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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-01-28 22:03:13 +0100 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-02-04 22:59:11 +0100 |
commit | f7c7f422c6995a31c1a16c0865bbe13bb38469a3 (patch) | |
tree | 6dca1dfe528cc115dd1be8d6dd7a97f491140540 | |
parent | VideoCore: Split geometry pipeline regs from Regs struct (diff) | |
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-rw-r--r-- | src/video_core/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/video_core/debug_utils/debug_utils.cpp | 2 | ||||
-rw-r--r-- | src/video_core/debug_utils/debug_utils.h | 2 | ||||
-rw-r--r-- | src/video_core/pica.h | 97 | ||||
-rw-r--r-- | src/video_core/regs_shader.h | 104 | ||||
-rw-r--r-- | src/video_core/shader/shader.cpp | 4 | ||||
-rw-r--r-- | src/video_core/shader/shader.h | 4 | ||||
-rw-r--r-- | src/video_core/shader/shader_interpreter.cpp | 2 | ||||
-rw-r--r-- | src/video_core/shader/shader_interpreter.h | 2 |
9 files changed, 116 insertions, 102 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index c8d2675ae..2b0bf0960 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -36,6 +36,7 @@ set(HEADERS regs_lighting.h regs_pipeline.h regs_rasterizer.h + regs_shader.h regs_texturing.h renderer_base.h renderer_opengl/gl_rasterizer.h diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp index 81cd35cd9..ec8a9ee4a 100644 --- a/src/video_core/debug_utils/debug_utils.cpp +++ b/src/video_core/debug_utils/debug_utils.cpp @@ -88,7 +88,7 @@ std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global namespace DebugUtils { -void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, +void DumpShader(const std::string& filename, const ShaderRegs& config, const Shader::ShaderSetup& setup, const RasterizerRegs::VSOutputAttributes* output_attributes) { struct StuffToWrite { diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h index e58b76d41..44d5af462 100644 --- a/src/video_core/debug_utils/debug_utils.h +++ b/src/video_core/debug_utils/debug_utils.h @@ -182,7 +182,7 @@ namespace DebugUtils { #define PICA_DUMP_TEXTURES 0 #define PICA_LOG_TEV 0 -void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, +void DumpShader(const std::string& filename, const ShaderRegs& config, const Shader::ShaderSetup& setup, const RasterizerRegs::VSOutputAttributes* output_attributes); diff --git a/src/video_core/pica.h b/src/video_core/pica.h index 765fa5dd4..099dc84f0 100644 --- a/src/video_core/pica.h +++ b/src/video_core/pica.h @@ -22,6 +22,7 @@ #include "video_core/regs_lighting.h" #include "video_core/regs_pipeline.h" #include "video_core/regs_rasterizer.h" +#include "video_core/regs_shader.h" #include "video_core/regs_texturing.h" namespace Pica { @@ -57,97 +58,8 @@ struct Regs { FramebufferRegs framebuffer; LightingRegs lighting; PipelineRegs pipeline; - - struct ShaderConfig { - BitField<0, 16, u32> bool_uniforms; - - union { - BitField<0, 8, u32> x; - BitField<8, 8, u32> y; - BitField<16, 8, u32> z; - BitField<24, 8, u32> w; - } int_uniforms[4]; - - INSERT_PADDING_WORDS(0x4); - - union { - // Number of input attributes to shader unit - 1 - BitField<0, 4, u32> max_input_attribute_index; - }; - - // Offset to shader program entry point (in words) - BitField<0, 16, u32> main_offset; - - /// Maps input attributes to registers. 4-bits per attribute, specifying a register index - u32 input_attribute_to_register_map_low; - u32 input_attribute_to_register_map_high; - - unsigned int GetRegisterForAttribute(unsigned int attribute_index) const { - u64 map = ((u64)input_attribute_to_register_map_high << 32) | - (u64)input_attribute_to_register_map_low; - return (map >> (attribute_index * 4)) & 0b1111; - } - - BitField<0, 16, u32> output_mask; - - // 0x28E, CODETRANSFER_END - INSERT_PADDING_WORDS(0x2); - - struct { - enum Format : u32 { - FLOAT24 = 0, - FLOAT32 = 1, - }; - - bool IsFloat32() const { - return format == FLOAT32; - } - - union { - // Index of the next uniform to write to - // TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid - // indices - // TODO: Maybe the uppermost index is for the geometry shader? Investigate! - BitField<0, 7, u32> index; - - BitField<31, 1, Format> format; - }; - - // Writing to these registers sets the current uniform. - u32 set_value[8]; - - } uniform_setup; - - INSERT_PADDING_WORDS(0x2); - - struct { - // Offset of the next instruction to write code to. - // Incremented with each instruction write. - u32 offset; - - // Writing to these registers sets the "current" word in the shader program. - u32 set_word[8]; - } program; - - INSERT_PADDING_WORDS(0x1); - - // This register group is used to load an internal table of swizzling patterns, - // which are indexed by each shader instruction to specify vector component swizzling. - struct { - // Offset of the next swizzle pattern to write code to. - // Incremented with each instruction write. - u32 offset; - - // Writing to these registers sets the current swizzle pattern in the table. - u32 set_word[8]; - } swizzle_patterns; - - INSERT_PADDING_WORDS(0x2); - }; - - ShaderConfig gs; - ShaderConfig vs; - + ShaderRegs gs; + ShaderRegs vs; INSERT_PADDING_WORDS(0x20); // Map register indices to names readable by humans @@ -247,9 +159,6 @@ ASSERT_REG_POSITION(vs, 0x2b0); #undef ASSERT_REG_POSITION #endif // !defined(_MSC_VER) -static_assert(sizeof(Regs::ShaderConfig) == 0x30 * sizeof(u32), - "ShaderConfig structure has incorrect size"); - // The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value // anyway. static_assert(sizeof(Regs) <= 0x300 * sizeof(u32), diff --git a/src/video_core/regs_shader.h b/src/video_core/regs_shader.h new file mode 100644 index 000000000..ddb1ee451 --- /dev/null +++ b/src/video_core/regs_shader.h @@ -0,0 +1,104 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <array> + +#include "common/bit_field.h" +#include "common/common_funcs.h" +#include "common/common_types.h" + +namespace Pica { + +struct ShaderRegs { + BitField<0, 16, u32> bool_uniforms; + + union { + BitField<0, 8, u32> x; + BitField<8, 8, u32> y; + BitField<16, 8, u32> z; + BitField<24, 8, u32> w; + } int_uniforms[4]; + + INSERT_PADDING_WORDS(0x4); + + union { + // Number of input attributes to shader unit - 1 + BitField<0, 4, u32> max_input_attribute_index; + }; + + // Offset to shader program entry point (in words) + BitField<0, 16, u32> main_offset; + + /// Maps input attributes to registers. 4-bits per attribute, specifying a register index + u32 input_attribute_to_register_map_low; + u32 input_attribute_to_register_map_high; + + unsigned int GetRegisterForAttribute(unsigned int attribute_index) const { + u64 map = ((u64)input_attribute_to_register_map_high << 32) | + (u64)input_attribute_to_register_map_low; + return (map >> (attribute_index * 4)) & 0b1111; + } + + BitField<0, 16, u32> output_mask; + + // 0x28E, CODETRANSFER_END + INSERT_PADDING_WORDS(0x2); + + struct { + enum Format : u32 { + FLOAT24 = 0, + FLOAT32 = 1, + }; + + bool IsFloat32() const { + return format == FLOAT32; + } + + union { + // Index of the next uniform to write to + // TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid + // indices + // TODO: Maybe the uppermost index is for the geometry shader? Investigate! + BitField<0, 7, u32> index; + + BitField<31, 1, Format> format; + }; + + // Writing to these registers sets the current uniform. + u32 set_value[8]; + + } uniform_setup; + + INSERT_PADDING_WORDS(0x2); + + struct { + // Offset of the next instruction to write code to. + // Incremented with each instruction write. + u32 offset; + + // Writing to these registers sets the "current" word in the shader program. + u32 set_word[8]; + } program; + + INSERT_PADDING_WORDS(0x1); + + // This register group is used to load an internal table of swizzling patterns, + // which are indexed by each shader instruction to specify vector component swizzling. + struct { + // Offset of the next swizzle pattern to write code to. + // Incremented with each instruction write. + u32 offset; + + // Writing to these registers sets the current swizzle pattern in the table. + u32 set_word[8]; + } swizzle_patterns; + + INSERT_PADDING_WORDS(0x2); +}; + +static_assert(sizeof(ShaderRegs) == 0x30 * sizeof(u32), "ShaderRegs struct has incorrect size"); + +} // namespace Pica diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index 916ea8823..840777a66 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp @@ -66,7 +66,7 @@ OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, Attri return ret; } -void UnitState::LoadInput(const Regs::ShaderConfig& config, const AttributeBuffer& input) { +void UnitState::LoadInput(const ShaderRegs& config, const AttributeBuffer& input) { const unsigned max_attribute = config.max_input_attribute_index; for (unsigned attr = 0; attr <= max_attribute; ++attr) { @@ -75,7 +75,7 @@ void UnitState::LoadInput(const Regs::ShaderConfig& config, const AttributeBuffe } } -void UnitState::WriteOutput(const Regs::ShaderConfig& config, AttributeBuffer& output) { +void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) { unsigned int output_i = 0; for (unsigned int reg : Common::BitSet<u32>(config.output_mask)) { output.attr[output_i++] = registers.output[reg]; diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h index e4b68f958..a469e294b 100644 --- a/src/video_core/shader/shader.h +++ b/src/video_core/shader/shader.h @@ -116,9 +116,9 @@ struct UnitState { * @param config Shader configuration registers corresponding to the unit. * @param input Attribute buffer to load into the input registers. */ - void LoadInput(const Regs::ShaderConfig& config, const AttributeBuffer& input); + void LoadInput(const ShaderRegs& config, const AttributeBuffer& input); - void WriteOutput(const Regs::ShaderConfig& config, AttributeBuffer& output); + void WriteOutput(const ShaderRegs& config, AttributeBuffer& output); }; struct ShaderSetup { diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp index 81522b8f5..f4d1c46c5 100644 --- a/src/video_core/shader/shader_interpreter.cpp +++ b/src/video_core/shader/shader_interpreter.cpp @@ -669,7 +669,7 @@ void InterpreterEngine::Run(const ShaderSetup& setup, UnitState& state) const { DebugData<true> InterpreterEngine::ProduceDebugInfo(const ShaderSetup& setup, const AttributeBuffer& input, - const Regs::ShaderConfig& config) const { + const ShaderRegs& config) const { UnitState state; DebugData<true> debug_data; diff --git a/src/video_core/shader/shader_interpreter.h b/src/video_core/shader/shader_interpreter.h index d7a61e122..5682b3a39 100644 --- a/src/video_core/shader/shader_interpreter.h +++ b/src/video_core/shader/shader_interpreter.h @@ -23,7 +23,7 @@ public: * @return Debug information for this shader with regards to the given vertex */ DebugData<true> ProduceDebugInfo(const ShaderSetup& setup, const AttributeBuffer& input, - const Regs::ShaderConfig& config) const; + const ShaderRegs& config) const; }; } // namespace |