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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-13 21:40:21 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-16 02:19:00 +0200 |
commit | f9bfeaa2bc8d3247ca5012243bb42d8831b5dd4b (patch) | |
tree | 1ffe8bb76077dc327ff2fc1d04c94b9f6ace62ab | |
parent | configure_graphics: Add Accelerate ASTC decoding setting (diff) | |
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-rw-r--r-- | src/yuzu_cmd/config.cpp | 6 | ||||
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 8 |
2 files changed, 12 insertions, 2 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 63f368fe5..f5fe5668e 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -447,8 +447,10 @@ void Config::ReadValues() { sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true)); Settings::values.use_asynchronous_shaders.SetValue( sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); - Settings::values.use_asynchronous_shaders.SetValue( - sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); + Settings::values.use_nvdec_emulation.SetValue( + sdl2_config->GetBoolean("Renderer", "use_nvdec_emulation", true)); + Settings::values.accelerate_astc.SetValue( + sdl2_config->GetBoolean("Renderer", "accelerate_astc", true)); Settings::values.use_fast_gpu_time.SetValue( sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true)); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index f48d935a1..9d23bd644 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -194,6 +194,14 @@ use_assembly_shaders = # 0 (default): Off, 1: On use_asynchronous_shaders = +# Enable NVDEC emulation. +# 0: Off, 1 (default): On +use_nvdec_emulation = + +# Accelerate ASTC texture decoding. +# 0: Off, 1 (default): On +accelerate_astc = + # Turns on the frame limiter, which will limit frames output to the target game speed # 0: Off, 1: On (default) use_frame_limit = |