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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-05-21 08:00:12 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:35 +0200 |
commit | e221baccddea3c0802c97e7f6f60c0c3e6a72b60 (patch) | |
tree | 4a94c1d2b662b2d7ace703334c41c575fc644510 /src/shader_recompiler/backend/glsl | |
parent | glsl: Fix program linking and cbuf (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/glsl')
6 files changed, 311 insertions, 203 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h index 8d093a853..81b970c14 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.h +++ b/src/shader_recompiler/backend/glsl/emit_context.h @@ -31,9 +31,33 @@ class EmitContext { public: explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_); + // template <typename... Args> + // void Add(const char* format_str, IR::Inst& inst, Args&&... args) { + // code += fmt::format(format_str, reg_alloc.Define(inst), std::forward<Args>(args)...); + // // TODO: Remove this + // code += '\n'; + // } + + template <typename... Args> + void AddU32(const char* format_str, IR::Inst& inst, Args&&... args) { + code += + fmt::format(format_str, reg_alloc.Define(inst, Type::U32), std::forward<Args>(args)...); + // TODO: Remove this + code += '\n'; + } + + template <typename... Args> + void AddS32(const char* format_str, IR::Inst& inst, Args&&... args) { + code += + fmt::format(format_str, reg_alloc.Define(inst, Type::S32), std::forward<Args>(args)...); + // TODO: Remove this + code += '\n'; + } + template <typename... Args> - void Add(const char* format_str, IR::Inst& inst, Args&&... args) { - code += fmt::format(format_str, reg_alloc.Define(inst), std::forward<Args>(args)...); + void AddF32(const char* format_str, IR::Inst& inst, Args&&... args) { + code += + fmt::format(format_str, reg_alloc.Define(inst, Type::F32), std::forward<Args>(args)...); // TODO: Remove this code += '\n'; } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 73f0faf35..ff04cffd2 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -33,8 +33,8 @@ void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR void EmitGetCbufU32(EmitContext& ctx, IR::Inst* inst, const IR::Value& binding, const IR::Value& offset) { const auto u32_offset{offset.U32()}; - ctx.Add("uint {}=floatBitsToUint(cbuf{}[{}][{}]);", *inst, binding.U32(), u32_offset / 16, - (u32_offset / 4) % 4); + ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}][{}]);", *inst, binding.U32(), u32_offset / 16, + (u32_offset / 4) % 4); } void EmitGetCbufF32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp index e69de29bb..6977f74f9 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp @@ -0,0 +1,221 @@ + +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string_view> + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/profile.h" + +namespace Shader::Backend::GLSL { +void EmitIAdd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst, + [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) { + ctx.AddU32("{}={}+{};", *inst, a, b); +} + +void EmitIAdd64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a, + [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitISub32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a, + [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitISub64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a, + [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitIMul32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a, + [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitINeg32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitINeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitIAbs32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitIAbs64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitShiftLeftLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base, + [[maybe_unused]] std::string shift) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitShiftLeftLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base, + [[maybe_unused]] std::string shift) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitShiftRightLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base, + [[maybe_unused]] std::string shift) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitShiftRightLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base, + [[maybe_unused]] std::string shift) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitShiftRightArithmetic32([[maybe_unused]] EmitContext& ctx, + [[maybe_unused]] std::string base, + [[maybe_unused]] std::string shift) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitShiftRightArithmetic64([[maybe_unused]] EmitContext& ctx, + [[maybe_unused]] std::string base, + [[maybe_unused]] std::string shift) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBitwiseAnd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst, + [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBitwiseOr32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst, + [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBitwiseXor32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst, + [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBitFieldInsert([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base, + [[maybe_unused]] std::string insert, [[maybe_unused]] std::string offset, + std::string count) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBitFieldSExtract([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst, + [[maybe_unused]] std::string base, [[maybe_unused]] std::string offset, + std::string count) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBitFieldUExtract([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst, + [[maybe_unused]] std::string base, [[maybe_unused]] std::string offset, + std::string count) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBitReverse32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBitCount32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBitwiseNot32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitFindSMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitFindUMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a, + [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitUMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a, + [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a, + [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitUMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a, + [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst, + [[maybe_unused]] std::string value, [[maybe_unused]] std::string min, + std::string max) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitUClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst, + [[maybe_unused]] std::string value, [[maybe_unused]] std::string min, + std::string max) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSLessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs, + [[maybe_unused]] std::string rhs) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitULessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs, + [[maybe_unused]] std::string rhs) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitIEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs, + [[maybe_unused]] std::string rhs) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSLessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs, + [[maybe_unused]] std::string rhs) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitULessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs, + [[maybe_unused]] std::string rhs) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs, + [[maybe_unused]] std::string rhs) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitUGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs, + [[maybe_unused]] std::string rhs) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitINotEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs, + [[maybe_unused]] std::string rhs) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs, + [[maybe_unused]] std::string rhs) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitUGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs, + [[maybe_unused]] std::string rhs) { + throw NotImplementedException("GLSL Instruction"); +} +} // namespace Shader::Backend::GLSL diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp index cbac59ff0..f39c1fff0 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp @@ -979,179 +979,6 @@ void EmitFPIsNan64(EmitContext& ctx, std::string value) { NotImplemented(); } -void EmitIAdd32(EmitContext& ctx, IR::Inst* inst, std::string a, std::string b) { - NotImplemented(); -} - -void EmitIAdd64(EmitContext& ctx, std::string a, std::string b) { - NotImplemented(); -} - -void EmitISub32(EmitContext& ctx, std::string a, std::string b) { - NotImplemented(); -} - -void EmitISub64(EmitContext& ctx, std::string a, std::string b) { - NotImplemented(); -} - -void EmitIMul32(EmitContext& ctx, std::string a, std::string b) { - NotImplemented(); -} - -void EmitINeg32(EmitContext& ctx, std::string value) { - NotImplemented(); -} - -void EmitINeg64(EmitContext& ctx, std::string value) { - NotImplemented(); -} - -void EmitIAbs32(EmitContext& ctx, std::string value) { - NotImplemented(); -} - -void EmitIAbs64(EmitContext& ctx, std::string value) { - NotImplemented(); -} - -void EmitShiftLeftLogical32(EmitContext& ctx, std::string base, std::string shift) { - NotImplemented(); -} - -void EmitShiftLeftLogical64(EmitContext& ctx, std::string base, std::string shift) { - NotImplemented(); -} - -void EmitShiftRightLogical32(EmitContext& ctx, std::string base, std::string shift) { - NotImplemented(); -} - -void EmitShiftRightLogical64(EmitContext& ctx, std::string base, std::string shift) { - NotImplemented(); -} - -void EmitShiftRightArithmetic32(EmitContext& ctx, std::string base, std::string shift) { - NotImplemented(); -} - -void EmitShiftRightArithmetic64(EmitContext& ctx, std::string base, std::string shift) { - NotImplemented(); -} - -void EmitBitwiseAnd32(EmitContext& ctx, IR::Inst* inst, std::string a, std::string b) { - NotImplemented(); -} - -void EmitBitwiseOr32(EmitContext& ctx, IR::Inst* inst, std::string a, std::string b) { - NotImplemented(); -} - -void EmitBitwiseXor32(EmitContext& ctx, IR::Inst* inst, std::string a, std::string b) { - NotImplemented(); -} - -void EmitBitFieldInsert(EmitContext& ctx, std::string base, std::string insert, std::string offset, - std::string count) { - NotImplemented(); -} - -void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst* inst, std::string base, std::string offset, - std::string count) { - NotImplemented(); -} - -void EmitBitFieldUExtract(EmitContext& ctx, IR::Inst* inst, std::string base, std::string offset, - std::string count) { - NotImplemented(); -} - -void EmitBitReverse32(EmitContext& ctx, std::string value) { - NotImplemented(); -} - -void EmitBitCount32(EmitContext& ctx, std::string value) { - NotImplemented(); -} - -void EmitBitwiseNot32(EmitContext& ctx, std::string value) { - NotImplemented(); -} - -void EmitFindSMsb32(EmitContext& ctx, std::string value) { - NotImplemented(); -} - -void EmitFindUMsb32(EmitContext& ctx, std::string value) { - NotImplemented(); -} - -void EmitSMin32(EmitContext& ctx, std::string a, std::string b) { - NotImplemented(); -} - -void EmitUMin32(EmitContext& ctx, std::string a, std::string b) { - NotImplemented(); -} - -void EmitSMax32(EmitContext& ctx, std::string a, std::string b) { - NotImplemented(); -} - -void EmitUMax32(EmitContext& ctx, std::string a, std::string b) { - NotImplemented(); -} - -void EmitSClamp32(EmitContext& ctx, IR::Inst* inst, std::string value, std::string min, - std::string max) { - NotImplemented(); -} - -void EmitUClamp32(EmitContext& ctx, IR::Inst* inst, std::string value, std::string min, - std::string max) { - NotImplemented(); -} - -void EmitSLessThan(EmitContext& ctx, std::string lhs, std::string rhs) { - NotImplemented(); -} - -void EmitULessThan(EmitContext& ctx, std::string lhs, std::string rhs) { - NotImplemented(); -} - -void EmitIEqual(EmitContext& ctx, std::string lhs, std::string rhs) { - NotImplemented(); -} - -void EmitSLessThanEqual(EmitContext& ctx, std::string lhs, std::string rhs) { - NotImplemented(); -} - -void EmitULessThanEqual(EmitContext& ctx, std::string lhs, std::string rhs) { - NotImplemented(); -} - -void EmitSGreaterThan(EmitContext& ctx, std::string lhs, std::string rhs) { - NotImplemented(); -} - -void EmitUGreaterThan(EmitContext& ctx, std::string lhs, std::string rhs) { - NotImplemented(); -} - -void EmitINotEqual(EmitContext& ctx, std::string lhs, std::string rhs) { - NotImplemented(); -} - -void EmitSGreaterThanEqual(EmitContext& ctx, std::string lhs, std::string rhs) { - NotImplemented(); -} - -void EmitUGreaterThanEqual(EmitContext& ctx, std::string lhs, std::string rhs) { - NotImplemented(); -} - void EmitSharedAtomicIAdd32(EmitContext& ctx, std::string pointer_offset, std::string value) { NotImplemented(); } diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.cpp b/src/shader_recompiler/backend/glsl/reg_alloc.cpp index 5fdad5acb..5ad1872db 100644 --- a/src/shader_recompiler/backend/glsl/reg_alloc.cpp +++ b/src/shader_recompiler/backend/glsl/reg_alloc.cpp @@ -13,7 +13,6 @@ #pragma optimize("", off) namespace Shader::Backend::GLSL { namespace { -constexpr std::string_view SWIZZLE = "xyzw"; std::string Representation(Id id) { if (id.is_condition_code != 0) { @@ -22,7 +21,6 @@ std::string Representation(Id id) { if (id.is_spill != 0) { throw NotImplementedException("Spilling"); } - const u32 num_elements{id.num_elements_minus_one + 1}; const u32 index{static_cast<u32>(id.index)}; return fmt::format("R{}", index); } @@ -45,10 +43,11 @@ std::string MakeImm(const IR::Value& value) { } } // Anonymous namespace -std::string RegAlloc::Define(IR::Inst& inst, u32 num_elements, u32 alignment) { - const Id id{Alloc(num_elements, alignment)}; +std::string RegAlloc::Define(IR::Inst& inst, Type type) { + const Id id{Alloc()}; + const auto type_str{GetType(type, id.index)}; inst.SetDefinition<Id>(id); - return Representation(id); + return type_str + Representation(id); } std::string RegAlloc::Consume(const IR::Value& value) { @@ -65,20 +64,37 @@ std::string RegAlloc::Consume(IR::Inst& inst) { return Representation(inst.Definition<Id>()); } -Id RegAlloc::Alloc(u32 num_elements, [[maybe_unused]] u32 alignment) { - for (size_t reg = 0; reg < NUM_REGS; ++reg) { - if (register_use[reg]) { - continue; +std::string RegAlloc::GetType(Type type, u32 index) { + if (register_defined[index]) { + return ""; + } + register_defined[index] = true; + switch (type) { + case Type::U32: + return "uint "; + case Type::S32: + return "int "; + case Type::F32: + return "float "; + default: + return ""; + } +} + +Id RegAlloc::Alloc() { + if (num_used_registers < NUM_REGS) { + for (size_t reg = 0; reg < NUM_REGS; ++reg) { + if (register_use[reg]) { + continue; + } + register_use[reg] = true; + Id ret{}; + ret.index.Assign(static_cast<u32>(reg)); + ret.is_long.Assign(0); + ret.is_spill.Assign(0); + ret.is_condition_code.Assign(0); + return ret; } - num_used_registers = std::max(num_used_registers, reg + 1); - register_use[reg] = true; - return Id{ - .base_element = 0, - .num_elements_minus_one = num_elements - 1, - .index = static_cast<u32>(reg), - .is_spill = 0, - .is_condition_code = 0, - }; } throw NotImplementedException("Register spilling"); } diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.h b/src/shader_recompiler/backend/glsl/reg_alloc.h index a777cbbd2..9b98aab39 100644 --- a/src/shader_recompiler/backend/glsl/reg_alloc.h +++ b/src/shader_recompiler/backend/glsl/reg_alloc.h @@ -6,6 +6,7 @@ #include <bitset> +#include "common/bit_field.h" #include "common/common_types.h" namespace Shader::IR { @@ -14,18 +15,36 @@ class Value; } // namespace Shader::IR namespace Shader::Backend::GLSL { +enum class Type : u32 { + U32, + S32, + F32, + U64, + F64, + Void, +}; struct Id { - u32 base_element : 2; - u32 num_elements_minus_one : 2; - u32 index : 26; - u32 is_spill : 1; - u32 is_condition_code : 1; + union { + u32 raw; + BitField<0, 29, u32> index; + BitField<29, 1, u32> is_long; + BitField<30, 1, u32> is_spill; + BitField<31, 1, u32> is_condition_code; + }; + + bool operator==(Id rhs) const noexcept { + return raw == rhs.raw; + } + bool operator!=(Id rhs) const noexcept { + return !operator==(rhs); + } }; +static_assert(sizeof(Id) == sizeof(u32)); class RegAlloc { public: - std::string Define(IR::Inst& inst, u32 num_elements = 1, u32 alignment = 1); + std::string Define(IR::Inst& inst, Type type = Type::Void); std::string Consume(const IR::Value& value); @@ -40,13 +59,14 @@ private: static constexpr size_t NUM_ELEMENTS = 4; std::string Consume(IR::Inst& inst); + std::string GetType(Type type, u32 index); - Id Alloc(u32 num_elements, u32 alignment); - + Id Alloc(); void Free(Id id); size_t num_used_registers{}; std::bitset<NUM_REGS> register_use{}; + std::bitset<NUM_REGS> register_defined{}; }; } // namespace Shader::Backend::GLSL |