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author | bunnei <bunneidev@gmail.com> | 2021-07-25 20:39:04 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-25 20:39:04 +0200 |
commit | 98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch) | |
tree | 816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp | |
parent | Merge pull request #6699 from lat9nq/common-threads (diff) | |
parent | shader: Support out of bound local memory reads and immediate writes (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp | 253 |
1 files changed, 253 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp new file mode 100644 index 000000000..38419f88f --- /dev/null +++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp @@ -0,0 +1,253 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string_view> + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/value.h" + +namespace Shader::Backend::GLSL { +namespace { +void SetZeroFlag(EmitContext& ctx, IR::Inst& inst, std::string_view result) { + IR::Inst* const zero{inst.GetAssociatedPseudoOperation(IR::Opcode::GetZeroFromOp)}; + if (!zero) { + return; + } + ctx.AddU1("{}={}==0;", *zero, result); + zero->Invalidate(); +} + +void SetSignFlag(EmitContext& ctx, IR::Inst& inst, std::string_view result) { + IR::Inst* const sign{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSignFromOp)}; + if (!sign) { + return; + } + ctx.AddU1("{}=int({})<0;", *sign, result); + sign->Invalidate(); +} + +void BitwiseLogicalOp(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b, + char lop) { + const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)}; + ctx.Add("{}={}{}{};", result, a, lop, b); + SetZeroFlag(ctx, inst, result); + SetSignFlag(ctx, inst, result); +} +} // Anonymous namespace + +void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + // Compute the overflow CC first as it requires the original operand values, + // which may be overwritten by the result of the addition + if (IR::Inst * overflow{inst.GetAssociatedPseudoOperation(IR::Opcode::GetOverflowFromOp)}) { + // https://stackoverflow.com/questions/55468823/how-to-detect-integer-overflow-in-c + constexpr u32 s32_max{static_cast<u32>(std::numeric_limits<s32>::max())}; + const auto sub_a{fmt::format("{}u-{}", s32_max, a)}; + const auto positive_result{fmt::format("int({})>int({})", b, sub_a)}; + const auto negative_result{fmt::format("int({})<int({})", b, sub_a)}; + ctx.AddU1("{}=int({})>=0?{}:{};", *overflow, a, positive_result, negative_result); + overflow->Invalidate(); + } + const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)}; + if (IR::Inst* const carry{inst.GetAssociatedPseudoOperation(IR::Opcode::GetCarryFromOp)}) { + ctx.uses_cc_carry = true; + ctx.Add("{}=uaddCarry({},{},carry);", result, a, b); + ctx.AddU1("{}=carry!=0;", *carry); + carry->Invalidate(); + } else { + ctx.Add("{}={}+{};", result, a, b); + } + SetZeroFlag(ctx, inst, result); + SetSignFlag(ctx, inst, result); +} + +void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + ctx.AddU64("{}={}+{};", inst, a, b); +} + +void EmitISub32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + ctx.AddU32("{}={}-{};", inst, a, b); +} + +void EmitISub64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + ctx.AddU64("{}={}-{};", inst, a, b); +} + +void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + ctx.AddU32("{}=uint({}*{});", inst, a, b); +} + +void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { + ctx.AddU32("{}=uint(-({}));", inst, value); +} + +void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { + ctx.AddU64("{}=-({});", inst, value); +} + +void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { + ctx.AddU32("{}=abs(int({}));", inst, value); +} + +void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base, + std::string_view shift) { + ctx.AddU32("{}={}<<{};", inst, base, shift); +} + +void EmitShiftLeftLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view base, + std::string_view shift) { + ctx.AddU64("{}={}<<{};", inst, base, shift); +} + +void EmitShiftRightLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base, + std::string_view shift) { + ctx.AddU32("{}={}>>{};", inst, base, shift); +} + +void EmitShiftRightLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view base, + std::string_view shift) { + ctx.AddU64("{}={}>>{};", inst, base, shift); +} + +void EmitShiftRightArithmetic32(EmitContext& ctx, IR::Inst& inst, std::string_view base, + std::string_view shift) { + ctx.AddU32("{}=int({})>>{};", inst, base, shift); +} + +void EmitShiftRightArithmetic64(EmitContext& ctx, IR::Inst& inst, std::string_view base, + std::string_view shift) { + ctx.AddU64("{}=int64_t({})>>{};", inst, base, shift); +} + +void EmitBitwiseAnd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + BitwiseLogicalOp(ctx, inst, a, b, '&'); +} + +void EmitBitwiseOr32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + BitwiseLogicalOp(ctx, inst, a, b, '|'); +} + +void EmitBitwiseXor32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + BitwiseLogicalOp(ctx, inst, a, b, '^'); +} + +void EmitBitFieldInsert(EmitContext& ctx, IR::Inst& inst, std::string_view base, + std::string_view insert, std::string_view offset, std::string_view count) { + ctx.AddU32("{}=bitfieldInsert({},{},int({}),int({}));", inst, base, insert, offset, count); +} + +void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base, + std::string_view offset, std::string_view count) { + const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)}; + ctx.Add("{}=uint(bitfieldExtract(int({}),int({}),int({})));", result, base, offset, count); + SetZeroFlag(ctx, inst, result); + SetSignFlag(ctx, inst, result); +} + +void EmitBitFieldUExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base, + std::string_view offset, std::string_view count) { + const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)}; + ctx.Add("{}=uint(bitfieldExtract(uint({}),int({}),int({})));", result, base, offset, count); + SetZeroFlag(ctx, inst, result); + SetSignFlag(ctx, inst, result); +} + +void EmitBitReverse32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { + ctx.AddU32("{}=bitfieldReverse({});", inst, value); +} + +void EmitBitCount32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { + ctx.AddU32("{}=bitCount({});", inst, value); +} + +void EmitBitwiseNot32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { + ctx.AddU32("{}=~{};", inst, value); +} + +void EmitFindSMsb32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { + ctx.AddU32("{}=findMSB(int({}));", inst, value); +} + +void EmitFindUMsb32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { + ctx.AddU32("{}=findMSB(uint({}));", inst, value); +} + +void EmitSMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + ctx.AddU32("{}=min(int({}),int({}));", inst, a, b); +} + +void EmitUMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + ctx.AddU32("{}=min(uint({}),uint({}));", inst, a, b); +} + +void EmitSMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + ctx.AddU32("{}=max(int({}),int({}));", inst, a, b); +} + +void EmitUMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + ctx.AddU32("{}=max(uint({}),uint({}));", inst, a, b); +} + +void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min, + std::string_view max) { + const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)}; + ctx.Add("{}=clamp(int({}),int({}),int({}));", result, value, min, max); + SetZeroFlag(ctx, inst, result); + SetSignFlag(ctx, inst, result); +} + +void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min, + std::string_view max) { + const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)}; + ctx.Add("{}=clamp(uint({}),uint({}),uint({}));", result, value, min, max); + SetZeroFlag(ctx, inst, result); + SetSignFlag(ctx, inst, result); +} + +void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { + ctx.AddU1("{}=int({})<int({});", inst, lhs, rhs); +} + +void EmitULessThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { + ctx.AddU1("{}=uint({})<uint({});", inst, lhs, rhs); +} + +void EmitIEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { + ctx.AddU1("{}={}=={};", inst, lhs, rhs); +} + +void EmitSLessThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, + std::string_view rhs) { + ctx.AddU1("{}=int({})<=int({});", inst, lhs, rhs); +} + +void EmitULessThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, + std::string_view rhs) { + ctx.AddU1("{}=uint({})<=uint({});", inst, lhs, rhs); +} + +void EmitSGreaterThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, + std::string_view rhs) { + ctx.AddU1("{}=int({})>int({});", inst, lhs, rhs); +} + +void EmitUGreaterThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, + std::string_view rhs) { + ctx.AddU1("{}=uint({})>uint({});", inst, lhs, rhs); +} + +void EmitINotEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { + ctx.AddU1("{}={}!={};", inst, lhs, rhs); +} + +void EmitSGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, + std::string_view rhs) { + ctx.AddU1("{}=int({})>=int({});", inst, lhs, rhs); +} + +void EmitUGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, + std::string_view rhs) { + ctx.AddU1("{}=uint({})>=uint({});", inst, lhs, rhs); +} +} // namespace Shader::Backend::GLSL |