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authorameerj <52414509+ameerj@users.noreply.github.com>2021-06-08 00:04:01 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:37 +0200
commit258106038e921de6863d3e871a82fb7a0c77f10d (patch)
tree31079d1db5089646912fed49b4e075dbaaaa3b25 /src/shader_recompiler/backend
parentglsl: Implement barriers (diff)
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Diffstat (limited to 'src/shader_recompiler/backend')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.cpp17
-rw-r--r--src/shader_recompiler/backend/glsl/var_alloc.cpp34
-rw-r--r--src/shader_recompiler/backend/glsl/var_alloc.h5
3 files changed, 35 insertions, 21 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index 7b57c1e91..b189f6c11 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -172,19 +172,28 @@ std::string GlslVersionSpecifier(const EmitContext& ctx) {
return "";
}
+bool IsPreciseType(GlslVarType type) {
+ switch (type) {
+ case GlslVarType::PrecF32:
+ case GlslVarType::PrecF64:
+ return true;
+ default:
+ return false;
+ }
+}
+
void DefineVariables(const EmitContext& ctx, std::string& header) {
for (u32 i = 0; i < static_cast<u32>(GlslVarType::Void); ++i) {
const auto type{static_cast<GlslVarType>(i)};
const auto& tracker{ctx.var_alloc.GetUseTracker(type)};
const auto type_name{ctx.var_alloc.GetGlslType(type)};
- const auto precise{
- (type == GlslVarType::PrecF32 || type == GlslVarType::PrecF64) ? "precise " : ""};
+ const auto precise{IsPreciseType(type) ? "precise " : ""};
// Temps/return types that are never used are stored at index 0
if (tracker.uses_temp) {
- header += fmt::format("{}{} {}={}(0);", precise, type_name,
+ header += fmt::format("{}{} t{}={}(0);", precise, type_name,
ctx.var_alloc.Representation(0, type), type_name);
}
- for (u32 index = 1; index <= tracker.num_used; ++index) {
+ for (u32 index = 0; index < tracker.num_used; ++index) {
header += fmt::format("{}{} {}={}(0);", precise, type_name,
ctx.var_alloc.Representation(index, type), type_name);
}
diff --git a/src/shader_recompiler/backend/glsl/var_alloc.cpp b/src/shader_recompiler/backend/glsl/var_alloc.cpp
index 0ae56651e..95e8233e2 100644
--- a/src/shader_recompiler/backend/glsl/var_alloc.cpp
+++ b/src/shader_recompiler/backend/glsl/var_alloc.cpp
@@ -116,8 +116,8 @@ std::string VarAlloc::Define(IR::Inst& inst, GlslVarType type) {
id.type.Assign(type);
GetUseTracker(type).uses_temp = true;
inst.SetDefinition<Id>(id);
+ return "t" + Representation(inst.Definition<Id>());
}
- return Representation(inst.Definition<Id>());
}
std::string VarAlloc::Define(IR::Inst& inst, IR::Type type) {
@@ -156,21 +156,27 @@ std::string VarAlloc::GetGlslType(IR::Type type) const {
Id VarAlloc::Alloc(GlslVarType type) {
auto& use_tracker{GetUseTracker(type)};
- if (use_tracker.num_used < NUM_VARS) {
- for (size_t var = 1; var < NUM_VARS; ++var) {
- if (use_tracker.var_use[var]) {
- continue;
- }
- use_tracker.num_used = std::max(use_tracker.num_used, var + 1);
- use_tracker.var_use[var] = true;
- Id ret{};
- ret.is_valid.Assign(1);
- ret.type.Assign(type);
- ret.index.Assign(static_cast<u32>(var));
- return ret;
+ const auto num_vars{use_tracker.var_use.size()};
+ for (size_t var = 0; var < num_vars; ++var) {
+ if (use_tracker.var_use[var]) {
+ continue;
}
+ use_tracker.num_used = std::max(use_tracker.num_used, var + 1);
+ use_tracker.var_use[var] = true;
+ Id ret{};
+ ret.is_valid.Assign(1);
+ ret.type.Assign(type);
+ ret.index.Assign(static_cast<u32>(var));
+ return ret;
}
- throw NotImplementedException("Variable spilling");
+ // Allocate a new variable
+ use_tracker.var_use.push_back(true);
+ Id ret{};
+ ret.is_valid.Assign(1);
+ ret.type.Assign(type);
+ ret.index.Assign(static_cast<u32>(use_tracker.num_used));
+ ++use_tracker.num_used;
+ return ret;
}
void VarAlloc::Free(Id id) {
diff --git a/src/shader_recompiler/backend/glsl/var_alloc.h b/src/shader_recompiler/backend/glsl/var_alloc.h
index ed936f8dc..ab1d1acbd 100644
--- a/src/shader_recompiler/backend/glsl/var_alloc.h
+++ b/src/shader_recompiler/backend/glsl/var_alloc.h
@@ -57,11 +57,10 @@ static_assert(sizeof(Id) == sizeof(u32));
class VarAlloc {
public:
- static constexpr size_t NUM_VARS = 1023;
struct UseTracker {
- size_t num_used{};
- std::bitset<NUM_VARS> var_use{};
bool uses_temp{};
+ size_t num_used{};
+ std::vector<bool> var_use;
};
/// Used for explicit usages of variables, may revert to temporaries