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author | bunnei <bunneidev@gmail.com> | 2018-05-26 04:27:58 +0200 |
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committer | GitHub <noreply@github.com> | 2018-05-26 04:27:58 +0200 |
commit | cd7665218d06bc95918e3ce487a625916d523135 (patch) | |
tree | c451d36a7de91e84b4c457b07cfe9b16198ad494 | |
parent | Stubbed NVGPU_GPU_IOCTL_ZBC_SET_TABLE (#463) (diff) | |
parent | GPU: Allow command lists to rebind a channel to another engine in the middle of the command list. (diff) | |
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-rw-r--r-- | src/video_core/command_processor.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 2eaece298..d72d6f760 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -36,7 +36,6 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params) if (method == static_cast<u32>(BufferMethods::BindObject)) { // Bind the current subchannel to the desired engine id. NGLOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", subchannel, value); - ASSERT(bound_engines.find(subchannel) == bound_engines.end()); bound_engines[subchannel] = static_cast<EngineID>(value); return; } |