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authorFernandoS27 <fsahmkow27@gmail.com>2018-11-17 23:04:50 +0100
committerFernandoS27 <fsahmkow27@gmail.com>2018-11-21 16:43:17 +0100
commit377c60645c493aabff83eaa245f3431a261657cd (patch)
treebadca5bb43114406004a09d610e1d8c959fffad8 /externals/glad/src
parentMerge pull request #1667 from DarkLordZach/swkbd (diff)
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Diffstat (limited to 'externals/glad/src')
-rw-r--r--externals/glad/src/glad.c2467
1 files changed, 1390 insertions, 1077 deletions
diff --git a/externals/glad/src/glad.c b/externals/glad/src/glad.c
index 1cf0890b9..384507806 100644
--- a/externals/glad/src/glad.c
+++ b/externals/glad/src/glad.c
@@ -1,10 +1,10 @@
/*
- OpenGL loader generated by glad 0.1.26 on Tue Aug 7 08:21:50 2018.
+ OpenGL loader generated by glad 0.1.28 on Sat Nov 17 22:59:18 2018.
Language/Generator: C/C++
Specification: gl
- APIs: gl=3.3
+ APIs: gl=4.3
Profile: core
Extensions:
GL_3DFX_multisample,
@@ -418,6 +418,7 @@
GL_NV_clip_space_w_scaling,
GL_NV_command_list,
GL_NV_compute_program5,
+ GL_NV_compute_shader_derivatives,
GL_NV_conditional_render,
GL_NV_conservative_raster,
GL_NV_conservative_raster_dilate,
@@ -442,6 +443,7 @@
GL_NV_fragment_program2,
GL_NV_fragment_program4,
GL_NV_fragment_program_option,
+ GL_NV_fragment_shader_barycentric,
GL_NV_fragment_shader_interlock,
GL_NV_framebuffer_mixed_samples,
GL_NV_framebuffer_multisample_coverage,
@@ -456,6 +458,8 @@
GL_NV_half_float,
GL_NV_internalformat_sample_query,
GL_NV_light_max_exponent,
+ GL_NV_memory_attachment,
+ GL_NV_mesh_shader,
GL_NV_multisample_coverage,
GL_NV_multisample_filter_hint,
GL_NV_occlusion_query,
@@ -472,9 +476,11 @@
GL_NV_query_resource_tag,
GL_NV_register_combiners,
GL_NV_register_combiners2,
+ GL_NV_representative_fragment_test,
GL_NV_robustness_video_memory_purge,
GL_NV_sample_locations,
GL_NV_sample_mask_override_coverage,
+ GL_NV_scissor_exclusive,
GL_NV_shader_atomic_counters,
GL_NV_shader_atomic_float,
GL_NV_shader_atomic_float64,
@@ -483,8 +489,10 @@
GL_NV_shader_buffer_load,
GL_NV_shader_buffer_store,
GL_NV_shader_storage_buffer_object,
+ GL_NV_shader_texture_footprint,
GL_NV_shader_thread_group,
GL_NV_shader_thread_shuffle,
+ GL_NV_shading_rate_image,
GL_NV_stereo_view_rendering,
GL_NV_tessellation_program5,
GL_NV_texgen_emboss,
@@ -503,6 +511,7 @@
GL_NV_transform_feedback2,
GL_NV_uniform_buffer_unified_memory,
GL_NV_vdpau_interop,
+ GL_NV_vdpau_interop2,
GL_NV_vertex_array_range,
GL_NV_vertex_array_range2,
GL_NV_vertex_attrib_integer_64bit,
@@ -599,9 +608,10 @@
Loader: True
Local files: False
Omit khrplatform: False
+ Reproducible: False
Commandline:
- --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
+ --profile="core" --api="gl=4.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
Online:
Too many extensions
*/
@@ -663,7 +673,7 @@ void close_gl(void) {
#include <dlfcn.h>
static void* libGL;
-#ifndef __APPLE__
+#if !defined(__APPLE__) && !defined(__HAIKU__)
typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
#endif
@@ -686,7 +696,7 @@ int open_gl(void) {
libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
if(libGL != NULL) {
-#ifdef __APPLE__
+#if defined(__APPLE__) || defined(__HAIKU__)
return 1;
#else
gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
@@ -713,7 +723,7 @@ void* get_proc(const char *namez) {
void* result = NULL;
if(libGL == NULL) return NULL;
-#ifndef __APPLE__
+#if !defined(__APPLE__) && !defined(__HAIKU__)
if(gladGetProcAddressPtr != NULL) {
result = gladGetProcAddressPtr(namez);
}
@@ -765,7 +775,11 @@ static int get_exts(void) {
num_exts_i = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
if (num_exts_i > 0) {
- exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
+ char **tmp_exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
+ if (tmp_exts_i == NULL) {
+ return 0;
+ }
+ exts_i = tmp_exts_i;
}
if (exts_i == NULL) {
@@ -851,969 +865,1172 @@ int GLAD_GL_VERSION_3_0 = 0;
int GLAD_GL_VERSION_3_1 = 0;
int GLAD_GL_VERSION_3_2 = 0;
int GLAD_GL_VERSION_3_3 = 0;
-PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
-PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
-PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
-PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
-PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
+int GLAD_GL_VERSION_4_0 = 0;
+int GLAD_GL_VERSION_4_1 = 0;
+int GLAD_GL_VERSION_4_2 = 0;
+int GLAD_GL_VERSION_4_3 = 0;
+PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
+PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
+PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
+PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
+PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
+PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
+PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
+PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
+PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
+PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
+PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
+PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
+PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
+PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
+PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
-PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
-PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
-PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
-PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
-PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
-PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
-PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
-PFNGLENABLEIPROC glad_glEnablei = NULL;
-PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
-PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
-PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
-PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
-PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
-PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
-PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
+PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
+PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
+PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
+PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
+PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
+PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
+PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
+PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
+PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
-PFNGLHINTPROC glad_glHint = NULL;
-PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
-PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
-PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
-PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
-PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
-PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
-PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
-PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
-PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
-PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
-PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
-PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
+PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
+PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
+PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
+PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
+PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
+PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
+PFNGLCLEARPROC glad_glClear = NULL;
+PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
+PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
+PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
-PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
-PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
-PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
-PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
+PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
+PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
+PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
+PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
+PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
+PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
+PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
+PFNGLCOLORMASKPROC glad_glColorMask = NULL;
PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
-PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
-PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
-PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
-PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
-PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
-PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
-PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
-PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
+PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
+PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
+PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
+PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
+PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
+PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
+PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
+PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
+PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
+PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
+PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
+PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
+PFNGLCULLFACEPROC glad_glCullFace = NULL;
+PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
+PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
+PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
+PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
+PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
+PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
+PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
+PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
+PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
+PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
+PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
+PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
+PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
+PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
+PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
+PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
+PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
+PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
+PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
+PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
+PFNGLDISABLEPROC glad_glDisable = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
+PFNGLDISABLEIPROC glad_glDisablei = NULL;
+PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
+PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
-PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
-PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
-PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
-PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
-PFNGLCLEARPROC glad_glClear = NULL;
-PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
-PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
-PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
+PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
+PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
+PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
+PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
+PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
+PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
+PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
+PFNGLENABLEPROC glad_glEnable = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
+PFNGLENABLEIPROC glad_glEnablei = NULL;
+PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
+PFNGLENDQUERYPROC glad_glEndQuery = NULL;
+PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
+PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
+PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
+PFNGLFINISHPROC glad_glFinish = NULL;
+PFNGLFLUSHPROC glad_glFlush = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
+PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
+PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
-PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
-PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
-PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
-PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
-PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
-PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
+PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
+PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
+PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
+PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
+PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
+PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
+PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
+PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
+PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
+PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
+PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
+PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
+PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
+PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
+PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
-PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
-PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
-PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
+PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
+PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
+PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
+PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
+PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
+PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
+PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
+PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
+PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
+PFNGLGETERRORPROC glad_glGetError = NULL;
+PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
+PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
+PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
+PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
+PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
+PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
+PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
+PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
+PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
+PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
+PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
+PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
+PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
+PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
+PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
+PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
+PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
+PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
+PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
+PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
+PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
+PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
+PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
+PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
+PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
+PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
+PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
+PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
+PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
+PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
+PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
+PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
+PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
+PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
+PFNGLGETSTRINGPROC glad_glGetString = NULL;
+PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
+PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
+PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
+PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
+PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
+PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
+PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
+PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
-PFNGLISSHADERPROC glad_glIsShader = NULL;
-PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
-PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
-PFNGLENABLEPROC glad_glEnable = NULL;
-PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
-PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
-PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
-PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
-PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
+PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
+PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
+PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
+PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
-PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
-PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
-PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
-PFNGLFLUSHPROC glad_glFlush = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
+PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
+PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
-PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
-PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
-PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
-PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
-PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
-PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
-PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
-PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
-PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
-PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
-PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
-PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
-PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
-PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
-PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
-PFNGLISSYNCPROC glad_glIsSync = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
-PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
-PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
-PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
-PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
-PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
-PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
-PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
-PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
-PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
-PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
-PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
-PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
+PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
+PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
+PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
+PFNGLHINTPROC glad_glHint = NULL;
+PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
+PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
+PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
+PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
+PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
+PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
+PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
+PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
-PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
-PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
-PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
-PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
-PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
-PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
-PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
-PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
-PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
-PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
-PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
-PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
-PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
-PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
+PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
+PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
+PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
+PFNGLISQUERYPROC glad_glIsQuery = NULL;
+PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
+PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
+PFNGLISSHADERPROC glad_glIsShader = NULL;
+PFNGLISSYNCPROC glad_glIsSync = NULL;
+PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
+PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
+PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
+PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
+PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
+PFNGLLOGICOPPROC glad_glLogicOp = NULL;
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
-PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
-PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
-PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
+PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
+PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
+PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
+PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
-PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
-PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
-PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
-PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
-PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
-PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
-PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
-PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
-PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
-PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
-PFNGLFINISHPROC glad_glFinish = NULL;
-PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
-PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
-PFNGLVIEWPORTPROC glad_glViewport = NULL;
-PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
-PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
-PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
-PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
-PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
-PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
-PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
-PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
-PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
-PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
-PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
-PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
-PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
+PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
+PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
+PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
-PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
-PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
-PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
-PFNGLGETSTRINGPROC glad_glGetString = NULL;
-PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
-PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
-PFNGLENDQUERYPROC glad_glEndQuery = NULL;
+PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
+PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
+PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
+PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
-PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
-PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
-PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
-PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
-PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
-PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
-PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
-PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
-PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
+PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
+PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
+PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
+PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
+PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
+PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
+PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
+PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
+PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
+PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
+PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
+PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
+PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
+PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
+PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
+PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
+PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
+PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
+PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
+PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
+PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
+PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
+PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
+PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
+PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
+PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
+PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
+PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
+PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
+PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
+PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
+PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
+PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
+PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
+PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
+PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
+PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
+PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
+PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
+PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
+PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
+PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
+PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
+PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
+PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
+PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
+PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
+PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
+PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
+PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
+PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
+PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
+PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
+PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
+PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
-PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
+PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
+PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
+PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
+PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
+PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
+PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
+PFNGLSCISSORPROC glad_glScissor = NULL;
+PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
+PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
+PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
+PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
+PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
+PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
+PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
+PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
+PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
+PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
+PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
+PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
+PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
+PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
+PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
+PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
+PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
+PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
+PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
+PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
+PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
+PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
+PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
+PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
+PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
+PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
+PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
+PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
+PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
+PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
+PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
+PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
+PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
+PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
+PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
+PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
+PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
+PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
+PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
+PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
+PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
+PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
+PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
+PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
-PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
+PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
-PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
-PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
-PFNGLDISABLEPROC glad_glDisable = NULL;
-PFNGLLOGICOPPROC glad_glLogicOp = NULL;
-PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
-PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
-PFNGLCULLFACEPROC glad_glCullFace = NULL;
-PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
-PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
-PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
-PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
-PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
-PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
-PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
-PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
-PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
-PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
-PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
-PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
-PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
-PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
-PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
-PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
-PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
-PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
-PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
-PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
-PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
-PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
-PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
-PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
-PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
-PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
-PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
-PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
-PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
+PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
+PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
+PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
+PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
+PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
+PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
+PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
+PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
+PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
+PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
+PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
+PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
+PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
+PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
+PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
+PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
+PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
+PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
+PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
+PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
-PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
-PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
+PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
+PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
+PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
+PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
+PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
-PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
-PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
-PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
-PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
-PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
-PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
-PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
-PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
+PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
+PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
+PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
+PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
+PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
+PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
+PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
+PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
+PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
+PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
+PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
+PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
+PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
+PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
+PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
+PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
+PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
+PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
+PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
+PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
+PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
+PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
+PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
+PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
+PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
+PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
+PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
+PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
+PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
+PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
-PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
-PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
-PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
-PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
-PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
-PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
-PFNGLSCISSORPROC glad_glScissor = NULL;
-PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
-PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
-PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
-PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
-PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
+PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
+PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
+PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
+PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
+PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
-PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
-PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
-PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
-PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
-PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
-PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
-PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
-PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
-PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
-PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
-PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
-PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
+PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
+PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
+PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
+PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
-PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
-PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
-PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
-PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
-PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
-PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
-PFNGLCOLORMASKPROC glad_glColorMask = NULL;
-PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
-PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
-PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
-PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
+PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
+PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
+PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
+PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
+PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
+PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
+PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
+PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
+PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
-PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
-PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
-PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
-PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
+PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
-PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
-PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
-PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
-PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
-PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
-PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
-PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
-PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
-PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
-PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
-PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
-PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
-PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
-PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
-PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
+PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
+PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
+PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
+PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
+PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
+PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
-PFNGLDISABLEIPROC glad_glDisablei = NULL;
-PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
-PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
+PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
+PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
+PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
+PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
+PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
-PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
-PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
-PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
-PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
-PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
-PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
-PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
-PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
-PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
-PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
-PFNGLGETERRORPROC glad_glGetError = NULL;
+PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
+PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
+PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
+PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
+PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
+PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
+PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
+PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
+PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
+PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
+PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
+PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
+PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
+PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
+PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
+PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
+PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
+PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
+PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
+PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
+PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
+PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
-PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
-PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
-PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
-PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
-PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
+PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
+PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
-PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
-PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
-PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
-PFNGLISQUERYPROC glad_glIsQuery = NULL;
-PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
-PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
-PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
-PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
-PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
-PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
-PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
-PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
-PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
-PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
-PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
-PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
-PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
-PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
-PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
-PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
-PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
-PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
-PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
-PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
-PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
-int GLAD_GL_SGIX_pixel_tiles = 0;
-int GLAD_GL_EXT_post_depth_coverage = 0;
-int GLAD_GL_APPLE_element_array = 0;
+PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
+PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
+PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
+PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
+PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
+PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
+PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
+PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
+PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
+PFNGLVIEWPORTPROC glad_glViewport = NULL;
+PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
+PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
+PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
+PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
+int GLAD_GL_3DFX_multisample = 0;
+int GLAD_GL_3DFX_tbuffer = 0;
+int GLAD_GL_3DFX_texture_compression_FXT1 = 0;
+int GLAD_GL_AMD_blend_minmax_factor = 0;
+int GLAD_GL_AMD_conservative_depth = 0;
+int GLAD_GL_AMD_debug_output = 0;
+int GLAD_GL_AMD_depth_clamp_separate = 0;
+int GLAD_GL_AMD_draw_buffers_blend = 0;
+int GLAD_GL_AMD_framebuffer_multisample_advanced = 0;
+int GLAD_GL_AMD_framebuffer_sample_positions = 0;
+int GLAD_GL_AMD_gcn_shader = 0;
+int GLAD_GL_AMD_gpu_shader_half_float = 0;
+int GLAD_GL_AMD_gpu_shader_int16 = 0;
+int GLAD_GL_AMD_gpu_shader_int64 = 0;
+int GLAD_GL_AMD_interleaved_elements = 0;
int GLAD_GL_AMD_multi_draw_indirect = 0;
-int GLAD_GL_EXT_blend_subtract = 0;
-int GLAD_GL_SGIX_tag_sample_buffer = 0;
-int GLAD_GL_NV_point_sprite = 0;
-int GLAD_GL_IBM_texture_mirrored_repeat = 0;
-int GLAD_GL_APPLE_transform_hint = 0;
-int GLAD_GL_ATI_separate_stencil = 0;
-int GLAD_GL_NV_shader_atomic_int64 = 0;
-int GLAD_GL_EXT_semaphore_win32 = 0;
-int GLAD_GL_NV_vertex_program2_option = 0;
-int GLAD_GL_EXT_texture_buffer_object = 0;
-int GLAD_GL_ARB_vertex_blend = 0;
-int GLAD_GL_OVR_multiview = 0;
+int GLAD_GL_AMD_name_gen_delete = 0;
+int GLAD_GL_AMD_occlusion_query_event = 0;
+int GLAD_GL_AMD_performance_monitor = 0;
+int GLAD_GL_AMD_pinned_memory = 0;
+int GLAD_GL_AMD_query_buffer_object = 0;
+int GLAD_GL_AMD_sample_positions = 0;
+int GLAD_GL_AMD_seamless_cubemap_per_texture = 0;
+int GLAD_GL_AMD_shader_atomic_counter_ops = 0;
+int GLAD_GL_AMD_shader_ballot = 0;
+int GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;
int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0;
-int GLAD_GL_NV_vertex_program2 = 0;
-int GLAD_GL_ARB_program_interface_query = 0;
-int GLAD_GL_EXT_misc_attribute = 0;
-int GLAD_GL_NV_multisample_coverage = 0;
-int GLAD_GL_ARB_shading_language_packing = 0;
-int GLAD_GL_EXT_texture_cube_map = 0;
-int GLAD_GL_NV_viewport_array2 = 0;
-int GLAD_GL_ARB_texture_stencil8 = 0;
-int GLAD_GL_EXT_index_func = 0;
-int GLAD_GL_EXT_memory_object_fd = 0;
-int GLAD_GL_OES_compressed_paletted_texture = 0;
-int GLAD_GL_MESA_shader_integer_functions = 0;
-int GLAD_GL_NV_shader_buffer_load = 0;
-int GLAD_GL_EXT_color_subtable = 0;
-int GLAD_GL_SUNX_constant_data = 0;
-int GLAD_GL_EXT_texture_compression_s3tc = 0;
-int GLAD_GL_EXT_multi_draw_arrays = 0;
-int GLAD_GL_ARB_shader_atomic_counters = 0;
-int GLAD_GL_ARB_arrays_of_arrays = 0;
-int GLAD_GL_NV_conditional_render = 0;
-int GLAD_GL_EXT_texture_env_combine = 0;
-int GLAD_GL_NV_fog_distance = 0;
-int GLAD_GL_SGIX_async_histogram = 0;
-int GLAD_GL_MESA_resize_buffers = 0;
-int GLAD_GL_NV_light_max_exponent = 0;
-int GLAD_GL_NV_texture_env_combine4 = 0;
-int GLAD_GL_ARB_spirv_extensions = 0;
-int GLAD_GL_ARB_texture_view = 0;
-int GLAD_GL_ARB_texture_env_combine = 0;
-int GLAD_GL_ARB_map_buffer_range = 0;
-int GLAD_GL_EXT_convolution = 0;
-int GLAD_GL_NV_compute_program5 = 0;
-int GLAD_GL_NV_vertex_attrib_integer_64bit = 0;
-int GLAD_GL_EXT_paletted_texture = 0;
-int GLAD_GL_ARB_texture_buffer_object = 0;
-int GLAD_GL_ATI_pn_triangles = 0;
-int GLAD_GL_SGIX_resample = 0;
-int GLAD_GL_SGIX_flush_raster = 0;
-int GLAD_GL_EXT_light_texture = 0;
-int GLAD_GL_ARB_point_sprite = 0;
-int GLAD_GL_SUN_convolution_border_modes = 0;
-int GLAD_GL_EXT_semaphore_fd = 0;
-int GLAD_GL_NV_parameter_buffer_object2 = 0;
-int GLAD_GL_ARB_half_float_pixel = 0;
-int GLAD_GL_NV_tessellation_program5 = 0;
-int GLAD_GL_REND_screen_coordinates = 0;
-int GLAD_GL_EXT_shared_texture_palette = 0;
-int GLAD_GL_EXT_packed_float = 0;
-int GLAD_GL_OML_subsample = 0;
-int GLAD_GL_SGIX_vertex_preclip = 0;
-int GLAD_GL_SGIX_texture_scale_bias = 0;
-int GLAD_GL_AMD_draw_buffers_blend = 0;
+int GLAD_GL_AMD_shader_image_load_store_lod = 0;
+int GLAD_GL_AMD_shader_stencil_export = 0;
+int GLAD_GL_AMD_shader_trinary_minmax = 0;
+int GLAD_GL_AMD_sparse_texture = 0;
+int GLAD_GL_AMD_stencil_operation_extended = 0;
+int GLAD_GL_AMD_texture_gather_bias_lod = 0;
+int GLAD_GL_AMD_texture_texture4 = 0;
+int GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;
+int GLAD_GL_AMD_transform_feedback4 = 0;
+int GLAD_GL_AMD_vertex_shader_layer = 0;
+int GLAD_GL_AMD_vertex_shader_tessellator = 0;
+int GLAD_GL_AMD_vertex_shader_viewport_index = 0;
+int GLAD_GL_APPLE_aux_depth_stencil = 0;
+int GLAD_GL_APPLE_client_storage = 0;
+int GLAD_GL_APPLE_element_array = 0;
+int GLAD_GL_APPLE_fence = 0;
+int GLAD_GL_APPLE_float_pixels = 0;
+int GLAD_GL_APPLE_flush_buffer_range = 0;
+int GLAD_GL_APPLE_object_purgeable = 0;
+int GLAD_GL_APPLE_rgb_422 = 0;
+int GLAD_GL_APPLE_row_bytes = 0;
+int GLAD_GL_APPLE_specular_vector = 0;
int GLAD_GL_APPLE_texture_range = 0;
-int GLAD_GL_EXT_texture_array = 0;
-int GLAD_GL_NV_texture_barrier = 0;
-int GLAD_GL_ARB_texture_query_levels = 0;
-int GLAD_GL_NV_texgen_emboss = 0;
-int GLAD_GL_EXT_texture_swizzle = 0;
-int GLAD_GL_ARB_texture_rg = 0;
-int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;
+int GLAD_GL_APPLE_transform_hint = 0;
+int GLAD_GL_APPLE_vertex_array_object = 0;
+int GLAD_GL_APPLE_vertex_array_range = 0;
+int GLAD_GL_APPLE_vertex_program_evaluators = 0;
+int GLAD_GL_APPLE_ycbcr_422 = 0;
+int GLAD_GL_ARB_ES2_compatibility = 0;
+int GLAD_GL_ARB_ES3_1_compatibility = 0;
+int GLAD_GL_ARB_ES3_2_compatibility = 0;
+int GLAD_GL_ARB_ES3_compatibility = 0;
+int GLAD_GL_ARB_arrays_of_arrays = 0;
+int GLAD_GL_ARB_base_instance = 0;
+int GLAD_GL_ARB_bindless_texture = 0;
+int GLAD_GL_ARB_blend_func_extended = 0;
+int GLAD_GL_ARB_buffer_storage = 0;
+int GLAD_GL_ARB_cl_event = 0;
+int GLAD_GL_ARB_clear_buffer_object = 0;
+int GLAD_GL_ARB_clear_texture = 0;
+int GLAD_GL_ARB_clip_control = 0;
+int GLAD_GL_ARB_color_buffer_float = 0;
+int GLAD_GL_ARB_compatibility = 0;
+int GLAD_GL_ARB_compressed_texture_pixel_storage = 0;
+int GLAD_GL_ARB_compute_shader = 0;
+int GLAD_GL_ARB_compute_variable_group_size = 0;
+int GLAD_GL_ARB_conditional_render_inverted = 0;
+int GLAD_GL_ARB_conservative_depth = 0;
+int GLAD_GL_ARB_copy_buffer = 0;
+int GLAD_GL_ARB_copy_image = 0;
+int GLAD_GL_ARB_cull_distance = 0;
+int GLAD_GL_ARB_debug_output = 0;
+int GLAD_GL_ARB_depth_buffer_float = 0;
+int GLAD_GL_ARB_depth_clamp = 0;
+int GLAD_GL_ARB_depth_texture = 0;
+int GLAD_GL_ARB_derivative_control = 0;
+int GLAD_GL_ARB_direct_state_access = 0;
+int GLAD_GL_ARB_draw_buffers = 0;
+int GLAD_GL_ARB_draw_buffers_blend = 0;
+int GLAD_GL_ARB_draw_elements_base_vertex = 0;
+int GLAD_GL_ARB_draw_indirect = 0;
+int GLAD_GL_ARB_draw_instanced = 0;
+int GLAD_GL_ARB_enhanced_layouts = 0;
+int GLAD_GL_ARB_explicit_attrib_location = 0;
+int GLAD_GL_ARB_explicit_uniform_location = 0;
+int GLAD_GL_ARB_fragment_coord_conventions = 0;
+int GLAD_GL_ARB_fragment_layer_viewport = 0;
+int GLAD_GL_ARB_fragment_program = 0;
+int GLAD_GL_ARB_fragment_program_shadow = 0;
int GLAD_GL_ARB_fragment_shader = 0;
-int GLAD_GL_3DFX_tbuffer = 0;
-int GLAD_GL_GREMEDY_frame_terminator = 0;
-int GLAD_GL_IBM_cull_vertex = 0;
-int GLAD_GL_EXT_separate_shader_objects = 0;
-int GLAD_GL_NV_texture_multisample = 0;
-int GLAD_GL_ARB_shader_objects = 0;
+int GLAD_GL_ARB_fragment_shader_interlock = 0;
+int GLAD_GL_ARB_framebuffer_no_attachments = 0;
int GLAD_GL_ARB_framebuffer_object = 0;
-int GLAD_GL_EXT_external_buffer = 0;
-int GLAD_GL_ATI_envmap_bumpmap = 0;
-int GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;
+int GLAD_GL_ARB_framebuffer_sRGB = 0;
+int GLAD_GL_ARB_geometry_shader4 = 0;
+int GLAD_GL_ARB_get_program_binary = 0;
+int GLAD_GL_ARB_get_texture_sub_image = 0;
+int GLAD_GL_ARB_gl_spirv = 0;
+int GLAD_GL_ARB_gpu_shader5 = 0;
+int GLAD_GL_ARB_gpu_shader_fp64 = 0;
+int GLAD_GL_ARB_gpu_shader_int64 = 0;
+int GLAD_GL_ARB_half_float_pixel = 0;
+int GLAD_GL_ARB_half_float_vertex = 0;
+int GLAD_GL_ARB_imaging = 0;
+int GLAD_GL_ARB_indirect_parameters = 0;
+int GLAD_GL_ARB_instanced_arrays = 0;
+int GLAD_GL_ARB_internalformat_query = 0;
+int GLAD_GL_ARB_internalformat_query2 = 0;
+int GLAD_GL_ARB_invalidate_subdata = 0;
+int GLAD_GL_ARB_map_buffer_alignment = 0;
+int GLAD_GL_ARB_map_buffer_range = 0;
+int GLAD_GL_ARB_matrix_palette = 0;
+int GLAD_GL_ARB_multi_bind = 0;
+int GLAD_GL_ARB_multi_draw_indirect = 0;
+int GLAD_GL_ARB_multisample = 0;
+int GLAD_GL_ARB_multitexture = 0;
+int GLAD_GL_ARB_occlusion_query = 0;
+int GLAD_GL_ARB_occlusion_query2 = 0;
+int GLAD_GL_ARB_parallel_shader_compile = 0;
+int GLAD_GL_ARB_pipeline_statistics_query = 0;
+int GLAD_GL_ARB_pixel_buffer_object = 0;
+int GLAD_GL_ARB_point_parameters = 0;
+int GLAD_GL_ARB_point_sprite = 0;
+int GLAD_GL_ARB_polygon_offset_clamp = 0;
+int GLAD_GL_ARB_post_depth_coverage = 0;
+int GLAD_GL_ARB_program_interface_query = 0;
+int GLAD_GL_ARB_provoking_vertex = 0;
+int GLAD_GL_ARB_query_buffer_object = 0;
int GLAD_GL_ARB_robust_buffer_access_behavior = 0;
-int GLAD_GL_ARB_shader_stencil_export = 0;
-int GLAD_GL_NV_texture_rectangle = 0;
-int GLAD_GL_ARB_enhanced_layouts = 0;
-int GLAD_GL_ARB_texture_rectangle = 0;
-int GLAD_GL_SGI_texture_color_table = 0;
-int GLAD_GL_NV_viewport_swizzle = 0;
-int GLAD_GL_ATI_map_object_buffer = 0;
int GLAD_GL_ARB_robustness = 0;
-int GLAD_GL_NV_pixel_data_range = 0;
-int GLAD_GL_EXT_framebuffer_blit = 0;
-int GLAD_GL_ARB_gpu_shader_fp64 = 0;
-int GLAD_GL_NV_command_list = 0;
-int GLAD_GL_SGIX_depth_texture = 0;
-int GLAD_GL_AMD_framebuffer_sample_positions = 0;
-int GLAD_GL_GREMEDY_string_marker = 0;
-int GLAD_GL_ARB_texture_compression_bptc = 0;
-int GLAD_GL_EXT_subtexture = 0;
-int GLAD_GL_EXT_pixel_transform_color_table = 0;
-int GLAD_GL_EXT_texture_compression_rgtc = 0;
+int GLAD_GL_ARB_robustness_isolation = 0;
+int GLAD_GL_ARB_sample_locations = 0;
+int GLAD_GL_ARB_sample_shading = 0;
+int GLAD_GL_ARB_sampler_objects = 0;
+int GLAD_GL_ARB_seamless_cube_map = 0;
+int GLAD_GL_ARB_seamless_cubemap_per_texture = 0;
+int GLAD_GL_ARB_separate_shader_objects = 0;
int GLAD_GL_ARB_shader_atomic_counter_ops = 0;
-int GLAD_GL_SGIX_depth_pass_instrument = 0;
-int GLAD_GL_EXT_gpu_program_parameters = 0;
-int GLAD_GL_NV_evaluators = 0;
-int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;
-int GLAD_GL_SGIS_texture_filter4 = 0;
-int GLAD_GL_AMD_performance_monitor = 0;
-int GLAD_GL_NV_geometry_shader4 = 0;
-int GLAD_GL_EXT_stencil_clear_tag = 0;
-int GLAD_GL_NV_vertex_program1_1 = 0;
-int GLAD_GL_NV_present_video = 0;
-int GLAD_GL_ARB_texture_compression_rgtc = 0;
-int GLAD_GL_HP_convolution_border_modes = 0;
-int GLAD_GL_EXT_shader_integer_mix = 0;
-int GLAD_GL_SGIX_framezoom = 0;
-int GLAD_GL_ARB_stencil_texturing = 0;
+int GLAD_GL_ARB_shader_atomic_counters = 0;
+int GLAD_GL_ARB_shader_ballot = 0;
+int GLAD_GL_ARB_shader_bit_encoding = 0;
int GLAD_GL_ARB_shader_clock = 0;
-int GLAD_GL_NV_shader_atomic_fp16_vector = 0;
-int GLAD_GL_SGIX_fog_offset = 0;
-int GLAD_GL_ARB_draw_elements_base_vertex = 0;
-int GLAD_GL_INGR_interlace_read = 0;
-int GLAD_GL_NV_transform_feedback = 0;
-int GLAD_GL_NV_fragment_program = 0;
-int GLAD_GL_AMD_stencil_operation_extended = 0;
-int GLAD_GL_ARB_seamless_cubemap_per_texture = 0;
-int GLAD_GL_ARB_instanced_arrays = 0;
-int GLAD_GL_ARB_get_texture_sub_image = 0;
-int GLAD_GL_NV_vertex_array_range2 = 0;
-int GLAD_GL_KHR_robustness = 0;
-int GLAD_GL_AMD_sparse_texture = 0;
-int GLAD_GL_ARB_clip_control = 0;
-int GLAD_GL_NV_fragment_coverage_to_color = 0;
-int GLAD_GL_NV_fence = 0;
+int GLAD_GL_ARB_shader_draw_parameters = 0;
+int GLAD_GL_ARB_shader_group_vote = 0;
+int GLAD_GL_ARB_shader_image_load_store = 0;
+int GLAD_GL_ARB_shader_image_size = 0;
+int GLAD_GL_ARB_shader_objects = 0;
+int GLAD_GL_ARB_shader_precision = 0;
+int GLAD_GL_ARB_shader_stencil_export = 0;
+int GLAD_GL_ARB_shader_storage_buffer_object = 0;
+int GLAD_GL_ARB_shader_subroutine = 0;
+int GLAD_GL_ARB_shader_texture_image_samples = 0;
+int GLAD_GL_ARB_shader_texture_lod = 0;
+int GLAD_GL_ARB_shader_viewport_layer_array = 0;
+int GLAD_GL_ARB_shading_language_100 = 0;
+int GLAD_GL_ARB_shading_language_420pack = 0;
+int GLAD_GL_ARB_shading_language_include = 0;
+int GLAD_GL_ARB_shading_language_packing = 0;
+int GLAD_GL_ARB_shadow = 0;
+int GLAD_GL_ARB_shadow_ambient = 0;
+int GLAD_GL_ARB_sparse_buffer = 0;
+int GLAD_GL_ARB_sparse_texture = 0;
+int GLAD_GL_ARB_sparse_texture2 = 0;
+int GLAD_GL_ARB_sparse_texture_clamp = 0;
+int GLAD_GL_ARB_spirv_extensions = 0;
+int GLAD_GL_ARB_stencil_texturing = 0;
+int GLAD_GL_ARB_sync = 0;
+int GLAD_GL_ARB_tessellation_shader = 0;
+int GLAD_GL_ARB_texture_barrier = 0;
+int GLAD_GL_ARB_texture_border_clamp = 0;
+int GLAD_GL_ARB_texture_buffer_object = 0;
+int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;
int GLAD_GL_ARB_texture_buffer_range = 0;
-int GLAD_GL_SUN_mesh_array = 0;
-int GLAD_GL_ARB_vertex_attrib_binding = 0;
-int GLAD_GL_ARB_framebuffer_no_attachments = 0;
-int GLAD_GL_ARB_cl_event = 0;
-int GLAD_GL_EXT_vertex_weighting = 0;
-int GLAD_GL_ARB_derivative_control = 0;
-int GLAD_GL_NV_packed_depth_stencil = 0;
-int GLAD_GL_OES_single_precision = 0;
-int GLAD_GL_NV_primitive_restart = 0;
-int GLAD_GL_SUN_global_alpha = 0;
-int GLAD_GL_ARB_fragment_shader_interlock = 0;
-int GLAD_GL_EXT_texture_object = 0;
-int GLAD_GL_AMD_name_gen_delete = 0;
-int GLAD_GL_NV_texture_compression_vtc = 0;
-int GLAD_GL_NV_sample_mask_override_coverage = 0;
-int GLAD_GL_NV_texture_shader3 = 0;
-int GLAD_GL_MESA_tile_raster_order = 0;
-int GLAD_GL_ARB_texture_filter_anisotropic = 0;
-int GLAD_GL_EXT_texture = 0;
-int GLAD_GL_ARB_buffer_storage = 0;
-int GLAD_GL_AMD_shader_atomic_counter_ops = 0;
-int GLAD_GL_APPLE_vertex_program_evaluators = 0;
-int GLAD_GL_AMD_texture_gather_bias_lod = 0;
-int GLAD_GL_NV_texgen_reflection = 0;
-int GLAD_GL_ARB_explicit_uniform_location = 0;
-int GLAD_GL_ARB_depth_buffer_float = 0;
-int GLAD_GL_NV_path_rendering_shared_edge = 0;
-int GLAD_GL_SGIX_shadow_ambient = 0;
+int GLAD_GL_ARB_texture_compression = 0;
+int GLAD_GL_ARB_texture_compression_bptc = 0;
+int GLAD_GL_ARB_texture_compression_rgtc = 0;
int GLAD_GL_ARB_texture_cube_map = 0;
-int GLAD_GL_AMD_vertex_shader_viewport_index = 0;
-int GLAD_GL_SGIX_list_priority = 0;
-int GLAD_GL_NV_vertex_buffer_unified_memory = 0;
-int GLAD_GL_NV_uniform_buffer_unified_memory = 0;
-int GLAD_GL_ARB_clear_texture = 0;
-int GLAD_GL_ATI_texture_env_combine3 = 0;
-int GLAD_GL_NV_depth_clamp = 0;
-int GLAD_GL_ARB_map_buffer_alignment = 0;
-int GLAD_GL_EXT_memory_object = 0;
-int GLAD_GL_NV_blend_equation_advanced = 0;
-int GLAD_GL_SGIS_sharpen_texture = 0;
-int GLAD_GL_KHR_robust_buffer_access_behavior = 0;
-int GLAD_GL_ARB_pipeline_statistics_query = 0;
-int GLAD_GL_ARB_vertex_program = 0;
+int GLAD_GL_ARB_texture_cube_map_array = 0;
+int GLAD_GL_ARB_texture_env_add = 0;
+int GLAD_GL_ARB_texture_env_combine = 0;
+int GLAD_GL_ARB_texture_env_crossbar = 0;
+int GLAD_GL_ARB_texture_env_dot3 = 0;
+int GLAD_GL_ARB_texture_filter_anisotropic = 0;
+int GLAD_GL_ARB_texture_filter_minmax = 0;
+int GLAD_GL_ARB_texture_float = 0;
+int GLAD_GL_ARB_texture_gather = 0;
+int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;
+int GLAD_GL_ARB_texture_mirrored_repeat = 0;
+int GLAD_GL_ARB_texture_multisample = 0;
+int GLAD_GL_ARB_texture_non_power_of_two = 0;
+int GLAD_GL_ARB_texture_query_levels = 0;
+int GLAD_GL_ARB_texture_query_lod = 0;
+int GLAD_GL_ARB_texture_rectangle = 0;
+int GLAD_GL_ARB_texture_rg = 0;
int GLAD_GL_ARB_texture_rgb10_a2ui = 0;
-int GLAD_GL_OML_interlace = 0;
-int GLAD_GL_ATI_pixel_format_float = 0;
-int GLAD_GL_NV_clip_space_w_scaling = 0;
+int GLAD_GL_ARB_texture_stencil8 = 0;
+int GLAD_GL_ARB_texture_storage = 0;
+int GLAD_GL_ARB_texture_storage_multisample = 0;
+int GLAD_GL_ARB_texture_swizzle = 0;
+int GLAD_GL_ARB_texture_view = 0;
+int GLAD_GL_ARB_timer_query = 0;
+int GLAD_GL_ARB_transform_feedback2 = 0;
+int GLAD_GL_ARB_transform_feedback3 = 0;
+int GLAD_GL_ARB_transform_feedback_instanced = 0;
+int GLAD_GL_ARB_transform_feedback_overflow_query = 0;
+int GLAD_GL_ARB_transpose_matrix = 0;
+int GLAD_GL_ARB_uniform_buffer_object = 0;
+int GLAD_GL_ARB_vertex_array_bgra = 0;
+int GLAD_GL_ARB_vertex_array_object = 0;
+int GLAD_GL_ARB_vertex_attrib_64bit = 0;
+int GLAD_GL_ARB_vertex_attrib_binding = 0;
+int GLAD_GL_ARB_vertex_blend = 0;
int GLAD_GL_ARB_vertex_buffer_object = 0;
-int GLAD_GL_EXT_shadow_funcs = 0;
+int GLAD_GL_ARB_vertex_program = 0;
+int GLAD_GL_ARB_vertex_shader = 0;
+int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;
+int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;
+int GLAD_GL_ARB_viewport_array = 0;
+int GLAD_GL_ARB_window_pos = 0;
+int GLAD_GL_ATI_draw_buffers = 0;
+int GLAD_GL_ATI_element_array = 0;
+int GLAD_GL_ATI_envmap_bumpmap = 0;
+int GLAD_GL_ATI_fragment_shader = 0;
+int GLAD_GL_ATI_map_object_buffer = 0;
+int GLAD_GL_ATI_meminfo = 0;
+int GLAD_GL_ATI_pixel_format_float = 0;
+int GLAD_GL_ATI_pn_triangles = 0;
+int GLAD_GL_ATI_separate_stencil = 0;
int GLAD_GL_ATI_text_fragment_shader = 0;
-int GLAD_GL_NV_vertex_array_range = 0;
-int GLAD_GL_SGIX_fragment_lighting = 0;
-int GLAD_GL_AMD_shader_ballot = 0;
-int GLAD_GL_NV_texture_expand_normal = 0;
-int GLAD_GL_NV_framebuffer_multisample_coverage = 0;
-int GLAD_GL_EXT_timer_query = 0;
-int GLAD_GL_EXT_vertex_array_bgra = 0;
-int GLAD_GL_NV_bindless_texture = 0;
-int GLAD_GL_KHR_debug = 0;
-int GLAD_GL_SGIS_texture_border_clamp = 0;
+int GLAD_GL_ATI_texture_env_combine3 = 0;
+int GLAD_GL_ATI_texture_float = 0;
+int GLAD_GL_ATI_texture_mirror_once = 0;
+int GLAD_GL_ATI_vertex_array_object = 0;
int GLAD_GL_ATI_vertex_attrib_array_object = 0;
-int GLAD_GL_SGIX_clipmap = 0;
-int GLAD_GL_EXT_geometry_shader4 = 0;
-int GLAD_GL_ARB_shader_texture_image_samples = 0;
-int GLAD_GL_MESA_ycbcr_texture = 0;
-int GLAD_GL_MESAX_texture_stack = 0;
-int GLAD_GL_AMD_seamless_cubemap_per_texture = 0;
-int GLAD_GL_EXT_bindable_uniform = 0;
-int GLAD_GL_KHR_texture_compression_astc_hdr = 0;
-int GLAD_GL_ARB_shader_ballot = 0;
-int GLAD_GL_KHR_blend_equation_advanced = 0;
-int GLAD_GL_ARB_fragment_program_shadow = 0;
-int GLAD_GL_ATI_element_array = 0;
-int GLAD_GL_AMD_texture_texture4 = 0;
-int GLAD_GL_SGIX_reference_plane = 0;
-int GLAD_GL_EXT_stencil_two_side = 0;
-int GLAD_GL_ARB_transform_feedback_overflow_query = 0;
-int GLAD_GL_SGIX_texture_lod_bias = 0;
-int GLAD_GL_KHR_no_error = 0;
-int GLAD_GL_NV_explicit_multisample = 0;
-int GLAD_GL_NV_stereo_view_rendering = 0;
-int GLAD_GL_IBM_static_data = 0;
-int GLAD_GL_EXT_clip_volume_hint = 0;
-int GLAD_GL_EXT_texture_perturb_normal = 0;
-int GLAD_GL_NV_fragment_program2 = 0;
-int GLAD_GL_NV_fragment_program4 = 0;
-int GLAD_GL_EXT_point_parameters = 0;
-int GLAD_GL_PGI_misc_hints = 0;
+int GLAD_GL_ATI_vertex_streams = 0;
+int GLAD_GL_EXT_422_pixels = 0;
int GLAD_GL_EXT_EGL_image_storage = 0;
-int GLAD_GL_SGIX_subsample = 0;
-int GLAD_GL_AMD_shader_stencil_export = 0;
-int GLAD_GL_ARB_shader_texture_lod = 0;
-int GLAD_GL_ARB_vertex_shader = 0;
-int GLAD_GL_ARB_depth_clamp = 0;
-int GLAD_GL_SGIS_texture_select = 0;
-int GLAD_GL_NV_texture_shader = 0;
-int GLAD_GL_ARB_tessellation_shader = 0;
-int GLAD_GL_EXT_draw_buffers2 = 0;
-int GLAD_GL_ARB_vertex_attrib_64bit = 0;
-int GLAD_GL_EXT_texture_filter_minmax = 0;
-int GLAD_GL_NV_query_resource = 0;
-int GLAD_GL_AMD_interleaved_elements = 0;
-int GLAD_GL_ARB_fragment_program = 0;
-int GLAD_GL_OML_resample = 0;
-int GLAD_GL_APPLE_ycbcr_422 = 0;
-int GLAD_GL_SGIX_texture_add_env = 0;
-int GLAD_GL_ARB_shadow_ambient = 0;
-int GLAD_GL_ARB_texture_storage = 0;
-int GLAD_GL_EXT_pixel_buffer_object = 0;
-int GLAD_GL_ARB_copy_image = 0;
-int GLAD_GL_SGIS_pixel_texture = 0;
-int GLAD_GL_SGIS_generate_mipmap = 0;
-int GLAD_GL_SGIX_instruments = 0;
-int GLAD_GL_ARB_fragment_layer_viewport = 0;
-int GLAD_GL_ARB_shader_storage_buffer_object = 0;
-int GLAD_GL_EXT_sparse_texture2 = 0;
+int GLAD_GL_EXT_abgr = 0;
+int GLAD_GL_EXT_bgra = 0;
+int GLAD_GL_EXT_bindable_uniform = 0;
+int GLAD_GL_EXT_blend_color = 0;
+int GLAD_GL_EXT_blend_equation_separate = 0;
+int GLAD_GL_EXT_blend_func_separate = 0;
+int GLAD_GL_EXT_blend_logic_op = 0;
int GLAD_GL_EXT_blend_minmax = 0;
-int GLAD_GL_MESA_pack_invert = 0;
-int GLAD_GL_ARB_base_instance = 0;
-int GLAD_GL_SGIX_convolution_accuracy = 0;
-int GLAD_GL_PGI_vertex_hints = 0;
-int GLAD_GL_AMD_transform_feedback4 = 0;
-int GLAD_GL_ARB_ES3_1_compatibility = 0;
-int GLAD_GL_EXT_memory_object_win32 = 0;
-int GLAD_GL_EXT_texture_integer = 0;
-int GLAD_GL_ARB_texture_multisample = 0;
-int GLAD_GL_ATI_vertex_streams = 0;
-int GLAD_GL_AMD_gpu_shader_int64 = 0;
-int GLAD_GL_S3_s3tc = 0;
-int GLAD_GL_ARB_query_buffer_object = 0;
-int GLAD_GL_AMD_vertex_shader_tessellator = 0;
-int GLAD_GL_ARB_invalidate_subdata = 0;
-int GLAD_GL_NV_draw_vulkan_image = 0;
-int GLAD_GL_EXT_index_material = 0;
-int GLAD_GL_NVX_linked_gpu_multicast = 0;
-int GLAD_GL_NV_blend_equation_advanced_coherent = 0;
-int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;
-int GLAD_GL_INTEL_parallel_arrays = 0;
-int GLAD_GL_ATI_draw_buffers = 0;
-int GLAD_GL_WIN_specular_fog = 0;
+int GLAD_GL_EXT_blend_subtract = 0;
+int GLAD_GL_EXT_clip_volume_hint = 0;
int GLAD_GL_EXT_cmyka = 0;
-int GLAD_GL_SGIX_pixel_texture = 0;
-int GLAD_GL_APPLE_specular_vector = 0;
-int GLAD_GL_ARB_compatibility = 0;
-int GLAD_GL_ARB_timer_query = 0;
-int GLAD_GL_SGIX_interlace = 0;
-int GLAD_GL_NV_parameter_buffer_object = 0;
-int GLAD_GL_AMD_shader_trinary_minmax = 0;
-int GLAD_GL_ARB_direct_state_access = 0;
-int GLAD_GL_EXT_rescale_normal = 0;
-int GLAD_GL_ARB_pixel_buffer_object = 0;
-int GLAD_GL_ARB_uniform_buffer_object = 0;
-int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;
-int GLAD_GL_ARB_texture_swizzle = 0;
-int GLAD_GL_NV_transform_feedback2 = 0;
-int GLAD_GL_SGIX_async_pixel = 0;
-int GLAD_GL_NV_fragment_program_option = 0;
-int GLAD_GL_ARB_explicit_attrib_location = 0;
-int GLAD_GL_EXT_blend_color = 0;
-int GLAD_GL_NV_shader_thread_group = 0;
-int GLAD_GL_EXT_stencil_wrap = 0;
-int GLAD_GL_EXT_index_array_formats = 0;
-int GLAD_GL_OVR_multiview2 = 0;
-int GLAD_GL_EXT_histogram = 0;
-int GLAD_GL_EXT_polygon_offset = 0;
-int GLAD_GL_SGIS_point_parameters = 0;
-int GLAD_GL_SGIX_ycrcb = 0;
+int GLAD_GL_EXT_color_subtable = 0;
+int GLAD_GL_EXT_compiled_vertex_array = 0;
+int GLAD_GL_EXT_convolution = 0;
+int GLAD_GL_EXT_coordinate_frame = 0;
+int GLAD_GL_EXT_copy_texture = 0;
+int GLAD_GL_EXT_cull_vertex = 0;
+int GLAD_GL_EXT_debug_label = 0;
+int GLAD_GL_EXT_debug_marker = 0;
+int GLAD_GL_EXT_depth_bounds_test = 0;
int GLAD_GL_EXT_direct_state_access = 0;
-int GLAD_GL_ARB_cull_distance = 0;
-int GLAD_GL_AMD_sample_positions = 0;
-int GLAD_GL_NV_vertex_program = 0;
-int GLAD_GL_NV_shader_thread_shuffle = 0;
-int GLAD_GL_ARB_shader_precision = 0;
-int GLAD_GL_EXT_vertex_shader = 0;
-int GLAD_GL_EXT_blend_func_separate = 0;
-int GLAD_GL_APPLE_fence = 0;
-int GLAD_GL_NV_query_resource_tag = 0;
-int GLAD_GL_OES_byte_coordinates = 0;
-int GLAD_GL_ARB_transpose_matrix = 0;
-int GLAD_GL_ARB_provoking_vertex = 0;
+int GLAD_GL_EXT_draw_buffers2 = 0;
+int GLAD_GL_EXT_draw_instanced = 0;
+int GLAD_GL_EXT_draw_range_elements = 0;
+int GLAD_GL_EXT_external_buffer = 0;
int GLAD_GL_EXT_fog_coord = 0;
-int GLAD_GL_EXT_vertex_array = 0;
-int GLAD_GL_ARB_half_float_vertex = 0;
-int GLAD_GL_EXT_blend_equation_separate = 0;
-int GLAD_GL_NV_framebuffer_mixed_samples = 0;
-int GLAD_GL_NVX_conditional_render = 0;
-int GLAD_GL_ARB_multi_draw_indirect = 0;
-int GLAD_GL_EXT_raster_multisample = 0;
-int GLAD_GL_NV_copy_image = 0;
-int GLAD_GL_HP_texture_lighting = 0;
-int GLAD_GL_INTEL_framebuffer_CMAA = 0;
-int GLAD_GL_ARB_transform_feedback2 = 0;
-int GLAD_GL_ARB_transform_feedback3 = 0;
-int GLAD_GL_SGIX_ycrcba = 0;
-int GLAD_GL_EXT_debug_marker = 0;
-int GLAD_GL_EXT_bgra = 0;
-int GLAD_GL_ARB_sparse_texture_clamp = 0;
+int GLAD_GL_EXT_framebuffer_blit = 0;
+int GLAD_GL_EXT_framebuffer_multisample = 0;
+int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;
+int GLAD_GL_EXT_framebuffer_object = 0;
+int GLAD_GL_EXT_framebuffer_sRGB = 0;
+int GLAD_GL_EXT_geometry_shader4 = 0;
+int GLAD_GL_EXT_gpu_program_parameters = 0;
+int GLAD_GL_EXT_gpu_shader4 = 0;
+int GLAD_GL_EXT_histogram = 0;
+int GLAD_GL_EXT_index_array_formats = 0;
+int GLAD_GL_EXT_index_func = 0;
+int GLAD_GL_EXT_index_material = 0;
+int GLAD_GL_EXT_index_texture = 0;
+int GLAD_GL_EXT_light_texture = 0;
+int GLAD_GL_EXT_memory_object = 0;
+int GLAD_GL_EXT_memory_object_fd = 0;
+int GLAD_GL_EXT_memory_object_win32 = 0;
+int GLAD_GL_EXT_misc_attribute = 0;
+int GLAD_GL_EXT_multi_draw_arrays = 0;
+int GLAD_GL_EXT_multisample = 0;
+int GLAD_GL_EXT_packed_depth_stencil = 0;
+int GLAD_GL_EXT_packed_float = 0;
+int GLAD_GL_EXT_packed_pixels = 0;
+int GLAD_GL_EXT_paletted_texture = 0;
+int GLAD_GL_EXT_pixel_buffer_object = 0;
int GLAD_GL_EXT_pixel_transform = 0;
-int GLAD_GL_ARB_conservative_depth = 0;
-int GLAD_GL_ATI_fragment_shader = 0;
-int GLAD_GL_ARB_vertex_array_object = 0;
-int GLAD_GL_SUN_triangle_list = 0;
+int GLAD_GL_EXT_pixel_transform_color_table = 0;
+int GLAD_GL_EXT_point_parameters = 0;
+int GLAD_GL_EXT_polygon_offset = 0;
+int GLAD_GL_EXT_polygon_offset_clamp = 0;
+int GLAD_GL_EXT_post_depth_coverage = 0;
+int GLAD_GL_EXT_provoking_vertex = 0;
+int GLAD_GL_EXT_raster_multisample = 0;
+int GLAD_GL_EXT_rescale_normal = 0;
+int GLAD_GL_EXT_secondary_color = 0;
+int GLAD_GL_EXT_semaphore = 0;
+int GLAD_GL_EXT_semaphore_fd = 0;
+int GLAD_GL_EXT_semaphore_win32 = 0;
+int GLAD_GL_EXT_separate_shader_objects = 0;
+int GLAD_GL_EXT_separate_specular_color = 0;
+int GLAD_GL_EXT_shader_framebuffer_fetch = 0;
+int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;
+int GLAD_GL_EXT_shader_image_load_formatted = 0;
+int GLAD_GL_EXT_shader_image_load_store = 0;
+int GLAD_GL_EXT_shader_integer_mix = 0;
+int GLAD_GL_EXT_shadow_funcs = 0;
+int GLAD_GL_EXT_shared_texture_palette = 0;
+int GLAD_GL_EXT_sparse_texture2 = 0;
+int GLAD_GL_EXT_stencil_clear_tag = 0;
+int GLAD_GL_EXT_stencil_two_side = 0;
+int GLAD_GL_EXT_stencil_wrap = 0;
+int GLAD_GL_EXT_subtexture = 0;
+int GLAD_GL_EXT_texture = 0;
+int GLAD_GL_EXT_texture3D = 0;
+int GLAD_GL_EXT_texture_array = 0;
+int GLAD_GL_EXT_texture_buffer_object = 0;
+int GLAD_GL_EXT_texture_compression_latc = 0;
+int GLAD_GL_EXT_texture_compression_rgtc = 0;
+int GLAD_GL_EXT_texture_compression_s3tc = 0;
+int GLAD_GL_EXT_texture_cube_map = 0;
int GLAD_GL_EXT_texture_env_add = 0;
-int GLAD_GL_EXT_packed_depth_stencil = 0;
+int GLAD_GL_EXT_texture_env_combine = 0;
+int GLAD_GL_EXT_texture_env_dot3 = 0;
+int GLAD_GL_EXT_texture_filter_anisotropic = 0;
+int GLAD_GL_EXT_texture_filter_minmax = 0;
+int GLAD_GL_EXT_texture_integer = 0;
+int GLAD_GL_EXT_texture_lod_bias = 0;
int GLAD_GL_EXT_texture_mirror_clamp = 0;
-int GLAD_GL_NV_multisample_filter_hint = 0;
-int GLAD_GL_APPLE_float_pixels = 0;
-int GLAD_GL_ARB_transform_feedback_instanced = 0;
-int GLAD_GL_SGIX_async = 0;
-int GLAD_GL_EXT_texture_compression_latc = 0;
-int GLAD_GL_NV_robustness_video_memory_purge = 0;
-int GLAD_GL_ARB_shading_language_100 = 0;
-int GLAD_GL_INTEL_performance_query = 0;
-int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;
-int GLAD_GL_NV_gpu_shader5 = 0;
-int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;
-int GLAD_GL_ARB_ES2_compatibility = 0;
-int GLAD_GL_ARB_indirect_parameters = 0;
-int GLAD_GL_EXT_window_rectangles = 0;
-int GLAD_GL_NV_half_float = 0;
-int GLAD_GL_ARB_ES3_2_compatibility = 0;
-int GLAD_GL_ATI_texture_mirror_once = 0;
-int GLAD_GL_IBM_rasterpos_clip = 0;
-int GLAD_GL_EXT_semaphore = 0;
-int GLAD_GL_SGIX_shadow = 0;
-int GLAD_GL_EXT_polygon_offset_clamp = 0;
-int GLAD_GL_NV_deep_texture3D = 0;
-int GLAD_GL_ARB_shader_draw_parameters = 0;
-int GLAD_GL_SGIX_calligraphic_fragment = 0;
-int GLAD_GL_ARB_shader_bit_encoding = 0;
-int GLAD_GL_EXT_compiled_vertex_array = 0;
-int GLAD_GL_NV_depth_buffer_float = 0;
-int GLAD_GL_NV_occlusion_query = 0;
-int GLAD_GL_APPLE_flush_buffer_range = 0;
-int GLAD_GL_ARB_imaging = 0;
-int GLAD_GL_NV_shader_atomic_float = 0;
-int GLAD_GL_ARB_draw_buffers_blend = 0;
-int GLAD_GL_AMD_gcn_shader = 0;
-int GLAD_GL_AMD_blend_minmax_factor = 0;
+int GLAD_GL_EXT_texture_object = 0;
+int GLAD_GL_EXT_texture_perturb_normal = 0;
+int GLAD_GL_EXT_texture_sRGB = 0;
int GLAD_GL_EXT_texture_sRGB_decode = 0;
-int GLAD_GL_ARB_shading_language_420pack = 0;
-int GLAD_GL_ARB_shader_viewport_layer_array = 0;
-int GLAD_GL_ATI_meminfo = 0;
-int GLAD_GL_EXT_abgr = 0;
-int GLAD_GL_AMD_pinned_memory = 0;
-int GLAD_GL_EXT_texture_snorm = 0;
-int GLAD_GL_SGIX_texture_coordinate_clamp = 0;
-int GLAD_GL_ARB_clear_buffer_object = 0;
-int GLAD_GL_ARB_multisample = 0;
-int GLAD_GL_EXT_debug_label = 0;
-int GLAD_GL_ARB_sample_shading = 0;
-int GLAD_GL_NV_internalformat_sample_query = 0;
-int GLAD_GL_INTEL_map_texture = 0;
-int GLAD_GL_ARB_texture_env_crossbar = 0;
-int GLAD_GL_EXT_422_pixels = 0;
-int GLAD_GL_NV_blend_minmax_factor = 0;
-int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;
-int GLAD_GL_ARB_compute_shader = 0;
-int GLAD_GL_EXT_blend_logic_op = 0;
-int GLAD_GL_ARB_blend_func_extended = 0;
-int GLAD_GL_IBM_vertex_array_lists = 0;
-int GLAD_GL_ARB_color_buffer_float = 0;
-int GLAD_GL_ARB_bindless_texture = 0;
-int GLAD_GL_ARB_window_pos = 0;
-int GLAD_GL_ARB_internalformat_query = 0;
-int GLAD_GL_ARB_shadow = 0;
-int GLAD_GL_ARB_texture_mirrored_repeat = 0;
-int GLAD_GL_EXT_shader_image_load_store = 0;
-int GLAD_GL_EXT_copy_texture = 0;
-int GLAD_GL_NV_register_combiners2 = 0;
-int GLAD_GL_SGIX_ycrcb_subsample = 0;
-int GLAD_GL_NV_alpha_to_coverage_dither_control = 0;
-int GLAD_GL_SGIX_ir_instrument1 = 0;
-int GLAD_GL_NV_draw_texture = 0;
int GLAD_GL_EXT_texture_shared_exponent = 0;
-int GLAD_GL_NV_texture_shader2 = 0;
-int GLAD_GL_EXT_draw_instanced = 0;
-int GLAD_GL_NV_copy_depth_to_color = 0;
-int GLAD_GL_ARB_viewport_array = 0;
-int GLAD_GL_ARB_separate_shader_objects = 0;
-int GLAD_GL_NV_conservative_raster_pre_snap = 0;
-int GLAD_GL_EXT_depth_bounds_test = 0;
-int GLAD_GL_HP_image_transform = 0;
-int GLAD_GL_ARB_texture_env_add = 0;
-int GLAD_GL_NV_video_capture = 0;
-int GLAD_GL_ARB_sampler_objects = 0;
-int GLAD_GL_ARB_matrix_palette = 0;
-int GLAD_GL_SGIS_texture_color_mask = 0;
-int GLAD_GL_EXT_packed_pixels = 0;
-int GLAD_GL_EXT_coordinate_frame = 0;
-int GLAD_GL_ARB_texture_compression = 0;
-int GLAD_GL_ARB_multi_bind = 0;
-int GLAD_GL_APPLE_aux_depth_stencil = 0;
-int GLAD_GL_ARB_shader_subroutine = 0;
-int GLAD_GL_EXT_framebuffer_sRGB = 0;
-int GLAD_GL_ARB_texture_storage_multisample = 0;
-int GLAD_GL_KHR_blend_equation_advanced_coherent = 0;
+int GLAD_GL_EXT_texture_snorm = 0;
+int GLAD_GL_EXT_texture_swizzle = 0;
+int GLAD_GL_EXT_timer_query = 0;
+int GLAD_GL_EXT_transform_feedback = 0;
+int GLAD_GL_EXT_vertex_array = 0;
+int GLAD_GL_EXT_vertex_array_bgra = 0;
int GLAD_GL_EXT_vertex_attrib_64bit = 0;
-int GLAD_GL_NV_shader_atomic_float64 = 0;
-int GLAD_GL_ARB_depth_texture = 0;
-int GLAD_GL_NV_shader_buffer_store = 0;
-int GLAD_GL_OES_query_matrix = 0;
-int GLAD_GL_MESA_window_pos = 0;
-int GLAD_GL_NV_fill_rectangle = 0;
-int GLAD_GL_NV_shader_storage_buffer_object = 0;
-int GLAD_GL_ARB_texture_query_lod = 0;
-int GLAD_GL_ARB_copy_buffer = 0;
-int GLAD_GL_ARB_shader_image_size = 0;
-int GLAD_GL_NV_shader_atomic_counters = 0;
-int GLAD_GL_APPLE_object_purgeable = 0;
-int GLAD_GL_ARB_occlusion_query = 0;
-int GLAD_GL_INGR_color_clamp = 0;
-int GLAD_GL_SGI_color_table = 0;
-int GLAD_GL_NV_gpu_program5_mem_extended = 0;
-int GLAD_GL_ARB_texture_cube_map_array = 0;
-int GLAD_GL_SGIX_scalebias_hint = 0;
-int GLAD_GL_EXT_gpu_shader4 = 0;
-int GLAD_GL_NV_geometry_program4 = 0;
-int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;
-int GLAD_GL_AMD_debug_output = 0;
-int GLAD_GL_ARB_texture_border_clamp = 0;
+int GLAD_GL_EXT_vertex_shader = 0;
+int GLAD_GL_EXT_vertex_weighting = 0;
int GLAD_GL_EXT_win32_keyed_mutex = 0;
-int GLAD_GL_ARB_fragment_coord_conventions = 0;
-int GLAD_GL_ARB_multitexture = 0;
-int GLAD_GL_SGIX_polynomial_ffd = 0;
-int GLAD_GL_EXT_texture_env_dot3 = 0;
-int GLAD_GL_EXT_provoking_vertex = 0;
-int GLAD_GL_ARB_point_parameters = 0;
-int GLAD_GL_ARB_shader_image_load_store = 0;
-int GLAD_GL_ARB_conditional_render_inverted = 0;
+int GLAD_GL_EXT_window_rectangles = 0;
+int GLAD_GL_EXT_x11_sync_object = 0;
+int GLAD_GL_GREMEDY_frame_terminator = 0;
+int GLAD_GL_GREMEDY_string_marker = 0;
+int GLAD_GL_HP_convolution_border_modes = 0;
+int GLAD_GL_HP_image_transform = 0;
int GLAD_GL_HP_occlusion_test = 0;
-int GLAD_GL_ARB_ES3_compatibility = 0;
-int GLAD_GL_ARB_texture_barrier = 0;
-int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;
-int GLAD_GL_NV_bindless_multi_draw_indirect = 0;
-int GLAD_GL_SGIX_texture_multi_buffer = 0;
+int GLAD_GL_HP_texture_lighting = 0;
+int GLAD_GL_IBM_cull_vertex = 0;
+int GLAD_GL_IBM_multimode_draw_arrays = 0;
+int GLAD_GL_IBM_rasterpos_clip = 0;
+int GLAD_GL_IBM_static_data = 0;
+int GLAD_GL_IBM_texture_mirrored_repeat = 0;
+int GLAD_GL_IBM_vertex_array_lists = 0;
+int GLAD_GL_INGR_blend_func_separate = 0;
+int GLAD_GL_INGR_color_clamp = 0;
+int GLAD_GL_INGR_interlace_read = 0;
int GLAD_GL_INTEL_blackhole_render = 0;
-int GLAD_GL_AMD_shader_image_load_store_lod = 0;
-int GLAD_GL_KHR_texture_compression_astc_ldr = 0;
-int GLAD_GL_3DFX_multisample = 0;
+int GLAD_GL_INTEL_conservative_rasterization = 0;
int GLAD_GL_INTEL_fragment_shader_ordering = 0;
-int GLAD_GL_ARB_texture_env_dot3 = 0;
-int GLAD_GL_NV_gpu_program4 = 0;
-int GLAD_GL_NV_gpu_program5 = 0;
-int GLAD_GL_NV_float_buffer = 0;
-int GLAD_GL_SGIS_texture_edge_clamp = 0;
-int GLAD_GL_ARB_framebuffer_sRGB = 0;
-int GLAD_GL_SUN_slice_accum = 0;
-int GLAD_GL_EXT_index_texture = 0;
-int GLAD_GL_EXT_shader_image_load_formatted = 0;
-int GLAD_GL_ARB_geometry_shader4 = 0;
-int GLAD_GL_EXT_separate_specular_color = 0;
-int GLAD_GL_AMD_depth_clamp_separate = 0;
-int GLAD_GL_NV_conservative_raster = 0;
-int GLAD_GL_ARB_sparse_texture2 = 0;
-int GLAD_GL_SGIX_sprite = 0;
-int GLAD_GL_ARB_get_program_binary = 0;
-int GLAD_GL_AMD_occlusion_query_event = 0;
-int GLAD_GL_SGIS_multisample = 0;
-int GLAD_GL_EXT_framebuffer_object = 0;
-int GLAD_GL_ARB_robustness_isolation = 0;
-int GLAD_GL_ARB_vertex_array_bgra = 0;
-int GLAD_GL_APPLE_vertex_array_range = 0;
-int GLAD_GL_AMD_query_buffer_object = 0;
-int GLAD_GL_NV_register_combiners = 0;
-int GLAD_GL_ARB_draw_buffers = 0;
+int GLAD_GL_INTEL_framebuffer_CMAA = 0;
+int GLAD_GL_INTEL_map_texture = 0;
+int GLAD_GL_INTEL_parallel_arrays = 0;
+int GLAD_GL_INTEL_performance_query = 0;
+int GLAD_GL_KHR_blend_equation_advanced = 0;
+int GLAD_GL_KHR_blend_equation_advanced_coherent = 0;
+int GLAD_GL_KHR_context_flush_control = 0;
+int GLAD_GL_KHR_debug = 0;
+int GLAD_GL_KHR_no_error = 0;
+int GLAD_GL_KHR_parallel_shader_compile = 0;
+int GLAD_GL_KHR_robust_buffer_access_behavior = 0;
+int GLAD_GL_KHR_robustness = 0;
+int GLAD_GL_KHR_texture_compression_astc_hdr = 0;
+int GLAD_GL_KHR_texture_compression_astc_ldr = 0;
+int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;
+int GLAD_GL_MESAX_texture_stack = 0;
+int GLAD_GL_MESA_pack_invert = 0;
+int GLAD_GL_MESA_program_binary_formats = 0;
+int GLAD_GL_MESA_resize_buffers = 0;
+int GLAD_GL_MESA_shader_integer_functions = 0;
+int GLAD_GL_MESA_tile_raster_order = 0;
+int GLAD_GL_MESA_window_pos = 0;
+int GLAD_GL_MESA_ycbcr_texture = 0;
int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;
-int GLAD_GL_AMD_gpu_shader_int16 = 0;
-int GLAD_GL_ARB_debug_output = 0;
-int GLAD_GL_EXT_shader_framebuffer_fetch = 0;
-int GLAD_GL_SGI_color_matrix = 0;
-int GLAD_GL_EXT_cull_vertex = 0;
-int GLAD_GL_AMD_framebuffer_multisample_advanced = 0;
-int GLAD_GL_EXT_texture_sRGB = 0;
-int GLAD_GL_APPLE_row_bytes = 0;
+int GLAD_GL_NVX_conditional_render = 0;
+int GLAD_GL_NVX_gpu_memory_info = 0;
+int GLAD_GL_NVX_linked_gpu_multicast = 0;
+int GLAD_GL_NV_alpha_to_coverage_dither_control = 0;
+int GLAD_GL_NV_bindless_multi_draw_indirect = 0;
+int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;
+int GLAD_GL_NV_bindless_texture = 0;
+int GLAD_GL_NV_blend_equation_advanced = 0;
+int GLAD_GL_NV_blend_equation_advanced_coherent = 0;
+int GLAD_GL_NV_blend_minmax_factor = 0;
+int GLAD_GL_NV_blend_square = 0;
+int GLAD_GL_NV_clip_space_w_scaling = 0;
+int GLAD_GL_NV_command_list = 0;
+int GLAD_GL_NV_compute_program5 = 0;
+int GLAD_GL_NV_compute_shader_derivatives = 0;
+int GLAD_GL_NV_conditional_render = 0;
+int GLAD_GL_NV_conservative_raster = 0;
+int GLAD_GL_NV_conservative_raster_dilate = 0;
+int GLAD_GL_NV_conservative_raster_pre_snap = 0;
+int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;
int GLAD_GL_NV_conservative_raster_underestimation = 0;
-int GLAD_GL_IBM_multimode_draw_arrays = 0;
-int GLAD_GL_KHR_parallel_shader_compile = 0;
-int GLAD_GL_APPLE_vertex_array_object = 0;
-int GLAD_GL_3DFX_texture_compression_FXT1 = 0;
+int GLAD_GL_NV_copy_depth_to_color = 0;
+int GLAD_GL_NV_copy_image = 0;
+int GLAD_GL_NV_deep_texture3D = 0;
+int GLAD_GL_NV_depth_buffer_float = 0;
+int GLAD_GL_NV_depth_clamp = 0;
+int GLAD_GL_NV_draw_texture = 0;
+int GLAD_GL_NV_draw_vulkan_image = 0;
+int GLAD_GL_NV_evaluators = 0;
+int GLAD_GL_NV_explicit_multisample = 0;
+int GLAD_GL_NV_fence = 0;
+int GLAD_GL_NV_fill_rectangle = 0;
+int GLAD_GL_NV_float_buffer = 0;
+int GLAD_GL_NV_fog_distance = 0;
+int GLAD_GL_NV_fragment_coverage_to_color = 0;
+int GLAD_GL_NV_fragment_program = 0;
+int GLAD_GL_NV_fragment_program2 = 0;
+int GLAD_GL_NV_fragment_program4 = 0;
+int GLAD_GL_NV_fragment_program_option = 0;
+int GLAD_GL_NV_fragment_shader_barycentric = 0;
int GLAD_GL_NV_fragment_shader_interlock = 0;
-int GLAD_GL_AMD_conservative_depth = 0;
-int GLAD_GL_ARB_texture_float = 0;
-int GLAD_GL_ARB_compressed_texture_pixel_storage = 0;
-int GLAD_GL_SGIS_detail_texture = 0;
+int GLAD_GL_NV_framebuffer_mixed_samples = 0;
+int GLAD_GL_NV_framebuffer_multisample_coverage = 0;
+int GLAD_GL_NV_geometry_program4 = 0;
+int GLAD_GL_NV_geometry_shader4 = 0;
int GLAD_GL_NV_geometry_shader_passthrough = 0;
-int GLAD_GL_ARB_draw_instanced = 0;
-int GLAD_GL_OES_read_format = 0;
-int GLAD_GL_ATI_texture_float = 0;
-int GLAD_GL_ARB_texture_gather = 0;
-int GLAD_GL_AMD_vertex_shader_layer = 0;
-int GLAD_GL_ARB_shading_language_include = 0;
-int GLAD_GL_APPLE_client_storage = 0;
-int GLAD_GL_WIN_phong_shading = 0;
-int GLAD_GL_INGR_blend_func_separate = 0;
+int GLAD_GL_NV_gpu_multicast = 0;
+int GLAD_GL_NV_gpu_program4 = 0;
+int GLAD_GL_NV_gpu_program5 = 0;
+int GLAD_GL_NV_gpu_program5_mem_extended = 0;
+int GLAD_GL_NV_gpu_shader5 = 0;
+int GLAD_GL_NV_half_float = 0;
+int GLAD_GL_NV_internalformat_sample_query = 0;
+int GLAD_GL_NV_light_max_exponent = 0;
+int GLAD_GL_NV_memory_attachment = 0;
+int GLAD_GL_NV_mesh_shader = 0;
+int GLAD_GL_NV_multisample_coverage = 0;
+int GLAD_GL_NV_multisample_filter_hint = 0;
+int GLAD_GL_NV_occlusion_query = 0;
+int GLAD_GL_NV_packed_depth_stencil = 0;
+int GLAD_GL_NV_parameter_buffer_object = 0;
+int GLAD_GL_NV_parameter_buffer_object2 = 0;
int GLAD_GL_NV_path_rendering = 0;
-int GLAD_GL_NV_conservative_raster_dilate = 0;
-int GLAD_GL_AMD_gpu_shader_half_float = 0;
-int GLAD_GL_ARB_post_depth_coverage = 0;
-int GLAD_GL_ARB_texture_non_power_of_two = 0;
-int GLAD_GL_APPLE_rgb_422 = 0;
-int GLAD_GL_EXT_texture_lod_bias = 0;
-int GLAD_GL_ARB_gpu_shader_int64 = 0;
-int GLAD_GL_ARB_seamless_cube_map = 0;
-int GLAD_GL_ARB_shader_group_vote = 0;
+int GLAD_GL_NV_path_rendering_shared_edge = 0;
+int GLAD_GL_NV_pixel_data_range = 0;
+int GLAD_GL_NV_point_sprite = 0;
+int GLAD_GL_NV_present_video = 0;
+int GLAD_GL_NV_primitive_restart = 0;
+int GLAD_GL_NV_query_resource = 0;
+int GLAD_GL_NV_query_resource_tag = 0;
+int GLAD_GL_NV_register_combiners = 0;
+int GLAD_GL_NV_register_combiners2 = 0;
+int GLAD_GL_NV_representative_fragment_test = 0;
+int GLAD_GL_NV_robustness_video_memory_purge = 0;
+int GLAD_GL_NV_sample_locations = 0;
+int GLAD_GL_NV_sample_mask_override_coverage = 0;
+int GLAD_GL_NV_scissor_exclusive = 0;
+int GLAD_GL_NV_shader_atomic_counters = 0;
+int GLAD_GL_NV_shader_atomic_float = 0;
+int GLAD_GL_NV_shader_atomic_float64 = 0;
+int GLAD_GL_NV_shader_atomic_fp16_vector = 0;
+int GLAD_GL_NV_shader_atomic_int64 = 0;
+int GLAD_GL_NV_shader_buffer_load = 0;
+int GLAD_GL_NV_shader_buffer_store = 0;
+int GLAD_GL_NV_shader_storage_buffer_object = 0;
+int GLAD_GL_NV_shader_texture_footprint = 0;
+int GLAD_GL_NV_shader_thread_group = 0;
+int GLAD_GL_NV_shader_thread_shuffle = 0;
+int GLAD_GL_NV_shading_rate_image = 0;
+int GLAD_GL_NV_stereo_view_rendering = 0;
+int GLAD_GL_NV_tessellation_program5 = 0;
+int GLAD_GL_NV_texgen_emboss = 0;
+int GLAD_GL_NV_texgen_reflection = 0;
+int GLAD_GL_NV_texture_barrier = 0;
+int GLAD_GL_NV_texture_compression_vtc = 0;
+int GLAD_GL_NV_texture_env_combine4 = 0;
+int GLAD_GL_NV_texture_expand_normal = 0;
+int GLAD_GL_NV_texture_multisample = 0;
+int GLAD_GL_NV_texture_rectangle = 0;
+int GLAD_GL_NV_texture_rectangle_compressed = 0;
+int GLAD_GL_NV_texture_shader = 0;
+int GLAD_GL_NV_texture_shader2 = 0;
+int GLAD_GL_NV_texture_shader3 = 0;
+int GLAD_GL_NV_transform_feedback = 0;
+int GLAD_GL_NV_transform_feedback2 = 0;
+int GLAD_GL_NV_uniform_buffer_unified_memory = 0;
int GLAD_GL_NV_vdpau_interop = 0;
-int GLAD_GL_ARB_occlusion_query2 = 0;
-int GLAD_GL_ARB_internalformat_query2 = 0;
-int GLAD_GL_EXT_texture_filter_anisotropic = 0;
-int GLAD_GL_SUN_vertex = 0;
-int GLAD_GL_EXT_transform_feedback = 0;
-int GLAD_GL_SGIX_igloo_interface = 0;
-int GLAD_GL_SGIS_texture_lod = 0;
+int GLAD_GL_NV_vdpau_interop2 = 0;
+int GLAD_GL_NV_vertex_array_range = 0;
+int GLAD_GL_NV_vertex_array_range2 = 0;
+int GLAD_GL_NV_vertex_attrib_integer_64bit = 0;
+int GLAD_GL_NV_vertex_buffer_unified_memory = 0;
+int GLAD_GL_NV_vertex_program = 0;
+int GLAD_GL_NV_vertex_program1_1 = 0;
+int GLAD_GL_NV_vertex_program2 = 0;
+int GLAD_GL_NV_vertex_program2_option = 0;
int GLAD_GL_NV_vertex_program3 = 0;
-int GLAD_GL_ARB_draw_indirect = 0;
int GLAD_GL_NV_vertex_program4 = 0;
-int GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;
-int GLAD_GL_SGIS_fog_function = 0;
-int GLAD_GL_EXT_x11_sync_object = 0;
-int GLAD_GL_ARB_sync = 0;
-int GLAD_GL_NV_texture_rectangle_compressed = 0;
-int GLAD_GL_NV_sample_locations = 0;
-int GLAD_GL_NV_gpu_multicast = 0;
-int GLAD_GL_ARB_gl_spirv = 0;
-int GLAD_GL_ARB_compute_variable_group_size = 0;
+int GLAD_GL_NV_video_capture = 0;
+int GLAD_GL_NV_viewport_array2 = 0;
+int GLAD_GL_NV_viewport_swizzle = 0;
+int GLAD_GL_OES_byte_coordinates = 0;
+int GLAD_GL_OES_compressed_paletted_texture = 0;
int GLAD_GL_OES_fixed_point = 0;
-int GLAD_GL_MESA_program_binary_formats = 0;
-int GLAD_GL_NV_blend_square = 0;
-int GLAD_GL_EXT_framebuffer_multisample = 0;
-int GLAD_GL_ARB_gpu_shader5 = 0;
-int GLAD_GL_SGIS_texture4D = 0;
-int GLAD_GL_EXT_texture3D = 0;
-int GLAD_GL_EXT_multisample = 0;
-int GLAD_GL_EXT_secondary_color = 0;
-int GLAD_GL_INTEL_conservative_rasterization = 0;
-int GLAD_GL_ARB_texture_filter_minmax = 0;
-int GLAD_GL_ATI_vertex_array_object = 0;
-int GLAD_GL_ARB_parallel_shader_compile = 0;
-int GLAD_GL_NVX_gpu_memory_info = 0;
-int GLAD_GL_ARB_sparse_texture = 0;
+int GLAD_GL_OES_query_matrix = 0;
+int GLAD_GL_OES_read_format = 0;
+int GLAD_GL_OES_single_precision = 0;
+int GLAD_GL_OML_interlace = 0;
+int GLAD_GL_OML_resample = 0;
+int GLAD_GL_OML_subsample = 0;
+int GLAD_GL_OVR_multiview = 0;
+int GLAD_GL_OVR_multiview2 = 0;
+int GLAD_GL_PGI_misc_hints = 0;
+int GLAD_GL_PGI_vertex_hints = 0;
+int GLAD_GL_REND_screen_coordinates = 0;
+int GLAD_GL_S3_s3tc = 0;
+int GLAD_GL_SGIS_detail_texture = 0;
+int GLAD_GL_SGIS_fog_function = 0;
+int GLAD_GL_SGIS_generate_mipmap = 0;
+int GLAD_GL_SGIS_multisample = 0;
+int GLAD_GL_SGIS_pixel_texture = 0;
int GLAD_GL_SGIS_point_line_texgen = 0;
-int GLAD_GL_ARB_sample_locations = 0;
-int GLAD_GL_ARB_sparse_buffer = 0;
-int GLAD_GL_ARB_polygon_offset_clamp = 0;
-int GLAD_GL_EXT_draw_range_elements = 0;
+int GLAD_GL_SGIS_point_parameters = 0;
+int GLAD_GL_SGIS_sharpen_texture = 0;
+int GLAD_GL_SGIS_texture4D = 0;
+int GLAD_GL_SGIS_texture_border_clamp = 0;
+int GLAD_GL_SGIS_texture_color_mask = 0;
+int GLAD_GL_SGIS_texture_edge_clamp = 0;
+int GLAD_GL_SGIS_texture_filter4 = 0;
+int GLAD_GL_SGIS_texture_lod = 0;
+int GLAD_GL_SGIS_texture_select = 0;
+int GLAD_GL_SGIX_async = 0;
+int GLAD_GL_SGIX_async_histogram = 0;
+int GLAD_GL_SGIX_async_pixel = 0;
int GLAD_GL_SGIX_blend_alpha_minmax = 0;
-int GLAD_GL_KHR_context_flush_control = 0;
+int GLAD_GL_SGIX_calligraphic_fragment = 0;
+int GLAD_GL_SGIX_clipmap = 0;
+int GLAD_GL_SGIX_convolution_accuracy = 0;
+int GLAD_GL_SGIX_depth_pass_instrument = 0;
+int GLAD_GL_SGIX_depth_texture = 0;
+int GLAD_GL_SGIX_flush_raster = 0;
+int GLAD_GL_SGIX_fog_offset = 0;
+int GLAD_GL_SGIX_fragment_lighting = 0;
+int GLAD_GL_SGIX_framezoom = 0;
+int GLAD_GL_SGIX_igloo_interface = 0;
+int GLAD_GL_SGIX_instruments = 0;
+int GLAD_GL_SGIX_interlace = 0;
+int GLAD_GL_SGIX_ir_instrument1 = 0;
+int GLAD_GL_SGIX_list_priority = 0;
+int GLAD_GL_SGIX_pixel_texture = 0;
+int GLAD_GL_SGIX_pixel_tiles = 0;
+int GLAD_GL_SGIX_polynomial_ffd = 0;
+int GLAD_GL_SGIX_reference_plane = 0;
+int GLAD_GL_SGIX_resample = 0;
+int GLAD_GL_SGIX_scalebias_hint = 0;
+int GLAD_GL_SGIX_shadow = 0;
+int GLAD_GL_SGIX_shadow_ambient = 0;
+int GLAD_GL_SGIX_sprite = 0;
+int GLAD_GL_SGIX_subsample = 0;
+int GLAD_GL_SGIX_tag_sample_buffer = 0;
+int GLAD_GL_SGIX_texture_add_env = 0;
+int GLAD_GL_SGIX_texture_coordinate_clamp = 0;
+int GLAD_GL_SGIX_texture_lod_bias = 0;
+int GLAD_GL_SGIX_texture_multi_buffer = 0;
+int GLAD_GL_SGIX_texture_scale_bias = 0;
+int GLAD_GL_SGIX_vertex_preclip = 0;
+int GLAD_GL_SGIX_ycrcb = 0;
+int GLAD_GL_SGIX_ycrcb_subsample = 0;
+int GLAD_GL_SGIX_ycrcba = 0;
+int GLAD_GL_SGI_color_matrix = 0;
+int GLAD_GL_SGI_color_table = 0;
+int GLAD_GL_SGI_texture_color_table = 0;
+int GLAD_GL_SUNX_constant_data = 0;
+int GLAD_GL_SUN_convolution_border_modes = 0;
+int GLAD_GL_SUN_global_alpha = 0;
+int GLAD_GL_SUN_mesh_array = 0;
+int GLAD_GL_SUN_slice_accum = 0;
+int GLAD_GL_SUN_triangle_list = 0;
+int GLAD_GL_SUN_vertex = 0;
+int GLAD_GL_WIN_phong_shading = 0;
+int GLAD_GL_WIN_specular_fog = 0;
PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL;
PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL;
PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL;
@@ -1921,16 +2138,8 @@ PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL;
PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL;
PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL;
PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL;
-PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
-PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
-PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
-PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
-PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL;
-PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;
PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;
PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL;
@@ -1949,16 +2158,11 @@ PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL;
PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL;
PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL;
-PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
-PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
PFNGLCLIPCONTROLPROC glad_glClipControl = NULL;
PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;
-PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
-PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL;
-PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;
PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;
PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;
@@ -2065,8 +2269,6 @@ PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;
PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;
PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;
PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;
-PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
-PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;
PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;
PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;
@@ -2088,36 +2290,13 @@ PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NU
PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;
PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;
PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;
-PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
-PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;
PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;
PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;
-PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
-PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
-PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;
PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;
-PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
-PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
-PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
-PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
-PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
-PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
-PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
-PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
-PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
-PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
-PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
-PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
-PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
-PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
-PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
-PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
-PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
-PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL;
PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL;
PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL;
@@ -2189,14 +2368,6 @@ PFNGLRESETMINMAXPROC glad_glResetMinmax = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;
PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;
-PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
-PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
-PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
-PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
-PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
-PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
-PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
-PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL;
PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL;
PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL;
@@ -2208,8 +2379,6 @@ PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
-PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;
PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;
PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;
@@ -2257,12 +2426,6 @@ PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL;
PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;
PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;
-PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
-PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
-PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
-PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
-PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
-PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;
PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;
PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;
@@ -2287,69 +2450,6 @@ PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL;
PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL;
PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;
-PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
-PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
-PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
-PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
-PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
-PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
-PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
-PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
-PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
-PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
-PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
-PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
-PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
-PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
-PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
-PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
-PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
-PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
-PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
-PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
-PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
-PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
-PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
-PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
-PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
-PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
-PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
-PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
-PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
-PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
-PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
-PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
-PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
-PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
-PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
-PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
-PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
-PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
-PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
-PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
-PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
-PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
-PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
-PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
-PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;
PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;
PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;
@@ -2389,15 +2489,6 @@ PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;
PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;
PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;
PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;
-PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
-PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
-PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
-PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
-PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
-PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
-PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
-PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
-PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL;
PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL;
PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL;
@@ -2408,11 +2499,8 @@ PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL;
PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL;
PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL;
PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL;
-PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
-PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;
PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;
-PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;
@@ -2420,45 +2508,10 @@ PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;
-PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
-PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
-PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
-PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
-PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
-PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
-PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
-PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
-PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
-PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
-PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
-PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
-PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
-PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
-PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL;
PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL;
PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL;
PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL;
-PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
-PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
-PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
-PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
-PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
-PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
-PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
-PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
-PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
-PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
-PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
-PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
-PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
-PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
-PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
-PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
PFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL;
PFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL;
PFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL;
@@ -2526,16 +2579,6 @@ PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;
PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;
PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;
PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;
-PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
-PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
-PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
-PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
-PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
-PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
-PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
-PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
-PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
-PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL;
PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL;
PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL;
@@ -3237,17 +3280,6 @@ PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;
PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;
PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;
PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;
-PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
-PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
-PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
-PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
-PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
-PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
-PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
-PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
-PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
-PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
-PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
@@ -3463,6 +3495,16 @@ PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL;
PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL;
PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL;
PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;
+PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL;
+PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL;
+PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL;
+PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL;
+PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL;
+PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL;
+PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL;
+PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL;
+PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL;
+PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL;
PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL;
PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL;
PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL;
@@ -3571,6 +3613,8 @@ PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NU
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL;
PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;
+PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL;
+PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL;
PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL;
PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL;
PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL;
@@ -3584,6 +3628,13 @@ PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL;
PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL;
PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL;
PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL;
+PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL;
+PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL;
+PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL;
+PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL;
+PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL;
+PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL;
+PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL;
PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL;
PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL;
PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL;
@@ -3620,6 +3671,7 @@ PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL;
PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL;
PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL;
PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL;
+PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL;
PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL;
PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL;
PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL;
@@ -4439,6 +4491,209 @@ static void load_GL_VERSION_3_3(GLADloadproc load) {
glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
}
+static void load_GL_VERSION_4_0(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_4_0) return;
+ glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading");
+ glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi");
+ glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
+ glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
+ glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
+ glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
+ glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
+ glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
+ glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
+ glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
+ glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
+ glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
+ glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
+ glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
+ glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
+ glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
+ glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
+ glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
+ glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
+ glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
+ glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
+ glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
+ glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
+ glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
+ glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
+ glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
+ glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
+ glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
+ glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
+ glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
+ glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
+ glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
+ glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
+ glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
+ glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
+ glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
+ glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
+ glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
+ glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
+ glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
+ glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
+ glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
+ glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
+ glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
+ glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
+ glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
+}
+static void load_GL_VERSION_4_1(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_4_1) return;
+ glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
+ glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
+ glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
+ glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
+ glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
+ glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
+ glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
+ glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
+ glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
+ glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
+ glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
+ glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
+ glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
+ glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
+ glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
+ glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
+ glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
+ glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
+ glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
+ glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
+ glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
+ glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
+ glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
+ glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
+ glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
+ glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
+ glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
+ glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
+ glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
+ glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
+ glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
+ glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
+ glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
+ glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
+ glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
+ glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
+ glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
+ glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
+ glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
+ glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
+ glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
+ glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
+ glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
+ glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
+ glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
+ glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
+ glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
+ glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
+ glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
+ glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
+ glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv");
+ glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv");
+ glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv");
+ glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
+ glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
+ glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
+ glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
+ glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
+ glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
+ glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv");
+ glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv");
+ glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv");
+ glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv");
+ glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv");
+ glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv");
+ glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
+ glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
+ glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
+ glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
+ glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
+ glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
+ glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
+ glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
+ glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
+ glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
+ glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
+ glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
+ glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
+ glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
+ glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
+ glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
+ glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
+ glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
+ glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
+ glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
+ glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
+ glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
+}
+static void load_GL_VERSION_4_2(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_4_2) return;
+ glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance");
+ glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
+ glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
+ glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
+ glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
+ glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
+ glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
+ glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
+ glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
+ glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
+ glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
+ glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
+}
+static void load_GL_VERSION_4_3(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_4_3) return;
+ glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData");
+ glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData");
+ glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
+ glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
+ glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
+ glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
+ glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
+ glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
+ glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
+ glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
+ glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
+ glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
+ glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
+ glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
+ glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
+ glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
+ glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
+ glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
+ glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
+ glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
+ glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
+ glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
+ glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
+ glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
+ glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
+ glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
+ glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView");
+ glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
+ glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
+ glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
+ glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
+ glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
+ glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
+ glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
+ glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
+ glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
+ glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
+ glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
+ glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
+ glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
+ glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
+ glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
+ glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
+}
static void load_GL_3DFX_tbuffer(GLADloadproc load) {
if(!GLAD_GL_3DFX_tbuffer) return;
glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load("glTbufferMask3DFX");
@@ -7054,6 +7309,22 @@ static void load_GL_NV_internalformat_sample_query(GLADloadproc load) {
if(!GLAD_GL_NV_internalformat_sample_query) return;
glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load("glGetInternalformatSampleivNV");
}
+static void load_GL_NV_memory_attachment(GLADloadproc load) {
+ if(!GLAD_GL_NV_memory_attachment) return;
+ glad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)load("glGetMemoryObjectDetachedResourcesuivNV");
+ glad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)load("glResetMemoryObjectParameterNV");
+ glad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)load("glTexAttachMemoryNV");
+ glad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)load("glBufferAttachMemoryNV");
+ glad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)load("glTextureAttachMemoryNV");
+ glad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)load("glNamedBufferAttachMemoryNV");
+}
+static void load_GL_NV_mesh_shader(GLADloadproc load) {
+ if(!GLAD_GL_NV_mesh_shader) return;
+ glad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)load("glDrawMeshTasksNV");
+ glad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)load("glDrawMeshTasksIndirectNV");
+ glad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)load("glMultiDrawMeshTasksIndirectNV");
+ glad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)load("glMultiDrawMeshTasksIndirectCountNV");
+}
static void load_GL_NV_occlusion_query(GLADloadproc load) {
if(!GLAD_GL_NV_occlusion_query) return;
glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load("glGenOcclusionQueriesNV");
@@ -7217,6 +7488,11 @@ static void load_GL_NV_sample_locations(GLADloadproc load) {
glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glNamedFramebufferSampleLocationsfvNV");
glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load("glResolveDepthValuesNV");
}
+static void load_GL_NV_scissor_exclusive(GLADloadproc load) {
+ if(!GLAD_GL_NV_scissor_exclusive) return;
+ glad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)load("glScissorExclusiveNV");
+ glad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)load("glScissorExclusiveArrayvNV");
+}
static void load_GL_NV_shader_buffer_load(GLADloadproc load) {
if(!GLAD_GL_NV_shader_buffer_load) return;
glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load("glMakeBufferResidentNV");
@@ -7234,6 +7510,17 @@ static void load_GL_NV_shader_buffer_load(GLADloadproc load) {
glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load("glProgramUniformui64NV");
glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load("glProgramUniformui64vNV");
}
+static void load_GL_NV_shading_rate_image(GLADloadproc load) {
+ if(!GLAD_GL_NV_shading_rate_image) return;
+ glad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)load("glBindShadingRateImageNV");
+ glad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)load("glGetShadingRateImagePaletteNV");
+ glad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)load("glGetShadingRateSampleLocationivNV");
+ glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load("glShadingRateImageBarrierNV");
+ glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load("glShadingRateImageBarrierNV");
+ glad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)load("glShadingRateImagePaletteNV");
+ glad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)load("glShadingRateSampleOrderNV");
+ glad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)load("glShadingRateSampleOrderCustomNV");
+}
static void load_GL_NV_texture_barrier(GLADloadproc load) {
if(!GLAD_GL_NV_texture_barrier) return;
glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV");
@@ -7285,6 +7572,10 @@ static void load_GL_NV_vdpau_interop(GLADloadproc load) {
glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load("glVDPAUMapSurfacesNV");
glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load("glVDPAUUnmapSurfacesNV");
}
+static void load_GL_NV_vdpau_interop2(GLADloadproc load) {
+ if(!GLAD_GL_NV_vdpau_interop2) return;
+ glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)load("glVDPAURegisterVideoSurfaceWithPictureStructureNV");
+}
static void load_GL_NV_vertex_array_range(GLADloadproc load) {
if(!GLAD_GL_NV_vertex_array_range) return;
glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load("glFlushVertexArrayRangeNV");
@@ -8224,6 +8515,7 @@ static int find_extensionsGL(void) {
GLAD_GL_NV_clip_space_w_scaling = has_ext("GL_NV_clip_space_w_scaling");
GLAD_GL_NV_command_list = has_ext("GL_NV_command_list");
GLAD_GL_NV_compute_program5 = has_ext("GL_NV_compute_program5");
+ GLAD_GL_NV_compute_shader_derivatives = has_ext("GL_NV_compute_shader_derivatives");
GLAD_GL_NV_conditional_render = has_ext("GL_NV_conditional_render");
GLAD_GL_NV_conservative_raster = has_ext("GL_NV_conservative_raster");
GLAD_GL_NV_conservative_raster_dilate = has_ext("GL_NV_conservative_raster_dilate");
@@ -8248,6 +8540,7 @@ static int find_extensionsGL(void) {
GLAD_GL_NV_fragment_program2 = has_ext("GL_NV_fragment_program2");
GLAD_GL_NV_fragment_program4 = has_ext("GL_NV_fragment_program4");
GLAD_GL_NV_fragment_program_option = has_ext("GL_NV_fragment_program_option");
+ GLAD_GL_NV_fragment_shader_barycentric = has_ext("GL_NV_fragment_shader_barycentric");
GLAD_GL_NV_fragment_shader_interlock = has_ext("GL_NV_fragment_shader_interlock");
GLAD_GL_NV_framebuffer_mixed_samples = has_ext("GL_NV_framebuffer_mixed_samples");
GLAD_GL_NV_framebuffer_multisample_coverage = has_ext("GL_NV_framebuffer_multisample_coverage");
@@ -8262,6 +8555,8 @@ static int find_extensionsGL(void) {
GLAD_GL_NV_half_float = has_ext("GL_NV_half_float");
GLAD_GL_NV_internalformat_sample_query = has_ext("GL_NV_internalformat_sample_query");
GLAD_GL_NV_light_max_exponent = has_ext("GL_NV_light_max_exponent");
+ GLAD_GL_NV_memory_attachment = has_ext("GL_NV_memory_attachment");
+ GLAD_GL_NV_mesh_shader = has_ext("GL_NV_mesh_shader");
GLAD_GL_NV_multisample_coverage = has_ext("GL_NV_multisample_coverage");
GLAD_GL_NV_multisample_filter_hint = has_ext("GL_NV_multisample_filter_hint");
GLAD_GL_NV_occlusion_query = has_ext("GL_NV_occlusion_query");
@@ -8278,9 +8573,11 @@ static int find_extensionsGL(void) {
GLAD_GL_NV_query_resource_tag = has_ext("GL_NV_query_resource_tag");
GLAD_GL_NV_register_combiners = has_ext("GL_NV_register_combiners");
GLAD_GL_NV_register_combiners2 = has_ext("GL_NV_register_combiners2");
+ GLAD_GL_NV_representative_fragment_test = has_ext("GL_NV_representative_fragment_test");
GLAD_GL_NV_robustness_video_memory_purge = has_ext("GL_NV_robustness_video_memory_purge");
GLAD_GL_NV_sample_locations = has_ext("GL_NV_sample_locations");
GLAD_GL_NV_sample_mask_override_coverage = has_ext("GL_NV_sample_mask_override_coverage");
+ GLAD_GL_NV_scissor_exclusive = has_ext("GL_NV_scissor_exclusive");
GLAD_GL_NV_shader_atomic_counters = has_ext("GL_NV_shader_atomic_counters");
GLAD_GL_NV_shader_atomic_float = has_ext("GL_NV_shader_atomic_float");
GLAD_GL_NV_shader_atomic_float64 = has_ext("GL_NV_shader_atomic_float64");
@@ -8289,8 +8586,10 @@ static int find_extensionsGL(void) {
GLAD_GL_NV_shader_buffer_load = has_ext("GL_NV_shader_buffer_load");
GLAD_GL_NV_shader_buffer_store = has_ext("GL_NV_shader_buffer_store");
GLAD_GL_NV_shader_storage_buffer_object = has_ext("GL_NV_shader_storage_buffer_object");
+ GLAD_GL_NV_shader_texture_footprint = has_ext("GL_NV_shader_texture_footprint");
GLAD_GL_NV_shader_thread_group = has_ext("GL_NV_shader_thread_group");
GLAD_GL_NV_shader_thread_shuffle = has_ext("GL_NV_shader_thread_shuffle");
+ GLAD_GL_NV_shading_rate_image = has_ext("GL_NV_shading_rate_image");
GLAD_GL_NV_stereo_view_rendering = has_ext("GL_NV_stereo_view_rendering");
GLAD_GL_NV_tessellation_program5 = has_ext("GL_NV_tessellation_program5");
GLAD_GL_NV_texgen_emboss = has_ext("GL_NV_texgen_emboss");
@@ -8309,6 +8608,7 @@ static int find_extensionsGL(void) {
GLAD_GL_NV_transform_feedback2 = has_ext("GL_NV_transform_feedback2");
GLAD_GL_NV_uniform_buffer_unified_memory = has_ext("GL_NV_uniform_buffer_unified_memory");
GLAD_GL_NV_vdpau_interop = has_ext("GL_NV_vdpau_interop");
+ GLAD_GL_NV_vdpau_interop2 = has_ext("GL_NV_vdpau_interop2");
GLAD_GL_NV_vertex_array_range = has_ext("GL_NV_vertex_array_range");
GLAD_GL_NV_vertex_array_range2 = has_ext("GL_NV_vertex_array_range2");
GLAD_GL_NV_vertex_attrib_integer_64bit = has_ext("GL_NV_vertex_attrib_integer_64bit");
@@ -8454,8 +8754,12 @@ static void find_coreGL(void) {
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
- if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
- max_loaded_major = 3;
+ GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
+ GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
+ GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
+ GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
+ if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 3)) {
+ max_loaded_major = 4;
max_loaded_minor = 3;
}
}
@@ -8478,6 +8782,10 @@ int gladLoadGLLoader(GLADloadproc load) {
load_GL_VERSION_3_1(load);
load_GL_VERSION_3_2(load);
load_GL_VERSION_3_3(load);
+ load_GL_VERSION_4_0(load);
+ load_GL_VERSION_4_1(load);
+ load_GL_VERSION_4_2(load);
+ load_GL_VERSION_4_3(load);
if (!find_extensionsGL()) return 0;
load_GL_3DFX_tbuffer(load);
@@ -8718,6 +9026,8 @@ int gladLoadGLLoader(GLADloadproc load) {
load_GL_NV_gpu_shader5(load);
load_GL_NV_half_float(load);
load_GL_NV_internalformat_sample_query(load);
+ load_GL_NV_memory_attachment(load);
+ load_GL_NV_mesh_shader(load);
load_GL_NV_occlusion_query(load);
load_GL_NV_parameter_buffer_object(load);
load_GL_NV_path_rendering(load);
@@ -8730,12 +9040,15 @@ int gladLoadGLLoader(GLADloadproc load) {
load_GL_NV_register_combiners(load);
load_GL_NV_register_combiners2(load);
load_GL_NV_sample_locations(load);
+ load_GL_NV_scissor_exclusive(load);
load_GL_NV_shader_buffer_load(load);
+ load_GL_NV_shading_rate_image(load);
load_GL_NV_texture_barrier(load);
load_GL_NV_texture_multisample(load);
load_GL_NV_transform_feedback(load);
load_GL_NV_transform_feedback2(load);
load_GL_NV_vdpau_interop(load);
+ load_GL_NV_vdpau_interop2(load);
load_GL_NV_vertex_array_range(load);
load_GL_NV_vertex_attrib_integer_64bit(load);
load_GL_NV_vertex_buffer_unified_memory(load);