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authorYuri Kunde Schlesner <yuriks@yuriks.net>2015-07-26 13:56:51 +0200
committerYuri Kunde Schlesner <yuriks@yuriks.net>2015-07-26 13:56:51 +0200
commitedc8b11e25faa8414f32089814b984e0573fc479 (patch)
tree6a142face25e1049de5b3d1d5e6201a859a7e5f3
parentMerge pull request #993 from yuriks/update-nihstro (diff)
parentVideocore: Simplify variables in vertex shader interpreter (diff)
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-rw-r--r--src/video_core/vertex_shader.cpp57
1 files changed, 27 insertions, 30 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index b77503806..e73a1d365 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -2,8 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <stack>
-
+#include <boost/container/static_vector.hpp>
#include <boost/range/algorithm.hpp>
#include <common/file_util.h>
@@ -27,7 +26,7 @@ namespace Pica {
namespace VertexShader {
struct VertexShaderState {
- const u32* program_counter;
+ u32 program_counter;
const float24* input_register_table[16];
Math::Vec4<float24> output_registers[16];
@@ -53,7 +52,7 @@ struct VertexShaderState {
};
// TODO: Is there a maximal size for this?
- std::stack<CallStackElement> call_stack;
+ boost::container::static_vector<CallStackElement, 16> call_stack;
struct {
u32 max_offset; // maximum program counter ever reached
@@ -71,15 +70,15 @@ static void ProcessShaderCode(VertexShaderState& state) {
while (true) {
if (!state.call_stack.empty()) {
- auto& top = state.call_stack.top();
- if (state.program_counter - program_code.data() == top.final_address) {
+ auto& top = state.call_stack.back();
+ if (state.program_counter == top.final_address) {
state.address_registers[2] += top.loop_increment;
if (top.repeat_counter-- == 0) {
- state.program_counter = &program_code[top.return_address];
- state.call_stack.pop();
+ state.program_counter = top.return_address;
+ state.call_stack.pop_back();
} else {
- state.program_counter = &program_code[top.loop_address];
+ state.program_counter = top.loop_address;
}
// TODO: Is "trying again" accurate to hardware?
@@ -88,17 +87,16 @@ static void ProcessShaderCode(VertexShaderState& state) {
}
bool exit_loop = false;
- const Instruction& instr = *(const Instruction*)state.program_counter;
- const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id];
+ const Instruction instr = { program_code[state.program_counter] };
+ const SwizzlePattern swizzle = { swizzle_data[instr.common.operand_desc_id] };
- static auto call = [&program_code](VertexShaderState& state, u32 offset, u32 num_instructions,
+ static auto call = [](VertexShaderState& state, u32 offset, u32 num_instructions,
u32 return_offset, u8 repeat_count, u8 loop_increment) {
- state.program_counter = &program_code[offset] - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
- state.call_stack.push({ offset + num_instructions, return_offset, repeat_count, loop_increment, offset });
+ state.program_counter = offset - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
+ ASSERT(state.call_stack.size() < state.call_stack.capacity());
+ state.call_stack.push_back({ offset + num_instructions, return_offset, repeat_count, loop_increment, offset });
};
- u32 binary_offset = state.program_counter - program_code.data();
-
- state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + binary_offset);
+ state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + state.program_counter);
auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const float24* {
switch (source_reg.GetRegisterType()) {
@@ -442,13 +440,13 @@ static void ProcessShaderCode(VertexShaderState& state) {
case OpCode::Id::JMPC:
if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) {
- state.program_counter = &program_code[instr.flow_control.dest_offset] - 1;
+ state.program_counter = instr.flow_control.dest_offset - 1;
}
break;
case OpCode::Id::JMPU:
if (uniforms.b[instr.flow_control.bool_uniform_id]) {
- state.program_counter = &program_code[instr.flow_control.dest_offset] - 1;
+ state.program_counter = instr.flow_control.dest_offset - 1;
}
break;
@@ -456,7 +454,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
call(state,
instr.flow_control.dest_offset,
instr.flow_control.num_instructions,
- binary_offset + 1, 0, 0);
+ state.program_counter + 1, 0, 0);
break;
case OpCode::Id::CALLU:
@@ -464,7 +462,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
call(state,
instr.flow_control.dest_offset,
instr.flow_control.num_instructions,
- binary_offset + 1, 0, 0);
+ state.program_counter + 1, 0, 0);
}
break;
@@ -473,7 +471,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
call(state,
instr.flow_control.dest_offset,
instr.flow_control.num_instructions,
- binary_offset + 1, 0, 0);
+ state.program_counter + 1, 0, 0);
}
break;
@@ -483,8 +481,8 @@ static void ProcessShaderCode(VertexShaderState& state) {
case OpCode::Id::IFU:
if (uniforms.b[instr.flow_control.bool_uniform_id]) {
call(state,
- binary_offset + 1,
- instr.flow_control.dest_offset - binary_offset - 1,
+ state.program_counter + 1,
+ instr.flow_control.dest_offset - state.program_counter - 1,
instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, 0);
} else {
call(state,
@@ -501,8 +499,8 @@ static void ProcessShaderCode(VertexShaderState& state) {
if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) {
call(state,
- binary_offset + 1,
- instr.flow_control.dest_offset - binary_offset - 1,
+ state.program_counter + 1,
+ instr.flow_control.dest_offset - state.program_counter - 1,
instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, 0);
} else {
call(state,
@@ -519,8 +517,8 @@ static void ProcessShaderCode(VertexShaderState& state) {
state.address_registers[2] = uniforms.i[instr.flow_control.int_uniform_id].y;
call(state,
- binary_offset + 1,
- instr.flow_control.dest_offset - binary_offset + 1,
+ state.program_counter + 1,
+ instr.flow_control.dest_offset - state.program_counter + 1,
instr.flow_control.dest_offset + 1,
uniforms.i[instr.flow_control.int_uniform_id].x,
uniforms.i[instr.flow_control.int_uniform_id].z);
@@ -551,8 +549,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes, const Regs:
VertexShaderState state;
- const u32* main = &setup.program_code[config.main_offset];
- state.program_counter = (u32*)main;
+ state.program_counter = config.main_offset;
state.debug.max_offset = 0;
state.debug.max_opdesc_id = 0;