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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-06-16 08:22:56 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:38 +0200
commit0ffea97e2ea2c8f58928e13dc2488d620ea98ea8 (patch)
treed297ca549a7c6dfb9fddb514cbd1f38422087f02 /src/shader_recompiler/backend
parentshader: Add support for native 16-bit floats (diff)
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Diffstat (limited to 'src/shader_recompiler/backend')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_context.cpp1
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp1
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.h1
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp1
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.h1
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h3
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.h1
8 files changed, 7 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp
index 08918a5c2..21e14867c 100644
--- a/src/shader_recompiler/backend/glasm/emit_context.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_context.cpp
@@ -8,6 +8,7 @@
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLASM {
namespace {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 832b4fd40..66e4aea04 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -13,6 +13,7 @@
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLASM {
namespace {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.h b/src/shader_recompiler/backend/glasm/emit_glasm.h
index 3df32a4a6..bcb55f062 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.h
@@ -9,6 +9,7 @@
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
index cafb5c92a..af9fac7c1 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
@@ -8,7 +8,7 @@
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
-#include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLASM {
namespace {
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 54aa88b63..93057ebb9 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -6,6 +6,7 @@
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLSL {
namespace {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.h b/src/shader_recompiler/backend/glsl/emit_glsl.h
index fe221fa7c..20e5719e6 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.h
@@ -9,6 +9,7 @@
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 9e812dabb..df28036e4 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -18,9 +18,6 @@ class Value;
namespace Shader::Backend::GLSL {
class EmitContext;
-inline void EmitSetLoopSafetyVariable(EmitContext&) {}
-inline void EmitGetLoopSafetyVariable(EmitContext&) {}
-
#define NotImplemented() throw NotImplementedException("GLSL instruction {}", __func__)
// Microinstruction emitters
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index 961c9180c..527685fb8 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -12,6 +12,7 @@
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
#include "shader_recompiler/shader_info.h"
namespace Shader::Backend::SPIRV {