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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-02-26 15:20:12 +0100 |
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committer | GitHub <noreply@github.com> | 2023-02-26 15:20:12 +0100 |
commit | 26c1edf2f083399a594a834bdd36be85369819f7 (patch) | |
tree | e0d76a17a7c452ed21bb74bcecce8422bab461da /src/common | |
parent | Merge pull request #9824 from german77/burning-profiles (diff) | |
parent | configuration: Add async ASTC decode setting (diff) | |
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Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/scratch_buffer.h | 1 | ||||
-rw-r--r-- | src/common/settings.cpp | 2 | ||||
-rw-r--r-- | src/common/settings.h | 1 |
3 files changed, 4 insertions, 0 deletions
diff --git a/src/common/scratch_buffer.h b/src/common/scratch_buffer.h index 1245a5086..26d4e76dc 100644 --- a/src/common/scratch_buffer.h +++ b/src/common/scratch_buffer.h @@ -23,6 +23,7 @@ public: buffer{Common::make_unique_for_overwrite<T[]>(initial_capacity)} {} ~ScratchBuffer() = default; + ScratchBuffer(ScratchBuffer&&) = default; /// This will only grow the buffer's capacity if size is greater than the current capacity. /// The previously held data will remain intact. diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 749ac213f..84955030b 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -59,6 +59,7 @@ void LogSettings() { values.use_asynchronous_gpu_emulation.GetValue()); log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); + log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); @@ -219,6 +220,7 @@ void RestoreGlobalState(bool is_powered_on) { values.use_asynchronous_gpu_emulation.SetGlobal(true); values.nvdec_emulation.SetGlobal(true); values.accelerate_astc.SetGlobal(true); + values.async_astc.SetGlobal(true); values.use_vsync.SetGlobal(true); values.shader_backend.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 9fe764e86..4d0694b7d 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -453,6 +453,7 @@ struct Values { SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; + SwitchableSetting<bool> async_astc{false, "async_astc"}; SwitchableSetting<bool> use_vsync{true, "use_vsync"}; SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV, "shader_backend"}; |