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author | bunnei <bunneidev@gmail.com> | 2014-12-03 07:04:22 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2014-12-10 01:07:14 +0100 |
commit | f94d8f960361e36c5436717924bda5a3a6c6d47a (patch) | |
tree | ecad0fa27f48e672af06218ef850c9ae673147a3 /src/core | |
parent | GSP: Updated TriggerCmdReqQueue to return success code. (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/hle/service/gsp_gpu.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/core/hle/service/gsp_gpu.cpp b/src/core/hle/service/gsp_gpu.cpp index b03060ed3..34eabac45 100644 --- a/src/core/hle/service/gsp_gpu.cpp +++ b/src/core/hle/service/gsp_gpu.cpp @@ -173,6 +173,7 @@ static void RegisterInterruptRelayQueue(Service::Interface* self) { * Signals that the specified interrupt type has occurred to userland code * @param interrupt_id ID of interrupt that is being signalled * @todo This should probably take a thread_id parameter and only signal this thread? + * @todo This probably does not belong in the GSP module, instead move to video_core */ void SignalInterrupt(InterruptId interrupt_id) { if (0 == g_interrupt_event) { @@ -211,6 +212,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) { memcpy(Memory::GetPointer(command.dma_request.dest_address), Memory::GetPointer(command.dma_request.source_address), command.dma_request.size); + SignalInterrupt(InterruptId::DMA); break; // ctrulib homebrew sends all relevant command list data with this command, @@ -219,13 +221,13 @@ static void ExecuteCommand(const Command& command, u32 thread_id) { case CommandId::SET_COMMAND_LIST_LAST: { auto& params = command.set_command_list_last; + WriteGPURegister(GPU_REG_INDEX(command_processor_config.address), Memory::VirtualToPhysicalAddress(params.address) >> 3); WriteGPURegister(GPU_REG_INDEX(command_processor_config.size), params.size); // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though WriteGPURegister(GPU_REG_INDEX(command_processor_config.trigger), 1); - SignalInterrupt(InterruptId::P3D); break; } @@ -243,6 +245,8 @@ static void ExecuteCommand(const Command& command, u32 thread_id) { WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_end), Memory::VirtualToPhysicalAddress(params.end2) >> 3); WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].size), params.end2 - params.start2); WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].value), params.value2); + + SignalInterrupt(InterruptId::PSC0); break; } @@ -256,14 +260,9 @@ static void ExecuteCommand(const Command& command, u32 thread_id) { WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags); WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1); - // TODO(bunnei): Signalling all of these interrupts here is totally wrong, but it seems to - // work well enough for running demos. Need to figure out how these all work and trigger - // them correctly. - SignalInterrupt(InterruptId::PSC0); + // TODO(bunnei): Determine if these interrupts should be signalled here. SignalInterrupt(InterruptId::PSC1); SignalInterrupt(InterruptId::PPF); - SignalInterrupt(InterruptId::P3D); - SignalInterrupt(InterruptId::DMA); // Update framebuffer information if requested for (int screen_id = 0; screen_id < 2; ++screen_id) { |