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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-15 06:30:59 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:38 +0200 |
commit | c5dfa0b6308fa0f79b3323204b6c61d38d43ff87 (patch) | |
tree | fcf15e07d23730ebb508023194defea6d5e033da /src/shader_recompiler/backend/glsl | |
parent | glsl: Conditionally use fine/coarse derivatives based on device support (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/glsl')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl.cpp | 9 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_special.cpp | 17 |
2 files changed, 12 insertions, 14 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp index 9f8cf659f..ff869923f 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp @@ -216,15 +216,6 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR fmt::format("shared uint smem[{}];", Common::AlignUp(program.shared_memory_size, 4)); } ctx.header += "void main(){\n"; - if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) { - ctx.header += "gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);"; - // TODO: Properly resolve attribute issues - for (size_t index = 0; index < program.info.stores_generics.size() / 2; ++index) { - if (!program.info.stores_generics[index]) { - ctx.header += fmt::format("out_attr{}=vec4(0,0,0,1);", index); - } - } - } DefineVariables(ctx, ctx.header); if (ctx.uses_cc_carry) { ctx.header += "uint carry;"; diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp index 2155b8802..cfef58d79 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp @@ -6,6 +6,7 @@ #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { @@ -42,13 +43,19 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& ctx.Add("{}={};", phi_reg, val_reg); } -void EmitPrologue(EmitContext&) { - // TODO +void EmitPrologue(EmitContext& ctx) { + if (ctx.stage == Stage::VertexA || ctx.stage == Stage::VertexB) { + ctx.Add("gl_Position=vec4(0.0f, 0.0f, 0.0f, 1.0f);"); + // TODO: Properly resolve attribute issues + for (size_t index = 0; index < ctx.info.stores_generics.size() / 2; ++index) { + if (!ctx.info.stores_generics[index]) { + ctx.Add("out_attr{}=vec4(0,0,0,1);", index); + } + } + } } -void EmitEpilogue(EmitContext&) { - // TODO -} +void EmitEpilogue(EmitContext&) {} void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) { ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream)); |