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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-12-25 01:28:44 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-01-15 21:54:53 +0100
commitdbed6c64853aa80c0462dcda8582d49a99f6ee29 (patch)
treebc6b61489d565117bdab4704933e959e522c93b8
parentshader_decode: Fixup WriteLogicOperation zero comparison (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp6
-rw-r--r--src/video_core/shader/glsl_decompiler.cpp26
2 files changed, 17 insertions, 15 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 743a9c90e..9fb2f9ace 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -84,11 +84,7 @@ ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
out += "#extension GL_ARB_separate_shader_objects : enable\n";
out += GetCommonDeclarations();
- out += R"(out gl_PerVertex {
- vec4 gl_Position;
-};
-
-layout (location = 0) in vec4 gs_position[];
+ out += R"(layout (location = 0) in vec4 gs_position[];
layout (location = 0) out vec4 position;
layout (std140) uniform gs_config {
diff --git a/src/video_core/shader/glsl_decompiler.cpp b/src/video_core/shader/glsl_decompiler.cpp
index 2ee8cefab..381be0e56 100644
--- a/src/video_core/shader/glsl_decompiler.cpp
+++ b/src/video_core/shader/glsl_decompiler.cpp
@@ -207,6 +207,22 @@ private:
if (stage != ShaderStage::Vertex)
return;
+ DeclareVertexRedeclarations();
+ }
+
+ void DeclareGeometry() {
+ if (stage != ShaderStage::Geometry)
+ return;
+
+ const auto topology = GetTopologyName(header.common3.output_topology);
+ const auto max_vertices = std::to_string(header.common4.max_output_vertices);
+ code.AddLine("layout (" + topology + ", max_vertices = " + max_vertices + ") out;");
+ code.AddNewLine();
+
+ DeclareVertexRedeclarations();
+ }
+
+ void DeclareVertexRedeclarations() {
bool clip_distances_declared = false;
code.AddLine("out gl_PerVertex {");
@@ -229,16 +245,6 @@ private:
code.AddNewLine();
}
- void DeclareGeometry() {
- if (stage != ShaderStage::Geometry)
- return;
-
- const auto topology = GetTopologyName(header.common3.output_topology);
- const auto max_vertices = std::to_string(header.common4.max_output_vertices);
- code.AddLine("layout (" + topology + ", max_vertices = " + max_vertices + ") out;");
- code.AddNewLine();
- }
-
void DeclareRegisters() {
const auto& registers = ir.GetRegisters();
for (const u32 gpr : registers) {