ptr < end; ptr += sizeof(u16))
+ memcpy(ptr, &value_16bit, sizeof(u16));
+ }
+}
+
+static void DisplayTransfer(const Regs::DisplayTransferConfig& config) {
+ if (VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config))
+ return;
+
+ u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
+ u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
+
+ if (config.scaling > config.ScaleXY) {
+ LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u",
+ config.scaling.Value());
+ UNIMPLEMENTED();
+ return;
+ }
+
+ if (config.input_linear && config.scaling != config.NoScale) {
+ LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
+ UNIMPLEMENTED();
+ return;
+ }
+
+ int horizontal_scale = config.scaling != config.NoScale ? 1 : 0;
+ int vertical_scale = config.scaling == config.ScaleXY ? 1 : 0;
+
+ u32 output_width = config.output_width >> horizontal_scale;
+ u32 output_height = config.output_height >> vertical_scale;
+
+ u32 input_size =
+ config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
+ u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
+
+ Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), input_size);
+ Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
+
+ for (u32 y = 0; y < output_height; ++y) {
+ for (u32 x = 0; x < output_width; ++x) {
+ Math::Vec4<u8> src_color;
+
+ // Calculate the [x,y] position of the input image
+ // based on the current output position and the scale
+ u32 input_x = x << horizontal_scale;
+ u32 input_y = y << vertical_scale;
+
+ if (config.flip_vertically) {
+ // Flip the y value of the output data,
+ // we do this after calculating the [x,y] position of the input image
+ // to account for the scaling options.
+ y = output_height - y - 1;
+ }
+
+ u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
+ u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
+ u32 src_offset;
+ u32 dst_offset;
+
+ if (config.input_linear) {
+ if (!config.dont_swizzle) {
+ // Interpret the input as linear and the output as tiled
+ u32 coarse_y = y & ~7;
+ u32 stride = output_width * dst_bytes_per_pixel;
+
+ src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
+ dst_offset =
+ VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
+ } else {
+ // Both input and output are linear
+ src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
+ dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
+ }
+ } else {
+ if (!config.dont_swizzle) {
+ // Interpret the input as tiled and the output as linear
+ u32 coarse_y = input_y & ~7;
+ u32 stride = config.input_width * src_bytes_per_pixel;
+
+ src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) +
+ coarse_y * stride;
+ dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
+ } else {
+ // Both input and output are tiled
+ u32 out_coarse_y = y & ~7;
+ u32 out_stride = output_width * dst_bytes_per_pixel;
+
+ u32 in_coarse_y = input_y & ~7;
+ u32 in_stride = config.input_width * src_bytes_per_pixel;
+
+ src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) +
+ in_coarse_y * in_stride;
+ dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) +
+ out_coarse_y * out_stride;
+ }
+ }
+
+ const u8* src_pixel = src_pointer + src_offset;
+ src_color = DecodePixel(config.input_format, src_pixel);
+ if (config.scaling == config.ScaleX) {
+ Math::Vec4<u8> pixel =
+ DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
+ src_color = ((src_color + pixel) / 2).Cast<u8>();
+ } else if (config.scaling == config.ScaleXY) {
+ Math::Vec4<u8> pixel1 =
+ DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel);
+ Math::Vec4<u8> pixel2 =
+ DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel);
+ Math::Vec4<u8> pixel3 =
+ DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel);
+ src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
+ }
+
+ u8* dst_pixel = dst_pointer + dst_offset;
+ switch (config.output_format) {
+ case Regs::PixelFormat::RGBA8:
+ Color::EncodeRGBA8(src_color, dst_pixel);
+ break;
+
+ case Regs::PixelFormat::RGB8:
+ Color::EncodeRGB8(src_color, dst_pixel);
+ break;
+
+ case Regs::PixelFormat::RGB565:
+ Color::EncodeRGB565(src_color, dst_pixel);
+ break;
+
+ case Regs::PixelFormat::RGB5A1:
+ Color::EncodeRGB5A1(src_color, dst_pixel);
+ break;
+
+ case Regs::PixelFormat::RGBA4:
+ Color::EncodeRGBA4(src_color, dst_pixel);
+ break;
+
+ default:
+ LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x",
+ config.output_format.Value());
+ break;
+ }
+ }
+ }
+}
+
+static void TextureCopy(const Regs::DisplayTransferConfig& config) {
+ if (VideoCore::g_renderer->Rasterizer()->AccelerateTextureCopy(config))
+ return;
+
+ u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
+ u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
+
+ u32 input_width = config.texture_copy.input_width * 16;
+ u32 input_gap = config.texture_copy.input_gap * 16;
+ u32 output_width = config.texture_copy.output_width * 16;
+ u32 output_gap = config.texture_copy.output_gap * 16;
+
+ size_t contiguous_input_size =
+ config.texture_copy.size / input_width * (input_width + input_gap);
+ Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(),
+ static_cast<u32>(contiguous_input_size));
+
+ size_t contiguous_output_size =
+ config.texture_copy.size / output_width * (output_width + output_gap);
+ Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(),
+ static_cast<u32>(contiguous_output_size));
+
+ u32 remaining_size = config.texture_copy.size;
+ u32 remaining_input = input_width;
+ u32 remaining_output = output_width;
+ while (remaining_size > 0) {
+ u32 copy_size = std::min({remaining_input, remaining_output, remaining_size});
+
+ std::memcpy(dst_pointer, src_pointer, copy_size);
+ src_pointer += copy_size;
+ dst_pointer += copy_size;
+
+ remaining_input -= copy_size;
+ remaining_output -= copy_size;
+ remaining_size -= copy_size;
+
+ if (remaining_input == 0) {
+ remaining_input = input_width;
+ src_pointer += input_gap;
+ }
+ if (remaining_output == 0) {
+ remaining_output = output_width;
+ dst_pointer += output_gap;
+ }
+ }
+}
+
template <typename T>
inline void Write(u32 addr, const T data) {
addr -= HW::VADDR_GPU;
@@ -102,55 +330,14 @@ inline void Write(u32 addr, const T data) {
auto& config = g_regs.memory_fill_config[is_second_filler];
if (config.trigger) {
- if (config.address_start) { // Some games pass invalid values here
- u8* start = Memory::GetPhysicalPointer(config.GetStartAddress());
- u8* end = Memory::GetPhysicalPointer(config.GetEndAddress());
-
- // TODO: Consider always accelerating and returning vector of
- // regions that the accelerated fill did not cover to
- // reduce/eliminate the fill that the cpu has to do.
- // This would also mean that the flush below is not needed.
- // Fill should first flush all surfaces that touch but are
- // not completely within the fill range.
- // Then fill all completely covered surfaces, and return the
- // regions that were between surfaces or within the touching
- // ones for cpu to manually fill here.
- if (!VideoCore::g_renderer->Rasterizer()->AccelerateFill(config)) {
- Memory::RasterizerFlushAndInvalidateRegion(config.GetStartAddress(),
- config.GetEndAddress() -
- config.GetStartAddress());
-
- if (config.fill_24bit) {
- // fill with 24-bit values
- for (u8* ptr = start; ptr < end; ptr += 3) {
- ptr[0] = config.value_24bit_r;
- ptr[1] = config.value_24bit_g;
- ptr[2] = config.value_24bit_b;
- }
- } else if (config.fill_32bit) {
- // fill with 32-bit values
- if (end > start) {
- u32 value = config.value_32bit;
- size_t len = (end - start) / sizeof(u32);
- for (size_t i = 0; i < len; ++i)
- memcpy(&start[i * sizeof(u32)], &value, sizeof(u32));
- }
- } else {
- // fill with 16-bit values
- u16 value_16bit = config.value_16bit.Value();
- for (u8* ptr = start; ptr < end; ptr += sizeof(u16))
- memcpy(ptr, &value_16bit, sizeof(u16));
- }
- }
-
- LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(),
- config.GetEndAddress());
-
- if (!is_second_filler) {
- GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
- } else {
- GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
- }
+ MemoryFill(config);
+ LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(),
+ config.GetEndAddress());
+
+ if (!is_second_filler) {
+ GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
+ } else {
+ GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
}
// Reset "trigger" flag and set the "finish" flag
@@ -171,207 +358,22 @@ inline void Write(u32 addr, const T data) {
Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer,
nullptr);
- if (!VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config)) {
- u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
- u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
-
- if (config.is_texture_copy) {
- u32 input_width = config.texture_copy.input_width * 16;
- u32 input_gap = config.texture_copy.input_gap * 16;
- u32 output_width = config.texture_copy.output_width * 16;
- u32 output_gap = config.texture_copy.output_gap * 16;
-
- size_t contiguous_input_size =
- config.texture_copy.size / input_width * (input_width + input_gap);
- Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(),
- static_cast<u32>(contiguous_input_size));
-
- size_t contiguous_output_size =
- config.texture_copy.size / output_width * (output_width + output_gap);
- Memory::RasterizerFlushAndInvalidateRegion(
- config.GetPhysicalOutputAddress(),
- static_cast<u32>(contiguous_output_size));
-
- u32 remaining_size = config.texture_copy.size;
- u32 remaining_input = input_width;
- u32 remaining_output = output_width;
- while (remaining_size > 0) {
- u32 copy_size =
- std::min({remaining_input, remaining_output, remaining_size});
-
- std::memcpy(dst_pointer, src_pointer, copy_size);
- src_pointer += copy_size;
- dst_pointer += copy_size;
-
- remaining_input -= copy_size;
- remaining_output -= copy_size;
- remaining_size -= copy_size;
-
- if (remaining_input == 0) {
- remaining_input = input_width;
- src_pointer += input_gap;
- }
- if (remaining_output == 0) {
- remaining_output = output_width;
- dst_pointer += output_gap;
- }
- }
-
- LOG_TRACE(
- HW_GPU,
- "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> 0x%08X(%u+%u), flags 0x%08X",
- config.texture_copy.size, config.GetPhysicalInputAddress(), input_width,
- input_gap, config.GetPhysicalOutputAddress(), output_width, output_gap,
- config.flags);
-
- GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
- break;
- }
-
- if (config.scaling > config.ScaleXY) {
- LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u",
- config.scaling.Value());
- UNIMPLEMENTED();
- break;
- }
-
- if (config.input_linear && config.scaling != config.NoScale) {
- LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
- UNIMPLEMENTED();
- break;
- }
-
- int horizontal_scale = config.scaling != config.NoScale ? 1 : 0;
- int vertical_scale = config.scaling == config.ScaleXY ? 1 : 0;
-
- u32 output_width = config.output_width >> horizontal_scale;
- u32 output_height = config.output_height >> vertical_scale;
-
- u32 input_size = config.input_width * config.input_height *
- GPU::Regs::BytesPerPixel(config.input_format);
- u32 output_size =
- output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
-
- Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), input_size);
- Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(),
- output_size);
-
- for (u32 y = 0; y < output_height; ++y) {
- for (u32 x = 0; x < output_width; ++x) {
- Math::Vec4<u8> src_color;
-
- // Calculate the [x,y] position of the input image
- // based on the current output position and the scale
- u32 input_x = x << horizontal_scale;
- u32 input_y = y << vertical_scale;
-
- if (config.flip_vertically) {
- // Flip the y value of the output data,
- // we do this after calculating the [x,y] position of the input image
- // to account for the scaling options.
- y = output_height - y - 1;
- }
-
- u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
- u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
- u32 src_offset;
- u32 dst_offset;
-
- if (config.input_linear) {
- if (!config.dont_swizzle) {
- // Interpret the input as linear and the output as tiled
- u32 coarse_y = y & ~7;
- u32 stride = output_width * dst_bytes_per_pixel;
-
- src_offset =
- (input_x + input_y * config.input_width) * src_bytes_per_pixel;
- dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) +
- coarse_y * stride;
- } else {
- // Both input and output are linear
- src_offset =
- (input_x + input_y * config.input_width) * src_bytes_per_pixel;
- dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
- }
- } else {
- if (!config.dont_swizzle) {
- // Interpret the input as tiled and the output as linear
- u32 coarse_y = input_y & ~7;
- u32 stride = config.input_width * src_bytes_per_pixel;
-
- src_offset = VideoCore::GetMortonOffset(input_x, input_y,
- src_bytes_per_pixel) +
- coarse_y * stride;
- dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
- } else {
- // Both input and output are tiled
- u32 out_coarse_y = y & ~7;
- u32 out_stride = output_width * dst_bytes_per_pixel;
-
- u32 in_coarse_y = input_y & ~7;
- u32 in_stride = config.input_width * src_bytes_per_pixel;
-
- src_offset = VideoCore::GetMortonOffset(input_x, input_y,
- src_bytes_per_pixel) +
- in_coarse_y * in_stride;
- dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) +
- out_coarse_y * out_stride;
- }
- }
-
- const u8* src_pixel = src_pointer + src_offset;
- src_color = DecodePixel(config.input_format, src_pixel);
- if (config.scaling == config.ScaleX) {
- Math::Vec4<u8> pixel =
- DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
- src_color = ((src_color + pixel) / 2).Cast<u8>();
- } else if (config.scaling == config.ScaleXY) {
- Math::Vec4<u8> pixel1 = DecodePixel(
- config.input_format, src_pixel + 1 * src_bytes_per_pixel);
- Math::Vec4<u8> pixel2 = DecodePixel(
- config.input_format, src_pixel + 2 * src_bytes_per_pixel);
- Math::Vec4<u8> pixel3 = DecodePixel(
- config.input_format, src_pixel + 3 * src_bytes_per_pixel);
- src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
- }
-
- u8* dst_pixel = dst_pointer + dst_offset;
- switch (config.output_format) {
- case Regs::PixelFormat::RGBA8:
- Color::EncodeRGBA8(src_color, dst_pixel);
- break;
-
- case Regs::PixelFormat::RGB8:
- Color::EncodeRGB8(src_color, dst_pixel);
- break;
-
- case Regs::PixelFormat::RGB565:
- Color::EncodeRGB565(src_color, dst_pixel);
- break;
-
- case Regs::PixelFormat::RGB5A1:
- Color::EncodeRGB5A1(src_color, dst_pixel);
- break;
-
- case Regs::PixelFormat::RGBA4:
- Color::EncodeRGBA4(src_color, dst_pixel);
- break;
-
- default:
- LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x",
- config.output_format.Value());
- break;
- }
- }
- }
-
- LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> "
+ if (config.is_texture_copy) {
+ TextureCopy(config);
+ LOG_TRACE(HW_GPU, "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> "
+ "0x%08X(%u+%u), flags 0x%08X",
+ config.texture_copy.size, config.GetPhysicalInputAddress(),
+ config.texture_copy.input_width * 16, config.texture_copy.input_gap * 16,
+ config.GetPhysicalOutputAddress(), config.texture_copy.output_width * 16,
+ config.texture_copy.output_gap * 16, config.flags);
+ } else {
+ DisplayTransfer(config);
+ LOG_TRACE(HW_GPU, "DisplayTransfer: 0x%08x(%ux%u)-> "
"0x%08x(%ux%u), dst format %x, flags 0x%08X",
- config.output_height * output_width *
- GPU::Regs::BytesPerPixel(config.output_format),
config.GetPhysicalInputAddress(), config.input_width.Value(),
config.input_height.Value(), config.GetPhysicalOutputAddress(),
- output_width, output_height, config.output_format.Value(), config.flags);
+ config.output_width.Value(), config.output_height.Value(),
+ config.output_format.Value(), config.flags);
}
g_regs.display_transfer_config.trigger = 0;