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authorbunnei <ericbunnie@gmail.com>2014-04-05 21:22:36 +0200
committerbunnei <ericbunnie@gmail.com>2014-04-05 21:22:36 +0200
commit02bcb4cfad8ab76b57b6be8a4591bc6f29246909 (patch)
treec91a11381d5d7d0ed3f871a4c352460c3eb99c16 /src/common
parentadded DISALLOW_COPY_AND_ASSIGN macro (diff)
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Diffstat (limited to 'src/common')
-rw-r--r--src/common/src/common_types.h132
1 files changed, 102 insertions, 30 deletions
diff --git a/src/common/src/common_types.h b/src/common/src/common_types.h
index cbe556c7e..68f237385 100644
--- a/src/common/src/common_types.h
+++ b/src/common/src/common_types.h
@@ -1,50 +1,122 @@
-// Copyright 2013 Dolphin Emulator Project
-// Licensed under GPLv2
-// Refer to the license.txt file included.
+/**
+ * Copyright (C) 2005-2012 Gekko Emulator
+ *
+ * @file common_types.h
+ * @author ShizZy <shizzy247@gmail.com>
+ * @date 2012-02-11
+ * @brief Common types used throughout the project
+ *
+ * @section LICENSE
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details at
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ * Official project repository can be found at:
+ * http://code.google.com/p/gekko-gc-emu/
+ */
-
-// This header contains type definitions that are shared between the Dolphin core and
-// other parts of the code. Any definitions that are only used by the core should be
-// placed in "common.h" instead.
-
-#ifndef _COMMONTYPES_H_
-#define _COMMONTYPES_H_
+#pragma once
#ifdef _WIN32
#include <tchar.h>
-typedef unsigned __int8 u8;
-typedef unsigned __int16 u16;
-typedef unsigned __int32 u32;
-typedef unsigned __int64 u64;
+typedef unsigned __int8 u8; ///< 8-bit unsigned byte
+typedef unsigned __int16 u16; ///< 16-bit unsigned short
+typedef unsigned __int32 u32; ///< 32-bit unsigned word
+typedef unsigned __int64 u64; ///< 64-bit unsigned int
-typedef signed __int8 s8;
-typedef signed __int16 s16;
-typedef signed __int32 s32;
-typedef signed __int64 s64;
+typedef signed __int8 s8; ///< 8-bit signed byte
+typedef signed __int16 s16; ///< 16-bit signed short
+typedef signed __int32 s32; ///< 32-bit signed word
+typedef signed __int64 s64; ///< 64-bit signed int
#else
-#ifndef GEKKO
-
-typedef unsigned char u8;
-typedef unsigned short u16;
-typedef unsigned int u32;
-typedef unsigned long long u64;
+typedef unsigned char u8; ///< 8-bit unsigned byte
+typedef unsigned short u16; ///< 16-bit unsigned short
+typedef unsigned int u32; ///< 32-bit unsigned word
+typedef unsigned long long u64; ///< 64-bit unsigned int
-typedef signed char s8;
-typedef signed short s16;
-typedef signed int s32;
-typedef signed long long s64;
+typedef signed char s8; ///< 8-bit signed byte
+typedef signed short s16; ///< 16-bit signed short
+typedef signed int s32; ///< 32-bit signed word
+typedef signed long long s64; ///< 64-bit signed int
-#endif
// For using windows lock code
#define TCHAR char
#define LONG int
#endif // _WIN32
+typedef float f32; ///< 32-bit floating point
+typedef double f64; ///< 64-bit floating point
+
#include "swap.h"
-#endif // _COMMONTYPES_H_
+/// Union for fast 16-bit type casting
+union t16 {
+ u8 _u8[2]; ///< 8-bit unsigned char(s)
+ u16 _u16; ///< 16-bit unsigned shorts(s)
+};
+
+/// Union for fast 32-bit type casting
+union t32 {
+ f32 _f32; ///< 32-bit floating point(s)
+ u32 _u32; ///< 32-bit unsigned int(s)
+ s32 _s32; ///< 32-bit signed int(s)
+ u16 _u16[2]; ///< 16-bit unsigned shorts(s)
+ u8 _u8[4]; ///< 8-bit unsigned char(s)
+};
+
+/// Union for fast 64-bit type casting
+union t64 {
+ f64 _f64; ///< 64-bit floating point
+ u64 _u64; ///< 64-bit unsigned long
+ f32 _f32[2]; ///< 32-bit floating point(s)
+ u32 _u32[2]; ///< 32-bit unsigned int(s)
+ s32 _s32[2]; ///< 32-bit signed int(s)
+ u16 _u16[4]; ///< 16-bit unsigned shorts(s)
+ u8 _u8[8]; ///< 8-bit unsigned char(s)
+};
+
+/// Union for fast 128-bit type casting
+union t128 {
+ struct
+ {
+ t64 ps0; ///< 64-bit paired single 0
+ t64 ps1; ///< 64-bit paired single 1
+ };
+ __m128 a; ///< 128-bit floating point (__m128 maps to the XMM[0-7] registers)
+};
+
+/// Rectangle data structure
+class Rect {
+public:
+ Rect(int x0=0, int y0=0, int x1=0, int y1=0) {
+ x0_ = x0;
+ y0_ = y0;
+ x1_ = x1;
+ y1_ = y1;
+ }
+ ~Rect() { }
+
+ int x0_; ///< Rect top left X-coordinate
+ int y0_; ///< Rect top left Y-coordinate
+ int x1_; ///< Rect bottom left X-coordinate
+ int y1_; ///< Rect bottom right Y-coordinate
+
+ inline u32 width() const { return abs(x1_ - x0_); }
+ inline u32 height() const { return abs(y1_ - y0_); }
+
+ inline bool operator == (const Rect& val) const {
+ return (x0_ == val.x0_ && y0_ == val.y0_ && x1_ == val.x1_ && y1_ == val.y1_);
+ }
+};