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author | bunnei <bunneidev@gmail.com> | 2021-07-25 20:39:04 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-25 20:39:04 +0200 |
commit | 98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch) | |
tree | 816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/backend/glasm/reg_alloc.cpp | |
parent | Merge pull request #6699 from lat9nq/common-threads (diff) | |
parent | shader: Support out of bound local memory reads and immediate writes (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/glasm/reg_alloc.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glasm/reg_alloc.cpp | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.cpp b/src/shader_recompiler/backend/glasm/reg_alloc.cpp new file mode 100644 index 000000000..4c046db6e --- /dev/null +++ b/src/shader_recompiler/backend/glasm/reg_alloc.cpp @@ -0,0 +1,186 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string> + +#include <fmt/format.h> + +#include "shader_recompiler/backend/glasm/emit_context.h" +#include "shader_recompiler/backend/glasm/reg_alloc.h" +#include "shader_recompiler/exception.h" +#include "shader_recompiler/frontend/ir/value.h" + +namespace Shader::Backend::GLASM { + +Register RegAlloc::Define(IR::Inst& inst) { + return Define(inst, false); +} + +Register RegAlloc::LongDefine(IR::Inst& inst) { + return Define(inst, true); +} + +Value RegAlloc::Peek(const IR::Value& value) { + if (value.IsImmediate()) { + return MakeImm(value); + } else { + return PeekInst(*value.Inst()); + } +} + +Value RegAlloc::Consume(const IR::Value& value) { + if (value.IsImmediate()) { + return MakeImm(value); + } else { + return ConsumeInst(*value.Inst()); + } +} + +void RegAlloc::Unref(IR::Inst& inst) { + IR::Inst& value_inst{AliasInst(inst)}; + value_inst.DestructiveRemoveUsage(); + if (!value_inst.HasUses()) { + Free(value_inst.Definition<Id>()); + } +} + +Register RegAlloc::AllocReg() { + Register ret; + ret.type = Type::Register; + ret.id = Alloc(false); + return ret; +} + +Register RegAlloc::AllocLongReg() { + Register ret; + ret.type = Type::Register; + ret.id = Alloc(true); + return ret; +} + +void RegAlloc::FreeReg(Register reg) { + Free(reg.id); +} + +Value RegAlloc::MakeImm(const IR::Value& value) { + Value ret; + switch (value.Type()) { + case IR::Type::Void: + ret.type = Type::Void; + break; + case IR::Type::U1: + ret.type = Type::U32; + ret.imm_u32 = value.U1() ? 0xffffffff : 0; + break; + case IR::Type::U32: + ret.type = Type::U32; + ret.imm_u32 = value.U32(); + break; + case IR::Type::F32: + ret.type = Type::U32; + ret.imm_u32 = Common::BitCast<u32>(value.F32()); + break; + case IR::Type::U64: + ret.type = Type::U64; + ret.imm_u64 = value.U64(); + break; + case IR::Type::F64: + ret.type = Type::U64; + ret.imm_u64 = Common::BitCast<u64>(value.F64()); + break; + default: + throw NotImplementedException("Immediate type {}", value.Type()); + } + return ret; +} + +Register RegAlloc::Define(IR::Inst& inst, bool is_long) { + if (inst.HasUses()) { + inst.SetDefinition<Id>(Alloc(is_long)); + } else { + Id id{}; + id.is_long.Assign(is_long ? 1 : 0); + id.is_null.Assign(1); + inst.SetDefinition<Id>(id); + } + return Register{PeekInst(inst)}; +} + +Value RegAlloc::PeekInst(IR::Inst& inst) { + Value ret; + ret.type = Type::Register; + ret.id = inst.Definition<Id>(); + return ret; +} + +Value RegAlloc::ConsumeInst(IR::Inst& inst) { + Unref(inst); + return PeekInst(inst); +} + +Id RegAlloc::Alloc(bool is_long) { + size_t& num_regs{is_long ? num_used_long_registers : num_used_registers}; + std::bitset<NUM_REGS>& use{is_long ? long_register_use : register_use}; + if (num_used_registers + num_used_long_registers < NUM_REGS) { + for (size_t reg = 0; reg < NUM_REGS; ++reg) { + if (use[reg]) { + continue; + } + num_regs = std::max(num_regs, reg + 1); + use[reg] = true; + Id ret{}; + ret.is_valid.Assign(1); + ret.is_long.Assign(is_long ? 1 : 0); + ret.is_spill.Assign(0); + ret.is_condition_code.Assign(0); + ret.is_null.Assign(0); + ret.index.Assign(static_cast<u32>(reg)); + return ret; + } + } + throw NotImplementedException("Register spilling"); +} + +void RegAlloc::Free(Id id) { + if (id.is_valid == 0) { + throw LogicError("Freeing invalid register"); + } + if (id.is_spill != 0) { + throw NotImplementedException("Free spill"); + } + if (id.is_long != 0) { + long_register_use[id.index] = false; + } else { + register_use[id.index] = false; + } +} + +/*static*/ bool RegAlloc::IsAliased(const IR::Inst& inst) { + switch (inst.GetOpcode()) { + case IR::Opcode::Identity: + case IR::Opcode::BitCastU16F16: + case IR::Opcode::BitCastU32F32: + case IR::Opcode::BitCastU64F64: + case IR::Opcode::BitCastF16U16: + case IR::Opcode::BitCastF32U32: + case IR::Opcode::BitCastF64U64: + return true; + default: + return false; + } +} + +/*static*/ IR::Inst& RegAlloc::AliasInst(IR::Inst& inst) { + IR::Inst* it{&inst}; + while (IsAliased(*it)) { + const IR::Value arg{it->Arg(0)}; + if (arg.IsImmediate()) { + break; + } + it = arg.InstRecursive(); + } + return *it; +} + +} // namespace Shader::Backend::GLASM |