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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-04 02:57:52 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:37 +0200 |
commit | 34fdb6471d6050b438fd53a0406aedbf6b690600 (patch) | |
tree | 0f483ab7f1e38bff1b03db30b9a000730df95913 /src/shader_recompiler/backend | |
parent | glsl: Refactor Global memory functions (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend')
10 files changed, 69 insertions, 86 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index fbc4b9c0f..ae5ac752d 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -22,9 +22,9 @@ std::string_view InterpDecorator(Interpolation interp) { case Interpolation::Smooth: return ""; case Interpolation::Flat: - return "flat"; + return "flat "; case Interpolation::NoPerspective: - return "noperspective"; + return "noperspective "; } throw InvalidArgument("Invalid interpolation {}", interp); } @@ -77,7 +77,6 @@ std::string_view SamplerType(TextureType type, bool is_depth) { case TextureType::ColorArrayCube: return "samplerCubeArrayShadow"; default: - fmt::print("Texture type: {}", type); throw NotImplementedException("Texture type: {}", type); } } @@ -191,29 +190,27 @@ void SetupOutPerVertex(EmitContext& ctx, std::string& header) { if (!StoresPerVertexAttributes(ctx.stage)) { return; } - header += "out gl_PerVertex{"; - header += "vec4 gl_Position;"; + header += "out gl_PerVertex{vec4 gl_Position;"; if (ctx.info.stores_point_size) { header += "float gl_PointSize;"; } if (ctx.info.stores_clip_distance) { header += "float gl_ClipDistance[];"; } - if (ctx.info.stores_viewport_index && ctx.supports_viewport_layer && + if (ctx.info.stores_viewport_index && ctx.profile.support_gl_vertex_viewport_layer && ctx.stage != Stage::Geometry) { header += "int gl_ViewportIndex;"; } - header += "};\n"; + header += "};"; if (ctx.info.stores_viewport_index && ctx.stage == Stage::Geometry) { header += "out int gl_ViewportIndex;"; } } -} // namespace +} // Anonymous namespace EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_, const RuntimeInfo& runtime_info_) : info{program.info}, profile{profile_}, runtime_info{runtime_info_} { - supports_viewport_layer = profile.support_gl_vertex_viewport_layer; SetupExtensions(header); stage = program.stage; switch (program.stage) { @@ -222,18 +219,18 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile stage_name = "vs"; break; case Stage::TessellationControl: - stage_name = "tsc"; - header += fmt::format("layout(vertices={})out;\n", program.invocations); + stage_name = "tcs"; + header += fmt::format("layout(vertices={})out;", program.invocations); break; case Stage::TessellationEval: - stage_name = "tse"; - header += fmt::format("layout({},{},{})in;\n", GetTessMode(runtime_info.tess_primitive), + stage_name = "tes"; + header += fmt::format("layout({},{},{})in;", GetTessMode(runtime_info.tess_primitive), GetTessSpacing(runtime_info.tess_spacing), runtime_info.tess_clockwise ? "cw" : "ccw"); break; case Stage::Geometry: stage_name = "gs"; - header += fmt::format("layout({})in;layout({},max_vertices={})out;\n", + header += fmt::format("layout({})in;layout({},max_vertices={})out;", InputPrimitive(runtime_info.input_topology), OutputPrimitive(program.output_topology), program.output_vertices); break; @@ -242,7 +239,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile break; case Stage::Compute: stage_name = "cs"; - header += fmt::format("layout(local_size_x={},local_size_y={},local_size_z={}) in;\n", + header += fmt::format("layout(local_size_x={},local_size_y={},local_size_z={}) in;", program.workgroup_size[0], program.workgroup_size[1], program.workgroup_size[2]); break; @@ -251,7 +248,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile for (size_t index = 0; index < info.input_generics.size(); ++index) { const auto& generic{info.input_generics[index]}; if (generic.used) { - header += fmt::format("layout(location={}){} in vec4 in_attr{}{};", index, + header += fmt::format("layout(location={}){}in vec4 in_attr{}{};", index, InterpDecorator(generic.interpolation), index, InputArrayDecorator(stage)); } @@ -260,11 +257,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile if (!info.uses_patches[index]) { continue; } - if (stage == Stage::TessellationControl) { - header += fmt::format("layout(location={})patch out vec4 patch{};", index, index); - } else { - header += fmt::format("layout(location={})patch in vec4 patch{};", index, index); - } + const auto qualifier{stage == Stage::TessellationControl ? "out" : "in"}; + header += fmt::format("layout(location={})patch {} vec4 patch{};", index, qualifier, index); } for (size_t index = 0; index < info.stores_frag_color.size(); ++index) { if (!info.stores_frag_color[index]) { @@ -278,18 +272,18 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile DefineGenericOutput(index, program.invocations); } } - header += "\n"; DefineConstantBuffers(bindings); DefineStorageBuffers(bindings); SetupImages(bindings); + SetupTextures(bindings); DefineHelperFunctions(); } void EmitContext::SetupExtensions(std::string&) { // TODO: track this usage - header += "#extension GL_ARB_sparse_texture2 : enable\n"; - header += "#extension GL_EXT_texture_shadow_lod : enable\n"; - header += "#extension GL_EXT_shader_image_load_formatted : enable\n"; + header += "#extension GL_ARB_sparse_texture2 : enable\n" + "#extension GL_EXT_texture_shadow_lod : enable\n" + "#extension GL_EXT_shader_image_load_formatted : enable\n"; if (info.uses_int64) { header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; } @@ -312,13 +306,14 @@ void EmitContext::SetupExtensions(std::string&) { } if (info.uses_subgroup_invocation_id || info.uses_subgroup_mask || info.uses_subgroup_vote || info.uses_subgroup_shuffles || info.uses_fswzadd) { - header += "#extension GL_ARB_shader_ballot : enable\n"; - header += "#extension GL_ARB_shader_group_vote : enable\n"; + header += "#extension GL_ARB_shader_ballot : enable\n" + "#extension GL_ARB_shader_group_vote : enable\n"; if (!info.uses_int64) { header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; } } - if (info.stores_viewport_index && supports_viewport_layer && stage != Stage::Geometry) { + if (info.stores_viewport_index && profile.support_gl_vertex_viewport_layer && + stage != Stage::Geometry) { header += "#extension GL_ARB_shader_viewport_layer_array : enable\n"; } } @@ -386,46 +381,45 @@ void EmitContext::DefineGenericOutput(size_t index, u32 invocations) { std::fill_n(output_generics[index].begin() + element, num_components, element_info); element += num_components; } - header += "\n"; } void EmitContext::DefineHelperFunctions() { header += "\n#define ftoi floatBitsToInt\n#define ftou floatBitsToUint\n" "#define itof intBitsToFloat\n#define utof uintBitsToFloat\n"; if (info.uses_global_increment || info.uses_shared_increment) { - header += "uint CasIncrement(uint op_a,uint op_b){return(op_a>=op_b)?0u:(op_a+1u);}\n"; + header += "uint CasIncrement(uint op_a,uint op_b){return op_a>=op_b?0u:(op_a+1u);}"; } if (info.uses_global_decrement || info.uses_shared_decrement) { header += "uint CasDecrement(uint op_a,uint " - "op_b){return(op_a==0||op_a>op_b)?op_b:(op_a-1u);}\n"; + "op_b){return op_a==0||op_a>op_b?op_b:(op_a-1u);}"; } if (info.uses_atomic_f32_add) { header += "uint CasFloatAdd(uint op_a,float op_b){return " - "ftou(utof(op_a)+op_b);}\n"; + "ftou(utof(op_a)+op_b);}"; } if (info.uses_atomic_f32x2_add) { header += "uint CasFloatAdd32x2(uint op_a,vec2 op_b){return " - "packHalf2x16(unpackHalf2x16(op_a)+op_b);}\n"; + "packHalf2x16(unpackHalf2x16(op_a)+op_b);}"; } if (info.uses_atomic_f32x2_min) { header += "uint CasFloatMin32x2(uint op_a,vec2 op_b){return " - "packHalf2x16(min(unpackHalf2x16(op_a),op_b));}\n"; + "packHalf2x16(min(unpackHalf2x16(op_a),op_b));}"; } if (info.uses_atomic_f32x2_max) { header += "uint CasFloatMax32x2(uint op_a,vec2 op_b){return " - "packHalf2x16(max(unpackHalf2x16(op_a),op_b));}\n"; + "packHalf2x16(max(unpackHalf2x16(op_a),op_b));}"; } if (info.uses_atomic_f16x2_add) { header += "uint CasFloatAdd16x2(uint op_a,f16vec2 op_b){return " - "packFloat2x16(unpackFloat2x16(op_a)+op_b);}\n"; + "packFloat2x16(unpackFloat2x16(op_a)+op_b);}"; } if (info.uses_atomic_f16x2_min) { header += "uint CasFloatMin16x2(uint op_a,f16vec2 op_b){return " - "packFloat2x16(min(unpackFloat2x16(op_a),op_b));}\n"; + "packFloat2x16(min(unpackFloat2x16(op_a),op_b));}"; } if (info.uses_atomic_f16x2_max) { header += "uint CasFloatMax16x2(uint op_a,f16vec2 op_b){return " - "packFloat2x16(max(unpackFloat2x16(op_a),op_b));}\n"; + "packFloat2x16(max(unpackFloat2x16(op_a),op_b));}"; } if (info.uses_atomic_s32_min) { header += "uint CasMinS32(uint op_a,uint op_b){return uint(min(int(op_a),int(op_b)));}"; @@ -534,6 +528,9 @@ void EmitContext::SetupImages(Bindings& bindings) { } bindings.image += desc.count; } +} + +void EmitContext::SetupTextures(Bindings& bindings) { texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size()); for (const auto& desc : info.texture_buffer_descriptors) { texture_buffer_bindings.push_back(bindings.texture); diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h index daca1b6f9..9bdca184f 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.h +++ b/src/shader_recompiler/backend/glsl/emit_context.h @@ -31,7 +31,7 @@ struct Program; namespace Shader::Backend::GLSL { struct GenericElementInfo { - std::string name{}; + std::string name; u32 first_element{}; u32 num_components{}; }; @@ -159,7 +159,6 @@ public: bool uses_y_direction{}; bool uses_cc_carry{}; - bool supports_viewport_layer{}; private: void SetupExtensions(std::string& header); @@ -169,6 +168,7 @@ private: void DefineHelperFunctions(); std::string DefineGlobalMemoryFunctions(); void SetupImages(Bindings& bindings); + void SetupTextures(Bindings& bindings); }; } // namespace Shader::Backend::GLSL diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp index bfc42e1b4..7b57c1e91 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp @@ -83,7 +83,6 @@ void Invoke(EmitContext& ctx, IR::Inst* inst) { } void EmitInst(EmitContext& ctx, IR::Inst* inst) { - // ctx.Add("/* $ {} $ */", inst->GetOpcode()); switch (inst->GetOpcode()) { #define OPCODE(name, result_type, ...) \ case IR::Opcode::name: \ @@ -134,7 +133,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) { } break; case IR::AbstractSyntaxNode::Type::If: - ctx.Add("if ({}){{", ctx.var_alloc.Consume(node.data.if_node.cond)); + ctx.Add("if({}){{", ctx.var_alloc.Consume(node.data.if_node.cond)); break; case IR::AbstractSyntaxNode::Type::EndIf: ctx.Add("}}"); @@ -156,12 +155,10 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) { ctx.Add("for(;;){{"); break; case IR::AbstractSyntaxNode::Type::Repeat: - ctx.Add("if({}){{", ctx.var_alloc.Consume(node.data.repeat.cond)); - ctx.Add("continue;\n}}else{{"); - ctx.Add("break;\n}}\n}}"); + ctx.Add("if({}){{continue;}}else{{break;}}}}", + ctx.var_alloc.Consume(node.data.repeat.cond)); break; default: - fmt::print("{}", node.type); throw NotImplementedException("AbstractSyntaxNode::Type {}", node.type); break; } @@ -200,7 +197,7 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR EmitContext ctx{program, bindings, profile, runtime_info}; Precolor(program); EmitCode(ctx, program); - const std::string version{fmt::format("#version 460{}\n", GlslVersionSpecifier(ctx))}; + const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))}; ctx.header.insert(0, version); if (program.local_memory_size > 0) { ctx.header += fmt::format("uint lmem[{}];", program.local_memory_size / 4); @@ -225,10 +222,8 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR if (program.info.uses_subgroup_shuffles) { ctx.header += "bool shfl_in_bounds;"; } - ctx.header += "\n"; ctx.code.insert(0, ctx.header); - ctx.code += "}"; - // fmt::print("\n{}\n", ctx.code); + ctx.code += '}'; return ctx.code; } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp index f8d2c12db..5ba39261b 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp @@ -11,7 +11,7 @@ namespace Shader::Backend::GLSL { namespace { -static constexpr std::string_view cas_loop{R"(for (;;){{ +constexpr const char cas_loop[]{R"(for (;;){{ uint old_value={}; {}=atomicCompSwap({},old_value,{}({},{})); if ({}==old_value){{break;}} @@ -21,7 +21,7 @@ void SharedCasFunction(EmitContext& ctx, IR::Inst& inst, std::string_view offset std::string_view value, std::string_view function) { const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)}; const std::string smem{fmt::format("smem[{}>>2]", offset)}; - ctx.Add(cas_loop.data(), smem, ret, smem, function, smem, value, ret); + ctx.Add(cas_loop, smem, ret, smem, function, smem, value, ret); } void SsboCasFunction(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, @@ -29,7 +29,7 @@ void SsboCasFunction(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)}; const std::string ssbo{fmt::format("{}_ssbo{}[{}>>2]", ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset))}; - ctx.Add(cas_loop.data(), ssbo, ret, ssbo, function, ssbo, value, ret); + ctx.Add(cas_loop, ssbo, ret, ssbo, function, ssbo, value, ret); } void SsboCasFunctionF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, @@ -38,10 +38,10 @@ void SsboCasFunctionF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& bindi const std::string ssbo{fmt::format("{}_ssbo{}[{}>>2]", ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset))}; const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)}; - ctx.Add(cas_loop.data(), ssbo, ret, ssbo, function, ssbo, value, ret); + ctx.Add(cas_loop, ssbo, ret, ssbo, function, ssbo, value, ret); ctx.AddF32("{}=utof({});", inst, ret); } -} // namespace +} // Anonymous namespace void EmitSharedAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset, std::string_view value) { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp index 0e617c8d8..eff672cc4 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp @@ -10,7 +10,7 @@ namespace Shader::Backend::GLSL { namespace { -static void Alias(IR::Inst& inst, const IR::Value& value) { +void Alias(IR::Inst& inst, const IR::Value& value) { if (value.IsImmediate()) { return; } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp index 3697e1a34..954fc67b1 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp @@ -10,13 +10,14 @@ namespace Shader::Backend::GLSL { namespace { -static constexpr std::string_view SWIZZLE{"xyzw"}; +constexpr std::string_view SWIZZLE{"xyzw"}; void CompositeInsert(EmitContext& ctx, std::string_view result, std::string_view composite, std::string_view object, u32 index) { ctx.Add("{}={};", result, composite); ctx.Add("{}.{}={};", result, SWIZZLE[index], object); } -} // namespace +} // Anonymous namespace + void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1, std::string_view e2) { ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 19b51a813..d986e1b1a 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -7,6 +7,7 @@ #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/profile.h" namespace Shader::Backend::GLSL { namespace { @@ -39,11 +40,10 @@ std::string OutputVertexIndex(EmitContext& ctx, std::string_view vertex) { return ""; } } -} // namespace +} // Anonymous namespace -void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, - [[maybe_unused]] const IR::Value& binding, - [[maybe_unused]] const IR::Value& offset) { +void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, + const IR::Value& offset) { if (offset.IsImmediate()) { ctx.AddU32("{}=bitfieldExtract(ftou({}_cbuf{}[{}].{}),int({}),8);", inst, ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()), @@ -55,9 +55,8 @@ void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& } } -void EmitGetCbufS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, - [[maybe_unused]] const IR::Value& binding, - [[maybe_unused]] const IR::Value& offset) { +void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, + const IR::Value& offset) { if (offset.IsImmediate()) { ctx.AddU32("{}=bitfieldExtract(ftoi({}_cbuf{}[{}].{}),int({}),8);", inst, ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()), @@ -69,9 +68,8 @@ void EmitGetCbufS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& } } -void EmitGetCbufU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, - [[maybe_unused]] const IR::Value& binding, - [[maybe_unused]] const IR::Value& offset) { +void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, + const IR::Value& offset) { if (offset.IsImmediate()) { ctx.AddU32("{}=bitfieldExtract(ftou({}_cbuf{}[{}].{}),int({}),16);", inst, ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()), @@ -84,9 +82,8 @@ void EmitGetCbufU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst } } -void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, - [[maybe_unused]] const IR::Value& binding, - [[maybe_unused]] const IR::Value& offset) { +void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, + const IR::Value& offset) { if (offset.IsImmediate()) { ctx.AddU32("{}=bitfieldExtract(ftoi({}_cbuf{}[{}].{}),int({}),16);", inst, ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()), @@ -196,7 +193,7 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, } void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value, - [[maybe_unused]] std::string_view vertex) { + std::string_view vertex) { if (IR::IsGeneric(attr)) { const u32 index{IR::GenericAttributeIndex(attr)}; const u32 element{IR::GenericAttributeElement(attr)}; @@ -223,7 +220,7 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val ctx.Add("gl_Position.{}={};", swizzle, value); break; case IR::Attribute::ViewportIndex: - if (ctx.stage != Stage::Geometry && !ctx.supports_viewport_layer) { + if (ctx.stage != Stage::Geometry && !ctx.profile.support_gl_vertex_viewport_layer) { // LOG_WARNING(..., "Shader stores viewport index but device does not support viewport // layer extension"); break; @@ -247,8 +244,7 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val } } -void EmitGetPatch([[maybe_unused]] EmitContext& ctx, IR::Inst& inst, - [[maybe_unused]] IR::Patch patch) { +void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch) { if (!IR::IsGeneric(patch)) { throw NotImplementedException("Non-generic patch load"); } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp index f4b81407a..adeafdd3d 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp @@ -25,7 +25,7 @@ void Compare(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string bool Precise(IR::Inst& inst) { return {inst.Flags<IR::FpControl>().no_contraction}; } -} // namespace +} // Anonymous namespace void EmitFPAbs16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index 37ddd57d3..ce3a82656 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -102,7 +102,7 @@ IR::Inst* PrepareSparse(IR::Inst& inst) { } return sparse_inst; } -} // namespace +} // Anonymous namespace void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp index cac803146..c64d4325d 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp @@ -25,9 +25,7 @@ void EmitPhi(EmitContext& ctx, IR::Inst& phi) { } } -void EmitVoid(EmitContext& ctx) { - // NotImplemented(); -} +void EmitVoid(EmitContext& ctx) {} void EmitReference(EmitContext& ctx, const IR::Value& value) { ctx.var_alloc.Consume(value); @@ -94,13 +92,9 @@ void EmitDeviceMemoryBarrier(EmitContext& ctx) { NotImplemented(); } -void EmitPrologue(EmitContext& ctx) { - // NotImplemented(); -} +void EmitPrologue(EmitContext& ctx) {} -void EmitEpilogue(EmitContext& ctx) { - // NotImplemented(); -} +void EmitEpilogue(EmitContext& ctx) {} void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) { ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream)); |