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author | bunnei <bunneidev@gmail.com> | 2021-07-25 20:39:04 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-25 20:39:04 +0200 |
commit | 98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch) | |
tree | 816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/backend/glsl/emit_glsl.h | |
parent | Merge pull request #6699 from lat9nq/common-threads (diff) | |
parent | shader: Support out of bound local memory reads and immediate writes (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl.h')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl.h | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.h b/src/shader_recompiler/backend/glsl/emit_glsl.h new file mode 100644 index 000000000..20e5719e6 --- /dev/null +++ b/src/shader_recompiler/backend/glsl/emit_glsl.h @@ -0,0 +1,24 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <string> + +#include "shader_recompiler/backend/bindings.h" +#include "shader_recompiler/frontend/ir/program.h" +#include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" + +namespace Shader::Backend::GLSL { + +[[nodiscard]] std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, + IR::Program& program, Bindings& bindings); + +[[nodiscard]] inline std::string EmitGLSL(const Profile& profile, IR::Program& program) { + Bindings binding; + return EmitGLSL(profile, {}, program, binding); +} + +} // namespace Shader::Backend::GLSL |