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author | Subv <subv2112@gmail.com> | 2014-12-21 15:29:52 +0100 |
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committer | Subv <subv2112@gmail.com> | 2014-12-21 22:39:23 +0100 |
commit | 718a1207549f3701995dfa4e36683321035e0f23 (patch) | |
tree | 62f1fdb8b63cd4ef694daf28028af980f5e998a9 /src/core/hle/service | |
parent | Style: Addressed some comments (diff) | |
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Diffstat (limited to 'src/core/hle/service')
-rw-r--r-- | src/core/hle/service/cfg_u.cpp | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/src/core/hle/service/cfg_u.cpp b/src/core/hle/service/cfg_u.cpp index ca70e48b6..9701e6aed 100644 --- a/src/core/hle/service/cfg_u.cpp +++ b/src/core/hle/service/cfg_u.cpp @@ -57,7 +57,7 @@ static const u8 SOUND_OUTPUT_MODE = 2; static const u32 CONFIG_SAVEFILE_SIZE = 0x8000; static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = { }; -/// TODO(Subv): Find out what this actually is +/// TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games /// Thanks Normmatt for providing this information static const std::array<float, 8> STEREO_CAMERA_SETTINGS = { 62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f, @@ -67,8 +67,9 @@ static const std::array<float, 8> STEREO_CAMERA_SETTINGS = { // TODO(Link Mauve): use a constexpr once MSVC starts supporting it. #define C(code) ((code)[0] | ((code)[1] << 8)) +static const u8 UNITED_STATES_COUNTRY_ID = 49; /// TODO(Subv): Find what the other bytes are -static const std::array<u8, 4> COUNTRY_INFO = { 0, 0, 0, C("US") }; +static const std::array<u8, 4> COUNTRY_INFO = { 0, 0, 0, UNITED_STATES_COUNTRY_ID }; static const std::array<u16, 187> country_codes = { 0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7 @@ -224,16 +225,16 @@ ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, u8 const* data s32 total_entries = config->total_entries - 1; u32 offset = config->data_entries_offset; // Perform a search to locate the next offset for the new data + // use the offset and size of the previous block to determine the new position while (total_entries >= 0) { // Ignore the blocks that don't have a separate data offset - if (config->block_entries[total_entries].size <= 4) { - --total_entries; - continue; + if (config->block_entries[total_entries].size > 4) { + offset = config->block_entries[total_entries].offset_or_data + + config->block_entries[total_entries].size; + break; } - offset = config->block_entries[total_entries].offset_or_data + - config->block_entries[total_entries].size; - break; + --total_entries; } config->block_entries[config->total_entries].offset_or_data = offset; @@ -424,11 +425,12 @@ Interface::Interface() { } // Initialize the Username block - // TODO(Subv): Do this somewhere else, or in another way + // TODO(Subv): Initialize this directly in the variable when MSVC supports char16_t string literals CONSOLE_USERNAME_BLOCK.ng_word = 0; CONSOLE_USERNAME_BLOCK.zero = 0; - std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) + - Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14), + // Copy string to buffer and pad with zeros at the end + auto itr = Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14); + std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) + itr, std::end(CONSOLE_USERNAME_BLOCK.username), 0); FormatConfig(); } |