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authorbunnei <bunneidev@gmail.com>2014-08-24 04:12:59 +0200
committerbunnei <bunneidev@gmail.com>2014-08-24 04:12:59 +0200
commitfab2f28ea5f33106dfdc5d1c4197e01b4be9276a (patch)
tree3c061504a703418a22880c72a9bf051aa7bab57f
parentMerge pull request #68 from archshift/readfile (diff)
parentRemove documentation for external modules. (diff)
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diff --git a/externals/glew-1.10.0/doc/advanced.html b/externals/glew-1.10.0/doc/advanced.html
deleted file mode 100644
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--- a/externals/glew-1.10.0/doc/advanced.html
+++ /dev/null
@@ -1,272 +0,0 @@
-<!-- begin header.html -->
-<!--
-The OpenGL Extension Wrangler Library
-Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-Copyright (C) 2002, Lev Povalahev
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-* Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-* The name of the author may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-THE POSSIBILITY OF SUCH DAMAGE.
--->
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
-<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
-<html>
-<head>
-<title>GLEW: The OpenGL Extension Wrangler Library</title>
-<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
-<link href="glew.css" type="text/css" rel="stylesheet">
-</head>
-<body bgcolor="#fff0d0">
-<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
-<tr>
-<td bgcolor="#ffffff" align="left" valign="top" width="200">
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr>
-<td valign="top">
-
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center">
-<table border="0" cellpadding="0" cellspacing="0" align="center">
-<tr><td align="center"><a href="index.html">Download</a></td></tr>
-<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
-<tr><td align="center"><a href="build.html">Building</a></td></tr>
-<tr><td align="center"><a href="install.html">Installation</a></td></tr>
-<tr><td align="center">Source Generation</td></tr>
-<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
-<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
-</table>
-<tr><td align="center"><br></tr>
-</table>
-</td>
-</tr>
-<tr>
-
-<td valign="bottom">
-<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
-<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
-<tr><td align="center">
-<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
-height="35" border="0" alt="OpenGL Logo"></a>
-<a href="http://sourceforge.net"> <img
-src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
-width="88" height="31" border="0" alt="SourceForge Logo"></a>
-</td>
-</tr>
-<!--- <tr><td align="center"><a
-href="http://sourceforge.net/donate/index.php?group_id=67586"><img
-src="http://images.sourceforge.net/images/project-support.jpg"
-width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
-</table>
-</td>
-</tr>
-</table>
-</td>
-
-<td bgcolor="#ffffff" align="left" valign="top">
-
-<h1>The OpenGL Extension Wrangler Library</h1>
-
-<!-- end header.html -->
-
-
-<h2>Automatic Code Generation</h2>
-
-<p>
-Starting from release 1.1.0, the source code and parts of the
-documentation are automatically generated from the extension
-specifications in a two-step process. In the first step,
-specification files from the OpenGL registry are downloaded and
-parsed. Skeleton descriptors are created for each extension. These
-descriptors contain all necessary information for creating the source
-code and documentation in a simple and compact format, including the
-name of the extension, url link to the specification, tokens, function
-declarations, typedefs and struct definitions. In the second step,
-the header files as well as the library and glewinfo source are
-generated from the descriptor files. The code generation scripts are
-located in the <tt>auto</tt> subdirectory.
-</p>
-
-<p>
-The code generation scripts require GNU make, wget, and perl. On
-Windows, the simplest way to get access to these tools is to install
-<a href="http://www.cygwin.com/">Cygwin</a>, but make sure that the
-root directory is mounted in binary mode. The makefile in the
-<tt>auto</tt> directory provides the following build targets:
-</p>
-
-<table border=0 cellpadding=0 cellspacing=5>
-<tr><td align="left" valign="top"><tt>make</tt></td>
-<td align=left>Create the source files from the descriptors.<br/> If the
-descriptors do not exist, create them from the spec files.<br/> If the spec
-files do not exist, download them from the OpenGL repository.</td></tr>
-<tr><td align="left" valign="top"><tt>make&nbsp;clean</tt></td>
-<td align=left>Delete the source files.</td></tr>
-<tr><td align="left" valign="top"><tt>make&nbsp;clobber</tt></td>
-<td align=left>Delete the source files and the descriptors.</td></tr>
-<tr><td align="left" valign="top"><tt>make&nbsp;destroy</tt></td>
-<td align=left>Delete the source files, the descriptors, and the spec files.</td></tr>
-<tr><td align="left" valign="top"><tt>make&nbsp;custom</tt></td>
-<td align=left>Create the source files for the extensions
-listed in <tt>auto/custom.txt</tt>.<br/> See "Custom Code
-Generation" below for more details.</td></tr>
-</table>
-
-<h3>Adding a New Extension</h3>
-
-<p>
-To add a new extension, create a descriptor file for the extension in
-<tt>auto/core</tt> and rerun the code generation scripts by typing
-<tt>make clean; make</tt> in the <tt>auto</tt> directory.
-</p>
-
-<p>
-The format of the descriptor file is given below. Items in
-brackets are optional.
-</p>
-
-<p class="pre">
-&lt;Extension Name&gt;<br>
-[&lt;URL of Specification File&gt;]<br>
-&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Token Name&gt; &lt;Token Value&gt;]<br>
-&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Token Name&gt; &lt;Token Value&gt;]<br>
-&nbsp;&nbsp;&nbsp;&nbsp;...<br>
-&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Typedef&gt;]<br>
-&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Typedef&gt;]<br>
-&nbsp;&nbsp;&nbsp;&nbsp;...<br>
-&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Signature&gt;]<br>
-&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Signature&gt;]<br>
-&nbsp;&nbsp;&nbsp;&nbsp;...<br>
-<!-- &nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Definition&gt;]<br>
-&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Definition&gt;]<br>
-&nbsp;&nbsp;&nbsp;&nbsp;...<br> -->
-</p>
-
-<!--
-<p>
-Note that <tt>Function Definitions</tt> are copied to the header files
-without changes and have to be terminated with a semicolon. In
-contrast, <tt>Tokens</tt>, <tt>Function signatures</tt>, and
-<tt>Typedefs</tt> should not be terminated with a semicolon.
-</p>
--->
-
-<p>
-Take a look at one of the files in <tt>auto/core</tt> for an
-example. Note that typedefs and function signatures should not be
-terminated with a semicolon.
-</p>
-
-<h3>Custom Code Generation</h3>
-<p>
-Starting from GLEW 1.3.0, it is possible to control which extensions
-to include in the libarary by specifying a list in
-<tt>auto/custom.txt</tt>. This is useful when you do not need all the
-extensions and would like to reduce the size of the source files.
-Type <tt>make clean; make custom</tt> in the <tt>auto</tt> directory
-to rerun the scripts with the custom list of extensions.
-</p>
-
-<p>
-For example, the following is the list of extensions needed to get GLEW and the
-utilities to compile.
-</p>
-
-<p class="pre">
-WGL_ARB_extensions_string<br>
-WGL_ARB_multisample<br>
-WGL_ARB_pixel_format<br>
-WGL_ARB_pbuffer<br>
-WGL_EXT_extensions_string<br>
-WGL_ATI_pixel_format_float<br>
-WGL_NV_float_buffer<br>
-</p>
-
-<h2>Multiple Rendering Contexts (GLEW MX)</h2>
-
-<p>Starting with release 1.2.0, thread-safe support for multiple
-rendering contexts, possibly with different capabilities, is
-available. Since this is not required by most users, it is not added
-to the binary releases to maintain compatibility between different
-versions. To include multi-context support, you have to do the
-following:</p>
-<ol>
-<li>Compile and use GLEW with the <tt>GLEW_MX</tt> preprocessor token
-defined.</li>
-<li>For each rendering context, create a <tt>GLEWContext</tt> object
-that will be available as long as the rendering context exists.</li>
-<li>Define a macro or function called <tt>glewGetContext()</tt> that
-returns a pointer to the <tt>GLEWContext</tt> object associated with
-the rendering context from which OpenGL/WGL/GLX calls are issued. This
-dispatch mechanism is primitive, but generic.
-<li>Make sure that you call <tt>glewInit()</tt> after creating the
-<tt>GLEWContext</tt> object in each rendering context. Note, that the
-<tt>GLEWContext</tt> pointer returned by <tt>glewGetContext()</tt> has
-to reside in global or thread-local memory.
-</ol>
-
-<p>Note that according to the <a
-href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/ntopnglr_6yer.asp">MSDN
-WGL documentation</a>, you have to initialize the entry points for
-every rendering context that use pixel formats with different
-capabilities For example, the pixel formats provided by the generic
-software OpenGL implementation by Microsoft vs. the hardware
-accelerated pixel formats have different capabilities. <b>GLEW by
-default ignores this requirement, and does not define per-context
-entry points (you can however do this using the steps described
-above).</b> Assuming a global namespace for the entry points works in
-most situations, because typically all hardware accelerated pixel
-formats provide the same entry points and capabilities. This means
-that unless you use the multi-context version of GLEW, you need to
-call <tt>glewInit()</tt> only once in your program, or more precisely,
-once per process.</p>
-
-<h2>Separate Namespace</h2>
-
-<p>
-To avoid name clashes when linking with libraries that include the
-same symbols, extension entry points are declared in a separate
-namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL
-function names to their GLEW equivalents. For instance,
-<tt>glFancyFunction</tt> is simply an alias to
-<tt>glewFancyFunction</tt>. The separate namespace does not effect
-token and function pointer definitions.
-</p>
-
-<h2>Known Issues</h2>
-
-<p>
-GLEW requires GLX 1.2 for compatibility with GLUT.
-</p>
-
-<!-- begin footer.html -->
-</td></tr></table></body>
-<!-- end footer.html -->
-
diff --git a/externals/glew-1.10.0/doc/basic.html b/externals/glew-1.10.0/doc/basic.html
deleted file mode 100644
index 4419b33b0..000000000
--- a/externals/glew-1.10.0/doc/basic.html
+++ /dev/null
@@ -1,283 +0,0 @@
-<!-- begin header.html -->
-<!--
-The OpenGL Extension Wrangler Library
-Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-Copyright (C) 2002, Lev Povalahev
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-* Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-* The name of the author may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-THE POSSIBILITY OF SUCH DAMAGE.
--->
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
-<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
-<html>
-<head>
-<title>GLEW: The OpenGL Extension Wrangler Library</title>
-<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
-<link href="glew.css" type="text/css" rel="stylesheet">
-</head>
-<body bgcolor="#fff0d0">
-<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
-<tr>
-<td bgcolor="#ffffff" align="left" valign="top" width="200">
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr>
-<td valign="top">
-
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center">
-<table border="0" cellpadding="0" cellspacing="0" align="center">
-<tr><td align="center"><a href="index.html">Download</a></td></tr>
-<tr><td align="center">Usage</td></tr>
-<tr><td align="center"><a href="build.html">Building</a></td></tr>
-<tr><td align="center"><a href="install.html">Installation</a></td></tr>
-<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
-<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
-<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
-</table>
-<tr><td align="center"><br></tr>
-</table>
-</td>
-</tr>
-<tr>
-
-<td valign="bottom">
-<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
-<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
-<tr><td align="center">
-<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
-height="35" border="0" alt="OpenGL Logo"></a>
-<a href="http://sourceforge.net"> <img
-src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
-width="88" height="31" border="0" alt="SourceForge Logo"></a>
-</td>
-</tr>
-<!--- <tr><td align="center"><a
-href="http://sourceforge.net/donate/index.php?group_id=67586"><img
-src="http://images.sourceforge.net/images/project-support.jpg"
-width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
-</table>
-</td>
-</tr>
-</table>
-</td>
-
-<td bgcolor="#ffffff" align="left" valign="top">
-
-<h1>The OpenGL Extension Wrangler Library</h1>
-
-<!-- end header.html -->
-
-
-<h2>Initializing GLEW</h2>
-<p>
-First you need to create a valid OpenGL rendering context and call
-<tt>glewInit()</tt> to initialize the extension entry points. If
-<tt>glewInit()</tt> returns <tt>GLEW_OK</tt>, the initialization
-succeeded and you can use the available extensions as well as core
-OpenGL functionality. For example:
-</p>
-
-<p class="pre">
-#include &lt;GL/glew.h&gt;<br>
-#include &lt;GL/glut.h&gt;<br>
-...<br>
-glutInit(&amp;argc, argv);<br>
-glutCreateWindow("GLEW Test");<br>
-GLenum err = glewInit();<br>
-if (GLEW_OK != err)<br>
-{<br>
-&nbsp;&nbsp;/* Problem: glewInit failed, something is seriously wrong. */<br>
-&nbsp;&nbsp;fprintf(stderr, "Error: %s\n", glewGetErrorString(err));<br>
-&nbsp;&nbsp;...<br>
-}<br>
-fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));<br>
-</p>
-
-<h2>Checking for Extensions</h2>
-
-<p>
-Starting from GLEW 1.1.0, you can find out if a particular extension
-is available on your platform by querying globally defined variables
-of the form <tt>GLEW_{extension_name}</tt>:
-</p>
-
-<p class="pre">
-if (GLEW_ARB_vertex_program)<br>
-{<br>
-&nbsp;&nbsp;/* It is safe to use the ARB_vertex_program extension here. */<br>
-&nbsp;&nbsp;glGenProgramsARB(...);<br>
-}<br>
-</p>
-
-<p>
-<b>In GLEW 1.0.x, a global structure was used for this task. To ensure
-binary compatibility between releases, the struct was replaced with a
-set of variables.</b>
-</p>
-
-<p>
-You can also check for core OpenGL functionality. For example, to
-see if OpenGL 1.3 is supported, do the following:
-</p>
-
-<p class="pre">
-if (GLEW_VERSION_1_3)<br>
-{<br>
-&nbsp;&nbsp;/* Yay! OpenGL 1.3 is supported! */<br>
-}<br>
-</p>
-
-<p>
-In general, you can check if <tt>GLEW_{extension_name}</tt> or
-<tt>GLEW_VERSION_{version}</tt> is true or false.
-</p>
-
-<p>
-It is also possible to perform extension checks from string
-input. Starting from the 1.3.0 release, use <tt>glewIsSupported</tt>
-to check if the required core or extension functionality is
-available:
-</p>
-
-<p class="pre">
-if (glewIsSupported("GL_VERSION_1_4&nbsp;&nbsp;GL_ARB_point_sprite"))<br>
-{<br>
-&nbsp;&nbsp;/* Great, we have OpenGL 1.4 + point sprites. */<br>
-}<br>
-</p>
-
-<p>
-For extensions only, <tt>glewGetExtension</tt> provides a slower alternative
-(GLEW 1.0.x-1.2.x). <b>Note that in the 1.3.0 release </b>
-<tt>glewGetExtension</tt> <b>was replaced with </b>
-<tt>glewIsSupported</tt>.
-</p>
-
-<p class="pre">
-if (glewGetExtension("GL_ARB_fragment_program"))<br>
-{<br>
-&nbsp;&nbsp;/* Looks like ARB_fragment_program is supported. */<br>
-}<br>
-</p>
-
-<h2>Experimental Drivers</h2>
-
-<p>
-GLEW obtains information on the supported extensions from the graphics
-driver. Experimental or pre-release drivers, however, might not
-report every available extension through the standard mechanism, in
-which case GLEW will report it unsupported. To circumvent this
-situation, the <tt>glewExperimental</tt> global switch can be turned
-on by setting it to <tt>GL_TRUE</tt> before calling
-<tt>glewInit()</tt>, which ensures that all extensions with valid
-entry points will be exposed.
-</p>
-
-<h2>Platform Specific Extensions</h2>
-
-<p>
-Platform specific extensions are separated into two header files:
-<tt>wglew.h</tt> and <tt>glxew.h</tt>, which define the available
-<tt>WGL</tt> and <tt>GLX</tt> extensions. To determine if a certain
-extension is supported, query <tt>WGLEW_{extension name}</tt> or
-<tt>GLXEW_{extension_name}</tt>. For example:
-</p>
-
-<p class="pre">
-#include &lt;GL/wglew.h&gt;<br>
-<br>
-if (WGLEW_ARB_pbuffer)<br>
-{<br>
-&nbsp;&nbsp;/* OK, we can use pbuffers. */<br>
-}<br>
-else<br>
-{<br>
-&nbsp;&nbsp;/* Sorry, pbuffers will not work on this platform. */<br>
-}<br>
-</p>
-
-<p>
-Alternatively, use <tt>wglewIsSupported</tt> or
-<tt>glxewIsSupported</tt> to check for extensions from a string:
-</p>
-
-<p class="pre">
-if (wglewIsSupported("WGL_ARB_pbuffer"))<br>
-{<br>
-&nbsp;&nbsp;/* OK, we can use pbuffers. */<br>
-}<br>
-</p>
-
-<h2>Utilities</h2>
-
-<p>
-GLEW provides two command-line utilities: one for creating a list of
-available extensions and visuals; and another for verifying extension
-entry points.
-</p>
-
-<h3>visualinfo: extensions and visuals</h3>
-
-<p>
-<tt>visualinfo</tt> is an extended version of <tt>glxinfo</tt>. The
-Windows version creates a file called <tt>visualinfo.txt</tt>, which
-contains a list of available OpenGL, WGL, and GLU extensions as well
-as a table of visuals aka. pixel formats. Pbuffer and MRT capable
-visuals are also included. For additional usage information, type
-<tt>visualinfo -h</tt>.
-</p>
-
-<h3>glewinfo: extension verification utility</h3>
-
-<p>
-<tt>glewinfo</tt> allows you to verify the entry points for the
-extensions supported on your platform. The Windows version
-reports the results to a text file called <tt>glewinfo.txt</tt>. The
-Unix version prints the results to <tt>stdout</tt>.
-</p>
-
-<p>Windows usage:</p>
- <blockquote><pre>glewinfo [-pf &lt;id&gt;]</pre></blockquote>
-
-<p>where <tt>&lt;id&gt;</tt> is the pixel format id for which the
-capabilities are displayed.</p>
-
-<p>Unix usage:</p>
-<blockquote><pre>glewinfo [-display &lt;dpy&gt;] [-visual &lt;id&gt;]</pre></blockquote>
-
-<p>where <tt>&lt;dpy&gt;</tt> is the X11 display and <tt>&lt;id&gt;</tt> is
-the visual id for which the capabilities are displayed.</p>
-
-<!-- begin footer.html -->
-</td></tr></table></body>
-<!-- end footer.html -->
-
diff --git a/externals/glew-1.10.0/doc/build.html b/externals/glew-1.10.0/doc/build.html
deleted file mode 100644
index 7e31e944a..000000000
--- a/externals/glew-1.10.0/doc/build.html
+++ /dev/null
@@ -1,150 +0,0 @@
-<!-- begin header.html -->
-<!--
-The OpenGL Extension Wrangler Library
-Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-Copyright (C) 2002, Lev Povalahev
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-* Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-* The name of the author may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-THE POSSIBILITY OF SUCH DAMAGE.
--->
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
-<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
-<html>
-<head>
-<title>GLEW: The OpenGL Extension Wrangler Library</title>
-<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
-<link href="glew.css" type="text/css" rel="stylesheet">
-</head>
-<body bgcolor="#fff0d0">
-<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
-<tr>
-<td bgcolor="#ffffff" align="left" valign="top" width="200">
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr>
-<td valign="top">
-
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center">
-<table border="0" cellpadding="0" cellspacing="0" align="center">
-<tr><td align="center"><a href="index.html">Download</a></td></tr>
-<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
-<tr><td align="center">Building</td></tr>
-<tr><td align="center"><a href="install.html">Installation</a></td></tr>
-<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
-<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
-<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
-</table>
-<tr><td align="center"><br></tr>
-</table>
-</td>
-</tr>
-<tr>
-
-<td valign="bottom">
-<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
-<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
-<tr><td align="center">
-<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
-height="35" border="0" alt="OpenGL Logo"></a>
-<a href="http://sourceforge.net"> <img
-src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
-width="88" height="31" border="0" alt="SourceForge Logo"></a>
-</td>
-</tr>
-<!--- <tr><td align="center"><a
-href="http://sourceforge.net/donate/index.php?group_id=67586"><img
-src="http://images.sourceforge.net/images/project-support.jpg"
-width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
-</table>
-</td>
-</tr>
-</table>
-</td>
-
-<td bgcolor="#ffffff" align="left" valign="top">
-
-<h1>The OpenGL Extension Wrangler Library</h1>
-
-<!-- end header.html -->
-
-
-<h2>Building GLEW</h2>
-
-<h3>Windows</h3>
-
-<p>A MS Visual Studio project is provided in the <tt>build/vc6</tt> directory.</p>
-<p>Pre-built shared and static libraries are also available for <a href="index.html">download</a>.</p>
-
-<h3>Makefile</h3>
-
-<p>For platforms other than MS Windows, the provided <tt>Makefile</tt> is used.</p>
-
-<h4>Command-line variables</h4>
-
-<table border=0 cellpadding=0 cellspacing=10>
-<tr><td valign=top><tt>SYSTEM</tt></td><td valign=top>auto</td>
-<td align=left>Target system to build: darwin, linux, solaris, etc.<br/>For a full list of supported targets: <tt>ls config/Makefile.*</tt><br/>
-<a href="http://git.savannah.gnu.org/gitweb/?p=config.git;a=tree">config.guess</a> is used to auto detect, as necessary.</td></tr>
-<tr><td valign=top><tt>GLEW_DEST</tt></td><td valign=top><tt>/usr</tt></td>
-<td align=left>Base directory for installation.</td></tr>
-</table>
-
-<h4>Make targets</h4>
-
-<table border=0 cellpadding=0 cellspacing=10>
-<tr><td valign=top><tt>all</tt></td><td>Build everything.</td><tr>
-<tr><td valign=top><tt>glew.lib</tt></td><td>Build static and dynamic GLEW libraries.</td><tr>
-<tr><td valign=top><tt>glew.lib.mx</tt></td><td>Build static and dynamic GLEWmx libraries.</td><tr>
-<tr><td valign=top><tt>glew.bin</tt></td><td>Build <tt>glewinfo</tt> and <tt>visualinfo</tt> utilities.</td><tr>
-<tr><td valign=top><tt>clean</tt></td><td>Delete temporary and built files.</td><tr>
-<tr><td valign=top><tt>install.all</tt></td><td>Install everything.</td><tr>
-<tr><td valign=top><tt>install</tt></td><td>Install GLEW libraries.</td><tr>
-<tr><td valign=top><tt>install.mx</tt></td><td>Install GLEWmx libraries.</td><tr>
-<tr><td valign=top><tt>install.bin</tt></td><td>Install <tt>glewinfo</tt> and <tt>visualinfo</tt> utilities.</td><tr>
-<tr><td valign=top><tt>uninstall</tt></td><td>Delete installed files.</td><tr>
-</table>
-
-<h4>Requirements</h4>
-
-<ul>
-<li>GNU make</li>
-<li>perl</li>
-<li>wget</li>
-<li>GNU sed</li>
-<li>gcc compiler</li>
-</ul>
-
-Ubuntu: <pre>sudo apt-get install Xmu-dev Xi-Dev</pre>
-<!-- begin footer.html -->
-</td></tr></table></body>
-<!-- end footer.html -->
-
diff --git a/externals/glew-1.10.0/doc/credits.html b/externals/glew-1.10.0/doc/credits.html
deleted file mode 100644
index 983fc7bfc..000000000
--- a/externals/glew-1.10.0/doc/credits.html
+++ /dev/null
@@ -1,128 +0,0 @@
-<!-- begin header.html -->
-<!--
-The OpenGL Extension Wrangler Library
-Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-Copyright (C) 2002, Lev Povalahev
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-* Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-* The name of the author may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-THE POSSIBILITY OF SUCH DAMAGE.
--->
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
-<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
-<html>
-<head>
-<title>GLEW: The OpenGL Extension Wrangler Library</title>
-<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
-<link href="glew.css" type="text/css" rel="stylesheet">
-</head>
-<body bgcolor="#fff0d0">
-<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
-<tr>
-<td bgcolor="#ffffff" align="left" valign="top" width="200">
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr>
-<td valign="top">
-
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center">
-<table border="0" cellpadding="0" cellspacing="0" align="center">
-<tr><td align="center"><a href="index.html">Download</a></td></tr>
-<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
-<tr><td align="center"><a href="build.html">Building</a></td></tr>
-<tr><td align="center"><a href="install.html">Installation</a></td></tr>
-<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
-<tr><td align="center">Credits & Copyright</td></tr>
-<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
-</table>
-<tr><td align="center"><br></tr>
-</table>
-</td>
-</tr>
-<tr>
-
-<td valign="bottom">
-<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
-<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
-<tr><td align="center">
-<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
-height="35" border="0" alt="OpenGL Logo"></a>
-<a href="http://sourceforge.net"> <img
-src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
-width="88" height="31" border="0" alt="SourceForge Logo"></a>
-</td>
-</tr>
-<!--- <tr><td align="center"><a
-href="http://sourceforge.net/donate/index.php?group_id=67586"><img
-src="http://images.sourceforge.net/images/project-support.jpg"
-width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
-</table>
-</td>
-</tr>
-</table>
-</td>
-
-<td bgcolor="#ffffff" align="left" valign="top">
-
-<h1>The OpenGL Extension Wrangler Library</h1>
-
-<!-- end header.html -->
-
-
-<h2>Credits</h2>
-
-<p>
-GLEW was developed by <a href="http://www.cs.utah.edu/~ikits/">Milan
-Ikits</a> and <a
-href="http://wwwvis.informatik.uni-stuttgart.de/~magallon/">Marcelo
-Magallon</a>. They also perform occasional maintainance to make sure
-that GLEW stays in mint condition. Aaron Lefohn, Joe Kniss, and Chris
-Wyman were the first users and also assisted with the design and
-debugging process. The acronym GLEW originates from Aaron Lefohn.
-Pasi K&auml;rkk&auml;inen identified and fixed several problems with
-GLX and SDL. Nate Robins created the <tt>wglinfo</tt> utility, to
-which modifications were made by Michael Wimmer.
-</p>
-
-<h2>Copyright</h2>
-
-<p>
-GLEW is originally derived from the EXTGL project by Lev Povalahev.
-The source code is licensed under the <a href="glew.txt">Modified BSD
-License</a>, the <a href="mesa.txt">Mesa 3-D License</a> (MIT
-License), and the <a href="khronos.txt">Khronos License</a> (MIT
-License). The automatic code generation scripts are released under
-the <a href="gpl.txt">GNU GPL</a>.
-</p>
-<!-- begin footer.html -->
-</td></tr></table></body>
-<!-- end footer.html -->
-
diff --git a/externals/glew-1.10.0/doc/glew.css b/externals/glew-1.10.0/doc/glew.css
deleted file mode 100644
index 1bb7dd178..000000000
--- a/externals/glew-1.10.0/doc/glew.css
+++ /dev/null
@@ -1,187 +0,0 @@
-h1
-{
- color: black;
- font: 23px "Verdana", "Arial", "Helvetica", sans-serif;
- font-weight: bold;
- text-align: center;
- margin-top: 12px;
- margin-bottom: 18px;
-}
-
-h2
-{
- color: black;
- font: 18px "Verdana", "Arial", "Helvetica", sans-serif;
- font-weight: bold;
- text-align: left;
- padding-top: 0px;
- padding-bottom: 0px;
- margin-top: 18px;
- margin-bottom: 12px;
-}
-
-h3
-{
- color: black;
- font: 17px "Verdana", "Arial", "Helvetica", sans-serif;
- text-align: left;
- padding-top: 0px;
- padding-bottom: 0px;
- margin-top: 12px;
- margin-bottom: 12px;
-}
-
-small
-{
- font: 8pt "Verdana", "Arial", "Helvetica", sans-serif;
-}
-
-body
-{
- color: black;
- font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
- text-align: left;
-}
-
-td
-{
- color: black;
- font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
-}
-
-tt
-{
- color: rgb(0,120,0);
-}
-/* color: maroon; */
-
-td.num
-{
- color: lightgrey;
- font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
- text-align: right;
-}
-
-blockquote
-{
- color: rgb(0,120,0);
- background: #f0f0f0;
- text-align: left;
- margin-left: 40px;
- margin-right: 40px;
- margin-bottom: 6px;
- padding-bottom: 0px;
- margin-top: 0px;
- padding-top: 0px;
- border-top: 0px;
- border-width: 0px;
-}
-
-pre
-{
- color: rgb(0,120,0);
- background: #f0f0f0;
- text-align: left;
- margin-left: 40px;
- margin-right: 40px;
- margin-bottom: 6px;
- padding-bottom: 0px;
- margin-top: 0px;
- padding-top: 0px;
- border-top: 0px;
- border-width: 0px;
-}
-
-p
-{
- color: black;
- font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
- text-align: left;
- margin-bottom: 0px;
- padding-bottom: 6px;
- margin-top: 0px;
- padding-top: 0px;
-}
-
-p.right
-{
- color: black;
- font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
- text-align: right;
- margin-bottom: 0px;
- padding-bottom: 6px;
- margin-top: 0px;
- padding-top: 0px;
-}
-
-p.pre
-{
- color: rgb(0,120,0);
- font: 10pt "Courier New", "Courier", monospace;
- background: #f0f0f0;
- text-align: left;
- margin-top: 0px;
- margin-bottom: 6px;
- margin-left: 40px;
- margin-right: 40px;
- padding-top: 0px;
- padding-bottom: 6px;
- padding-left: 6px;
- padding-right: 6px;
- border-top: 0px;
- border-width: 0px;
-}
-
-a:link
-{
- color: rgb(0,0,139);
- text-decoration: none;
-}
-
-a:visited
-{
- color: rgb(220,20,60);
- text-decoration: none;
-}
-
-a:hover
-{
- color: rgb(220,20,60);
- text-decoration: underline;
- background: "#e8e8e8";
-}
-
-ul
-{
- list-style-type: disc;
- text-align: left;
- margin-left: 40px;
- margin-top: 0px;
- padding-top: 0px;
- margin-bottom: 0px;
- padding-bottom: 3px;
-}
-
-ul.none
-{
- list-style-type: none;
-}
-
-ol
-{
- text-align: left;
- margin-left: 40px;
- margin-top: 0px;
- padding-top: 0px;
- margin-bottom: 0px;
- padding-bottom: 12px;
-}
-
-hr
-{
- color: maroon;
- background-color: maroon;
- height: 1px;
- border: 0px;
- width: 80%;
-}
diff --git a/externals/glew-1.10.0/doc/glew.html b/externals/glew-1.10.0/doc/glew.html
deleted file mode 100644
index 4800bbfa0..000000000
--- a/externals/glew-1.10.0/doc/glew.html
+++ /dev/null
@@ -1,635 +0,0 @@
-<!-- begin header.html -->
-<!--
-The OpenGL Extension Wrangler Library
-Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-Copyright (C) 2002, Lev Povalahev
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-* Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-* The name of the author may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-THE POSSIBILITY OF SUCH DAMAGE.
--->
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
-<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
-<html>
-<head>
-<title>GLEW: The OpenGL Extension Wrangler Library</title>
-<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
-<link href="glew.css" type="text/css" rel="stylesheet">
-</head>
-<body bgcolor="#fff0d0">
-<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
-<tr>
-<td bgcolor="#ffffff" align="left" valign="top" width="200">
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr>
-<td valign="top">
-
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center">
-<table border="0" cellpadding="0" cellspacing="0" align="center">
-<tr><td align="center"><a href="index.html">Download</a></td></tr>
-<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
-<tr><td align="center"><a href="build.html">Building</a></td></tr>
-<tr><td align="center"><a href="install.html">Installation</a></td></tr>
-<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
-<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
-<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
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-<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
-<tr><td align="center">
-<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
-height="35" border="0" alt="OpenGL Logo"></a>
-<a href="http://sourceforge.net"> <img
-src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
-width="88" height="31" border="0" alt="SourceForge Logo"></a>
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-<!--- <tr><td align="center"><a
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-
-<h1>The OpenGL Extension Wrangler Library</h1>
-
-<!-- end header.html -->
-
-
-<h2>Supported OpenGL Extensions</h2>
-
-<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
-<tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
-<tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DFX/tbuffer.txt">3DFX_tbuffer</a></td></tr>
-<tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DFX/texture_compression_FXT1.txt">3DFX_texture_compression_FXT1</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/blend_minmax_factor.txt">AMD_blend_minmax_factor</a></td></tr>
-<tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/conservative_depth.txt">AMD_conservative_depth</a></td></tr>
-<tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/debug_output.txt">AMD_debug_output</a></td></tr>
-<tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/depth_clamp_separate.txt">AMD_depth_clamp_separate</a></td></tr>
-<tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/draw_buffers_blend.txt">AMD_draw_buffers_blend</a></td></tr>
-<tr><td class="num">9</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/interleaved_elements.txt">AMD_interleaved_elements</a></td></tr>
-<tr><td class="num">10</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/multi_draw_indirect.txt">AMD_multi_draw_indirect</a></td></tr>
-<tr><td class="num">11</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/name_gen_delete.txt">AMD_name_gen_delete</a></td></tr>
-<tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/performance_monitor.txt">AMD_performance_monitor</a></td></tr>
-<tr><td class="num">13</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/pinned_memory.txt">AMD_pinned_memory</a></td></tr>
-<tr><td class="num">14</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/query_buffer_object.txt">AMD_query_buffer_object</a></td></tr>
-<tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/sample_positions.txt">AMD_sample_positions</a></td></tr>
-<tr><td class="num">16</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/seamless_cubemap_per_texture.txt">AMD_seamless_cubemap_per_texture</a></td></tr>
-<tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/shader_stencil_export.txt">AMD_shader_stencil_export</a></td></tr>
-<tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/shader_trinary_minmax.txt">AMD_shader_trinary_minmax</a></td></tr>
-<tr><td class="num">19</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/sparse_texture.txt">AMD_sparse_texture</a></td></tr>
-<tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/stencil_operation_extended.txt">AMD_stencil_operation_extended</a></td></tr>
-<tr><td class="num">21</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/texture_texture4.txt">AMD_texture_texture4</a></td></tr>
-<tr><td class="num">22</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/transform_feedback3_lines_triangles.txt">AMD_transform_feedback3_lines_triangles</a></td></tr>
-<tr><td class="num">23</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/vertex_shader_layer.txt">AMD_vertex_shader_layer</a></td></tr>
-<tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/vertex_shader_tessellator.txt">AMD_vertex_shader_tessellator</a></td></tr>
-<tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/vertex_shader_viewport_index.txt">AMD_vertex_shader_viewport_index</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">26</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_depth_texture</a></td></tr>
-<tr><td class="num">27</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_framebuffer_blit</a></td></tr>
-<tr><td class="num">28</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_framebuffer_multisample</a></td></tr>
-<tr><td class="num">29</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_instanced_arrays</a></td></tr>
-<tr><td class="num">30</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_pack_reverse_row_order</a></td></tr>
-<tr><td class="num">31</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_program_binary</a></td></tr>
-<tr><td class="num">32</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt1</a></td></tr>
-<tr><td class="num">33</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt3</a></td></tr>
-<tr><td class="num">34</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt5</a></td></tr>
-<tr><td class="num">35</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_usage</a></td></tr>
-<tr><td class="num">36</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_timer_query</a></td></tr>
-<tr><td class="num">37</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_translated_shader_source</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">38</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/aux_depth_stencil.txt">APPLE_aux_depth_stencil</a></td></tr>
-<tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/client_storage.txt">APPLE_client_storage</a></td></tr>
-<tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/element_array.txt">APPLE_element_array</a></td></tr>
-<tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/fence.txt">APPLE_fence</a></td></tr>
-<tr><td class="num">42</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/float_pixels.txt">APPLE_float_pixels</a></td></tr>
-<tr><td class="num">43</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/flush_buffer_range.txt">APPLE_flush_buffer_range</a></td></tr>
-<tr><td class="num">44</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/object_purgeable.txt">APPLE_object_purgeable</a></td></tr>
-<tr><td class="num">45</td><td>&nbsp;</td><td>APPLE_pixel_buffer</td></tr>
-<tr><td class="num">46</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/rgb_422.txt">APPLE_rgb_422</a></td></tr>
-<tr><td class="num">47</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/row_bytes.txt">APPLE_row_bytes</a></td></tr>
-<tr><td class="num">48</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/specular_vector.txt">APPLE_specular_vector</a></td></tr>
-<tr><td class="num">49</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_range.txt">APPLE_texture_range</a></td></tr>
-<tr><td class="num">50</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/transform_hint.txt">APPLE_transform_hint</a></td></tr>
-<tr><td class="num">51</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/vertex_array_object.txt">APPLE_vertex_array_object</a></td></tr>
-<tr><td class="num">52</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/vertex_array_range.txt">APPLE_vertex_array_range</a></td></tr>
-<tr><td class="num">53</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/vertex_program_evaluators.txt">APPLE_vertex_program_evaluators</a></td></tr>
-<tr><td class="num">54</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/ycbcr_422.txt">APPLE_ycbcr_422</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">55</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/ES2_compatibility.txt">ARB_ES2_compatibility</a></td></tr>
-<tr><td class="num">56</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/ES3_compatibility.txt">ARB_ES3_compatibility</a></td></tr>
-<tr><td class="num">57</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/arrays_of_arrays.txt">ARB_arrays_of_arrays</a></td></tr>
-<tr><td class="num">58</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/base_instance.txt">ARB_base_instance</a></td></tr>
-<tr><td class="num">59</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/bindless_texture.txt">ARB_bindless_texture</a></td></tr>
-<tr><td class="num">60</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/blend_func_extended.txt">ARB_blend_func_extended</a></td></tr>
-<tr><td class="num">61</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/buffer_storage.txt">ARB_buffer_storage</a></td></tr>
-<tr><td class="num">62</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/cl_event.txt">ARB_cl_event</a></td></tr>
-<tr><td class="num">63</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/clear_buffer_object.txt">ARB_clear_buffer_object</a></td></tr>
-<tr><td class="num">64</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/clear_texture.txt">ARB_clear_texture</a></td></tr>
-<tr><td class="num">65</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/color_buffer_float.txt">ARB_color_buffer_float</a></td></tr>
-<tr><td class="num">66</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compatibility.txt">ARB_compatibility</a></td></tr>
-<tr><td class="num">67</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compressed_texture_pixel_storage.txt">ARB_compressed_texture_pixel_storage</a></td></tr>
-<tr><td class="num">68</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compute_shader.txt">ARB_compute_shader</a></td></tr>
-<tr><td class="num">69</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compute_variable_group_size.txt">ARB_compute_variable_group_size</a></td></tr>
-<tr><td class="num">70</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/conservative_depth.txt">ARB_conservative_depth</a></td></tr>
-<tr><td class="num">71</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/copy_buffer.txt">ARB_copy_buffer</a></td></tr>
-<tr><td class="num">72</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/copy_image.txt">ARB_copy_image</a></td></tr>
-<tr><td class="num">73</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/debug_output.txt">ARB_debug_output</a></td></tr>
-<tr><td class="num">74</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/depth_buffer_float.txt">ARB_depth_buffer_float</a></td></tr>
-<tr><td class="num">75</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/depth_clamp.txt">ARB_depth_clamp</a></td></tr>
-<tr><td class="num">76</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/depth_texture.txt">ARB_depth_texture</a></td></tr>
-<tr><td class="num">77</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_buffers.txt">ARB_draw_buffers</a></td></tr>
-<tr><td class="num">78</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_buffers_blend.txt">ARB_draw_buffers_blend</a></td></tr>
-<tr><td class="num">79</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_elements_base_vertex.txt">ARB_draw_elements_base_vertex</a></td></tr>
-<tr><td class="num">80</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_indirect.txt">ARB_draw_indirect</a></td></tr>
-<tr><td class="num">81</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_instanced.txt">ARB_draw_instanced</a></td></tr>
-<tr><td class="num">82</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/enhanced_layouts.txt">ARB_enhanced_layouts</a></td></tr>
-<tr><td class="num">83</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/explicit_attrib_location.txt">ARB_explicit_attrib_location</a></td></tr>
-<tr><td class="num">84</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/explicit_uniform_location.txt">ARB_explicit_uniform_location</a></td></tr>
-<tr><td class="num">85</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_coord_conventions.txt">ARB_fragment_coord_conventions</a></td></tr>
-<tr><td class="num">86</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_layer_viewport.txt">ARB_fragment_layer_viewport</a></td></tr>
-<tr><td class="num">87</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_program.txt">ARB_fragment_program</a></td></tr>
-<tr><td class="num">88</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_program_shadow.txt">ARB_fragment_program_shadow</a></td></tr>
-<tr><td class="num">89</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_shader.txt">ARB_fragment_shader</a></td></tr>
-<tr><td class="num">90</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_no_attachments.txt">ARB_framebuffer_no_attachments</a></td></tr>
-<tr><td class="num">91</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_object.txt">ARB_framebuffer_object</a></td></tr>
-<tr><td class="num">92</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
-<tr><td class="num">93</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/geometry_shader4.txt">ARB_geometry_shader4</a></td></tr>
-<tr><td class="num">94</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/get_program_binary.txt">ARB_get_program_binary</a></td></tr>
-<tr><td class="num">95</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/gpu_shader5.txt">ARB_gpu_shader5</a></td></tr>
-<tr><td class="num">96</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/gpu_shader_fp64.txt">ARB_gpu_shader_fp64</a></td></tr>
-<tr><td class="num">97</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/half_float_pixel.txt">ARB_half_float_pixel</a></td></tr>
-<tr><td class="num">98</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/half_float_vertex.txt">ARB_half_float_vertex</a></td></tr>
-<tr><td class="num">99</td><td>&nbsp;</td><td>ARB_imaging</td></tr>
-<tr><td class="num">100</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/indirect_parameters.txt">ARB_indirect_parameters</a></td></tr>
-<tr><td class="num">101</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt">ARB_instanced_arrays</a></td></tr>
-<tr><td class="num">102</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/internalformat_query.txt">ARB_internalformat_query</a></td></tr>
-<tr><td class="num">103</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/internalformat_query2.txt">ARB_internalformat_query2</a></td></tr>
-<tr><td class="num">104</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/invalidate_subdata.txt">ARB_invalidate_subdata</a></td></tr>
-<tr><td class="num">105</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/map_buffer_alignment.txt">ARB_map_buffer_alignment</a></td></tr>
-<tr><td class="num">106</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/map_buffer_range.txt">ARB_map_buffer_range</a></td></tr>
-<tr><td class="num">107</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt">ARB_matrix_palette</a></td></tr>
-<tr><td class="num">108</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multi_bind.txt">ARB_multi_bind</a></td></tr>
-<tr><td class="num">109</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multi_draw_indirect.txt">ARB_multi_draw_indirect</a></td></tr>
-<tr><td class="num">110</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multisample.txt">ARB_multisample</a></td></tr>
-<tr><td class="num">111</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt">ARB_multitexture</a></td></tr>
-<tr><td class="num">112</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/occlusion_query.txt">ARB_occlusion_query</a></td></tr>
-<tr><td class="num">113</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/occlusion_query2.txt">ARB_occlusion_query2</a></td></tr>
-<tr><td class="num">114</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/pixel_buffer_object.txt">ARB_pixel_buffer_object</a></td></tr>
-<tr><td class="num">115</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/point_parameters.txt">ARB_point_parameters</a></td></tr>
-<tr><td class="num">116</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/point_sprite.txt">ARB_point_sprite</a></td></tr>
-<tr><td class="num">117</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/program_interface_query.txt">ARB_program_interface_query</a></td></tr>
-<tr><td class="num">118</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/provoking_vertex.txt">ARB_provoking_vertex</a></td></tr>
-<tr><td class="num">119</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/query_buffer_object.txt">ARB_query_buffer_object</a></td></tr>
-<tr><td class="num">120</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/robust_buffer_access_behavior.txt">ARB_robust_buffer_access_behavior</a></td></tr>
-<tr><td class="num">121</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness.txt">ARB_robustness</a></td></tr>
-<tr><td class="num">122</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
-<tr><td class="num">123</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
-<tr><td class="num">124</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sample_shading.txt">ARB_sample_shading</a></td></tr>
-<tr><td class="num">125</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sampler_objects.txt">ARB_sampler_objects</a></td></tr>
-<tr><td class="num">126</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/seamless_cube_map.txt">ARB_seamless_cube_map</a></td></tr>
-<tr><td class="num">127</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/seamless_cubemap_per_texture.txt">ARB_seamless_cubemap_per_texture</a></td></tr>
-<tr><td class="num">128</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt">ARB_separate_shader_objects</a></td></tr>
-<tr><td class="num">129</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_atomic_counters.txt">ARB_shader_atomic_counters</a></td></tr>
-<tr><td class="num">130</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_bit_encoding.txt">ARB_shader_bit_encoding</a></td></tr>
-<tr><td class="num">131</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_draw_parameters.txt">ARB_shader_draw_parameters</a></td></tr>
-<tr><td class="num">132</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_group_vote.txt">ARB_shader_group_vote</a></td></tr>
-<tr><td class="num">133</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_image_load_store.txt">ARB_shader_image_load_store</a></td></tr>
-<tr><td class="num">134</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_image_size.txt">ARB_shader_image_size</a></td></tr>
-<tr><td class="num">135</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_objects.txt">ARB_shader_objects</a></td></tr>
-<tr><td class="num">136</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_precision.txt">ARB_shader_precision</a></td></tr>
-<tr><td class="num">137</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_stencil_export.txt">ARB_shader_stencil_export</a></td></tr>
-<tr><td class="num">138</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_storage_buffer_object.txt">ARB_shader_storage_buffer_object</a></td></tr>
-<tr><td class="num">139</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_subroutine.txt">ARB_shader_subroutine</a></td></tr>
-<tr><td class="num">140</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_texture_lod.txt">ARB_shader_texture_lod</a></td></tr>
-<tr><td class="num">141</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_100.txt">ARB_shading_language_100</a></td></tr>
-<tr><td class="num">142</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_420pack.txt">ARB_shading_language_420pack</a></td></tr>
-<tr><td class="num">143</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_include.txt">ARB_shading_language_include</a></td></tr>
-<tr><td class="num">144</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_packing.txt">ARB_shading_language_packing</a></td></tr>
-<tr><td class="num">145</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shadow.txt">ARB_shadow</a></td></tr>
-<tr><td class="num">146</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shadow_ambient.txt">ARB_shadow_ambient</a></td></tr>
-<tr><td class="num">147</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sparse_texture.txt">ARB_sparse_texture</a></td></tr>
-<tr><td class="num">148</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/stencil_texturing.txt">ARB_stencil_texturing</a></td></tr>
-<tr><td class="num">149</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sync.txt">ARB_sync</a></td></tr>
-<tr><td class="num">150</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/tessellation_shader.txt">ARB_tessellation_shader</a></td></tr>
-<tr><td class="num">151</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_border_clamp.txt">ARB_texture_border_clamp</a></td></tr>
-<tr><td class="num">152</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_buffer_object.txt">ARB_texture_buffer_object</a></td></tr>
-<tr><td class="num">153</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_buffer_object_rgb32.txt">ARB_texture_buffer_object_rgb32</a></td></tr>
-<tr><td class="num">154</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_buffer_range.txt">ARB_texture_buffer_range</a></td></tr>
-<tr><td class="num">155</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_compression.txt">ARB_texture_compression</a></td></tr>
-<tr><td class="num">156</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_compression_bptc.txt">ARB_texture_compression_bptc</a></td></tr>
-<tr><td class="num">157</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_compression_rgtc.txt">ARB_texture_compression_rgtc</a></td></tr>
-<tr><td class="num">158</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_cube_map.txt">ARB_texture_cube_map</a></td></tr>
-<tr><td class="num">159</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_cube_map_array.txt">ARB_texture_cube_map_array</a></td></tr>
-<tr><td class="num">160</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_add.txt">ARB_texture_env_add</a></td></tr>
-<tr><td class="num">161</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_combine.txt">ARB_texture_env_combine</a></td></tr>
-<tr><td class="num">162</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_crossbar.txt">ARB_texture_env_crossbar</a></td></tr>
-<tr><td class="num">163</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_dot3.txt">ARB_texture_env_dot3</a></td></tr>
-<tr><td class="num">164</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_float.txt">ARB_texture_float</a></td></tr>
-<tr><td class="num">165</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_gather.txt">ARB_texture_gather</a></td></tr>
-<tr><td class="num">166</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_mirror_clamp_to_edge.txt">ARB_texture_mirror_clamp_to_edge</a></td></tr>
-<tr><td class="num">167</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_mirrored_repeat.txt">ARB_texture_mirrored_repeat</a></td></tr>
-<tr><td class="num">168</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_multisample.txt">ARB_texture_multisample</a></td></tr>
-<tr><td class="num">169</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_non_power_of_two.txt">ARB_texture_non_power_of_two</a></td></tr>
-<tr><td class="num">170</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_query_levels.txt">ARB_texture_query_levels</a></td></tr>
-<tr><td class="num">171</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_query_lod.txt">ARB_texture_query_lod</a></td></tr>
-<tr><td class="num">172</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_rectangle.txt">ARB_texture_rectangle</a></td></tr>
-<tr><td class="num">173</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_rg.txt">ARB_texture_rg</a></td></tr>
-<tr><td class="num">174</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_rgb10_a2ui.txt">ARB_texture_rgb10_a2ui</a></td></tr>
-<tr><td class="num">175</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_stencil8.txt">ARB_texture_stencil8</a></td></tr>
-<tr><td class="num">176</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_storage.txt">ARB_texture_storage</a></td></tr>
-<tr><td class="num">177</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_storage_multisample.txt">ARB_texture_storage_multisample</a></td></tr>
-<tr><td class="num">178</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_swizzle.txt">ARB_texture_swizzle</a></td></tr>
-<tr><td class="num">179</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_view.txt">ARB_texture_view</a></td></tr>
-<tr><td class="num">180</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/timer_query.txt">ARB_timer_query</a></td></tr>
-<tr><td class="num">181</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transform_feedback2.txt">ARB_transform_feedback2</a></td></tr>
-<tr><td class="num">182</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transform_feedback3.txt">ARB_transform_feedback3</a></td></tr>
-<tr><td class="num">183</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transform_feedback_instanced.txt">ARB_transform_feedback_instanced</a></td></tr>
-<tr><td class="num">184</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transpose_matrix.txt">ARB_transpose_matrix</a></td></tr>
-<tr><td class="num">185</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/uniform_buffer_object.txt">ARB_uniform_buffer_object</a></td></tr>
-<tr><td class="num">186</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_array_bgra.txt">ARB_vertex_array_bgra</a></td></tr>
-<tr><td class="num">187</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_array_object.txt">ARB_vertex_array_object</a></td></tr>
-<tr><td class="num">188</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt">ARB_vertex_attrib_64bit</a></td></tr>
-<tr><td class="num">189</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_attrib_binding.txt">ARB_vertex_attrib_binding</a></td></tr>
-<tr><td class="num">190</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt">ARB_vertex_blend</a></td></tr>
-<tr><td class="num">191</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
-<tr><td class="num">192</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_program.txt">ARB_vertex_program</a></td></tr>
-<tr><td class="num">193</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_shader.txt">ARB_vertex_shader</a></td></tr>
-<tr><td class="num">194</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_type_10f_11f_11f_rev.txt">ARB_vertex_type_10f_11f_11f_rev</a></td></tr>
-<tr><td class="num">195</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_type_2_10_10_10_rev.txt">ARB_vertex_type_2_10_10_10_rev</a></td></tr>
-<tr><td class="num">196</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/viewport_array.txt">ARB_viewport_array</a></td></tr>
-<tr><td class="num">197</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/window_pos.txt">ARB_window_pos</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">198</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_point_sprites</a></td></tr>
-<tr><td class="num">199</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_texture_env_combine3</a></td></tr>
-<tr><td class="num">200</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt">ATIX_texture_env_route</a></td></tr>
-<tr><td class="num">201</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_vertex_shader_output_point_size</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">202</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/draw_buffers.txt">ATI_draw_buffers</a></td></tr>
-<tr><td class="num">203</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/element_array.txt">ATI_element_array</a></td></tr>
-<tr><td class="num">204</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt">ATI_envmap_bumpmap</a></td></tr>
-<tr><td class="num">205</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/fragment_shader.txt">ATI_fragment_shader</a></td></tr>
-<tr><td class="num">206</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/map_object_buffer.txt">ATI_map_object_buffer</a></td></tr>
-<tr><td class="num">207</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/meminfo.txt">ATI_meminfo</a></td></tr>
-<tr><td class="num">208</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/pn_triangles.txt">ATI_pn_triangles</a></td></tr>
-<tr><td class="num">209</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/separate_stencil.txt">ATI_separate_stencil</a></td></tr>
-<tr><td class="num">210</td><td>&nbsp;</td><td>ATI_shader_texture_lod</td></tr>
-<tr><td class="num">211</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/text_fragment_shader.txt">ATI_text_fragment_shader</a></td></tr>
-<tr><td class="num">212</td><td>&nbsp;</td><td>ATI_texture_compression_3dc</td></tr>
-<tr><td class="num">213</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/texture_env_combine3.txt">ATI_texture_env_combine3</a></td></tr>
-<tr><td class="num">214</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/texture_float.txt">ATI_texture_float</a></td></tr>
-<tr><td class="num">215</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/texture_mirror_once.txt">ATI_texture_mirror_once</a></td></tr>
-<tr><td class="num">216</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/vertex_array_object.txt">ATI_vertex_array_object</a></td></tr>
-<tr><td class="num">217</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/vertex_attrib_array_object.txt">ATI_vertex_attrib_array_object</a></td></tr>
-<tr><td class="num">218</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_streams.txt">ATI_vertex_streams</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">219</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/422_pixels.txt">EXT_422_pixels</a></td></tr>
-<tr><td class="num">220</td><td>&nbsp;</td><td><a href="http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf">EXT_Cg_shader</a></td></tr>
-<tr><td class="num">221</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/abgr.txt">EXT_abgr</a></td></tr>
-<tr><td class="num">222</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/bgra.txt">EXT_bgra</a></td></tr>
-<tr><td class="num">223</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt">EXT_bindable_uniform</a></td></tr>
-<tr><td class="num">224</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_color.txt">EXT_blend_color</a></td></tr>
-<tr><td class="num">225</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_equation_separate.txt">EXT_blend_equation_separate</a></td></tr>
-<tr><td class="num">226</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_func_separate.txt">EXT_blend_func_separate</a></td></tr>
-<tr><td class="num">227</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_logic_op.txt">EXT_blend_logic_op</a></td></tr>
-<tr><td class="num">228</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_minmax.txt">EXT_blend_minmax</a></td></tr>
-<tr><td class="num">229</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_subtract.txt">EXT_blend_subtract</a></td></tr>
-<tr><td class="num">230</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/clip_volume_hint.txt">EXT_clip_volume_hint</a></td></tr>
-<tr><td class="num">231</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/cmyka.txt">EXT_cmyka</a></td></tr>
-<tr><td class="num">232</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/color_subtable.txt">EXT_color_subtable</a></td></tr>
-<tr><td class="num">233</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/compiled_vertex_array.txt">EXT_compiled_vertex_array</a></td></tr>
-<tr><td class="num">234</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/convolution.txt">EXT_convolution</a></td></tr>
-<tr><td class="num">235</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/coordinate_frame.txt">EXT_coordinate_frame</a></td></tr>
-<tr><td class="num">236</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/copy_texture.txt">EXT_copy_texture</a></td></tr>
-<tr><td class="num">237</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/cull_vertex.txt">EXT_cull_vertex</a></td></tr>
-<tr><td class="num">238</td><td>&nbsp;</td><td><a href="http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt">EXT_debug_marker</a></td></tr>
-<tr><td class="num">239</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt">EXT_depth_bounds_test</a></td></tr>
-<tr><td class="num">240</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/direct_state_access.txt">EXT_direct_state_access</a></td></tr>
-<tr><td class="num">241</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/draw_buffers2.txt">EXT_draw_buffers2</a></td></tr>
-<tr><td class="num">242</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt">EXT_draw_instanced</a></td></tr>
-<tr><td class="num">243</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt">EXT_draw_range_elements</a></td></tr>
-<tr><td class="num">244</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt">EXT_fog_coord</a></td></tr>
-<tr><td class="num">245</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/fragment_lighting.txt">EXT_fragment_lighting</a></td></tr>
-<tr><td class="num">246</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_blit.txt">EXT_framebuffer_blit</a></td></tr>
-<tr><td class="num">247</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_multisample.txt">EXT_framebuffer_multisample</a></td></tr>
-<tr><td class="num">248</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_multisample_blit_scaled.txt">EXT_framebuffer_multisample_blit_scaled</a></td></tr>
-<tr><td class="num">249</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_object.txt">EXT_framebuffer_object</a></td></tr>
-<tr><td class="num">250</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
-<tr><td class="num">251</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt">EXT_geometry_shader4</a></td></tr>
-<tr><td class="num">252</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt">EXT_gpu_program_parameters</a></td></tr>
-<tr><td class="num">253</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt">EXT_gpu_shader4</a></td></tr>
-<tr><td class="num">254</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/histogram.txt">EXT_histogram</a></td></tr>
-<tr><td class="num">255</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_array_formats.txt">EXT_index_array_formats</a></td></tr>
-<tr><td class="num">256</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_func.txt">EXT_index_func</a></td></tr>
-<tr><td class="num">257</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_material.txt">EXT_index_material</a></td></tr>
-<tr><td class="num">258</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_texture.txt">EXT_index_texture</a></td></tr>
-<tr><td class="num">259</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/light_texture.txt">EXT_light_texture</a></td></tr>
-<tr><td class="num">260</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/misc_attribute.txt">EXT_misc_attribute</a></td></tr>
-<tr><td class="num">261</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/multi_draw_arrays.txt">EXT_multi_draw_arrays</a></td></tr>
-<tr><td class="num">262</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
-<tr><td class="num">263</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/packed_depth_stencil.txt">EXT_packed_depth_stencil</a></td></tr>
-<tr><td class="num">264</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_packed_float</a></td></tr>
-<tr><td class="num">265</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/packed_pixels.txt">EXT_packed_pixels</a></td></tr>
-<tr><td class="num">266</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/paletted_texture.txt">EXT_paletted_texture</a></td></tr>
-<tr><td class="num">267</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt">EXT_pixel_buffer_object</a></td></tr>
-<tr><td class="num">268</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/pixel_transform.txt">EXT_pixel_transform</a></td></tr>
-<tr><td class="num">269</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/pixel_transform_color_table.txt">EXT_pixel_transform_color_table</a></td></tr>
-<tr><td class="num">270</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/point_parameters.txt">EXT_point_parameters</a></td></tr>
-<tr><td class="num">271</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/polygon_offset.txt">EXT_polygon_offset</a></td></tr>
-<tr><td class="num">272</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/provoking_vertex.txt">EXT_provoking_vertex</a></td></tr>
-<tr><td class="num">273</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/rescale_normal.txt">EXT_rescale_normal</a></td></tr>
-<tr><td class="num">274</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
-<tr><td class="num">275</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt">EXT_secondary_color</a></td></tr>
-<tr><td class="num">276</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/separate_shader_objects.txt">EXT_separate_shader_objects</a></td></tr>
-<tr><td class="num">277</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/separate_specular_color.txt">EXT_separate_specular_color</a></td></tr>
-<tr><td class="num">278</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/shader_image_load_store.txt">EXT_shader_image_load_store</a></td></tr>
-<tr><td class="num">279</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/shadow_funcs.txt">EXT_shadow_funcs</a></td></tr>
-<tr><td class="num">280</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/shared_texture_palette.txt">EXT_shared_texture_palette</a></td></tr>
-<tr><td class="num">281</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/stencil_clear_tag.txt">EXT_stencil_clear_tag</a></td></tr>
-<tr><td class="num">282</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/stencil_two_side.txt">EXT_stencil_two_side</a></td></tr>
-<tr><td class="num">283</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/stencil_wrap.txt">EXT_stencil_wrap</a></td></tr>
-<tr><td class="num">284</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/subtexture.txt">EXT_subtexture</a></td></tr>
-<tr><td class="num">285</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture.txt">EXT_texture</a></td></tr>
-<tr><td class="num">286</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture3D.txt">EXT_texture3D</a></td></tr>
-<tr><td class="num">287</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt">EXT_texture_array</a></td></tr>
-<tr><td class="num">288</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt">EXT_texture_buffer_object</a></td></tr>
-<tr><td class="num">289</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_compression_dxt1.txt">EXT_texture_compression_dxt1</a></td></tr>
-<tr><td class="num">290</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt">EXT_texture_compression_latc</a></td></tr>
-<tr><td class="num">291</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt">EXT_texture_compression_rgtc</a></td></tr>
-<tr><td class="num">292</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_compression_s3tc.txt">EXT_texture_compression_s3tc</a></td></tr>
-<tr><td class="num">293</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt">EXT_texture_cube_map</a></td></tr>
-<tr><td class="num">294</td><td>&nbsp;</td><td><a href="http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt">EXT_texture_edge_clamp</a></td></tr>
-<tr><td class="num">295</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env.txt">EXT_texture_env</a></td></tr>
-<tr><td class="num">296</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env_add.txt">EXT_texture_env_add</a></td></tr>
-<tr><td class="num">297</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env_combine.txt">EXT_texture_env_combine</a></td></tr>
-<tr><td class="num">298</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env_dot3.txt">EXT_texture_env_dot3</a></td></tr>
-<tr><td class="num">299</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_filter_anisotropic.txt">EXT_texture_filter_anisotropic</a></td></tr>
-<tr><td class="num">300</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt">EXT_texture_integer</a></td></tr>
-<tr><td class="num">301</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_lod_bias.txt">EXT_texture_lod_bias</a></td></tr>
-<tr><td class="num">302</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_mirror_clamp.txt">EXT_texture_mirror_clamp</a></td></tr>
-<tr><td class="num">303</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_object.txt">EXT_texture_object</a></td></tr>
-<tr><td class="num">304</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_perturb_normal.txt">EXT_texture_perturb_normal</a></td></tr>
-<tr><td class="num">305</td><td>&nbsp;</td><td><a href="http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html">EXT_texture_rectangle</a></td></tr>
-<tr><td class="num">306</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_sRGB.txt">EXT_texture_sRGB</a></td></tr>
-<tr><td class="num">307</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_sRGB_decode.txt">EXT_texture_sRGB_decode</a></td></tr>
-<tr><td class="num">308</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt">EXT_texture_shared_exponent</a></td></tr>
-<tr><td class="num">309</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_snorm.txt">EXT_texture_snorm</a></td></tr>
-<tr><td class="num">310</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_swizzle.txt">EXT_texture_swizzle</a></td></tr>
-<tr><td class="num">311</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt">EXT_timer_query</a></td></tr>
-<tr><td class="num">312</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/transform_feedback.txt">EXT_transform_feedback</a></td></tr>
-<tr><td class="num">313</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_array.txt">EXT_vertex_array</a></td></tr>
-<tr><td class="num">314</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_array_bgra.txt">EXT_vertex_array_bgra</a></td></tr>
-<tr><td class="num">315</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_attrib_64bit.txt">EXT_vertex_attrib_64bit</a></td></tr>
-<tr><td class="num">316</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt">EXT_vertex_shader</a></td></tr>
-<tr><td class="num">317</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_weighting.txt">EXT_vertex_weighting</a></td></tr>
-<tr><td class="num">318</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/x11_sync_object.txt">EXT_x11_sync_object</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">319</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/GREMEDY/frame_terminator.txt">GREMEDY_frame_terminator</a></td></tr>
-<tr><td class="num">320</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/GREMEDY/string_marker.txt">GREMEDY_string_marker</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">321</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/convolution_border_modes.txt">HP_convolution_border_modes</a></td></tr>
-<tr><td class="num">322</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/image_transform.txt">HP_image_transform</a></td></tr>
-<tr><td class="num">323</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/occlusion_test.txt">HP_occlusion_test</a></td></tr>
-<tr><td class="num">324</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/texture_lighting.txt">HP_texture_lighting</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">325</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/cull_vertex.txt">IBM_cull_vertex</a></td></tr>
-<tr><td class="num">326</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/multimode_draw_arrays.txt">IBM_multimode_draw_arrays</a></td></tr>
-<tr><td class="num">327</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/rasterpos_clip.txt">IBM_rasterpos_clip</a></td></tr>
-<tr><td class="num">328</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/static_data.txt">IBM_static_data</a></td></tr>
-<tr><td class="num">329</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/texture_mirrored_repeat.txt">IBM_texture_mirrored_repeat</a></td></tr>
-<tr><td class="num">330</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/vertex_array_lists.txt">IBM_vertex_array_lists</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">331</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INGR/color_clamp.txt">INGR_color_clamp</a></td></tr>
-<tr><td class="num">332</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INGR/interlace_read.txt">INGR_interlace_read</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">333</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/map_texture.txt">INTEL_map_texture</a></td></tr>
-<tr><td class="num">334</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/parallel_arrays.txt">INTEL_parallel_arrays</a></td></tr>
-<tr><td class="num">335</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/texture_scissor.txt">INTEL_texture_scissor</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">336</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/KHR/debug.txt">KHR_debug</a></td></tr>
-<tr><td class="num">337</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/KHR/texture_compression_astc_ldr.txt">KHR_texture_compression_astc_ldr</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">338</td><td>&nbsp;</td><td>KTX_buffer_region</td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">339</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESAX/texture_stack.txt">MESAX_texture_stack</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">340</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/pack_invert.txt">MESA_pack_invert</a></td></tr>
-<tr><td class="num">341</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/resize_buffers.txt">MESA_resize_buffers</a></td></tr>
-<tr><td class="num">342</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
-<tr><td class="num">343</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">344</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NVX/nvx_conditional_render.txt">NVX_conditional_render</a></td></tr>
-<tr><td class="num">345</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt">NVX_gpu_memory_info</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">346</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/bindless_multi_draw_indirect.txt">NV_bindless_multi_draw_indirect</a></td></tr>
-<tr><td class="num">347</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/bindless_texture.txt">NV_bindless_texture</a></td></tr>
-<tr><td class="num">348</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/blend_equation_advanced.txt">NV_blend_equation_advanced</a></td></tr>
-<tr><td class="num">349</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/blend_equation_advanced.txt">NV_blend_equation_advanced_coherent</a></td></tr>
-<tr><td class="num">350</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/blend_square.txt">NV_blend_square</a></td></tr>
-<tr><td class="num">351</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/compute_program5.txt">NV_compute_program5</a></td></tr>
-<tr><td class="num">352</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
-<tr><td class="num">353</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
-<tr><td class="num">354</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/copy_image.txt">NV_copy_image</a></td></tr>
-<tr><td class="num">355</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/deep_texture3D.txt">NV_deep_texture3D</a></td></tr>
-<tr><td class="num">356</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
-<tr><td class="num">357</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
-<tr><td class="num">358</td><td>&nbsp;</td><td>NV_depth_range_unclamped</td></tr>
-<tr><td class="num">359</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/draw_texture.txt">NV_draw_texture</a></td></tr>
-<tr><td class="num">360</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/evaluators.txt">NV_evaluators</a></td></tr>
-<tr><td class="num">361</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
-<tr><td class="num">362</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/fence.txt">NV_fence</a></td></tr>
-<tr><td class="num">363</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
-<tr><td class="num">364</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
-<tr><td class="num">365</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
-<tr><td class="num">366</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
-<tr><td class="num">367</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
-<tr><td class="num">368</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
-<tr><td class="num">369</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
-<tr><td class="num">370</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
-<tr><td class="num">371</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
-<tr><td class="num">372</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
-<tr><td class="num">373</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr>
-<tr><td class="num">374</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/gpu_program5_mem_extended.txt">NV_gpu_program5_mem_extended</a></td></tr>
-<tr><td class="num">375</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr>
-<tr><td class="num">376</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr>
-<tr><td class="num">377</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/half_float.txt">NV_half_float</a></td></tr>
-<tr><td class="num">378</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
-<tr><td class="num">379</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
-<tr><td class="num">380</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
-<tr><td class="num">381</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
-<tr><td class="num">382</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
-<tr><td class="num">383</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
-<tr><td class="num">384</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
-<tr><td class="num">385</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering.txt">NV_path_rendering</a></td></tr>
-<tr><td class="num">386</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
-<tr><td class="num">387</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
-<tr><td class="num">388</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
-<tr><td class="num">389</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
-<tr><td class="num">390</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
-<tr><td class="num">391</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
-<tr><td class="num">392</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_atomic_counters.txt">NV_shader_atomic_counters</a></td></tr>
-<tr><td class="num">393</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_atomic_float.txt">NV_shader_atomic_float</a></td></tr>
-<tr><td class="num">394</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
-<tr><td class="num">395</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_storage_buffer_object.txt">NV_shader_storage_buffer_object</a></td></tr>
-<tr><td class="num">396</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
-<tr><td class="num">397</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
-<tr><td class="num">398</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
-<tr><td class="num">399</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
-<tr><td class="num">400</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
-<tr><td class="num">401</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
-<tr><td class="num">402</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
-<tr><td class="num">403</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_multisample.txt">NV_texture_multisample</a></td></tr>
-<tr><td class="num">404</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
-<tr><td class="num">405</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
-<tr><td class="num">406</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
-<tr><td class="num">407</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
-<tr><td class="num">408</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
-<tr><td class="num">409</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
-<tr><td class="num">410</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
-<tr><td class="num">411</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
-<tr><td class="num">412</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
-<tr><td class="num">413</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
-<tr><td class="num">414</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
-<tr><td class="num">415</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
-<tr><td class="num">416</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
-<tr><td class="num">417</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
-<tr><td class="num">418</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
-<tr><td class="num">419</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
-<tr><td class="num">420</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
-<tr><td class="num">421</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/video_capture.txt">NV_video_capture</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">422</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
-<tr><td class="num">423</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
-<tr><td class="num">424</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_read_format.txt">OES_read_format</a></td></tr>
-<tr><td class="num">425</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">426</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/interlace.txt">OML_interlace</a></td></tr>
-<tr><td class="num">427</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/resample.txt">OML_resample</a></td></tr>
-<tr><td class="num">428</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/subsample.txt">OML_subsample</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">429</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
-<tr><td class="num">430</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">431</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_0_compatibility</a></td></tr>
-<tr><td class="num">432</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_1_compatibility</a></td></tr>
-<tr><td class="num">433</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_enable</a></td></tr>
-<tr><td class="num">434</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_error_string</a></td></tr>
-<tr><td class="num">435</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_extension_query</a></td></tr>
-<tr><td class="num">436</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_log</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">437</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">438</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/S3/s3tc.txt">S3_s3tc</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">439</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
-<tr><td class="num">440</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
-<tr><td class="num">441</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
-<tr><td class="num">442</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
-<tr><td class="num">443</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
-<tr><td class="num">444</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
-<tr><td class="num">445</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
-<tr><td class="num">446</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
-<tr><td class="num">447</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
-<tr><td class="num">448</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
-<tr><td class="num">449</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
-<tr><td class="num">450</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
-<tr><td class="num">451</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
-<tr><td class="num">452</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">453</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/async.txt">SGIX_async</a></td></tr>
-<tr><td class="num">454</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
-<tr><td class="num">455</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
-<tr><td class="num">456</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
-<tr><td class="num">457</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
-<tr><td class="num">458</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
-<tr><td class="num">459</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
-<tr><td class="num">460</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
-<tr><td class="num">461</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
-<tr><td class="num">462</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
-<tr><td class="num">463</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
-<tr><td class="num">464</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
-<tr><td class="num">465</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
-<tr><td class="num">466</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
-<tr><td class="num">467</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
-<tr><td class="num">468</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
-<tr><td class="num">469</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
-<tr><td class="num">470</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
-<tr><td class="num">471</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/resample.txt">SGIX_resample</a></td></tr>
-<tr><td class="num">472</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
-<tr><td class="num">473</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
-<tr><td class="num">474</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
-<tr><td class="num">475</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
-<tr><td class="num">476</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
-<tr><td class="num">477</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
-<tr><td class="num">478</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
-<tr><td class="num">479</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
-<tr><td class="num">480</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
-<tr><td class="num">481</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
-<tr><td class="num">482</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
-<tr><td class="num">483</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
-<tr><td class="num">484</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">485</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
-<tr><td class="num">486</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/color_table.txt">SGI_color_table</a></td></tr>
-<tr><td class="num">487</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">488</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">489</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
-<tr><td class="num">490</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
-<tr><td class="num">491</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
-<tr><td class="num">492</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
-<tr><td class="num">493</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
-<tr><td class="num">494</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
-<tr><td class="num">495</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/vertex.txt">SUN_vertex</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">496</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
-<tr><td class="num">497</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
-<tr><td class="num">498</td><td>&nbsp;</td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
-</table>
-<!-- begin footer.html -->
-</td></tr></table></body>
-<!-- end footer.html -->
-
diff --git a/externals/glew-1.10.0/doc/glew.png b/externals/glew-1.10.0/doc/glew.png
deleted file mode 100644
index d46550f19..000000000
--- a/externals/glew-1.10.0/doc/glew.png
+++ /dev/null
Binary files differ
diff --git a/externals/glew-1.10.0/doc/glew.txt b/externals/glew-1.10.0/doc/glew.txt
deleted file mode 100644
index 31a31d3db..000000000
--- a/externals/glew-1.10.0/doc/glew.txt
+++ /dev/null
@@ -1,28 +0,0 @@
-The OpenGL Extension Wrangler Library
-Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-Copyright (C) 2002, Lev Povalahev
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-* Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-* The name of the author may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/externals/glew-1.10.0/doc/glxew.html b/externals/glew-1.10.0/doc/glxew.html
deleted file mode 100644
index 08f01079f..000000000
--- a/externals/glew-1.10.0/doc/glxew.html
+++ /dev/null
@@ -1,179 +0,0 @@
-<!-- begin header.html -->
-<!--
-The OpenGL Extension Wrangler Library
-Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-Copyright (C) 2002, Lev Povalahev
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-* Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-* The name of the author may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-THE POSSIBILITY OF SUCH DAMAGE.
--->
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
-<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
-<html>
-<head>
-<title>GLEW: The OpenGL Extension Wrangler Library</title>
-<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
-<link href="glew.css" type="text/css" rel="stylesheet">
-</head>
-<body bgcolor="#fff0d0">
-<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
-<tr>
-<td bgcolor="#ffffff" align="left" valign="top" width="200">
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr>
-<td valign="top">
-
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center">
-<table border="0" cellpadding="0" cellspacing="0" align="center">
-<tr><td align="center"><a href="index.html">Download</a></td></tr>
-<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
-<tr><td align="center"><a href="build.html">Building</a></td></tr>
-<tr><td align="center"><a href="install.html">Installation</a></td></tr>
-<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
-<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
-<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
-</table>
-<tr><td align="center"><br></tr>
-</table>
-</td>
-</tr>
-<tr>
-
-<td valign="bottom">
-<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
-<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
-<tr><td align="center">
-<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
-height="35" border="0" alt="OpenGL Logo"></a>
-<a href="http://sourceforge.net"> <img
-src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
-width="88" height="31" border="0" alt="SourceForge Logo"></a>
-</td>
-</tr>
-<!--- <tr><td align="center"><a
-href="http://sourceforge.net/donate/index.php?group_id=67586"><img
-src="http://images.sourceforge.net/images/project-support.jpg"
-width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
-</table>
-</td>
-</tr>
-</table>
-</td>
-
-<td bgcolor="#ffffff" align="left" valign="top">
-
-<h1>The OpenGL Extension Wrangler Library</h1>
-
-<!-- end header.html -->
-
-
-<h2>Supported GLX Extensions</h2>
-
-<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
-<tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/glx_gpu_association.txt">AMD_gpu_association</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/glx_create_context.txt">ARB_create_context</a></td></tr>
-<tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/glx_create_context.txt">ARB_create_context_profile</a></td></tr>
-<tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/glx_create_context_robustness.txt">ARB_create_context_robustness</a></td></tr>
-<tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/color_buffer_float.txt">ARB_fbconfig_float</a></td></tr>
-<tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
-<tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.txt">ARB_get_proc_address</a></td></tr>
-<tr><td class="num">9</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multisample.txt">ARB_multisample</a></td></tr>
-<tr><td class="num">10</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/glx_robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
-<tr><td class="num">11</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/glx_robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
-<tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">13</td><td>&nbsp;</td><td>ATI_pixel_format_float</td></tr>
-<tr><td class="num">14</td><td>&nbsp;</td><td>ATI_render_texture</td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/glx_buffer_age.txt">EXT_buffer_age</a></td></tr>
-<tr><td class="num">16</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/glx_create_context_es2_profile.txt">EXT_create_context_es2_profile</a></td></tr>
-<tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/glx_create_context_es_profile.txt">EXT_create_context_es_profile</a></td></tr>
-<tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_fbconfig_packed_float</a></td></tr>
-<tr><td class="num">19</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
-<tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/import_context.txt">EXT_import_context</a></td></tr>
-<tr><td class="num">21</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
-<tr><td class="num">22</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/swap_control.txt">EXT_swap_control</a></td></tr>
-<tr><td class="num">23</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/glx_swap_control_tear.txt">EXT_swap_control_tear</a></td></tr>
-<tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_from_pixmap.txt">EXT_texture_from_pixmap</a></td></tr>
-<tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/visual_info.txt">EXT_visual_info</a></td></tr>
-<tr><td class="num">26</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/visual_rating.txt">EXT_visual_rating</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">27</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/swap_event.txt">INTEL_swap_event</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">28</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/agp_offset.txt">MESA_agp_offset</a></td></tr>
-<tr><td class="num">29</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/copy_sub_buffer.txt">MESA_copy_sub_buffer</a></td></tr>
-<tr><td class="num">30</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/pixmap_colormap.txt">MESA_pixmap_colormap</a></td></tr>
-<tr><td class="num">31</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/release_buffers.txt">MESA_release_buffers</a></td></tr>
-<tr><td class="num">32</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/set_3dfx_mode.txt">MESA_set_3dfx_mode</a></td></tr>
-<tr><td class="num">33</td><td>&nbsp;</td><td><a href="http://cgit.freedesktop.org/mesa/mesa/plain/docs/MESA_swap_control.spec">MESA_swap_control</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">34</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/copy_image.txt">NV_copy_image</a></td></tr>
-<tr><td class="num">35</td><td>&nbsp;</td><td><a href="http://cvs1.nvidia.com/inc/GL/glxtokens.h">NV_float_buffer</a></td></tr>
-<tr><td class="num">36</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
-<tr><td class="num">37</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/present_video.txt">NV_present_video</a></td></tr>
-<tr><td class="num">38</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/glx_swap_group.txt">NV_swap_group</a></td></tr>
-<tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
-<tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/video_capture.txt">NV_video_capture</a></td></tr>
-<tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/glx_video_output.txt">NV_video_output</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">42</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/glx_swap_method.txt">OML_swap_method</a></td></tr>
-<tr><td class="num">43</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/glx_sync_control.txt">OML_sync_control</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">44</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/blended_overlay.txt">SGIS_blended_overlay</a></td></tr>
-<tr><td class="num">45</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
-<tr><td class="num">46</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
-<tr><td class="num">47</td><td>&nbsp;</td><td>SGIS_shared_multisample</td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">48</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fbconfig.txt">SGIX_fbconfig</a></td></tr>
-<tr><td class="num">49</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt">SGIX_hyperpipe</a></td></tr>
-<tr><td class="num">50</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/pbuffer.txt">SGIX_pbuffer</a></td></tr>
-<tr><td class="num">51</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_barrier.txt">SGIX_swap_barrier</a></td></tr>
-<tr><td class="num">52</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_group.txt">SGIX_swap_group</a></td></tr>
-<tr><td class="num">53</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/video_resize.txt">SGIX_video_resize</a></td></tr>
-<tr><td class="num">54</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/visual_select_group.txt">SGIX_visual_select_group</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">55</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/cushion.txt">SGI_cushion</a></td></tr>
-<tr><td class="num">56</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/make_current_read.txt">SGI_make_current_read</a></td></tr>
-<tr><td class="num">57</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/swap_control.txt">SGI_swap_control</a></td></tr>
-<tr><td class="num">58</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/video_sync.txt">SGI_video_sync</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">59</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/get_transparent_index.txt">SUN_get_transparent_index</a></td></tr>
-<tr><td class="num">60</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt">SUN_video_resize</a></td></tr>
-</table>
-<!-- begin footer.html -->
-</td></tr></table></body>
-<!-- end footer.html -->
-
diff --git a/externals/glew-1.10.0/doc/gpl.txt b/externals/glew-1.10.0/doc/gpl.txt
deleted file mode 100644
index b7b5f53df..000000000
--- a/externals/glew-1.10.0/doc/gpl.txt
+++ /dev/null
@@ -1,340 +0,0 @@
- GNU GENERAL PUBLIC LICENSE
- Version 2, June 1991
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- Copyright (C) 1989, 1991 Free Software Foundation, Inc.
- 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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diff --git a/externals/glew-1.10.0/doc/index.html b/externals/glew-1.10.0/doc/index.html
deleted file mode 100644
index 2969b947f..000000000
--- a/externals/glew-1.10.0/doc/index.html
+++ /dev/null
@@ -1,221 +0,0 @@
-<!-- begin header.html -->
-<!--
-The OpenGL Extension Wrangler Library
-Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-Copyright (C) 2002, Lev Povalahev
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-* Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-* The name of the author may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-THE POSSIBILITY OF SUCH DAMAGE.
--->
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
-<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
-<html>
-<head>
-<title>GLEW: The OpenGL Extension Wrangler Library</title>
-<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
-<link href="glew.css" type="text/css" rel="stylesheet">
-</head>
-<body bgcolor="#fff0d0">
-<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
-<tr>
-<td bgcolor="#ffffff" align="left" valign="top" width="200">
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr>
-<td valign="top">
-
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center">
-<table border="0" cellpadding="0" cellspacing="0" align="center">
-<tr><td align="center">Download</td></tr>
-<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
-<tr><td align="center"><a href="build.html">Building</a></td></tr>
-<tr><td align="center"><a href="install.html">Installation</a></td></tr>
-<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
-<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
-<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
-</table>
-<tr><td align="center"><br></tr>
-</table>
-</td>
-</tr>
-<tr>
-
-<td valign="bottom">
-<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
-<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
-<tr><td align="center">
-<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
-height="35" border="0" alt="OpenGL Logo"></a>
-<a href="http://sourceforge.net"> <img
-src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
-width="88" height="31" border="0" alt="SourceForge Logo"></a>
-</td>
-</tr>
-<!--- <tr><td align="center"><a
-href="http://sourceforge.net/donate/index.php?group_id=67586"><img
-src="http://images.sourceforge.net/images/project-support.jpg"
-width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
-</table>
-</td>
-</tr>
-</table>
-</td>
-
-<td bgcolor="#ffffff" align="left" valign="top">
-
-<h1>The OpenGL Extension Wrangler Library</h1>
-
-<!-- end header.html -->
-
-
-<p>
-The OpenGL Extension Wrangler Library (GLEW) is a cross-platform
-open-source C/C++ extension loading library. GLEW provides efficient
-run-time mechanisms for determining which OpenGL extensions are
-supported on the target platform. OpenGL core and extension
-functionality is exposed in a single header file. GLEW has been
-tested on a variety of operating systems, including Windows, Linux,
-Mac OS X, FreeBSD, Irix, and Solaris.
-</p>
-
-<h2>Downloads</h2>
-<p>
-<a href="http://sourceforge.net/projects/glew/">GLEW</a> is distributed
-as source and precompiled binaries.<br/>
-The latest release is
-<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a>[07-22-13]:
-</p>
-<p>
-</p>
-<p>
-<table border="1" cellpadding="5" cellspacing="0" bgcolor="#f0f0f0" align="center">
-<tr>
-<td>
-<table border="0" cellpadding="3" cellspacing="0">
-<tr>
-<td></td>
-<td align="right"><b>Source</b></td>
-<td></td>
-<td align="left">
-<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/glew-1.10.0.zip/download">ZIP</a>&nbsp;|&nbsp;
-<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/glew-1.10.0.tgz/download">TGZ</a></td>
-<td></td>
-</tr>
-<tr>
-<td></td>
-<td align="right"><b>Binaries</b></td>
-<td></td>
-<td align="left">
-<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/glew-1.10.0-win32.zip/download">Windows 32-bit and 64-bit</a>&nbsp;|&nbsp;
-</td>
-<td></td>
-</tr>
-</table>
-</tr>
-</table>
-
-<p></p>
-<p>
-An up-to-date copy is also available using <a href="http://git-scm.com/">git</a>:
-</p>
-<ul>
-<li><a href="https://github.com/nigels-com/glew">github</a><br/>
-<tt>git clone https://github.com/nigels-com/glew.git glew</tt><br/>&nbsp;</li>
-<li><a href="https://sourceforge.net/p/glew/code">Sourceforge</a><br/>
-<tt>git clone git://git.code.sf.net/p/glew/code glew</tt><br/>&nbsp;</li>
-</ul>
-
-<p></p>
-<p>
-<a href="https://sourceforge.net/projects/glew/files/glew/snapshots/">Unsupported snapshots</a> are also available:
-</p>
-<ul>
-<li><a href="http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20130715.tgz/download">glew-20130715.tgz</a></li>
-<li><a href="http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20130118.tgz/download">glew-20130118.tgz</a></li>
-</ul>
-
-<h2>Supported Extensions</h2>
-<p>
-The latest release contains support for OpenGL 4.4 and the following extensions:
-</p>
-<ul>
-<li><a href="glew.html">OpenGL extensions</a>
-<li><a href="wglew.html">WGL extensions</a>
-<li><a href="glxew.html">GLX extensions</a>
-</ul>
-
-<h2>News</h2>
-<ul>
-<li>[07-22-13] <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">GLEW 1.10.0</a> adds support for OpenGL 4.4, new extensions</li>
-<li>[08-06-12] <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">GLEW 1.9.0</a> adds support for OpenGL 4.3, new extensions</li>
-<li>[07-17-12] <a href="https://sourceforge.net/projects/glew/files/glew/1.8.0/">GLEW 1.8.0</a> fixes minor bugs and adds new extensions</li>
-<li>[08-26-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.7.0/">GLEW 1.7.0</a> adds support for OpenGL 4.2, new extensions, fixes bugs</li>
-<li>[04-27-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.6.0/">GLEW 1.6.0</a> fixes minor bugs and adds eight new extensions</li>
-<li>[01-31-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/">GLEW 1.5.8</a> fixes minor bugs and adds two new extensions</li>
-<li>[11-03-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.7/">GLEW 1.5.7</a> fixes minor bugs and adds one new extension</li>
-<li>[09-07-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.6/">GLEW 1.5.6</a> adds support for OpenGL 4.1, fixes bugs</li>
-<li>[07-13-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/">GLEW 1.5.5</a> fixes minor bugs and adds new extensions</li>
-<li>[04-21-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.4/">GLEW 1.5.4</a> adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs</li>
-<li>[02-28-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.3/">GLEW 1.5.3</a> fixes minor bugs and adds three new extensions</li>
-<li>[12-31-09] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.2/">GLEW 1.5.2</a> adds support for OpenGL 3.1, OpenGL 3.2 and new extensions</li>
-<li>[11-03-08] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=637800">GLEW 1.5.1</a> adds support for OpenGL 3.0 and 31 new extensions</li>
-<li>[12-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=564464">GLEW 1.5.0</a> is released under less restrictive licenses</li>
-<li>[04-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=504079">GLEW 1.4.0</a> is released</li>
-<li>[03-08-07] GLEW is included in the <a href="http://developer.nvidia.com/object/sdk_home.html">NVIDIA OpenGL SDK</a></li>
-<li>[03-04-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=491113">GLEW 1.3.6</a> is released</li>
-<li>[02-28-07] <a href="http://glew.svn.sourceforge.net/svnroot/glew/trunk/glew/">Repository</a> is migrated to SVN</li>
-<li>[02-25-07] GLEW is included in the <a href="http://www.opengl.org/sdk/">OpenGL SDK</a></li>
-<li>[11-21-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=465334">GLEW 1.3.5</a> adds OpenGL 2.1 and NVIDIA G80 extensions</li>
-<li>[03-04-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=398455">GLEW 1.3.4</a> adds support for five new extensions</li>
-<li>[05-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=327647">GLEW 1.3.3</a> is released</li>
-<li>[03-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=313345">GLEW 1.3.2</a> adds support for GL_APPLE_pixel_buffer</li>
-<li>[02-11-05] <a href="http://gljava.sourceforge.net/">gljava</a> and <a href="http://sdljava.sourceforge.net/">sdljava</a> provide a Java binding to OpenGL via GLEW</li>
-<li>[02-02-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=302049">GLEW 1.3.1</a> adds support for <a href="http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt">GL_EXT_framebuffer_object</a></li>
-<li>[01-04-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=294527">GLEW 1.3.0</a> adds core OpenGL 2.0 support plus many enhancements</li>
-<li>[12-22-04] <a href="http://glewpy.sf.net/">GLEWpy</a> Python wrapper announced</li>
-<li>[12-12-04] <a href="https://sourceforge.net/mail/?group_id=67586">Mailing lists</a> created on sourceforge</li>
-<li>[12-06-04] <a href="http://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=287948">GLEW 1.2.5</a> adds new extensions and support for FreeBSD</li>
-</ul>
-
-<h2>Links</h2>
-<ul>
-<li><a href="http://www.opengl.org/sdk/">OpenGL Software Development Kit</a></li>
-<li><a href="http://www.opengl.org/resources/features/OGLextensions/">All About OpenGL Extensions</a></li>
-<li><a href="http://www.opengl.org/registry/">OpenGL Extension Registry</a></li>
-<li><a href="http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGLExtensionsGuide/Reference/reference.html">APPLE OpenGL Extensions Guide</a></li>
-<li><a href="http://developer.nvidia.com/nvidia-opengl-specs">NVIDIA OpenGL Extension Specifications</a></li>
-</ul>
-
-<!-- begin footer.html -->
-</td></tr></table></body>
-<!-- end footer.html -->
-
diff --git a/externals/glew-1.10.0/doc/install.html b/externals/glew-1.10.0/doc/install.html
deleted file mode 100644
index b47d40fbb..000000000
--- a/externals/glew-1.10.0/doc/install.html
+++ /dev/null
@@ -1,229 +0,0 @@
-<!-- begin header.html -->
-<!--
-The OpenGL Extension Wrangler Library
-Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-Copyright (C) 2002, Lev Povalahev
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-* Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-* The name of the author may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-THE POSSIBILITY OF SUCH DAMAGE.
--->
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
-<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
-<html>
-<head>
-<title>GLEW: The OpenGL Extension Wrangler Library</title>
-<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
-<link href="glew.css" type="text/css" rel="stylesheet">
-</head>
-<body bgcolor="#fff0d0">
-<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
-<tr>
-<td bgcolor="#ffffff" align="left" valign="top" width="200">
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr>
-<td valign="top">
-
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center">
-<table border="0" cellpadding="0" cellspacing="0" align="center">
-<tr><td align="center"><a href="index.html">Download</a></td></tr>
-<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
-<tr><td align="center"><a href="build.html">Building</a></td></tr>
-<tr><td align="center">Installation</td></tr>
-<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
-<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
-<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
-</table>
-<tr><td align="center"><br></tr>
-</table>
-</td>
-</tr>
-<tr>
-
-<td valign="bottom">
-<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
-<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
-<tr><td align="center">
-<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
-height="35" border="0" alt="OpenGL Logo"></a>
-<a href="http://sourceforge.net"> <img
-src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
-width="88" height="31" border="0" alt="SourceForge Logo"></a>
-</td>
-</tr>
-<!--- <tr><td align="center"><a
-href="http://sourceforge.net/donate/index.php?group_id=67586"><img
-src="http://images.sourceforge.net/images/project-support.jpg"
-width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
-</table>
-</td>
-</tr>
-</table>
-</td>
-
-<td bgcolor="#ffffff" align="left" valign="top">
-
-<h1>The OpenGL Extension Wrangler Library</h1>
-
-<!-- end header.html -->
-
-
-<h2>Installation</h2>
-
-<p>
-To use the shared library version of GLEW, you need to copy the
-headers and libraries into their destination directories. On Windows
-this typically boils down to copying:
-</p>
-
-<table border="0" cellpadding="0" cellspacing="0" align="center"> <!-- bgcolor="#f0f0f0" -->
-<tr><td align="left"><tt>bin/glew32.dll</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
-<td align="left"><tt>%SystemRoot%/system32</tt></td></tr>
-<tr><td align="left"><tt>lib/glew32.lib</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
-<td align="left"><tt>{VC Root}/Lib</tt></td></tr>
-<tr><td align="left"><tt>include/GL/glew.h</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
-<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
-<tr><td align="left"><tt>include/GL/wglew.h</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
-<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
-</table>
-<p>
-</p>
-
-<p>
-where <tt>{VC Root}</tt> is the Visual C++ root directory, typically
-<tt>C:/Program Files/Microsoft Visual Studio/VC98</tt> for Visual
-Studio 6.0 or <tt>C:/Program Files/Microsoft Visual
-Studio .NET 2003/Vc7/PlatformSDK</tt> for Visual Studio .NET.
-</p>
-
-<p>
-On Unix, typing <tt>make install</tt> will attempt to install GLEW
-into <tt>/usr/include/GL</tt> and <tt>/usr/lib</tt>. You can
-customize the installation target via the <tt>GLEW_DEST</tt>
-environment variable if you do not have write access to these
-directories.
-</p>
-
-<h2>Building Your Project with GLEW</h2>
-<p>
-There are two ways to build your project with GLEW.
-</p>
-<h3>Including the source files / project file</h3>
-<p>
-The simpler but less flexible way is to include <tt>glew.h</tt> and
-<tt>glew.c</tt> into your project. On Windows, you also need to
-define the <tt>GLEW_STATIC</tt> preprocessor token when building a
-static library or executable, and the <tt>GLEW_BUILD</tt> preprocessor
-token when building a dll. You also need to replace
-<tt>&lt;GL/gl.h&gt;</tt> and <tt>&lt;GL/glu.h&gt;</tt> with
-<tt>&lt;glew.h&gt;</tt> in your code and set the appropriate include
-flag (<tt>-I</tt>) to tell the compiler where to look for it. For
-example:
-</p>
-<p class="pre">
-#include &lt;glew.h&gt;<br>
-#include &lt;GL/glut.h&gt;<br>
-&lt;gl, glu, and glut functionality is available here&gt;<br>
-</p>
-<p>
-Depending on where you put <tt>glew.h</tt> you may also need to change
-the include directives in <tt>glew.c</tt>. Note that if you are using
-GLEW together with GLUT, you have to include <tt>glew.h</tt> first.
-In addition, <tt>glew.h</tt> includes <tt>glu.h</tt>, so you do not
-need to include it separately.
-</p>
-<p>
-On Windows, you also have the option of adding the supplied project
-file <tt>glew_static.dsp</tt> to your workspace (solution) and compile
-it together with your other projects. In this case you also need to
-change the <tt>GLEW_BUILD</tt> preprocessor constant to
-<tt>GLEW_STATIC</tt> when building a static library or executable,
-otherwise you get build errors.
-</p>
-<p>
-<b>Note that GLEW does not use the C
-runtime library, so it does not matter which version (single-threaded,
-multi-threaded or multi-threaded DLL) it is linked with (without
-debugging information). It is, however, always a good idea to compile all
-your projects including GLEW with the same C runtime settings.</b>
-</p>
-
-<h3>Using GLEW as a shared library</h3>
-
-<p>
-Alternatively, you can use the provided project files / makefile to
-build a separate shared library you can link your projects with later.
-In this case the best practice is to install <tt>glew.h</tt>,
-<tt>glew32.lib</tt>, and <tt>glew32.dll</tt> / <tt>libGLEW.so</tt> to
-where the OpenGL equivalents <tt>gl.h</tt>, <tt>opengl32.lib</tt>, and
-<tt>opengl32.dll</tt> / <tt>libGL.so</tt> are located. Note that you
-need administrative privileges to do this. If you do not have
-administrator access and your system administrator will not do it for
-you, you can install GLEW into your own lib and include subdirectories
-and tell the compiler where to find it. Then you can just replace
-<tt>&lt;GL/gl.h&gt;</tt> with <tt>&lt;GL/glew.h&gt;</tt> in your
-program:
-</p>
-
-<p class="pre">
-#include &lt;GL/glew.h&gt;<br>
-#include &lt;GL/glut.h&gt;<br>
-&lt;gl, glu, and glut functionality is available here&gt;<br>
-</p>
-
-<p>
-or:
-</p>
-
-<p class="pre">
-#include &lt;GL/glew.h&gt;<br>
-&lt;gl and glu functionality is available here&gt;<br>
-</p>
-
-<p>
-Remember to link your project with <tt>glew32.lib</tt>,
-<tt>glu32.lib</tt>, and <tt>opengl32.lib</tt> on Windows and
-<tt>libGLEW.so</tt>, <tt>libGLU.so</tt>, and <tt>libGL.so</tt> on
-Unix (<tt>-lGLEW -lGLU -lGL</tt>).
-</p>
-
-<p>
-It is important to keep in mind that <tt>glew.h</tt> includes neither
-<tt>windows.h</tt> nor <tt>gl.h</tt>. Also, GLEW will warn you by
-issuing a preprocessor error in case you have included <tt>gl.h</tt>,
-<tt>glext.h</tt>, or <tt>glATI.h</tt> before <tt>glew.h</tt>.
-</p>
-
-<!-- begin footer.html -->
-</td></tr></table></body>
-<!-- end footer.html -->
-
diff --git a/externals/glew-1.10.0/doc/khronos.txt b/externals/glew-1.10.0/doc/khronos.txt
deleted file mode 100644
index ffc271c91..000000000
--- a/externals/glew-1.10.0/doc/khronos.txt
+++ /dev/null
@@ -1,20 +0,0 @@
-Copyright (c) 2007 The Khronos Group Inc.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and/or associated documentation files (the
-"Materials"), to deal in the Materials without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Materials, and to
-permit persons to whom the Materials are furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice shall be included
-in all copies or substantial portions of the Materials.
-
-THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
diff --git a/externals/glew-1.10.0/doc/log.html b/externals/glew-1.10.0/doc/log.html
deleted file mode 100644
index b2998b963..000000000
--- a/externals/glew-1.10.0/doc/log.html
+++ /dev/null
@@ -1,1015 +0,0 @@
-<!-- begin header.html -->
-<!--
-The OpenGL Extension Wrangler Library
-Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-Copyright (C) 2002, Lev Povalahev
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-* Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-* The name of the author may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-THE POSSIBILITY OF SUCH DAMAGE.
--->
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
-<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
-<html>
-<head>
-<title>GLEW: The OpenGL Extension Wrangler Library</title>
-<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
-<link href="glew.css" type="text/css" rel="stylesheet">
-</head>
-<body bgcolor="#fff0d0">
-<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
-<tr>
-<td bgcolor="#ffffff" align="left" valign="top" width="200">
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr>
-<td valign="top">
-
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center">
-<table border="0" cellpadding="0" cellspacing="0" align="center">
-<tr><td align="center"><a href="index.html">Download</a></td></tr>
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-<tr><td align="center"><a href="build.html">Building</a></td></tr>
-<tr><td align="center"><a href="install.html">Installation</a></td></tr>
-<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
-<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
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-<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
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-<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
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-<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
-height="35" border="0" alt="OpenGL Logo"></a>
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-src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
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-
-<h1>The OpenGL Extension Wrangler Library</h1>
-
-<!-- end header.html -->
-
-
-<h2>Change Log</h2>
-
-<hr align="center">
-<ul class="none">
-<li><b>1.10.0</b> [07-22-13]
-<ul>
-<li> New features:
-<ul>
-<li> Support for OpenGL 4.4
-</ul>
-<li> New extensions:
-<ul>
-<li> GL_AMD_interleaved_elements
-<li> GL_AMD_shader_trinary_minmax
-<li> GL_AMD_sparse_texture
-<li> GL_ANGLE_depth_texture
-<li> GL_ANGLE_framebuffer_blit
-<li> GL_ANGLE_framebuffer_multisample
-<li> GL_ANGLE_instanced_arrays
-<li> GL_ANGLE_pack_reverse_row_order
-<li> GL_ANGLE_program_binary
-<li> GL_ANGLE_texture_compression_dxt1
-<li> GL_ANGLE_texture_compression_dxt3
-<li> GL_ANGLE_texture_compression_dxt5
-<li> GL_ANGLE_texture_usage
-<li> GL_ANGLE_timer_query
-<li> GL_ANGLE_translated_shader_source
-<li> GL_ARB_bindless_texture
-<li> GL_ARB_buffer_storage
-<li> GL_ARB_clear_texture
-<li> GL_ARB_compute_variable_group_size
-<li> GL_ARB_enhanced_layouts
-<li> GL_ARB_indirect_parameters
-<li> GL_ARB_multi_bind
-<li> GL_ARB_query_buffer_object
-<li> GL_ARB_seamless_cubemap_per_texture
-<li> GL_ARB_shader_draw_parameters
-<li> GL_ARB_shader_group_vote
-<li> GL_ARB_sparse_texture
-<li> GL_ARB_texture_mirror_clamp_to_edge
-<li> GL_ARB_texture_stencil8
-<li> GL_ARB_vertex_type_10f_11f_11f_rev
-<li> GL_INTEL_map_texture
-<li> GL_NVX_conditional_render
-<li> GL_NV_bindless_multi_draw_indirect
-<li> GL_NV_blend_equation_advanced
-<li> GL_NV_compute_program5
-<li> GL_NV_deep_texture3D
-<li> GL_NV_draw_texture
-<li> GL_NV_shader_atomic_counters
-<li> GL_NV_shader_storage_buffer_object
-<li> GL_REGAL_ES1_0_compatibility
-<li> GL_REGAL_ES1_1_compatibility
-<li> GL_REGAL_enable
-<li> GLX_EXT_buffer_age
-<li> WGL_ARB_robustness_application_isolation
-<li> WGL_ARB_robustness_share_group_isolation
-</ul>
-<li> <a href="https://sourceforge.net/p/glew/bugs/milestone/1.9.1/">Bug fixes</a>
-</ul>
-</ul>
-
-<hr align="center">
-<ul class="none">
-<li><b>1.9.0</b> [08-06-12]
-<ul>
-<li> New features:
-<ul>
-<li> Support for OpenGL 4.3 -
- <a href="http://www.opengl.org/registry/doc/glspec43.compatibility.20120806.pdf">specification</a>,
- <a href="http://www.khronos.org/assets/uploads/developers/library/overview/opengl_overview.pdf">overview</a>.
-</ul>
-<li> New extensions:
-<ul>
-<li> GL_ARB_ES3_compatibility
-<li> GL_ARB_clear_buffer_object
-<li> GL_ARB_compute_shader
-<li> GL_ARB_copy_image
-<li> GL_ARB_explicit_uniform_location
-<li> GL_ARB_fragment_layer_viewport
-<li> GL_ARB_framebuffer_no_attachments
-<li> GL_ARB_internalformat_query2
-<li> GL_ARB_multi_draw_indirect
-<li> GL_ARB_program_interface_query
-<li> GL_ARB_robust_buffer_access_behavior
-<li> GL_ARB_robustness_application_isolation
-<li> GL_ARB_robustness_share_group_isolation
-<li> GL_ARB_shader_image_size
-<li> GL_ARB_shader_storage_buffer_object
-<li> GL_ARB_stencil_texturing
-<li> GL_ARB_texture_buffer_range
-<li> GL_ARB_texture_query_levels
-<li> GL_ARB_texture_storage_multisample
-<li> GL_ARB_texture_view
-<li> GL_ARB_vertex_attrib_binding
-<li> GL_EXT_debug_marker
-<li> GL_KHR_debug
-<li> GL_REGAL_error_string
-<li> GL_REGAL_extension_query
-<li> GL_REGAL_log
-<li> GLX_ARB_robustness_application_isolation
-<li> GLX_ARB_robustness_share_group_isolation
-<li> GLX_EXT_create_context_es_profile
-<li> WGL_EXT_create_context_es_profile
-</ul>
-<li> Bug fixes:
-<ul>
-<li> Not using GLU library for Makefile builds.
-</ul>
-</ul>
-</ul>
-
-<hr align="center">
-<ul class="none">
-<li><b>1.8.0</b> [07-17-12]
-<ul>
-<li> New extensions:
-<ul>
-<li> GL_AMD_pinned_memory
-<li> GL_AMD_query_buffer_object
-<li> GL_AMD_stencil_operation_extended
-<li> GL_AMD_vertex_shader_layer
-<li> GL_AMD_vertex_shader_viewport_index
-<li> GL_NV_bindless_texture
-<li> GL_NV_shader_atomic_float
-<li> GLX_EXT_swap_control_tear
-<li> WGL_EXT_swap_control_tear
-<li> WGL_NV_DX_interop2
-</ul>
-<li> Bug fixes:
-<ul>
-<li> MS Visual Studio 2010 projects added
-<li> GLX_NV_video_out replaces GLX_NV_video_output
-<li> ANSI C prototype for glewInit
-<li> Improved CentOS build support
-<li> Improved GL_ARB_gpu_shader_fp64 support
-<li> ARB_texture_compression_bptc and ARB_copy_buffer constants
-<li> Linux needs to define GLEW_STATIC for static library builds
-<li> Custom code generation problem resolved
-<li> GLEWAPIENTRY added to glew.h for calling convention customization
-<li> Correction for glPathStencilDepthOffsetNV
-<li> Resolve OSX gcc warnings
-<li> Added build support for NetBSD
-</ul>
-</ul>
-</ul>
-
-<hr align="center">
-<ul class="none">
-<li><b>1.7.0</b> [08-26-11]
-<ul>
-<li> New features:
-<ul>
-<li> Support for OpenGL 4.2
-</ul>
-<li> New extensions:
-<ul>
-<li> GL_AMD_multi_draw_indirect
-<li> GL_ARB_base_instance
-<li> GL_ARB_compressed_texture_pixel_storage
-<li> GL_ARB_conservative_depth
-<li> GL_ARB_internalformat_query
-<li> GL_ARB_map_buffer_alignment
-<li> GL_ARB_shader_atomic_counters
-<li> GL_ARB_shader_image_load_store
-<li> GL_ARB_shading_language_420pack
-<li> GL_ARB_shading_language_packing
-<li> GL_ARB_texture_storage
-<li> GL_ARB_transform_feedback_instanced
-<li> GL_EXT_framebuffer_multisample_blit_scaled
-<li> GL_NV_path_rendering
-<li> GL_NV_path_rendering
-<li> GLX_MESA_swap_control
-</ul>
-<li> Bug fixes:
-<ul>
-<li> const qualifiers for GL 1.4 MultiDrawArrays, MultiDrawElements
-<li> Add glGetGraphicsResetStatusARB to GL_ARB_robustness
-<li> Remove EXT suffix from GL_KTX_buffer_region entry points
-<li> Solaris needs inttypes.h
-<li> Add ERROR_INVALID_VERSION_ARB and ERROR_INVALID_PROFILE_ARB to WGL_ARB_create_context
-<li> Add GLX_MESA_swap_control
-<li> Set -install_name for OSX
-<li> Add 64-bit darwin build option (SYSTEM=darwin_x86-64)
-<li> Add GL_NV_path_rendering
-</ul>
-</ul>
-</ul>
-
-<hr align="center">
-<ul class="none">
-<li><b>1.6.0</b> [04-27-11]
-<ul>
-<li> New extensions:
-<ul>
-<li> GL_AMD_blend_minmax_factor
-<li> GL_AMD_sample_positions
-<li> GL_EXT_x11_sync_object
-<li> GL_NV_texture_multisample
-<li> GL_NV_video_capture
-<li> GLX_NV_video_capture
-<li> WGL_NV_DX_interop
-<li> WGL_NV_video_capture
-</ul>
-<li> Bug fixes:
-<ul>
-<li> Define GLEW_NO_GLU for no glu dependency.
-<li> mx suffix for GLEW MX libraries, build both libraries by default.
-<li> Cygwin build improvements
-<li> Soname of GLEWmx shared libraries
-<li> Query GL extension string only once
-<li> GLX_OML_sync_control no longer requires C99
-<li> glDraw*InstancedARB moved from GL_ARB_draw_instanced to GL_ARB_instanced_arrays
-<li> glFramebufferTextureLayerEXT moved from GL_EXT_geometry_shader4 to GL_EXT_texture_array
-<li> Fixes for BSD build
-</ul>
-</ul>
-</ul>
-
-<hr align="center">
-<ul class="none">
-<li><b>1.5.8</b> [01-31-11]
-<ul>
-<li> New extensions:
-<ul>
-<li> GL_AMD_depth_clamp_separate
-<li> GL_EXT_texture_sRGB_decode
-</ul>
-<li> Bug fixes:
-<ul>
-<li> Borland C++ fix for __int64
-<li> GL_DOUBLE_MATNxM enumerants for OpenGL 4.0
-<li> Correction to glGetTransformFeedbackVarying
-<li> Correction to glSecondaryColorPointer
-<li> Corrections to glGetVertexAttribPointerv and glGetShaderSource
-<li> Switched code repository from svn to git
-</ul>
-</ul>
-</ul>
-
-<hr align="center">
-<ul class="none">
-<li><b>1.5.7</b> [11-03-10]
-<ul>
-<li> New extension:
-<ul>
-<li> GL_NVX_gpu_memory_info
-</ul>
-<li> Bug fixes:
-<ul>
-<li> Improved mingw32 build support
-<li> Improved cygwin build support
-<li> glGetPointervEXT fix
-<li> Add GLEW_VERSION_1_2_1
-</ul>
-</ul>
-</ul>
-
-<hr align="center">
-<ul class="none">
-<li><b>1.5.6</b> [09-07-10]
-<ul>
-<li> New features:
-<ul>
-<li> Support for OpenGL 4.1
-</ul>
-<li> New extensions:
-<ul>
-<li> GL_ARB_ES2_compatibility
-<li> GL_ARB_cl_event
-<li> GL_ARB_debug_output
-<li> GL_ARB_get_program_binary
-<li> GL_ARB_robustness
-<li> GL_ARB_separate_shader_objects
-<li> GL_ARB_shader_precision
-<li> GL_ARB_shader_stencil_export
-<li> GL_ARB_vertex_attrib_64bit
-<li> GL_ARB_viewport_array
-<li> GLX_ARB_create_context_robustness
-<li> GLX_EXT_create_context_es2_profile
-<li> WGL_ARB_create_context_robustness
-<li> WGL_EXT_create_context_es2_profile
-</ul>
-</ul>
-</ul>
-
-<hr align="center">
-<ul class="none">
-<li><b>1.5.5</b> [07-13-10]
-<ul>
-<li> New extensions:
-<ul>
-<li> GL_AMD_debug_output
-<li> GL_AMD_name_gen_delete
-<li> GL_AMD_transform_feedback3_lines_triangles
-<li> GL_NV_multisample_coverage
-<li> GL_NV_vdpau_interop
-<li> GLX_AMD_gpu_association
-<li> GLX_NV_multisample_coverage
-<li> WGL_NV_multisample_coverage
-</ul>
-<li> Bug fixes:
-<ul>
-<li> Compilation issue with GLX_SGI_video_sync
-<li> OpenGL 4.0 double-precision uniform functions added
-<li> Constness of glPointParameterfvARB and glPointParameterfvEXT
-<li> Added glVertexAttribDivisor
-<li> Compilation issue with Nvidia GLX headers
-</ul>
-</ul>
-</ul>
-
-<hr align="center">
-<ul class="none">
-<li><b>1.5.4</b> [04-21-10]
-<ul>
-<li> New features:
-<ul>
-<li> Support for OpenGL 3.3
-<li> Support for OpenGL 4.0
-</ul>
-<li> New extensions:
-<ul>
-<li> GL_AMD_conservative_depth
-<li> GL_ARB_blend_func_extended
-<li> GL_ARB_draw_indirect
-<li> GL_ARB_explicit_attrib_location
-<li> GL_ARB_gpu_shader5
-<li> GL_ARB_gpu_shader_fp64
-<li> GL_ARB_occlusion_query2
-<li> GL_ARB_sampler_objects
-<li> GL_ARB_shader_bit_encoding
-<li> GL_ARB_shader_subroutine
-<li> GL_ARB_shading_language_include
-<li> GL_ARB_tessellation_shader
-<li> GL_ARB_texture_buffer_object_rgb32
-<li> GL_ARB_texture_compression_bptc
-<li> GL_ARB_texture_rgb10_a2ui
-<li> GL_ARB_texture_swizzle
-<li> GL_ARB_timer_query
-<li> GL_ARB_transform_feedback2
-<li> GL_ARB_transform_feedback3
-<li> GL_ARB_vertex_type_2_10_10_10_rev
-<li> GL_EXT_shader_image_load_store
-<li> GL_EXT_vertex_attrib_64bit
-<li> GL_NV_gpu_program5
-<li> GL_NV_gpu_program_fp64
-<li> GL_NV_gpu_shader5
-<li> GL_NV_tessellation_program5
-<li> GL_NV_vertex_attrib_integer_64bit
-<li> GLX_ARB_vertex_buffer_object
-</ul>
-<li> Bug fixes:
-<ul>
-<li> Parameter constness fix for glPointParameteriv and glPointParameterfv
-</ul>
-</ul>
-</ul>
-
-<hr align="center">
-<ul class="none">
-<li><b>1.5.3</b> [02-28-10]
-<ul>
-<li> New extensions:
-<ul>
-<li> GLX_INTEL_swap_event
-<li> GL_AMD_seamless_cubemap_per_texture
-<li> GL_AMD_shader_stencil_export
-</ul>
-<li> Bug fixes:
-<ul>
-<li> Correct version detection for GL 3.1 and 3.2
-<li> Missing 3.1 enumerants
-<li> Add glew.pc
-</ul>
-</ul>
-</ul>
-
-<hr align="center">
-<ul class="none">
-<li><b>1.5.2</b> [12-31-09]
-<ul>
-<li> New features:
-<ul>
-<li> Support for OpenGL 3.1
-<li> Support for OpenGL 3.2
-</ul>
-<li> New extensions:
-<ul>
-<li> GL_AMD_draw_buffers_blend
-<li> GL_AMD_performance_monitor
-<li> GL_AMD_texture_texture4
-<li> GL_AMD_vertex_shader_tessellator
-<li> GL_APPLE_aux_depth_stencil
-<li> GL_APPLE_object_purgeable
-<li> GL_APPLE_rgb_422
-<li> GL_APPLE_row_bytes
-<li> GL_APPLE_vertex_program_evaluators
-<li> GL_ARB_compatibility
-<li> GL_ARB_copy_buffer
-<li> GL_ARB_depth_clamp
-<li> GL_ARB_draw_buffers_blend
-<li> GL_ARB_draw_elements_base_vertex
-<li> GL_ARB_fragment_coord_conventions
-<li> GL_ARB_provoking_vertex
-<li> GL_ARB_sample_shading
-<li> GL_ARB_seamless_cube_map
-<li> GL_ARB_shader_texture_lod
-<li> GL_ARB_sync
-<li> GL_ARB_texture_cube_map_array
-<li> GL_ARB_texture_gather
-<li> GL_ARB_texture_multisample
-<li> GL_ARB_texture_query_lod
-<li> GL_ARB_uniform_buffer_object
-<li> GL_ARB_vertex_array_bgra
-<li> GL_ATI_meminfo
-<li> GL_EXT_provoking_vertex
-<li> GL_EXT_separate_shader_objects
-<li> GL_EXT_texture_snorm
-<li> GL_NV_copy_image
-<li> GL_NV_parameter_buffer_object2
-<li> GL_NV_shader_buffer_load
-<li> GL_NV_texture_barrier
-<li> GL_NV_transform_feedback2
-<li> GL_NV_vertex_buffer_unified_memory
-<li> WGL_AMD_gpu_association
-<li> WGL_ARB_create_context_profile
-<li> WGL_NV_copy_image
-<li> GLX_ARB_create_context_profile
-<li> GLX_EXT_swap_control
-<li> GLX_NV_copy_image
-</ul>
-<li> Bug fixes:
-<ul>
-<li> DOS line endings for windows .zip archives only.
-<li> glTransformFeedbackVaryings arguments.
-<li> Resource leak in glewinfo and visualinfo tools.
-<li> WIN32_LEAN_AND_MEAN preprocessor pollution.
-<li> Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0.
-<li> MesaGLUT glut.h GLAPIENTRY dependency.
-<li> glFramebufferTextureLayer correction.
-<li> OSX compiler warnings resolved.
-<li> Cygwin linking to opengl32 by default, rather than X11 OpenGL.
-<li> SnowLeopard (OSX 10.6) gl.h detection.
-<li> Use $(STRIP) consistently.
-</ul>
-</ul>
-</ul>
-
-<hr align="center">
-<ul class="none">
-<li><b>1.5.1</b> [11-03-08]
-<ul>
-<li> New features:
-<ul>
-<li> Support for OpenGL 3.0
-</ul>
-<li> New extensions:
-<ul>
-<li> GL_ARB_depth_buffer_float
-<li> GL_ARB_draw_instance,
-<li> GL_ARB_framebuffer_object
-<li> GL_ARB_framebuffer_sRGB
-<li> GL_ARB_geometry_shader4
-<li> GL_ARB_half_float_pixel
-<li> GL_ARB_half_float_vertex
-<li> GL_ARB_instanced_arrays
-<li> GL_ARB_map_buffer_range
-<li> GL_ARB_texture_buffer_object
-<li> GL_ARB_texture_compression_rgtc
-<li> GL_ARB_vertex_array_object
-<li> GL_EXT_direct_state_access
-<li> GL_EXT_texture_swizzle
-<li> GL_EXT_transform_feedback
-<li> GL_EXT_vertex_array_bgra
-<li> GL_NV_conditional_render
-<li> GL_NV_explicit_multisample
-<li> GL_NV_present_video
-<li> GL_SGIS_point_line_texgen
-<li> GL_SGIX_convolution_accuracy
-<li> WGL_ARB_create_context
-<li> WGL_ARB_framebuffer_sRGB
-<li> WGL_NV_present_video
-<li> WGL_NV_swap_group
-<li> WGL_NV_video_output
-<li> GLX_ARB_create_context
-<li> GLX_ARB_framebuffer_sRGB
-<li> GLX_NV_present_video
-<li> GLX_NV_swap_group
-<li> GLX_NV_video_output
-</ul>
-<li> Bug fixes:
-<ul>
-<li> Licensing issues with documentation
-<li> Problems with long long and _MSC_VER on MINGW
-<li> Incorrect parameter for glGetUniformLocation
-<li> glewGetExtension fails on last entry
-<li> Incomplete GL_NV_texture_shader tokens
-<li> Scripting problems on Cygwin
-<li> Incorrect definition for GLint on OS X
-</ul>
-</ul>
-</ul>
-
-<hr align="center">
-<ul class="none">
-<li><b>1.5.0</b> [12-27-07]
-<ul>
-<li> New features:
-<ul>
-<li> Licensing change (BSD, Mesa 3-D, Khronos)
-<li> Switch to using registry on <a href="http://www.opengl.org/registry/">www.opengl.org</a>
-<li> Support for major and minor version strings
-</ul>
-<li> New extensions:
-<ul>
-<li> GL_APPLE_flush_buffer_range
-<li> GL_GREMEDY_frame_terminator
-<li> GLX_EXT_texture_from_pixmap
-</ul>
-<li> Bug fixes:
-<ul>
-<li> Incorrent 64-bit type definitions
-<li> Do not strip static library on install
-<li> Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read
-<li> Missing tokens in GL_VERSION_2_1
-<li> Missing functions in GL_VERSION_1_4
-<li> Incorrect parameter type for glXCopyContext
-</ul>
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.4.0</b> [04-27-07]
-<ul>
-<li> New features:
-<ul>
-<li> Extension variables are declared const to avoid possible
-corruption of their values
-</ul>
-<li> New extensions:
-<ul>
-<li> GL_NV_depth_range_unclamped
-</ul>
-<li> Bug fixes:
-<ul>
-<li> Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage
-<li> Incorrect function names in GL_EXT_gpu_program_parameters
-<li> Missing tokens in GL_EXT_framebuffer_multisample
-<li> GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string
-</ul>
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.3.6</b> [03-04-07]
-<ul>
-<li> New extensions:
-<ul>
-<li> GL_ATI_shader_texture_lod
-<li> GL_EXT_gpu_program_parameters
-<li> GL_NV_geometry_shader4
-<li> WGL_NV_gpu_affinity
-<li> GLX_SGIX_hyperpipe
-</ul>
-<li> Bug fixes:
-<ul>
-<li> Missing include guards in glxew.h
-<li> Makefile and install problems for Cygwin builds
-<li> Install problem for Linux AMD64 builds
-<li> Incorrent token in GL_ATI_texture_compression_3dc
-<li> Missing tokens from GL_ATIX_point_sprites
-</ul>
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.3.5</b> [11-21-06]
-<ul>
-<li> New features:
-<ul>
-<li> Support for core OpenGL 2.1
-<li> Debug support for glewIsSupported
-</ul>
-<li> New extensions:
-<ul>
-<li> GL_EXT_bindable_uniform
-<li> GL_EXT_draw_buffers2
-<li> GL_EXT_draw_instanced
-<li> GL_EXT_framebuffer_sRGB
-<li> GL_EXT_geometry_shader4
-<li> GL_EXT_gpu_shader4
-<li> GL_EXT_packed_float
-<li> GL_EXT_texture_array
-<li> GL_EXT_texture_buffer_object
-<li> GL_EXT_texture_compression_latc
-<li> GL_EXT_texture_compression_rgtc
-<li> GL_EXT_texture_integer
-<li> GL_EXT_texture_shared_exponent
-<li> GL_EXT_timer_query
-<li> GL_NV_depth_buffer_float
-<li> GL_NV_fragment_program4
-<li> GL_NV_framebuffer_multisample_coverage
-<li> GL_NV_geometry_program4
-<li> GL_NV_gpu_program4
-<li> GL_NV_parameter_buffer_object
-<li> GL_NV_transform_feedback
-<li> GL_NV_vertex_program4
-<li> GL_OES_byte_coordinates
-<li> GL_OES_compressed_paletted_texture
-<li> GL_OES_read_format
-<li> GL_OES_single_precision
-<li> WGL_EXT_pixel_format_packed_float
-<li> WGL_EXT_framebuffer_sRGB
-<li> GLX_EXT_fbconfig_packed_float
-<li> GLX_EXT_framebuffer_sRGB
-</ul>
-<li> Bug fixes:
-<ul>
-<li> Wrong GLXContext definition on Solaris
-<li> Makefile problem for parallel builds
-</ul>
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.3.4</b> [03-04-06]
-<ul>
-<li> New extensions:
-<ul>
-<li> GL_EXT_framebuffer_blit
-<li> GL_EXT_framebuffer_multisample
-<li> GL_EXT_packed_depth_stencil
-<li> GL_MESAX_texture_stack
-<li> WGL_3DL_stereo_control
-</ul>
-</ul>
-<ul>
-<li> Bug fixes:
-<ul>
-<li> glBlendEquation missing from GL_ARB_imaging
-<li> Wrong APIENTRY definition for Cygwin
-<li> Incorrect OS X OpenGL types
-<li> Unix 64-bit installation patch
-</ul>
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.3.3</b> [05-16-05]
-<ul>
-<li> New feature:
-<ul>
-<li> Code generation option to split source into multiple files
-</ul>
-</ul>
-<ul>
-<li> Bug fixes:
-<ul>
-<li> OpenGL 2.0 core initialization problems
-<li> Wrong value for token GL_SHADER_TYPE
-<li> Missing tokens in GL_ATI_fragment_shader
-<li> Missing entry points in GL_ARB_transpose_matrix
-</ul>
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.3.2</b> [03-16-05]
-<ul>
-<li> New extension:
-<ul>
-<li> GL_APPLE_pixel_buffer
-</ul>
-<li> Bug fixes:
-<ul>
-<li> Missing OpenGL 2.0 entry points
-<li> Missing tokens in GL_SGIX_shadow
-<li> MinGW makefile problem
-<li> Check for incorrect OpenGL version string on SiS hardware
-<li> Documentation update to meet the HTML 4.01 Transitional specification
-</ul>
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.3.1</b> [02-02-05]
-<ul>
-<li> New features:
-<ul>
-<li> Consistent Unix and Windows versioning
-</ul>
-<li> New extensions:
-<ul>
-<li> GL_EXT_framebuffer_object
-<li> GL_ARB_pixel_buffer_object
-</ul>
-<li> Bug fixes:
-<ul>
-<li> Missing OpenGL 2.0 tokens
-<li> Incorrect typedefs (GLhandleARB and GLhalf)
-<li> Borland compiler problems
-</ul>
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.3.0</b> [01-04-05]
-<ul>
-<li> New features:
-<ul>
-<li> Support for core OpenGL 2.0
-<li> <tt>glewIsSupported</tt> provides efficient string-based extension checks
-<li> Custom code generation from a list of extensions
-<li> Makefile changes
-</ul>
-<li> New extensions:
-<ul>
-<li> WGL_ATI_render_texture_rectangle
-</ul>
-<li> Bug fixes:
-<ul>
-<li> Incorrect function signature in OpenGL 1.5 core
-</ul>
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.2.5</b> [12-06-04]
-<ul>
-<li> New extensions:
-<ul>
-<li>GL_ATI_texture_compression_3dc
-<li>GL_EXT_Cg_shader
-<li>GL_EXT_draw_range_elements
-<li>GL_KTX_buffer_region
-</ul>
-<li> Bug fixes:
-<ul>
-<li> OpenGL version detection bug
-<li> Problems with wxWindows and MinGW compilation
-<li> <tt>visualinfo</tt> compilation problem with GLEW_MX specified
-<li> Wrong token name in OpenGL 1.5 core
-</ul>
-<li> Support for FreeBSD
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.2.4</b> [09-06-04]
-<ul>
-<li> Added ARB_draw_buffers and ARB_texture_rectangle
-<li> Fixed bug in ARB_shader_objects
-<li> Replaced <tt>wglinfo</tt> with <tt>visualinfo</tt>
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.2.3</b> [06-10-04]
-<ul>
-<li> Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3
-<li> Bug fix in GL_ARB_vertex_blend
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.2.2</b> [05-08-04]
-<ul>
-<li> Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array
-<li> Fixed GLEW_MX problems
-<li> Bug fix in GL_EXT_texture_rectangle and <tt>wglinfo</tt>
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.2.1</b> [03-18-04]
-<ul>
-<li> Bug fix in OpenGL version query (early release of 1.2.0 contained this bug)
-<li> Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader
-<li> Added flags on GDI support and multisampling to <tt>wglinfo</tt>
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.2.0</b> [02-19-04]
-<ul>
-<li> Added full OpenGL 1.5 support
-<li> Added support for multiple rendering contexts with different capabilities
-<li> Added command line flags to <tt>glewinfo</tt> for selecting displays and visuals
-<li> Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels
-<li> Added MinGW/MSYS support
-<li> Bug fixes in GL_ARB_shader_objects and the OS X build
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.1.4</b> [12-15-03]
-<ul>
-<li> Added GL_APPLE_float_pixels, GL_APPLE_texture_range,
-GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
-GLX_ATI_pixel_format_float, and GLX_ATI_render_texture
-<li> Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.1.3</b> [10-28-03]
-<ul>
-<li> Added Solaris and Darwin support
-<li> Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader
-<li> Fixed bug in GL_WIN_swap_hint
-<li> Removed <tt>glewinfo</tt>'s dependency on <tt>GLUT</tt>
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.1.2</b> [09-15-03]
-<ul>
-<li> Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards
-<li> Added glewGetString for querying the GLEW version string
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.1.1</b> [08-11-03]
-<ul>
-<li> Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two
-<li> Fixed bug in GL_ARB_vertex_buffer_object
-<li> Minor updates in documentation
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.1.0</b> [07-08-03]
-<ul>
-<li> Added automatic code generation
-<li> Added almost every extension in the registry
-<li> Added separate namespace
-<li> Added Irix support
-<li> Updated documentation
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.0.7</b> [06-29-03]
-<ul>
-<li> Added GL_EXT_depth_bounds_test
-<li> Fixed typos
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.0.6</b> [05-05-03]
-<ul>
-<li> Added ARB_vertex_buffer_object and NV_half_float
-<li> Updated <tt>wglinfo</tt>
-<li> Temporary Linux bug fixes (problems with SDL and MESA)
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.0.5</b> [02-17-03]
-<ul>
-<li> Bug fixes
-<li> Added <tt>wglinfo</tt>
-<li> Updated documentation
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.0.4</b> [02-02-03]
-<ul>
-<li> Added NV_texture_expand_normal
-<li> Added mingw support
-<li> Updated documentation
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.0.3</b> [01-09-03]
-<ul>
-<li> Cleaned up ATI extensions
-<li> Changed function prototypes to match glext.h
-<li> Added EXT_texture3D
-<li> Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.0.2</b> [12-21-02]
-<ul>
-<li> Added list of supported extensions to documentation
-<li> Added NV_half_float and NV_texgen_emboss
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.0.1</b> [12-17-02]
-<ul>
-<li> Bug fixes
-<li> Added glewGetExtension
-</ul>
-</ul>
-<hr align="center">
-<ul class="none">
-<li><b>1.0.0</b> [12-12-02]
-<ul>
-<li> Initial release
-</ul>
-</ul>
-<hr align="center">
-
-<!-- begin footer.html -->
-</td></tr></table></body>
-<!-- end footer.html -->
-
diff --git a/externals/glew-1.10.0/doc/mesa.txt b/externals/glew-1.10.0/doc/mesa.txt
deleted file mode 100644
index a82dd4bd4..000000000
--- a/externals/glew-1.10.0/doc/mesa.txt
+++ /dev/null
@@ -1,21 +0,0 @@
-Mesa 3-D graphics library
-Version: 7.0
-
-Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-the rights to use, copy, modify, merge, publish, distribute, sublicense,
-and/or sell copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included
-in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
diff --git a/externals/glew-1.10.0/doc/new.png b/externals/glew-1.10.0/doc/new.png
deleted file mode 100644
index 7ce2b4796..000000000
--- a/externals/glew-1.10.0/doc/new.png
+++ /dev/null
Binary files differ
diff --git a/externals/glew-1.10.0/doc/ogl_sm.jpg b/externals/glew-1.10.0/doc/ogl_sm.jpg
deleted file mode 100644
index f318d7655..000000000
--- a/externals/glew-1.10.0/doc/ogl_sm.jpg
+++ /dev/null
Binary files differ
diff --git a/externals/glew-1.10.0/doc/wglew.html b/externals/glew-1.10.0/doc/wglew.html
deleted file mode 100644
index 3f9cee4c6..000000000
--- a/externals/glew-1.10.0/doc/wglew.html
+++ /dev/null
@@ -1,167 +0,0 @@
-<!-- begin header.html -->
-<!--
-The OpenGL Extension Wrangler Library
-Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-Copyright (C) 2002, Lev Povalahev
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-* Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-* The name of the author may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-THE POSSIBILITY OF SUCH DAMAGE.
--->
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
-<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
-<html>
-<head>
-<title>GLEW: The OpenGL Extension Wrangler Library</title>
-<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
-<link href="glew.css" type="text/css" rel="stylesheet">
-</head>
-<body bgcolor="#fff0d0">
-<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
-<tr>
-<td bgcolor="#ffffff" align="left" valign="top" width="200">
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr>
-<td valign="top">
-
-<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
-<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
-<tr><td align="center"><br></td></tr>
-<tr><td align="center">
-<table border="0" cellpadding="0" cellspacing="0" align="center">
-<tr><td align="center"><a href="index.html">Download</a></td></tr>
-<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
-<tr><td align="center"><a href="build.html">Building</a></td></tr>
-<tr><td align="center"><a href="install.html">Installation</a></td></tr>
-<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
-<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
-<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
-<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
-</table>
-<tr><td align="center"><br></tr>
-</table>
-</td>
-</tr>
-<tr>
-
-<td valign="bottom">
-<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
-<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
-<tr><td align="center">
-<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
-height="35" border="0" alt="OpenGL Logo"></a>
-<a href="http://sourceforge.net"> <img
-src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
-width="88" height="31" border="0" alt="SourceForge Logo"></a>
-</td>
-</tr>
-<!--- <tr><td align="center"><a
-href="http://sourceforge.net/donate/index.php?group_id=67586"><img
-src="http://images.sourceforge.net/images/project-support.jpg"
-width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
-</table>
-</td>
-</tr>
-</table>
-</td>
-
-<td bgcolor="#ffffff" align="left" valign="top">
-
-<h1>The OpenGL Extension Wrangler Library</h1>
-
-<!-- end header.html -->
-
-
-<h2>Supported WGL Extensions</h2>
-
-<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
-<tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DL/stereo_control.txt">3DL_stereo_control</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/wgl_gpu_association.txt">AMD_gpu_association</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_buffer_region.txt">ARB_buffer_region</a></td></tr>
-<tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt">ARB_create_context</a></td></tr>
-<tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_create_context.txt">ARB_create_context_profile</a></td></tr>
-<tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_create_context_robustness.txt">ARB_create_context_robustness</a></td></tr>
-<tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_extensions_string.txt">ARB_extensions_string</a></td></tr>
-<tr><td class="num">9</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
-<tr><td class="num">10</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_make_current_read.txt">ARB_make_current_read</a></td></tr>
-<tr><td class="num">11</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multisample.txt">ARB_multisample</a></td></tr>
-<tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_pbuffer.txt">ARB_pbuffer</a></td></tr>
-<tr><td class="num">13</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_pixel_format.txt">ARB_pixel_format</a></td></tr>
-<tr><td class="num">14</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/color_buffer_float.txt">ARB_pixel_format_float</a></td></tr>
-<tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_render_texture.txt">ARB_render_texture</a></td></tr>
-<tr><td class="num">16</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
-<tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/pixel_format_float.txt">ATI_pixel_format_float</a></td></tr>
-<tr><td class="num">19</td><td>&nbsp;</td><td>ATI_render_texture_rectangle</td></tr>
-<tr><td><br></td><td></td><td></td></tr>
-<tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_create_context_es2_profile.txt">EXT_create_context_es2_profile</a></td></tr>
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- <div class="headertitle">
-<div class="title">Building programs using GLFW </div> </div>
-</div><!--header-->
-<div class="contents">
-<div class="toc"><h3>Table of Contents</h3>
-<ul><li class="level1"><a href="#build_include">Including the GLFW header file</a><ul><li class="level2"><a href="#build_macros">GLFW header option macros</a></li>
-</ul>
-</li>
-<li class="level1"><a href="#build_link">Link with the right libraries</a><ul><li class="level2"><a href="#build_link_win32">With MinGW or Visual C++ on Windows</a></li>
-<li class="level2"><a href="#build_link_cmake_source">With CMake and GLFW source</a></li>
-<li class="level2"><a href="#build_link_cmake_pkgconfig">With CMake on Unix and installed GLFW binaries</a></li>
-<li class="level2"><a href="#build_link_pkgconfig">With pkg-config on OS X or other Unix</a></li>
-<li class="level2"><a href="#build_link_xcode">With Xcode on OS X</a></li>
-<li class="level2"><a href="#build_link_osx">With command-line on OS X</a></li>
-</ul>
-</li>
-</ul>
-</div>
-<div class="textblock"><p>This is about compiling and linking programs that use GLFW. For information on how to <em>write</em> such programs, start with the <a class="el" href="quick.html">introductory tutorial</a>.</p>
-<h1><a class="anchor" id="build_include"></a>
-Including the GLFW header file</h1>
-<p>In the files of your program where you use OpenGL or GLFW, you should include the GLFW 3 header file, i.e.:</p>
-<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
-</div><!-- fragment --><p>This defines all the constants, types and function prototypes of the GLFW API. It also includes the chosen client API header files (by default OpenGL), and defines all the constants and types necessary for those headers to work on that platform.</p>
-<p>For example, under Windows you are normally required to include <code>windows.h</code> before including <code>GL/gl.h</code>. This would make your source file tied to Windows and pollute your code's namespace with the whole Win32 API.</p>
-<p>Instead, the GLFW header takes care of this for you, not by including <code>windows.h</code>, but rather by itself duplicating only the necessary parts of it. It does this only where needed, so if <code>windows.h</code> <em>is</em> included, the GLFW header does not try to redefine those symbols.</p>
-<p>In other words:</p>
-<ul>
-<li>Do <em>not</em> include the OpenGL headers yourself, as GLFW does this for you</li>
-<li>Do <em>not</em> include <code>windows.h</code> or other platform-specific headers unless you plan on using those APIs directly</li>
-<li>If you <em>do</em> need to include such headers, do it <em>before</em> including the GLFW one and it will detect this</li>
-</ul>
-<p>If you are using an OpenGL extension loading library such as <a href="http://glew.sourceforge.net/">GLEW</a>, the GLEW header should also be included <em>before</em> the GLFW one. The GLEW header defines macros that disable any OpenGL header that the GLFW header includes and GLEW will work as expected.</p>
-<h2><a class="anchor" id="build_macros"></a>
-GLFW header option macros</h2>
-<p>These macros may be defined before the inclusion of the GLFW header and affect how that header behaves.</p>
-<p><code>GLFW_INCLUDE_GLCOREARB</code> makes the header include the modern <code>GL/glcorearb.h</code> header (<code>OpenGL/gl3.h</code> on OS X) instead of the regular OpenGL header.</p>
-<p><code>GLFW_INCLUDE_ES1</code> makes the header include the OpenGL ES 1.x <code>GLES/gl.h</code> header instead of the regular OpenGL header.</p>
-<p><code>GLFW_INCLUDE_ES2</code> makes the header include the OpenGL ES 2.0 <code>GLES2/gl2.h</code> header instead of the regular OpenGL header.</p>
-<p><code>GLFW_INCLUDE_ES3</code> makes the header include the OpenGL ES 3.0 <code>GLES3/gl3.h</code> header instead of the regular OpenGL header.</p>
-<p><code>GLFW_INCLUDE_NONE</code> makes the header not include any client API header.</p>
-<p><code>GLFW_INCLUDE_GLU</code> makes the header include the GLU header <em>in addition to</em> the OpenGL header. This should only be used with the default <code>GL/gl.h</code> header (<code>OpenGL/gl.h</code> on OS X), i.e. if you are not using any of the above macros.</p>
-<p><code>GLFW_DLL</code> is necessary when using the GLFW DLL on Windows, in order to explain to the compiler that the GLFW functions will be coming from another executable. It has no function on other platforms.</p>
-<h1><a class="anchor" id="build_link"></a>
-Link with the right libraries</h1>
-<h2><a class="anchor" id="build_link_win32"></a>
-With MinGW or Visual C++ on Windows</h2>
-<p>The static version of the GLFW library is named <code>glfw3</code>. When using this version, it is also necessary to link with some libraries that GLFW uses.</p>
-<p>When linking a program under Windows that uses the static version of GLFW, you must link with <code>opengl32</code>. If you are using GLU, you must also link with <code>glu32</code>.</p>
-<p>The link library for the GLFW DLL is named <code>glfw3dll</code>. When compiling a program that uses the DLL version of GLFW, you need to define the <code>GLFW_DLL</code> macro <em>before</em> any inclusion of the GLFW header. This can be done either with a compiler switch or by defining it in your source code.</p>
-<p>A program using the GLFW DLL does not need to link against any of its dependencies, but you still have to link against <code>opengl32</code> if your program uses OpenGL and <code>glu32</code> if it uses GLU.</p>
-<h2><a class="anchor" id="build_link_cmake_source"></a>
-With CMake and GLFW source</h2>
-<p>You can use the GLFW source tree directly from a project that uses CMake. This way, GLFW will be built along with your application as needed.</p>
-<p>Firstly, add the root directory of the GLFW source tree to your project. This will add the <code>glfw</code> target and the necessary cache variables to your project. </p>
-<pre class="fragment">add_subdirectory(path/to/glfw)
-</pre><p>To be able to include the GLFW header from your code, you need to tell the compiler where to find it. </p>
-<pre class="fragment">include_directories(path/to/glfw/include)
-</pre><p>Once GLFW has been added to the project, the <code>GLFW_LIBRARIES</code> cache variable contains all link-time dependencies of GLFW as it is currently configured. To link against GLFW, link against them and the <code>glfw</code> target. </p>
-<pre class="fragment">target_link_libraries(myapp glfw ${GLFW_LIBRARIES})
-</pre><p>Note that <code>GLFW_LIBRARIES</code> does not include GLU, as GLFW does not use it. If your application needs GLU, you can add it to the list of dependencies with the <code>OPENGL_glu_LIBRARY</code> cache variable, which is implicitly created when the GLFW CMake files look for OpenGL. </p>
-<pre class="fragment">target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY} ${GLFW_LIBRARIES})
-</pre><h2><a class="anchor" id="build_link_cmake_pkgconfig"></a>
-With CMake on Unix and installed GLFW binaries</h2>
-<p>CMake can import settings from pkg-config, which GLFW supports. When you installed GLFW, the pkg-config file <code>glfw3.pc</code> was installed along with it.</p>
-<p>First you need to find the PkgConfig package. If this fails, you may need to install the pkg-config package for your distribution. </p>
-<pre class="fragment">find_package(PkgConfig REQUIRED)
-</pre><p>This creates the CMake commands to find pkg-config packages. Then you need to find the GLFW package. </p>
-<pre class="fragment">pkg_search_module(GLFW REQUIRED glfw3)
-</pre><p>This creates the CMake variables you need to use GLFW. To be able to include the GLFW header, you need to tell your compiler where it is. </p>
-<pre class="fragment">include_directories(${GLFW_INCLUDE_DIRS})
-</pre><p>You also need to link against the correct libraries. If you are using the shared library version of GLFW, use the <code>GLFW_LIBRARIES</code> variable. </p>
-<pre class="fragment">target_link_libraries(simple ${GLFW_LIBRARIES})
-</pre><p>If you are using the static library version of GLFW, use the <code>GLFW_STATIC_LIBRARIES</code> variable instead. </p>
-<pre class="fragment">target_link_libraries(simple ${GLFW_STATIC_LIBRARIES})
-</pre><h2><a class="anchor" id="build_link_pkgconfig"></a>
-With pkg-config on OS X or other Unix</h2>
-<p>GLFW supports <a href="http://www.freedesktop.org/wiki/Software/pkg-config/">pkg-config</a>, and <code>glfw3.pc</code> file is generated when the GLFW library is built and installed along with it.</p>
-<p>A typical compile and link command-line when using the static may look like this: </p>
-<pre class="fragment">cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
-</pre><p>If you are using the shared library, simply omit the <code>--static</code> flag. </p>
-<pre class="fragment">cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
-</pre><p>You can also use the <code>glfw3.pc</code> file without installing it first, by using the <code>PKG_CONFIG_PATH</code> environment variable. </p>
-<pre class="fragment">env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
-</pre><p>The dependencies do not include GLU, as GLFW does not need it. On OS X, GLU is built into the OpenGL framework, so if you need GLU you don't need to do anything extra. If you need GLU and are using Linux or BSD, you should add <code>-lGLU</code> to your link flags.</p>
-<p>See the manpage and other documentation for pkg-config and your compiler and linker for more information on how to link programs.</p>
-<h2><a class="anchor" id="build_link_xcode"></a>
-With Xcode on OS X</h2>
-<p>If you are using the dynamic library version of GLFW, simply add it to the project dependencies.</p>
-<p>If you are using the static library version of GLFW, add it and the Cocoa, OpenGL and IOKit frameworks to the project as dependencies.</p>
-<h2><a class="anchor" id="build_link_osx"></a>
-With command-line on OS X</h2>
-<p>If you do not wish to use pkg-config, you need to add the required frameworks and libraries to your command-line using the <code>-l</code> and <code>-framework</code> switches, i.e.: </p>
-<pre class="fragment">cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
-</pre><p>Note that you do not add the <code>.framework</code> extension to a framework when adding it from the command-line.</p>
-<p>The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing special to do when using GLU. Also note that even though your machine may have <code>libGL</code>-style OpenGL libraries, they are for use with the X Window System and will <em>not</em> work with the OS X native version of GLFW. </p>
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-<div class="title">Standards conformance </div> </div>
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-<div class="contents">
-<div class="toc"><h3>Table of Contents</h3>
-<ul><li class="level1"><a href="#compat_wm">ICCCM and EWMH conformance</a></li>
-<li class="level1"><a href="#compat_glx">GLX extensions</a></li>
-<li class="level1"><a href="#compat_wgl">WGL extensions</a></li>
-<li class="level1"><a href="#compat_osx">OpenGL 3.2 and later on OS X</a></li>
-</ul>
-</div>
-<div class="textblock"><p>This chapter describes the various API extensions used by this version of GLFW. It lists what are essentially implementation details, but which are nonetheless vital knowledge for developers wishing to deploy their applications on machines with varied specifications.</p>
-<p>Note that the information in this appendix is not a part of the API specification but merely list some of the preconditions for certain parts of the API to function on a given machine. As such, any part of it may change in future versions without this being considered a breaking API change.</p>
-<h1><a class="anchor" id="compat_wm"></a>
-ICCCM and EWMH conformance</h1>
-<p>As GLFW uses Xlib, directly, without any intervening toolkit library, it has sole responsibility for interacting well with the many and varied window managers in use on Unix-like systems. In order for applications and window managers to work well together, a number of standards and conventions have been developed that regulate behavior outside the scope of the X11 API; most importantly the <a href="http://www.tronche.com/gui/x/icccm/">Inter-Client Communication Conventions Manual</a> (ICCCM) and <a href="http://standards.freedesktop.org/wm-spec/wm-spec-latest.html">Extended Window Manager Hints</a> (EWMH) standards.</p>
-<p>GLFW uses the ICCCM <code>WM_DELETE_WINDOW</code> protocol to intercept the user attempting to close the GLFW window. If the running window manager does not support this protocol, the close callback will never be called.</p>
-<p>GLFW uses the EWMH <code>_NET_WM_PING</code> protocol, allowing the window manager notify the user when the application has stopped responding, i.e. when it has ceased to process events. If the running window manager does not support this protocol, the user will not be notified if the application locks up.</p>
-<p>GLFW uses the EWMH <code>_NET_WM_STATE</code> protocol to tell the window manager to make the GLFW window full screen. If the running window manager does not support this protocol, full screen windows may not work properly. GLFW has a fallback code path in case this protocol is unavailable, but every window manager behaves slightly differently in this regard.</p>
-<p>GLFW uses the <a href="http://www.freedesktop.org/wiki/ClipboardManager/">clipboard manager protocol</a> to push a clipboard string (i.e. selection) owned by a GLFW window about to be destroyed to the clipboard manager. If there is no running clipboard manager, the clipboard string will be unavailable once the window has been destroyed.</p>
-<h1><a class="anchor" id="compat_glx"></a>
-GLX extensions</h1>
-<p>The GLX API is the default API used to create OpenGL contexts on Unix-like systems using the X Window System.</p>
-<p>GLFW uses the <code>GLXFBConfig</code> API to enumerate and select framebuffer pixel formats. This requires either GLX 1.3 or greater, or the <code>GLX_SGIX_fbconfig</code> extension. Where both are available, the SGIX extension is preferred. If neither is available, GLFW will be unable to create windows.</p>
-<p>GLFW uses the <code>GLX_MESA_swap_control,</code> <code>GLX_EXT_swap_control</code> and <code>GLX_SGI_swap_control</code> extensions to provide vertical retrace synchronization (or "vsync"), in that order of preference. Where none of these extension are available, calling <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> will have no effect.</p>
-<p>GLFW uses the <code>GLX_ARB_multisample</code> extension to create contexts with multisampling anti-aliasing. Where this extension is unavailable, the <code>GLFW_SAMPLES</code> hint will have no effect.</p>
-<p>GLFW uses the <code>GLX_ARB_create_context</code> extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will only be partially supported, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint will have no effect, and setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to a non-zero value will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
-<p>GLFW uses the <code>GLX_ARB_create_context_profile</code> extension to provide support for context profiles. Where this extension is unavailable, setting the <code>GLFW_OPENGL_PROFILE</code> hint to anything but zero, or setting <code>GLFW_CLIENT_API</code> to anything but <code>GLFW_OPENGL_API</code> will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
-<h1><a class="anchor" id="compat_wgl"></a>
-WGL extensions</h1>
-<p>The WGL API is used to create OpenGL contexts on Microsoft Windows and other implementations of the Win32 API, such as Wine.</p>
-<p>GLFW uses either the <code>WGL_EXT_extension_string</code> or the <code>WGL_ARB_extension_string</code> extension to check for the presence of all other WGL extensions listed below. If both are available, the EXT one is preferred. If neither is available, no other extensions are used and many GLFW features related to context creation will have no effect or cause errors when used.</p>
-<p>GLFW uses the <code>WGL_EXT_swap_control</code> extension to provide vertical retrace synchronization (or 'vsync'). Where this extension is unavailable, calling <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> will have no effect.</p>
-<p>GLFW uses the <code>WGL_ARB_pixel_format</code> and <code>WGL_ARB_multisample</code> extensions to create contexts with multisampling anti-aliasing. Where these extensions are unavailable, the <code>GLFW_SAMPLES</code> hint will have no effect.</p>
-<p>GLFW uses the <code>WGL_ARB_create_context</code> extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will only be partially supported, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint will have no effect, and setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to a non-zero value will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
-<p>GLFW uses the <code>WGL_ARB_create_context_profile</code> extension to provide support for context profiles. Where this extension is unavailable, setting the <code>GLFW_OPENGL_PROFILE</code> hint to anything but zero will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
-<h1><a class="anchor" id="compat_osx"></a>
-OpenGL 3.2 and later on OS X</h1>
-<p>Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then only forward-compatible, core profile contexts are supported. Support for OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible, core profile contexts. There is also still no mechanism for requesting debug contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL version 2.1.</p>
-<p>Because of this, on OS X 10.7 and later, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail if given version 3.0 or 3.1, the <code>GLFW_OPENGL_FORWARD_COMPAT</code> is required for creating contexts for OpenGL 3.2 and later, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint is ignored and setting the <code>GLFW_OPENGL_PROFILE</code> hint to anything except <code>GLFW_OPENGL_CORE_PROFILE</code> will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
-<p>Also, on Mac OS X 10.6 and below, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will fail if given a version above 2.1, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint will have no effect, and setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to a non-zero value will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail. </p>
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- <div class="headertitle">
-<div class="title">Context handling guide </div> </div>
-</div><!--header-->
-<div class="contents">
-<div class="toc"><h3>Table of Contents</h3>
-<ul><li class="level1"><a href="#context_object">Context handles</a></li>
-<li class="level1"><a href="#context_hints">Context creation hints</a></li>
-<li class="level1"><a href="#context_current">Current context</a></li>
-<li class="level1"><a href="#context_swap">Swapping buffers</a></li>
-<li class="level1"><a href="#context_glext">OpenGL extension handling</a><ul><li class="level2"><a href="#context_glext_header">The glext.h header</a></li>
-<li class="level2"><a href="#context_glext_string">Checking for extensions</a></li>
-<li class="level2"><a href="#context_glext_proc">Fetching function pointers</a></li>
-</ul>
-</li>
-</ul>
-</div>
-<div class="textblock"><p>The primary purpose of GLFW is to provide a simple interface to window management and OpenGL and OpenGL ES context creation. GLFW supports multiple windows, each of which has its own context.</p>
-<h1><a class="anchor" id="context_object"></a>
-Context handles</h1>
-<p>The <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> object encapsulates both a window and a context. They are created with <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> and destroyed with <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> (or <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>, if any remain). As the window and context are inseparably linked, the object pointer is used as both a context and window handle.</p>
-<h1><a class="anchor" id="context_hints"></a>
-Context creation hints</h1>
-<p>There are a number of hints, specified using <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a>, related to what kind of context is created. See <a class="el" href="window.html#window_hints_ctx">context related hints</a> in the window handling guide.</p>
-<h1><a class="anchor" id="context_current"></a>
-Current context</h1>
-<p>Before you can use the OpenGL or OpenGL ES APIs, you need to have a current context of the proper type. The context encapsulates all render state and all objects like textures and shaders.</p>
-<p>Note that a context can only be current for a single thread at a time, and a thread can only have a single context at a time.</p>
-<p>A context is made current with <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157" title="Makes the context of the specified window current for the calling thread.">glfwMakeContextCurrent</a>(window);</div>
-</div><!-- fragment --><p>The current context is returned by <a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">glfwGetCurrentContext</a>.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d" title="Returns the window whose context is current on the calling thread.">glfwGetCurrentContext</a>();</div>
-</div><!-- fragment --><h1><a class="anchor" id="context_swap"></a>
-Swapping buffers</h1>
-<p>See <a class="el" href="window.html#window_swap">swapping buffers</a> in the window handling guide.</p>
-<h1><a class="anchor" id="context_glext"></a>
-OpenGL extension handling</h1>
-<p>One of the benefits of OpenGL is its extensibility. Independent hardware vendors (IHVs) may include functionality in their OpenGL implementations that expand upon the OpenGL standard before that functionality is included in a new version of the OpenGL specification.</p>
-<p>An extension is defined by:</p>
-<ul>
-<li>An extension name (e.g. <code>GL_ARB_debug_output</code>)</li>
-<li>New OpenGL tokens (e.g. <code>GL_DEBUG_SEVERITY_HIGH_ARB</code>)</li>
-<li>New OpenGL functions (e.g. <code>glGetDebugMessageLogARB</code>)</li>
-</ul>
-<p>Note the <code>ARB</code> affix, which stands for Architecture Review Board and is used for official extensions. There are many different affixes, depending on who wrote the extension. A list of extensions, together with their specifications, can be found at the <a href="http://www.opengl.org/registry/">OpenGL Registry</a>.</p>
-<p>To use a certain extension, you must first check whether the context supports that extension and then, if it introduces new functions, retrieve the pointers to those functions.</p>
-<p>This can be done with GLFW, as will be described in this section, but usually you will instead want to use a dedicated extension loading library such as <a href="http://glew.sourceforge.net/">GLEW</a>. This kind of library greatly reduces the amount of work necessary to use both OpenGL extensions and modern versions of the OpenGL API. GLEW in particular has been extensively tested with and works well with GLFW.</p>
-<h2><a class="anchor" id="context_glext_header"></a>
-The glext.h header</h2>
-<p>The <code>glext.h</code> header is a continually updated file that defines the interfaces for all OpenGL extensions. The latest version of this can always be found at the <a href="http://www.opengl.org/registry/">OpenGL Registry</a>. It it strongly recommended that you use your own copy, as the one shipped with your development environment may be several years out of date and may not include the extensions you wish to use.</p>
-<p>The header defines function pointer types for all functions of all extensions it supports. These have names like <code>PFNGLGETDEBUGMESSAGELOGARB</code> (for <code>glGetDebugMessageLogARB</code>), i.e. the name is made uppercase and <code>PFN</code> and <code>PROC</code> are added to the ends.</p>
-<h2><a class="anchor" id="context_glext_string"></a>
-Checking for extensions</h2>
-<p>A given machine may not actually support the extension (it may have older drivers or a graphics card that lacks the necessary hardware features), so it is necessary to check whether the context supports the extension. This is done with <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>.</p>
-<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa" title="Returns whether the specified extension is available.">glfwExtensionSupported</a>(<span class="stringliteral">&quot;GL_ARB_debug_output&quot;</span>))</div>
-<div class="line">{</div>
-<div class="line"> <span class="comment">// The extension is supported by the current context</span></div>
-<div class="line">}</div>
-</div><!-- fragment --><p>The argument is a null terminated ASCII string with the extension name. If the extension is supported, <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> returns non-zero, otherwise it returns zero.</p>
-<h2><a class="anchor" id="context_glext_proc"></a>
-Fetching function pointers</h2>
-<p>Many extensions, though not all, require the use of new OpenGL functions. These entry points are often not exposed by your link libraries, making it necessary to fetch them at run time. With <a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a> you can retrieve the address of extension and non-extension OpenGL functions.</p>
-<div class="fragment"><div class="line">PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog = <a class="code" href="group__context.html#ga35f1837e6f666781842483937612f163" title="Returns the address of the specified function for the current context.">glfwGetProcAddress</a>(<span class="stringliteral">&quot;glGetDebugMessageLogARB&quot;</span>);</div>
-</div><!-- fragment --><p>In general, you should avoid giving the function pointer variables the (exact) same name as the function, as this may confuse your linker. Instead, you can use a different prefix, like above, or some other naming scheme.</p>
-<p>Now that all the pieces have been introduced, here is what they might look like when used together.</p>
-<div class="fragment"><div class="line"><span class="preprocessor">#include &quot;glext.h&quot;</span></div>
-<div class="line"></div>
-<div class="line"><span class="preprocessor">#define glGetDebugMessageLogARB pfnGetDebugMessageLog</span></div>
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-<tr class="memitem:ga14994d3196c290aaa347248e51740274"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga14994d3196c290aaa347248e51740274">GLFW_MOD_SHIFT</a>&#160;&#160;&#160;0x0001</td></tr>
-<tr class="memdesc:ga14994d3196c290aaa347248e51740274"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Shift keys were held down. <a href="group__mods.html#ga14994d3196c290aaa347248e51740274">More...</a><br/></td></tr>
-<tr class="separator:ga14994d3196c290aaa347248e51740274"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga6ed94871c3208eefd85713fa929d45aa"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa">GLFW_MOD_CONTROL</a>&#160;&#160;&#160;0x0002</td></tr>
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-<tr class="separator:ga6ed94871c3208eefd85713fa929d45aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gad2acd5633463c29e07008687ea73c0f4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4">GLFW_MOD_ALT</a>&#160;&#160;&#160;0x0004</td></tr>
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-<tr class="separator:gad2acd5633463c29e07008687ea73c0f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1">GLFW_MOD_SUPER</a>&#160;&#160;&#160;0x0008</td></tr>
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-<tr class="separator:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga181a6e875251fd8671654eff00f9112e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e">GLFW_MOUSE_BUTTON_1</a>&#160;&#160;&#160;0</td></tr>
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-<tr class="memitem:ga35d5c4263e0dc0d0a4731ca6c562f32c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c">GLFW_MOUSE_BUTTON_8</a>&#160;&#160;&#160;7</td></tr>
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-<tr class="memitem:ga6eab65ec88e65e0850ef8413504cb50c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga6eab65ec88e65e0850ef8413504cb50c">GLFW_JOYSTICK_2</a>&#160;&#160;&#160;1</td></tr>
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-<tr class="memitem:gae6f3eedfeb42424c2f5e3161efb0b654"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654">GLFW_JOYSTICK_3</a>&#160;&#160;&#160;2</td></tr>
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-<tr class="memitem:gae43281bc66d3fa5089fb50c3e7a28695"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gae43281bc66d3fa5089fb50c3e7a28695">GLFW_JOYSTICK_5</a>&#160;&#160;&#160;4</td></tr>
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-<tr class="separator:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a>&#160;&#160;&#160;0x00010002</td></tr>
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-<tr class="separator:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga76f6bb9c4eea73db675f096b404593ce"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>&#160;&#160;&#160;0x00010003</td></tr>
-<tr class="memdesc:ga76f6bb9c4eea73db675f096b404593ce"><td class="mdescLeft">&#160;</td><td class="mdescRight">One of the enum parameters for the function was given an invalid enum. <a href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">More...</a><br/></td></tr>
-<tr class="separator:ga76f6bb9c4eea73db675f096b404593ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a>&#160;&#160;&#160;0x00010004</td></tr>
-<tr class="memdesc:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="mdescLeft">&#160;</td><td class="mdescRight">One of the parameters for the function was given an invalid value. <a href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">More...</a><br/></td></tr>
-<tr class="separator:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga9023953a2bcb98c2906afd071d21ee7f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f">GLFW_OUT_OF_MEMORY</a>&#160;&#160;&#160;0x00010005</td></tr>
-<tr class="memdesc:ga9023953a2bcb98c2906afd071d21ee7f"><td class="mdescLeft">&#160;</td><td class="mdescRight">A memory allocation failed. <a href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f">More...</a><br/></td></tr>
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-<tr class="memitem:a2315b99a329ce53e6a13a9d46fd5ca88"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a2315b99a329ce53e6a13a9d46fd5ca88">GLFW_CURSOR_DISABLED</a>&#160;&#160;&#160;0x00034003</td></tr>
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-<tr><td colspan="2"><div class="groupHeader">GLFW version macros</div></td></tr>
-<tr class="memitem:ga6337d9ea43b22fc529b2bba066b4a576"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">GLFW_VERSION_MAJOR</a>&#160;&#160;&#160;3</td></tr>
-<tr class="memdesc:ga6337d9ea43b22fc529b2bba066b4a576"><td class="mdescLeft">&#160;</td><td class="mdescRight">The major version number of the GLFW library. <a href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">More...</a><br/></td></tr>
-<tr class="separator:ga6337d9ea43b22fc529b2bba066b4a576"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">GLFW_VERSION_MINOR</a>&#160;&#160;&#160;0</td></tr>
-<tr class="memdesc:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="mdescLeft">&#160;</td><td class="mdescRight">The minor version number of the GLFW library. <a href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">More...</a><br/></td></tr>
-<tr class="separator:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gab72ae2e2035d9ea461abc3495eac0502"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502">GLFW_VERSION_REVISION</a>&#160;&#160;&#160;2</td></tr>
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-<tr class="separator:gab72ae2e2035d9ea461abc3495eac0502"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr><td colspan="2"><div class="groupHeader">Key and button actions</div></td></tr>
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-<tr class="separator:gada11d965c4da13090ad336e030e4d11f"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga2485743d0b59df3791c45951c4195265"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>&#160;&#160;&#160;1</td></tr>
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-<tr class="separator:ga2485743d0b59df3791c45951c4195265"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="separator:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
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-<tr class="separator:gabf42b10edde1c4fc71e212e576b9f811"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga8d9efd1cde9426692c73fe40437d0ae3"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></td></tr>
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-<tr class="separator:ga6f2c8574259246a83b1d0c3baf23046f"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga1c36e52549efd47790eb3f324da71924"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td></tr>
-<tr class="memdesc:ga1c36e52549efd47790eb3f324da71924"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window position callbacks. <a href="group__window.html#ga1c36e52549efd47790eb3f324da71924">More...</a><br/></td></tr>
-<tr class="separator:ga1c36e52549efd47790eb3f324da71924"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaaca1c2715759d03da9834eac19323d4a"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td></tr>
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-<tr class="separator:gaaca1c2715759d03da9834eac19323d4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga07cff8bd3b3d573ecf49bb02d7669c1f"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *)</td></tr>
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-<tr class="separator:ga07cff8bd3b3d573ecf49bb02d7669c1f"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga16764f89bf2060e6fa477f0943e1412b"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *)</td></tr>
-<tr class="memdesc:ga16764f89bf2060e6fa477f0943e1412b"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window content refresh callbacks. <a href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">More...</a><br/></td></tr>
-<tr class="separator:ga16764f89bf2060e6fa477f0943e1412b"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga6b5f973531ea91663ad707ba4f2ac104"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td></tr>
-<tr class="memdesc:ga6b5f973531ea91663ad707ba4f2ac104"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window focus/defocus callbacks. <a href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">More...</a><br/></td></tr>
-<tr class="separator:ga6b5f973531ea91663ad707ba4f2ac104"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gae47ae066eea9fe6050a62360928ae524"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td></tr>
-<tr class="memdesc:gae47ae066eea9fe6050a62360928ae524"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window iconify/restore callbacks. <a href="group__window.html#gae47ae066eea9fe6050a62360928ae524">More...</a><br/></td></tr>
-<tr class="separator:gae47ae066eea9fe6050a62360928ae524"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga311bb32e578aa240b6464af494debffc"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td></tr>
-<tr class="memdesc:ga311bb32e578aa240b6464af494debffc"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for framebuffer resize callbacks. <a href="group__window.html#ga311bb32e578aa240b6464af494debffc">More...</a><br/></td></tr>
-<tr class="separator:ga311bb32e578aa240b6464af494debffc"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga1e008c7a8751cea648c8f42cc91104cf"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">GLFWmousebuttonfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int, int)</td></tr>
-<tr class="memdesc:ga1e008c7a8751cea648c8f42cc91104cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for mouse button callbacks. <a href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">More...</a><br/></td></tr>
-<tr class="separator:ga1e008c7a8751cea648c8f42cc91104cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga592fbfef76d88f027cb1bc4c36ebd437"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, double, double)</td></tr>
-<tr class="memdesc:ga592fbfef76d88f027cb1bc4c36ebd437"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for cursor position callbacks. <a href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">More...</a><br/></td></tr>
-<tr class="separator:ga592fbfef76d88f027cb1bc4c36ebd437"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga762d898d9b0241d7e3e3b767c6cf318f"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td></tr>
-<tr class="memdesc:ga762d898d9b0241d7e3e3b767c6cf318f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for cursor enter/leave callbacks. <a href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">More...</a><br/></td></tr>
-<tr class="separator:ga762d898d9b0241d7e3e3b767c6cf318f"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga6228cdf94d28fbd3a9a1fbb0e5922a8a"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, double, double)</td></tr>
-<tr class="memdesc:ga6228cdf94d28fbd3a9a1fbb0e5922a8a"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for scroll callbacks. <a href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">More...</a><br/></td></tr>
-<tr class="separator:ga6228cdf94d28fbd3a9a1fbb0e5922a8a"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga592dd1919f8a1dc7576b13cdd8b7b695"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int, int, int)</td></tr>
-<tr class="memdesc:ga592dd1919f8a1dc7576b13cdd8b7b695"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for keyboard key callbacks. <a href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">More...</a><br/></td></tr>
-<tr class="separator:ga592dd1919f8a1dc7576b13cdd8b7b695"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga1103f1876518acecb5976f6b307c51d1"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, unsigned int)</td></tr>
-<tr class="memdesc:ga1103f1876518acecb5976f6b307c51d1"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for Unicode character callbacks. <a href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">More...</a><br/></td></tr>
-<tr class="separator:ga1103f1876518acecb5976f6b307c51d1"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga67b74af6cecfdbccc7e57a6319a57210"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a> )(<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *, int)</td></tr>
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-<tr class="separator:ga67b74af6cecfdbccc7e57a6319a57210"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
-Functions</h2></td></tr>
-<tr class="memitem:ga317aac130a235ab08c6db0834907d85e"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> (void)</td></tr>
-<tr class="memdesc:ga317aac130a235ab08c6db0834907d85e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initializes the GLFW library. <a href="group__init.html#ga317aac130a235ab08c6db0834907d85e">More...</a><br/></td></tr>
-<tr class="separator:ga317aac130a235ab08c6db0834907d85e"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaaae48c0a18607ea4a4ba951d939f0901"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> (void)</td></tr>
-<tr class="memdesc:gaaae48c0a18607ea4a4ba951d939f0901"><td class="mdescLeft">&#160;</td><td class="mdescRight">Terminates the GLFW library. <a href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">More...</a><br/></td></tr>
-<tr class="separator:gaaae48c0a18607ea4a4ba951d939f0901"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a> (int *major, int *minor, int *rev)</td></tr>
-<tr class="memdesc:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the version of the GLFW library. <a href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">More...</a><br/></td></tr>
-<tr class="separator:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga23d47dc013fce2bf58036da66079a657"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga23d47dc013fce2bf58036da66079a657">glfwGetVersionString</a> (void)</td></tr>
-<tr class="memdesc:ga23d47dc013fce2bf58036da66079a657"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a string describing the compile-time configuration. <a href="group__init.html#ga23d47dc013fce2bf58036da66079a657">More...</a><br/></td></tr>
-<tr class="separator:ga23d47dc013fce2bf58036da66079a657"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaa5d796c3cf7c1a7f02f845486333fb5f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">GLFWerrorfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f">glfwSetErrorCallback</a> (<a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">GLFWerrorfun</a> cbfun)</td></tr>
-<tr class="memdesc:gaa5d796c3cf7c1a7f02f845486333fb5f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the error callback. <a href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f">More...</a><br/></td></tr>
-<tr class="separator:gaa5d796c3cf7c1a7f02f845486333fb5f"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga3fba51c8bd36491d4712aa5bd074a537"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537">glfwGetMonitors</a> (int *count)</td></tr>
-<tr class="memdesc:ga3fba51c8bd36491d4712aa5bd074a537"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the currently connected monitors. <a href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537">More...</a><br/></td></tr>
-<tr class="separator:ga3fba51c8bd36491d4712aa5bd074a537"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga721867d84c6d18d6790d64d2847ca0b1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">glfwGetPrimaryMonitor</a> (void)</td></tr>
-<tr class="memdesc:ga721867d84c6d18d6790d64d2847ca0b1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the primary monitor. <a href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">More...</a><br/></td></tr>
-<tr class="separator:ga721867d84c6d18d6790d64d2847ca0b1"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga102f54e7acc9149edbcf0997152df8c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *xpos, int *ypos)</td></tr>
-<tr class="memdesc:ga102f54e7acc9149edbcf0997152df8c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the position of the monitor's viewport on the virtual screen. <a href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">More...</a><br/></td></tr>
-<tr class="separator:ga102f54e7acc9149edbcf0997152df8c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaa2d6107f4a35771b99812d1260c6056d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d">glfwGetMonitorPhysicalSize</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *width, int *height)</td></tr>
-<tr class="memdesc:gaa2d6107f4a35771b99812d1260c6056d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the physical size of the monitor. <a href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d">More...</a><br/></td></tr>
-<tr class="separator:gaa2d6107f4a35771b99812d1260c6056d"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga79a34ee22ff080ca954a9663e4679daf"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf">glfwGetMonitorName</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
-<tr class="memdesc:ga79a34ee22ff080ca954a9663e4679daf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the name of the specified monitor. <a href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf">More...</a><br/></td></tr>
-<tr class="separator:ga79a34ee22ff080ca954a9663e4679daf"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gac3fe0f647f68b731f99756cd81897378"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">glfwSetMonitorCallback</a> (<a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a> cbfun)</td></tr>
-<tr class="memdesc:gac3fe0f647f68b731f99756cd81897378"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the monitor configuration callback. <a href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">More...</a><br/></td></tr>
-<tr class="separator:gac3fe0f647f68b731f99756cd81897378"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga820b0ce9a5237d645ea7cbb4bd383458"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfwGetVideoModes</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *count)</td></tr>
-<tr class="memdesc:ga820b0ce9a5237d645ea7cbb4bd383458"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the available video modes for the specified monitor. <a href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">More...</a><br/></td></tr>
-<tr class="separator:ga820b0ce9a5237d645ea7cbb4bd383458"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gafc1bb972a921ad5b3bd5d63a95fc2d52"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfwGetVideoMode</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
-<tr class="memdesc:gafc1bb972a921ad5b3bd5d63a95fc2d52"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current mode of the specified monitor. <a href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">More...</a><br/></td></tr>
-<tr class="separator:gafc1bb972a921ad5b3bd5d63a95fc2d52"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga6ac582625c990220785ddd34efa3169a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, float gamma)</td></tr>
-<tr class="memdesc:ga6ac582625c990220785ddd34efa3169a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generates a gamma ramp and sets it for the specified monitor. <a href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">More...</a><br/></td></tr>
-<tr class="separator:ga6ac582625c990220785ddd34efa3169a"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gab7c41deb2219bde3e1eb756ddaa9ec80"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80">glfwGetGammaRamp</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
-<tr class="memdesc:gab7c41deb2219bde3e1eb756ddaa9ec80"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the current gamma ramp for the specified monitor. <a href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80">More...</a><br/></td></tr>
-<tr class="separator:gab7c41deb2219bde3e1eb756ddaa9ec80"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *ramp)</td></tr>
-<tr class="memdesc:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the current gamma ramp for the specified monitor. <a href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">More...</a><br/></td></tr>
-<tr class="separator:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a> (void)</td></tr>
-<tr class="memdesc:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Resets all window hints to their default values. <a href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">More...</a><br/></td></tr>
-<tr class="separator:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga4fd9e504bb937e79588a0ffdca9f620b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> (int target, int hint)</td></tr>
-<tr class="memdesc:ga4fd9e504bb937e79588a0ffdca9f620b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the specified window hint to the desired value. <a href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">More...</a><br/></td></tr>
-<tr class="separator:ga4fd9e504bb937e79588a0ffdca9f620b"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga5c336fddf2cbb5b92f65f10fb6043344"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> (int width, int height, const char *title, <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *share)</td></tr>
-<tr class="memdesc:ga5c336fddf2cbb5b92f65f10fb6043344"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a window and its associated context. <a href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">More...</a><br/></td></tr>
-<tr class="separator:ga5c336fddf2cbb5b92f65f10fb6043344"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gacdf43e51376051d2c091662e9fe3d7b2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:gacdf43e51376051d2c091662e9fe3d7b2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys the specified window and its context. <a href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">More...</a><br/></td></tr>
-<tr class="separator:gacdf43e51376051d2c091662e9fe3d7b2"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga24e02fbfefbb81fc45320989f8140ab5"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:ga24e02fbfefbb81fc45320989f8140ab5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Checks the close flag of the specified window. <a href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">More...</a><br/></td></tr>
-<tr class="separator:ga24e02fbfefbb81fc45320989f8140ab5"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga49c449dde2a6f87d996f4daaa09d6708"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int value)</td></tr>
-<tr class="memdesc:ga49c449dde2a6f87d996f4daaa09d6708"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the close flag of the specified window. <a href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">More...</a><br/></td></tr>
-<tr class="separator:ga49c449dde2a6f87d996f4daaa09d6708"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga5d877f09e968cef7a360b513306f17ff"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const char *title)</td></tr>
-<tr class="memdesc:ga5d877f09e968cef7a360b513306f17ff"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the title of the specified window. <a href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">More...</a><br/></td></tr>
-<tr class="separator:ga5d877f09e968cef7a360b513306f17ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga73cb526c000876fd8ddf571570fdb634"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *xpos, int *ypos)</td></tr>
-<tr class="memdesc:ga73cb526c000876fd8ddf571570fdb634"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the position of the client area of the specified window. <a href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">More...</a><br/></td></tr>
-<tr class="separator:ga73cb526c000876fd8ddf571570fdb634"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int xpos, int ypos)</td></tr>
-<tr class="memdesc:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position of the client area of the specified window. <a href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">More...</a><br/></td></tr>
-<tr class="separator:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height)</td></tr>
-<tr class="memdesc:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the client area of the specified window. <a href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">More...</a><br/></td></tr>
-<tr class="separator:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga371911f12c74c504dd8d47d832d095cb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td></tr>
-<tr class="memdesc:ga371911f12c74c504dd8d47d832d095cb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size of the client area of the specified window. <a href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">More...</a><br/></td></tr>
-<tr class="separator:ga371911f12c74c504dd8d47d832d095cb"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga0e2637a4161afb283f5300c7f94785c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height)</td></tr>
-<tr class="memdesc:ga0e2637a4161afb283f5300c7f94785c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the framebuffer of the specified window. <a href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">More...</a><br/></td></tr>
-<tr class="separator:ga0e2637a4161afb283f5300c7f94785c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Iconifies the specified window. <a href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">More...</a><br/></td></tr>
-<tr class="separator:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga52527a5904b47d802b6b4bb519cdebc7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:ga52527a5904b47d802b6b4bb519cdebc7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Restores the specified window. <a href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">More...</a><br/></td></tr>
-<tr class="separator:ga52527a5904b47d802b6b4bb519cdebc7"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga61be47917b72536a148300f46494fc66"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:ga61be47917b72536a148300f46494fc66"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the specified window visible. <a href="group__window.html#ga61be47917b72536a148300f46494fc66">More...</a><br/></td></tr>
-<tr class="separator:ga61be47917b72536a148300f46494fc66"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga49401f82a1ba5f15db5590728314d47c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:ga49401f82a1ba5f15db5590728314d47c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Hides the specified window. <a href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">More...</a><br/></td></tr>
-<tr class="separator:ga49401f82a1ba5f15db5590728314d47c"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaeac25e64789974ccbe0811766bd91a16"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaeac25e64789974ccbe0811766bd91a16">glfwGetWindowMonitor</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:gaeac25e64789974ccbe0811766bd91a16"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the monitor that the window uses for full screen mode. <a href="group__window.html#gaeac25e64789974ccbe0811766bd91a16">More...</a><br/></td></tr>
-<tr class="separator:gaeac25e64789974ccbe0811766bd91a16"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gacccb29947ea4b16860ebef42c2cb9337"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int attrib)</td></tr>
-<tr class="memdesc:gacccb29947ea4b16860ebef42c2cb9337"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns an attribute of the specified window. <a href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">More...</a><br/></td></tr>
-<tr class="separator:gacccb29947ea4b16860ebef42c2cb9337"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, void *pointer)</td></tr>
-<tr class="memdesc:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the user pointer of the specified window. <a href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">More...</a><br/></td></tr>
-<tr class="separator:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga17807ce0f45ac3f8bb50d6dcc59a4e06"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06">glfwGetWindowUserPointer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:ga17807ce0f45ac3f8bb50d6dcc59a4e06"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the user pointer of the specified window. <a href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06">More...</a><br/></td></tr>
-<tr class="separator:ga17807ce0f45ac3f8bb50d6dcc59a4e06"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga2837d4d240659feb4268fcb6530a6ba1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1">glfwSetWindowPosCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a> cbfun)</td></tr>
-<tr class="memdesc:ga2837d4d240659feb4268fcb6530a6ba1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position callback for the specified window. <a href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1">More...</a><br/></td></tr>
-<tr class="separator:ga2837d4d240659feb4268fcb6530a6ba1"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaa40cd24840daa8c62f36cafc847c72b6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6">glfwSetWindowSizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a> cbfun)</td></tr>
-<tr class="memdesc:gaa40cd24840daa8c62f36cafc847c72b6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size callback for the specified window. <a href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6">More...</a><br/></td></tr>
-<tr class="separator:gaa40cd24840daa8c62f36cafc847c72b6"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaade9264e79fae52bdb78e2df11ee8d6a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a">glfwSetWindowCloseCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a> cbfun)</td></tr>
-<tr class="memdesc:gaade9264e79fae52bdb78e2df11ee8d6a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the close callback for the specified window. <a href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a">More...</a><br/></td></tr>
-<tr class="separator:gaade9264e79fae52bdb78e2df11ee8d6a"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga4569b76e8ac87c55b53199e6becd97eb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga4569b76e8ac87c55b53199e6becd97eb">glfwSetWindowRefreshCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a> cbfun)</td></tr>
-<tr class="memdesc:ga4569b76e8ac87c55b53199e6becd97eb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the refresh callback for the specified window. <a href="group__window.html#ga4569b76e8ac87c55b53199e6becd97eb">More...</a><br/></td></tr>
-<tr class="separator:ga4569b76e8ac87c55b53199e6becd97eb"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga25d1c584edb375d7711c5c3548ba711f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f">glfwSetWindowFocusCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a> cbfun)</td></tr>
-<tr class="memdesc:ga25d1c584edb375d7711c5c3548ba711f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the focus callback for the specified window. <a href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f">More...</a><br/></td></tr>
-<tr class="separator:ga25d1c584edb375d7711c5c3548ba711f"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gab1ea7263081c0e073b8d5b91d6ffd367"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367">glfwSetWindowIconifyCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a> cbfun)</td></tr>
-<tr class="memdesc:gab1ea7263081c0e073b8d5b91d6ffd367"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the iconify callback for the specified window. <a href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367">More...</a><br/></td></tr>
-<tr class="separator:gab1ea7263081c0e073b8d5b91d6ffd367"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga3203461a5303bf289f2e05f854b2f7cf"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">glfwSetFramebufferSizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a> cbfun)</td></tr>
-<tr class="memdesc:ga3203461a5303bf289f2e05f854b2f7cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the framebuffer resize callback for the specified window. <a href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">More...</a><br/></td></tr>
-<tr class="separator:ga3203461a5303bf289f2e05f854b2f7cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga37bd57223967b4211d60ca1a0bf3c832"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> (void)</td></tr>
-<tr class="memdesc:ga37bd57223967b4211d60ca1a0bf3c832"><td class="mdescLeft">&#160;</td><td class="mdescRight">Processes all pending events. <a href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">More...</a><br/></td></tr>
-<tr class="separator:ga37bd57223967b4211d60ca1a0bf3c832"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga554e37d781f0a997656c26b2c56c835e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> (void)</td></tr>
-<tr class="memdesc:ga554e37d781f0a997656c26b2c56c835e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Waits until events are pending and processes them. <a href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">More...</a><br/></td></tr>
-<tr class="separator:ga554e37d781f0a997656c26b2c56c835e"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfwGetInputMode</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int mode)</td></tr>
-<tr class="memdesc:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the value of an input option for the specified window. <a href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">More...</a><br/></td></tr>
-<tr class="separator:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaa92336e173da9c8834558b54ee80563b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int mode, int value)</td></tr>
-<tr class="memdesc:gaa92336e173da9c8834558b54ee80563b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets an input option for the specified window. <a href="group__input.html#gaa92336e173da9c8834558b54ee80563b">More...</a><br/></td></tr>
-<tr class="separator:gaa92336e173da9c8834558b54ee80563b"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int key)</td></tr>
-<tr class="memdesc:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the last reported state of a keyboard key for the specified window. <a href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">More...</a><br/></td></tr>
-<tr class="separator:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gac1473feacb5996c01a7a5a33b5066704"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int button)</td></tr>
-<tr class="memdesc:gac1473feacb5996c01a7a5a33b5066704"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the last reported state of a mouse button for the specified window. <a href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">More...</a><br/></td></tr>
-<tr class="separator:gac1473feacb5996c01a7a5a33b5066704"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double *xpos, double *ypos)</td></tr>
-<tr class="memdesc:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the last reported cursor position, relative to the client area of the window. <a href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">More...</a><br/></td></tr>
-<tr class="separator:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga04b03af936d906ca123c8f4ee08b39e7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xpos, double ypos)</td></tr>
-<tr class="memdesc:ga04b03af936d906ca123c8f4ee08b39e7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position of the cursor, relative to the client area of the window. <a href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">More...</a><br/></td></tr>
-<tr class="separator:ga04b03af936d906ca123c8f4ee08b39e7"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga7e496507126f35ea72f01b2e6ef6d155"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">glfwSetKeyCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a> cbfun)</td></tr>
-<tr class="memdesc:ga7e496507126f35ea72f01b2e6ef6d155"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the key callback. <a href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">More...</a><br/></td></tr>
-<tr class="separator:ga7e496507126f35ea72f01b2e6ef6d155"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga556239421c6a5a243c66fca28da9f742"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga556239421c6a5a243c66fca28da9f742">glfwSetCharCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a> cbfun)</td></tr>
-<tr class="memdesc:ga556239421c6a5a243c66fca28da9f742"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the Unicode character callback. <a href="group__input.html#ga556239421c6a5a243c66fca28da9f742">More...</a><br/></td></tr>
-<tr class="separator:ga556239421c6a5a243c66fca28da9f742"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaef49b72d84d615bca0a6ed65485e035d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">GLFWmousebuttonfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d">glfwSetMouseButtonCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">GLFWmousebuttonfun</a> cbfun)</td></tr>
-<tr class="memdesc:gaef49b72d84d615bca0a6ed65485e035d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the mouse button callback. <a href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d">More...</a><br/></td></tr>
-<tr class="separator:gaef49b72d84d615bca0a6ed65485e035d"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga7dad39486f2c7591af7fb25134a2501d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d">glfwSetCursorPosCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a> cbfun)</td></tr>
-<tr class="memdesc:ga7dad39486f2c7591af7fb25134a2501d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor position callback. <a href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d">More...</a><br/></td></tr>
-<tr class="separator:ga7dad39486f2c7591af7fb25134a2501d"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaa299c41dd0a3d171d166354e01279e04"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa299c41dd0a3d171d166354e01279e04">glfwSetCursorEnterCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a> cbfun)</td></tr>
-<tr class="memdesc:gaa299c41dd0a3d171d166354e01279e04"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor enter/exit callback. <a href="group__input.html#gaa299c41dd0a3d171d166354e01279e04">More...</a><br/></td></tr>
-<tr class="separator:gaa299c41dd0a3d171d166354e01279e04"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gacf02eb10504352f16efda4593c3ce60e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gacf02eb10504352f16efda4593c3ce60e">glfwSetScrollCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a> cbfun)</td></tr>
-<tr class="memdesc:gacf02eb10504352f16efda4593c3ce60e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the scroll callback. <a href="group__input.html#gacf02eb10504352f16efda4593c3ce60e">More...</a><br/></td></tr>
-<tr class="separator:gacf02eb10504352f16efda4593c3ce60e"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaffcbd9ac8ee737fcdd25475123a3c790"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790">glfwJoystickPresent</a> (int joy)</td></tr>
-<tr class="memdesc:gaffcbd9ac8ee737fcdd25475123a3c790"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified joystick is present. <a href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790">More...</a><br/></td></tr>
-<tr class="separator:gaffcbd9ac8ee737fcdd25475123a3c790"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga6271d46a5901ec2c99601ccf4dd14731"><td class="memItemLeft" align="right" valign="top">const float *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a> (int joy, int *count)</td></tr>
-<tr class="memdesc:ga6271d46a5901ec2c99601ccf4dd14731"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the values of all axes of the specified joystick. <a href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">More...</a><br/></td></tr>
-<tr class="separator:ga6271d46a5901ec2c99601ccf4dd14731"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gace54cd930dcd502e118fe4021384ce1b"><td class="memItemLeft" align="right" valign="top">const unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfwGetJoystickButtons</a> (int joy, int *count)</td></tr>
-<tr class="memdesc:gace54cd930dcd502e118fe4021384ce1b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the state of all buttons of the specified joystick. <a href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">More...</a><br/></td></tr>
-<tr class="separator:gace54cd930dcd502e118fe4021384ce1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gac8d7f6107e05cfd106cfba973ab51e19"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">glfwGetJoystickName</a> (int joy)</td></tr>
-<tr class="memdesc:gac8d7f6107e05cfd106cfba973ab51e19"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the name of the specified joystick. <a href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">More...</a><br/></td></tr>
-<tr class="separator:gac8d7f6107e05cfd106cfba973ab51e19"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const char *string)</td></tr>
-<tr class="memdesc:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the clipboard to the specified string. <a href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd">More...</a><br/></td></tr>
-<tr class="separator:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga5aba1d704d9ab539282b1fbe9f18bb94"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94">glfwGetClipboardString</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:ga5aba1d704d9ab539282b1fbe9f18bb94"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the contents of the clipboard as a string. <a href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94">More...</a><br/></td></tr>
-<tr class="separator:ga5aba1d704d9ab539282b1fbe9f18bb94"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a> (void)</td></tr>
-<tr class="memdesc:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the value of the GLFW timer. <a href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">More...</a><br/></td></tr>
-<tr class="separator:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__time.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a> (double time)</td></tr>
-<tr class="memdesc:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the GLFW timer. <a href="group__time.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">More...</a><br/></td></tr>
-<tr class="separator:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga1c04dc242268f827290fe40aa1c91157"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:ga1c04dc242268f827290fe40aa1c91157"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the context of the specified window current for the calling thread. <a href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">More...</a><br/></td></tr>
-<tr class="separator:ga1c04dc242268f827290fe40aa1c91157"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">glfwGetCurrentContext</a> (void)</td></tr>
-<tr class="memdesc:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the window whose context is current on the calling thread. <a href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">More...</a><br/></td></tr>
-<tr class="separator:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="mdescLeft">&#160;</td><td class="mdescRight">Swaps the front and back buffers of the specified window. <a href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">More...</a><br/></td></tr>
-<tr class="separator:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> (int interval)</td></tr>
-<tr class="memdesc:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the swap interval for the current context. <a href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">More...</a><br/></td></tr>
-<tr class="separator:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga87425065c011cef1ebd6aac75e059dfa"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> (const char *extension)</td></tr>
-<tr class="memdesc:ga87425065c011cef1ebd6aac75e059dfa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified extension is available. <a href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">More...</a><br/></td></tr>
-<tr class="separator:ga87425065c011cef1ebd6aac75e059dfa"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga35f1837e6f666781842483937612f163"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">GLFWglproc</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a> (const char *procname)</td></tr>
-<tr class="memdesc:ga35f1837e6f666781842483937612f163"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the address of the specified function for the current context. <a href="group__context.html#ga35f1837e6f666781842483937612f163">More...</a><br/></td></tr>
-<tr class="separator:ga35f1837e6f666781842483937612f163"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table>
-<h2 class="groupheader">Macro Definition Documentation</h2>
-<a class="anchor" id="ae829b55591c18169a40ab4067a041b1f"></a>
-<div class="memitem">
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- <td class="memname">#define GLFW_ACCUM_ALPHA_BITS&#160;&#160;&#160;0x0002100A</td>
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- </table>
-</div><div class="memdoc">
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-</div>
-</div>
-<a class="anchor" id="a22bbe9104a8ce1f8b88fb4f186aa36ce"></a>
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- <td class="memname">#define GLFW_ACCUM_BLUE_BITS&#160;&#160;&#160;0x00021009</td>
- </tr>
- </table>
-</div><div class="memdoc">
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-</div>
-</div>
-<a class="anchor" id="a65713cee1326f8e9d806fdf93187b471"></a>
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- <td class="memname">#define GLFW_ACCUM_GREEN_BITS&#160;&#160;&#160;0x00021008</td>
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-</div><div class="memdoc">
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-</div>
-</div>
-<a class="anchor" id="aead34a9a683b2bc20eecf30ba738bfc6"></a>
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- <td class="memname">#define GLFW_ACCUM_RED_BITS&#160;&#160;&#160;0x00021007</td>
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- </table>
-</div><div class="memdoc">
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-</div>
-</div>
-<a class="anchor" id="afed79a3f468997877da86c449bd43e8c"></a>
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- <td class="memname">#define GLFW_ALPHA_BITS&#160;&#160;&#160;0x00021004</td>
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- </table>
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-</div>
-<a class="anchor" id="ab05108c5029443b371112b031d1fa174"></a>
-<div class="memitem">
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- <td class="memname">#define GLFW_AUX_BUFFERS&#160;&#160;&#160;0x0002100B</td>
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- </table>
-</div><div class="memdoc">
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-</div>
-</div>
-<a class="anchor" id="ab292ea403db6d514537b515311bf9ae3"></a>
-<div class="memitem">
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- <td class="memname">#define GLFW_BLUE_BITS&#160;&#160;&#160;0x00021003</td>
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- </table>
-</div><div class="memdoc">
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-</div>
-</div>
-<a class="anchor" id="a649309cf72a3d3de5b1348ca7936c95b"></a>
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- <td class="memname">#define GLFW_CLIENT_API&#160;&#160;&#160;0x00022001</td>
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- </table>
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-</div>
-<a class="anchor" id="abe11513fd1ffbee5bb9b173f06028b9e"></a>
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- <td class="memname">#define GLFW_CONNECTED&#160;&#160;&#160;0x00040001</td>
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-<a class="anchor" id="afb9475071aa77c6fb05ca5a5c8678a08"></a>
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diff --git a/externals/glfw-3.0.2/docs/html/glfw3_8h_source.html b/externals/glfw-3.0.2/docs/html/glfw3_8h_source.html
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-<a href="glfw3_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*************************************************************************</span></div>
-<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * GLFW 3.0 - www.glfw.org</span></div>
-<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> * A library for OpenGL, window and input</span></div>
-<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> *------------------------------------------------------------------------</span></div>
-<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * Copyright (c) 2002-2006 Marcus Geelnard</span></div>
-<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * Copyright (c) 2006-2010 Camilla Berglund &lt;elmindreda@elmindreda.org&gt;</span></div>
-<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> *</span></div>
-<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> * This software is provided &#39;as-is&#39;, without any express or implied</span></div>
-<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div>
-<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> * arising from the use of this software.</span></div>
-<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> *</span></div>
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-<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div>
-<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment"> * freely, subject to the following restrictions:</span></div>
-<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"> *</span></div>
-<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div>
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-<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment"> * be appreciated but is not required.</span></div>
-<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment"> *</span></div>
-<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not</span></div>
-<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment"> * be misrepresented as being the original software.</span></div>
-<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment"> *</span></div>
-<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"> * 3. This notice may not be removed or altered from any source</span></div>
-<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment"> * distribution.</span></div>
-<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment"> *</span></div>
-<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment"> *************************************************************************/</span></div>
-<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;</div>
-<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#ifndef _glfw3_h_</span></div>
-<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define _glfw3_h_</span></div>
-<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div>
-<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor"></span><span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div>
-<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#endif</span></div>
-<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div>
-<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="comment">/*************************************************************************</span></div>
-<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="comment"> * Doxygen documentation</span></div>
-<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="comment"> *************************************************************************/</span></div>
-<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div>
-<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;<span class="comment">/*************************************************************************</span></div>
-<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;<span class="comment"> * Global definitions</span></div>
-<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;<span class="comment"> *************************************************************************/</span></div>
-<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;</div>
-<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;<span class="comment">/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */</span></div>
-<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;</div>
-<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;<span class="comment">/* Please report any problems that you find with your compiler, which may</span></div>
-<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;<span class="comment"> * be solved in this section! There are several compilers that I have not</span></div>
-<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;<span class="comment"> * been able to test this file with yet.</span></div>
-<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;<span class="comment"> *</span></div>
-<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;<span class="comment"> * First: If we are we on Windows, we want a single define for it (_WIN32)</span></div>
-<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;<span class="comment"> * (Note: For Cygwin the compiler flag -mwin32 should be used, but to</span></div>
-<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;<span class="comment"> * make sure that things run smoothly for Cygwin users, we add __CYGWIN__</span></div>
-<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;<span class="comment"> * to the list of &quot;valid Win32 identifiers&quot;, which removes the need for</span></div>
-<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;<span class="comment"> * -mwin32)</span></div>
-<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;<span class="comment"> */</span></div>
-<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;<span class="preprocessor">#if !defined(_WIN32) &amp;&amp; (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__))</span></div>
-<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define _WIN32</span></div>
-<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif </span><span class="comment">/* _WIN32 */</span><span class="preprocessor"></span></div>
-<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="comment">/* In order for extension support to be portable, we need to define an</span></div>
-<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;<span class="comment"> * OpenGL function call method. We use the keyword APIENTRY, which is</span></div>
-<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;<span class="comment"> * defined for Win32. (Note: Windows also needs this for &lt;GL/gl.h&gt;)</span></div>
-<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;<span class="comment"> */</span></div>
-<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;<span class="preprocessor">#ifndef APIENTRY</span></div>
-<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #ifdef _WIN32</span></div>
-<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define APIENTRY __stdcall</span></div>
-<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #else</span></div>
-<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define APIENTRY</span></div>
-<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div>
-<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif </span><span class="comment">/* APIENTRY */</span><span class="preprocessor"></span></div>
-<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;<span class="comment">/* The following three defines are here solely to make some Windows-based</span></div>
-<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;<span class="comment"> * &lt;GL/gl.h&gt; files happy. Theoretically we could include &lt;windows.h&gt;, but</span></div>
-<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;<span class="comment"> * it has the major drawback of severely polluting our namespace.</span></div>
-<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;<span class="comment"> */</span></div>
-<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;</div>
-<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;<span class="comment">/* Under Windows, we need WINGDIAPI defined */</span></div>
-<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;<span class="preprocessor">#if !defined(WINGDIAPI) &amp;&amp; defined(_WIN32)</span></div>
-<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)</span></div>
-<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;<span class="preprocessor"></span> <span class="comment">/* Microsoft Visual C++, Borland C++ Builder and Pelles C */</span></div>
-<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;<span class="preprocessor"> #define WINGDIAPI __declspec(dllimport)</span></div>
-<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #elif defined(__LCC__)</span></div>
-<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;<span class="preprocessor"></span> <span class="comment">/* LCC-Win32 */</span></div>
-<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="preprocessor"> #define WINGDIAPI __stdcall</span></div>
-<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #else</span></div>
-<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;<span class="preprocessor"></span> <span class="comment">/* Others (e.g. MinGW, Cygwin) */</span></div>
-<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;<span class="preprocessor"> #define WINGDIAPI extern</span></div>
-<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div>
-<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GLFW_WINGDIAPI_DEFINED</span></div>
-<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif </span><span class="comment">/* WINGDIAPI */</span><span class="preprocessor"></span></div>
-<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;<span class="comment">/* Some &lt;GL/glu.h&gt; files also need CALLBACK defined */</span></div>
-<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;<span class="preprocessor">#if !defined(CALLBACK) &amp;&amp; defined(_WIN32)</span></div>
-<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(_MSC_VER)</span></div>
-<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;<span class="preprocessor"></span> <span class="comment">/* Microsoft Visual C++ */</span></div>
-<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;<span class="preprocessor"> #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) &amp;&amp; !defined(MIDL_PASS)</span></div>
-<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define CALLBACK __stdcall</span></div>
-<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #else</span></div>
-<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define CALLBACK</span></div>
-<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div>
-<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #else</span></div>
-<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;<span class="preprocessor"></span> <span class="comment">/* Other Windows compilers */</span></div>
-<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;<span class="preprocessor"> #define CALLBACK __stdcall</span></div>
-<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div>
-<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GLFW_CALLBACK_DEFINED</span></div>
-<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif </span><span class="comment">/* CALLBACK */</span><span class="preprocessor"></span></div>
-<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160;<span class="comment">/* Most GL/glu.h variants on Windows need wchar_t</span></div>
-<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160;<span class="comment"> * OpenGL/gl.h blocks the definition of ptrdiff_t by glext.h on OS X */</span></div>
-<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160;<span class="preprocessor">#include &lt;stddef.h&gt;</span></div>
-<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160;</div>
-<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160;</div>
-<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160;<span class="comment">/* ---------------- GLFW related system specific defines ----------------- */</span></div>
-<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;</div>
-<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;<span class="preprocessor">#if defined(GLFW_DLL) &amp;&amp; defined(_GLFW_BUILD_DLL)</span></div>
-<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160;<span class="preprocessor"></span> <span class="comment">/* GLFW_DLL is defined by users of GLFW when compiling programs that will link</span></div>
-<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;<span class="comment"> * to the DLL version of the GLFW library. _GLFW_BUILD_DLL is defined by the</span></div>
-<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160;<span class="comment"> * GLFW configuration header when compiling the DLL version of the library.</span></div>
-<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160;<span class="comment"> */</span></div>
-<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;<span class="preprocessor"> #error &quot;You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined&quot;</span></div>
-<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
-<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160;<span class="preprocessor">#if defined(_WIN32) &amp;&amp; defined(_GLFW_BUILD_DLL)</span></div>
-<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160; <span class="comment">/* We are building a Win32 DLL */</span></div>
-<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160;<span class="preprocessor"> #define GLFWAPI __declspec(dllexport)</span></div>
-<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;<span class="preprocessor">#elif defined(_WIN32) &amp;&amp; defined(GLFW_DLL)</span></div>
-<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; <span class="comment">/* We are calling a Win32 DLL */</span></div>
-<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;<span class="preprocessor"> #if defined(__LCC__)</span></div>
-<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GLFWAPI extern</span></div>
-<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #else</span></div>
-<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GLFWAPI __declspec(dllimport)</span></div>
-<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div>
-<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160;<span class="preprocessor">#elif defined(__GNUC__) &amp;&amp; defined(_GLFW_BUILD_DLL)</span></div>
-<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160;<span class="preprocessor"> #define GLFWAPI __attribute__((visibility(&quot;default&quot;)))</span></div>
-<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;<span class="preprocessor">#else</span></div>
-<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160; <span class="comment">/* We are either building/calling a static lib or we are non-win32 */</span></div>
-<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160;<span class="preprocessor"> #define GLFWAPI</span></div>
-<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;<span class="preprocessor">#endif</span></div>
-<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;<span class="comment">/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */</span></div>
-<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;</div>
-<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160;<span class="comment">/* Include the chosen client API headers.</span></div>
-<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;<span class="comment"> */</span></div>
-<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160;<span class="preprocessor">#if defined(__APPLE_CC__)</span></div>
-<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLCOREARB)</span></div>
-<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;OpenGL/gl3.h&gt;</span></div>
-<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160;<span class="preprocessor"> #elif !defined(GLFW_INCLUDE_NONE)</span></div>
-<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GL_GLEXT_LEGACY</span></div>
-<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;OpenGL/gl.h&gt;</span></div>
-<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160;<span class="preprocessor"> #endif</span></div>
-<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLU)</span></div>
-<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;OpenGL/glu.h&gt;</span></div>
-<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160;<span class="preprocessor"> #endif</span></div>
-<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#else</span></div>
-<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLCOREARB)</span></div>
-<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GL/glcorearb.h&gt;</span></div>
-<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160;<span class="preprocessor"> #elif defined(GLFW_INCLUDE_ES1)</span></div>
-<div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GLES/gl.h&gt;</span></div>
-<div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;<span class="preprocessor"> #elif defined(GLFW_INCLUDE_ES2)</span></div>
-<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GLES2/gl2.h&gt;</span></div>
-<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160;<span class="preprocessor"> #elif defined(GLFW_INCLUDE_ES3)</span></div>
-<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GLES3/gl3.h&gt;</span></div>
-<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160;<span class="preprocessor"> #elif !defined(GLFW_INCLUDE_NONE)</span></div>
-<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GL/gl.h&gt;</span></div>
-<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160;<span class="preprocessor"> #endif</span></div>
-<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLU)</span></div>
-<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GL/glu.h&gt;</span></div>
-<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160;<span class="preprocessor"> #endif</span></div>
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-<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160;<span class="comment">/*************************************************************************</span></div>
-<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160;<span class="comment"> * GLFW API tokens</span></div>
-<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160;<span class="comment"> *************************************************************************/</span></div>
-<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160;</div>
-<div class="line"><a name="l00217"></a><span class="lineno"><a class="code" href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576"> 217</a></span>&#160;<span class="preprocessor">#define GLFW_VERSION_MAJOR 3</span></div>
-<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00224"></a><span class="lineno"><a class="code" href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3"> 224</a></span>&#160;<span class="preprocessor">#define GLFW_VERSION_MINOR 0</span></div>
-<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00231"></a><span class="lineno"><a class="code" href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502"> 231</a></span>&#160;<span class="preprocessor">#define GLFW_VERSION_REVISION 2</span></div>
-<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00239"></a><span class="lineno"><a class="code" href="group__input.html#gada11d965c4da13090ad336e030e4d11f"> 239</a></span>&#160;<span class="preprocessor">#define GLFW_RELEASE 0</span></div>
-<div class="line"><a name="l00240"></a><span class="lineno"> 240</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00243"></a><span class="lineno"><a class="code" href="group__input.html#ga2485743d0b59df3791c45951c4195265"> 243</a></span>&#160;<span class="preprocessor">#define GLFW_PRESS 1</span></div>
-<div class="line"><a name="l00244"></a><span class="lineno"> 244</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00247"></a><span class="lineno"><a class="code" href="group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f"> 247</a></span>&#160;<span class="preprocessor">#define GLFW_REPEAT 2</span></div>
-<div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00271"></a><span class="lineno"> 271</span>&#160;<span class="comment">/* The unknown key */</span></div>
-<div class="line"><a name="l00272"></a><span class="lineno"><a class="code" href="group__keys.html#ga99aacc875b6b27a072552631e13775c7"> 272</a></span>&#160;<span class="preprocessor">#define GLFW_KEY_UNKNOWN -1</span></div>
-<div class="line"><a name="l00273"></a><span class="lineno"> 273</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00274"></a><span class="lineno"> 274</span>&#160;<span class="comment">/* Printable keys */</span></div>
-<div class="line"><a name="l00275"></a><span class="lineno"><a class="code" href="group__keys.html#gaddb2c23772b97fd7e26e8ee66f1ad014"> 275</a></span>&#160;<span class="preprocessor">#define GLFW_KEY_SPACE 32</span></div>
-<div class="line"><a name="l00276"></a><span class="lineno"><a class="code" href="group__keys.html#ga6059b0b048ba6980b6107fffbd3b4b24"> 276</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_APOSTROPHE 39 </span><span class="comment">/* &#39; */</span><span class="preprocessor"></span></div>
-<div class="line"><a name="l00277"></a><span class="lineno"><a class="code" href="group__keys.html#gab3d5d72e59d3055f494627b0a524926c"> 277</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_COMMA 44 </span><span class="comment">/* , */</span><span class="preprocessor"></span></div>
-<div class="line"><a name="l00278"></a><span class="lineno"><a class="code" href="group__keys.html#gac556b360f7f6fca4b70ba0aecf313fd4"> 278</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_MINUS 45 </span><span class="comment">/* - */</span><span class="preprocessor"></span></div>
-<div class="line"><a name="l00279"></a><span class="lineno"><a class="code" href="group__keys.html#ga37e296b650eab419fc474ff69033d927"> 279</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_PERIOD 46 </span><span class="comment">/* . */</span><span class="preprocessor"></span></div>
-<div class="line"><a name="l00280"></a><span class="lineno"><a class="code" href="group__keys.html#gadf3d753b2d479148d711de34b83fd0db"> 280</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_SLASH 47 </span><span class="comment">/* / */</span><span class="preprocessor"></span></div>
-<div class="line"><a name="l00281"></a><span class="lineno"><a class="code" href="group__keys.html#ga50391730e9d7112ad4fd42d0bd1597c1"> 281</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_0 48</span></div>
-<div class="line"><a name="l00282"></a><span class="lineno"><a class="code" href="group__keys.html#ga05e4cae9ddb8d40cf6d82c8f11f2502f"> 282</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_1 49</span></div>
-<div class="line"><a name="l00283"></a><span class="lineno"><a class="code" href="group__keys.html#gadc8e66b3a4c4b5c39ad1305cf852863c"> 283</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_2 50</span></div>
-<div class="line"><a name="l00284"></a><span class="lineno"><a class="code" href="group__keys.html#ga812f0273fe1a981e1fa002ae73e92271"> 284</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_3 51</span></div>
-<div class="line"><a name="l00285"></a><span class="lineno"><a class="code" href="group__keys.html#ga9e14b6975a9cc8f66cdd5cb3d3861356"> 285</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_4 52</span></div>
-<div class="line"><a name="l00286"></a><span class="lineno"><a class="code" href="group__keys.html#ga4d74ddaa5d4c609993b4d4a15736c924"> 286</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_5 53</span></div>
-<div class="line"><a name="l00287"></a><span class="lineno"><a class="code" href="group__keys.html#ga9ea4ab80c313a227b14d0a7c6f810b5d"> 287</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_6 54</span></div>
-<div class="line"><a name="l00288"></a><span class="lineno"><a class="code" href="group__keys.html#gab79b1cfae7bd630cfc4604c1f263c666"> 288</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_7 55</span></div>
-<div class="line"><a name="l00289"></a><span class="lineno"><a class="code" href="group__keys.html#gadeaa109a0f9f5afc94fe4a108e686f6f"> 289</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_8 56</span></div>
-<div class="line"><a name="l00290"></a><span class="lineno"><a class="code" href="group__keys.html#ga2924cb5349ebbf97c8987f3521c44f39"> 290</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_9 57</span></div>
-<div class="line"><a name="l00291"></a><span class="lineno"><a class="code" href="group__keys.html#ga84233de9ee5bb3e8788a5aa07d80af7d"> 291</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_SEMICOLON 59 </span><span class="comment">/* ; */</span><span class="preprocessor"></span></div>
-<div class="line"><a name="l00292"></a><span class="lineno"><a class="code" href="group__keys.html#gae1a2de47240d6664423c204bdd91bd17"> 292</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_EQUAL 61 </span><span class="comment">/* = */</span><span class="preprocessor"></span></div>
-<div class="line"><a name="l00293"></a><span class="lineno"><a class="code" href="group__keys.html#ga03e842608e1ea323370889d33b8f70ff"> 293</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_A 65</span></div>
-<div class="line"><a name="l00294"></a><span class="lineno"><a class="code" href="group__keys.html#ga8e3fb647ff3aca9e8dbf14fe66332941"> 294</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_B 66</span></div>
-<div class="line"><a name="l00295"></a><span class="lineno"><a class="code" href="group__keys.html#ga00ccf3475d9ee2e679480d540d554669"> 295</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_C 67</span></div>
-<div class="line"><a name="l00296"></a><span class="lineno"><a class="code" href="group__keys.html#ga011f7cdc9a654da984a2506479606933"> 296</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_D 68</span></div>
-<div class="line"><a name="l00297"></a><span class="lineno"><a class="code" href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2"> 297</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_E 69</span></div>
-<div class="line"><a name="l00298"></a><span class="lineno"><a class="code" href="group__keys.html#ga5df402e02aca08444240058fd9b42a55"> 298</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F 70</span></div>
-<div class="line"><a name="l00299"></a><span class="lineno"><a class="code" href="group__keys.html#gae74ecddf7cc96104ab23989b1cdab536"> 299</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_G 71</span></div>
-<div class="line"><a name="l00300"></a><span class="lineno"><a class="code" href="group__keys.html#gad4cc98fc8f35f015d9e2fb94bf136076"> 300</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_H 72</span></div>
-<div class="line"><a name="l00301"></a><span class="lineno"><a class="code" href="group__keys.html#ga274655c8bfe39742684ca393cf8ed093"> 301</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_I 73</span></div>
-<div class="line"><a name="l00302"></a><span class="lineno"><a class="code" href="group__keys.html#ga65ff2aedb129a3149ad9cb3e4159a75f"> 302</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_J 74</span></div>
-<div class="line"><a name="l00303"></a><span class="lineno"><a class="code" href="group__keys.html#ga4ae8debadf6d2a691badae0b53ea3ba0"> 303</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_K 75</span></div>
-<div class="line"><a name="l00304"></a><span class="lineno"><a class="code" href="group__keys.html#gaaa8b54a13f6b1eed85ac86f82d550db2"> 304</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_L 76</span></div>
-<div class="line"><a name="l00305"></a><span class="lineno"><a class="code" href="group__keys.html#ga4d7f0260c82e4ea3d6ebc7a21d6e3716"> 305</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_M 77</span></div>
-<div class="line"><a name="l00306"></a><span class="lineno"><a class="code" href="group__keys.html#gae00856dfeb5d13aafebf59d44de5cdda"> 306</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_N 78</span></div>
-<div class="line"><a name="l00307"></a><span class="lineno"><a class="code" href="group__keys.html#gaecbbb79130df419d58dd7f09a169efe9"> 307</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_O 79</span></div>
-<div class="line"><a name="l00308"></a><span class="lineno"><a class="code" href="group__keys.html#ga8fc15819c1094fb2afa01d84546b33e1"> 308</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_P 80</span></div>
-<div class="line"><a name="l00309"></a><span class="lineno"><a class="code" href="group__keys.html#gafdd01e38b120d67cf51e348bb47f3964"> 309</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_Q 81</span></div>
-<div class="line"><a name="l00310"></a><span class="lineno"><a class="code" href="group__keys.html#ga4ce6c70a0c98c50b3fe4ab9a728d4d36"> 310</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_R 82</span></div>
-<div class="line"><a name="l00311"></a><span class="lineno"><a class="code" href="group__keys.html#ga1570e2ccaab036ea82bed66fc1dab2a9"> 311</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_S 83</span></div>
-<div class="line"><a name="l00312"></a><span class="lineno"><a class="code" href="group__keys.html#ga90e0560422ec7a30e7f3f375bc9f37f9"> 312</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_T 84</span></div>
-<div class="line"><a name="l00313"></a><span class="lineno"><a class="code" href="group__keys.html#gacad52f3bf7d378fc0ffa72a76769256d"> 313</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_U 85</span></div>
-<div class="line"><a name="l00314"></a><span class="lineno"><a class="code" href="group__keys.html#ga22c7763899ecf7788862e5f90eacce6b"> 314</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_V 86</span></div>
-<div class="line"><a name="l00315"></a><span class="lineno"><a class="code" href="group__keys.html#gaa06a712e6202661fc03da5bdb7b6e545"> 315</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_W 87</span></div>
-<div class="line"><a name="l00316"></a><span class="lineno"><a class="code" href="group__keys.html#gac1c42c0bf4192cea713c55598b06b744"> 316</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_X 88</span></div>
-<div class="line"><a name="l00317"></a><span class="lineno"><a class="code" href="group__keys.html#gafd9f115a549effdf8e372a787c360313"> 317</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_Y 89</span></div>
-<div class="line"><a name="l00318"></a><span class="lineno"><a class="code" href="group__keys.html#gac489e208c26afda8d4938ed88718760a"> 318</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_Z 90</span></div>
-<div class="line"><a name="l00319"></a><span class="lineno"><a class="code" href="group__keys.html#gad1c8d9adac53925276ecb1d592511d8a"> 319</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT_BRACKET 91 </span><span class="comment">/* [ */</span><span class="preprocessor"></span></div>
-<div class="line"><a name="l00320"></a><span class="lineno"><a class="code" href="group__keys.html#gab8155ea99d1ab27ff56f24f8dc73f8d1"> 320</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_BACKSLASH 92 </span><span class="comment">/* \ */</span><span class="preprocessor"></span></div>
-<div class="line"><a name="l00321"></a><span class="lineno"><a class="code" href="group__keys.html#ga86ef225fd6a66404caae71044cdd58d8"> 321</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT_BRACKET 93 </span><span class="comment">/* ] */</span><span class="preprocessor"></span></div>
-<div class="line"><a name="l00322"></a><span class="lineno"><a class="code" href="group__keys.html#ga7a3701fb4e2a0b136ff4b568c3c8d668"> 322</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_GRAVE_ACCENT 96 </span><span class="comment">/* ` */</span><span class="preprocessor"></span></div>
-<div class="line"><a name="l00323"></a><span class="lineno"><a class="code" href="group__keys.html#gadc78dad3dab76bcd4b5c20114052577a"> 323</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_WORLD_1 161 </span><span class="comment">/* non-US #1 */</span><span class="preprocessor"></span></div>
-<div class="line"><a name="l00324"></a><span class="lineno"><a class="code" href="group__keys.html#ga20494bfebf0bb4fc9503afca18ab2c5e"> 324</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_WORLD_2 162 </span><span class="comment">/* non-US #2 */</span><span class="preprocessor"></span></div>
-<div class="line"><a name="l00325"></a><span class="lineno"> 325</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00326"></a><span class="lineno"> 326</span>&#160;<span class="comment">/* Function keys */</span></div>
-<div class="line"><a name="l00327"></a><span class="lineno"><a class="code" href="group__keys.html#gaac6596c350b635c245113b81c2123b93"> 327</a></span>&#160;<span class="preprocessor">#define GLFW_KEY_ESCAPE 256</span></div>
-<div class="line"><a name="l00328"></a><span class="lineno"><a class="code" href="group__keys.html#ga9555a92ecbecdbc1f3435219c571d667"> 328</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_ENTER 257</span></div>
-<div class="line"><a name="l00329"></a><span class="lineno"><a class="code" href="group__keys.html#ga6908a4bda9950a3e2b73f794bbe985df"> 329</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_TAB 258</span></div>
-<div class="line"><a name="l00330"></a><span class="lineno"><a class="code" href="group__keys.html#ga6c0df1fe2f156bbd5a98c66d76ff3635"> 330</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_BACKSPACE 259</span></div>
-<div class="line"><a name="l00331"></a><span class="lineno"><a class="code" href="group__keys.html#ga373ac7365435d6b0eb1068f470e34f47"> 331</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_INSERT 260</span></div>
-<div class="line"><a name="l00332"></a><span class="lineno"><a class="code" href="group__keys.html#gadb111e4df74b8a715f2c05dad58d2682"> 332</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_DELETE 261</span></div>
-<div class="line"><a name="l00333"></a><span class="lineno"><a class="code" href="group__keys.html#ga06ba07662e8c291a4a84535379ffc7ac"> 333</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT 262</span></div>
-<div class="line"><a name="l00334"></a><span class="lineno"><a class="code" href="group__keys.html#gae12a010d33c309a67ab9460c51eb2462"> 334</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT 263</span></div>
-<div class="line"><a name="l00335"></a><span class="lineno"><a class="code" href="group__keys.html#gae2e3958c71595607416aa7bf082be2f9"> 335</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_DOWN 264</span></div>
-<div class="line"><a name="l00336"></a><span class="lineno"><a class="code" href="group__keys.html#ga2f3342b194020d3544c67e3506b6f144"> 336</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_UP 265</span></div>
-<div class="line"><a name="l00337"></a><span class="lineno"><a class="code" href="group__keys.html#ga3ab731f9622f0db280178a5f3cc6d586"> 337</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_PAGE_UP 266</span></div>
-<div class="line"><a name="l00338"></a><span class="lineno"><a class="code" href="group__keys.html#gaee0a8fa442001cc2147812f84b59041c"> 338</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_PAGE_DOWN 267</span></div>
-<div class="line"><a name="l00339"></a><span class="lineno"><a class="code" href="group__keys.html#ga41452c7287195d481e43207318c126a7"> 339</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_HOME 268</span></div>
-<div class="line"><a name="l00340"></a><span class="lineno"><a class="code" href="group__keys.html#ga86587ea1df19a65978d3e3b8439bedd9"> 340</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_END 269</span></div>
-<div class="line"><a name="l00341"></a><span class="lineno"><a class="code" href="group__keys.html#ga92c1d2c9d63485f3d70f94f688d48672"> 341</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_CAPS_LOCK 280</span></div>
-<div class="line"><a name="l00342"></a><span class="lineno"><a class="code" href="group__keys.html#gaf622b63b9537f7084c2ab649b8365630"> 342</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_SCROLL_LOCK 281</span></div>
-<div class="line"><a name="l00343"></a><span class="lineno"><a class="code" href="group__keys.html#ga3946edc362aeff213b2be6304296cf43"> 343</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_NUM_LOCK 282</span></div>
-<div class="line"><a name="l00344"></a><span class="lineno"><a class="code" href="group__keys.html#gaf964c2e65e97d0cf785a5636ee8df642"> 344</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_PRINT_SCREEN 283</span></div>
-<div class="line"><a name="l00345"></a><span class="lineno"><a class="code" href="group__keys.html#ga8116b9692d87382afb5849b6d8907f18"> 345</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_PAUSE 284</span></div>
-<div class="line"><a name="l00346"></a><span class="lineno"><a class="code" href="group__keys.html#gafb8d66c573acf22e364049477dcbea30"> 346</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F1 290</span></div>
-<div class="line"><a name="l00347"></a><span class="lineno"><a class="code" href="group__keys.html#ga0900750aff94889b940f5e428c07daee"> 347</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F2 291</span></div>
-<div class="line"><a name="l00348"></a><span class="lineno"><a class="code" href="group__keys.html#gaed7cd729c0147a551bb8b7bb36c17015"> 348</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F3 292</span></div>
-<div class="line"><a name="l00349"></a><span class="lineno"><a class="code" href="group__keys.html#ga9b61ebd0c63b44b7332fda2c9763eaa6"> 349</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F4 293</span></div>
-<div class="line"><a name="l00350"></a><span class="lineno"><a class="code" href="group__keys.html#gaf258dda9947daa428377938ed577c8c2"> 350</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F5 294</span></div>
-<div class="line"><a name="l00351"></a><span class="lineno"><a class="code" href="group__keys.html#ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d"> 351</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F6 295</span></div>
-<div class="line"><a name="l00352"></a><span class="lineno"><a class="code" href="group__keys.html#gacca6ef8a2162c52a0ac1d881e8d9c38a"> 352</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F7 296</span></div>
-<div class="line"><a name="l00353"></a><span class="lineno"><a class="code" href="group__keys.html#gac9d39390336ae14e4a93e295de43c7e8"> 353</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F8 297</span></div>
-<div class="line"><a name="l00354"></a><span class="lineno"><a class="code" href="group__keys.html#gae40de0de1c9f21cd26c9afa3d7050851"> 354</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F9 298</span></div>
-<div class="line"><a name="l00355"></a><span class="lineno"><a class="code" href="group__keys.html#ga718d11d2f7d57471a2f6a894235995b1"> 355</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F10 299</span></div>
-<div class="line"><a name="l00356"></a><span class="lineno"><a class="code" href="group__keys.html#ga0bc04b11627e7d69339151e7306b2832"> 356</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F11 300</span></div>
-<div class="line"><a name="l00357"></a><span class="lineno"><a class="code" href="group__keys.html#gaf5908fa9b0a906ae03fc2c61ac7aa3e2"> 357</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F12 301</span></div>
-<div class="line"><a name="l00358"></a><span class="lineno"><a class="code" href="group__keys.html#gad637f4308655e1001bd6ad942bc0fd4b"> 358</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F13 302</span></div>
-<div class="line"><a name="l00359"></a><span class="lineno"><a class="code" href="group__keys.html#gaf14c66cff3396e5bd46e803c035e6c1f"> 359</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F14 303</span></div>
-<div class="line"><a name="l00360"></a><span class="lineno"><a class="code" href="group__keys.html#ga7f70970db6e8be1794da8516a6d14058"> 360</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F15 304</span></div>
-<div class="line"><a name="l00361"></a><span class="lineno"><a class="code" href="group__keys.html#gaa582dbb1d2ba2050aa1dca0838095b27"> 361</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F16 305</span></div>
-<div class="line"><a name="l00362"></a><span class="lineno"><a class="code" href="group__keys.html#ga972ce5c365e2394b36104b0e3125c748"> 362</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F17 306</span></div>
-<div class="line"><a name="l00363"></a><span class="lineno"><a class="code" href="group__keys.html#gaebf6391058d5566601e357edc5ea737c"> 363</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F18 307</span></div>
-<div class="line"><a name="l00364"></a><span class="lineno"><a class="code" href="group__keys.html#gaec011d9ba044058cb54529da710e9791"> 364</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F19 308</span></div>
-<div class="line"><a name="l00365"></a><span class="lineno"><a class="code" href="group__keys.html#ga82b9c721ada04cd5ca8de767da38022f"> 365</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F20 309</span></div>
-<div class="line"><a name="l00366"></a><span class="lineno"><a class="code" href="group__keys.html#ga356afb14d3440ff2bb378f74f7ebc60f"> 366</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F21 310</span></div>
-<div class="line"><a name="l00367"></a><span class="lineno"><a class="code" href="group__keys.html#ga90960bd2a155f2b09675324d3dff1565"> 367</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F22 311</span></div>
-<div class="line"><a name="l00368"></a><span class="lineno"><a class="code" href="group__keys.html#ga43c21099aac10952d1be909a8ddee4d5"> 368</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F23 312</span></div>
-<div class="line"><a name="l00369"></a><span class="lineno"><a class="code" href="group__keys.html#ga8150374677b5bed3043408732152dea2"> 369</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F24 313</span></div>
-<div class="line"><a name="l00370"></a><span class="lineno"><a class="code" href="group__keys.html#gaa4bbd93ed73bb4c6ae7d83df880b7199"> 370</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F25 314</span></div>
-<div class="line"><a name="l00371"></a><span class="lineno"><a class="code" href="group__keys.html#ga10515dafc55b71e7683f5b4fedd1c70d"> 371</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_0 320</span></div>
-<div class="line"><a name="l00372"></a><span class="lineno"><a class="code" href="group__keys.html#gaf3a29a334402c5eaf0b3439edf5587c3"> 372</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_1 321</span></div>
-<div class="line"><a name="l00373"></a><span class="lineno"><a class="code" href="group__keys.html#gaf82d5a802ab8213c72653d7480c16f13"> 373</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_2 322</span></div>
-<div class="line"><a name="l00374"></a><span class="lineno"><a class="code" href="group__keys.html#ga7e25ff30d56cd512828c1d4ae8d54ef2"> 374</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_3 323</span></div>
-<div class="line"><a name="l00375"></a><span class="lineno"><a class="code" href="group__keys.html#gada7ec86778b85e0b4de0beea72234aea"> 375</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_4 324</span></div>
-<div class="line"><a name="l00376"></a><span class="lineno"><a class="code" href="group__keys.html#ga9a5be274434866c51738cafbb6d26b45"> 376</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_5 325</span></div>
-<div class="line"><a name="l00377"></a><span class="lineno"><a class="code" href="group__keys.html#gafc141b0f8450519084c01092a3157faa"> 377</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_6 326</span></div>
-<div class="line"><a name="l00378"></a><span class="lineno"><a class="code" href="group__keys.html#ga8882f411f05d04ec77a9563974bbfa53"> 378</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_7 327</span></div>
-<div class="line"><a name="l00379"></a><span class="lineno"><a class="code" href="group__keys.html#gab2ea2e6a12f89d315045af520ac78cec"> 379</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_8 328</span></div>
-<div class="line"><a name="l00380"></a><span class="lineno"><a class="code" href="group__keys.html#gafb21426b630ed4fcc084868699ba74c1"> 380</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_9 329</span></div>
-<div class="line"><a name="l00381"></a><span class="lineno"><a class="code" href="group__keys.html#ga4e231d968796331a9ea0dbfb98d4005b"> 381</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_DECIMAL 330</span></div>
-<div class="line"><a name="l00382"></a><span class="lineno"><a class="code" href="group__keys.html#gabca1733780a273d549129ad0f250d1e5"> 382</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_DIVIDE 331</span></div>
-<div class="line"><a name="l00383"></a><span class="lineno"><a class="code" href="group__keys.html#ga9ada267eb0e78ed2ada8701dd24a56ef"> 383</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_MULTIPLY 332</span></div>
-<div class="line"><a name="l00384"></a><span class="lineno"><a class="code" href="group__keys.html#gaa3dbd60782ff93d6082a124bce1fa236"> 384</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_SUBTRACT 333</span></div>
-<div class="line"><a name="l00385"></a><span class="lineno"><a class="code" href="group__keys.html#gad09c7c98acc79e89aa6a0a91275becac"> 385</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_ADD 334</span></div>
-<div class="line"><a name="l00386"></a><span class="lineno"><a class="code" href="group__keys.html#ga4f728f8738f2986bd63eedd3d412e8cf"> 386</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_ENTER 335</span></div>
-<div class="line"><a name="l00387"></a><span class="lineno"><a class="code" href="group__keys.html#gaebdc76d4a808191e6d21b7e4ad2acd97"> 387</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_EQUAL 336</span></div>
-<div class="line"><a name="l00388"></a><span class="lineno"><a class="code" href="group__keys.html#ga8a530a28a65c44ab5d00b759b756d3f6"> 388</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT_SHIFT 340</span></div>
-<div class="line"><a name="l00389"></a><span class="lineno"><a class="code" href="group__keys.html#ga9f97b743e81460ac4b2deddecd10a464"> 389</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT_CONTROL 341</span></div>
-<div class="line"><a name="l00390"></a><span class="lineno"><a class="code" href="group__keys.html#ga7f27dabf63a7789daa31e1c96790219b"> 390</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT_ALT 342</span></div>
-<div class="line"><a name="l00391"></a><span class="lineno"><a class="code" href="group__keys.html#gafb1207c91997fc295afd1835fbc5641a"> 391</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT_SUPER 343</span></div>
-<div class="line"><a name="l00392"></a><span class="lineno"><a class="code" href="group__keys.html#gaffca36b99c9dce1a19cb9befbadce691"> 392</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT_SHIFT 344</span></div>
-<div class="line"><a name="l00393"></a><span class="lineno"><a class="code" href="group__keys.html#gad1ca2094b2694e7251d0ab1fd34f8519"> 393</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT_CONTROL 345</span></div>
-<div class="line"><a name="l00394"></a><span class="lineno"><a class="code" href="group__keys.html#ga687b38009131cfdd07a8d05fff8fa446"> 394</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT_ALT 346</span></div>
-<div class="line"><a name="l00395"></a><span class="lineno"><a class="code" href="group__keys.html#gad4547a3e8e247594acb60423fe6502db"> 395</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT_SUPER 347</span></div>
-<div class="line"><a name="l00396"></a><span class="lineno"><a class="code" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820"> 396</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_MENU 348</span></div>
-<div class="line"><a name="l00397"></a><span class="lineno"><a class="code" href="group__keys.html#ga442cbaef7bfb9a4ba13594dd7fbf2789"> 397</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LAST GLFW_KEY_MENU</span></div>
-<div class="line"><a name="l00398"></a><span class="lineno"> 398</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00407"></a><span class="lineno"><a class="code" href="group__mods.html#ga14994d3196c290aaa347248e51740274"> 407</a></span>&#160;<span class="preprocessor">#define GLFW_MOD_SHIFT 0x0001</span></div>
-<div class="line"><a name="l00408"></a><span class="lineno"> 408</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00410"></a><span class="lineno"><a class="code" href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa"> 410</a></span>&#160;<span class="preprocessor">#define GLFW_MOD_CONTROL 0x0002</span></div>
-<div class="line"><a name="l00411"></a><span class="lineno"> 411</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00413"></a><span class="lineno"><a class="code" href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4"> 413</a></span>&#160;<span class="preprocessor">#define GLFW_MOD_ALT 0x0004</span></div>
-<div class="line"><a name="l00414"></a><span class="lineno"> 414</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00416"></a><span class="lineno"><a class="code" href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1"> 416</a></span>&#160;<span class="preprocessor">#define GLFW_MOD_SUPER 0x0008</span></div>
-<div class="line"><a name="l00417"></a><span class="lineno"> 417</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00423"></a><span class="lineno"><a class="code" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e"> 423</a></span>&#160;<span class="preprocessor">#define GLFW_MOUSE_BUTTON_1 0</span></div>
-<div class="line"><a name="l00424"></a><span class="lineno"><a class="code" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c"> 424</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_2 1</span></div>
-<div class="line"><a name="l00425"></a><span class="lineno"><a class="code" href="group__buttons.html#ga0130d505563d0236a6f85545f19e1721"> 425</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_3 2</span></div>
-<div class="line"><a name="l00426"></a><span class="lineno"><a class="code" href="group__buttons.html#ga53f4097bb01d5521c7d9513418c91ca9"> 426</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_4 3</span></div>
-<div class="line"><a name="l00427"></a><span class="lineno"><a class="code" href="group__buttons.html#gaf08c4ddecb051d3d9667db1d5e417c9c"> 427</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_5 4</span></div>
-<div class="line"><a name="l00428"></a><span class="lineno"><a class="code" href="group__buttons.html#gae8513e06aab8aa393b595f22c6d8257a"> 428</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_6 5</span></div>
-<div class="line"><a name="l00429"></a><span class="lineno"><a class="code" href="group__buttons.html#ga8b02a1ab55dde45b3a3883d54ffd7dc7"> 429</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_7 6</span></div>
-<div class="line"><a name="l00430"></a><span class="lineno"><a class="code" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c"> 430</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_8 7</span></div>
-<div class="line"><a name="l00431"></a><span class="lineno"><a class="code" href="group__buttons.html#gab1fd86a4518a9141ec7bcde2e15a2fdf"> 431</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8</span></div>
-<div class="line"><a name="l00432"></a><span class="lineno"><a class="code" href="group__buttons.html#gaf37100431dcd5082d48f95ee8bc8cd56"> 432</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1</span></div>
-<div class="line"><a name="l00433"></a><span class="lineno"><a class="code" href="group__buttons.html#ga3e2f2cf3c4942df73cc094247d275e74"> 433</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2</span></div>
-<div class="line"><a name="l00434"></a><span class="lineno"><a class="code" href="group__buttons.html#ga34a4d2a701434f763fd93a2ff842b95a"> 434</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3</span></div>
-<div class="line"><a name="l00435"></a><span class="lineno"> 435</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00440"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga34a0443d059e9f22272cd4669073f73d"> 440</a></span>&#160;<span class="preprocessor">#define GLFW_JOYSTICK_1 0</span></div>
-<div class="line"><a name="l00441"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga6eab65ec88e65e0850ef8413504cb50c"> 441</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_2 1</span></div>
-<div class="line"><a name="l00442"></a><span class="lineno"><a class="code" href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654"> 442</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_3 2</span></div>
-<div class="line"><a name="l00443"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga97ddbcad02b7f48d74fad4ddb08fff59"> 443</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_4 3</span></div>
-<div class="line"><a name="l00444"></a><span class="lineno"><a class="code" href="group__joysticks.html#gae43281bc66d3fa5089fb50c3e7a28695"> 444</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_5 4</span></div>
-<div class="line"><a name="l00445"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga74771620aa53bd68a487186dea66fd77"> 445</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_6 5</span></div>
-<div class="line"><a name="l00446"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga20a9f4f3aaefed9ea5e66072fc588b87"> 446</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_7 6</span></div>
-<div class="line"><a name="l00447"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga21a934c940bcf25db0e4c8fe9b364bdb"> 447</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_8 7</span></div>
-<div class="line"><a name="l00448"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga87689d47df0ba6f9f5fcbbcaf7b3cecf"> 448</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_9 8</span></div>
-<div class="line"><a name="l00449"></a><span class="lineno"><a class="code" href="group__joysticks.html#gaef55389ee605d6dfc31aef6fe98c54ec"> 449</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_10 9</span></div>
-<div class="line"><a name="l00450"></a><span class="lineno"><a class="code" href="group__joysticks.html#gae7d26e3df447c2c14a569fcc18516af4"> 450</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_11 10</span></div>
-<div class="line"><a name="l00451"></a><span class="lineno"><a class="code" href="group__joysticks.html#gab91bbf5b7ca6be8d3ac5c4d89ff48ac7"> 451</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_12 11</span></div>
-<div class="line"><a name="l00452"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga5c84fb4e49bf661d7d7c78eb4018c508"> 452</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_13 12</span></div>
-<div class="line"><a name="l00453"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga89540873278ae5a42b3e70d64164dc74"> 453</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_14 13</span></div>
-<div class="line"><a name="l00454"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga7b02ab70daf7a78bcc942d5d4cc1dcf9"> 454</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_15 14</span></div>
-<div class="line"><a name="l00455"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga453edeeabf350827646b6857df4f80ce"> 455</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_16 15</span></div>
-<div class="line"><a name="l00456"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga9ca13ebf24c331dd98df17d84a4b72c9"> 456</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16</span></div>
-<div class="line"><a name="l00457"></a><span class="lineno"> 457</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00464"></a><span class="lineno"><a class="code" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a"> 464</a></span>&#160;<span class="preprocessor">#define GLFW_NOT_INITIALIZED 0x00010001</span></div>
-<div class="line"><a name="l00465"></a><span class="lineno"> 465</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00467"></a><span class="lineno"><a class="code" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0"> 467</a></span>&#160;<span class="preprocessor">#define GLFW_NO_CURRENT_CONTEXT 0x00010002</span></div>
-<div class="line"><a name="l00468"></a><span class="lineno"> 468</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00471"></a><span class="lineno"><a class="code" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce"> 471</a></span>&#160;<span class="preprocessor">#define GLFW_INVALID_ENUM 0x00010003</span></div>
-<div class="line"><a name="l00472"></a><span class="lineno"> 472</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00474"></a><span class="lineno"><a class="code" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687"> 474</a></span>&#160;<span class="preprocessor">#define GLFW_INVALID_VALUE 0x00010004</span></div>
-<div class="line"><a name="l00475"></a><span class="lineno"> 475</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00477"></a><span class="lineno"><a class="code" href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f"> 477</a></span>&#160;<span class="preprocessor">#define GLFW_OUT_OF_MEMORY 0x00010005</span></div>
-<div class="line"><a name="l00478"></a><span class="lineno"> 478</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00481"></a><span class="lineno"><a class="code" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e"> 481</a></span>&#160;<span class="preprocessor">#define GLFW_API_UNAVAILABLE 0x00010006</span></div>
-<div class="line"><a name="l00482"></a><span class="lineno"> 482</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00484"></a><span class="lineno"><a class="code" href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462"> 484</a></span>&#160;<span class="preprocessor">#define GLFW_VERSION_UNAVAILABLE 0x00010007</span></div>
-<div class="line"><a name="l00485"></a><span class="lineno"> 485</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00488"></a><span class="lineno"><a class="code" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1"> 488</a></span>&#160;<span class="preprocessor">#define GLFW_PLATFORM_ERROR 0x00010008</span></div>
-<div class="line"><a name="l00489"></a><span class="lineno"> 489</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00491"></a><span class="lineno"><a class="code" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14"> 491</a></span>&#160;<span class="preprocessor">#define GLFW_FORMAT_UNAVAILABLE 0x00010009</span></div>
-<div class="line"><a name="l00492"></a><span class="lineno"> 492</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00494"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a54ddb14825a1541a56e22afb5f832a9e"> 494</a></span>&#160;<span class="preprocessor">#define GLFW_FOCUSED 0x00020001</span></div>
-<div class="line"><a name="l00495"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a39d44b7c056e55e581355a92d240b58a"> 495</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ICONIFIED 0x00020002</span></div>
-<div class="line"><a name="l00496"></a><span class="lineno"><a class="code" href="glfw3_8h.html#adba13c7a1b3aa40831eb2beedbd5bd1d"> 496</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_RESIZABLE 0x00020003</span></div>
-<div class="line"><a name="l00497"></a><span class="lineno"><a class="code" href="glfw3_8h.html#afb3cdc45297e06d8f1eb13adc69ca6c4"> 497</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_VISIBLE 0x00020004</span></div>
-<div class="line"><a name="l00498"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a21b854d36314c94d65aed84405b2f25e"> 498</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_DECORATED 0x00020005</span></div>
-<div class="line"><a name="l00499"></a><span class="lineno"> 499</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00500"></a><span class="lineno"><a class="code" href="glfw3_8h.html#af78ed8e417dbcc1e354906cc2708c982"> 500</a></span>&#160;<span class="preprocessor">#define GLFW_RED_BITS 0x00021001</span></div>
-<div class="line"><a name="l00501"></a><span class="lineno"><a class="code" href="glfw3_8h.html#afba3b72638c914e5fb8a237dd4c50d4d"> 501</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_GREEN_BITS 0x00021002</span></div>
-<div class="line"><a name="l00502"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ab292ea403db6d514537b515311bf9ae3"> 502</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_BLUE_BITS 0x00021003</span></div>
-<div class="line"><a name="l00503"></a><span class="lineno"><a class="code" href="glfw3_8h.html#afed79a3f468997877da86c449bd43e8c"> 503</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ALPHA_BITS 0x00021004</span></div>
-<div class="line"><a name="l00504"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a318a55eac1fee57dfe593b6d38149d07"> 504</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_DEPTH_BITS 0x00021005</span></div>
-<div class="line"><a name="l00505"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a5339890a45a1fb38e93cb9fcc5fd069d"> 505</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_STENCIL_BITS 0x00021006</span></div>
-<div class="line"><a name="l00506"></a><span class="lineno"><a class="code" href="glfw3_8h.html#aead34a9a683b2bc20eecf30ba738bfc6"> 506</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ACCUM_RED_BITS 0x00021007</span></div>
-<div class="line"><a name="l00507"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a65713cee1326f8e9d806fdf93187b471"> 507</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ACCUM_GREEN_BITS 0x00021008</span></div>
-<div class="line"><a name="l00508"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a22bbe9104a8ce1f8b88fb4f186aa36ce"> 508</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ACCUM_BLUE_BITS 0x00021009</span></div>
-<div class="line"><a name="l00509"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ae829b55591c18169a40ab4067a041b1f"> 509</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ACCUM_ALPHA_BITS 0x0002100A</span></div>
-<div class="line"><a name="l00510"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ab05108c5029443b371112b031d1fa174"> 510</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_AUX_BUFFERS 0x0002100B</span></div>
-<div class="line"><a name="l00511"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a83d991efca02537e2d69969135b77b03"> 511</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_STEREO 0x0002100C</span></div>
-<div class="line"><a name="l00512"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a2cdf86fdcb7722fb8829c4e201607535"> 512</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_SAMPLES 0x0002100D</span></div>
-<div class="line"><a name="l00513"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a444a8f00414a63220591f9fdb7b5642b"> 513</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_SRGB_CAPABLE 0x0002100E</span></div>
-<div class="line"><a name="l00514"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a0f20825e6e47ee8ba389024519682212"> 514</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_REFRESH_RATE 0x0002100F</span></div>
-<div class="line"><a name="l00515"></a><span class="lineno"> 515</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00516"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a649309cf72a3d3de5b1348ca7936c95b"> 516</a></span>&#160;<span class="preprocessor">#define GLFW_CLIENT_API 0x00022001</span></div>
-<div class="line"><a name="l00517"></a><span class="lineno"><a class="code" href="glfw3_8h.html#afe5e4922de1f9932d7e9849bb053b0c0"> 517</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002</span></div>
-<div class="line"><a name="l00518"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a31aca791e4b538c4e4a771eb95cc2d07"> 518</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CONTEXT_VERSION_MINOR 0x00022003</span></div>
-<div class="line"><a name="l00519"></a><span class="lineno"><a class="code" href="glfw3_8h.html#afb9475071aa77c6fb05ca5a5c8678a08"> 519</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CONTEXT_REVISION 0x00022004</span></div>
-<div class="line"><a name="l00520"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ade3593916b4c507900aa2d6844810e00"> 520</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CONTEXT_ROBUSTNESS 0x00022005</span></div>
-<div class="line"><a name="l00521"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a13d24b12465da8b28985f46c8557925b"> 521</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006</span></div>
-<div class="line"><a name="l00522"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a87ec2df0b915201e950ca42d5d0831e1"> 522</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007</span></div>
-<div class="line"><a name="l00523"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a44f3a6b4261fbe351e0b950b0f372e12"> 523</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_PROFILE 0x00022008</span></div>
-<div class="line"><a name="l00524"></a><span class="lineno"> 524</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00525"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a01b3f66db266341425e9abee6b257db2"> 525</a></span>&#160;<span class="preprocessor">#define GLFW_OPENGL_API 0x00030001</span></div>
-<div class="line"><a name="l00526"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a28d9b3bc6c2a522d815c8e146595051f"> 526</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_ES_API 0x00030002</span></div>
-<div class="line"><a name="l00527"></a><span class="lineno"> 527</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00528"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a8b306cb27f5bb0d6d67c7356a0e0fc34"> 528</a></span>&#160;<span class="preprocessor">#define GLFW_NO_ROBUSTNESS 0</span></div>
-<div class="line"><a name="l00529"></a><span class="lineno"><a class="code" href="glfw3_8h.html#aee84a679230d205005e22487ff678a85"> 529</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_NO_RESET_NOTIFICATION 0x00031001</span></div>
-<div class="line"><a name="l00530"></a><span class="lineno"><a class="code" href="glfw3_8h.html#aec1132f245143fc915b2f0995228564c"> 530</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002</span></div>
-<div class="line"><a name="l00531"></a><span class="lineno"> 531</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00532"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ad6f2335d6f21cc9bab96633b1c111d5f"> 532</a></span>&#160;<span class="preprocessor">#define GLFW_OPENGL_ANY_PROFILE 0</span></div>
-<div class="line"><a name="l00533"></a><span class="lineno"><a class="code" href="glfw3_8h.html#af094bb16da76f66ebceb19ee213b3de8"> 533</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_CORE_PROFILE 0x00032001</span></div>
-<div class="line"><a name="l00534"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ac06b663d79c8fcf04669cc8fcc0b7670"> 534</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002</span></div>
-<div class="line"><a name="l00535"></a><span class="lineno"> 535</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00536"></a><span class="lineno"><a class="code" href="glfw3_8h.html#aade31da5b884a84a7625c6b059b9132c"> 536</a></span>&#160;<span class="preprocessor">#define GLFW_CURSOR 0x00033001</span></div>
-<div class="line"><a name="l00537"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ae3bbe2315b7691ab088159eb6c9110fc"> 537</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_STICKY_KEYS 0x00033002</span></div>
-<div class="line"><a name="l00538"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a4d7ce8ce71030c3b04e2b78145bc59d1"> 538</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003</span></div>
-<div class="line"><a name="l00539"></a><span class="lineno"> 539</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00540"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ae04dd25c8577e19fa8c97368561f6c68"> 540</a></span>&#160;<span class="preprocessor">#define GLFW_CURSOR_NORMAL 0x00034001</span></div>
-<div class="line"><a name="l00541"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ac4d5cb9d78de8573349c58763d53bf11"> 541</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CURSOR_HIDDEN 0x00034002</span></div>
-<div class="line"><a name="l00542"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a2315b99a329ce53e6a13a9d46fd5ca88"> 542</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CURSOR_DISABLED 0x00034003</span></div>
-<div class="line"><a name="l00543"></a><span class="lineno"> 543</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00544"></a><span class="lineno"><a class="code" href="glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e"> 544</a></span>&#160;<span class="preprocessor">#define GLFW_CONNECTED 0x00040001</span></div>
-<div class="line"><a name="l00545"></a><span class="lineno"><a class="code" href="glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32"> 545</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_DISCONNECTED 0x00040002</span></div>
-<div class="line"><a name="l00546"></a><span class="lineno"> 546</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00547"></a><span class="lineno"> 547</span>&#160;</div>
-<div class="line"><a name="l00548"></a><span class="lineno"> 548</span>&#160;<span class="comment">/*************************************************************************</span></div>
-<div class="line"><a name="l00549"></a><span class="lineno"> 549</span>&#160;<span class="comment"> * GLFW API types</span></div>
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-<div class="line"><a name="l00551"></a><span class="lineno"> 551</span>&#160;</div>
-<div class="line"><a name="l00559"></a><span class="lineno"><a class="code" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811"> 559</a></span>&#160;<span class="keyword">typedef</span> void (*<a class="code" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811" title="Client API function pointer type.">GLFWglproc</a>)(void);</div>
-<div class="line"><a name="l00560"></a><span class="lineno"> 560</span>&#160;</div>
-<div class="line"><a name="l00567"></a><span class="lineno"><a class="code" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3"> 567</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> <a class="code" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>;</div>
-<div class="line"><a name="l00568"></a><span class="lineno"> 568</span>&#160;</div>
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-<div class="line"><a name="l01384"></a><span class="lineno"> 1384</span>&#160;</div>
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-<div class="line"><a name="l01408"></a><span class="lineno"> 1408</span>&#160;</div>
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-<div class="line"><a name="l01442"></a><span class="lineno"> 1442</span>&#160;</div>
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-<div class="line"><a name="l01675"></a><span class="lineno"> 1675</span>&#160;</div>
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-<div class="line"><a name="l01727"></a><span class="lineno"> 1727</span>&#160;</div>
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-<div class="line"><a name="l01739"></a><span class="lineno"> 1739</span>&#160;</div>
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-<div class="line"><a name="l01774"></a><span class="lineno"> 1774</span>&#160;</div>
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-<div class="line"><a name="l01800"></a><span class="lineno"> 1800</span>&#160;</div>
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-<div class="line"><a name="l01818"></a><span class="lineno"> 1818</span>&#160;</div>
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-<div class="line"><a name="l01844"></a><span class="lineno"> 1844</span>&#160;</div>
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-<div class="line"><a name="l01900"></a><span class="lineno"> 1900</span>&#160;</div>
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-<div class="line"><a name="l01919"></a><span class="lineno"> 1919</span>&#160;</div>
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-<div class="line"><a name="l01940"></a><span class="lineno"> 1940</span>&#160;</div>
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-<div class="line"><a name="l01956"></a><span class="lineno"> 1956</span>&#160;</div>
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-<div class="line"><a name="l01972"></a><span class="lineno"> 1972</span>&#160;</div>
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-<div class="line"><a name="l01991"></a><span class="lineno"> 1991</span>&#160;</div>
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-<div class="line"><a name="l02002"></a><span class="lineno"> 2002</span>&#160;</div>
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-<div class="line"><a name="l02021"></a><span class="lineno"> 2021</span>&#160;</div>
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-<div class="line"><a name="l02040"></a><span class="lineno"> 2040</span>&#160;</div>
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-<li class="navelem"><a class="el" href="dir_3f3568fd511578374d584a66680052c4.html">glfw-3.0.2</a></li><li class="navelem"><a class="el" href="dir_8513384d385aefa7e0df3f96e9cce3ce.html">include</a></li><li class="navelem"><a class="el" href="dir_2234b45d61dd6825fbae406b42298127.html">GLFW</a></li> </ul>
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-<div class="contents">
-
-<p><a href="glfw3native_8h_source.html">Go to the source code of this file.</a></p>
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-<tr class="memitem:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memItemLeft" align="right" valign="top">HWND&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
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-<tr class="separator:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="separator:ga559e002e3cd63c979881770cd4dc63bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga8519b66594ea3ef6eeafaa2e3ee37406"><td class="memItemLeft" align="right" valign="top">Display *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga8519b66594ea3ef6eeafaa2e3ee37406">glfwGetX11Display</a> (void)</td></tr>
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-<tr class="separator:ga62d884114b0abfcdc2930e89f20867e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<li class="navelem"><a class="el" href="dir_3f3568fd511578374d584a66680052c4.html">glfw-3.0.2</a></li><li class="navelem"><a class="el" href="dir_8513384d385aefa7e0df3f96e9cce3ce.html">include</a></li><li class="navelem"><a class="el" href="dir_2234b45d61dd6825fbae406b42298127.html">GLFW</a></li> </ul>
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-<a href="glfw3native_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*************************************************************************</span></div>
-<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * GLFW 3.0 - www.glfw.org</span></div>
-<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> * A library for OpenGL, window and input</span></div>
-<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> *------------------------------------------------------------------------</span></div>
-<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * Copyright (c) 2002-2006 Marcus Geelnard</span></div>
-<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * Copyright (c) 2006-2010 Camilla Berglund &lt;elmindreda@elmindreda.org&gt;</span></div>
-<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> *</span></div>
-<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> * This software is provided &#39;as-is&#39;, without any express or implied</span></div>
-<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div>
-<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> * arising from the use of this software.</span></div>
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-<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div>
-<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div>
-<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment"> * freely, subject to the following restrictions:</span></div>
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-<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment"> * be appreciated but is not required.</span></div>
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-Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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-<img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.3.1
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-<li>GLFWcharfun
-: <a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">glfw3.h</a>
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-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that will request the clipboard contents. </td></tr>
- </table>
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-<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd>
-<dd>
-The returned string is allocated and freed by GLFW. You should not free it yourself.</dd>
-<dd>
-The returned string is valid only until the next call to <a class="el" href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94">glfwGetClipboardString</a> or <a class="el" href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a>.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd" title="Sets the clipboard to the specified string.">glfwSetClipboardString</a> </dd></dl>
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- <td class="memname">void glfwSetClipboardString </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
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- <td class="paramkey"></td>
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- <td></td>
- <td>)</td>
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-<p>This function sets the system clipboard to the specified, UTF-8 encoded string. The string is copied before returning, so you don't have to retain it afterwards.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that will own the clipboard contents. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">string</td><td>A UTF-8 encoded string.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94" title="Retrieves the contents of the clipboard as a string.">glfwGetClipboardString</a> </dd></dl>
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-<a href="#typedef-members">Typedefs</a> &#124;
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- <div class="headertitle">
-<div class="title">Context handling</div> </div>
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-<div class="contents">
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-Typedefs</h2></td></tr>
-<tr class="memitem:gabf42b10edde1c4fc71e212e576b9f811"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">GLFWglproc</a> )(void)</td></tr>
-<tr class="memdesc:gabf42b10edde1c4fc71e212e576b9f811"><td class="mdescLeft">&#160;</td><td class="mdescRight">Client API function pointer type. <a href="#gabf42b10edde1c4fc71e212e576b9f811">More...</a><br/></td></tr>
-<tr class="separator:gabf42b10edde1c4fc71e212e576b9f811"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="memitem:ga1c04dc242268f827290fe40aa1c91157"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:ga1c04dc242268f827290fe40aa1c91157"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the context of the specified window current for the calling thread. <a href="#ga1c04dc242268f827290fe40aa1c91157">More...</a><br/></td></tr>
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-<tr class="memitem:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">glfwGetCurrentContext</a> (void)</td></tr>
-<tr class="memdesc:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the window whose context is current on the calling thread. <a href="#gac84759b1f6c2d271a4fea8ae89ec980d">More...</a><br/></td></tr>
-<tr class="separator:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="mdescLeft">&#160;</td><td class="mdescRight">Swaps the front and back buffers of the specified window. <a href="#ga15a5a1ee5b3c2ca6b15ca209a12efd14">More...</a><br/></td></tr>
-<tr class="separator:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> (int interval)</td></tr>
-<tr class="memdesc:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the swap interval for the current context. <a href="#ga6d4e0cdf151b5e579bd67f13202994ed">More...</a><br/></td></tr>
-<tr class="separator:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga87425065c011cef1ebd6aac75e059dfa"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> (const char *extension)</td></tr>
-<tr class="memdesc:ga87425065c011cef1ebd6aac75e059dfa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified extension is available. <a href="#ga87425065c011cef1ebd6aac75e059dfa">More...</a><br/></td></tr>
-<tr class="separator:ga87425065c011cef1ebd6aac75e059dfa"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga35f1837e6f666781842483937612f163"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">GLFWglproc</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a> (const char *procname)</td></tr>
-<tr class="memdesc:ga35f1837e6f666781842483937612f163"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the address of the specified function for the current context. <a href="#ga35f1837e6f666781842483937612f163">More...</a><br/></td></tr>
-<tr class="separator:ga35f1837e6f666781842483937612f163"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<h2 class="groupheader">Typedef Documentation</h2>
-<a class="anchor" id="gabf42b10edde1c4fc71e212e576b9f811"></a>
-<div class="memitem">
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- <td class="memname">typedef void(* GLFWglproc)(void)</td>
- </tr>
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-<p>Generic function pointer used for returning client API function pointers without forcing a cast from a regular pointer. </p>
-
-</div>
-</div>
-<h2 class="groupheader">Function Documentation</h2>
-<a class="anchor" id="ga87425065c011cef1ebd6aac75e059dfa"></a>
-<div class="memitem">
-<div class="memproto">
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- <tr>
- <td class="memname">int glfwExtensionSupported </td>
- <td>(</td>
- <td class="paramtype">const char *&#160;</td>
- <td class="paramname"><em>extension</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns whether the specified <a class="el" href="context.html#context_glext">OpenGL or context creation API extension</a> is supported by the current context. For example, on Windows both the OpenGL and WGL extension strings are checked.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">extension</td><td>The ASCII encoded name of the extension. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd><code>GL_TRUE</code> if the extension is available, or <code>GL_FALSE</code> otherwise.</dd></dl>
-<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads.</dd></dl>
-<dl class="section note"><dt>Note</dt><dd>As this functions searches one or more extension strings on each call, it is recommended that you cache its results if it's going to be used frequently. The extension strings will not change during the lifetime of a context, so there is no danger in doing this. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="gac84759b1f6c2d271a4fea8ae89ec980d"></a>
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- <td class="memname"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* glfwGetCurrentContext </td>
- <td>(</td>
- <td class="paramtype">void&#160;</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns the window whose context is current on the calling thread.</p>
-<dl class="section return"><dt>Returns</dt><dd>The window whose context is current, or <code>NULL</code> if no window's context is current.</dd></dl>
-<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157" title="Makes the context of the specified window current for the calling thread.">glfwMakeContextCurrent</a> </dd></dl>
-
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-<a class="anchor" id="ga35f1837e6f666781842483937612f163"></a>
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- <tr>
- <td class="memname"><a class="el" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">GLFWglproc</a> glfwGetProcAddress </td>
- <td>(</td>
- <td class="paramtype">const char *&#160;</td>
- <td class="paramname"><em>procname</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns the address of the specified <a class="el" href="context.html#context_glext">client API or extension function</a>, if it is supported by the current context.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">procname</td><td>The ASCII encoded name of the function. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>The address of the function, or <code>NULL</code> if the function is unavailable.</dd></dl>
-<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads.</dd></dl>
-<dl class="section note"><dt>Note</dt><dd>The addresses of these functions are not guaranteed to be the same for all contexts, especially if they use different client APIs or even different context creation hints. </dd></dl>
-
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-</div>
-<a class="anchor" id="ga1c04dc242268f827290fe40aa1c91157"></a>
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- <td class="memname">void glfwMakeContextCurrent </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function makes the context of the specified window current on the calling thread. A context can only be made current on a single thread at a time and each thread can have only a single current context at a time.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose context to make current, or <code>NULL</code> to detach the current context.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d" title="Returns the window whose context is current on the calling thread.">glfwGetCurrentContext</a> </dd></dl>
-
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-<a class="anchor" id="ga15a5a1ee5b3c2ca6b15ca209a12efd14"></a>
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- <td class="memname">void glfwSwapBuffers </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em></td><td>)</td>
- <td></td>
- </tr>
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-</div><div class="memdoc">
-<p>This function swaps the front and back buffers of the specified window. If the swap interval is greater than zero, the GPU driver waits the specified number of screen updates before swapping the buffers.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose buffers to swap.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads.</dd></dl>
-<dl class="section user"><dt>New in GLFW 3</dt><dd>This function no longer calls <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>. You need to call it or <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> yourself.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed" title="Sets the swap interval for the current context.">glfwSwapInterval</a> </dd></dl>
-
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-</div>
-<a class="anchor" id="ga6d4e0cdf151b5e579bd67f13202994ed"></a>
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- <td class="memname">void glfwSwapInterval </td>
- <td>(</td>
- <td class="paramtype">int&#160;</td>
- <td class="paramname"><em>interval</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function sets the swap interval for the current context, i.e. the number of screen updates to wait before swapping the buffers of a window and returning from <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>. This is sometimes called 'vertical synchronization', 'vertical retrace synchronization' or 'vsync'.</p>
-<p>Contexts that support either of the <code>WGL_EXT_swap_control_tear</code> and <code>GLX_EXT_swap_control_tear</code> extensions also accept negative swap intervals, which allow the driver to swap even if a frame arrives a little bit late. You can check for the presence of these extensions using <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>. For more information about swap tearing, see the extension specifications.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
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diff --git a/externals/glfw-3.0.2/docs/html/group__error.html b/externals/glfw-3.0.2/docs/html/group__error.html
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-<p>This is incremented when the API is changed in non-compatible ways. </p>
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-<p>This function retrieves the major, minor and revision numbers of the GLFW library. It is intended for when you are using GLFW as a shared library and want to ensure that you are using the minimum required version.</p>
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-This function may be called from any thread.</dd></dl>
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-<p>This function returns a static string generated at compile-time according to which configuration macros were defined. This is intended for use when submitting bug reports, to allow developers to see which code paths are enabled in a binary.</p>
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-<p>For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL back ends, the version string may look something like this: </p>
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-<dd>
-This function may be called from any thread.</dd></dl>
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-<p>This function initializes the GLFW library. Before most GLFW functions can be used, GLFW must be initialized, and before a program terminates GLFW should be terminated in order to free any resources allocated during or after initialization.</p>
-<p>If this function fails, it calls <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> before returning. If it succeeds, you should call <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> before the program exits.</p>
-<p>Additional calls to this function after successful initialization but before termination will succeed but will do nothing.</p>
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-<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd>
-<dd>
-This function may take several seconds to complete on some systems, while on other systems it may take only a fraction of a second to complete.</dd>
-<dd>
-<b>Mac OS X:</b> This function will change the current directory of the application to the <code>Contents/Resources</code> subdirectory of the application's bundle, if present.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901" title="Terminates the GLFW library.">glfwTerminate</a> </dd></dl>
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-<p>This function destroys all remaining windows, frees any allocated resources and sets the library to an uninitialized state. Once this is called, you must again call <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> successfully before you will be able to use most GLFW functions.</p>
-<p>If GLFW has been successfully initialized, this function should be called before the program exits. If initialization fails, there is no need to call this function, as it is called by <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> before it returns failure.</p>
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-<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
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-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e" title="Initializes the GLFW library.">glfwInit</a> </dd></dl>
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-<tr class="memdesc:gaef49b72d84d615bca0a6ed65485e035d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the mouse button callback. <a href="#gaef49b72d84d615bca0a6ed65485e035d">More...</a><br/></td></tr>
-<tr class="separator:gaef49b72d84d615bca0a6ed65485e035d"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga7dad39486f2c7591af7fb25134a2501d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d">glfwSetCursorPosCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a> cbfun)</td></tr>
-<tr class="memdesc:ga7dad39486f2c7591af7fb25134a2501d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor position callback. <a href="#ga7dad39486f2c7591af7fb25134a2501d">More...</a><br/></td></tr>
-<tr class="separator:ga7dad39486f2c7591af7fb25134a2501d"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaa299c41dd0a3d171d166354e01279e04"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa299c41dd0a3d171d166354e01279e04">glfwSetCursorEnterCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a> cbfun)</td></tr>
-<tr class="memdesc:gaa299c41dd0a3d171d166354e01279e04"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor enter/exit callback. <a href="#gaa299c41dd0a3d171d166354e01279e04">More...</a><br/></td></tr>
-<tr class="separator:gaa299c41dd0a3d171d166354e01279e04"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gacf02eb10504352f16efda4593c3ce60e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gacf02eb10504352f16efda4593c3ce60e">glfwSetScrollCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a> cbfun)</td></tr>
-<tr class="memdesc:gacf02eb10504352f16efda4593c3ce60e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the scroll callback. <a href="#gacf02eb10504352f16efda4593c3ce60e">More...</a><br/></td></tr>
-<tr class="separator:gacf02eb10504352f16efda4593c3ce60e"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaffcbd9ac8ee737fcdd25475123a3c790"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790">glfwJoystickPresent</a> (int joy)</td></tr>
-<tr class="memdesc:gaffcbd9ac8ee737fcdd25475123a3c790"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified joystick is present. <a href="#gaffcbd9ac8ee737fcdd25475123a3c790">More...</a><br/></td></tr>
-<tr class="separator:gaffcbd9ac8ee737fcdd25475123a3c790"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga6271d46a5901ec2c99601ccf4dd14731"><td class="memItemLeft" align="right" valign="top">const float *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a> (int joy, int *count)</td></tr>
-<tr class="memdesc:ga6271d46a5901ec2c99601ccf4dd14731"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the values of all axes of the specified joystick. <a href="#ga6271d46a5901ec2c99601ccf4dd14731">More...</a><br/></td></tr>
-<tr class="separator:ga6271d46a5901ec2c99601ccf4dd14731"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gace54cd930dcd502e118fe4021384ce1b"><td class="memItemLeft" align="right" valign="top">const unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfwGetJoystickButtons</a> (int joy, int *count)</td></tr>
-<tr class="memdesc:gace54cd930dcd502e118fe4021384ce1b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the state of all buttons of the specified joystick. <a href="#gace54cd930dcd502e118fe4021384ce1b">More...</a><br/></td></tr>
-<tr class="separator:gace54cd930dcd502e118fe4021384ce1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gac8d7f6107e05cfd106cfba973ab51e19"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">glfwGetJoystickName</a> (int joy)</td></tr>
-<tr class="memdesc:gac8d7f6107e05cfd106cfba973ab51e19"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the name of the specified joystick. <a href="#gac8d7f6107e05cfd106cfba973ab51e19">More...</a><br/></td></tr>
-<tr class="separator:gac8d7f6107e05cfd106cfba973ab51e19"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="member-group"></a>
-Key and button actions</h2></td></tr>
-<tr class="memitem:gada11d965c4da13090ad336e030e4d11f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gada11d965c4da13090ad336e030e4d11f">GLFW_RELEASE</a>&#160;&#160;&#160;0</td></tr>
-<tr class="memdesc:gada11d965c4da13090ad336e030e4d11f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The key or button was released. <a href="#gada11d965c4da13090ad336e030e4d11f">More...</a><br/></td></tr>
-<tr class="separator:gada11d965c4da13090ad336e030e4d11f"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga2485743d0b59df3791c45951c4195265"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>&#160;&#160;&#160;1</td></tr>
-<tr class="memdesc:ga2485743d0b59df3791c45951c4195265"><td class="mdescLeft">&#160;</td><td class="mdescRight">The key or button was pressed. <a href="#ga2485743d0b59df3791c45951c4195265">More...</a><br/></td></tr>
-<tr class="separator:ga2485743d0b59df3791c45951c4195265"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f">GLFW_REPEAT</a>&#160;&#160;&#160;2</td></tr>
-<tr class="memdesc:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The key was held down until it repeated. <a href="#gac96fd3b9fc66c6f0eebaf6532595338f">More...</a><br/></td></tr>
-<tr class="separator:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<h2 class="groupheader">Macro Definition Documentation</h2>
-<a class="anchor" id="ga2485743d0b59df3791c45951c4195265"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">#define GLFW_PRESS&#160;&#160;&#160;1</td>
- </tr>
- </table>
-</div><div class="memdoc">
-
-</div>
-</div>
-<a class="anchor" id="gada11d965c4da13090ad336e030e4d11f"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">#define GLFW_RELEASE&#160;&#160;&#160;0</td>
- </tr>
- </table>
-</div><div class="memdoc">
-
-</div>
-</div>
-<a class="anchor" id="gac96fd3b9fc66c6f0eebaf6532595338f"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
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- <td class="memname">#define GLFW_REPEAT&#160;&#160;&#160;2</td>
- </tr>
- </table>
-</div><div class="memdoc">
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-</div>
-</div>
-<h2 class="groupheader">Typedef Documentation</h2>
-<a class="anchor" id="ga1103f1876518acecb5976f6b307c51d1"></a>
-<div class="memitem">
-<div class="memproto">
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- <tr>
- <td class="memname">typedef void(* GLFWcharfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, unsigned int)</td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This is the function signature for Unicode character callback functions.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">character</td><td>The Unicode code point of the character.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#ga556239421c6a5a243c66fca28da9f742" title="Sets the Unicode character callback.">glfwSetCharCallback</a> </dd></dl>
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-</div>
-</div>
-<a class="anchor" id="ga762d898d9b0241d7e3e3b767c6cf318f"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">typedef void(* GLFWcursorenterfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This is the function signature for cursor enter/leave callback functions.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">entered</td><td><code>GL_TRUE</code> if the cursor entered the window's client area, or <code>GL_FALSE</code> if it left it.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#gaa299c41dd0a3d171d166354e01279e04" title="Sets the cursor enter/exit callback.">glfwSetCursorEnterCallback</a> </dd></dl>
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-</div>
-</div>
-<a class="anchor" id="ga592fbfef76d88f027cb1bc4c36ebd437"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">typedef void(* GLFWcursorposfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, double, double)</td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This is the function signature for cursor position callback functions.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The new x-coordinate of the cursor. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The new y-coordinate of the cursor.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d" title="Sets the cursor position callback.">glfwSetCursorPosCallback</a> </dd></dl>
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-</div>
-</div>
-<a class="anchor" id="ga592dd1919f8a1dc7576b13cdd8b7b695"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">typedef void(* GLFWkeyfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int, int, int)</td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This is the function signature for keyboard key callback functions.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">key</td><td>The <a class="el" href="group__keys.html">keyboard key</a> that was pressed or released. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">scancode</td><td>The system-specific scancode of the key. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">action</td><td><a class="el" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>, <a class="el" href="group__input.html#gada11d965c4da13090ad336e030e4d11f">GLFW_RELEASE</a> or <a class="el" href="group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f">GLFW_REPEAT</a>. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">mods</td><td>Bit field describing which <a class="el" href="group__mods.html">modifier keys</a> were held down.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155" title="Sets the key callback.">glfwSetKeyCallback</a> </dd></dl>
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-</div>
-</div>
-<a class="anchor" id="ga1e008c7a8751cea648c8f42cc91104cf"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">typedef void(* GLFWmousebuttonfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int, int)</td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This is the function signature for mouse button callback functions.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">button</td><td>The <a class="el" href="group__buttons.html">mouse button</a> that was pressed or released. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">action</td><td>One of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">mods</td><td>Bit field describing which <a class="el" href="group__mods.html">modifier keys</a> were held down.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d" title="Sets the mouse button callback.">glfwSetMouseButtonCallback</a> </dd></dl>
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-</div>
-</div>
-<a class="anchor" id="ga6228cdf94d28fbd3a9a1fbb0e5922a8a"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">typedef void(* GLFWscrollfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, double, double)</td>
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- </table>
-</div><div class="memdoc">
-<p>This is the function signature for scroll callback functions.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">xoffset</td><td>The scroll offset along the x-axis. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">yoffset</td><td>The scroll offset along the y-axis.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#gacf02eb10504352f16efda4593c3ce60e" title="Sets the scroll callback.">glfwSetScrollCallback</a> </dd></dl>
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-</div>
-</div>
-<h2 class="groupheader">Function Documentation</h2>
-<a class="anchor" id="ga01d37b6c40133676b9cea60ca1d7c0cc"></a>
-<div class="memitem">
-<div class="memproto">
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- <td class="memname">void glfwGetCursorPos </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">double *&#160;</td>
- <td class="paramname"><em>xpos</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">double *&#160;</td>
- <td class="paramname"><em>ypos</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns the last reported position of the cursor to the specified window.</p>
-<p>If the cursor is disabled (with <code>GLFW_CURSOR_DISABLED</code>) then the cursor position is unbounded and limited only by the minimum and maximum values of a <code>double</code>.</p>
-<p>The coordinate can be converted to their integer equivalents with the <code>floor</code> function. Casting directly to an integer type works for positive coordinates, but fails for negative ones.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The desired window. </td></tr>
- <tr><td class="paramdir">[out]</td><td class="paramname">xpos</td><td>Where to store the cursor x-coordinate, relative to the left edge of the client area, or <code>NULL</code>. </td></tr>
- <tr><td class="paramdir">[out]</td><td class="paramname">ypos</td><td>Where to store the cursor y-coordinate, relative to the to top edge of the client area, or <code>NULL</code>.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7" title="Sets the position of the cursor, relative to the client area of the window.">glfwSetCursorPos</a> </dd></dl>
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-</div>
-</div>
-<a class="anchor" id="gaf5b859dbe19bdf434e42695ea45cc5f4"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int glfwGetInputMode </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int&#160;</td>
- <td class="paramname"><em>mode</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">mode</td><td>One of <code>GLFW_CURSOR</code>, <code>GLFW_STICKY_KEYS</code> or <code>GLFW_STICKY_MOUSE_BUTTONS</code>.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b" title="Sets an input option for the specified window.">glfwSetInputMode</a> </dd></dl>
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-</div>
-</div>
-<a class="anchor" id="ga6271d46a5901ec2c99601ccf4dd14731"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const float* glfwGetJoystickAxes </td>
- <td>(</td>
- <td class="paramtype">int&#160;</td>
- <td class="paramname"><em>joy</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int *&#160;</td>
- <td class="paramname"><em>count</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns the values of all axes of the specified joystick.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">joy</td><td>The joystick to query. </td></tr>
- <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the size of the returned array. This is set to zero if an error occurred. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>An array of axis values, or <code>NULL</code> if the joystick is not present.</dd></dl>
-<dl class="section note"><dt>Note</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself.</dd>
-<dd>
-The returned array is valid only until the next call to <a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a> for that joystick. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="gace54cd930dcd502e118fe4021384ce1b"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const unsigned char* glfwGetJoystickButtons </td>
- <td>(</td>
- <td class="paramtype">int&#160;</td>
- <td class="paramname"><em>joy</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int *&#160;</td>
- <td class="paramname"><em>count</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns the state of all buttons of the specified joystick.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">joy</td><td>The joystick to query. </td></tr>
- <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the size of the returned array. This is set to zero if an error occurred. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>An array of button states, or <code>NULL</code> if the joystick is not present.</dd></dl>
-<dl class="section note"><dt>Note</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself.</dd>
-<dd>
-The returned array is valid only until the next call to <a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfwGetJoystickButtons</a> for that joystick. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="gac8d7f6107e05cfd106cfba973ab51e19"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* glfwGetJoystickName </td>
- <td>(</td>
- <td class="paramtype">int&#160;</td>
- <td class="paramname"><em>joy</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns the name, encoded as UTF-8, of the specified joystick.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">joy</td><td>The joystick to query. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>The UTF-8 encoded name of the joystick, or <code>NULL</code> if the joystick is not present.</dd></dl>
-<dl class="section note"><dt>Note</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself.</dd>
-<dd>
-The returned string is valid only until the next call to <a class="el" href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">glfwGetJoystickName</a> for that joystick. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="gadd341da06bc8d418b4dc3a3518af9ad2"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int glfwGetKey </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int&#160;</td>
- <td class="paramname"><em>key</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns the last state reported for the specified key to the specified window. The returned state is one of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>. The higher-level state <code>GLFW_REPEAT</code> is only reported to the key callback.</p>
-<p>If the <code>GLFW_STICKY_KEYS</code> input mode is enabled, this function returns <code>GLFW_PRESS</code> the first time you call this function after a key has been pressed, even if the key has already been released.</p>
-<p>The key functions deal with physical keys, with <a class="el" href="group__keys.html">key tokens</a> named after their use on the standard US keyboard layout. If you want to input text, use the Unicode character callback instead.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The desired window. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">key</td><td>The desired <a class="el" href="group__keys.html">keyboard key</a>. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>One of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</dd></dl>
-<dl class="section note"><dt>Note</dt><dd><code>GLFW_KEY_UNKNOWN</code> is not a valid key for this function. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="gac1473feacb5996c01a7a5a33b5066704"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int glfwGetMouseButton </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int&#160;</td>
- <td class="paramname"><em>button</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns the last state reported for the specified mouse button to the specified window.</p>
-<p>If the <code>GLFW_STICKY_MOUSE_BUTTONS</code> input mode is enabled, this function returns <code>GLFW_PRESS</code> the first time you call this function after a mouse button has been pressed, even if the mouse button has already been released.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The desired window. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">button</td><td>The desired <a class="el" href="group__buttons.html">mouse button</a>. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>One of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="gaffcbd9ac8ee737fcdd25475123a3c790"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int glfwJoystickPresent </td>
- <td>(</td>
- <td class="paramtype">int&#160;</td>
- <td class="paramname"><em>joy</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns whether the specified joystick is present.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">joy</td><td>The joystick to query. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd><code>GL_TRUE</code> if the joystick is present, or <code>GL_FALSE</code> otherwise. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga556239421c6a5a243c66fca28da9f742"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a> glfwSetCharCallback </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a>&#160;</td>
- <td class="paramname"><em>cbfun</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function sets the character callback of the specific window, which is called when a Unicode character is input.</p>
-<p>The character callback is intended for text input. If you want to know whether a specific key was pressed or released, use the <a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">key callback</a> instead.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="gaa299c41dd0a3d171d166354e01279e04"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a> glfwSetCursorEnterCallback </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a>&#160;</td>
- <td class="paramname"><em>cbfun</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function sets the cursor boundary crossing callback of the specified window, which is called when the cursor enters or leaves the client area of the window.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga04b03af936d906ca123c8f4ee08b39e7"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void glfwSetCursorPos </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">double&#160;</td>
- <td class="paramname"><em>xpos</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">double&#160;</td>
- <td class="paramname"><em>ypos</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function sets the position of the cursor. The specified window must be focused. If the window does not have focus when this function is called, it fails silently.</p>
-<p>If the cursor is disabled (with <code>GLFW_CURSOR_DISABLED</code>) then the cursor position is unbounded and limited only by the minimum and maximum values of a <code>double</code>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The desired window. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The desired x-coordinate, relative to the left edge of the client area, or <code>NULL</code>. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The desired y-coordinate, relative to the top edge of the client area, or <code>NULL</code>.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc" title="Retrieves the last reported cursor position, relative to the client area of the window.">glfwGetCursorPos</a> </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga7dad39486f2c7591af7fb25134a2501d"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a> glfwSetCursorPosCallback </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a>&#160;</td>
- <td class="paramname"><em>cbfun</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function sets the cursor position callback of the specified window, which is called when the cursor is moved. The callback is provided with the position relative to the upper-left corner of the client area of the window.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="gaa92336e173da9c8834558b54ee80563b"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void glfwSetInputMode </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int&#160;</td>
- <td class="paramname"><em>mode</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int&#160;</td>
- <td class="paramname"><em>value</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose input mode to set. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">mode</td><td>One of <code>GLFW_CURSOR</code>, <code>GLFW_STICKY_KEYS</code> or <code>GLFW_STICKY_MOUSE_BUTTONS</code>. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">value</td><td>The new value of the specified input mode.</td></tr>
- </table>
- </dd>
-</dl>
-<p>If <code>mode</code> is <code>GLFW_CURSOR</code>, the value must be one of the supported input modes:</p>
-<ul>
-<li><code>GLFW_CURSOR_NORMAL</code> makes the cursor visible and behaving normally.</li>
-<li><code>GLFW_CURSOR_HIDDEN</code> makes the cursor invisible when it is over the client area of the window.</li>
-<li><code>GLFW_CURSOR_DISABLED</code> disables the cursor and removes any limitations on cursor movement.</li>
-</ul>
-<p>If <code>mode</code> is <code>GLFW_STICKY_KEYS</code>, the value must be either <code>GL_TRUE</code> to enable sticky keys, or <code>GL_FALSE</code> to disable it. If sticky keys are enabled, a key press will ensure that <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a> returns <a class="el" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a> the next time it is called even if the key had been released before the call. This is useful when you are only interested in whether keys have been pressed but not when or in which order.</p>
-<p>If <code>mode</code> is <code>GLFW_STICKY_MOUSE_BUTTONS</code>, the value must be either <code>GL_TRUE</code> to enable sticky mouse buttons, or <code>GL_FALSE</code> to disable it. If sticky mouse buttons are enabled, a mouse button press will ensure that <a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a> returns <a class="el" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a> the next time it is called even if the mouse button had been released before the call. This is useful when you are only interested in whether mouse buttons have been pressed but not when or in which order.</p>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4" title="Returns the value of an input option for the specified window.">glfwGetInputMode</a> </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga7e496507126f35ea72f01b2e6ef6d155"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a> glfwSetKeyCallback </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a>&#160;</td>
- <td class="paramname"><em>cbfun</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function sets the key callback of the specific window, which is called when a key is pressed, repeated or released.</p>
-<p>The key functions deal with physical keys, with layout independent <a class="el" href="group__keys.html">key tokens</a> named after their values in the standard US keyboard layout. If you want to input text, use the <a class="el" href="group__input.html#ga556239421c6a5a243c66fca28da9f742">character callback</a> instead.</p>
-<p>When a window loses focus, it will generate synthetic key release events for all pressed keys. You can tell these events from user-generated events by the fact that the synthetic ones are generated after the window has lost focus, i.e. <code>GLFW_FOCUSED</code> will be false and the focus callback will have already been called.</p>
-<p>The scancode of a key is specific to that platform or sometimes even to that machine. Scancodes are intended to allow users to bind keys that don't have a GLFW key token. Such keys have <code>key</code> set to <code>GLFW_KEY_UNKNOWN</code>, their state is not saved and so it cannot be retrieved with <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a>.</p>
-<p>Sometimes GLFW needs to generate synthetic key events, in which case the scancode may be zero.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new key callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
-
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-<p>This function sets the scroll callback of the specified window, which is called when a scrolling device is used, such as a mouse wheel or scrolling area of a touchpad.</p>
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-</table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<p>These key codes are inspired by the <em>USB HID Usage Tables v1.12</em> (p. 53-60), but re-arranged to map to 7-bit ASCII for printable keys (function keys are put in the 256+ range).</p>
-<p>The naming of the key codes follow these rules:</p>
-<ul>
-<li>The US keyboard layout is used</li>
-<li>Names of printable alpha-numeric characters are used (e.g. "A", "R", "3", etc.)</li>
-<li>For non-alphanumeric characters, Unicode:ish names are used (e.g. "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not correspond to the Unicode standard (usually for brevity)</li>
-<li>Keys that lack a clear US mapping are named "WORLD_x"</li>
-<li>For non-printable keys, custom names are used (e.g. "F4", "BACKSPACE", etc.) </li>
-</ul>
-<h2 class="groupheader">Macro Definition Documentation</h2>
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-
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-
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- <td class="memname">#define GLFW_KEY_BACKSLASH&#160;&#160;&#160;92 /* \ */</td>
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- <td class="memname">#define GLFW_KEY_BACKSPACE&#160;&#160;&#160;259</td>
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- <td class="memname">#define GLFW_KEY_COMMA&#160;&#160;&#160;44 /* , */</td>
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-
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-
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-
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- <td class="memname">#define GLFW_KEY_ENTER&#160;&#160;&#160;257</td>
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- <td class="memname">#define GLFW_KEY_EQUAL&#160;&#160;&#160;61 /* = */</td>
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- <td class="memname">#define GLFW_KEY_ESCAPE&#160;&#160;&#160;256</td>
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- <td class="memname">#define GLFW_KEY_F1&#160;&#160;&#160;290</td>
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- <td class="memname">#define GLFW_KEY_F11&#160;&#160;&#160;300</td>
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-
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- <td class="memname">#define GLFW_KEY_F12&#160;&#160;&#160;301</td>
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- <td class="memname">#define GLFW_KEY_F13&#160;&#160;&#160;302</td>
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-
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- <td class="memname">#define GLFW_KEY_F14&#160;&#160;&#160;303</td>
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-
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- <td class="memname">#define GLFW_KEY_F15&#160;&#160;&#160;304</td>
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-
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- <td class="memname">#define GLFW_KEY_F16&#160;&#160;&#160;305</td>
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-
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- <td class="memname">#define GLFW_KEY_F17&#160;&#160;&#160;306</td>
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-
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-
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- <td class="memname">#define GLFW_KEY_F19&#160;&#160;&#160;308</td>
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-
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- <td class="memname">#define GLFW_KEY_F2&#160;&#160;&#160;291</td>
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-
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- <td class="memname">#define GLFW_KEY_F20&#160;&#160;&#160;309</td>
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-
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- <td class="memname">#define GLFW_KEY_F21&#160;&#160;&#160;310</td>
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-
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- <td class="memname">#define GLFW_KEY_F22&#160;&#160;&#160;311</td>
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-
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- <td class="memname">#define GLFW_KEY_F23&#160;&#160;&#160;312</td>
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-
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- <td class="memname">#define GLFW_KEY_F24&#160;&#160;&#160;313</td>
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-
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- <td class="memname">#define GLFW_KEY_F25&#160;&#160;&#160;314</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_F3&#160;&#160;&#160;292</td>
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-
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- <td class="memname">#define GLFW_KEY_F4&#160;&#160;&#160;293</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_F5&#160;&#160;&#160;294</td>
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-
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- <td class="memname">#define GLFW_KEY_F6&#160;&#160;&#160;295</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_F7&#160;&#160;&#160;296</td>
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-
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- <td class="memname">#define GLFW_KEY_F8&#160;&#160;&#160;297</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_F9&#160;&#160;&#160;298</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_G&#160;&#160;&#160;71</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_GRAVE_ACCENT&#160;&#160;&#160;96 /* ` */</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_H&#160;&#160;&#160;72</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_HOME&#160;&#160;&#160;268</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_I&#160;&#160;&#160;73</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_INSERT&#160;&#160;&#160;260</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_J&#160;&#160;&#160;74</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_K&#160;&#160;&#160;75</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_KP_0&#160;&#160;&#160;320</td>
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-
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- <td class="memname">#define GLFW_KEY_KP_6&#160;&#160;&#160;326</td>
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- <td class="memname">#define GLFW_KEY_KP_7&#160;&#160;&#160;327</td>
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- <td class="memname">#define GLFW_KEY_KP_9&#160;&#160;&#160;329</td>
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- <td class="memname">#define GLFW_KEY_KP_ADD&#160;&#160;&#160;334</td>
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- <td class="memname">#define GLFW_KEY_KP_DECIMAL&#160;&#160;&#160;330</td>
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- <td class="memname">#define GLFW_KEY_KP_DIVIDE&#160;&#160;&#160;331</td>
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- <td class="memname">#define GLFW_KEY_KP_ENTER&#160;&#160;&#160;335</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_KP_EQUAL&#160;&#160;&#160;336</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_KP_MULTIPLY&#160;&#160;&#160;332</td>
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- <tr>
- <td class="memname">#define GLFW_KEY_KP_SUBTRACT&#160;&#160;&#160;333</td>
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- <td class="memname">#define GLFW_KEY_L&#160;&#160;&#160;76</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_LAST&#160;&#160;&#160;<a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">GLFW_KEY_MENU</a></td>
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-
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-<a class="anchor" id="gae12a010d33c309a67ab9460c51eb2462"></a>
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- <tr>
- <td class="memname">#define GLFW_KEY_LEFT&#160;&#160;&#160;263</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_LEFT_ALT&#160;&#160;&#160;342</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_LEFT_BRACKET&#160;&#160;&#160;91 /* [ */</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_LEFT_CONTROL&#160;&#160;&#160;341</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_LEFT_SHIFT&#160;&#160;&#160;340</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_LEFT_SUPER&#160;&#160;&#160;343</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_M&#160;&#160;&#160;77</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_MENU&#160;&#160;&#160;348</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_MINUS&#160;&#160;&#160;45 /* - */</td>
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- <tr>
- <td class="memname">#define GLFW_KEY_N&#160;&#160;&#160;78</td>
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-
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- <td class="memname">#define GLFW_KEY_NUM_LOCK&#160;&#160;&#160;282</td>
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- <tr>
- <td class="memname">#define GLFW_KEY_O&#160;&#160;&#160;79</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_P&#160;&#160;&#160;80</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_PAGE_DOWN&#160;&#160;&#160;267</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_PAGE_UP&#160;&#160;&#160;266</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_PAUSE&#160;&#160;&#160;284</td>
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- <td class="memname">#define GLFW_KEY_PERIOD&#160;&#160;&#160;46 /* . */</td>
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- <td class="memname">#define GLFW_KEY_PRINT_SCREEN&#160;&#160;&#160;283</td>
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- <tr>
- <td class="memname">#define GLFW_KEY_Q&#160;&#160;&#160;81</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_R&#160;&#160;&#160;82</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_RIGHT&#160;&#160;&#160;262</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_RIGHT_ALT&#160;&#160;&#160;346</td>
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- <td class="memname">#define GLFW_KEY_RIGHT_BRACKET&#160;&#160;&#160;93 /* ] */</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_RIGHT_CONTROL&#160;&#160;&#160;345</td>
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-
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- <td class="memname">#define GLFW_KEY_RIGHT_SHIFT&#160;&#160;&#160;344</td>
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-
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- <td class="memname">#define GLFW_KEY_RIGHT_SUPER&#160;&#160;&#160;347</td>
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- <td class="memname">#define GLFW_KEY_S&#160;&#160;&#160;83</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_SCROLL_LOCK&#160;&#160;&#160;281</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_SEMICOLON&#160;&#160;&#160;59 /* ; */</td>
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- <tr>
- <td class="memname">#define GLFW_KEY_SLASH&#160;&#160;&#160;47 /* / */</td>
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-
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-<a class="anchor" id="gaddb2c23772b97fd7e26e8ee66f1ad014"></a>
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- <tr>
- <td class="memname">#define GLFW_KEY_SPACE&#160;&#160;&#160;32</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_T&#160;&#160;&#160;84</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_TAB&#160;&#160;&#160;258</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_U&#160;&#160;&#160;85</td>
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-
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- <td class="memname">#define GLFW_KEY_UNKNOWN&#160;&#160;&#160;-1</td>
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-
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- <td class="memname">#define GLFW_KEY_UP&#160;&#160;&#160;265</td>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_V&#160;&#160;&#160;86</td>
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-
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- <tr>
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-
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- <tr>
- <td class="memname">#define GLFW_KEY_WORLD_1&#160;&#160;&#160;161 /* non-US #1 */</td>
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-
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- <tr>
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-
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diff --git a/externals/glfw-3.0.2/docs/html/group__monitor.html b/externals/glfw-3.0.2/docs/html/group__monitor.html
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-<tr class="memdesc:gaa2d6107f4a35771b99812d1260c6056d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the physical size of the monitor. <a href="#gaa2d6107f4a35771b99812d1260c6056d">More...</a><br/></td></tr>
-<tr class="separator:gaa2d6107f4a35771b99812d1260c6056d"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga79a34ee22ff080ca954a9663e4679daf"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf">glfwGetMonitorName</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
-<tr class="memdesc:ga79a34ee22ff080ca954a9663e4679daf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the name of the specified monitor. <a href="#ga79a34ee22ff080ca954a9663e4679daf">More...</a><br/></td></tr>
-<tr class="separator:ga79a34ee22ff080ca954a9663e4679daf"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gac3fe0f647f68b731f99756cd81897378"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">glfwSetMonitorCallback</a> (<a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a> cbfun)</td></tr>
-<tr class="memdesc:gac3fe0f647f68b731f99756cd81897378"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the monitor configuration callback. <a href="#gac3fe0f647f68b731f99756cd81897378">More...</a><br/></td></tr>
-<tr class="separator:gac3fe0f647f68b731f99756cd81897378"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga820b0ce9a5237d645ea7cbb4bd383458"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfwGetVideoModes</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *count)</td></tr>
-<tr class="memdesc:ga820b0ce9a5237d645ea7cbb4bd383458"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the available video modes for the specified monitor. <a href="#ga820b0ce9a5237d645ea7cbb4bd383458">More...</a><br/></td></tr>
-<tr class="separator:ga820b0ce9a5237d645ea7cbb4bd383458"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gafc1bb972a921ad5b3bd5d63a95fc2d52"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfwGetVideoMode</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
-<tr class="memdesc:gafc1bb972a921ad5b3bd5d63a95fc2d52"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current mode of the specified monitor. <a href="#gafc1bb972a921ad5b3bd5d63a95fc2d52">More...</a><br/></td></tr>
-<tr class="separator:gafc1bb972a921ad5b3bd5d63a95fc2d52"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga6ac582625c990220785ddd34efa3169a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, float gamma)</td></tr>
-<tr class="memdesc:ga6ac582625c990220785ddd34efa3169a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generates a gamma ramp and sets it for the specified monitor. <a href="#ga6ac582625c990220785ddd34efa3169a">More...</a><br/></td></tr>
-<tr class="separator:ga6ac582625c990220785ddd34efa3169a"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gab7c41deb2219bde3e1eb756ddaa9ec80"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80">glfwGetGammaRamp</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
-<tr class="memdesc:gab7c41deb2219bde3e1eb756ddaa9ec80"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the current gamma ramp for the specified monitor. <a href="#gab7c41deb2219bde3e1eb756ddaa9ec80">More...</a><br/></td></tr>
-<tr class="separator:gab7c41deb2219bde3e1eb756ddaa9ec80"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *ramp)</td></tr>
-<tr class="memdesc:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the current gamma ramp for the specified monitor. <a href="#ga583f0ffd0d29613d8cd172b996bbf0dd">More...</a><br/></td></tr>
-<tr class="separator:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<p>This is the reference documentation for monitor related functions and types. For more information, see the <a class="el" href="monitor.html">Multi-monitor guide</a>. </p>
-<h2 class="groupheader">Typedef Documentation</h2>
-<a class="anchor" id="ga8d9efd1cde9426692c73fe40437d0ae3"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">typedef struct <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>Opaque monitor object. </p>
-
-</div>
-</div>
-<a class="anchor" id="ga67b74af6cecfdbccc7e57a6319a57210"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">typedef void(* GLFWmonitorfun)(<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *, int)</td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This is the function signature for monitor configuration callback functions.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor that was connected or disconnected. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">event</td><td>One of <code>GLFW_CONNECTED</code> or <code>GLFW_DISCONNECTED</code>.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378" title="Sets the monitor configuration callback.">glfwSetMonitorCallback</a> </dd></dl>
-
-</div>
-</div>
-<h2 class="groupheader">Function Documentation</h2>
-<a class="anchor" id="gab7c41deb2219bde3e1eb756ddaa9ec80"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a>* glfwGetGammaRamp </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
- <td class="paramname"><em>monitor</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function retrieves the current gamma ramp of the specified monitor.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>The current gamma ramp, or <code>NULL</code> if an error occurred.</dd></dl>
-<dl class="section note"><dt>Note</dt><dd>The value arrays of the returned ramp are allocated and freed by GLFW. You should not free them yourself. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga79a34ee22ff080ca954a9663e4679daf"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* glfwGetMonitorName </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
- <td class="paramname"><em>monitor</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns a human-readable name, encoded as UTF-8, of the specified monitor.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>The UTF-8 encoded name of the monitor, or <code>NULL</code> if an error occurred.</dd></dl>
-<dl class="section note"><dt>Note</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="gaa2d6107f4a35771b99812d1260c6056d"></a>
-<div class="memitem">
-<div class="memproto">
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- <tr>
- <td class="memname">void glfwGetMonitorPhysicalSize </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
- <td class="paramname"><em>monitor</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int *&#160;</td>
- <td class="paramname"><em>width</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int *&#160;</td>
- <td class="paramname"><em>height</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns the size, in millimetres, of the display area of the specified monitor.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
- <tr><td class="paramdir">[out]</td><td class="paramname">width</td><td>Where to store the width, in mm, of the monitor's display area, or <code>NULL</code>. </td></tr>
- <tr><td class="paramdir">[out]</td><td class="paramname">height</td><td>Where to store the height, in mm, of the monitor's display area, or <code>NULL</code>.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section note"><dt>Note</dt><dd>Some operating systems do not provide accurate information, either because the monitor's EDID data is incorrect, or because the driver does not report it accurately. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga102f54e7acc9149edbcf0997152df8c9"></a>
-<div class="memitem">
-<div class="memproto">
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- <tr>
- <td class="memname">void glfwGetMonitorPos </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
- <td class="paramname"><em>monitor</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int *&#160;</td>
- <td class="paramname"><em>xpos</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int *&#160;</td>
- <td class="paramname"><em>ypos</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns the position, in screen coordinates, of the upper-left corner of the specified monitor.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
- <tr><td class="paramdir">[out]</td><td class="paramname">xpos</td><td>Where to store the monitor x-coordinate, or <code>NULL</code>. </td></tr>
- <tr><td class="paramdir">[out]</td><td class="paramname">ypos</td><td>Where to store the monitor y-coordinate, or <code>NULL</code>. </td></tr>
- </table>
- </dd>
-</dl>
-
-</div>
-</div>
-<a class="anchor" id="ga3fba51c8bd36491d4712aa5bd074a537"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>** glfwGetMonitors </td>
- <td>(</td>
- <td class="paramtype">int *&#160;</td>
- <td class="paramname"><em>count</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns an array of handles for all currently connected monitors.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the size of the returned array. This is set to zero if an error occurred. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>An array of monitor handles, or <code>NULL</code> if an error occurred.</dd></dl>
-<dl class="section note"><dt>Note</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself.</dd>
-<dd>
-The returned array is valid only until the monitor configuration changes. See <a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">glfwSetMonitorCallback</a> to receive notifications of configuration changes.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1" title="Returns the primary monitor.">glfwGetPrimaryMonitor</a> </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga721867d84c6d18d6790d64d2847ca0b1"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* glfwGetPrimaryMonitor </td>
- <td>(</td>
- <td class="paramtype">void&#160;</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns the primary monitor. This is usually the monitor where elements like the Windows task bar or the OS X menu bar is located.</p>
-<dl class="section return"><dt>Returns</dt><dd>The primary monitor, or <code>NULL</code> if an error occurred.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537" title="Returns the currently connected monitors.">glfwGetMonitors</a> </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="gafc1bb972a921ad5b3bd5d63a95fc2d52"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a>* glfwGetVideoMode </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
- <td class="paramname"><em>monitor</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns the current video mode of the specified monitor. If you are using a full screen window, the return value will therefore depend on whether it is focused.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>The current mode of the monitor, or <code>NULL</code> if an error occurred.</dd></dl>
-<dl class="section note"><dt>Note</dt><dd>The returned struct is allocated and freed by GLFW. You should not free it yourself.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458" title="Returns the available video modes for the specified monitor.">glfwGetVideoModes</a> </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga820b0ce9a5237d645ea7cbb4bd383458"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a>* glfwGetVideoModes </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
- <td class="paramname"><em>monitor</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int *&#160;</td>
- <td class="paramname"><em>count</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns an array of all video modes supported by the specified monitor. The returned array is sorted in ascending order, first by color bit depth (the sum of all channel depths) and then by resolution area (the product of width and height).</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
- <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the number of video modes in the returned array. This is set to zero if an error occurred. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>An array of video modes, or <code>NULL</code> if an error occurred.</dd></dl>
-<dl class="section note"><dt>Note</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself.</dd>
-<dd>
-The returned array is valid only until this function is called again for the specified monitor.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52" title="Returns the current mode of the specified monitor.">glfwGetVideoMode</a> </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga6ac582625c990220785ddd34efa3169a"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void glfwSetGamma </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
- <td class="paramname"><em>monitor</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float&#160;</td>
- <td class="paramname"><em>gamma</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function generates a 256-element gamma ramp from the specified exponent and then calls <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> with it.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor whose gamma ramp to set. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">gamma</td><td>The desired exponent. </td></tr>
- </table>
- </dd>
-</dl>
-
-</div>
-</div>
-<a class="anchor" id="ga583f0ffd0d29613d8cd172b996bbf0dd"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void glfwSetGammaRamp </td>
- <td>(</td>
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-<p>This function sets the current gamma ramp for the specified monitor.</p>
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- <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor whose gamma ramp to set. </td></tr>
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-<p>This function sets the monitor configuration callback, or removes the currently set callback. This is called when a monitor is connected to or disconnected from the system.</p>
-<dl class="params"><dt>Parameters</dt><dd>
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- <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
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-<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000001">Bug:</a></b></dt><dd><b>X11:</b> This callback is not yet called on monitor configuration changes.</dd></dl>
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-<div class="header">
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-<a href="#func-members">Functions</a> </div>
- <div class="headertitle">
-<div class="title">Native access</div> </div>
-</div><!--header-->
-<div class="contents">
-<table class="memberdecls">
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-<tr class="memitem:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memItemLeft" align="right" valign="top">HWND&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
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-<tr class="separator:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="separator:gadc4010d91d9cc1134d040eeb1202a143"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<p><b>By using the native API, you assert that you know what you're doing and how to fix problems caused by using it. If you don't, you shouldn't be using it.</b></p>
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-Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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-<tr class="memitem:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a> (void)</td></tr>
-<tr class="memdesc:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the value of the GLFW timer. <a href="#gaa6cf4e7a77158a3b8fd00328b1720a4a">More...</a><br/></td></tr>
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-<tr class="memdesc:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the GLFW timer. <a href="#gaf59589ef6e8b8c8b5ad184b25afd4dc0">More...</a><br/></td></tr>
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-<p>This function returns the value of the GLFW timer. Unless the timer has been set using <a class="el" href="group__time.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a>, the timer measures time elapsed since GLFW was initialized.</p>
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-Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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-</a> 1.8.3.1
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-<tr class="separator:ga311bb32e578aa240b6464af494debffc"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
-Functions</h2></td></tr>
-<tr class="memitem:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a> (void)</td></tr>
-<tr class="memdesc:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Resets all window hints to their default values. <a href="#gaa77c4898dfb83344a6b4f76aa16b9a4a">More...</a><br/></td></tr>
-<tr class="separator:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga4fd9e504bb937e79588a0ffdca9f620b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> (int target, int hint)</td></tr>
-<tr class="memdesc:ga4fd9e504bb937e79588a0ffdca9f620b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the specified window hint to the desired value. <a href="#ga4fd9e504bb937e79588a0ffdca9f620b">More...</a><br/></td></tr>
-<tr class="separator:ga4fd9e504bb937e79588a0ffdca9f620b"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga5c336fddf2cbb5b92f65f10fb6043344"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> (int width, int height, const char *title, <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *share)</td></tr>
-<tr class="memdesc:ga5c336fddf2cbb5b92f65f10fb6043344"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a window and its associated context. <a href="#ga5c336fddf2cbb5b92f65f10fb6043344">More...</a><br/></td></tr>
-<tr class="separator:ga5c336fddf2cbb5b92f65f10fb6043344"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gacdf43e51376051d2c091662e9fe3d7b2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:gacdf43e51376051d2c091662e9fe3d7b2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys the specified window and its context. <a href="#gacdf43e51376051d2c091662e9fe3d7b2">More...</a><br/></td></tr>
-<tr class="separator:gacdf43e51376051d2c091662e9fe3d7b2"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga24e02fbfefbb81fc45320989f8140ab5"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:ga24e02fbfefbb81fc45320989f8140ab5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Checks the close flag of the specified window. <a href="#ga24e02fbfefbb81fc45320989f8140ab5">More...</a><br/></td></tr>
-<tr class="separator:ga24e02fbfefbb81fc45320989f8140ab5"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga49c449dde2a6f87d996f4daaa09d6708"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int value)</td></tr>
-<tr class="memdesc:ga49c449dde2a6f87d996f4daaa09d6708"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the close flag of the specified window. <a href="#ga49c449dde2a6f87d996f4daaa09d6708">More...</a><br/></td></tr>
-<tr class="separator:ga49c449dde2a6f87d996f4daaa09d6708"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga5d877f09e968cef7a360b513306f17ff"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const char *title)</td></tr>
-<tr class="memdesc:ga5d877f09e968cef7a360b513306f17ff"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the title of the specified window. <a href="#ga5d877f09e968cef7a360b513306f17ff">More...</a><br/></td></tr>
-<tr class="separator:ga5d877f09e968cef7a360b513306f17ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga73cb526c000876fd8ddf571570fdb634"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *xpos, int *ypos)</td></tr>
-<tr class="memdesc:ga73cb526c000876fd8ddf571570fdb634"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the position of the client area of the specified window. <a href="#ga73cb526c000876fd8ddf571570fdb634">More...</a><br/></td></tr>
-<tr class="separator:ga73cb526c000876fd8ddf571570fdb634"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int xpos, int ypos)</td></tr>
-<tr class="memdesc:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position of the client area of the specified window. <a href="#ga1abb6d690e8c88e0c8cd1751356dbca8">More...</a><br/></td></tr>
-<tr class="separator:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height)</td></tr>
-<tr class="memdesc:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the client area of the specified window. <a href="#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">More...</a><br/></td></tr>
-<tr class="separator:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga371911f12c74c504dd8d47d832d095cb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td></tr>
-<tr class="memdesc:ga371911f12c74c504dd8d47d832d095cb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size of the client area of the specified window. <a href="#ga371911f12c74c504dd8d47d832d095cb">More...</a><br/></td></tr>
-<tr class="separator:ga371911f12c74c504dd8d47d832d095cb"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga0e2637a4161afb283f5300c7f94785c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height)</td></tr>
-<tr class="memdesc:ga0e2637a4161afb283f5300c7f94785c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the framebuffer of the specified window. <a href="#ga0e2637a4161afb283f5300c7f94785c9">More...</a><br/></td></tr>
-<tr class="separator:ga0e2637a4161afb283f5300c7f94785c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Iconifies the specified window. <a href="#ga1bb559c0ebaad63c5c05ad2a066779c4">More...</a><br/></td></tr>
-<tr class="separator:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga52527a5904b47d802b6b4bb519cdebc7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:ga52527a5904b47d802b6b4bb519cdebc7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Restores the specified window. <a href="#ga52527a5904b47d802b6b4bb519cdebc7">More...</a><br/></td></tr>
-<tr class="separator:ga52527a5904b47d802b6b4bb519cdebc7"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga61be47917b72536a148300f46494fc66"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:ga61be47917b72536a148300f46494fc66"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the specified window visible. <a href="#ga61be47917b72536a148300f46494fc66">More...</a><br/></td></tr>
-<tr class="separator:ga61be47917b72536a148300f46494fc66"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga49401f82a1ba5f15db5590728314d47c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:ga49401f82a1ba5f15db5590728314d47c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Hides the specified window. <a href="#ga49401f82a1ba5f15db5590728314d47c">More...</a><br/></td></tr>
-<tr class="separator:ga49401f82a1ba5f15db5590728314d47c"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaeac25e64789974ccbe0811766bd91a16"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaeac25e64789974ccbe0811766bd91a16">glfwGetWindowMonitor</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:gaeac25e64789974ccbe0811766bd91a16"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the monitor that the window uses for full screen mode. <a href="#gaeac25e64789974ccbe0811766bd91a16">More...</a><br/></td></tr>
-<tr class="separator:gaeac25e64789974ccbe0811766bd91a16"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gacccb29947ea4b16860ebef42c2cb9337"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int attrib)</td></tr>
-<tr class="memdesc:gacccb29947ea4b16860ebef42c2cb9337"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns an attribute of the specified window. <a href="#gacccb29947ea4b16860ebef42c2cb9337">More...</a><br/></td></tr>
-<tr class="separator:gacccb29947ea4b16860ebef42c2cb9337"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, void *pointer)</td></tr>
-<tr class="memdesc:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the user pointer of the specified window. <a href="#ga3d2fc6026e690ab31a13f78bc9fd3651">More...</a><br/></td></tr>
-<tr class="separator:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga17807ce0f45ac3f8bb50d6dcc59a4e06"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06">glfwGetWindowUserPointer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
-<tr class="memdesc:ga17807ce0f45ac3f8bb50d6dcc59a4e06"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the user pointer of the specified window. <a href="#ga17807ce0f45ac3f8bb50d6dcc59a4e06">More...</a><br/></td></tr>
-<tr class="separator:ga17807ce0f45ac3f8bb50d6dcc59a4e06"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga2837d4d240659feb4268fcb6530a6ba1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1">glfwSetWindowPosCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a> cbfun)</td></tr>
-<tr class="memdesc:ga2837d4d240659feb4268fcb6530a6ba1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position callback for the specified window. <a href="#ga2837d4d240659feb4268fcb6530a6ba1">More...</a><br/></td></tr>
-<tr class="separator:ga2837d4d240659feb4268fcb6530a6ba1"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaa40cd24840daa8c62f36cafc847c72b6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6">glfwSetWindowSizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a> cbfun)</td></tr>
-<tr class="memdesc:gaa40cd24840daa8c62f36cafc847c72b6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size callback for the specified window. <a href="#gaa40cd24840daa8c62f36cafc847c72b6">More...</a><br/></td></tr>
-<tr class="separator:gaa40cd24840daa8c62f36cafc847c72b6"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gaade9264e79fae52bdb78e2df11ee8d6a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a">glfwSetWindowCloseCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a> cbfun)</td></tr>
-<tr class="memdesc:gaade9264e79fae52bdb78e2df11ee8d6a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the close callback for the specified window. <a href="#gaade9264e79fae52bdb78e2df11ee8d6a">More...</a><br/></td></tr>
-<tr class="separator:gaade9264e79fae52bdb78e2df11ee8d6a"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga4569b76e8ac87c55b53199e6becd97eb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga4569b76e8ac87c55b53199e6becd97eb">glfwSetWindowRefreshCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a> cbfun)</td></tr>
-<tr class="memdesc:ga4569b76e8ac87c55b53199e6becd97eb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the refresh callback for the specified window. <a href="#ga4569b76e8ac87c55b53199e6becd97eb">More...</a><br/></td></tr>
-<tr class="separator:ga4569b76e8ac87c55b53199e6becd97eb"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga25d1c584edb375d7711c5c3548ba711f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f">glfwSetWindowFocusCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a> cbfun)</td></tr>
-<tr class="memdesc:ga25d1c584edb375d7711c5c3548ba711f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the focus callback for the specified window. <a href="#ga25d1c584edb375d7711c5c3548ba711f">More...</a><br/></td></tr>
-<tr class="separator:ga25d1c584edb375d7711c5c3548ba711f"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:gab1ea7263081c0e073b8d5b91d6ffd367"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367">glfwSetWindowIconifyCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a> cbfun)</td></tr>
-<tr class="memdesc:gab1ea7263081c0e073b8d5b91d6ffd367"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the iconify callback for the specified window. <a href="#gab1ea7263081c0e073b8d5b91d6ffd367">More...</a><br/></td></tr>
-<tr class="separator:gab1ea7263081c0e073b8d5b91d6ffd367"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga3203461a5303bf289f2e05f854b2f7cf"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">glfwSetFramebufferSizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a> cbfun)</td></tr>
-<tr class="memdesc:ga3203461a5303bf289f2e05f854b2f7cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the framebuffer resize callback for the specified window. <a href="#ga3203461a5303bf289f2e05f854b2f7cf">More...</a><br/></td></tr>
-<tr class="separator:ga3203461a5303bf289f2e05f854b2f7cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga37bd57223967b4211d60ca1a0bf3c832"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> (void)</td></tr>
-<tr class="memdesc:ga37bd57223967b4211d60ca1a0bf3c832"><td class="mdescLeft">&#160;</td><td class="mdescRight">Processes all pending events. <a href="#ga37bd57223967b4211d60ca1a0bf3c832">More...</a><br/></td></tr>
-<tr class="separator:ga37bd57223967b4211d60ca1a0bf3c832"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ga554e37d781f0a997656c26b2c56c835e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> (void)</td></tr>
-<tr class="memdesc:ga554e37d781f0a997656c26b2c56c835e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Waits until events are pending and processes them. <a href="#ga554e37d781f0a997656c26b2c56c835e">More...</a><br/></td></tr>
-<tr class="separator:ga554e37d781f0a997656c26b2c56c835e"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<p>This is the reference documentation for window related functions and types, including creation, deletion and event polling. For more information, see the <a class="el" href="window.html">Window handling guide</a>. </p>
-<h2 class="groupheader">Typedef Documentation</h2>
-<a class="anchor" id="ga311bb32e578aa240b6464af494debffc"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">typedef void(* GLFWframebuffersizefun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This is the function signature for framebuffer resize callback functions.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose framebuffer was resized. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The new width, in pixels, of the framebuffer. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The new height, in pixels, of the framebuffer.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf" title="Sets the framebuffer resize callback for the specified window.">glfwSetFramebufferSizeCallback</a> </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga3c96d80d363e67d13a41b5d1821f3242"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">typedef struct <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>Opaque window object. </p>
-
-</div>
-</div>
-<a class="anchor" id="ga07cff8bd3b3d573ecf49bb02d7669c1f"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">typedef void(* GLFWwindowclosefun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *)</td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This is the function signature for window close callback functions.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that the user attempted to close.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a" title="Sets the close callback for the specified window.">glfwSetWindowCloseCallback</a> </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga6b5f973531ea91663ad707ba4f2ac104"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">typedef void(* GLFWwindowfocusfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This is the function signature for window focus callback functions.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that was focused or defocused. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">focused</td><td><code>GL_TRUE</code> if the window was focused, or <code>GL_FALSE</code> if it was defocused.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f" title="Sets the focus callback for the specified window.">glfwSetWindowFocusCallback</a> </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="gae47ae066eea9fe6050a62360928ae524"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">typedef void(* GLFWwindowiconifyfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This is the function signature for window iconify/restore callback functions.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that was iconified or restored. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">iconified</td><td><code>GL_TRUE</code> if the window was iconified, or <code>GL_FALSE</code> if it was restored.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367" title="Sets the iconify callback for the specified window.">glfwSetWindowIconifyCallback</a> </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga1c36e52549efd47790eb3f324da71924"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">typedef void(* GLFWwindowposfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This is the function signature for window position callback functions.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that the user moved. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The new x-coordinate, in screen coordinates, of the upper-left corner of the client area of the window. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The new y-coordinate, in screen coordinates, of the upper-left corner of the client area of the window.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1" title="Sets the position callback for the specified window.">glfwSetWindowPosCallback</a> </dd></dl>
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-</div>
-</div>
-<a class="anchor" id="ga16764f89bf2060e6fa477f0943e1412b"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">typedef void(* GLFWwindowrefreshfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *)</td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This is the function signature for window refresh callback functions.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose content needs to be refreshed.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga4569b76e8ac87c55b53199e6becd97eb" title="Sets the refresh callback for the specified window.">glfwSetWindowRefreshCallback</a> </dd></dl>
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-</div>
-</div>
-<a class="anchor" id="gaaca1c2715759d03da9834eac19323d4a"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">typedef void(* GLFWwindowsizefun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This is the function signature for window size callback functions.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that the user resized. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The new width, in screen coordinates, of the window. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The new height, in screen coordinates, of the window.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6" title="Sets the size callback for the specified window.">glfwSetWindowSizeCallback</a> </dd></dl>
-
-</div>
-</div>
-<h2 class="groupheader">Function Documentation</h2>
-<a class="anchor" id="ga5c336fddf2cbb5b92f65f10fb6043344"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* glfwCreateWindow </td>
- <td>(</td>
- <td class="paramtype">int&#160;</td>
- <td class="paramname"><em>width</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int&#160;</td>
- <td class="paramname"><em>height</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const char *&#160;</td>
- <td class="paramname"><em>title</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
- <td class="paramname"><em>monitor</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>share</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function creates a window and its associated context. Most of the options controlling how the window and its context should be created are specified through <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a>.</p>
-<p>Successful creation does not change which context is current. Before you can use the newly created context, you need to make it current using <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>.</p>
-<p>Note that the created window and context may differ from what you requested, as not all parameters and hints are <a class="el" href="window.html#window_hints_hard">hard constraints</a>. This includes the size of the window, especially for full screen windows. To retrieve the actual attributes of the created window and context, use queries like <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> and <a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a>.</p>
-<p>To create a full screen window, you need to specify the monitor to use. If no monitor is specified, windowed mode will be used. Unless you have a way for the user to choose a specific monitor, it is recommended that you pick the primary monitor. For more information on how to retrieve monitors, see <a class="el" href="monitor.html#monitor_monitors">Retrieving monitors</a>.</p>
-<p>To create the window at a specific position, make it initially invisible using the <code>GLFW_VISIBLE</code> window hint, set its position and then show it.</p>
-<p>If a full screen window is active, the screensaver is prohibited from starting.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The desired width, in screen coordinates, of the window. This must be greater than zero. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The desired height, in screen coordinates, of the window. This must be greater than zero. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">title</td><td>The initial, UTF-8 encoded window title. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to use for full screen mode, or <code>NULL</code> to use windowed mode. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">share</td><td>The window whose context to share resources with, or <code>NULL</code> to not share resources. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>The handle of the created window, or <code>NULL</code> if an error occurred.</dd></dl>
-<dl class="section remark"><dt>Remarks</dt><dd><b>Windows:</b> If the executable has an icon resource named <code>GLFW_ICON,</code> it will be set as the icon for the window. If no such icon is present, the <code>IDI_WINLOGO</code> icon will be used instead.</dd>
-<dd>
-<b>Mac OS X:</b> The GLFW window has no icon, as it is not a document window, but the dock icon will be the same as the application bundle's icon. Also, the first time a window is opened the menu bar is populated with common commands like Hide, Quit and About. The (minimal) about dialog uses information from the application's bundle. For more information on bundles, see the Bundle Programming Guide provided by Apple.</dd></dl>
-<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2" title="Destroys the specified window and its context.">glfwDestroyWindow</a> </dd></dl>
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-</div>
-</div>
-<a class="anchor" id="gaa77c4898dfb83344a6b4f76aa16b9a4a"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void glfwDefaultWindowHints </td>
- <td>(</td>
- <td class="paramtype">void&#160;</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function resets all window hints to their <a class="el" href="window.html#window_hints_values">default values</a>.</p>
-<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b" title="Sets the specified window hint to the desired value.">glfwWindowHint</a> </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="gacdf43e51376051d2c091662e9fe3d7b2"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void glfwDestroyWindow </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function destroys the specified window and its context. On calling this function, no further callbacks will be called for that window.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to destroy.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd>
-<dd>
-This function may not be called from a callback.</dd>
-<dd>
-If the window's context is current on the main thread, it is detached before being destroyed.</dd></dl>
-<dl class="section warning"><dt>Warning</dt><dd>The window's context must not be current on any other thread.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344" title="Creates a window and its associated context.">glfwCreateWindow</a> </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga0e2637a4161afb283f5300c7f94785c9"></a>
-<div class="memitem">
-<div class="memproto">
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- <tr>
- <td class="memname">void glfwGetFramebufferSize </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int *&#160;</td>
- <td class="paramname"><em>width</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int *&#160;</td>
- <td class="paramname"><em>height</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function retrieves the size, in pixels, of the framebuffer of the specified window.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose framebuffer to query. </td></tr>
- <tr><td class="paramdir">[out]</td><td class="paramname">width</td><td>Where to store the width, in pixels, of the framebuffer, or <code>NULL</code>. </td></tr>
- <tr><td class="paramdir">[out]</td><td class="paramname">height</td><td>Where to store the height, in pixels, of the framebuffer, or <code>NULL</code>.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf" title="Sets the framebuffer resize callback for the specified window.">glfwSetFramebufferSizeCallback</a> </dd></dl>
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-</div>
-</div>
-<a class="anchor" id="gacccb29947ea4b16860ebef42c2cb9337"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int glfwGetWindowAttrib </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int&#160;</td>
- <td class="paramname"><em>attrib</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns an attribute of the specified window. There are many attributes, some related to the window and others to its context.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">attrib</td><td>The <a class="el" href="window.html#window_attribs">window attribute</a> whose value to return. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>The value of the attribute, or zero if an error occurred. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="gaeac25e64789974ccbe0811766bd91a16"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* glfwGetWindowMonitor </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns the handle of the monitor that the specified window is in full screen on.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>The monitor, or <code>NULL</code> if the window is in windowed mode. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga73cb526c000876fd8ddf571570fdb634"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void glfwGetWindowPos </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int *&#160;</td>
- <td class="paramname"><em>xpos</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int *&#160;</td>
- <td class="paramname"><em>ypos</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function retrieves the position, in screen coordinates, of the upper-left corner of the client area of the specified window.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
- <tr><td class="paramdir">[out]</td><td class="paramname">xpos</td><td>Where to store the x-coordinate of the upper-left corner of the client area, or <code>NULL</code>. </td></tr>
- <tr><td class="paramdir">[out]</td><td class="paramname">ypos</td><td>Where to store the y-coordinate of the upper-left corner of the client area, or <code>NULL</code>.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8" title="Sets the position of the client area of the specified window.">glfwSetWindowPos</a> </dd></dl>
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-</div>
-</div>
-<a class="anchor" id="gaeea7cbc03373a41fb51cfbf9f2a5d4c6"></a>
-<div class="memitem">
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- <table class="memname">
- <tr>
- <td class="memname">void glfwGetWindowSize </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int *&#160;</td>
- <td class="paramname"><em>width</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int *&#160;</td>
- <td class="paramname"><em>height</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function retrieves the size, in screen coordinates, of the client area of the specified window.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose size to retrieve. </td></tr>
- <tr><td class="paramdir">[out]</td><td class="paramname">width</td><td>Where to store the width, in screen coordinates, of the client area, or <code>NULL</code>. </td></tr>
- <tr><td class="paramdir">[out]</td><td class="paramname">height</td><td>Where to store the height, in screen coordinates, of the client area, or <code>NULL</code>.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb" title="Sets the size of the client area of the specified window.">glfwSetWindowSize</a> </dd></dl>
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-</div>
-</div>
-<a class="anchor" id="ga17807ce0f45ac3f8bb50d6dcc59a4e06"></a>
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- <table class="memname">
- <tr>
- <td class="memname">void* glfwGetWindowUserPointer </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns the current value of the user-defined pointer of the specified window. The initial value is <code>NULL</code>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose pointer to return.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651" title="Sets the user pointer of the specified window.">glfwSetWindowUserPointer</a> </dd></dl>
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-</div>
-</div>
-<a class="anchor" id="ga49401f82a1ba5f15db5590728314d47c"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void glfwHideWindow </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function hides the specified window, if it was previously visible. If the window is already hidden or is in full screen mode, this function does nothing.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to hide.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66" title="Makes the specified window visible.">glfwShowWindow</a> </dd></dl>
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-</div>
-</div>
-<a class="anchor" id="ga1bb559c0ebaad63c5c05ad2a066779c4"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void glfwIconifyWindow </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function iconifies/minimizes the specified window, if it was previously restored. If it is a full screen window, the original monitor resolution is restored until the window is restored. If the window is already iconified, this function does nothing.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to iconify.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7" title="Restores the specified window.">glfwRestoreWindow</a> </dd></dl>
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-</div>
-</div>
-<a class="anchor" id="ga37bd57223967b4211d60ca1a0bf3c832"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void glfwPollEvents </td>
- <td>(</td>
- <td class="paramtype">void&#160;</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function processes only those events that have already been received and then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.</p>
-<p>This function is not required for joystick input to work.</p>
-<dl class="section user"><dt>New in GLFW 3</dt><dd>This function is no longer called by <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>. You need to call it or <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> yourself.</dd></dl>
-<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd>
-<dd>
-This function may not be called from a callback.</dd>
-<dd>
-On some platforms, certain callbacks may be called outside of a call to one of the event processing functions.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e" title="Waits until events are pending and processes them.">glfwWaitEvents</a> </dd></dl>
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-</div>
-</div>
-<a class="anchor" id="ga52527a5904b47d802b6b4bb519cdebc7"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void glfwRestoreWindow </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function restores the specified window, if it was previously iconified/minimized. If it is a full screen window, the resolution chosen for the window is restored on the selected monitor. If the window is already restored, this function does nothing.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to restore.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4" title="Iconifies the specified window.">glfwIconifyWindow</a> </dd></dl>
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-</div>
-</div>
-<a class="anchor" id="ga3203461a5303bf289f2e05f854b2f7cf"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a> glfwSetFramebufferSizeCallback </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a>&#160;</td>
- <td class="paramname"><em>cbfun</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function sets the framebuffer resize callback of the specified window, which is called when the framebuffer of the specified window is resized.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="gaade9264e79fae52bdb78e2df11ee8d6a"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a> glfwSetWindowCloseCallback </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a>&#160;</td>
- <td class="paramname"><em>cbfun</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function sets the close callback of the specified window, which is called when the user attempts to close the window, for example by clicking the close widget in the title bar.</p>
-<p>The close flag is set before this callback is called, but you can modify it at any time with <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>.</p>
-<p>The close callback is not triggered by <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred.</dd></dl>
-<dl class="section remark"><dt>Remarks</dt><dd><b>Mac OS X:</b> Selecting Quit from the application menu will trigger the close callback for all windows. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga25d1c584edb375d7711c5c3548ba711f"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a> glfwSetWindowFocusCallback </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a>&#160;</td>
- <td class="paramname"><em>cbfun</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function sets the focus callback of the specified window, which is called when the window gains or loses focus.</p>
-<p>After the focus callback is called for a window that lost focus, synthetic key and mouse button release events will be generated for all such that had been pressed. For more information, see <a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">glfwSetKeyCallback</a> and <a class="el" href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d">glfwSetMouseButtonCallback</a>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="gab1ea7263081c0e073b8d5b91d6ffd367"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a> glfwSetWindowIconifyCallback </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a>&#160;</td>
- <td class="paramname"><em>cbfun</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function sets the iconification callback of the specified window, which is called when the window is iconified or restored.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga1abb6d690e8c88e0c8cd1751356dbca8"></a>
-<div class="memitem">
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- <table class="memname">
- <tr>
- <td class="memname">void glfwSetWindowPos </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int&#160;</td>
- <td class="paramname"><em>xpos</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int&#160;</td>
- <td class="paramname"><em>ypos</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function sets the position, in screen coordinates, of the upper-left corner of the client area of the window.</p>
-<p>If the specified window is a full screen window, this function does nothing.</p>
-<p>If you wish to set an initial window position you should create a hidden window (using <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> and <code>GLFW_VISIBLE</code>), set its position and then show it.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The x-coordinate of the upper-left corner of the client area. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The y-coordinate of the upper-left corner of the client area.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section note"><dt>Note</dt><dd>It is very rarely a good idea to move an already visible window, as it will confuse and annoy the user.</dd>
-<dd>
-This function may only be called from the main thread.</dd>
-<dd>
-The window manager may put limits on what positions are allowed.</dd></dl>
-<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug:</a></b></dt><dd><b>X11:</b> Some window managers ignore the set position of hidden (i.e. unmapped) windows, instead placing them where it thinks is appropriate once they are shown.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634" title="Retrieves the position of the client area of the specified window.">glfwGetWindowPos</a> </dd></dl>
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- <td class="memname"><a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a> glfwSetWindowPosCallback </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a>&#160;</td>
- <td class="paramname"><em>cbfun</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
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-<p>This function sets the position callback of the specified window, which is called when the window is moved. The callback is provided with the screen position of the upper-left corner of the client area of the window.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga4569b76e8ac87c55b53199e6becd97eb"></a>
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- <td class="memname"><a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a> glfwSetWindowRefreshCallback </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a>&#160;</td>
- <td class="paramname"><em>cbfun</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function sets the refresh callback of the specified window, which is called when the client area of the window needs to be redrawn, for example if the window has been exposed after having been covered by another window.</p>
-<p>On compositing window systems such as Aero, Compiz or Aqua, where the window contents are saved off-screen, this callback may be called only very infrequently or never at all.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred.</dd></dl>
-<dl class="section note"><dt>Note</dt><dd>On compositing window systems such as Aero, Compiz or Aqua, where the window contents are saved off-screen, this callback may be called only very infrequently or never at all. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga49c449dde2a6f87d996f4daaa09d6708"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void glfwSetWindowShouldClose </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int&#160;</td>
- <td class="paramname"><em>value</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function sets the value of the close flag of the specified window. This can be used to override the user's attempt to close the window, or to signal that it should be closed.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose flag to change. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">value</td><td>The new value.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga371911f12c74c504dd8d47d832d095cb"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void glfwSetWindowSize </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int&#160;</td>
- <td class="paramname"><em>width</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int&#160;</td>
- <td class="paramname"><em>height</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function sets the size, in screen coordinates, of the client area of the specified window.</p>
-<p>For full screen windows, this function selects and switches to the resolution closest to the specified size, without affecting the window's context. As the context is unaffected, the bit depths of the framebuffer remain unchanged.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to resize. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The desired width of the specified window. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The desired height of the specified window.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd>
-<dd>
-The window manager may put limits on what window sizes are allowed.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6" title="Retrieves the size of the client area of the specified window.">glfwGetWindowSize</a> </dd></dl>
-
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-</div>
-<a class="anchor" id="gaa40cd24840daa8c62f36cafc847c72b6"></a>
-<div class="memitem">
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- <td class="memname"><a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a> glfwSetWindowSizeCallback </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a>&#160;</td>
- <td class="paramname"><em>cbfun</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function sets the size callback of the specified window, which is called when the window is resized. The callback is provided with the size, in screen coordinates, of the client area of the window.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga5d877f09e968cef7a360b513306f17ff"></a>
-<div class="memitem">
-<div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void glfwSetWindowTitle </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const char *&#160;</td>
- <td class="paramname"><em>title</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function sets the window title, encoded as UTF-8, of the specified window.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose title to change. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">title</td><td>The UTF-8 encoded window title.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread. </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga3d2fc6026e690ab31a13f78bc9fd3651"></a>
-<div class="memitem">
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- <tr>
- <td class="memname">void glfwSetWindowUserPointer </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">void *&#160;</td>
- <td class="paramname"><em>pointer</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function sets the user-defined pointer of the specified window. The current value is retained until the window is destroyed. The initial value is <code>NULL</code>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose pointer to set. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">pointer</td><td>The new value.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06" title="Returns the user pointer of the specified window.">glfwGetWindowUserPointer</a> </dd></dl>
-
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-<a class="anchor" id="ga61be47917b72536a148300f46494fc66"></a>
-<div class="memitem">
-<div class="memproto">
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- <td class="memname">void glfwShowWindow </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function makes the specified window visible, if it was previously hidden. If the window is already visible or is in full screen mode, this function does nothing.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to make visible.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c" title="Hides the specified window.">glfwHideWindow</a> </dd></dl>
-
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-<a class="anchor" id="ga554e37d781f0a997656c26b2c56c835e"></a>
-<div class="memitem">
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- <td class="memname">void glfwWaitEvents </td>
- <td>(</td>
- <td class="paramtype">void&#160;</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function puts the calling thread to sleep until at least one event has been received. Once one or more events have been received, it behaves as if <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> was called, i.e. the events are processed and the function then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.</p>
-<p>Since not all events are associated with callbacks, this function may return without a callback having been called even if you are monitoring all callbacks.</p>
-<p>This function is not required for joystick input to work.</p>
-<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd>
-<dd>
-This function may not be called from a callback.</dd>
-<dd>
-On some platforms, certain callbacks may be called outside of a call to one of the event processing functions.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832" title="Processes all pending events.">glfwPollEvents</a> </dd></dl>
-
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- <td class="memname">void glfwWindowHint </td>
- <td>(</td>
- <td class="paramtype">int&#160;</td>
- <td class="paramname"><em>target</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">int&#160;</td>
- <td class="paramname"><em>hint</em>&#160;</td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function sets hints for the next call to <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a>. The hints, once set, retain their values until changed by a call to <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> or <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>, or until the library is terminated with <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">target</td><td>The <a class="el" href="window.html#window_hints">window hint</a> to set. </td></tr>
- <tr><td class="paramdir">[in]</td><td class="paramname">hint</td><td>The new value of the window hint.</td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section user"><dt>New in GLFW 3</dt><dd>Hints are no longer reset to their default values on window creation. To set default hint values, use <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>.</dd></dl>
-<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a" title="Resets all window hints to their default values.">glfwDefaultWindowHints</a> </dd></dl>
-
-</div>
-</div>
-<a class="anchor" id="ga24e02fbfefbb81fc45320989f8140ab5"></a>
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- <tr>
- <td class="memname">int glfwWindowShouldClose </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
- <td class="paramname"><em>window</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
-</div><div class="memdoc">
-<p>This function returns the value of the close flag of the specified window.</p>
-<dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
- </table>
- </dd>
-</dl>
-<dl class="section return"><dt>Returns</dt><dd>The value of the close flag.</dd></dl>
-<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads. </dd></dl>
-
-</div>
-</div>
-</div><!-- contents -->
-<!-- start footer part -->
-<hr class="footer"/><address class="footer"><small>
-Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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-<div class="title">Multi-monitor guide </div> </div>
-</div><!--header-->
-<div class="contents">
-<div class="toc"><h3>Table of Contents</h3>
-<ul><li class="level1"><a href="#monitor_objects">Monitor objects</a></li>
-<li class="level1"><a href="#monitor_monitors">Retrieving monitors</a></li>
-<li class="level1"><a href="#monitor_modes">Retrieving video modes</a></li>
-<li class="level1"><a href="#monitor_size">Monitor physical size</a></li>
-<li class="level1"><a href="#monitor_name">Monitor name</a></li>
-<li class="level1"><a href="#monitor_gamma">Monitor gamma ramp</a></li>
-</ul>
-</div>
-<div class="textblock"><h1><a class="anchor" id="monitor_objects"></a>
-Monitor objects</h1>
-<p>The <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> object represents a currently connected monitor.</p>
-<h1><a class="anchor" id="monitor_monitors"></a>
-Retrieving monitors</h1>
-<p>The primary monitor is returned by <a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">glfwGetPrimaryMonitor</a>. It is usually the user's preferred monitor and the one with global UI elements like task bar or menu bar.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* primary = <a class="code" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1" title="Returns the primary monitor.">glfwGetPrimaryMonitor</a>();</div>
-</div><!-- fragment --><p>You can retrieve all currently connected monitors with <a class="el" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537">glfwGetMonitors</a>.</p>
-<div class="fragment"><div class="line"><span class="keywordtype">int</span> count;</div>
-<div class="line"><a class="code" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>** monitors = <a class="code" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537" title="Returns the currently connected monitors.">glfwGetMonitors</a>(&amp;count);</div>
-</div><!-- fragment --><h1><a class="anchor" id="monitor_modes"></a>
-Retrieving video modes</h1>
-<p>Although GLFW generally does a good job at selecting a suitable video mode for you when you open a full screen window, it is sometimes useful to know exactly which modes are available on a certain system. For example, you may want to present the user with a list of video modes to select from. To get a list of available video modes, you can use the function <a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfwGetVideoModes</a>.</p>
-<div class="fragment"><div class="line"><span class="keywordtype">int</span> count;</div>
-<div class="line"><a class="code" href="structGLFWvidmode.html" title="Video mode type.">GLFWvidmode</a>* modes = <a class="code" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458" title="Returns the available video modes for the specified monitor.">glfwGetVideoModes</a>(monitor, &amp;count);</div>
-</div><!-- fragment --><p>To get the current video mode of a monitor call <a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfwGetVideoMode</a>.</p>
-<div class="fragment"><div class="line"><span class="keyword">const</span> <a class="code" href="structGLFWvidmode.html" title="Video mode type.">GLFWvidmode</a>* mode = <a class="code" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52" title="Returns the current mode of the specified monitor.">glfwGetVideoMode</a>(monitor);</div>
-</div><!-- fragment --><h1><a class="anchor" id="monitor_size"></a>
-Monitor physical size</h1>
-<p>The physical size in millimetres of a monitor, or an approximation of it, can be retrieved with <a class="el" href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d">glfwGetMonitorPhysicalSize</a>.</p>
-<div class="fragment"><div class="line"><span class="keywordtype">int</span> widthMM, heightMM;</div>
-<div class="line"><a class="code" href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d" title="Returns the physical size of the monitor.">glfwGetMonitorPhysicalSize</a>(monitor, &amp;widthMM, &amp;heightMM);</div>
-</div><!-- fragment --><p>This can, for example, be used together with the current video mode to calculate the DPI of a monitor.</p>
-<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">double</span> dpi = mode-&gt;<a class="code" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">width</a> / (widthMM / 25.4);</div>
-</div><!-- fragment --><h1><a class="anchor" id="monitor_name"></a>
-Monitor name</h1>
-<p>The name of a monitor is returned by <a class="el" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf">glfwGetMonitorName</a>.</p>
-<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* name = <a class="code" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf" title="Returns the name of the specified monitor.">glfwGetMonitorName</a>(monitor);</div>
-</div><!-- fragment --><p>The monitor name is a regular C string using the UTF-8 encoding. Note that monitor names are not guaranteed to be unique.</p>
-<h1><a class="anchor" id="monitor_gamma"></a>
-Monitor gamma ramp</h1>
-<p>The gamma ramp of a monitor can be set with <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a>, which accepts a monitor handle and a pointer to a <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> structure.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd" title="Sets the current gamma ramp for the specified monitor.">glfwSetGammaRamp</a>(monitor, &amp;ramp);</div>
-</div><!-- fragment --><p>The current gamma ramp for a monitor is returned by <a class="el" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80">glfwGetGammaRamp</a>.</p>
-<div class="fragment"><div class="line"><span class="keyword">const</span> <a class="code" href="structGLFWgammaramp.html" title="Gamma ramp.">GLFWgammaramp</a>* ramp = <a class="code" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80" title="Retrieves the current gamma ramp for the specified monitor.">glfwGetGammaRamp</a>(monitor);</div>
-</div><!-- fragment --><p>If you wish to set a regular gamma ramp, you can have GLFW calculate it for you from the desired exponent with <a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a>, which in turn calls <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> with the resulting ramp.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a" title="Generates a gamma ramp and sets it for the specified monitor.">glfwSetGamma</a>(monitor, 1.0);</div>
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diff --git a/externals/glfw-3.0.2/docs/html/moving.html b/externals/glfw-3.0.2/docs/html/moving.html
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-<div class="title">Moving from GLFW 2 to 3 </div> </div>
-</div><!--header-->
-<div class="contents">
-<div class="toc"><h3>Table of Contents</h3>
-<ul><li class="level1"><a href="#moving_removed">Removed features</a><ul><li class="level2"><a href="#moving_threads">Threading functions</a></li>
-<li class="level2"><a href="#moving_image">Image and texture loading</a></li>
-<li class="level2"><a href="#moving_char_up">Character actions</a></li>
-<li class="level2"><a href="#moving_wheel">Mouse wheel position</a></li>
-<li class="level2"><a href="#moving_stdcall">GLFWCALL macro</a></li>
-<li class="level2"><a href="#moving_mbcs">Win32 MBCS support</a></li>
-<li class="level2"><a href="#moving_windows">Support for versions of Windows older than XP</a></li>
-<li class="level2"><a href="#moving_syskeys">Capture of system-wide hotkeys</a></li>
-<li class="level2"><a href="#moving_opened">Window open parameter</a></li>
-<li class="level2"><a href="#moving_autopoll">Automatic polling of events</a></li>
-<li class="level2"><a href="#moving_terminate">Automatic termination</a></li>
-<li class="level2"><a href="#moving_glu">GLU header inclusion</a></li>
-</ul>
-</li>
-<li class="level1"><a href="#moving_changed">Changes to existing features</a><ul><li class="level2"><a href="#moving_window_handles">Window handles</a></li>
-<li class="level2"><a href="#moving_monitor">Multi-monitor support</a></li>
-<li class="level2"><a href="#moving_window_close">Window closing</a></li>
-<li class="level2"><a href="#moving_context">Explicit context management</a></li>
-<li class="level2"><a href="#moving_repeat">Key repeat</a></li>
-<li class="level2"><a href="#moving_keys">Physical key input</a></li>
-<li class="level2"><a href="#moving_joystick">Joystick input</a></li>
-<li class="level2"><a href="#moving_video_modes">Video mode enumeration</a></li>
-<li class="level2"><a href="#moving_cursor">Cursor positioning</a></li>
-<li class="level2"><a href="#moving_hints">Persistent window hints</a></li>
-</ul>
-</li>
-<li class="level1"><a href="#moving_renamed">Name changes</a><ul><li class="level2"><a href="#moving_renamed_files">Library and header file</a></li>
-<li class="level2"><a href="#moving_renamed_functions">Functions</a></li>
-<li class="level2"><a href="#moving_renamed_tokens">Tokens</a></li>
-</ul>
-</li>
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-<div class="textblock"><p>This is a transition guide for moving from GLFW 2 to 3. It describes what has changed or been removed, but does <em>not</em> include <a class="el" href="news.html">new features</a> unless they are required when moving an existing code base onto the new API. For example, use of the new multi-monitor functions are required to create full screen windows with GLFW 3.</p>
-<h1><a class="anchor" id="moving_removed"></a>
-Removed features</h1>
-<h2><a class="anchor" id="moving_threads"></a>
-Threading functions</h2>
-<p>The threading functions have been removed, including the sleep function. They were fairly primitive, under-used, poorly integrated and took time away from the focus of GLFW (i.e. context, input and window). There are better threading libraries available and native threading support is available in both C++11 and C11, both of which are gaining traction.</p>
-<p>If you wish to use the C++11 or C11 facilities but your compiler doesn't yet support them, see the <a href="https://gitorious.org/tinythread/tinythreadpp">TinyThread++</a> and <a href="https://gitorious.org/tinythread/tinycthread">TinyCThread</a> projects created by the original author of GLFW. These libraries implement a usable subset of the threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use TinyCThread.</p>
-<p>However, GLFW 3 has better support for <em>use from multiple threads</em> than GLFW 2 had. Contexts can be made current on and rendered with from secondary threads, and the documentation explicitly states which functions may be used from secondary threads and which may only be used from the main thread, i.e. the thread that calls main.</p>
-<h2><a class="anchor" id="moving_image"></a>
-Image and texture loading</h2>
-<p>The image and texture loading functions have been removed. They only supported the Targa image format, making them mostly useful for beginner level examples. To become of sufficiently high quality to warrant keeping them in GLFW 3, they would need not only to support other formats, but also modern extensions to the OpenGL texturing facilities. This would either add a number of external dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions of these libraries.</p>
-<p>As there already are libraries doing this, it seems unnecessary both to duplicate this work and to tie this duplicate to GLFW. Projects similar to GLFW, such as freeglut, could also gain from such a library. Also, would be no platform-specific part of such a library, as both OpenGL and stdio are available wherever GLFW is.</p>
-<h2><a class="anchor" id="moving_char_up"></a>
-Character actions</h2>
-<p>The action parameter of the <a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">character callback</a> has been removed. This was an artefact of the origin of GLFW, i.e. being developed in English by a Swede. However, many keyboard layouts require more than one key to produce characters with diacritical marks. Even the Swedish keyboard layout requires this for uncommon cases like ü.</p>
-<p>Note that this is only the removal of the <em>action parameter</em> of the character callback, <em>not</em> the removal of the character callback itself.</p>
-<h2><a class="anchor" id="moving_wheel"></a>
-Mouse wheel position</h2>
-<p>The <code>glfwGetMouseWheel</code> function has been removed. Scroll events do not represent an absolute state, but is instead an interpretation of a relative change in state, like character input. So, like character input, there is no sane 'current state' to return. The mouse wheel callback has been replaced by a <a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">scroll callback</a> that receives two-dimensional scroll offsets.</p>
-<h2><a class="anchor" id="moving_stdcall"></a>
-GLFWCALL macro</h2>
-<p>The <code>GLFWCALL</code> macro, which made callback functions use <a href="http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx">__stdcall</a> on Windows, has been removed. GLFW is written in C, not Pascal. Removing this macro means there's one less thing for users of GLFW to remember, i.e. the requirement to mark all callback functions with <code>GLFWCALL</code>. It also simplifies the creation of DLLs and DLL link libraries, as there's no need to explicitly disable <code>@n</code> entry point suffixes.</p>
-<h2><a class="anchor" id="moving_mbcs"></a>
-Win32 MBCS support</h2>
-<p>The Win32 port of GLFW 3 will not compile in <a href="http://msdn.microsoft.com/en-us/library/5z097dxa.aspx">MBCS mode</a>. However, because the use of the Unicode version of the Win32 API doesn't affect the process as a whole, but only those windows created using it, it's perfectly possible to call MBCS functions from other parts of the same application. Therefore, even if an application using GLFW has MBCS mode code, there's no need for GLFW itself to support it.</p>
-<h2><a class="anchor" id="moving_windows"></a>
-Support for versions of Windows older than XP</h2>
-<p>All explicit support for version of Windows older than XP has been removed. There is no code that actively prevents GLFW 3 from running on these earlier versions, but it uses Win32 functions that those versions lack.</p>
-<p>Windows XP was released in 2001, and by now (2013) it has not only replaced almost all earlier versions of Windows, but is itself rapidly being replaced by Windows 7 and 8. The MSDN library doesn't even provide documentation for version older than Windows 2000, making it difficult to maintain compatibility with these versions even if it was deemed worth the effort.</p>
-<p>The Win32 API has also not stood still, and GLFW 3 uses many functions only present on Windows XP or later. Even supporting an OS as new as XP (new from the perspective of GLFW 2, which still supports Windows 95) requires runtime checking for a number of functions that are present only on modern version of Windows.</p>
-<h2><a class="anchor" id="moving_syskeys"></a>
-Capture of system-wide hotkeys</h2>
-<p>The ability to disable and capture system-wide hotkeys like Alt+Tab has been removed. Modern applications, whether they're games, scientific visualisations or something else, are nowadays expected to be good desktop citizens and allow these hotkeys to function even when running in full screen mode.</p>
-<h2><a class="anchor" id="moving_opened"></a>
-Window open parameter</h2>
-<p>The <code>GLFW_OPENED</code> window parameter has been removed. As long as the <a class="el" href="window.html#window_object">window object</a> is around, the window is "open". To detect when the user attempts to close the window, see <a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a> and the <a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">close callback</a>.</p>
-<h2><a class="anchor" id="moving_autopoll"></a>
-Automatic polling of events</h2>
-<p>GLFW 3 does not automatically poll for events on <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>, which means you need to call <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> or <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> yourself. Unlike buffer swap, the event processing functions act on all windows at once.</p>
-<h2><a class="anchor" id="moving_terminate"></a>
-Automatic termination</h2>
-<p>GLFW 3 does not register <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> with <code>atexit</code> at initialization. To properly release all resources allocated by GLFW, you should therefore call <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> yourself before exiting.</p>
-<h2><a class="anchor" id="moving_glu"></a>
-GLU header inclusion</h2>
-<p>GLFW 3 does not include the GLU header by default and GLU itself has been deprecated, but you can request that the GLFW 3 header includes it by defining <code>GLFW_INCLUDE_GLU</code> before the inclusion of the GLFW 3 header.</p>
-<h1><a class="anchor" id="moving_changed"></a>
-Changes to existing features</h1>
-<h2><a class="anchor" id="moving_window_handles"></a>
-Window handles</h2>
-<p>Because GLFW 3 supports multiple windows, window handle parameters have been added to all window-related GLFW functions and callbacks. The handle of a newly created window is returned by <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> (formerly <code>glfwOpenWindow</code>). Window handles are of the <code>GLFWwindow*</code> type, i.e. a pointer to an opaque struct.</p>
-<h2><a class="anchor" id="moving_monitor"></a>
-Multi-monitor support</h2>
-<p>GLFW 3 provides support for multiple monitors, adding the <code>GLFWmonitor*</code> handle type and a set of related functions. To request a full screen mode window, instead of passing <code>GLFW_FULLSCREEN</code> you specify which monitor you wish the window to use. There is <a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">glfwGetPrimaryMonitor</a> that provides behaviour similar to that of GLFW 2.</p>
-<h2><a class="anchor" id="moving_window_close"></a>
-Window closing</h2>
-<p>Window closing is now just an event like any other. GLFW 3 windows won't disappear from underfoot even when no close callback is set; instead the window's close flag is set. You can query this flag using <a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a>, or capture close events by setting a close callback. The close flag can be modified from any point in your program using <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>.</p>
-<h2><a class="anchor" id="moving_context"></a>
-Explicit context management</h2>
-<p>Each GLFW 3 window has its own OpenGL context and only you, the user, can know which context should be current on which thread at any given time. Therefore, GLFW 3 makes no assumptions about when you want a certain context to be current, leaving that decision to you.</p>
-<p>This means, among other things, that you need to call <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> after creating a window before you can call any OpenGL functions.</p>
-<h2><a class="anchor" id="moving_repeat"></a>
-Key repeat</h2>
-<p>The <code>GLFW_KEY_REPEAT</code> enable has been removed and key repeat is always enabled for both keys and characters. A new key action, <code>GLFW_REPEAT</code>, has been added to allow the <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">key callback</a> to distinguish an initial key press from a repeat. Note that <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a> still returns only <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</p>
-<h2><a class="anchor" id="moving_keys"></a>
-Physical key input</h2>
-<p>GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to the values generated by the current keyboard layout. The tokens are named according to the values they would have using the standard US layout, but this is only a convenience, as most programmers are assumed to know that layout. This means that (for example) <code>GLFW_KEY_LEFT_BRACKET</code> is always a single key and is the same key in the same place regardless of what keyboard layouts the users of your program has.</p>
-<p>The key input facility was never meant for text input, although using it that way worked slightly better in GLFW 2. If you were using it to input text, you should be using the character callback instead, on both GLFW 2 and 3. This will give you the characters being input, as opposed to the keys being pressed.</p>
-<p>GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of having to remember whether to check for <code>'a'</code> or <code>'A'</code>, you now check for <code>GLFW_KEY_A</code>.</p>
-<h2><a class="anchor" id="moving_joystick"></a>
-Joystick input</h2>
-<p>The <code>glfwGetJoystickPos</code> function has been renamed to <a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a>.</p>
-<p>The <code>glfwGetJoystickParam</code> function and the <code>GLFW_PRESENT</code>, <code>GLFW_AXES</code> and <code>GLFW_BUTTONS</code> tokens have been replaced by the <a class="el" href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790">glfwJoystickPresent</a> function as well as axis and button counts returned by the <a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a> and <a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfwGetJoystickButtons</a> functions.</p>
-<h2><a class="anchor" id="moving_video_modes"></a>
-Video mode enumeration</h2>
-<p>Video mode enumeration is now per-monitor. The <a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfwGetVideoModes</a> function now returns all available modes for a specific monitor instead of requiring you to guess how large an array you need. The <code>glfwGetDesktopMode</code> function, which had poorly defined behavior, has been replaced by <a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfwGetVideoMode</a>, which returns the current mode of a monitor.</p>
-<h2><a class="anchor" id="moving_cursor"></a>
-Cursor positioning</h2>
-<p>GLFW 3 only allows you to position the cursor within a window using <a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> (formerly <code>glfwSetMousePos</code>) when that window is active. Unless the window is active, the function fails silently.</p>
-<h2><a class="anchor" id="moving_hints"></a>
-Persistent window hints</h2>
-<p>Window hints are no longer reset to their default values on window creation, but instead retain their values until modified by <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> (formerly <code>glfwOpenWindowHint</code>) or <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>, or until the library is terminated and re-initialized.</p>
-<h1><a class="anchor" id="moving_renamed"></a>
-Name changes</h1>
-<h2><a class="anchor" id="moving_renamed_files"></a>
-Library and header file</h2>
-<p>The GLFW 3 header is named <a class="el" href="glfw3_8h.html">glfw3.h</a> and moved to the <code>GLFW</code> directory, to avoid collisions with the headers of other major versions. Similarly, the GLFW 3 library is named <code>glfw3,</code> except when it's installed as a shared library on Unix-like systems, where it uses the <a href="https://en.wikipedia.org/wiki/soname">soname</a> <code>libglfw.so.3</code>.</p>
-<h2><a class="anchor" id="moving_renamed_functions"></a>
-Functions</h2>
-<table class="doxtable">
-<tr>
-<th>GLFW 2 </th><th>GLFW 3 </th><th>Notes </th></tr>
-<tr>
-<td><code>glfwOpenWindow</code> </td><td><a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> </td><td>All channel bit depths are now hints </td></tr>
-<tr>
-<td><code>glfwCloseWindow</code> </td><td><a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> </td><td></td></tr>
-<tr>
-<td><code>glfwOpenWindowHint</code> </td><td><a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> </td><td>Now accepts all <code>GLFW_*_BITS</code> tokens </td></tr>
-<tr>
-<td><code>glfwEnable</code> </td><td><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> </td><td></td></tr>
-<tr>
-<td><code>glfwDisable</code> </td><td><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> </td><td></td></tr>
-<tr>
-<td><code>glfwGetMousePos</code> </td><td><a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a> </td><td></td></tr>
-<tr>
-<td><code>glfwSetMousePos</code> </td><td><a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> </td><td></td></tr>
-<tr>
-<td><code>glfwSetMousePosCallback</code> </td><td><a class="el" href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d">glfwSetCursorPosCallback</a> </td><td></td></tr>
-<tr>
-<td><code>glfwSetMouseWheelCallback</code> </td><td><a class="el" href="group__input.html#gacf02eb10504352f16efda4593c3ce60e">glfwSetScrollCallback</a> </td><td>Accepts two-dimensional scroll offsets as doubles </td></tr>
-<tr>
-<td><code>glfwGetJoystickPos</code> </td><td><a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a> </td><td></td></tr>
-<tr>
-<td><code>glfwGetWindowParam</code> </td><td><a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> </td><td></td></tr>
-<tr>
-<td><code>glfwGetGLVersion</code> </td><td><a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> </td><td>Use <code>GLFW_CONTEXT_VERSION_MAJOR</code>, <code>GLFW_CONTEXT_VERSION_MINOR</code> and <code>GLFW_CONTEXT_REVISION</code> </td></tr>
-<tr>
-<td><code>glfwGetDesktopMode</code> </td><td><a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfwGetVideoMode</a> </td><td>Returns the current mode of a monitor </td></tr>
-<tr>
-<td><code>glfwGetJoystickParam</code> </td><td><a class="el" href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790">glfwJoystickPresent</a> </td><td>The axis and button counts are provided by <a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a> and <a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfwGetJoystickButtons</a> </td></tr>
-</table>
-<h2><a class="anchor" id="moving_renamed_tokens"></a>
-Tokens</h2>
-<table class="doxtable">
-<tr>
-<th>GLFW 2 </th><th>GLFW 3 </th><th>Notes </th></tr>
-<tr>
-<td><code>GLFW_OPENGL_VERSION_MAJOR</code> </td><td><code>GLFW_CONTEXT_VERSION_MAJOR</code> </td><td>Renamed as it applies to OpenGL ES as well </td></tr>
-<tr>
-<td><code>GLFW_OPENGL_VERSION_MINOR</code> </td><td><code>GLFW_CONTEXT_VERSION_MINOR</code> </td><td>Renamed as it applies to OpenGL ES as well </td></tr>
-<tr>
-<td><code>GLFW_FSAA_SAMPLES</code> </td><td><code>GLFW_SAMPLES</code> </td><td>Renamed to match the OpenGL API </td></tr>
-<tr>
-<td><code>GLFW_ACTIVE</code> </td><td><code>GLFW_FOCUSED</code> </td><td>Renamed to match the window focus callback </td></tr>
-<tr>
-<td><code>GLFW_WINDOW_NO_RESIZE</code> </td><td><code>GLFW_RESIZABLE</code> </td><td>The default has been inverted </td></tr>
-<tr>
-<td><code>GLFW_MOUSE_CURSOR</code> </td><td><code>GLFW_CURSOR</code> </td><td>Used with <a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> </td></tr>
-<tr>
-<td><code>GLFW_KEY_ESC</code> </td><td><code>GLFW_KEY_ESCAPE</code> </td><td></td></tr>
-<tr>
-<td><code>GLFW_KEY_DEL</code> </td><td><code>GLFW_KEY_DELETE</code> </td><td></td></tr>
-<tr>
-<td><code>GLFW_KEY_PAGEUP</code> </td><td><code>GLFW_KEY_PAGE_UP</code> </td><td></td></tr>
-<tr>
-<td><code>GLFW_KEY_PAGEDOWN</code> </td><td><code>GLFW_KEY_PAGE_DOWN</code> </td><td></td></tr>
-<tr>
-<td><code>GLFW_KEY_KP_NUM_LOCK</code> </td><td><code>GLFW_KEY_NUM_LOCK</code> </td><td></td></tr>
-<tr>
-<td><code>GLFW_KEY_LCTRL</code> </td><td><code>GLFW_KEY_LEFT_CONTROL</code> </td><td></td></tr>
-<tr>
-<td><code>GLFW_KEY_LSHIFT</code> </td><td><code>GLFW_KEY_LEFT_SHIFT</code> </td><td></td></tr>
-<tr>
-<td><code>GLFW_KEY_LALT</code> </td><td><code>GLFW_KEY_LEFT_ALT</code> </td><td></td></tr>
-<tr>
-<td><code>GLFW_KEY_LSUPER</code> </td><td><code>GLFW_KEY_LEFT_SUPER</code> </td><td></td></tr>
-<tr>
-<td><code>GLFW_KEY_RCTRL</code> </td><td><code>GLFW_KEY_RIGHT_CONTROL</code> </td><td></td></tr>
-<tr>
-<td><code>GLFW_KEY_RSHIFT</code> </td><td><code>GLFW_KEY_RIGHT_SHIFT</code> </td><td></td></tr>
-<tr>
-<td><code>GLFW_KEY_RALT</code> </td><td><code>GLFW_KEY_RIGHT_ALT</code> </td><td></td></tr>
-<tr>
-<td><code>GLFW_KEY_RSUPER</code> </td><td><code>GLFW_KEY_RIGHT_SUPER</code> </td><td></td></tr>
-</table>
-</div></div><!-- contents -->
-<!-- start footer part -->
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-<li class="level2"><a href="#new_30_multiwnd">Multi-window support</a></li>
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-<li class="level2"><a href="#news_30_unicode">Unicode support</a></li>
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-<li class="level2"><a href="#news_30_gamma">Gamma ramp support</a></li>
-<li class="level2"><a href="#news_30_gles">OpenGL ES support</a></li>
-<li class="level2"><a href="#news_30_egl">(Experimental) EGL support</a></li>
-<li class="level2"><a href="#news_30_hidpi">High-DPI support</a></li>
-<li class="level2"><a href="#news_30_error">Error callback</a></li>
-<li class="level2"><a href="#news_30_wndptr">Per-window user pointer</a></li>
-<li class="level2"><a href="#news_30_iconifyfun">Window iconification callback</a></li>
-<li class="level2"><a href="#news_30_wndposfun">Window position callback</a></li>
-<li class="level2"><a href="#news_30_wndpos">Window position query</a></li>
-<li class="level2"><a href="#news_30_focusfun">Window focus callback</a></li>
-<li class="level2"><a href="#news_30_enterleave">Cursor enter/leave callback</a></li>
-<li class="level2"><a href="#news_30_wndtitle">Initial window title</a></li>
-<li class="level2"><a href="#news_30_hidden">Hidden windows</a></li>
-<li class="level2"><a href="#news_30_undecorated">Undecorated windows</a></li>
-<li class="level2"><a href="#news_30_keymods">Modifier key bit masks</a></li>
-<li class="level2"><a href="#news_30_scancode">Platform-specific scancodes</a></li>
-<li class="level2"><a href="#news_30_jsname">Joystick names</a></li>
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-<div class="textblock"><h1><a class="anchor" id="news_30"></a>
-New features in version 3.0</h1>
-<h2><a class="anchor" id="news_30_cmake"></a>
-CMake build system</h2>
-<p>GLFW now uses the CMake build system instead of the various makefiles and project files used by earlier versions. CMake is available for all platforms supported by GLFW, is present in most package systems and can generate makefiles and/or project files for most popular development environments.</p>
-<p>For more information on how to use CMake, see the <a href="http://cmake.org/cmake/help/documentation.html">CMake manual</a>.</p>
-<h2><a class="anchor" id="new_30_multiwnd"></a>
-Multi-window support</h2>
-<p>GLFW now supports the creation of multiple windows, each with their own OpenGL or OpenGL ES context, and all window functions now take a window handle. Event callbacks are now per-window and are provided with the handle of the window that received the event. The <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> function has been added to select which context is current on a given thread.</p>
-<h2><a class="anchor" id="news_30_multimon"></a>
-Multi-monitor support</h2>
-<p>GLFW now explicitly supports multiple monitors. They can be enumerated with <a class="el" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537">glfwGetMonitors</a>, queried with <a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfwGetVideoModes</a>, <a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a>, <a class="el" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf">glfwGetMonitorName</a> and <a class="el" href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d">glfwGetMonitorPhysicalSize</a>, and specified at window creation to make the newly created window full screen on that specific monitor.</p>
-<h2><a class="anchor" id="news_30_unicode"></a>
-Unicode support</h2>
-<p>All string arguments to GLFW functions and all strings returned by GLFW now use the UTF-8 encoding. This includes the window title, error string, clipboard text, monitor and joystick names as well as the extension function arguments (as ASCII is a subset of UTF-8).</p>
-<h2><a class="anchor" id="news_30_clipboard"></a>
-Clipboard text I/O</h2>
-<p>GLFW now supports reading and writing plain text to and from the system clipboard, with the <a class="el" href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94">glfwGetClipboardString</a> and <a class="el" href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a> functions.</p>
-<h2><a class="anchor" id="news_30_gamma"></a>
-Gamma ramp support</h2>
-<p>GLFW now supports setting and reading back the gamma ramp of monitors, with the <a class="el" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80">glfwGetGammaRamp</a> and <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> functions. There is also <a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a>, which generates a ramp from a gamma value and then sets it.</p>
-<h2><a class="anchor" id="news_30_gles"></a>
-OpenGL ES support</h2>
-<p>GLFW now supports the creation of OpenGL ES contexts, by setting the <code>GLFW_CLIENT_API</code> window hint to <code>GLFW_OPENGL_ES_API</code>, where creation of such contexts are supported. Note that GLFW <em>does not implement</em> OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern nVidia and Intel drivers support creation of OpenGL ES context using the GLX and WGL APIs, while AMD provides an EGL implementation instead.</p>
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-(Experimental) EGL support</h2>
-<p>GLFW now has an experimental EGL context creation back end that can be selected through CMake options.</p>
-<h2><a class="anchor" id="news_30_hidpi"></a>
-High-DPI support</h2>
-<p>GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full resolution framebuffers where other UI elements are scaled up. To achieve this, <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> and <a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">glfwSetFramebufferSizeCallback</a> have been added. These work with pixels, while the rest of the GLFW API work with screen coordinates.</p>
-<h2><a class="anchor" id="news_30_error"></a>
-Error callback</h2>
-<p>GLFW now has an error callback, which can provide your application with much more detailed diagnostics than was previously possible. The callback is passed an error code and a description string.</p>
-<h2><a class="anchor" id="news_30_wndptr"></a>
-Per-window user pointer</h2>
-<p>Each window now has a user-defined pointer, retrieved with <a class="el" href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06">glfwGetWindowUserPointer</a> and set with <a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a>, to make it easier to integrate GLFW into C++ code.</p>
-<h2><a class="anchor" id="news_30_iconifyfun"></a>
-Window iconification callback</h2>
-<p>Each window now has a callback for iconification and restoration events, which is set with <a class="el" href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367">glfwSetWindowIconifyCallback</a>.</p>
-<h2><a class="anchor" id="news_30_wndposfun"></a>
-Window position callback</h2>
-<p>Each window now has a callback for position events, which is set with <a class="el" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1">glfwSetWindowPosCallback</a>.</p>
-<h2><a class="anchor" id="news_30_wndpos"></a>
-Window position query</h2>
-<p>The position of a window can now be retrieved using <a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a>.</p>
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-Window focus callback</h2>
-<p>Each windows now has a callback for focus events, which is set with <a class="el" href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f">glfwSetWindowFocusCallback</a>.</p>
-<h2><a class="anchor" id="news_30_enterleave"></a>
-Cursor enter/leave callback</h2>
-<p>Each window now has a callback for when the mouse cursor enters or leaves its client area, which is set with <a class="el" href="group__input.html#gaa299c41dd0a3d171d166354e01279e04">glfwSetCursorEnterCallback</a>.</p>
-<h2><a class="anchor" id="news_30_wndtitle"></a>
-Initial window title</h2>
-<p>The title of a window is now specified at creation time, as one of the arguments to <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a>.</p>
-<h2><a class="anchor" id="news_30_hidden"></a>
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-<h2><a class="anchor" id="news_30_undecorated"></a>
-Undecorated windows</h2>
-<p>Windowed mode windows can now be created without decorations, i.e. things like a frame, a title bar, with the <code>GLFW_DECORATED</code> window hint. This allows for the creation of things like splash screens.</p>
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-Modifier key bit masks</h2>
-<p><a class="el" href="group__mods.html">Modifier key bit mask</a> parameters have been added to the <a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">mouse button</a> and <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">key</a> callbacks.</p>
-<h2><a class="anchor" id="news_30_scancode"></a>
-Platform-specific scancodes</h2>
-<p>A scancode parameter has been added to the <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">key callback</a>. Keys that don't have a <a class="el" href="group__keys.html">key token</a> still get passed on with the key parameter set to <code>GLFW_KEY_UNKNOWN</code>. These scancodes will vary between machines and are intended to be used for key bindings.</p>
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-Joystick names</h2>
-<p>The name of a joystick can now be retrieved using <a class="el" href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">glfwGetJoystickName</a>.</p>
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-<div class="toc"><h3>Table of Contents</h3>
-<ul><li class="level1"><a href="#quick_include">Including the GLFW header</a></li>
-<li class="level1"><a href="#quick_init_term">Initializing and terminating GLFW</a></li>
-<li class="level1"><a href="#quick_capture_error">Setting an error callback</a></li>
-<li class="level1"><a href="#quick_create_window">Creating a window and context</a></li>
-<li class="level1"><a href="#quick_context_current">Making the OpenGL context current</a></li>
-<li class="level1"><a href="#quick_window_close">Checking the window close flag</a></li>
-<li class="level1"><a href="#quick_key_input">Receiving input events</a></li>
-<li class="level1"><a href="#quick_render">Rendering with OpenGL</a></li>
-<li class="level1"><a href="#quick_timer">Reading the timer</a></li>
-<li class="level1"><a href="#quick_swap_buffers">Swapping buffers</a></li>
-<li class="level1"><a href="#quick_process_events">Processing events</a></li>
-<li class="level1"><a href="#quick_example">Putting it together: A small GLFW application</a></li>
-</ul>
-</div>
-<div class="textblock"><p>This guide will show how to write simple OpenGL applications using GLFW 3. It will introduce a few of the most commonly used functions, but there are many others. To see detailed documentation on any GLFW function, just click on its name.</p>
-<p>This guide assumes no experience with earlier versions of GLFW. If you have used GLFW 2.x in the past, you should also read the <a class="el" href="moving.html">transition guide</a>.</p>
-<h1><a class="anchor" id="quick_include"></a>
-Including the GLFW header</h1>
-<p>In the files of your program where you use OpenGL or GLFW, you need to include the GLFW 3 header file.</p>
-<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
-</div><!-- fragment --><p>This defines all the constants, types and function prototypes of the GLFW API. It also includes the OpenGL header, and defines all the constants and types necessary for it to work on your platform.</p>
-<p>For example, under Windows you are normally required to include <code>windows.h</code> before including <code>GL/gl.h</code>. This would make your source file tied to Windows and pollute your code's namespace with the whole Win32 API.</p>
-<p>Instead, the GLFW header takes care of this for you, not by including <code>windows.h</code>, but rather by itself duplicating only the necessary parts of it. It does this only where needed, so if <code>windows.h</code> <em>is</em> included, the GLFW header does not try to redefine those symbols.</p>
-<p>In other words:</p>
-<ul>
-<li>Do <em>not</em> include the OpenGL headers yourself, as GLFW does this for you</li>
-<li>Do <em>not</em> include <code>windows.h</code> or other platform-specific headers unless you plan on using those APIs directly</li>
-<li>If you <em>do</em> need to include such headers, do it <em>before</em> including the GLFW one and it will detect this</li>
-</ul>
-<p>Starting with version 3.0, the GLU header <code>glu.h</code> is no longer included by default. If you wish to include it, define <code>GLFW_INCLUDE_GLU</code> before the inclusion of the GLFW header.</p>
-<div class="fragment"><div class="line"><span class="preprocessor">#define GLFW_INCLUDE_GLU</span></div>
-<div class="line"><span class="preprocessor">#include &lt;GLFW/glfw3.h&gt;</span></div>
-</div><!-- fragment --><h1><a class="anchor" id="quick_init_term"></a>
-Initializing and terminating GLFW</h1>
-<p>Before you can use most GLFW functions, the library must be initialized. This is done with <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>, which returns non-zero if successful, or zero if an error occurred.</p>
-<div class="fragment"><div class="line"><span class="keywordflow">if</span> (!<a class="code" href="group__init.html#ga317aac130a235ab08c6db0834907d85e" title="Initializes the GLFW library.">glfwInit</a>())</div>
-<div class="line"> exit(EXIT_FAILURE);</div>
-</div><!-- fragment --><p>When you are done using GLFW, typically at the very end of the program, you need to call <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901" title="Terminates the GLFW library.">glfwTerminate</a>();</div>
-</div><!-- fragment --><p>This destroys any remaining windows and releases any other resources allocated by GLFW. After this call, you must call <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> again before using any GLFW functions that require it.</p>
-<h1><a class="anchor" id="quick_capture_error"></a>
-Setting an error callback</h1>
-<p>Most events are reported through callbacks, whether it's a key being pressed, a GLFW window being moved, or an error occurring. Callbacks are simply C functions (or C++ static methods) that are called by GLFW with arguments describing the event.</p>
-<p>In case <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> or any other GLFW function fails, an error is reported to the GLFW error callback. You can receive these reports by setting the error callback. The callback function itself should match the signature of <a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">GLFWerrorfun</a>. Here is a simple error callback that just prints the error description to <code>stderr</code>.</p>
-<div class="fragment"><div class="line"><span class="keywordtype">void</span> error_callback(<span class="keywordtype">int</span> error, <span class="keyword">const</span> <span class="keywordtype">char</span>* description)</div>
-<div class="line">{</div>
-<div class="line"> fputs(description, stderr);</div>
-<div class="line">}</div>
-</div><!-- fragment --><p>Setting the callback, so GLFW knows to call it, is done with <a class="el" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f">glfwSetErrorCallback</a>. This is one of the few GLFW functions that may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>, which lets you be notified of errors during initialization, so you should set it before you do anything else with GLFW.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f" title="Sets the error callback.">glfwSetErrorCallback</a>(error_callback);</div>
-</div><!-- fragment --><h1><a class="anchor" id="quick_create_window"></a>
-Creating a window and context</h1>
-<p>The window (and its context) is created with <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a>, which returns a handle to the created window. For example, this creates a 640 by 480 windowed mode window:</p>
-<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344" title="Creates a window and its associated context.">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Title&quot;</span>, NULL, NULL);</div>
-</div><!-- fragment --><p>If window creation fails, <code>NULL</code> will be returned, so you need to check whether it did.</p>
-<div class="fragment"><div class="line"><span class="keywordflow">if</span> (!window)</div>
-<div class="line">{</div>
-<div class="line"> <a class="code" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901" title="Terminates the GLFW library.">glfwTerminate</a>();</div>
-<div class="line"> exit(EXIT_FAILURE);</div>
-<div class="line">}</div>
-</div><!-- fragment --><p>This handle is then passed to all window related functions, and is provided to you along with input events, so you know which window received the input.</p>
-<p>To create a full screen window, you need to specify which monitor the window should use. In most cases, the user's primary monitor is a good choice. You can get this with <a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">glfwGetPrimaryMonitor</a>. To make the above window full screen, just pass along the monitor handle:</p>
-<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344" title="Creates a window and its associated context.">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Title&quot;</span>, <a class="code" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1" title="Returns the primary monitor.">glfwGetPrimaryMonitor</a>(), NULL);</div>
-</div><!-- fragment --><p>Full screen windows cover the entire display area of a monitor, have no border or decorations, and change the monitor's resolution to the one most closely matching the requested window size.</p>
-<p>When you are done with the window, destroy it with the <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> function.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2" title="Destroys the specified window and its context.">glfwDestroyWindow</a>(window);</div>
-</div><!-- fragment --><p>Once this function is called, no more events will be delivered for that window and its handle becomes invalid.</p>
-<h1><a class="anchor" id="quick_context_current"></a>
-Making the OpenGL context current</h1>
-<p>Before you can use the OpenGL API, it must have a current OpenGL context. You make a window's context current with <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>. It will then remain as the current context until you make another context current or until the window owning it is destroyed.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157" title="Makes the context of the specified window current for the calling thread.">glfwMakeContextCurrent</a>(window);</div>
-</div><!-- fragment --><h1><a class="anchor" id="quick_window_close"></a>
-Checking the window close flag</h1>
-<p>Each window has a flag indicating whether the window should be closed. This can be checked with <a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a>.</p>
-<p>When the user attempts to close the window, either by pressing the close widget in the title bar or using a key combination like Alt+F4, this flag is set to 1. Note that <b>the window isn't actually closed</b>, so you are expected to monitor this flag and either destroy the window or give some kind of feedback to the user.</p>
-<div class="fragment"><div class="line"><span class="keywordflow">while</span> (!<a class="code" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5" title="Checks the close flag of the specified window.">glfwWindowShouldClose</a>(window))</div>
-<div class="line">{</div>
-<div class="line"> <span class="comment">// Keep running</span></div>
-<div class="line">}</div>
-</div><!-- fragment --><p>You can be notified when user is attempting to close the window by setting a close callback with <a class="el" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a">glfwSetWindowCloseCallback</a>. The callback will be called immediately after the close flag has been set.</p>
-<p>You can also set it yourself with <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>. This can be useful if you want to interpret other kinds of input as closing the window, like for example pressing the escape key.</p>
-<h1><a class="anchor" id="quick_key_input"></a>
-Receiving input events</h1>
-<p>Each window has a large number of callbacks that can be set to receive all the various kinds of events. To receive key press and release events, a <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">key callback</a> is set using <a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">glfwSetKeyCallback</a>.</p>
-<div class="fragment"><div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> key_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
-<div class="line">{</div>
-<div class="line"> <span class="keywordflow">if</span> (key == <a class="code" href="group__keys.html#gaac6596c350b635c245113b81c2123b93">GLFW_KEY_ESCAPE</a> &amp;&amp; action == <a class="code" href="group__input.html#ga2485743d0b59df3791c45951c4195265" title="The key or button was pressed.">GLFW_PRESS</a>)</div>
-<div class="line"> <a class="code" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708" title="Sets the close flag of the specified window.">glfwSetWindowShouldClose</a>(window, GL_TRUE);</div>
-<div class="line">}</div>
-</div><!-- fragment --><p>For event callbacks to actually be called when an event occurs, you need to process events as described below.</p>
-<h1><a class="anchor" id="quick_render"></a>
-Rendering with OpenGL</h1>
-<p>Once you have a current OpenGL context, you can use OpenGL normally. In this tutorial, a multi-colored rotating triangle will be rendered. The framebuffer size, needed by this example for <code>glViewport</code> and <code>glOrtho</code>, is retrieved with <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a>.</p>
-<div class="fragment"><div class="line"><span class="keywordtype">int</span> width, height;</div>
-<div class="line"><a class="code" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9" title="Retrieves the size of the framebuffer of the specified window.">glfwGetFramebufferSize</a>(window, &amp;width, &amp;height);</div>
-<div class="line">glViewport(0, 0, width, height);</div>
-</div><!-- fragment --><p>However, you can also set a framebuffer size callback using <a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">glfwSetFramebufferSizeCallback</a> and call <code>glViewport</code> from there.</p>
-<div class="fragment"><div class="line"><span class="keywordtype">void</span> framebuffer_size_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
-<div class="line">{</div>
-<div class="line"> glViewport(0, 0, width, height);</div>
-<div class="line">}</div>
-</div><!-- fragment --><h1><a class="anchor" id="quick_timer"></a>
-Reading the timer</h1>
-<p>For the triangle to rotate properly, a time source is needed. GLFW provides <a class="el" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a>, which returns the number of seconds since <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> as a <code>double</code>. The time source used is the most accurate on each platform and generally has micro- or nanosecond resolution.</p>
-<div class="fragment"><div class="line"><span class="keywordtype">double</span> time = <a class="code" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a" title="Returns the value of the GLFW timer.">glfwGetTime</a>();</div>
-</div><!-- fragment --><h1><a class="anchor" id="quick_swap_buffers"></a>
-Swapping buffers</h1>
-<p>GLFW windows always use double-buffering. That means that you have two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to.</p>
-<p>When the entire frame has been rendered, it is time to swap the back and the front buffers in order to display the rendered frame, and begin rendering a new frame. This is done with <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14" title="Swaps the front and back buffers of the specified window.">glfwSwapBuffers</a>(window);</div>
-</div><!-- fragment --><h1><a class="anchor" id="quick_process_events"></a>
-Processing events</h1>
-<p>GLFW needs to communicate regularly with the window system both in order to receive events and to show that it hasn't locked up. Event processing must be done regularly and is normally done each frame before rendering but after buffer swap.</p>
-<p>There are two ways to process pending events. <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> processes only those events that have already been received and then returns immediately. This is the best choice when rendering continually, like most games do.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832" title="Processes all pending events.">glfwPollEvents</a>();</div>
-</div><!-- fragment --><p>If instead you only need to update your rendering once you have received new input, <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> is a better choice. It waits until at least one event has been received, putting the thread to sleep in the meantime, and then processes all received events just like <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> does. This saves a great deal of CPU cycles and is useful for, for example, many kinds of editing tools.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e" title="Waits until events are pending and processes them.">glfwWaitEvents</a>();</div>
-</div><!-- fragment --><h1><a class="anchor" id="quick_example"></a>
-Putting it together: A small GLFW application</h1>
-<p>Now that you know how to initialize GLFW, create a window and poll for keyboard input, it's possible to create a simple program.</p>
-<div class="fragment"><div class="line"></div>
-<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
-<div class="line"></div>
-<div class="line"><span class="preprocessor">#include &lt;stdlib.h&gt;</span></div>
-<div class="line"><span class="preprocessor">#include &lt;stdio.h&gt;</span></div>
-<div class="line"></div>
-<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> error_callback(<span class="keywordtype">int</span> error, <span class="keyword">const</span> <span class="keywordtype">char</span>* description)</div>
-<div class="line">{</div>
-<div class="line"> fputs(description, stderr);</div>
-<div class="line">}</div>
-<div class="line"></div>
-<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> key_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
-<div class="line">{</div>
-<div class="line"> <span class="keywordflow">if</span> (key == <a class="code" href="group__keys.html#gaac6596c350b635c245113b81c2123b93">GLFW_KEY_ESCAPE</a> &amp;&amp; action == <a class="code" href="group__input.html#ga2485743d0b59df3791c45951c4195265" title="The key or button was pressed.">GLFW_PRESS</a>)</div>
-<div class="line"> <a class="code" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708" title="Sets the close flag of the specified window.">glfwSetWindowShouldClose</a>(window, GL_TRUE);</div>
-<div class="line">}</div>
-<div class="line"></div>
-<div class="line"><span class="keywordtype">int</span> main(<span class="keywordtype">void</span>)</div>
-<div class="line">{</div>
-<div class="line"> <a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window;</div>
-<div class="line"></div>
-<div class="line"> <a class="code" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f" title="Sets the error callback.">glfwSetErrorCallback</a>(error_callback);</div>
-<div class="line"></div>
-<div class="line"> <span class="keywordflow">if</span> (!<a class="code" href="group__init.html#ga317aac130a235ab08c6db0834907d85e" title="Initializes the GLFW library.">glfwInit</a>())</div>
-<div class="line"> exit(EXIT_FAILURE);</div>
-<div class="line"></div>
-<div class="line"> window = <a class="code" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344" title="Creates a window and its associated context.">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;Simple example&quot;</span>, NULL, NULL);</div>
-<div class="line"> <span class="keywordflow">if</span> (!window)</div>
-<div class="line"> {</div>
-<div class="line"> <a class="code" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901" title="Terminates the GLFW library.">glfwTerminate</a>();</div>
-<div class="line"> exit(EXIT_FAILURE);</div>
-<div class="line"> }</div>
-<div class="line"></div>
-<div class="line"> <a class="code" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157" title="Makes the context of the specified window current for the calling thread.">glfwMakeContextCurrent</a>(window);</div>
-<div class="line"></div>
-<div class="line"> <a class="code" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155" title="Sets the key callback.">glfwSetKeyCallback</a>(window, key_callback);</div>
-<div class="line"></div>
-<div class="line"> <span class="keywordflow">while</span> (!<a class="code" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5" title="Checks the close flag of the specified window.">glfwWindowShouldClose</a>(window))</div>
-<div class="line"> {</div>
-<div class="line"> <span class="keywordtype">float</span> ratio;</div>
-<div class="line"> <span class="keywordtype">int</span> width, height;</div>
-<div class="line"></div>
-<div class="line"> <a class="code" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9" title="Retrieves the size of the framebuffer of the specified window.">glfwGetFramebufferSize</a>(window, &amp;width, &amp;height);</div>
-<div class="line"> ratio = width / (float) height;</div>
-<div class="line"></div>
-<div class="line"> glViewport(0, 0, width, height);</div>
-<div class="line"> glClear(GL_COLOR_BUFFER_BIT);</div>
-<div class="line"></div>
-<div class="line"> glMatrixMode(GL_PROJECTION);</div>
-<div class="line"> glLoadIdentity();</div>
-<div class="line"> glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f);</div>
-<div class="line"> glMatrixMode(GL_MODELVIEW);</div>
-<div class="line"></div>
-<div class="line"> glLoadIdentity();</div>
-<div class="line"> glRotatef((<span class="keywordtype">float</span>) <a class="code" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a" title="Returns the value of the GLFW timer.">glfwGetTime</a>() * 50.f, 0.f, 0.f, 1.f);</div>
-<div class="line"></div>
-<div class="line"> glBegin(GL_TRIANGLES);</div>
-<div class="line"> glColor3f(1.f, 0.f, 0.f);</div>
-<div class="line"> glVertex3f(-0.6f, -0.4f, 0.f);</div>
-<div class="line"> glColor3f(0.f, 1.f, 0.f);</div>
-<div class="line"> glVertex3f(0.6f, -0.4f, 0.f);</div>
-<div class="line"> glColor3f(0.f, 0.f, 1.f);</div>
-<div class="line"> glVertex3f(0.f, 0.6f, 0.f);</div>
-<div class="line"> glEnd();</div>
-<div class="line"></div>
-<div class="line"> <a class="code" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14" title="Swaps the front and back buffers of the specified window.">glfwSwapBuffers</a>(window);</div>
-<div class="line"> <a class="code" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832" title="Processes all pending events.">glfwPollEvents</a>();</div>
-<div class="line"> }</div>
-<div class="line"></div>
-<div class="line"> <a class="code" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2" title="Destroys the specified window and its context.">glfwDestroyWindow</a>(window);</div>
-<div class="line"></div>
-<div class="line"> <a class="code" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901" title="Terminates the GLFW library.">glfwTerminate</a>();</div>
-<div class="line"> exit(EXIT_SUCCESS);</div>
-<div class="line">}</div>
-<div class="line"></div>
-</div><!-- fragment --><p> This program creates a 640 by 480 windowed mode window and runs a loop clearing the screen, rendering a triangle and processing events until the user closes the window. It can be found in the source distribution as <code>examples/simple.c</code>, and is by default compiled along with all other examples when you build GLFW. </p>
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-<!-- start footer part -->
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-Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
-<img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.3.1
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- <div id="projectname">GLFW
- &#160;<span id="projectnumber">3.0.2</span>
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- <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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deleted file mode 100644
index 4f3de5fca..000000000
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deleted file mode 100644
index 412cd0bcc..000000000
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deleted file mode 100644
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deleted file mode 100644
index 4b0501f20..000000000
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index 683d7264e..000000000
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deleted file mode 100644
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- display:block;
- position:absolute;
- right:10px;
- top:0px;
- width:20px;
- height:19px;
- background:url('search_r.png') no-repeat;
- background-position:left;
-}
-
-#MSearchClose {
- display: none;
- position: absolute;
- top: 4px;
- background : none;
- border: none;
- margin: 0px 4px 0px 0px;
- padding: 0px 0px;
- outline: none;
-}
-
-.left #MSearchClose {
- left: 6px;
-}
-
-.right #MSearchClose {
- right: 2px;
-}
-
-.MSearchBoxActive #MSearchField {
- color: #000000;
-}
-
-/*---------------- Search filter selection */
-
-#MSearchSelectWindow {
- display: none;
- position: absolute;
- left: 0; top: 0;
- border: 1px solid #90A5CE;
- background-color: #F9FAFC;
- z-index: 1;
- padding-top: 4px;
- padding-bottom: 4px;
- -moz-border-radius: 4px;
- -webkit-border-top-left-radius: 4px;
- -webkit-border-top-right-radius: 4px;
- -webkit-border-bottom-left-radius: 4px;
- -webkit-border-bottom-right-radius: 4px;
- -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
-}
-
-.SelectItem {
- font: 8pt Arial, Verdana, sans-serif;
- padding-left: 2px;
- padding-right: 12px;
- border: 0px;
-}
-
-span.SelectionMark {
- margin-right: 4px;
- font-family: monospace;
- outline-style: none;
- text-decoration: none;
-}
-
-a.SelectItem {
- display: block;
- outline-style: none;
- color: #000000;
- text-decoration: none;
- padding-left: 6px;
- padding-right: 12px;
-}
-
-a.SelectItem:focus,
-a.SelectItem:active {
- color: #000000;
- outline-style: none;
- text-decoration: none;
-}
-
-a.SelectItem:hover {
- color: #FFFFFF;
- background-color: #3D578C;
- outline-style: none;
- text-decoration: none;
- cursor: pointer;
- display: block;
-}
-
-/*---------------- Search results window */
-
-iframe#MSearchResults {
- width: 60ex;
- height: 15em;
-}
-
-#MSearchResultsWindow {
- display: none;
- position: absolute;
- left: 0; top: 0;
- border: 1px solid #000;
- background-color: #EEF1F7;
-}
-
-/* ----------------------------------- */
-
-
-#SRIndex {
- clear:both;
- padding-bottom: 15px;
-}
-
-.SREntry {
- font-size: 10pt;
- padding-left: 1ex;
-}
-
-.SRPage .SREntry {
- font-size: 8pt;
- padding: 1px 5px;
-}
-
-body.SRPage {
- margin: 5px 2px;
-}
-
-.SRChildren {
- padding-left: 3ex; padding-bottom: .5em
-}
-
-.SRPage .SRChildren {
- display: none;
-}
-
-.SRSymbol {
- font-weight: bold;
- color: #425E97;
- font-family: Arial, Verdana, sans-serif;
- text-decoration: none;
- outline: none;
-}
-
-a.SRScope {
- display: block;
- color: #425E97;
- font-family: Arial, Verdana, sans-serif;
- text-decoration: none;
- outline: none;
-}
-
-a.SRSymbol:focus, a.SRSymbol:active,
-a.SRScope:focus, a.SRScope:active {
- text-decoration: underline;
-}
-
-span.SRScope {
- padding-left: 4px;
-}
-
-.SRPage .SRStatus {
- padding: 2px 5px;
- font-size: 8pt;
- font-style: italic;
-}
-
-.SRResult {
- display: none;
-}
-
-DIV.searchresults {
- margin-left: 10px;
- margin-right: 10px;
-}
-
-/*---------------- External search page results */
-
-.searchresult {
- background-color: #F0F3F8;
-}
-
-.pages b {
- color: white;
- padding: 5px 5px 3px 5px;
- background-image: url("../tab_a.png");
- background-repeat: repeat-x;
- text-shadow: 0 1px 1px #000000;
-}
-
-.pages {
- line-height: 17px;
- margin-left: 4px;
- text-decoration: none;
-}
-
-.hl {
- font-weight: bold;
-}
-
-#searchresults {
- margin-bottom: 20px;
-}
-
-.searchpages {
- margin-top: 10px;
-}
-
diff --git a/externals/glfw-3.0.2/docs/html/search/search.js b/externals/glfw-3.0.2/docs/html/search/search.js
deleted file mode 100644
index abbe5c631..000000000
--- a/externals/glfw-3.0.2/docs/html/search/search.js
+++ /dev/null
@@ -1,811 +0,0 @@
-// Search script generated by doxygen
-// Copyright (C) 2009 by Dimitri van Heesch.
-
-// The code in this file is loosly based on main.js, part of Natural Docs,
-// which is Copyright (C) 2003-2008 Greg Valure
-// Natural Docs is licensed under the GPL.
-
-var indexSectionsWithContent =
-{
- 0: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000011010111110110011110010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
- 1: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
- 2: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000011000100000110010000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
- 3: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
- 4: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000010000110000000001100010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
- 5: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
- 6: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
- 7: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001010001110110000010010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
- 8: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000011000100000110000100010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000"
-};
-
-var indexSectionNames =
-{
- 0: "all",
- 1: "classes",
- 2: "files",
- 3: "functions",
- 4: "variables",
- 5: "typedefs",
- 6: "defines",
- 7: "groups",
- 8: "pages"
-};
-
-function convertToId(search)
-{
- var result = '';
- for (i=0;i<search.length;i++)
- {
- var c = search.charAt(i);
- var cn = c.charCodeAt(0);
- if (c.match(/[a-z0-9]/))
- {
- result+=c;
- }
- else if (cn<16)
- {
- result+="_0"+cn.toString(16);
- }
- else
- {
- result+="_"+cn.toString(16);
- }
- }
- return result;
-}
-
-function getXPos(item)
-{
- var x = 0;
- if (item.offsetWidth)
- {
- while (item && item!=document.body)
- {
- x += item.offsetLeft;
- item = item.offsetParent;
- }
- }
- return x;
-}
-
-function getYPos(item)
-{
- var y = 0;
- if (item.offsetWidth)
- {
- while (item && item!=document.body)
- {
- y += item.offsetTop;
- item = item.offsetParent;
- }
- }
- return y;
-}
-
-/* A class handling everything associated with the search panel.
-
- Parameters:
- name - The name of the global variable that will be
- storing this instance. Is needed to be able to set timeouts.
- resultPath - path to use for external files
-*/
-function SearchBox(name, resultsPath, inFrame, label)
-{
- if (!name || !resultsPath) { alert("Missing parameters to SearchBox."); }
-
- // ---------- Instance variables
- this.name = name;
- this.resultsPath = resultsPath;
- this.keyTimeout = 0;
- this.keyTimeoutLength = 500;
- this.closeSelectionTimeout = 300;
- this.lastSearchValue = "";
- this.lastResultsPage = "";
- this.hideTimeout = 0;
- this.searchIndex = 0;
- this.searchActive = false;
- this.insideFrame = inFrame;
- this.searchLabel = label;
-
- // ----------- DOM Elements
-
- this.DOMSearchField = function()
- { return document.getElementById("MSearchField"); }
-
- this.DOMSearchSelect = function()
- { return document.getElementById("MSearchSelect"); }
-
- this.DOMSearchSelectWindow = function()
- { return document.getElementById("MSearchSelectWindow"); }
-
- this.DOMPopupSearchResults = function()
- { return document.getElementById("MSearchResults"); }
-
- this.DOMPopupSearchResultsWindow = function()
- { return document.getElementById("MSearchResultsWindow"); }
-
- this.DOMSearchClose = function()
- { return document.getElementById("MSearchClose"); }
-
- this.DOMSearchBox = function()
- { return document.getElementById("MSearchBox"); }
-
- // ------------ Event Handlers
-
- // Called when focus is added or removed from the search field.
- this.OnSearchFieldFocus = function(isActive)
- {
- this.Activate(isActive);
- }
-
- this.OnSearchSelectShow = function()
- {
- var searchSelectWindow = this.DOMSearchSelectWindow();
- var searchField = this.DOMSearchSelect();
-
- if (this.insideFrame)
- {
- var left = getXPos(searchField);
- var top = getYPos(searchField);
- left += searchField.offsetWidth + 6;
- top += searchField.offsetHeight;
-
- // show search selection popup
- searchSelectWindow.style.display='block';
- left -= searchSelectWindow.offsetWidth;
- searchSelectWindow.style.left = left + 'px';
- searchSelectWindow.style.top = top + 'px';
- }
- else
- {
- var left = getXPos(searchField);
- var top = getYPos(searchField);
- top += searchField.offsetHeight;
-
- // show search selection popup
- searchSelectWindow.style.display='block';
- searchSelectWindow.style.left = left + 'px';
- searchSelectWindow.style.top = top + 'px';
- }
-
- // stop selection hide timer
- if (this.hideTimeout)
- {
- clearTimeout(this.hideTimeout);
- this.hideTimeout=0;
- }
- return false; // to avoid "image drag" default event
- }
-
- this.OnSearchSelectHide = function()
- {
- this.hideTimeout = setTimeout(this.name +".CloseSelectionWindow()",
- this.closeSelectionTimeout);
- }
-
- // Called when the content of the search field is changed.
- this.OnSearchFieldChange = function(evt)
- {
- if (this.keyTimeout) // kill running timer
- {
- clearTimeout(this.keyTimeout);
- this.keyTimeout = 0;
- }
-
- var e = (evt) ? evt : window.event; // for IE
- if (e.keyCode==40 || e.keyCode==13)
- {
- if (e.shiftKey==1)
- {
- this.OnSearchSelectShow();
- var win=this.DOMSearchSelectWindow();
- for (i=0;i<win.childNodes.length;i++)
- {
- var child = win.childNodes[i]; // get span within a
- if (child.className=='SelectItem')
- {
- child.focus();
- return;
- }
- }
- return;
- }
- else if (window.frames.MSearchResults.searchResults)
- {
- var elem = window.frames.MSearchResults.searchResults.NavNext(0);
- if (elem) elem.focus();
- }
- }
- else if (e.keyCode==27) // Escape out of the search field
- {
- this.DOMSearchField().blur();
- this.DOMPopupSearchResultsWindow().style.display = 'none';
- this.DOMSearchClose().style.display = 'none';
- this.lastSearchValue = '';
- this.Activate(false);
- return;
- }
-
- // strip whitespaces
- var searchValue = this.DOMSearchField().value.replace(/ +/g, "");
-
- if (searchValue != this.lastSearchValue) // search value has changed
- {
- if (searchValue != "") // non-empty search
- {
- // set timer for search update
- this.keyTimeout = setTimeout(this.name + '.Search()',
- this.keyTimeoutLength);
- }
- else // empty search field
- {
- this.DOMPopupSearchResultsWindow().style.display = 'none';
- this.DOMSearchClose().style.display = 'none';
- this.lastSearchValue = '';
- }
- }
- }
-
- this.SelectItemCount = function(id)
- {
- var count=0;
- var win=this.DOMSearchSelectWindow();
- for (i=0;i<win.childNodes.length;i++)
- {
- var child = win.childNodes[i]; // get span within a
- if (child.className=='SelectItem')
- {
- count++;
- }
- }
- return count;
- }
-
- this.SelectItemSet = function(id)
- {
- var i,j=0;
- var win=this.DOMSearchSelectWindow();
- for (i=0;i<win.childNodes.length;i++)
- {
- var child = win.childNodes[i]; // get span within a
- if (child.className=='SelectItem')
- {
- var node = child.firstChild;
- if (j==id)
- {
- node.innerHTML='&#8226;';
- }
- else
- {
- node.innerHTML='&#160;';
- }
- j++;
- }
- }
- }
-
- // Called when an search filter selection is made.
- // set item with index id as the active item
- this.OnSelectItem = function(id)
- {
- this.searchIndex = id;
- this.SelectItemSet(id);
- var searchValue = this.DOMSearchField().value.replace(/ +/g, "");
- if (searchValue!="" && this.searchActive) // something was found -> do a search
- {
- this.Search();
- }
- }
-
- this.OnSearchSelectKey = function(evt)
- {
- var e = (evt) ? evt : window.event; // for IE
- if (e.keyCode==40 && this.searchIndex<this.SelectItemCount()) // Down
- {
- this.searchIndex++;
- this.OnSelectItem(this.searchIndex);
- }
- else if (e.keyCode==38 && this.searchIndex>0) // Up
- {
- this.searchIndex--;
- this.OnSelectItem(this.searchIndex);
- }
- else if (e.keyCode==13 || e.keyCode==27)
- {
- this.OnSelectItem(this.searchIndex);
- this.CloseSelectionWindow();
- this.DOMSearchField().focus();
- }
- return false;
- }
-
- // --------- Actions
-
- // Closes the results window.
- this.CloseResultsWindow = function()
- {
- this.DOMPopupSearchResultsWindow().style.display = 'none';
- this.DOMSearchClose().style.display = 'none';
- this.Activate(false);
- }
-
- this.CloseSelectionWindow = function()
- {
- this.DOMSearchSelectWindow().style.display = 'none';
- }
-
- // Performs a search.
- this.Search = function()
- {
- this.keyTimeout = 0;
-
- // strip leading whitespace
- var searchValue = this.DOMSearchField().value.replace(/^ +/, "");
-
- var code = searchValue.toLowerCase().charCodeAt(0);
- var hexCode;
- if (code<16)
- {
- hexCode="0"+code.toString(16);
- }
- else
- {
- hexCode=code.toString(16);
- }
-
- var resultsPage;
- var resultsPageWithSearch;
- var hasResultsPage;
-
- if (indexSectionsWithContent[this.searchIndex].charAt(code) == '1')
- {
- resultsPage = this.resultsPath + '/' + indexSectionNames[this.searchIndex] + '_' + hexCode + '.html';
- resultsPageWithSearch = resultsPage+'?'+escape(searchValue);
- hasResultsPage = true;
- }
- else // nothing available for this search term
- {
- resultsPage = this.resultsPath + '/nomatches.html';
- resultsPageWithSearch = resultsPage;
- hasResultsPage = false;
- }
-
- window.frames.MSearchResults.location = resultsPageWithSearch;
- var domPopupSearchResultsWindow = this.DOMPopupSearchResultsWindow();
-
- if (domPopupSearchResultsWindow.style.display!='block')
- {
- var domSearchBox = this.DOMSearchBox();
- this.DOMSearchClose().style.display = 'inline';
- if (this.insideFrame)
- {
- var domPopupSearchResults = this.DOMPopupSearchResults();
- domPopupSearchResultsWindow.style.position = 'relative';
- domPopupSearchResultsWindow.style.display = 'block';
- var width = document.body.clientWidth - 8; // the -8 is for IE :-(
- domPopupSearchResultsWindow.style.width = width + 'px';
- domPopupSearchResults.style.width = width + 'px';
- }
- else
- {
- var domPopupSearchResults = this.DOMPopupSearchResults();
- var left = getXPos(domSearchBox) + 150; // domSearchBox.offsetWidth;
- var top = getYPos(domSearchBox) + 20; // domSearchBox.offsetHeight + 1;
- domPopupSearchResultsWindow.style.display = 'block';
- left -= domPopupSearchResults.offsetWidth;
- domPopupSearchResultsWindow.style.top = top + 'px';
- domPopupSearchResultsWindow.style.left = left + 'px';
- }
- }
-
- this.lastSearchValue = searchValue;
- this.lastResultsPage = resultsPage;
- }
-
- // -------- Activation Functions
-
- // Activates or deactivates the search panel, resetting things to
- // their default values if necessary.
- this.Activate = function(isActive)
- {
- if (isActive || // open it
- this.DOMPopupSearchResultsWindow().style.display == 'block'
- )
- {
- this.DOMSearchBox().className = 'MSearchBoxActive';
-
- var searchField = this.DOMSearchField();
-
- if (searchField.value == this.searchLabel) // clear "Search" term upon entry
- {
- searchField.value = '';
- this.searchActive = true;
- }
- }
- else if (!isActive) // directly remove the panel
- {
- this.DOMSearchBox().className = 'MSearchBoxInactive';
- this.DOMSearchField().value = this.searchLabel;
- this.searchActive = false;
- this.lastSearchValue = ''
- this.lastResultsPage = '';
- }
- }
-}
-
-// -----------------------------------------------------------------------
-
-// The class that handles everything on the search results page.
-function SearchResults(name)
-{
- // The number of matches from the last run of <Search()>.
- this.lastMatchCount = 0;
- this.lastKey = 0;
- this.repeatOn = false;
-
- // Toggles the visibility of the passed element ID.
- this.FindChildElement = function(id)
- {
- var parentElement = document.getElementById(id);
- var element = parentElement.firstChild;
-
- while (element && element!=parentElement)
- {
- if (element.nodeName == 'DIV' && element.className == 'SRChildren')
- {
- return element;
- }
-
- if (element.nodeName == 'DIV' && element.hasChildNodes())
- {
- element = element.firstChild;
- }
- else if (element.nextSibling)
- {
- element = element.nextSibling;
- }
- else
- {
- do
- {
- element = element.parentNode;
- }
- while (element && element!=parentElement && !element.nextSibling);
-
- if (element && element!=parentElement)
- {
- element = element.nextSibling;
- }
- }
- }
- }
-
- this.Toggle = function(id)
- {
- var element = this.FindChildElement(id);
- if (element)
- {
- if (element.style.display == 'block')
- {
- element.style.display = 'none';
- }
- else
- {
- element.style.display = 'block';
- }
- }
- }
-
- // Searches for the passed string. If there is no parameter,
- // it takes it from the URL query.
- //
- // Always returns true, since other documents may try to call it
- // and that may or may not be possible.
- this.Search = function(search)
- {
- if (!search) // get search word from URL
- {
- search = window.location.search;
- search = search.substring(1); // Remove the leading '?'
- search = unescape(search);
- }
-
- search = search.replace(/^ +/, ""); // strip leading spaces
- search = search.replace(/ +$/, ""); // strip trailing spaces
- search = search.toLowerCase();
- search = convertToId(search);
-
- var resultRows = document.getElementsByTagName("div");
- var matches = 0;
-
- var i = 0;
- while (i < resultRows.length)
- {
- var row = resultRows.item(i);
- if (row.className == "SRResult")
- {
- var rowMatchName = row.id.toLowerCase();
- rowMatchName = rowMatchName.replace(/^sr\d*_/, ''); // strip 'sr123_'
-
- if (search.length<=rowMatchName.length &&
- rowMatchName.substr(0, search.length)==search)
- {
- row.style.display = 'block';
- matches++;
- }
- else
- {
- row.style.display = 'none';
- }
- }
- i++;
- }
- document.getElementById("Searching").style.display='none';
- if (matches == 0) // no results
- {
- document.getElementById("NoMatches").style.display='block';
- }
- else // at least one result
- {
- document.getElementById("NoMatches").style.display='none';
- }
- this.lastMatchCount = matches;
- return true;
- }
-
- // return the first item with index index or higher that is visible
- this.NavNext = function(index)
- {
- var focusItem;
- while (1)
- {
- var focusName = 'Item'+index;
- focusItem = document.getElementById(focusName);
- if (focusItem && focusItem.parentNode.parentNode.style.display=='block')
- {
- break;
- }
- else if (!focusItem) // last element
- {
- break;
- }
- focusItem=null;
- index++;
- }
- return focusItem;
- }
-
- this.NavPrev = function(index)
- {
- var focusItem;
- while (1)
- {
- var focusName = 'Item'+index;
- focusItem = document.getElementById(focusName);
- if (focusItem && focusItem.parentNode.parentNode.style.display=='block')
- {
- break;
- }
- else if (!focusItem) // last element
- {
- break;
- }
- focusItem=null;
- index--;
- }
- return focusItem;
- }
-
- this.ProcessKeys = function(e)
- {
- if (e.type == "keydown")
- {
- this.repeatOn = false;
- this.lastKey = e.keyCode;
- }
- else if (e.type == "keypress")
- {
- if (!this.repeatOn)
- {
- if (this.lastKey) this.repeatOn = true;
- return false; // ignore first keypress after keydown
- }
- }
- else if (e.type == "keyup")
- {
- this.lastKey = 0;
- this.repeatOn = false;
- }
- return this.lastKey!=0;
- }
-
- this.Nav = function(evt,itemIndex)
- {
- var e = (evt) ? evt : window.event; // for IE
- if (e.keyCode==13) return true;
- if (!this.ProcessKeys(e)) return false;
-
- if (this.lastKey==38) // Up
- {
- var newIndex = itemIndex-1;
- var focusItem = this.NavPrev(newIndex);
- if (focusItem)
- {
- var child = this.FindChildElement(focusItem.parentNode.parentNode.id);
- if (child && child.style.display == 'block') // children visible
- {
- var n=0;
- var tmpElem;
- while (1) // search for last child
- {
- tmpElem = document.getElementById('Item'+newIndex+'_c'+n);
- if (tmpElem)
- {
- focusItem = tmpElem;
- }
- else // found it!
- {
- break;
- }
- n++;
- }
- }
- }
- if (focusItem)
- {
- focusItem.focus();
- }
- else // return focus to search field
- {
- parent.document.getElementById("MSearchField").focus();
- }
- }
- else if (this.lastKey==40) // Down
- {
- var newIndex = itemIndex+1;
- var focusItem;
- var item = document.getElementById('Item'+itemIndex);
- var elem = this.FindChildElement(item.parentNode.parentNode.id);
- if (elem && elem.style.display == 'block') // children visible
- {
- focusItem = document.getElementById('Item'+itemIndex+'_c0');
- }
- if (!focusItem) focusItem = this.NavNext(newIndex);
- if (focusItem) focusItem.focus();
- }
- else if (this.lastKey==39) // Right
- {
- var item = document.getElementById('Item'+itemIndex);
- var elem = this.FindChildElement(item.parentNode.parentNode.id);
- if (elem) elem.style.display = 'block';
- }
- else if (this.lastKey==37) // Left
- {
- var item = document.getElementById('Item'+itemIndex);
- var elem = this.FindChildElement(item.parentNode.parentNode.id);
- if (elem) elem.style.display = 'none';
- }
- else if (this.lastKey==27) // Escape
- {
- parent.searchBox.CloseResultsWindow();
- parent.document.getElementById("MSearchField").focus();
- }
- else if (this.lastKey==13) // Enter
- {
- return true;
- }
- return false;
- }
-
- this.NavChild = function(evt,itemIndex,childIndex)
- {
- var e = (evt) ? evt : window.event; // for IE
- if (e.keyCode==13) return true;
- if (!this.ProcessKeys(e)) return false;
-
- if (this.lastKey==38) // Up
- {
- if (childIndex>0)
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- &#160;<span id="projectnumber">3.0.2</span>
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- <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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-<div class="title">Window handling guide </div> </div>
-</div><!--header-->
-<div class="contents">
-<div class="toc"><h3>Table of Contents</h3>
-<ul><li class="level1"><a href="#window_object">Window handles</a></li>
-<li class="level1"><a href="#window_creation">Window creation</a></li>
-<li class="level1"><a href="#window_destruction">Window destruction</a></li>
-<li class="level1"><a href="#window_hints">Window creation hints</a><ul><li class="level2"><a href="#window_hints_hard">Hard and soft constraints</a></li>
-<li class="level2"><a href="#window_hints_wnd">Window related hints</a></li>
-<li class="level2"><a href="#window_hints_fb">Framebuffer related hints</a></li>
-<li class="level2"><a href="#window_hints_ctx">Context related hints</a></li>
-<li class="level2"><a href="#window_hints_values">Supported and default values</a></li>
-</ul>
-</li>
-<li class="level1"><a href="#window_close">Window close flag</a></li>
-<li class="level1"><a href="#window_size">Window size</a></li>
-<li class="level1"><a href="#window_fbsize">Window framebuffer size</a></li>
-<li class="level1"><a href="#window_pos">Window position</a></li>
-<li class="level1"><a href="#window_title">Window title</a></li>
-<li class="level1"><a href="#window_attribs">Window attributes</a><ul><li class="level2"><a href="#window_attribs_window">Window attributes</a></li>
-<li class="level2"><a href="#window_attribs_context">Context attributes</a></li>
-</ul>
-</li>
-<li class="level1"><a href="#window_swap">Swapping buffers</a></li>
-</ul>
-</div>
-<div class="textblock"><p>The primary purpose of GLFW is to provide a simple interface to window management and OpenGL and OpenGL ES context creation. GLFW supports multiple windows, which can be either a normal desktop window or a full screen window.</p>
-<h1><a class="anchor" id="window_object"></a>
-Window handles</h1>
-<p>The <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> object encapsulates both a window and a context. They are created with <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> and destroyed with <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> (or <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>, if any remain). As the window and context are inseparably linked, the object pointer is used as both a context and window handle.</p>
-<h1><a class="anchor" id="window_creation"></a>
-Window creation</h1>
-<p>The window and its context are created with <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a>, which returns a handle to the created window object. For example, this creates a 640 by 480 windowed mode window:</p>
-<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344" title="Creates a window and its associated context.">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Title&quot;</span>, NULL, NULL);</div>
-</div><!-- fragment --><p>If window creation fails, <code>NULL</code> will be returned, so you need to check whether it did.</p>
-<p>This handle is then passed to all window related functions, and is provided to you along with input events, so you know which window received the input.</p>
-<p>To create a full screen window, you need to specify which monitor the window should use. In most cases, the user's primary monitor is a good choice. For more information about monitors, see the <a class="el" href="monitor.html">Multi-monitor guide</a>.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344" title="Creates a window and its associated context.">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Title&quot;</span>, <a class="code" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1" title="Returns the primary monitor.">glfwGetPrimaryMonitor</a>(), NULL);</div>
-</div><!-- fragment --><p>Full screen windows cover the entire display area of a monitor, have no border or decorations, and change the monitor's resolution to the one most closely matching the requested window size.</p>
-<p>For more control over how the window and its context are created, see <a class="el" href="window.html#window_hints">Window creation hints</a> below.</p>
-<h1><a class="anchor" id="window_destruction"></a>
-Window destruction</h1>
-<p>When you are done with the window, destroy it with the <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> function.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2" title="Destroys the specified window and its context.">glfwDestroyWindow</a>(window);</div>
-</div><!-- fragment --><p>Once this function is called, no more events will be delivered for that window and its handle becomes invalid.</p>
-<h1><a class="anchor" id="window_hints"></a>
-Window creation hints</h1>
-<p>There are a number of hints that can be set before the creation of a window and context. Some affect the window itself, others affect the framebuffer or context. These hints are set to their default values each time the library is initialized with <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>, can be set individually with <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> and reset all at once to their defaults with <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>.</p>
-<p>Note that hints need to be set <em>before</em> the creation of the window and context you wish to have the specified attributes.</p>
-<h2><a class="anchor" id="window_hints_hard"></a>
-Hard and soft constraints</h2>
-<p>Some window hints are hard constraints. These must match the available capabilities <em>exactly</em> for window and context creation to succeed. Hints that are not hard constraints are matched as closely as possible, but the resulting window and context may differ from what these hints requested. To find out the actual attributes of the created window and context, use the <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> function.</p>
-<p>The following hints are hard constraints:</p>
-<ul>
-<li><code>GLFW_STEREO</code></li>
-<li><code>GLFW_CLIENT_API</code></li>
-</ul>
-<p>The following additional hints are hard constraints if requesting an OpenGL context:</p>
-<ul>
-<li><code>GLFW_OPENGL_FORWARD_COMPAT</code></li>
-<li><code>GLFW_OPENGL_PROFILE</code></li>
-</ul>
-<p>Hints that do not apply to a given type of window or context are ignored.</p>
-<h2><a class="anchor" id="window_hints_wnd"></a>
-Window related hints</h2>
-<p>The <code>GLFW_RESIZABLE</code> hint specifies whether the window will be resizable <em>by the user</em>. The window will still be resizable using the <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a> function. This hint is ignored for full screen windows.</p>
-<p>The <code>GLFW_VISIBLE</code> hint specifies whether the window will be initially visible. This hint is ignored for full screen windows.</p>
-<p>The <code>GLFW_DECORATED</code> hint specifies whether the window will have window decorations such as a border, a close widget, etc. This hint is ignored for full screen windows. Note that even though a window may lack a close widget, it is usually still possible for the user to generate close events.</p>
-<h2><a class="anchor" id="window_hints_fb"></a>
-Framebuffer related hints</h2>
-<p>The <code>GLFW_RED_BITS</code>, <code>GLFW_GREEN_BITS</code>, <code>GLFW_BLUE_BITS</code>, <code>GLFW_ALPHA_BITS</code>, <code>GLFW_DEPTH_BITS</code> and <code>GLFW_STENCIL_BITS</code> hints specify the desired bit depths of the various components of the default framebuffer.</p>
-<p>The <code>GLFW_ACCUM_RED_BITS</code>, <code>GLFW_ACCUM_GREEN_BITS</code>, <code>GLFW_ACCUM_BLUE_BITS</code> and <code>GLFW_ACCUM_ALPHA_BITS</code> hints specify the desired bit depths of the various components of the accumulation buffer.</p>
-<p>The <code>GLFW_AUX_BUFFERS</code> hint specifies the desired number of auxiliary buffers.</p>
-<p>The <code>GLFW_STEREO</code> hint specifies whether to use stereoscopic rendering.</p>
-<p>The <code>GLFW_SAMPLES</code> hint specifies the desired number of samples to use for multisampling. Zero disables multisampling.</p>
-<p>The <code>GLFW_SRGB_CAPABLE</code> hint specifies whether the framebuffer should be sRGB capable.</p>
-<p>The <code>GLFW_REFRESH_RATE</code> hint specifies the desired refresh rate for full screen windows. If set to zero, the highest available refresh rate will be used. This hint is ignored for windowed mode windows.</p>
-<h2><a class="anchor" id="window_hints_ctx"></a>
-Context related hints</h2>
-<p>The <code>GLFW_CLIENT_API</code> hint specifies which client API to create the context for. Possible values are <code>GLFW_OPENGL_API</code> and <code>GLFW_OPENGL_ES_API</code>.</p>
-<p>The <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints specify the client API version that the created context must be compatible with.</p>
-<p>For OpenGL, these hints are <em>not</em> hard constraints, as they don't have to match exactly, but <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> will still fail if the resulting OpenGL version is less than the one requested. It is therefore perfectly safe to use the default of version 1.0 for legacy code and you may still get backwards-compatible contexts of version 3.0 and above when available.</p>
-<p>While there is no way to ask the driver for a context of the highest supported version, most drivers provide this when you ask GLFW for a version 1.0 context.</p>
-<p>For OpenGL ES, these hints are hard constraints.</p>
-<p>If an OpenGL context is requested, the <code>GLFW_OPENGL_FORWARD_COMPAT</code> hint specifies whether the OpenGL context should be forward-compatible, i.e. one where all functionality deprecated in the requested version of OpenGL is removed. This may only be used if the requested OpenGL version is 3.0 or above. If another client API is requested, this hint is ignored.</p>
-<p>If an OpenGL context is requested, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint specifies whether to create a debug OpenGL context, which may have additional error and performance issue reporting functionality. If another client API is requested, this hint is ignored.</p>
-<p>If an OpenGL context is requested, the <code>GLFW_OPENGL_PROFILE</code> hint specifies which OpenGL profile to create the context for. Possible values are one of <code>GLFW_OPENGL_CORE_PROFILE</code> or <code>GLFW_OPENGL_COMPAT_PROFILE</code>, or <code>GLFW_OPENGL_ANY_PROFILE</code> to not request a specific profile. If requesting an OpenGL version below 3.2, <code>GLFW_OPENGL_ANY_PROFILE</code> must be used. If another client API is requested, this hint is ignored.</p>
-<p>The <code>GLFW_CONTEXT_ROBUSTNESS</code> hint specifies the robustness strategy to be used by the context. This can be one of <code>GLFW_NO_RESET_NOTIFICATION</code> or <code>GLFW_LOSE_CONTEXT_ON_RESET</code>, or <code>GLFW_NO_ROBUSTNESS</code> to not request a robustness strategy.</p>
-<h2><a class="anchor" id="window_hints_values"></a>
-Supported and default values</h2>
-<table class="doxtable">
-<tr>
-<th>Name </th><th>Default value </th><th>Supported values </th></tr>
-<tr>
-<td><code>GLFW_RESIZABLE</code> </td><td><code>GL_TRUE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
-<tr>
-<td><code>GLFW_VISIBLE</code> </td><td><code>GL_TRUE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
-<tr>
-<td><code>GLFW_DECORATED</code> </td><td><code>GL_TRUE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
-<tr>
-<td><code>GLFW_RED_BITS</code> </td><td>8 </td><td>0 to <code>INT_MAX</code> </td></tr>
-<tr>
-<td><code>GLFW_GREEN_BITS</code> </td><td>8 </td><td>0 to <code>INT_MAX</code> </td></tr>
-<tr>
-<td><code>GLFW_BLUE_BITS</code> </td><td>8 </td><td>0 to <code>INT_MAX</code> </td></tr>
-<tr>
-<td><code>GLFW_ALPHA_BITS</code> </td><td>8 </td><td>0 to <code>INT_MAX</code> </td></tr>
-<tr>
-<td><code>GLFW_DEPTH_BITS</code> </td><td>24 </td><td>0 to <code>INT_MAX</code> </td></tr>
-<tr>
-<td><code>GLFW_STENCIL_BITS</code> </td><td>8 </td><td>0 to <code>INT_MAX</code> </td></tr>
-<tr>
-<td><code>GLFW_ACCUM_RED_BITS</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
-<tr>
-<td><code>GLFW_ACCUM_GREEN_BITS</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
-<tr>
-<td><code>GLFW_ACCUM_BLUE_BITS</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
-<tr>
-<td><code>GLFW_ACCUM_ALPHA_BITS</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
-<tr>
-<td><code>GLFW_AUX_BUFFERS</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
-<tr>
-<td><code>GLFW_SAMPLES</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
-<tr>
-<td><code>GLFW_REFRESH_RATE</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
-<tr>
-<td><code>GLFW_STEREO</code> </td><td><code>GL_FALSE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
-<tr>
-<td><code>GLFW_SRGB_CAPABLE</code> </td><td><code>GL_FALSE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
-<tr>
-<td><code>GLFW_CLIENT_API</code> </td><td><code>GLFW_OPENGL_API</code> </td><td><code>GLFW_OPENGL_API</code> or <code>GLFW_OPENGL_ES_API</code> </td></tr>
-<tr>
-<td><code>GLFW_CONTEXT_VERSION_MAJOR</code> </td><td>1 </td><td>Any valid major version number of the chosen client API </td></tr>
-<tr>
-<td><code>GLFW_CONTEXT_VERSION_MINOR</code> </td><td>0 </td><td>Any valid minor version number of the chosen client API </td></tr>
-<tr>
-<td><code>GLFW_CONTEXT_ROBUSTNESS</code> </td><td><code>GLFW_NO_ROBUSTNESS</code> </td><td><code>GLFW_NO_ROBUSTNESS</code>, <code>GLFW_NO_RESET_NOTIFICATION</code> or <code>GLFW_LOSE_CONTEXT_ON_RESET</code> </td></tr>
-<tr>
-<td><code>GLFW_OPENGL_FORWARD_COMPAT</code> </td><td><code>GL_FALSE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
-<tr>
-<td><code>GLFW_OPENGL_DEBUG_CONTEXT</code> </td><td><code>GL_FALSE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
-<tr>
-<td><code>GLFW_OPENGL_PROFILE</code> </td><td><code>GLFW_OPENGL_ANY_PROFILE</code> </td><td><code>GLFW_OPENGL_ANY_PROFILE</code>, <code>GLFW_OPENGL_COMPAT_PROFILE</code> or <code>GLFW_OPENGL_CORE_PROFILE</code> </td></tr>
-</table>
-<h1><a class="anchor" id="window_close"></a>
-Window close flag</h1>
-<p>When the user attempts to close the window, for example by clicking the close widget or using a key chord like Alt+F4, the <em>close flag</em> of the window is set. The window is however not actually destroyed and, unless you watch for this state change, nothing further happens.</p>
-<p>The current state of the close flag is returned by <a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a> and can be set or cleared directly with <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>. A common pattern is to use the close flag as a main loop condition.</p>
-<div class="fragment"><div class="line"><span class="keywordflow">while</span> (!<a class="code" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5" title="Checks the close flag of the specified window.">glfwWindowShouldClose</a>(window))</div>
-<div class="line">{</div>
-<div class="line"> render(window);</div>
-<div class="line"></div>
-<div class="line"> <a class="code" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14" title="Swaps the front and back buffers of the specified window.">glfwSwapBuffers</a>(window);</div>
-<div class="line"> <a class="code" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832" title="Processes all pending events.">glfwPollEvents</a>();</div>
-<div class="line">}</div>
-</div><!-- fragment --><p>If you wish to be notified when the user attempts to close a window, you can set the close callback with <a class="el" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a">glfwSetWindowCloseCallback</a>. This callback is called directly <em>after</em> the close flag has been set.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a" title="Sets the close callback for the specified window.">glfwSetWindowCloseCallback</a>(window, window_close_callback);</div>
-</div><!-- fragment --><p>The callback function can be used for example to filter close requests and clear the close flag again unless certain conditions are met.</p>
-<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_close_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window)</div>
-<div class="line">{</div>
-<div class="line"> <span class="keywordflow">if</span> (!time_to_close)</div>
-<div class="line"> <a class="code" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708" title="Sets the close flag of the specified window.">glfwSetWindowShouldClose</a>(window, GL_FALSE);</div>
-<div class="line">}</div>
-</div><!-- fragment --><h1><a class="anchor" id="window_size"></a>
-Window size</h1>
-<p>The size of a window can be changed with <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a>. For windowed mode windows, this resizes the specified window so that its <em>client area</em> has the specified size. Note that the window system may put limitations on size. For full screen windows, it selects and sets the video mode most closely matching the specified size.</p>
-<div class="fragment"><div class="line"><span class="keywordtype">void</span> <a class="code" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb" title="Sets the size of the client area of the specified window.">glfwSetWindowSize</a>(window, 640, 480);</div>
-</div><!-- fragment --><p>If you wish to be notified when a window is resized, whether by the user or the system, you can set the size callback with <a class="el" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6">glfwSetWindowSizeCallback</a>.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6" title="Sets the size callback for the specified window.">glfwSetWindowSizeCallback</a>(window, window_size_callback);</div>
-</div><!-- fragment --><p>The callback function receives the new size of the client area of the window.</p>
-<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_size_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
-<div class="line">{</div>
-<div class="line">}</div>
-</div><!-- fragment --><p>There is also <a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a> for directly retrieving the current size of a window.</p>
-<div class="fragment"><div class="line"><span class="keywordtype">int</span> width, height;</div>
-<div class="line"><a class="code" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6" title="Retrieves the size of the client area of the specified window.">glfwGetWindowSize</a>(window, &amp;width, &amp;height);</div>
-</div><!-- fragment --><h1><a class="anchor" id="window_fbsize"></a>
-Window framebuffer size</h1>
-<p>While the size of a window is measured in screen coordinates, OpenGL works with pixels. The size you pass into <code>glViewport</code>, for example, should be in pixels and not screen coordinates. On some platforms screen coordinates and pixels are the same, but this is not the case on all platforms supported by GLFW. There is a second set of functions to retrieve the size in pixels of the framebuffer of a window.</p>
-<p>If you wish to be notified when the framebuffer of a window is resized, whether by the user or the system, you can set the size callback with <a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">glfwSetFramebufferSizeCallback</a>.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf" title="Sets the framebuffer resize callback for the specified window.">glfwSetFramebufferSizeCallback</a>(window, framebuffer_size_callback);</div>
-</div><!-- fragment --><p>The callback function receives the new size of the client area of the window, which can for example be used to update the OpenGL viewport.</p>
-<div class="fragment"><div class="line"><span class="keywordtype">void</span> framebuffer_size_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
-<div class="line">{</div>
-<div class="line"> glViewport(0, 0, width, height);</div>
-<div class="line">}</div>
-</div><!-- fragment --><p>There is also <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> for directly retrieving the current size of the framebuffer of a window.</p>
-<div class="fragment"><div class="line"><span class="keywordtype">int</span> width, height;</div>
-<div class="line"><a class="code" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9" title="Retrieves the size of the framebuffer of the specified window.">glfwGetFramebufferSize</a>(window, &amp;width, &amp;height);</div>
-<div class="line">glViewport(0, 0, width, height);</div>
-</div><!-- fragment --><p>Note that the size of a framebuffer may change independently of the size of a window, for example if the window is dragged between a regular monitor and a high-DPI one.</p>
-<h1><a class="anchor" id="window_pos"></a>
-Window position</h1>
-<p>The position of a windowed-mode window can be changed with <a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a>. This moves the window so that the upper-left corner of its client area has the specified screen coordinates. Note that the window system may put limitations on placement.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8" title="Sets the position of the client area of the specified window.">glfwSetWindowPos</a>(window, 100, 100);</div>
-</div><!-- fragment --><p>If you wish to be notified when a window is moved, whether by the user or the system, you can set the position callback with <a class="el" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1">glfwSetWindowPosCallback</a>.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1" title="Sets the position callback for the specified window.">glfwSetWindowPosCallback</a>(window, window_pos_callback);</div>
-</div><!-- fragment --><p>The callback function receives the new position of the upper-left corner of its client area.</p>
-<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_size_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> xpos, <span class="keywordtype">int</span> ypos)</div>
-<div class="line">{</div>
-<div class="line">}</div>
-</div><!-- fragment --><p>There is also <a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a> for directly retrieving the current position of the client area of the window.</p>
-<div class="fragment"><div class="line"><span class="keywordtype">int</span> xpos, ypos;</div>
-<div class="line"><a class="code" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634" title="Retrieves the position of the client area of the specified window.">glfwGetWindowPos</a>(window, &amp;xpos, &amp;ypos);</div>
-</div><!-- fragment --><h1><a class="anchor" id="window_title"></a>
-Window title</h1>
-<p>All GLFW windows have a title, although undecorated or full screen windows may not display it or only display it in a task bar or similar interface. To change the title of a window, use <a class="el" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a>.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff" title="Sets the title of the specified window.">glfwSetWindowTitle</a>(window, <span class="stringliteral">&quot;My Window&quot;</span>);</div>
-</div><!-- fragment --><p>The window title is a regular C string using the UTF-8 encoding. This means for example that, as long as your source file is encoded as UTF-8, you can use any Unicode characters.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff" title="Sets the title of the specified window.">glfwSetWindowTitle</a>(window, <span class="stringliteral">&quot;さよなら絶望先生&quot;</span>);</div>
-</div><!-- fragment --><h1><a class="anchor" id="window_attribs"></a>
-Window attributes</h1>
-<p>Windows have a number of attributes that can be returned using <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>. Some reflect state that may change during the lifetime of the window, while others reflect the corresponding hints and are fixed at the time of creation.</p>
-<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337" title="Returns an attribute of the specified window.">glfwGetWindowAttrib</a>(window, <a class="code" href="glfw3_8h.html#a54ddb14825a1541a56e22afb5f832a9e">GLFW_FOCUSED</a>))</div>
-<div class="line">{</div>
-<div class="line"> <span class="comment">// window has input focus</span></div>
-<div class="line">}</div>
-</div><!-- fragment --><h2><a class="anchor" id="window_attribs_window"></a>
-Window attributes</h2>
-<p>The <code>GLFW_FOCUSED</code> attribute indicates whether the specified window currently has input focus.</p>
-<p>The <code>GLFW_ICONIFIED</code> attribute indicates whether the specified window is currently iconified, whether by the user or with <a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a>.</p>
-<p>The <code>GLFW_VISIBLE</code> attribute indicates whether the specified window is currently visible. Window visibility can be controlled with <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> and <a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a> and initial visibility is controlled by the <a class="el" href="window.html#window_hints">window hint</a> with the same name.</p>
-<p>The <code>GLFW_RESIZABLE</code> attribute indicates whether the specified window is resizable <em>by the user</em>. This is controlled by the <a class="el" href="window.html#window_hints">window hint</a> with the same name.</p>
-<p>The <code>GLFW_DECORATED</code> attribute indicates whether the specified window has decorations such as a border, a close widget, etc. This is controlled by the <a class="el" href="window.html#window_hints">window hint</a> with the same name.</p>
-<h2><a class="anchor" id="window_attribs_context"></a>
-Context attributes</h2>
-<p>The <code>GLFW_CLIENT_API</code> attribute indicates the client API provided by the window's context; either <code>GLFW_OPENGL_API</code> or <code>GLFW_OPENGL_ES_API</code>.</p>
-<p>The <code>GLFW_CONTEXT_VERSION_MAJOR</code>, <code>GLFW_CONTEXT_VERSION_MINOR</code> and <code>GLFW_CONTEXT_REVISION</code> attributes indicate the client API version of the window's context.</p>
-<p>The <code>GLFW_OPENGL_FORWARD_COMPAT</code> attribute is <code>GL_TRUE</code> if the window's context is an OpenGL forward-compatible one, or <code>GL_FALSE</code> otherwise.</p>
-<p>The <code>GLFW_OPENGL_DEBUG_CONTEXT</code> attribute is <code>GL_TRUE</code> if the window's context is an OpenGL debug context, or <code>GL_FALSE</code> otherwise.</p>
-<p>The <code>GLFW_OPENGL_PROFILE</code> attribute indicates the OpenGL profile used by the context. This is <code>GLFW_OPENGL_CORE_PROFILE</code> or <code>GLFW_OPENGL_COMPAT_PROFILE</code> if the context uses a known profile, or <code>GLFW_OPENGL_ANY_PROFILE</code> if the OpenGL profile is unknown or the context is for another client API.</p>
-<p>The <code>GLFW_CONTEXT_ROBUSTNESS</code> attribute indicates the robustness strategy used by the context. This is <code>GLFW_LOSE_CONTEXT_ON_RESET</code> or <code>GLFW_NO_RESET_NOTIFICATION</code> if the window's context supports robustness, or <code>GLFW_NO_ROBUSTNESS</code> otherwise.</p>
-<h1><a class="anchor" id="window_swap"></a>
-Swapping buffers</h1>
-<p>GLFW windows are always double buffered. That means that you have two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to.</p>
-<p>When the entire frame has been rendered, it is time to swap the back and the front buffers in order to display what has been rendered and begin rendering a new frame. This is done with <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>.</p>
-<div class="fragment"><div class="line"><a class="code" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14" title="Swaps the front and back buffers of the specified window.">glfwSwapBuffers</a>(window);</div>
-</div><!-- fragment --><p>Sometimes it can be useful to select when the buffer swap will occur. With the function <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> it is possible to select the minimum number of monitor refreshes the driver should wait before swapping the buffers:</p>
-<div class="fragment"><div class="line"><a class="code" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed" title="Sets the swap interval for the current context.">glfwSwapInterval</a>(1);</div>
-</div><!-- fragment --><p>If the interval is zero, the swap will take place immediately when <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a> is called without waiting for a refresh. Otherwise at least interval retraces will pass between each buffer swap. Using a swap interval of zero can be useful for benchmarking purposes, when it is not desirable to measure the time it takes to wait for the vertical retrace. However, a swap interval of one lets you avoid tearing.</p>
-<p>Note that not all OpenGL implementations properly implement this function, in which case <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> will have no effect. Some drivers also have user settings that override requests by GLFW. </p>
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-Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
-<img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.3.1
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