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author | bunnei <bunneidev@gmail.com> | 2018-07-27 02:01:37 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-07-28 04:33:31 +0200 |
commit | ab756fd068c45fd1b3e3d0216b78c39a741214ae (patch) | |
tree | 6508316ccfbffc0fc5be6e964f6c7f20adf6b722 /src/audio_core | |
parent | Merge pull request #845 from lioncash/nfc (diff) | |
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Diffstat (limited to 'src/audio_core')
-rw-r--r-- | src/audio_core/CMakeLists.txt | 11 | ||||
-rw-r--r-- | src/audio_core/audio_out.cpp | 50 | ||||
-rw-r--r-- | src/audio_core/audio_out.h | 44 | ||||
-rw-r--r-- | src/audio_core/buffer.h | 37 | ||||
-rw-r--r-- | src/audio_core/stream.cpp | 103 | ||||
-rw-r--r-- | src/audio_core/stream.h | 89 |
6 files changed, 334 insertions, 0 deletions
diff --git a/src/audio_core/CMakeLists.txt b/src/audio_core/CMakeLists.txt new file mode 100644 index 000000000..f00a55994 --- /dev/null +++ b/src/audio_core/CMakeLists.txt @@ -0,0 +1,11 @@ +add_library(audio_core STATIC + audio_out.cpp + audio_out.h + buffer.h + stream.cpp + stream.h +) + +create_target_directory_groups(audio_core) + +target_link_libraries(audio_core PUBLIC common core) diff --git a/src/audio_core/audio_out.cpp b/src/audio_core/audio_out.cpp new file mode 100644 index 000000000..6d418a05b --- /dev/null +++ b/src/audio_core/audio_out.cpp @@ -0,0 +1,50 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "audio_core/audio_out.h" +#include "common/assert.h" +#include "common/logging/log.h" + +namespace AudioCore { + +/// Returns the stream format from the specified number of channels +static Stream::Format ChannelsToStreamFormat(int num_channels) { + switch (num_channels) { + case 1: + return Stream::Format::Mono16; + case 2: + return Stream::Format::Stereo16; + case 6: + return Stream::Format::Multi51Channel16; + } + + LOG_CRITICAL(Audio, "Unimplemented num_channels={}", num_channels); + UNREACHABLE(); + return {}; +} + +StreamPtr AudioOut::OpenStream(int sample_rate, int num_channels, + Stream::ReleaseCallback&& release_callback) { + streams.push_back(std::make_shared<Stream>(sample_rate, ChannelsToStreamFormat(num_channels), + std::move(release_callback))); + return streams.back(); +} + +std::vector<u64> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream, size_t max_count) { + return stream->GetTagsAndReleaseBuffers(max_count); +} + +void AudioOut::StartStream(StreamPtr stream) { + stream->Play(); +} + +void AudioOut::StopStream(StreamPtr stream) { + stream->Stop(); +} + +bool AudioOut::QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<u8>&& data) { + return stream->QueueBuffer(std::make_shared<Buffer>(tag, std::move(data))); +} + +} // namespace AudioCore diff --git a/src/audio_core/audio_out.h b/src/audio_core/audio_out.h new file mode 100644 index 000000000..a86499d10 --- /dev/null +++ b/src/audio_core/audio_out.h @@ -0,0 +1,44 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <memory> +#include <vector> + +#include "audio_core/buffer.h" +#include "audio_core/stream.h" +#include "common/common_types.h" + +namespace AudioCore { + +using StreamPtr = std::shared_ptr<Stream>; + +/** + * Represents an audio playback interface, used to open and play audio streams + */ +class AudioOut { +public: + /// Opens a new audio stream + StreamPtr OpenStream(int sample_rate, int num_channels, + Stream::ReleaseCallback&& release_callback); + + /// Returns a vector of recently released buffers specified by tag for the specified stream + std::vector<u64> GetTagsAndReleaseBuffers(StreamPtr stream, size_t max_count); + + /// Starts an audio stream for playback + void StartStream(StreamPtr stream); + + /// Stops an audio stream that is currently playing + void StopStream(StreamPtr stream); + + /// Queues a buffer into the specified audio stream, returns true on success + bool QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<u8>&& data); + +private: + /// Active audio streams on the interface + std::vector<StreamPtr> streams; +}; + +} // namespace AudioCore diff --git a/src/audio_core/buffer.h b/src/audio_core/buffer.h new file mode 100644 index 000000000..874ec787e --- /dev/null +++ b/src/audio_core/buffer.h @@ -0,0 +1,37 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <vector> + +#include "common/common_types.h" + +namespace AudioCore { + +/** + * Represents a buffer of audio samples to be played in an audio stream + */ +class Buffer { +public: + using Tag = u64; + + Buffer(Tag tag, std::vector<u8>&& data) : tag{tag}, data{std::move(data)} {} + + /// Returns the raw audio data for the buffer + const std::vector<u8>& GetData() const { + return data; + } + + /// Returns the buffer tag, this is provided by the game to the audout service + Tag GetTag() const { + return tag; + } + +private: + Tag tag; + std::vector<u8> data; +}; + +} // namespace AudioCore diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp new file mode 100644 index 000000000..82bff4b9e --- /dev/null +++ b/src/audio_core/stream.cpp @@ -0,0 +1,103 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/logging/log.h" +#include "core/core_timing.h" +#include "core/core_timing_util.h" + +#include "audio_core/stream.h" + +namespace AudioCore { + +constexpr size_t MaxAudioBufferCount{32}; + +/// Returns the sample size for the specified audio stream format +static size_t SampleSizeFromFormat(Stream::Format format) { + switch (format) { + case Stream::Format::Mono16: + return 2; + case Stream::Format::Stereo16: + return 4; + case Stream::Format::Multi51Channel16: + return 12; + }; + + LOG_CRITICAL(Audio, "Unimplemented format={}", static_cast<u32>(format)); + UNREACHABLE(); + return {}; +} + +Stream::Stream(int sample_rate, Format format, ReleaseCallback&& release_callback) + : sample_rate{sample_rate}, format{format}, release_callback{std::move(release_callback)} { + release_event = CoreTiming::RegisterEvent( + "Stream::Release", [this](u64 userdata, int cycles_late) { ReleaseActiveBuffer(); }); +} + +void Stream::Play() { + state = State::Playing; + PlayNextBuffer(); +} + +void Stream::Stop() { + ASSERT_MSG(false, "Unimplemented"); +} + +s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const { + const size_t num_samples{buffer.GetData().size() / SampleSizeFromFormat(format)}; + return CoreTiming::usToCycles((static_cast<u64>(num_samples) * 1000000) / sample_rate); +} + +void Stream::PlayNextBuffer() { + if (!IsPlaying()) { + // Ensure we are in playing state before playing the next buffer + return; + } + + if (active_buffer) { + // Do not queue a new buffer if we are already playing a buffer + return; + } + + if (queued_buffers.empty()) { + // No queued buffers - we are effectively paused + return; + } + + active_buffer = queued_buffers.front(); + queued_buffers.pop(); + + CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {}); +} + +void Stream::ReleaseActiveBuffer() { + released_buffers.push(std::move(active_buffer)); + release_callback(); + PlayNextBuffer(); +} + +bool Stream::QueueBuffer(BufferPtr&& buffer) { + if (queued_buffers.size() < MaxAudioBufferCount) { + queued_buffers.push(std::move(buffer)); + PlayNextBuffer(); + return true; + } + return false; +} + +bool Stream::ContainsBuffer(Buffer::Tag tag) const { + ASSERT_MSG(false, "Unimplemented"); + return {}; +} + +std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers(size_t max_count) { + std::vector<Buffer::Tag> tags; + for (size_t count = 0; count < max_count && !released_buffers.empty(); ++count) { + tags.push_back(released_buffers.front()->GetTag()); + released_buffers.pop(); + } + return tags; +} + +} // namespace AudioCore diff --git a/src/audio_core/stream.h b/src/audio_core/stream.h new file mode 100644 index 000000000..5f43b0798 --- /dev/null +++ b/src/audio_core/stream.h @@ -0,0 +1,89 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <functional> +#include <memory> +#include <vector> +#include <queue> + +#include "audio_core/buffer.h" +#include "common/assert.h" +#include "common/common_types.h" +#include "core/core_timing.h" + +namespace AudioCore { + +using BufferPtr = std::shared_ptr<Buffer>; + +/** + * Represents an audio stream, which is a sequence of queued buffers, to be outputed by AudioOut + */ +class Stream { +public: + /// Audio format of the stream + enum class Format { + Mono16, + Stereo16, + Multi51Channel16, + }; + + /// Callback function type, used to change guest state on a buffer being released + using ReleaseCallback = std::function<void()>; + + Stream(int sample_rate, Format format, ReleaseCallback&& release_callback); + + /// Plays the audio stream + void Play(); + + /// Stops the audio stream + void Stop(); + + /// Queues a buffer into the audio stream, returns true on success + bool QueueBuffer(BufferPtr&& buffer); + + /// Returns true if the audio stream contains a buffer with the specified tag + bool ContainsBuffer(Buffer::Tag tag) const; + + /// Returns a vector of recently released buffers specified by tag + std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(size_t max_count); + + /// Returns true if the stream is currently playing + bool IsPlaying() const { + return state == State::Playing; + } + + /// Returns the number of queued buffers + size_t GetQueueSize() const { + return queued_buffers.size(); + } + +private: + /// Current state of the stream + enum class State { + Stopped, + Playing, + }; + + /// Plays the next queued buffer in the audio stream, starting playback if necessary + void PlayNextBuffer(); + + /// Releases the actively playing buffer, signalling that it has been completed + void ReleaseActiveBuffer(); + + /// Gets the number of core cycles when the specified buffer will be released + s64 GetBufferReleaseCycles(const Buffer& buffer) const; + + int sample_rate; ///< Sample rate of the stream + Format format; ///< Format of the stream + ReleaseCallback release_callback; ///< Buffer release callback for the stream + State state{State::Stopped}; ///< Playback state of the stream + CoreTiming::EventType* release_event{}; ///< Core timing release event for the stream + BufferPtr active_buffer; ///< Actively playing buffer in the stream + std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream + std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream +}; + +} // namespace AudioCore |