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author | Liam <byteslice@airmail.cc> | 2022-12-13 18:30:15 +0100 |
---|---|---|
committer | Alexander Orzechowski <alex@ozal.ski> | 2022-12-13 19:23:23 +0100 |
commit | d5f53da79d944869eb88416494ecf10a47eee90d (patch) | |
tree | 8b2bc2084d711ba2196d2e8121216eac25e982cb | |
parent | Merge pull request #9425 from german77/german_unlimited (diff) | |
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-rw-r--r-- | src/video_core/gpu.cpp | 5 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 10 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_device.h | 5 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 76 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.h | 1 | ||||
-rw-r--r-- | src/yuzu/bootmanager.cpp | 3 |
6 files changed, 62 insertions, 38 deletions
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index 28b38273e..c6d54be63 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -223,8 +223,6 @@ struct GPU::Impl { /// core timing events. void Start() { gpu_thread.StartThread(*renderer, renderer->Context(), *scheduler); - cpu_context = renderer->GetRenderWindow().CreateSharedContext(); - cpu_context->MakeCurrent(); } void NotifyShutdown() { @@ -235,6 +233,9 @@ struct GPU::Impl { /// Obtain the CPU Context void ObtainContext() { + if (!cpu_context) { + cpu_context = renderer->GetRenderWindow().CreateSharedContext(); + } cpu_context->MakeCurrent(); } diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index e2e3dac34..4c5020def 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -126,9 +126,11 @@ Device::Device() { const bool is_intel = vendor_name == "Intel"; #ifdef __unix__ - const bool is_linux = true; + constexpr bool is_linux = true; + const bool is_wayland = strcasecmp(getenv("XDG_SESSION_TYPE"), "wayland") == 0; #else - const bool is_linux = false; + constexpr bool is_linux = false; + constexpr bool is_wayland = false; #endif bool disable_fast_buffer_sub_data = false; @@ -194,9 +196,11 @@ Device::Device() { } // Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation. + // Blocks EGL on Wayland from using asynchronous shader compilation. use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() && - !(is_amd || (is_intel && !is_linux)); + !(is_amd || (is_intel && !is_linux)) && !is_wayland; use_driver_cache = is_nvidia; + strict_context_required = is_wayland; LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi); LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug); diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index 5ef51ebcf..adb79c56e 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -173,6 +173,10 @@ public: return can_report_memory; } + bool StrictContextRequired() const { + return strict_context_required; + } + private: static bool TestVariableAoffi(); static bool TestPreciseBug(); @@ -216,6 +220,7 @@ private: bool has_cbuf_ftou_bug{}; bool has_bool_ref_bug{}; bool can_report_memory{}; + bool strict_context_required{}; std::string vendor_name; }; diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index a59d0d24e..fff55d585 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -174,6 +174,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_}, state_tracker{state_tracker_}, shader_notify{shader_notify_}, use_asynchronous_shaders{device.UseAsynchronousShaders()}, + strict_context_required{device.StrictContextRequired()}, profile{ .supported_spirv = 0x00010000, @@ -255,9 +256,14 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading, } shader_cache_filename = base_dir / "opengl.bin"; - if (!workers) { + if (!workers && !strict_context_required) { workers = CreateWorkers(); } + std::optional<Context> strict_context; + if (strict_context_required) { + strict_context.emplace(emu_window); + } + struct { std::mutex mutex; size_t total{}; @@ -265,44 +271,49 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading, bool has_loaded{}; } state; + const auto queue_work{[&](Common::UniqueFunction<void, Context*>&& work) { + if (strict_context_required) { + work(&strict_context.value()); + } else { + workers->QueueWork(std::move(work)); + } + }}; const auto load_compute{[&](std::ifstream& file, FileEnvironment env) { ComputePipelineKey key; file.read(reinterpret_cast<char*>(&key), sizeof(key)); - workers->QueueWork( - [this, key, env = std::move(env), &state, &callback](Context* ctx) mutable { - ctx->pools.ReleaseContents(); - auto pipeline{CreateComputePipeline(ctx->pools, key, env)}; - std::scoped_lock lock{state.mutex}; - if (pipeline) { - compute_cache.emplace(key, std::move(pipeline)); - } - ++state.built; - if (state.has_loaded) { - callback(VideoCore::LoadCallbackStage::Build, state.built, state.total); - } - }); + queue_work([this, key, env = std::move(env), &state, &callback](Context* ctx) mutable { + ctx->pools.ReleaseContents(); + auto pipeline{CreateComputePipeline(ctx->pools, key, env)}; + std::scoped_lock lock{state.mutex}; + if (pipeline) { + compute_cache.emplace(key, std::move(pipeline)); + } + ++state.built; + if (state.has_loaded) { + callback(VideoCore::LoadCallbackStage::Build, state.built, state.total); + } + }); ++state.total; }}; const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) { GraphicsPipelineKey key; file.read(reinterpret_cast<char*>(&key), sizeof(key)); - workers->QueueWork( - [this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable { - boost::container::static_vector<Shader::Environment*, 5> env_ptrs; - for (auto& env : envs) { - env_ptrs.push_back(&env); - } - ctx->pools.ReleaseContents(); - auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)}; - std::scoped_lock lock{state.mutex}; - if (pipeline) { - graphics_cache.emplace(key, std::move(pipeline)); - } - ++state.built; - if (state.has_loaded) { - callback(VideoCore::LoadCallbackStage::Build, state.built, state.total); - } - }); + queue_work([this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable { + boost::container::static_vector<Shader::Environment*, 5> env_ptrs; + for (auto& env : envs) { + env_ptrs.push_back(&env); + } + ctx->pools.ReleaseContents(); + auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)}; + std::scoped_lock lock{state.mutex}; + if (pipeline) { + graphics_cache.emplace(key, std::move(pipeline)); + } + ++state.built; + if (state.has_loaded) { + callback(VideoCore::LoadCallbackStage::Build, state.built, state.total); + } + }); ++state.total; }}; LoadPipelines(stop_loading, shader_cache_filename, CACHE_VERSION, load_compute, load_graphics); @@ -314,6 +325,9 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading, state.has_loaded = true; lock.unlock(); + if (strict_context_required) { + return; + } workers->WaitForRequests(stop_loading); if (!use_asynchronous_shaders) { workers.reset(); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index 53ffea904..f82420592 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -69,6 +69,7 @@ private: StateTracker& state_tracker; VideoCore::ShaderNotify& shader_notify; const bool use_asynchronous_shaders; + const bool strict_context_required; GraphicsPipelineKey graphics_key{}; GraphicsPipeline* current_pipeline{}; diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 5b5b6fed8..1437dec88 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -61,8 +61,6 @@ void EmuThread::run() { // Main process has been loaded. Make the context current to this thread and begin GPU and CPU // execution. - gpu.Start(); - gpu.ObtainContext(); emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); @@ -77,6 +75,7 @@ void EmuThread::run() { emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0); gpu.ReleaseContext(); + gpu.Start(); system.GetCpuManager().OnGpuReady(); |