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author | bunnei <bunneidev@gmail.com> | 2018-03-22 00:36:06 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-03-22 00:36:06 +0100 |
commit | ec5ede68e7f165c5dbb6be8669e226f783241c60 (patch) | |
tree | 8326a545bae887e4ad4e2cb86da387d647fea3c3 | |
parent | Merge pull request #260 from N00byKing/3535 (diff) | |
parent | GPU: Added vertex attribute format registers. (diff) | |
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-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 30 |
1 files changed, 27 insertions, 3 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index c2db3154a..aab282b77 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -34,6 +34,7 @@ public: static constexpr size_t NumRenderTargets = 8; static constexpr size_t NumCBData = 16; static constexpr size_t NumVertexArrays = 32; + static constexpr size_t NumVertexAttributes = 32; static constexpr size_t MaxShaderProgram = 6; static constexpr size_t MaxShaderStage = 5; // Maximum number of const buffers per shader stage. @@ -83,7 +84,14 @@ public: } } rt[NumRenderTargets]; - INSERT_PADDING_WORDS(0x178); + INSERT_PADDING_WORDS(0xDD); + + struct { + u32 first; + u32 count; + } vertex_buffer; + + INSERT_PADDING_WORDS(0x99); struct { u32 address_high; @@ -98,7 +106,18 @@ public: } } zeta; - INSERT_PADDING_WORDS(0x8A); + INSERT_PADDING_WORDS(0x5B); + + union { + BitField<0, 5, u32> buffer; + BitField<6, 1, u32> constant; + BitField<7, 14, u32> offset; + BitField<21, 6, u32> size; + BitField<27, 3, u32> type; + BitField<31, 1, u32> bgra; + } vertex_attrib_format[NumVertexAttributes]; + + INSERT_PADDING_WORDS(0xF); struct { union { @@ -146,7 +165,10 @@ public: INSERT_PADDING_WORDS(1); struct { u32 vertex_end_gl; - u32 vertex_begin_gl; + union { + u32 vertex_begin_gl; + BitField<0, 16, u32> topology; + }; } draw; INSERT_PADDING_WORDS(0x139); struct { @@ -336,7 +358,9 @@ private: "Field " #field_name " has invalid position") ASSERT_REG_POSITION(rt, 0x200); +ASSERT_REG_POSITION(vertex_buffer, 0x35D); ASSERT_REG_POSITION(zeta, 0x3F8); +ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458); ASSERT_REG_POSITION(rt_control, 0x487); ASSERT_REG_POSITION(tsc, 0x557); ASSERT_REG_POSITION(tic, 0x55D); |