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author | german <german@thesoftwareartisans.com> | 2021-01-01 19:32:29 +0100 |
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committer | german <german@thesoftwareartisans.com> | 2021-01-15 16:05:17 +0100 |
commit | d8df9a16bd4f4517b024c17446a94915493d7f3d (patch) | |
tree | aed2de583aa94dd11259bece37e55f4263f07336 /src/core/frontend | |
parent | Allow all touch inputs at the same time and remove config options that are not longer necesary (diff) | |
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Diffstat (limited to 'src/core/frontend')
-rw-r--r-- | src/core/frontend/emu_window.cpp | 8 | ||||
-rw-r--r-- | src/core/frontend/input.h | 7 |
2 files changed, 9 insertions, 6 deletions
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index 8c1193894..589842917 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -30,12 +30,14 @@ private: class Device : public Input::TouchDevice { public: explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {} - std::tuple<float, float, bool> GetStatus() const override { + Input::TouchStatus GetStatus() const override { + Input::TouchStatus touch_status = {}; if (auto state = touch_state.lock()) { std::lock_guard guard{state->mutex}; - return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed); + touch_status[0] = + std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed); } - return std::make_tuple(0.0f, 0.0f, false); + return touch_status; } private: diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h index de51a754e..f014dfea3 100644 --- a/src/core/frontend/input.h +++ b/src/core/frontend/input.h @@ -163,10 +163,11 @@ using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common using MotionDevice = InputDevice<MotionStatus>; /** - * A touch status is an object that returns a tuple of two floats and a bool. The floats are - * x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed. + * A touch status is an object that returns an array of 16 tuple elements of two floats and a bool. + * The floats are x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is + * pressed. */ -using TouchStatus = std::tuple<float, float, bool>; +using TouchStatus = std::array<std::tuple<float, float, bool>, 16>; /** * A touch device is an input device that returns a touch status object |