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author | bunnei <bunneidev@gmail.com> | 2018-07-15 06:39:23 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-07-15 06:39:23 +0200 |
commit | f8ab95618935092b70aaeca571e5bcb21ee2c143 (patch) | |
tree | d924ea8185ab9a6e9da0421b5c56f2628a61418f | |
parent | Merge pull request #598 from bunnei/makedonecurrent (diff) | |
parent | gl_rasterizer_cache: Implement depth format Z16_UNORM. (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 5 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 8 | ||||
-rw-r--r-- | src/video_core/textures/decoders.cpp | 3 |
3 files changed, 15 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 323ff7408..361a09626 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -112,6 +112,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, false}, // S8Z24 {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F + {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm, + false}, // Z16 }}; static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) { @@ -195,7 +197,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>, MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>, - MortonCopy<true, PixelFormat::Z32F>, + MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>, }; static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), @@ -219,6 +221,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), MortonCopy<false, PixelFormat::Z24S8>, MortonCopy<false, PixelFormat::S8Z24>, MortonCopy<false, PixelFormat::Z32F>, + MortonCopy<false, PixelFormat::Z16>, }; // Allocate an uninitialized texture of appropriate size and format for the surface diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 1bedae992..0f5b1ff32 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -44,6 +44,7 @@ struct SurfaceParams { Z24S8 = 14, S8Z24 = 15, Z32F = 16, + Z16 = 17, MaxDepthStencilFormat, @@ -98,6 +99,7 @@ struct SurfaceParams { 1, // Z24S8 1, // S8Z24 1, // Z32F + 1, // Z16 }}; ASSERT(static_cast<size_t>(format) < compression_factor_table.size()); @@ -126,6 +128,7 @@ struct SurfaceParams { 32, // Z24S8 32, // S8Z24 32, // Z32F + 16, // Z16 }}; ASSERT(static_cast<size_t>(format) < bpp_table.size()); @@ -143,6 +146,8 @@ struct SurfaceParams { return PixelFormat::Z24S8; case Tegra::DepthFormat::Z32_FLOAT: return PixelFormat::Z32F; + case Tegra::DepthFormat::Z16_UNORM: + return PixelFormat::Z16; default: LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); UNREACHABLE(); @@ -249,6 +254,8 @@ struct SurfaceParams { return Tegra::DepthFormat::Z24_S8_UNORM; case PixelFormat::Z32F: return Tegra::DepthFormat::Z32_FLOAT; + case PixelFormat::Z16: + return Tegra::DepthFormat::Z16_UNORM; default: UNREACHABLE(); } @@ -295,6 +302,7 @@ struct SurfaceParams { static ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format) { switch (format) { + case Tegra::DepthFormat::Z16_UNORM: case Tegra::DepthFormat::S8_Z24_UNORM: case Tegra::DepthFormat::Z24_S8_UNORM: return ComponentType::UNorm; diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index b3937b2fe..a4ba9f66a 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -77,6 +77,8 @@ u32 BytesPerPixel(TextureFormat format) { static u32 DepthBytesPerPixel(DepthFormat format) { switch (format) { + case DepthFormat::Z16_UNORM: + return 2; case DepthFormat::S8_Z24_UNORM: case DepthFormat::Z24_S8_UNORM: case DepthFormat::Z32_FLOAT: @@ -133,6 +135,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid std::vector<u8> unswizzled_data(width * height * bytes_per_pixel); switch (format) { + case DepthFormat::Z16_UNORM: case DepthFormat::S8_Z24_UNORM: case DepthFormat::Z24_S8_UNORM: case DepthFormat::Z32_FLOAT: |