diff options
author | Zach Hilman <DarkLordZach@users.noreply.github.com> | 2019-06-05 21:28:34 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-06-05 21:28:34 +0200 |
commit | dd4fe0dab1c6a5559e416833a89ca4520b69a74c (patch) | |
tree | 92558e8e0bd4439af14dbc26fb664a1230172b98 | |
parent | Merge pull request #2531 from ReinUsesLisp/qt-warnings (diff) | |
parent | gl_shader_cache: Store a system class and drop global accessors (diff) | |
download | yuzu-dd4fe0dab1c6a5559e416833a89ca4520b69a74c.tar yuzu-dd4fe0dab1c6a5559e416833a89ca4520b69a74c.tar.gz yuzu-dd4fe0dab1c6a5559e416833a89ca4520b69a74c.tar.bz2 yuzu-dd4fe0dab1c6a5559e416833a89ca4520b69a74c.tar.lz yuzu-dd4fe0dab1c6a5559e416833a89ca4520b69a74c.tar.xz yuzu-dd4fe0dab1c6a5559e416833a89ca4520b69a74c.tar.zst yuzu-dd4fe0dab1c6a5559e416833a89ca4520b69a74c.zip |
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 66 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.h | 1 |
2 files changed, 36 insertions, 31 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index d66252224..ac8a9e6b7 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -35,8 +35,8 @@ struct UnspecializedShader { namespace { /// Gets the address for the specified shader stage program -GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) { - const auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()}; +GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) { + const auto& gpu{system.GPU().Maxwell3D()}; const auto& shader_config{gpu.regs.shader_config[static_cast<std::size_t>(program)]}; return gpu.regs.code_address.CodeAddress() + shader_config.offset; } @@ -350,7 +350,8 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode, ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system, Core::Frontend::EmuWindow& emu_window, const Device& device) - : RasterizerCache{rasterizer}, emu_window{emu_window}, device{device}, disk_cache{system} {} + : RasterizerCache{rasterizer}, system{system}, emu_window{emu_window}, device{device}, + disk_cache{system} {} void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback) { @@ -546,42 +547,45 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia } Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { - if (!Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.shaders) { - return last_shaders[static_cast<u32>(program)]; + if (!system.GPU().Maxwell3D().dirty_flags.shaders) { + return last_shaders[static_cast<std::size_t>(program)]; } - auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()}; - const GPUVAddr program_addr{GetShaderAddress(program)}; + auto& memory_manager{system.GPU().MemoryManager()}; + const GPUVAddr program_addr{GetShaderAddress(system, program)}; // Look up shader in the cache based on address - const auto& host_ptr{memory_manager.GetPointer(program_addr)}; + const auto host_ptr{memory_manager.GetPointer(program_addr)}; Shader shader{TryGet(host_ptr)}; + if (shader) { + return last_shaders[static_cast<std::size_t>(program)] = shader; + } - if (!shader) { - // No shader found - create a new one - ProgramCode program_code{GetShaderCode(memory_manager, program_addr, host_ptr)}; - ProgramCode program_code_b; - if (program == Maxwell::ShaderProgram::VertexA) { - const GPUVAddr program_addr_b{GetShaderAddress(Maxwell::ShaderProgram::VertexB)}; - program_code_b = GetShaderCode(memory_manager, program_addr_b, - memory_manager.GetPointer(program_addr_b)); - } - const u64 unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b); - const VAddr cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)}; - const auto found = precompiled_shaders.find(unique_identifier); - if (found != precompiled_shaders.end()) { - shader = - std::make_shared<CachedShader>(cpu_addr, unique_identifier, program, disk_cache, - precompiled_programs, found->second, host_ptr); - } else { - shader = std::make_shared<CachedShader>( - device, cpu_addr, unique_identifier, program, disk_cache, precompiled_programs, - std::move(program_code), std::move(program_code_b), host_ptr); - } - Register(shader); + // No shader found - create a new one + ProgramCode program_code{GetShaderCode(memory_manager, program_addr, host_ptr)}; + ProgramCode program_code_b; + if (program == Maxwell::ShaderProgram::VertexA) { + const GPUVAddr program_addr_b{GetShaderAddress(system, Maxwell::ShaderProgram::VertexB)}; + program_code_b = GetShaderCode(memory_manager, program_addr_b, + memory_manager.GetPointer(program_addr_b)); + } + + const u64 unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b); + const VAddr cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)}; + const auto found = precompiled_shaders.find(unique_identifier); + if (found != precompiled_shaders.end()) { + // Create a shader from the cache + shader = std::make_shared<CachedShader>(cpu_addr, unique_identifier, program, disk_cache, + precompiled_programs, found->second, host_ptr); + } else { + // Create a shader from guest memory + shader = std::make_shared<CachedShader>( + device, cpu_addr, unique_identifier, program, disk_cache, precompiled_programs, + std::move(program_code), std::move(program_code_b), host_ptr); } + Register(shader); - return last_shaders[static_cast<u32>(program)] = shader; + return last_shaders[static_cast<std::size_t>(program)] = shader; } } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index 64e5a5594..09bd0761d 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -137,6 +137,7 @@ private: CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump, const std::set<GLenum>& supported_formats); + Core::System& system; Core::Frontend::EmuWindow& emu_window; const Device& device; ShaderDiskCacheOpenGL disk_cache; |