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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-05-22 01:55:04 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:33 +0200 |
commit | ddf601919f0f415f19082be49f89c80eaba1352b (patch) | |
tree | 7e99f5139308dfa6ec8ed8b28129cb331724ddc2 | |
parent | gl_shader_cache: Conditionally use viewport mask (diff) | |
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-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index b60c907df..962719ffb 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -73,7 +73,7 @@ void EmitEpilogue(EmitContext& ctx) { } void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) { - if (stream.type == Type::U32 && stream.imm_u32) { + if (stream.type == Type::U32 && stream.imm_u32 == 0) { ctx.Add("EMIT;"); } else { ctx.Add("EMITS {};", stream); |