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author | bunnei <bunneidev@gmail.com> | 2023-04-01 23:34:59 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-04-01 23:34:59 +0200 |
commit | 6775a6ee0260d9d7bedfa3922e32301e452f833f (patch) | |
tree | 88ffbcf64f99feeefa4ce5f3b12131de2bfe4c11 /src/audio_core/sink/sink_stream.cpp | |
parent | Merge pull request #10006 from german77/profile_select (diff) | |
parent | audio_core: No longer stall when sink queue is full (diff) | |
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Diffstat (limited to 'src/audio_core/sink/sink_stream.cpp')
-rw-r--r-- | src/audio_core/sink/sink_stream.cpp | 67 |
1 files changed, 30 insertions, 37 deletions
diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp index 39a21b0f0..f99dbd8ec 100644 --- a/src/audio_core/sink/sink_stream.cpp +++ b/src/audio_core/sink/sink_stream.cpp @@ -14,6 +14,8 @@ #include "common/fixed_point.h" #include "common/settings.h" #include "core/core.h" +#include "core/core_timing.h" +#include "core/core_timing_util.h" namespace AudioCore::Sink { @@ -149,10 +151,6 @@ void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t n return; } - if (queued_buffers > max_queue_size) { - Stall(); - } - while (frames_written < num_frames) { // If the playing buffer has been consumed or has no frames, we need a new one if (playing_buffer.consumed || playing_buffer.frames == 0) { @@ -187,10 +185,6 @@ void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t n } std::memcpy(&last_frame[0], &input_buffer[(frames_written - 1) * frame_size], frame_size_bytes); - - if (queued_buffers <= max_queue_size) { - Unstall(); - } } void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::size_t num_frames) { @@ -198,10 +192,15 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz const std::size_t frame_size = num_channels; const std::size_t frame_size_bytes = frame_size * sizeof(s16); size_t frames_written{0}; + size_t actual_frames_written{0}; // If we're paused or going to shut down, we don't want to consume buffers as coretiming is // paused and we'll desync, so just play silence. if (system.IsPaused() || system.IsShuttingDown()) { + if (system.IsShuttingDown()) { + release_cv.notify_one(); + } + static constexpr std::array<s16, 6> silence{}; for (size_t i = frames_written; i < num_frames; i++) { std::memcpy(&output_buffer[i * frame_size], &silence[0], frame_size_bytes); @@ -209,20 +208,6 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz return; } - // Due to many frames being queued up with nvdec (5 frames or so?), a lot of buffers also get - // queued up (30+) but not all at once, which causes constant stalling here, so just let the - // video play out without attempting to stall. - // Can hopefully remove this later with a more complete NVDEC implementation. - const auto nvdec_active{system.AudioCore().IsNVDECActive()}; - - // Core timing cannot be paused in single-core mode, so Stall ends up being called over and over - // and never recovers to a normal state, so just skip attempting to sync things on single-core. - if (system.IsMulticore() && !nvdec_active && queued_buffers > max_queue_size) { - Stall(); - } else if (system.IsMulticore() && queued_buffers <= max_queue_size) { - Unstall(); - } - while (frames_written < num_frames) { // If the playing buffer has been consumed or has no frames, we need a new one if (playing_buffer.consumed || playing_buffer.frames == 0) { @@ -237,6 +222,10 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz } // Successfully dequeued a new buffer. queued_buffers--; + + { std::unique_lock lk{release_mutex}; } + + release_cv.notify_one(); } // Get the minimum frames available between the currently playing buffer, and the @@ -248,6 +237,7 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz frames_available * frame_size); frames_written += frames_available; + actual_frames_written += frames_available; playing_buffer.frames_played += frames_available; // If that's all the frames in the current buffer, add its samples and mark it as @@ -260,26 +250,29 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz std::memcpy(&last_frame[0], &output_buffer[(frames_written - 1) * frame_size], frame_size_bytes); - if (system.IsMulticore() && queued_buffers <= max_queue_size) { - Unstall(); + { + std::scoped_lock lk{sample_count_lock}; + last_sample_count_update_time = + Core::Timing::CyclesToUs(system.CoreTiming().GetClockTicks()); + min_played_sample_count = max_played_sample_count; + max_played_sample_count += actual_frames_written; } } -void SinkStream::Stall() { - std::scoped_lock lk{stall_guard}; - if (stalled_lock) { - return; - } - stalled_lock = system.StallApplication(); +u64 SinkStream::GetExpectedPlayedSampleCount() { + std::scoped_lock lk{sample_count_lock}; + auto cur_time{Core::Timing::CyclesToUs(system.CoreTiming().GetClockTicks())}; + auto time_delta{cur_time - last_sample_count_update_time}; + auto exp_played_sample_count{min_played_sample_count + + (TargetSampleRate * time_delta) / std::chrono::seconds{1}}; + + return std::min<u64>(exp_played_sample_count, max_played_sample_count); } -void SinkStream::Unstall() { - std::scoped_lock lk{stall_guard}; - if (!stalled_lock) { - return; - } - system.UnstallApplication(); - stalled_lock.unlock(); +void SinkStream::WaitFreeSpace() { + std::unique_lock lk{release_mutex}; + release_cv.wait( + lk, [this]() { return queued_buffers < max_queue_size || system.IsShuttingDown(); }); } } // namespace AudioCore::Sink |