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author | bunnei <bunneidev@gmail.com> | 2020-11-30 07:59:50 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-30 07:59:50 +0100 |
commit | 7bc3e80399d62aabe4acbba094d0fff23a187186 (patch) | |
tree | ac12ca41f34fdda51992fedfeb55b169dedcfcaf /src/input_common/mouse/mouse_poller.h | |
parent | Merge pull request #5005 from ReinUsesLisp/div-ceil (diff) | |
parent | Implement full mouse support (diff) | |
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Diffstat (limited to 'src/input_common/mouse/mouse_poller.h')
-rw-r--r-- | src/input_common/mouse/mouse_poller.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/src/input_common/mouse/mouse_poller.h b/src/input_common/mouse/mouse_poller.h new file mode 100644 index 000000000..cf331293b --- /dev/null +++ b/src/input_common/mouse/mouse_poller.h @@ -0,0 +1,109 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <memory> +#include "core/frontend/input.h" +#include "input_common/mouse/mouse_input.h" + +namespace InputCommon { + +/** + * A button device factory representing a mouse. It receives mouse events and forward them + * to all button devices it created. + */ +class MouseButtonFactory final : public Input::Factory<Input::ButtonDevice> { +public: + explicit MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_); + + /** + * Creates a button device from a button press + * @param params contains parameters for creating the device: + * - "code": the code of the key to bind with the button + */ + std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override; + + Common::ParamPackage GetNextInput() const; + + /// For device input configuration/polling + void BeginConfiguration(); + void EndConfiguration(); + + bool IsPolling() const { + return polling; + } + +private: + std::shared_ptr<MouseInput::Mouse> mouse_input; + bool polling = false; +}; + +/// An analog device factory that creates analog devices from mouse +class MouseAnalogFactory final : public Input::Factory<Input::AnalogDevice> { +public: + explicit MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_); + + std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override; + + Common::ParamPackage GetNextInput() const; + + /// For device input configuration/polling + void BeginConfiguration(); + void EndConfiguration(); + + bool IsPolling() const { + return polling; + } + +private: + std::shared_ptr<MouseInput::Mouse> mouse_input; + bool polling = false; +}; + +/// A motion device factory that creates motion devices from mouse +class MouseMotionFactory final : public Input::Factory<Input::MotionDevice> { +public: + explicit MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_); + + std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override; + + Common::ParamPackage GetNextInput() const; + + /// For device input configuration/polling + void BeginConfiguration(); + void EndConfiguration(); + + bool IsPolling() const { + return polling; + } + +private: + std::shared_ptr<MouseInput::Mouse> mouse_input; + bool polling = false; +}; + +/// An touch device factory that creates touch devices from mouse +class MouseTouchFactory final : public Input::Factory<Input::TouchDevice> { +public: + explicit MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_); + + std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override; + + Common::ParamPackage GetNextInput() const; + + /// For device input configuration/polling + void BeginConfiguration(); + void EndConfiguration(); + + bool IsPolling() const { + return polling; + } + +private: + std::shared_ptr<MouseInput::Mouse> mouse_input; + bool polling = false; +}; + +} // namespace InputCommon |