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author | bunnei <bunneidev@gmail.com> | 2015-03-08 00:18:40 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2015-03-08 00:18:40 +0100 |
commit | 06bf4715810489548a9a3b5e9274dfc78bc3fc4d (patch) | |
tree | a2722e2b7e1356d9cb9725f18f0561fcaf815ec1 /src/common | |
parent | Merge pull request #637 from Subv/etc (diff) | |
parent | Set framebuffer layout from EmuWindow. (diff) | |
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Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/emu_window.cpp | 50 | ||||
-rw-r--r-- | src/common/emu_window.h | 32 |
2 files changed, 75 insertions, 7 deletions
diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp index 48bb35db5..1082ae26d 100644 --- a/src/common/emu_window.cpp +++ b/src/common/emu_window.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include "emu_window.h" +#include "video_core/video_core.h" void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) { Service::HID::PadState mapped_key = KeyMap::GetPadKey(key); @@ -15,3 +16,52 @@ void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) { Service::HID::PadButtonRelease(mapped_key); } + +EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(int width, int height) { + ASSERT(width > 0); + ASSERT(height > 0); + + EmuWindow::FramebufferLayout res = { width, height, {}, {} }; + + float window_aspect_ratio = static_cast<float>(height) / width; + float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) / + VideoCore::kScreenTopWidth; + + if (window_aspect_ratio > emulation_aspect_ratio) { + // Window is narrower than the emulation content => apply borders to the top and bottom + int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); + + res.top_screen.left = 0; + res.top_screen.right = res.top_screen.left + width; + res.top_screen.top = (height - viewport_height) / 2; + res.top_screen.bottom = res.top_screen.top + viewport_height / 2; + + int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / + VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); + int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; + + res.bottom_screen.left = bottom_border; + res.bottom_screen.right = res.bottom_screen.left + bottom_width; + res.bottom_screen.top = res.top_screen.bottom; + res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; + } else { + // Otherwise, apply borders to the left and right sides of the window. + int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); + + res.top_screen.left = (width - viewport_width) / 2; + res.top_screen.right = res.top_screen.left + viewport_width; + res.top_screen.top = 0; + res.top_screen.bottom = res.top_screen.top + height / 2; + + int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / + VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); + int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; + + res.bottom_screen.left = res.top_screen.left + bottom_border; + res.bottom_screen.right = res.bottom_screen.left + bottom_width; + res.bottom_screen.top = res.top_screen.bottom; + res.bottom_screen.bottom = res.bottom_screen.top + height / 2; + } + + return res; +} diff --git a/src/common/emu_window.h b/src/common/emu_window.h index 1ad4b82a3..b6862030e 100644 --- a/src/common/emu_window.h +++ b/src/common/emu_window.h @@ -8,6 +8,7 @@ #include "common/scm_rev.h" #include "common/string_util.h" #include "common/key_map.h" +#include "common/math_util.h" /** * Abstraction class used to provide an interface between emulation code and the frontend @@ -38,6 +39,23 @@ public: std::pair<unsigned,unsigned> min_client_area_size; }; + /// Describes the layout of the window framebuffer (size and top/bottom screen positions) + struct FramebufferLayout { + + /** + * Factory method for constructing a default FramebufferLayout + * @param width Window framebuffer width in pixels + * @param height Window framebuffer height in pixels + * @return Newly created FramebufferLayout object with default screen regions initialized + */ + static FramebufferLayout DefaultScreenLayout(int width, int height); + + unsigned width; + unsigned height; + MathUtil::Rectangle<unsigned> top_screen; + MathUtil::Rectangle<unsigned> bottom_screen; + }; + /// Swap buffers to display the next frame virtual void SwapBuffers() = 0; @@ -75,11 +93,11 @@ public: } /** - * Gets the framebuffer size in pixels. + * Gets the framebuffer layout (width, height, and screen regions) * @note This method is thread-safe */ - const std::pair<unsigned,unsigned> GetFramebufferSize() const { - return framebuffer_size; + const FramebufferLayout& GetFramebufferLayout() const { + return framebuffer_layout; } /** @@ -118,11 +136,11 @@ protected: } /** - * Update internal framebuffer size with the given parameter. + * Update framebuffer layout with the given parameter. * @note EmuWindow implementations will usually use this in window resize event handlers. */ - void NotifyFramebufferSizeChanged(const std::pair<unsigned,unsigned>& size) { - framebuffer_size = size; + void NotifyFramebufferLayoutChanged(const FramebufferLayout& layout) { + framebuffer_layout = layout; } /** @@ -143,7 +161,7 @@ private: // By default, ignore this request and do nothing. } - std::pair<unsigned,unsigned> framebuffer_size; + FramebufferLayout framebuffer_layout; ///< Current framebuffer layout unsigned client_area_width; ///< Current client width, should be set by window impl. unsigned client_area_height; ///< Current client height, should be set by window impl. |