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author | Liam <byteslice@airmail.cc> | 2023-03-12 04:10:38 +0100 |
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committer | Liam <byteslice@airmail.cc> | 2023-03-12 16:33:01 +0100 |
commit | 600f325d87e42f856da58c42a5280f098ebb6e8c (patch) | |
tree | 75c4fe48af55186a4e420e94a1d7e1bfd92e4ec0 /src/input_common/drivers | |
parent | general: use codespell to identify spelling mistakes (diff) | |
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Diffstat (limited to 'src/input_common/drivers')
-rw-r--r-- | src/input_common/drivers/gc_adapter.cpp | 2 | ||||
-rw-r--r-- | src/input_common/drivers/joycon.h | 2 | ||||
-rw-r--r-- | src/input_common/drivers/keyboard.cpp | 2 | ||||
-rw-r--r-- | src/input_common/drivers/mouse.cpp | 4 | ||||
-rw-r--r-- | src/input_common/drivers/sdl_driver.cpp | 4 | ||||
-rw-r--r-- | src/input_common/drivers/virtual_amiibo.cpp | 2 |
6 files changed, 8 insertions, 8 deletions
diff --git a/src/input_common/drivers/gc_adapter.cpp b/src/input_common/drivers/gc_adapter.cpp index d09ff178b..3ad34884d 100644 --- a/src/input_common/drivers/gc_adapter.cpp +++ b/src/input_common/drivers/gc_adapter.cpp @@ -344,7 +344,7 @@ bool GCAdapter::IsVibrationEnabled([[maybe_unused]] const PadIdentifier& identif void GCAdapter::UpdateVibrations() { // Use 8 states to keep the switching between on/off fast enough for - // a human to feel different vibration strenght + // a human to feel different vibration strength // More states == more rumble strengths == slower update time constexpr u8 vibration_states = 8; diff --git a/src/input_common/drivers/joycon.h b/src/input_common/drivers/joycon.h index 473ba1b9e..5b40817e2 100644 --- a/src/input_common/drivers/joycon.h +++ b/src/input_common/drivers/joycon.h @@ -62,7 +62,7 @@ private: /// Registers controllers, clears all data and starts the scan thread void Setup(); - /// Actively searchs for new devices + /// Actively searches for new devices void ScanThread(std::stop_token stop_token); /// Returns true if device is valid and not registered diff --git a/src/input_common/drivers/keyboard.cpp b/src/input_common/drivers/keyboard.cpp index 71e612fbf..2567df9af 100644 --- a/src/input_common/drivers/keyboard.cpp +++ b/src/input_common/drivers/keyboard.cpp @@ -24,7 +24,7 @@ constexpr PadIdentifier keyboard_modifier_identifier = { }; Keyboard::Keyboard(std::string input_engine_) : InputEngine(std::move(input_engine_)) { - // Keyboard is broken into 3 diferent sets: + // Keyboard is broken into 3 different sets: // key: Unfiltered intended for controllers. // keyboard_key: Allows only Settings::NativeKeyboard::Keys intended for keyboard emulation. // keyboard_modifier: Allows only Settings::NativeKeyboard::Modifiers intended for keyboard diff --git a/src/input_common/drivers/mouse.cpp b/src/input_common/drivers/mouse.cpp index 94e92c37d..4fb2a6cfa 100644 --- a/src/input_common/drivers/mouse.cpp +++ b/src/input_common/drivers/mouse.cpp @@ -142,7 +142,7 @@ void Mouse::Move(int x, int y, int center_x, int center_y) { return; } - // Make slow movements at least 3 units on lenght + // Make slow movements at least 3 units on length if (move_distance < 3.0f) { // Normalize value mouse_change /= move_distance; @@ -154,7 +154,7 @@ void Mouse::Move(int x, int y, int center_x, int center_y) { const auto last_move_distance = last_mouse_change.Length(); - // Make fast movements clamp to 8 units on lenght + // Make fast movements clamp to 8 units on length if (last_move_distance > 8.0f) { // Normalize value last_mouse_change /= last_move_distance; diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index 5c20b3426..f7f0c7eaa 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -748,7 +748,7 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p // This list is missing ZL/ZR since those are not considered buttons in SDL GameController. // We will add those afterwards - // This list also excludes Screenshot since theres not really a mapping for that + // This list also excludes Screenshot since there's not really a mapping for that ButtonBindings switch_to_sdl_button; if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) { @@ -1007,7 +1007,7 @@ MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& p Common::Input::ButtonNames SDLDriver::GetUIName(const Common::ParamPackage& params) const { if (params.Has("button")) { - // TODO(German77): Find how to substitue the values for real button names + // TODO(German77): Find how to substitute the values for real button names return Common::Input::ButtonNames::Value; } if (params.Has("hat")) { diff --git a/src/input_common/drivers/virtual_amiibo.cpp b/src/input_common/drivers/virtual_amiibo.cpp index 4a0268a4d..304f4c70b 100644 --- a/src/input_common/drivers/virtual_amiibo.cpp +++ b/src/input_common/drivers/virtual_amiibo.cpp @@ -57,7 +57,7 @@ Common::Input::NfcState VirtualAmiibo::WriteNfcData( } if (!nfc_file.Write(data)) { - LOG_ERROR(Service_NFP, "Error writting to file"); + LOG_ERROR(Service_NFP, "Error writing to file"); return Common::Input::NfcState::WriteFailed; } |