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authorbunnei <bunneidev@gmail.com>2021-11-24 11:36:30 +0100
committerGitHub <noreply@github.com>2021-11-24 11:36:30 +0100
commitcd6cf0422d27727576e3098d3d1d621a5f80caed (patch)
treeaf1c1c42c8e880a71db1c9d9034eb9a876c9ee66
parentMerge pull request #7394 from Morph1984/svc-SetMemoryPermission (diff)
parentconfigure_general: Allow framerate cap to be used in custom game configs (diff)
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-rw-r--r--src/common/settings.cpp1
-rw-r--r--src/common/settings.h2
-rw-r--r--src/yuzu/configuration/config.cpp4
-rw-r--r--src/yuzu/configuration/configure_general.cpp20
-rw-r--r--src/yuzu/configuration/configure_general.ui99
5 files changed, 99 insertions, 27 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 3bcaa072f..6964a8273 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -183,6 +183,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.max_anisotropy.SetGlobal(true);
values.use_speed_limit.SetGlobal(true);
values.speed_limit.SetGlobal(true);
+ values.fps_cap.SetGlobal(true);
values.use_disk_shader_cache.SetGlobal(true);
values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index 42f8b4a7d..fa4aa8747 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -525,7 +525,7 @@ struct Values {
Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
Setting<bool> accelerate_astc{true, "accelerate_astc"};
Setting<bool> use_vsync{true, "use_vsync"};
- BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
+ RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"};
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 8227d06bc..2b670ddfd 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -830,6 +830,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.max_anisotropy);
ReadGlobalSetting(Settings::values.use_speed_limit);
ReadGlobalSetting(Settings::values.speed_limit);
+ ReadGlobalSetting(Settings::values.fps_cap);
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.gpu_accuracy);
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
@@ -844,7 +845,6 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.bg_blue);
if (global) {
- ReadBasicSetting(Settings::values.fps_cap);
ReadBasicSetting(Settings::values.renderer_debug);
ReadBasicSetting(Settings::values.renderer_shader_feedback);
ReadBasicSetting(Settings::values.enable_nsight_aftermath);
@@ -1382,6 +1382,7 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.max_anisotropy);
WriteGlobalSetting(Settings::values.use_speed_limit);
WriteGlobalSetting(Settings::values.speed_limit);
+ WriteGlobalSetting(Settings::values.fps_cap);
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
@@ -1405,7 +1406,6 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.bg_blue);
if (global) {
- WriteBasicSetting(Settings::values.fps_cap);
WriteBasicSetting(Settings::values.renderer_debug);
WriteBasicSetting(Settings::values.renderer_shader_feedback);
WriteBasicSetting(Settings::values.enable_nsight_aftermath);
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index 7af3ea97e..566879317 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -30,6 +30,9 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent)
connect(ui->button_reset_defaults, &QPushButton::clicked, this,
&ConfigureGeneral::ResetDefaults);
+
+ ui->fps_cap_label->setVisible(Settings::IsConfiguringGlobal());
+ ui->fps_cap_combobox->setVisible(!Settings::IsConfiguringGlobal());
}
ConfigureGeneral::~ConfigureGeneral() = default;
@@ -57,6 +60,11 @@ void ConfigureGeneral::SetConfiguration() {
} else {
ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
use_speed_limit != ConfigurationShared::CheckState::Global);
+
+ ui->fps_cap_combobox->setCurrentIndex(Settings::values.fps_cap.UsingGlobal() ? 0 : 1);
+ ui->fps_cap->setEnabled(!Settings::values.fps_cap.UsingGlobal());
+ ConfigurationShared::SetHighlight(ui->fps_cap_layout,
+ !Settings::values.fps_cap.UsingGlobal());
}
}
@@ -106,6 +114,13 @@ void ConfigureGeneral::ApplyConfiguration() {
Qt::Checked);
Settings::values.speed_limit.SetValue(ui->speed_limit->value());
}
+
+ if (ui->fps_cap_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
+ Settings::values.fps_cap.SetGlobal(true);
+ } else {
+ Settings::values.fps_cap.SetGlobal(false);
+ Settings::values.fps_cap.SetValue(ui->fps_cap->value());
+ }
}
}
@@ -148,4 +163,9 @@ void ConfigureGeneral::SetupPerGameUI() {
ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
(use_speed_limit != ConfigurationShared::CheckState::Global));
});
+
+ connect(ui->fps_cap_combobox, qOverload<int>(&QComboBox::activated), this, [this](int index) {
+ ui->fps_cap->setEnabled(index == 1);
+ ConfigurationShared::SetHighlight(ui->fps_cap_layout, index == 1);
+ });
}
diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui
index f9f0e3ebf..112dc72b3 100644
--- a/src/yuzu/configuration/configure_general.ui
+++ b/src/yuzu/configuration/configure_general.ui
@@ -6,8 +6,8 @@
<rect>
<x>0</x>
<y>0</y>
- <width>329</width>
- <height>407</height>
+ <width>744</width>
+ <height>568</height>
</rect>
</property>
<property name="windowTitle">
@@ -28,34 +28,85 @@
<item>
<layout class="QVBoxLayout" name="GeneralVerticalLayout">
<item>
- <layout class="QHBoxLayout" name="horizontalLayout_2">
- <item>
- <widget class="QLabel" name="fps_cap_label">
+ <widget class="QWidget" name="fps_cap_layout" native="true">
+ <layout class="QHBoxLayout" name="horizontalLayout" stretch="1,1">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_4">
+ <item>
+ <widget class="QComboBox" name="fps_cap_combobox">
+ <property name="currentText">
+ <string>Use global framerate cap</string>
+ </property>
+ <property name="currentIndex">
+ <number>0</number>
+ </property>
+ <item>
<property name="text">
- <string>Framerate Cap</string>
+ <string>Use global framerate cap</string>
</property>
- <property name="toolTip">
- <string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string>
+ </item>
+ <item>
+ <property name="text">
+ <string>Set framerate cap:</string>
</property>
+ </item>
</widget>
- </item>
- <item>
- <widget class="QSpinBox" name="fps_cap">
- <property name="suffix">
- <string>x</string>
- </property>
- <property name="minimum">
- <number>1</number>
- </property>
- <property name="maximum">
- <number>1000</number>
- </property>
- <property name="value">
- <number>500</number>
- </property>
+ </item>
+ <item>
+ <widget class="QLabel" name="fps_cap_label">
+ <property name="toolTip">
+ <string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string>
+ </property>
+ <property name="text">
+ <string>Framerate Cap</string>
+ </property>
</widget>
- </item>
+ </item>
+ <item>
+ <spacer name="horizontalSpacer">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QSpinBox" name="fps_cap">
+ <property name="suffix">
+ <string>x</string>
+ </property>
+ <property name="minimum">
+ <number>1</number>
+ </property>
+ <property name="maximum">
+ <number>1000</number>
+ </property>
+ <property name="value">
+ <number>500</number>
+ </property>
+ </widget>
+ </item>
</layout>
+ </widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">