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author | bunnei <bunneidev@gmail.com> | 2019-03-07 16:41:53 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-03-07 16:41:53 +0100 |
commit | 4f352833a5b94e900ed7afb3b84eeda1bb5fab3d (patch) | |
tree | 48af4d722e551f55a117244f986c11e47e7b27e5 /src/core | |
parent | Merge pull request #2149 from ReinUsesLisp/decoders-style (diff) | |
parent | gpu_thread: Fix deadlock with threading idle state check. (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/core.cpp | 13 | ||||
-rw-r--r-- | src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp | 2 | ||||
-rw-r--r-- | src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp | 2 | ||||
-rw-r--r-- | src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp | 14 | ||||
-rw-r--r-- | src/core/hle/service/nvflinger/nvflinger.cpp | 2 | ||||
-rw-r--r-- | src/core/memory.cpp | 8 | ||||
-rw-r--r-- | src/core/settings.h | 1 | ||||
-rw-r--r-- | src/core/telemetry_session.cpp | 2 |
8 files changed, 22 insertions, 22 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index d741ef90d..eba2177d1 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -36,7 +36,8 @@ #include "frontend/applets/software_keyboard.h" #include "frontend/applets/web_browser.h" #include "video_core/debug_utils/debug_utils.h" -#include "video_core/gpu.h" +#include "video_core/gpu_asynch.h" +#include "video_core/gpu_synch.h" #include "video_core/renderer_base.h" #include "video_core/video_core.h" @@ -129,10 +130,16 @@ struct System::Impl { return ResultStatus::ErrorVideoCore; } - gpu_core = std::make_unique<Tegra::GPU>(system, renderer->Rasterizer()); + is_powered_on = true; + + if (Settings::values.use_asynchronous_gpu_emulation) { + gpu_core = std::make_unique<VideoCommon::GPUAsynch>(system, *renderer); + } else { + gpu_core = std::make_unique<VideoCommon::GPUSynch>(system, *renderer); + } cpu_core_manager.Initialize(system); - is_powered_on = true; + LOG_DEBUG(Core, "Initialized OK"); // Reset counters and set time origin to current frame diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp index dbe7ee6e8..20c7c39aa 100644 --- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp +++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp @@ -36,7 +36,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3 auto& instance = Core::System::GetInstance(); instance.GetPerfStats().EndGameFrame(); - instance.Renderer().SwapBuffers(framebuffer); + instance.GPU().SwapBuffers(framebuffer); } } // namespace Service::Nvidia::Devices diff --git a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp index 466db7ccd..a34b9e753 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp @@ -178,7 +178,7 @@ u32 nvhost_as_gpu::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& ou auto& gpu = system_instance.GPU(); auto cpu_addr = gpu.MemoryManager().GpuToCpuAddress(params.offset); ASSERT(cpu_addr); - system_instance.Renderer().Rasterizer().FlushAndInvalidateRegion(*cpu_addr, itr->second.size); + gpu.FlushAndInvalidateRegion(*cpu_addr, itr->second.size); params.offset = gpu.MemoryManager().UnmapBuffer(params.offset, itr->second.size); diff --git a/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp index 0a650f36c..8ce7bc7a5 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp @@ -136,16 +136,6 @@ u32 nvhost_gpu::AllocateObjectContext(const std::vector<u8>& input, std::vector< return 0; } -static void PushGPUEntries(Tegra::CommandList&& entries) { - if (entries.empty()) { - return; - } - - auto& dma_pusher{Core::System::GetInstance().GPU().DmaPusher()}; - dma_pusher.Push(std::move(entries)); - dma_pusher.DispatchCalls(); -} - u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& output) { if (input.size() < sizeof(IoctlSubmitGpfifo)) { UNIMPLEMENTED(); @@ -163,7 +153,7 @@ u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& outp std::memcpy(entries.data(), &input[sizeof(IoctlSubmitGpfifo)], params.num_entries * sizeof(Tegra::CommandListHeader)); - PushGPUEntries(std::move(entries)); + Core::System::GetInstance().GPU().PushGPUEntries(std::move(entries)); params.fence_out.id = 0; params.fence_out.value = 0; @@ -184,7 +174,7 @@ u32 nvhost_gpu::KickoffPB(const std::vector<u8>& input, std::vector<u8>& output) Memory::ReadBlock(params.address, entries.data(), params.num_entries * sizeof(Tegra::CommandListHeader)); - PushGPUEntries(std::move(entries)); + Core::System::GetInstance().GPU().PushGPUEntries(std::move(entries)); params.fence_out.id = 0; params.fence_out.value = 0; diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 56f31e2ac..fc496b654 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -186,7 +186,7 @@ void NVFlinger::Compose() { // There was no queued buffer to draw, render previous frame system_instance.GetPerfStats().EndGameFrame(); - system_instance.Renderer().SwapBuffers({}); + system_instance.GPU().SwapBuffers({}); continue; } diff --git a/src/core/memory.cpp b/src/core/memory.cpp index ec279cef8..6591c45d2 100644 --- a/src/core/memory.cpp +++ b/src/core/memory.cpp @@ -356,16 +356,16 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) { const VAddr overlap_end = std::min(end, region_end); const VAddr overlap_size = overlap_end - overlap_start; - auto& rasterizer = system_instance.Renderer().Rasterizer(); + auto& gpu = system_instance.GPU(); switch (mode) { case FlushMode::Flush: - rasterizer.FlushRegion(overlap_start, overlap_size); + gpu.FlushRegion(overlap_start, overlap_size); break; case FlushMode::Invalidate: - rasterizer.InvalidateRegion(overlap_start, overlap_size); + gpu.InvalidateRegion(overlap_start, overlap_size); break; case FlushMode::FlushAndInvalidate: - rasterizer.FlushAndInvalidateRegion(overlap_start, overlap_size); + gpu.FlushAndInvalidateRegion(overlap_start, overlap_size); break; } }; diff --git a/src/core/settings.h b/src/core/settings.h index 7e76e0466..cdfb2f742 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -393,6 +393,7 @@ struct Values { u16 frame_limit; bool use_disk_shader_cache; bool use_accurate_gpu_emulation; + bool use_asynchronous_gpu_emulation; float bg_red; float bg_green; diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index 58dfcc4df..e1db06811 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -162,6 +162,8 @@ TelemetrySession::TelemetrySession() { Settings::values.use_disk_shader_cache); AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation); + AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAsynchronousGpuEmulation", + Settings::values.use_asynchronous_gpu_emulation); AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode", Settings::values.use_docked_mode); } |