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authorbunnei <bunneidev@gmail.com>2014-07-09 00:54:12 +0200
committerbunnei <bunneidev@gmail.com>2014-07-09 00:54:12 +0200
commit584f7aced5360654d3f86dd14beb87a637b802f1 (patch)
treea4e8761b1b55ca53941db9f2ce8c04f224226238 /src/core/hle/kernel
parentMerge pull request #28 from bunnei/shared-memory (diff)
parentKernel: Added preliminary support for address arbiters. (diff)
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Diffstat (limited to 'src/core/hle/kernel')
-rw-r--r--src/core/hle/kernel/address_arbiter.cpp87
-rw-r--r--src/core/hle/kernel/address_arbiter.h36
-rw-r--r--src/core/hle/kernel/kernel.h2
-rw-r--r--src/core/hle/kernel/thread.cpp37
-rw-r--r--src/core/hle/kernel/thread.h7
5 files changed, 168 insertions, 1 deletions
diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp
new file mode 100644
index 000000000..61717bbe4
--- /dev/null
+++ b/src/core/hle/kernel/address_arbiter.cpp
@@ -0,0 +1,87 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "common/common_types.h"
+
+#include "core/mem_map.h"
+
+#include "core/hle/hle.h"
+#include "core/hle/kernel/address_arbiter.h"
+#include "core/hle/kernel/thread.h"
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// Kernel namespace
+
+namespace Kernel {
+
+class AddressArbiter : public Object {
+public:
+ const char* GetTypeName() const { return "Arbiter"; }
+ const char* GetName() const { return name.c_str(); }
+
+ static Kernel::HandleType GetStaticHandleType() { return HandleType::AddressArbiter; }
+ Kernel::HandleType GetHandleType() const { return HandleType::AddressArbiter; }
+
+ std::string name; ///< Name of address arbiter object (optional)
+
+ /**
+ * Wait for kernel object to synchronize
+ * @param wait Boolean wait set if current thread should wait as a result of sync operation
+ * @return Result of operation, 0 on success, otherwise error code
+ */
+ Result WaitSynchronization(bool* wait) {
+ // TODO(bunnei): ImplementMe
+ ERROR_LOG(OSHLE, "(UNIMPLEMENTED)");
+ return 0;
+ }
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+/// Arbitrate an address
+Result ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s32 value) {
+ switch (type) {
+
+ // Signal thread(s) waiting for arbitrate address...
+ case ArbitrationType::Signal:
+ // Negative value means resume all threads
+ if (value < 0) {
+ ArbitrateAllThreads(handle, address);
+ } else {
+ // Resume first N threads
+ for(int i = 0; i < value; i++)
+ ArbitrateHighestPriorityThread(handle, address);
+ }
+ HLE::Reschedule(__func__);
+
+ // Wait current thread (acquire the arbiter)...
+ case ArbitrationType::WaitIfLessThan:
+ if ((s32)Memory::Read32(address) <= value) {
+ Kernel::WaitCurrentThread(WAITTYPE_ARB, handle);
+ HLE::Reschedule(__func__);
+ }
+
+ default:
+ ERROR_LOG(KERNEL, "unknown type=%d", type);
+ return -1;
+ }
+ return 0;
+}
+
+/// Create an address arbiter
+AddressArbiter* CreateAddressArbiter(Handle& handle, const std::string& name) {
+ AddressArbiter* address_arbiter = new AddressArbiter;
+ handle = Kernel::g_object_pool.Create(address_arbiter);
+ address_arbiter->name = name;
+ return address_arbiter;
+}
+
+/// Create an address arbiter
+Handle CreateAddressArbiter(const std::string& name) {
+ Handle handle;
+ CreateAddressArbiter(handle, name);
+ return handle;
+}
+
+} // namespace Kernel
diff --git a/src/core/hle/kernel/address_arbiter.h b/src/core/hle/kernel/address_arbiter.h
new file mode 100644
index 000000000..a483fe466
--- /dev/null
+++ b/src/core/hle/kernel/address_arbiter.h
@@ -0,0 +1,36 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+
+#include "core/hle/kernel/kernel.h"
+
+// Address arbiters are an underlying kernel synchronization object that can be created/used via
+// supervisor calls (SVCs). They function as sort of a global lock. Typically, games/other CTR
+// applications use them as an underlying mechanism to implement thread-safe barriers, events, and
+// semphores.
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// Kernel namespace
+
+namespace Kernel {
+
+/// Address arbitration types
+enum class ArbitrationType : u32 {
+ Signal,
+ WaitIfLessThan,
+ DecrementAndWaitIfLessThan,
+ WaitIfLessThanWithTimeout,
+ DecrementAndWaitIfLessThanWithTimeout,
+};
+
+/// Arbitrate an address
+Result ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s32 value);
+
+/// Create an address arbiter
+Handle CreateAddressArbiter(const std::string& name = "Unknown");
+
+} // namespace FileSys
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index 69f4ddd37..d9afcdd25 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -26,7 +26,7 @@ enum class HandleType : u32 {
Redirection = 6,
Thread = 7,
Process = 8,
- Arbiter = 9,
+ AddressArbiter = 9,
File = 10,
Semaphore = 11,
Archive = 12,
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index ab5a5559e..86bbf29d0 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -188,6 +188,43 @@ void ChangeThreadState(Thread* t, ThreadStatus new_status) {
}
}
+/// Arbitrate the highest priority thread that is waiting
+Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
+ Handle highest_priority_thread = 0;
+ s32 priority = THREADPRIO_LOWEST;
+
+ // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
+ for (const auto& handle : g_thread_queue) {
+
+ // TODO(bunnei): Verify arbiter address...
+ if (!VerifyWait(handle, WAITTYPE_ARB, arbiter))
+ continue;
+
+ Thread* thread = g_object_pool.GetFast<Thread>(handle);
+ if(thread->current_priority <= priority) {
+ highest_priority_thread = handle;
+ priority = thread->current_priority;
+ }
+ }
+ // If a thread was arbitrated, resume it
+ if (0 != highest_priority_thread)
+ ResumeThreadFromWait(highest_priority_thread);
+
+ return highest_priority_thread;
+}
+
+/// Arbitrate all threads currently waiting
+void ArbitrateAllThreads(u32 arbiter, u32 address) {
+
+ // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
+ for (const auto& handle : g_thread_queue) {
+
+ // TODO(bunnei): Verify arbiter address...
+ if (VerifyWait(handle, WAITTYPE_ARB, arbiter))
+ ResumeThreadFromWait(handle);
+ }
+}
+
/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
void CallThread(Thread* t) {
// Stop waiting
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 04914ba90..f2bfdfa1a 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -39,6 +39,7 @@ enum WaitType {
WAITTYPE_VBLANK,
WAITTYPE_MUTEX,
WAITTYPE_SYNCH,
+ WAITTYPE_ARB,
};
namespace Kernel {
@@ -59,6 +60,12 @@ void StopThread(Handle thread, const char* reason);
/// Resumes a thread from waiting by marking it as "ready"
void ResumeThreadFromWait(Handle handle);
+/// Arbitrate the highest priority thread that is waiting
+Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address);
+
+/// Arbitrate all threads currently waiting...
+void ArbitrateAllThreads(u32 arbiter, u32 address);
+
/// Gets the current thread handle
Handle GetCurrentThreadHandle();