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author | bunnei <bunneidev@gmail.com> | 2017-01-07 18:39:20 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-01-07 18:39:20 +0100 |
commit | 7cfe3ef0463ace034b1e5786c9581cfa5f2e810c (patch) | |
tree | 6b06cb03d276b29070ca29599fc4c5fcf77edb39 /src/common | |
parent | Merge pull request #2410 from Subv/sleepthread (diff) | |
parent | Frontend: make motion sensor interfaced thread-safe (diff) | |
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Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/common/math_util.h | 2 | ||||
-rw-r--r-- | src/common/quaternion.h | 44 | ||||
-rw-r--r-- | src/common/thread.h | 10 | ||||
-rw-r--r-- | src/common/vector_math.h | 19 |
5 files changed, 76 insertions, 0 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 5aecf6e6e..a7a4a688c 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -46,6 +46,7 @@ set(HEADERS microprofileui.h platform.h profiler_reporting.h + quaternion.h scm_rev.h scope_exit.h string_util.h diff --git a/src/common/math_util.h b/src/common/math_util.h index cdeaeb733..45a1ed367 100644 --- a/src/common/math_util.h +++ b/src/common/math_util.h @@ -10,6 +10,8 @@ namespace MathUtil { +static constexpr float PI = 3.14159265f; + inline bool IntervalsIntersect(unsigned start0, unsigned length0, unsigned start1, unsigned length1) { return (std::max(start0, start1) < std::min(start0 + length0, start1 + length1)); diff --git a/src/common/quaternion.h b/src/common/quaternion.h new file mode 100644 index 000000000..84ac82ed3 --- /dev/null +++ b/src/common/quaternion.h @@ -0,0 +1,44 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "common/vector_math.h" + +namespace Math { + +template <typename T> +class Quaternion { +public: + Math::Vec3<T> xyz; + T w; + + Quaternion<decltype(-T{})> Inverse() const { + return {-xyz, w}; + } + + Quaternion<decltype(T{} + T{})> operator+(const Quaternion& other) const { + return {xyz + other.xyz, w + other.w}; + } + + Quaternion<decltype(T{} - T{})> operator-(const Quaternion& other) const { + return {xyz - other.xyz, w - other.w}; + } + + Quaternion<decltype(T{} * T{} - T{} * T{})> operator*(const Quaternion& other) const { + return {xyz * other.w + other.xyz * w + Cross(xyz, other.xyz), + w * other.w - Dot(xyz, other.xyz)}; + } +}; + +template <typename T> +auto QuaternionRotate(const Quaternion<T>& q, const Math::Vec3<T>& v) { + return v + 2 * Cross(q.xyz, Cross(q.xyz, v) + v * q.w); +} + +inline Quaternion<float> MakeQuaternion(const Math::Vec3<float>& axis, float angle) { + return {axis * std::sin(angle / 2), std::cos(angle / 2)}; +} + +} // namspace Math diff --git a/src/common/thread.h b/src/common/thread.h index 9c08be7e3..fa475ab51 100644 --- a/src/common/thread.h +++ b/src/common/thread.h @@ -4,6 +4,7 @@ #pragma once +#include <chrono> #include <condition_variable> #include <cstddef> #include <mutex> @@ -54,6 +55,15 @@ public: is_set = false; } + template <class Clock, class Duration> + bool WaitUntil(const std::chrono::time_point<Clock, Duration>& time) { + std::unique_lock<std::mutex> lk(mutex); + if (!condvar.wait_until(lk, time, [this] { return is_set; })) + return false; + is_set = false; + return true; + } + void Reset() { std::unique_lock<std::mutex> lk(mutex); // no other action required, since wait loops on the predicate and any lingering signal will diff --git a/src/common/vector_math.h b/src/common/vector_math.h index a57d86d88..7ca8e15f5 100644 --- a/src/common/vector_math.h +++ b/src/common/vector_math.h @@ -186,6 +186,18 @@ Vec2<T> operator*(const V& f, const Vec2<T>& vec) { typedef Vec2<float> Vec2f; +template <> +inline float Vec2<float>::Length() const { + return std::sqrt(x * x + y * y); +} + +template <> +inline float Vec2<float>::Normalize() { + float length = Length(); + *this /= length; + return length; +} + template <typename T> class Vec3 { public: @@ -388,6 +400,13 @@ inline Vec3<float> Vec3<float>::Normalized() const { return *this / Length(); } +template <> +inline float Vec3<float>::Normalize() { + float length = Length(); + *this /= length; + return length; +} + typedef Vec3<float> Vec3f; template <typename T> |