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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-05-22 01:55:04 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:33 +0200
commitddf601919f0f415f19082be49f89c80eaba1352b (patch)
tree7e99f5139308dfa6ec8ed8b28129cb331724ddc2
parentgl_shader_cache: Conditionally use viewport mask (diff)
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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
index b60c907df..962719ffb 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
@@ -73,7 +73,7 @@ void EmitEpilogue(EmitContext& ctx) {
}
void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) {
- if (stream.type == Type::U32 && stream.imm_u32) {
+ if (stream.type == Type::U32 && stream.imm_u32 == 0) {
ctx.Add("EMIT;");
} else {
ctx.Add("EMITS {};", stream);