diff options
author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2023-06-11 05:40:39 +0200 |
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committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2023-07-21 16:56:54 +0200 |
commit | 04d4b6ab802a1238eaca6c0a16d1a739503b81d9 (patch) | |
tree | 2e4c850092b6d6f5f50e3a6a648a217e3c7a283c /src/common | |
parent | settings: Remove redundant false literals (diff) | |
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Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/common/settings.cpp | 52 | ||||
-rw-r--r-- | src/common/settings.h | 513 | ||||
-rw-r--r-- | src/common/settings_common.h | 78 | ||||
-rw-r--r-- | src/common/settings_setting.h | 413 |
5 files changed, 587 insertions, 471 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 5902dd617..3c8368bb2 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -110,9 +110,11 @@ add_library(common STATIC scratch_buffer.h settings.cpp settings.h + settings_common.h settings_enums.h settings_input.cpp settings_input.h + settings_setting.h socket_types.h spin_lock.cpp spin_lock.h diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 84e90f893..10cdea844 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -7,10 +7,17 @@ #include <exception> #include <stdexcept> #endif +#include <compare> +#include <cstddef> +#include <filesystem> +#include <forward_list> #include <functional> #include <string_view> +#include <type_traits> +#include <fmt/core.h> #include "common/assert.h" +#include "common/fs/fs_util.h" #include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/settings.h" @@ -18,6 +25,43 @@ namespace Settings { +#define SETTING(TYPE, RANGED) template class Setting<TYPE, RANGED> +#define SWITCHABLE(TYPE, RANGED) template class SwitchableSetting<TYPE, RANGED> + +SETTING(AudioEngine, false); +SETTING(bool, false); +SETTING(int, false); +SETTING(std::string, false); +SETTING(u16, false); +SWITCHABLE(AnisotropyMode, true); +SWITCHABLE(AntiAliasing, false); +SWITCHABLE(AspectRatio, true); +SWITCHABLE(AstcDecodeMode, true); +SWITCHABLE(AstcRecompression, true); +SWITCHABLE(AudioMode, true); +SWITCHABLE(CpuAccuracy, true); +SWITCHABLE(FullscreenMode, true); +SWITCHABLE(GpuAccuracy, true); +SWITCHABLE(Language, true); +SWITCHABLE(NvdecEmulation, false); +SWITCHABLE(Region, true); +SWITCHABLE(RendererBackend, true); +SWITCHABLE(ScalingFilter, false); +SWITCHABLE(ShaderBackend, true); +SWITCHABLE(TimeZone, true); +SETTING(VSyncMode, true); +SWITCHABLE(bool, false); +SWITCHABLE(int, false); +SWITCHABLE(int, true); +SWITCHABLE(s64, false); +SWITCHABLE(u16, true); +SWITCHABLE(u32, false); +SWITCHABLE(u8, false); +SWITCHABLE(u8, true); + +#undef SETTING +#undef SWITCHABLE + Values values; static bool configuring_global = true; @@ -238,6 +282,14 @@ void UpdateRescalingInfo() { info.active = info.up_scale != 1 || info.down_shift != 0; } +std::string BasicSetting::ToStringGlobal() const { + return {}; +} + +bool BasicSetting::UsingGlobal() const { + return true; +} + void RestoreGlobalState(bool is_powered_on) { // If a game is running, DO NOT restore the global settings state if (is_powered_on) { diff --git a/src/common/settings.h b/src/common/settings.h index ec0686120..e03233eaf 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -5,54 +5,21 @@ #include <algorithm> #include <array> -#include <forward_list> -#include <functional> #include <map> -#include <optional> +#include <memory> #include <stdexcept> #include <string> -#include <typeindex> -#include <typeinfo> #include <utility> #include <vector> #include "common/common_types.h" +#include "common/settings_common.h" #include "common/settings_enums.h" #include "common/settings_input.h" +#include "common/settings_setting.h" namespace Settings { -enum class Category : u32 { - Audio, - Core, - Cpu, - CpuDebug, - CpuUnsafe, - Renderer, - RendererAdvanced, - RendererDebug, - System, - SystemAudio, - DataStorage, - Debugging, - DebuggingGraphics, - Miscellaneous, - Network, - WebService, - AddOns, - Controls, - Ui, - UiGeneral, - UiLayout, - UiGameList, - Screenshots, - Shortcuts, - Multiplayer, - Services, - Paths, - MaxEnum, -}; - const char* TranslateCategory(Settings::Category category); struct ResolutionScalingInfo { @@ -78,441 +45,45 @@ struct ResolutionScalingInfo { } }; -class BasicSetting { -protected: - explicit BasicSetting() = default; - -public: - virtual ~BasicSetting() = default; - - virtual Category Category() const = 0; - virtual constexpr bool Switchable() const = 0; - virtual std::string ToString() const = 0; - virtual std::string ToStringGlobal() const { - return {}; - } - virtual void LoadString(const std::string& load) = 0; - virtual std::string Canonicalize() const = 0; - virtual const std::string& GetLabel() const = 0; - virtual std::string DefaultToString() const = 0; - virtual bool Save() const = 0; - virtual std::type_index TypeId() const = 0; - virtual constexpr bool IsEnum() const = 0; - virtual bool RuntimeModfiable() const = 0; - virtual void SetGlobal(bool global) {} - virtual constexpr u32 Id() const = 0; - virtual std::string MinVal() const = 0; - virtual std::string MaxVal() const = 0; - virtual bool UsingGlobal() const { - return true; - } -}; - -class Linkage { -public: - explicit Linkage(u32 initial_count = 0); - ~Linkage(); - std::map<Category, std::forward_list<BasicSetting*>> by_category{}; - std::vector<std::function<void()>> restore_functions{}; - u32 count; -}; - -/** The Setting class is a simple resource manager. It defines a label and default value - * alongside the actual value of the setting for simpler and less-error prone use with frontend - * configurations. Specifying a default value and label is required. A minimum and maximum range - * can be specified for sanitization. - */ -template <typename Type, bool ranged = false> -class Setting : public BasicSetting { -protected: - Setting() = default; - - /** - * Only sets the setting to the given initializer, leaving the other members to their default - * initializers. - * - * @param global_val Initial value of the setting - */ - explicit Setting(const Type& val) : value{val} {} - -public: - /** - * Sets a default value, label, and setting value. - * - * @param linkage Setting registry - * @param default_val Initial value of the setting, and default value of the setting - * @param name Label for the setting - * @param category_ Category of the setting AKA INI group - */ - explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name, - enum Category category_, bool save_ = true, bool runtime_modifiable_ = false) - requires(!ranged) - : value{default_val}, default_value{default_val}, label{name}, category{category_}, - id{linkage.count}, save{save_}, runtime_modifiable{runtime_modifiable_} { - linkage.by_category[category].push_front(this); - linkage.count++; - } - virtual ~Setting() = default; - - /** - * Sets a default value, minimum value, maximum value, and label. - * - * @param linkage Setting registry - * @param default_val Initial value of the setting, and default value of the setting - * @param min_val Sets the minimum allowed value of the setting - * @param max_val Sets the maximum allowed value of the setting - * @param name Label for the setting - * @param category_ Category of the setting AKA INI group - */ - explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val, - const Type& max_val, const std::string& name, enum Category category_, - bool save_ = true, bool runtime_modifiable_ = false) - requires(ranged) - : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val}, - label{name}, category{category_}, id{linkage.count}, save{save_}, - runtime_modifiable{runtime_modifiable_} { - linkage.by_category[category].push_front(this); - linkage.count++; - } - - /** - * Returns a reference to the setting's value. - * - * @returns A reference to the setting - */ - [[nodiscard]] virtual const Type& GetValue() const { - return value; - } - - /** - * Sets the setting to the given value. - * - * @param val The desired value - */ - virtual void SetValue(const Type& val) { - Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; - std::swap(value, temp); - } - - /** - * Returns the value that this setting was created with. - * - * @returns A reference to the default value - */ - [[nodiscard]] const Type& GetDefault() const { - return default_value; - } - - /** - * Returns the label this setting was created with. - * - * @returns A reference to the label - */ - [[nodiscard]] const std::string& GetLabel() const override { - return label; - } - - /** - * Returns the setting's category AKA INI group. - * - * @returns The setting's category - */ - [[nodiscard]] enum Category Category() const override { - return category; - } - - [[nodiscard]] bool RuntimeModfiable() const override { - return runtime_modifiable; - } - - [[nodiscard]] constexpr bool IsEnum() const override { - return std::is_enum<Type>::value; - } - - /** - * Returns whether the current setting is Switchable. - * - * @returns If the setting is a SwitchableSetting - */ - [[nodiscard]] virtual constexpr bool Switchable() const override { - return false; - } - -protected: - std::string ToString(const Type& value_) const { - if constexpr (std::is_same<Type, std::string>()) { - return value_; - } else if constexpr (std::is_same<Type, std::optional<u32>>()) { - return value_.has_value() ? std::to_string(*value_) : "none"; - } else if constexpr (std::is_same<Type, bool>()) { - return value_ ? "true" : "false"; - } else if (std::is_same<Type, AudioEngine>()) { - return CanonicalizeEnum(value_); - } else { - return std::to_string(static_cast<u64>(value_)); - } - } - -public: - /** - * Converts the value of the setting to a std::string. Respects the global state if the setting - * has one. - * - * @returns The current setting as a std::string - */ - std::string ToString() const override { - return ToString(this->GetValue()); - } - - /** - * Returns the default value of the setting as a std::string. - * - * @returns The default value as a string. - */ - std::string DefaultToString() const override { - return ToString(default_value); - } - - /** - * Assigns a value to the setting. - * - * @param val The desired setting value - * - * @returns A reference to the setting - */ - virtual const Type& operator=(const Type& val) { - Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; - std::swap(value, temp); - return value; - } - - /** - * Returns a reference to the setting. - * - * @returns A reference to the setting - */ - explicit virtual operator const Type&() const { - return value; - } - - /** - * Converts the given value to the Setting's type of value. Uses SetValue to enter the setting, - * thus respecting its constraints. - * - * @param input The desired value - */ - void LoadString(const std::string& input) override { - if (input.empty()) { - this->SetValue(this->GetDefault()); - return; - } - try { - if constexpr (std::is_same<Type, std::string>()) { - this->SetValue(input); - } else if constexpr (std::is_same<Type, std::optional<u32>>()) { - this->SetValue(static_cast<u32>(std::stoul(input))); - } else if constexpr (std::is_same<Type, bool>()) { - this->SetValue(input == "true"); - } else if constexpr (std::is_same<Type, AudioEngine>()) { - this->SetValue(ToEnum<Type>(input)); - } else { - this->SetValue(static_cast<Type>(std::stoll(input))); - } - } catch (std::invalid_argument) { - this->SetValue(this->GetDefault()); - } - } - - [[nodiscard]] std::string constexpr Canonicalize() const override { - if constexpr (std::is_enum<Type>::value) { - return CanonicalizeEnum(this->GetValue()); - } - return ToString(this->GetValue()); - } - - /** - * Returns the save preference of the setting i.e. when saving or reading the setting from a - * frontend, whether this setting should be skipped. - * - * @returns The save preference - */ - virtual bool Save() const override { - return save; - } - - /** - * Gives us another way to identify the setting without having to go through a string. - * - * @returns the type_index of the setting's type - */ - virtual std::type_index TypeId() const override { - return std::type_index(typeid(Type)); - } - - virtual constexpr u32 Id() const override { - return id; - } - - virtual std::string MinVal() const override { - return this->ToString(minimum); - } - virtual std::string MaxVal() const override { - return this->ToString(maximum); - } - -protected: - Type value{}; ///< The setting - const Type default_value{}; ///< The default value - const Type maximum{}; ///< Maximum allowed value of the setting - const Type minimum{}; ///< Minimum allowed value of the setting - const std::string label{}; ///< The setting's label - const enum Category category; ///< The setting's category AKA INI group - const u32 id; - bool save; - bool runtime_modifiable; -}; - -/** - * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a - * custom setting to switch to when a guest application specifically requires it. The effect is that - * other components of the emulator can access the setting's intended value without any need for the - * component to ask whether the custom or global setting is needed at the moment. - * - * By default, the global setting is used. - */ -template <typename Type, bool ranged = false> -class SwitchableSetting : virtual public Setting<Type, ranged> { -public: - /** - * Sets a default value, label, and setting value. - * - * @param linkage Setting registry - * @param default_val Initial value of the setting, and default value of the setting - * @param name Label for the setting - * @param category_ Category of the setting AKA INI group - */ - explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name, - Category category, bool save = true, bool runtime_modifiable = false) - requires(!ranged) - : Setting<Type, false>{linkage, default_val, name, category, save, runtime_modifiable} { - linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); - } - virtual ~SwitchableSetting() = default; - - /** - * Sets a default value, minimum value, maximum value, and label. - * - * @param linkage Setting registry - * @param default_val Initial value of the setting, and default value of the setting - * @param min_val Sets the minimum allowed value of the setting - * @param max_val Sets the maximum allowed value of the setting - * @param name Label for the setting - * @param category_ Category of the setting AKA INI group - */ - explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val, - const Type& max_val, const std::string& name, Category category, - bool save = true, bool runtime_modifiable = false) - requires(ranged) - : Setting<Type, true>{linkage, default_val, min_val, max_val, - name, category, save, runtime_modifiable} { - linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); - } - - /** - * Tells this setting to represent either the global or custom setting when other member - * functions are used. - * - * @param to_global Whether to use the global or custom setting. - */ - void SetGlobal(bool to_global) override { - use_global = to_global; - } - - /** - * Returns whether this setting is using the global setting or not. - * - * @returns The global state - */ - [[nodiscard]] bool UsingGlobal() const override { - return use_global; - } - - /** - * Returns either the global or custom setting depending on the values of this setting's global - * state or if the global value was specifically requested. - * - * @param need_global Request global value regardless of setting's state; defaults to false - * - * @returns The required value of the setting - */ - [[nodiscard]] virtual const Type& GetValue() const override { - if (use_global) { - return this->value; - } - return custom; - } - [[nodiscard]] virtual const Type& GetValue(bool need_global) const { - if (use_global || need_global) { - return this->value; - } - return custom; - } - - /** - * Sets the current setting value depending on the global state. - * - * @param val The new value - */ - void SetValue(const Type& val) override { - Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; - if (use_global) { - std::swap(this->value, temp); - } else { - std::swap(custom, temp); - } - } - - [[nodiscard]] virtual constexpr bool Switchable() const override { - return true; - } - - [[nodiscard]] virtual std::string ToStringGlobal() const override { - return this->ToString(this->value); - } - - /** - * Assigns the current setting value depending on the global state. - * - * @param val The new value - * - * @returns A reference to the current setting value - */ - const Type& operator=(const Type& val) override { - Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; - if (use_global) { - std::swap(this->value, temp); - return this->value; - } - std::swap(custom, temp); - return custom; - } - - /** - * Returns the current setting value depending on the global state. - * - * @returns A reference to the current setting value - */ - virtual explicit operator const Type&() const override { - if (use_global) { - return this->value; - } - return custom; - } - -protected: - bool use_global{true}; ///< The setting's global state - Type custom{}; ///< The custom value of the setting -}; +// Instantiate the classes elsewhere (settings.cpp) to reduce compiler/linker work +#define SETTING(TYPE, RANGED) extern template class Setting<TYPE, RANGED> +#define SWITCHABLE(TYPE, RANGED) extern template class SwitchableSetting<TYPE, RANGED> + +SETTING(AudioEngine, false); +SETTING(bool, false); +SETTING(int, false); +SETTING(s32, false); +SETTING(std::string, false); +SETTING(std::string, false); +SETTING(u16, false); +SWITCHABLE(AnisotropyMode, true); +SWITCHABLE(AntiAliasing, false); +SWITCHABLE(AspectRatio, true); +SWITCHABLE(AstcDecodeMode, true); +SWITCHABLE(AstcRecompression, true); +SWITCHABLE(AudioMode, true); +SWITCHABLE(CpuAccuracy, true); +SWITCHABLE(FullscreenMode, true); +SWITCHABLE(GpuAccuracy, true); +SWITCHABLE(Language, true); +SWITCHABLE(NvdecEmulation, false); +SWITCHABLE(Region, true); +SWITCHABLE(RendererBackend, true); +SWITCHABLE(ScalingFilter, false); +SWITCHABLE(ShaderBackend, true); +SWITCHABLE(TimeZone, true); +SETTING(VSyncMode, true); +SWITCHABLE(bool, false); +SWITCHABLE(int, false); +SWITCHABLE(int, true); +SWITCHABLE(s64, false); +SWITCHABLE(u16, true); +SWITCHABLE(u32, false); +SWITCHABLE(u8, false); +SWITCHABLE(u8, true); + +#undef SETTING +#undef SWITCHABLE /** * The InputSetting class allows for getting a reference to either the global or custom members. diff --git a/src/common/settings_common.h b/src/common/settings_common.h new file mode 100644 index 000000000..93fddeba6 --- /dev/null +++ b/src/common/settings_common.h @@ -0,0 +1,78 @@ +#pragma once + +#include <forward_list> +#include <functional> +#include <map> +#include <string> +#include <typeindex> +#include "common/common_types.h" + +namespace Settings { + +enum class Category : u32 { + Audio, + Core, + Cpu, + CpuDebug, + CpuUnsafe, + Renderer, + RendererAdvanced, + RendererDebug, + System, + SystemAudio, + DataStorage, + Debugging, + DebuggingGraphics, + Miscellaneous, + Network, + WebService, + AddOns, + Controls, + Ui, + UiGeneral, + UiLayout, + UiGameList, + Screenshots, + Shortcuts, + Multiplayer, + Services, + Paths, + MaxEnum, +}; + +class BasicSetting { +protected: + explicit BasicSetting() = default; + +public: + virtual ~BasicSetting() = default; + + virtual Category Category() const = 0; + virtual constexpr bool Switchable() const = 0; + virtual std::string ToString() const = 0; + virtual std::string ToStringGlobal() const; + virtual void LoadString(const std::string& load) = 0; + virtual std::string Canonicalize() const = 0; + virtual const std::string& GetLabel() const = 0; + virtual std::string DefaultToString() const = 0; + virtual bool Save() const = 0; + virtual std::type_index TypeId() const = 0; + virtual constexpr bool IsEnum() const = 0; + virtual bool RuntimeModfiable() const = 0; + virtual void SetGlobal(bool global) {} + virtual constexpr u32 Id() const = 0; + virtual std::string MinVal() const = 0; + virtual std::string MaxVal() const = 0; + virtual bool UsingGlobal() const; +}; + +class Linkage { +public: + explicit Linkage(u32 initial_count = 0); + ~Linkage(); + std::map<Category, std::forward_list<BasicSetting*>> by_category{}; + std::vector<std::function<void()>> restore_functions{}; + u32 count; +}; + +} // namespace Settings diff --git a/src/common/settings_setting.h b/src/common/settings_setting.h new file mode 100644 index 000000000..f226e38d4 --- /dev/null +++ b/src/common/settings_setting.h @@ -0,0 +1,413 @@ +#pragma once + +#include <map> +#include <optional> +#include <string> +#include <typeindex> +#include <typeinfo> +#include "common/common_types.h" +#include "common/settings_common.h" +#include "common/settings_enums.h" + +namespace Settings { + +/** The Setting class is a simple resource manager. It defines a label and default value + * alongside the actual value of the setting for simpler and less-error prone use with frontend + * configurations. Specifying a default value and label is required. A minimum and maximum range + * can be specified for sanitization. + */ +template <typename Type, bool ranged = false> +class Setting : public BasicSetting { +protected: + Setting() = default; + + /** + * Only sets the setting to the given initializer, leaving the other members to their default + * initializers. + * + * @param global_val Initial value of the setting + */ + explicit Setting(const Type& val) + : value{val}, + default_value{}, maximum{}, minimum{}, label{}, category{Category::Miscellaneous}, id{} {} + +public: + /** + * Sets a default value, label, and setting value. + * + * @param linkage Setting registry + * @param default_val Initial value of the setting, and default value of the setting + * @param name Label for the setting + * @param category_ Category of the setting AKA INI group + */ + explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name, + enum Category category_, bool save_ = true, bool runtime_modifiable_ = false) + requires(!ranged) + : value{default_val}, default_value{default_val}, label{name}, category{category_}, + id{linkage.count}, save{save_}, runtime_modifiable{runtime_modifiable_} { + linkage.by_category[category].push_front(this); + linkage.count++; + } + virtual ~Setting() = default; + + /** + * Sets a default value, minimum value, maximum value, and label. + * + * @param linkage Setting registry + * @param default_val Initial value of the setting, and default value of the setting + * @param min_val Sets the minimum allowed value of the setting + * @param max_val Sets the maximum allowed value of the setting + * @param name Label for the setting + * @param category_ Category of the setting AKA INI group + */ + explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val, + const Type& max_val, const std::string& name, enum Category category_, + bool save_ = true, bool runtime_modifiable_ = false) + requires(ranged) + : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val}, + label{name}, category{category_}, id{linkage.count}, save{save_}, + runtime_modifiable{runtime_modifiable_} { + linkage.by_category[category].push_front(this); + linkage.count++; + } + + /** + * Returns a reference to the setting's value. + * + * @returns A reference to the setting + */ + [[nodiscard]] virtual const Type& GetValue() const { + return value; + } + + /** + * Sets the setting to the given value. + * + * @param val The desired value + */ + virtual void SetValue(const Type& val) { + Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; + std::swap(value, temp); + } + + /** + * Returns the value that this setting was created with. + * + * @returns A reference to the default value + */ + [[nodiscard]] const Type& GetDefault() const { + return default_value; + } + + /** + * Returns the label this setting was created with. + * + * @returns A reference to the label + */ + [[nodiscard]] const std::string& GetLabel() const override { + return label; + } + + /** + * Returns the setting's category AKA INI group. + * + * @returns The setting's category + */ + [[nodiscard]] enum Category Category() const override { + return category; + } + + [[nodiscard]] bool RuntimeModfiable() const override { + return runtime_modifiable; + } + + [[nodiscard]] constexpr bool IsEnum() const override { + return std::is_enum<Type>::value; + } + + /** + * Returns whether the current setting is Switchable. + * + * @returns If the setting is a SwitchableSetting + */ + [[nodiscard]] virtual constexpr bool Switchable() const override { + return false; + } + +protected: + std::string ToString(const Type& value_) const { + if constexpr (std::is_same<Type, std::string>()) { + return value_; + } else if constexpr (std::is_same<Type, std::optional<u32>>()) { + return value_.has_value() ? std::to_string(*value_) : "none"; + } else if constexpr (std::is_same<Type, bool>()) { + return value_ ? "true" : "false"; + } else if (std::is_same<Type, AudioEngine>()) { + return CanonicalizeEnum(value_); + } else { + return std::to_string(static_cast<u64>(value_)); + } + } + +public: + /** + * Converts the value of the setting to a std::string. Respects the global state if the setting + * has one. + * + * @returns The current setting as a std::string + */ + std::string ToString() const override { + return ToString(this->GetValue()); + } + + /** + * Returns the default value of the setting as a std::string. + * + * @returns The default value as a string. + */ + std::string DefaultToString() const override { + return ToString(default_value); + } + + /** + * Assigns a value to the setting. + * + * @param val The desired setting value + * + * @returns A reference to the setting + */ + virtual const Type& operator=(const Type& val) { + Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; + std::swap(value, temp); + return value; + } + + /** + * Returns a reference to the setting. + * + * @returns A reference to the setting + */ + explicit virtual operator const Type&() const { + return value; + } + + /** + * Converts the given value to the Setting's type of value. Uses SetValue to enter the setting, + * thus respecting its constraints. + * + * @param input The desired value + */ + void LoadString(const std::string& input) override { + if (input.empty()) { + this->SetValue(this->GetDefault()); + return; + } + try { + if constexpr (std::is_same<Type, std::string>()) { + this->SetValue(input); + } else if constexpr (std::is_same<Type, std::optional<u32>>()) { + this->SetValue(static_cast<u32>(std::stoul(input))); + } else if constexpr (std::is_same<Type, bool>()) { + this->SetValue(input == "true"); + } else if constexpr (std::is_same<Type, AudioEngine>()) { + this->SetValue(ToEnum<Type>(input)); + } else { + this->SetValue(static_cast<Type>(std::stoll(input))); + } + } catch (std::invalid_argument) { + this->SetValue(this->GetDefault()); + } + } + + [[nodiscard]] std::string constexpr Canonicalize() const override { + if constexpr (std::is_enum<Type>::value) { + return CanonicalizeEnum(this->GetValue()); + } + return ToString(this->GetValue()); + } + + /** + * Returns the save preference of the setting i.e. when saving or reading the setting from a + * frontend, whether this setting should be skipped. + * + * @returns The save preference + */ + virtual bool Save() const override { + return save; + } + + /** + * Gives us another way to identify the setting without having to go through a string. + * + * @returns the type_index of the setting's type + */ + virtual std::type_index TypeId() const override { + return std::type_index(typeid(Type)); + } + + virtual constexpr u32 Id() const override { + return id; + } + + virtual std::string MinVal() const override { + return this->ToString(minimum); + } + virtual std::string MaxVal() const override { + return this->ToString(maximum); + } + +protected: + Type value{}; ///< The setting + const Type default_value{}; ///< The default value + const Type maximum{}; ///< Maximum allowed value of the setting + const Type minimum{}; ///< Minimum allowed value of the setting + const std::string label{}; ///< The setting's label + const enum Category category; ///< The setting's category AKA INI group + const u32 id; + bool save; + bool runtime_modifiable; +}; + +/** + * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a + * custom setting to switch to when a guest application specifically requires it. The effect is that + * other components of the emulator can access the setting's intended value without any need for the + * component to ask whether the custom or global setting is needed at the moment. + * + * By default, the global setting is used. + */ +template <typename Type, bool ranged = false> +class SwitchableSetting : virtual public Setting<Type, ranged> { +public: + /** + * Sets a default value, label, and setting value. + * + * @param linkage Setting registry + * @param default_val Initial value of the setting, and default value of the setting + * @param name Label for the setting + * @param category_ Category of the setting AKA INI group + */ + explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name, + Category category, bool save = true, bool runtime_modifiable = false) + requires(!ranged) + : Setting<Type, false>{linkage, default_val, name, category, save, runtime_modifiable} { + linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); + } + virtual ~SwitchableSetting() = default; + + /** + * Sets a default value, minimum value, maximum value, and label. + * + * @param linkage Setting registry + * @param default_val Initial value of the setting, and default value of the setting + * @param min_val Sets the minimum allowed value of the setting + * @param max_val Sets the maximum allowed value of the setting + * @param name Label for the setting + * @param category_ Category of the setting AKA INI group + */ + explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val, + const Type& max_val, const std::string& name, Category category, + bool save = true, bool runtime_modifiable = false) + requires(ranged) + : Setting<Type, true>{linkage, default_val, min_val, max_val, + name, category, save, runtime_modifiable} { + linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); + } + + /** + * Tells this setting to represent either the global or custom setting when other member + * functions are used. + * + * @param to_global Whether to use the global or custom setting. + */ + void SetGlobal(bool to_global) override { + use_global = to_global; + } + + /** + * Returns whether this setting is using the global setting or not. + * + * @returns The global state + */ + [[nodiscard]] bool UsingGlobal() const override { + return use_global; + } + + /** + * Returns either the global or custom setting depending on the values of this setting's global + * state or if the global value was specifically requested. + * + * @param need_global Request global value regardless of setting's state; defaults to false + * + * @returns The required value of the setting + */ + [[nodiscard]] virtual const Type& GetValue() const override { + if (use_global) { + return this->value; + } + return custom; + } + [[nodiscard]] virtual const Type& GetValue(bool need_global) const { + if (use_global || need_global) { + return this->value; + } + return custom; + } + + /** + * Sets the current setting value depending on the global state. + * + * @param val The new value + */ + void SetValue(const Type& val) override { + Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; + if (use_global) { + std::swap(this->value, temp); + } else { + std::swap(custom, temp); + } + } + + [[nodiscard]] virtual constexpr bool Switchable() const override { + return true; + } + + [[nodiscard]] virtual std::string ToStringGlobal() const override { + return this->ToString(this->value); + } + + /** + * Assigns the current setting value depending on the global state. + * + * @param val The new value + * + * @returns A reference to the current setting value + */ + const Type& operator=(const Type& val) override { + Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; + if (use_global) { + std::swap(this->value, temp); + return this->value; + } + std::swap(custom, temp); + return custom; + } + + /** + * Returns the current setting value depending on the global state. + * + * @returns A reference to the current setting value + */ + virtual explicit operator const Type&() const override { + if (use_global) { + return this->value; + } + return custom; + } + +protected: + bool use_global{true}; ///< The setting's global state + Type custom{}; ///< The custom value of the setting +}; + +} // namespace Settings |