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authorbunnei <bunneidev@gmail.com>2021-07-25 20:39:04 +0200
committerGitHub <noreply@github.com>2021-07-25 20:39:04 +0200
commit98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch)
tree816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
parentMerge pull request #6699 from lat9nq/common-threads (diff)
parentshader: Support out of bound local memory reads and immediate writes (diff)
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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp253
1 files changed, 253 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
new file mode 100644
index 000000000..38419f88f
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -0,0 +1,253 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+namespace {
+void SetZeroFlag(EmitContext& ctx, IR::Inst& inst, std::string_view result) {
+ IR::Inst* const zero{inst.GetAssociatedPseudoOperation(IR::Opcode::GetZeroFromOp)};
+ if (!zero) {
+ return;
+ }
+ ctx.AddU1("{}={}==0;", *zero, result);
+ zero->Invalidate();
+}
+
+void SetSignFlag(EmitContext& ctx, IR::Inst& inst, std::string_view result) {
+ IR::Inst* const sign{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSignFromOp)};
+ if (!sign) {
+ return;
+ }
+ ctx.AddU1("{}=int({})<0;", *sign, result);
+ sign->Invalidate();
+}
+
+void BitwiseLogicalOp(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b,
+ char lop) {
+ const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ ctx.Add("{}={}{}{};", result, a, lop, b);
+ SetZeroFlag(ctx, inst, result);
+ SetSignFlag(ctx, inst, result);
+}
+} // Anonymous namespace
+
+void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ // Compute the overflow CC first as it requires the original operand values,
+ // which may be overwritten by the result of the addition
+ if (IR::Inst * overflow{inst.GetAssociatedPseudoOperation(IR::Opcode::GetOverflowFromOp)}) {
+ // https://stackoverflow.com/questions/55468823/how-to-detect-integer-overflow-in-c
+ constexpr u32 s32_max{static_cast<u32>(std::numeric_limits<s32>::max())};
+ const auto sub_a{fmt::format("{}u-{}", s32_max, a)};
+ const auto positive_result{fmt::format("int({})>int({})", b, sub_a)};
+ const auto negative_result{fmt::format("int({})<int({})", b, sub_a)};
+ ctx.AddU1("{}=int({})>=0?{}:{};", *overflow, a, positive_result, negative_result);
+ overflow->Invalidate();
+ }
+ const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ if (IR::Inst* const carry{inst.GetAssociatedPseudoOperation(IR::Opcode::GetCarryFromOp)}) {
+ ctx.uses_cc_carry = true;
+ ctx.Add("{}=uaddCarry({},{},carry);", result, a, b);
+ ctx.AddU1("{}=carry!=0;", *carry);
+ carry->Invalidate();
+ } else {
+ ctx.Add("{}={}+{};", result, a, b);
+ }
+ SetZeroFlag(ctx, inst, result);
+ SetSignFlag(ctx, inst, result);
+}
+
+void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU64("{}={}+{};", inst, a, b);
+}
+
+void EmitISub32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU32("{}={}-{};", inst, a, b);
+}
+
+void EmitISub64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU64("{}={}-{};", inst, a, b);
+}
+
+void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU32("{}=uint({}*{});", inst, a, b);
+}
+
+void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=uint(-({}));", inst, value);
+}
+
+void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU64("{}=-({});", inst, value);
+}
+
+void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=abs(int({}));", inst, value);
+}
+
+void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view shift) {
+ ctx.AddU32("{}={}<<{};", inst, base, shift);
+}
+
+void EmitShiftLeftLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view shift) {
+ ctx.AddU64("{}={}<<{};", inst, base, shift);
+}
+
+void EmitShiftRightLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view shift) {
+ ctx.AddU32("{}={}>>{};", inst, base, shift);
+}
+
+void EmitShiftRightLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view shift) {
+ ctx.AddU64("{}={}>>{};", inst, base, shift);
+}
+
+void EmitShiftRightArithmetic32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view shift) {
+ ctx.AddU32("{}=int({})>>{};", inst, base, shift);
+}
+
+void EmitShiftRightArithmetic64(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view shift) {
+ ctx.AddU64("{}=int64_t({})>>{};", inst, base, shift);
+}
+
+void EmitBitwiseAnd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ BitwiseLogicalOp(ctx, inst, a, b, '&');
+}
+
+void EmitBitwiseOr32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ BitwiseLogicalOp(ctx, inst, a, b, '|');
+}
+
+void EmitBitwiseXor32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ BitwiseLogicalOp(ctx, inst, a, b, '^');
+}
+
+void EmitBitFieldInsert(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view insert, std::string_view offset, std::string_view count) {
+ ctx.AddU32("{}=bitfieldInsert({},{},int({}),int({}));", inst, base, insert, offset, count);
+}
+
+void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view offset, std::string_view count) {
+ const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ ctx.Add("{}=uint(bitfieldExtract(int({}),int({}),int({})));", result, base, offset, count);
+ SetZeroFlag(ctx, inst, result);
+ SetSignFlag(ctx, inst, result);
+}
+
+void EmitBitFieldUExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base,
+ std::string_view offset, std::string_view count) {
+ const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ ctx.Add("{}=uint(bitfieldExtract(uint({}),int({}),int({})));", result, base, offset, count);
+ SetZeroFlag(ctx, inst, result);
+ SetSignFlag(ctx, inst, result);
+}
+
+void EmitBitReverse32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=bitfieldReverse({});", inst, value);
+}
+
+void EmitBitCount32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=bitCount({});", inst, value);
+}
+
+void EmitBitwiseNot32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=~{};", inst, value);
+}
+
+void EmitFindSMsb32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=findMSB(int({}));", inst, value);
+}
+
+void EmitFindUMsb32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=findMSB(uint({}));", inst, value);
+}
+
+void EmitSMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU32("{}=min(int({}),int({}));", inst, a, b);
+}
+
+void EmitUMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU32("{}=min(uint({}),uint({}));", inst, a, b);
+}
+
+void EmitSMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU32("{}=max(int({}),int({}));", inst, a, b);
+}
+
+void EmitUMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU32("{}=max(uint({}),uint({}));", inst, a, b);
+}
+
+void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min,
+ std::string_view max) {
+ const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ ctx.Add("{}=clamp(int({}),int({}),int({}));", result, value, min, max);
+ SetZeroFlag(ctx, inst, result);
+ SetSignFlag(ctx, inst, result);
+}
+
+void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min,
+ std::string_view max) {
+ const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ ctx.Add("{}=clamp(uint({}),uint({}),uint({}));", result, value, min, max);
+ SetZeroFlag(ctx, inst, result);
+ SetSignFlag(ctx, inst, result);
+}
+
+void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) {
+ ctx.AddU1("{}=int({})<int({});", inst, lhs, rhs);
+}
+
+void EmitULessThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) {
+ ctx.AddU1("{}=uint({})<uint({});", inst, lhs, rhs);
+}
+
+void EmitIEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) {
+ ctx.AddU1("{}={}=={};", inst, lhs, rhs);
+}
+
+void EmitSLessThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ ctx.AddU1("{}=int({})<=int({});", inst, lhs, rhs);
+}
+
+void EmitULessThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ ctx.AddU1("{}=uint({})<=uint({});", inst, lhs, rhs);
+}
+
+void EmitSGreaterThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ ctx.AddU1("{}=int({})>int({});", inst, lhs, rhs);
+}
+
+void EmitUGreaterThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ ctx.AddU1("{}=uint({})>uint({});", inst, lhs, rhs);
+}
+
+void EmitINotEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) {
+ ctx.AddU1("{}={}!={};", inst, lhs, rhs);
+}
+
+void EmitSGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ ctx.AddU1("{}=int({})>=int({});", inst, lhs, rhs);
+}
+
+void EmitUGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs,
+ std::string_view rhs) {
+ ctx.AddU1("{}=uint({})>=uint({});", inst, lhs, rhs);
+}
+} // namespace Shader::Backend::GLSL