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authorameerj <52414509+ameerj@users.noreply.github.com>2021-12-28 05:59:32 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2021-12-30 01:03:50 +0100
commitb84d429c2ec59e54a89d9d4e34b0df9f22172e8f (patch)
treee275b74a6fb2d16219697cbad38925e2e660e058 /src/shader_recompiler/backend
parentemit_glsl_integer: Use negation work around (diff)
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Diffstat (limited to 'src/shader_recompiler/backend')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp35
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.cpp7
2 files changed, 25 insertions, 17 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 5ef46d634..0c1fbc7b1 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -102,39 +102,46 @@ void GetCbuf16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const
void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
- GetCbuf8(ctx, inst, binding, offset, "ftou");
+ const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
+ GetCbuf8(ctx, inst, binding, offset, cast);
}
void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
- GetCbuf8(ctx, inst, binding, offset, "ftoi");
+ const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "int" : "ftoi"};
+ GetCbuf8(ctx, inst, binding, offset, cast);
}
void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
- GetCbuf16(ctx, inst, binding, offset, "ftou");
+ const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
+ GetCbuf16(ctx, inst, binding, offset, cast);
}
void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
- GetCbuf16(ctx, inst, binding, offset, "ftoi");
+ const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "int" : "ftoi"};
+ GetCbuf16(ctx, inst, binding, offset, cast);
}
void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
- GetCbuf(ctx, ret, binding, offset, 32, "ftou");
+ const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
+ GetCbuf(ctx, ret, binding, offset, 32, cast);
}
void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32)};
- GetCbuf(ctx, ret, binding, offset, 32);
+ const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "utof" : ""};
+ GetCbuf(ctx, ret, binding, offset, 32, cast);
}
void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
+ const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"};
if (offset.IsImmediate()) {
static constexpr u32 cbuf_size{0x10000};
const u32 u32_offset{offset.U32()};
@@ -145,26 +152,26 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
return;
}
if (u32_offset % 2 == 0) {
- ctx.AddU32x2("{}=ftou({}[{}].{}{});", inst, cbuf, u32_offset / 16,
+ ctx.AddU32x2("{}={}({}[{}].{}{});", inst, cast, cbuf, u32_offset / 16,
OffsetSwizzle(u32_offset), OffsetSwizzle(u32_offset + 4));
} else {
- ctx.AddU32x2("{}=uvec2(ftou({}[{}].{}),ftou({}[{}].{}));", inst, cbuf, u32_offset / 16,
- OffsetSwizzle(u32_offset), cbuf, (u32_offset + 4) / 16,
- OffsetSwizzle(u32_offset + 4));
+ ctx.AddU32x2("{}=uvec2({}({}[{}].{}),{}({}[{}].{}));", inst, cast, cbuf,
+ u32_offset / 16, OffsetSwizzle(u32_offset), cast, cbuf,
+ (u32_offset + 4) / 16, OffsetSwizzle(u32_offset + 4));
}
return;
}
const auto offset_var{ctx.var_alloc.Consume(offset)};
if (!ctx.profile.has_gl_component_indexing_bug) {
- ctx.AddU32x2("{}=uvec2(ftou({}[{}>>4][({}>>2)%4]),ftou({}[({}+4)>>4][(({}+4)>>2)%4]));",
- inst, cbuf, offset_var, offset_var, cbuf, offset_var, offset_var);
+ ctx.AddU32x2("{}=uvec2({}({}[{}>>4][({}>>2)%4]),{}({}[({}+4)>>4][(({}+4)>>2)%4]));", inst,
+ cast, cbuf, offset_var, offset_var, cast, cbuf, offset_var, offset_var);
return;
}
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x2)};
const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
- ctx.Add("if(({}&3)=={}){}=uvec2(ftou({}[{}>>4].{}),ftou({}[({}+4)>>4].{}));", cbuf_offset,
- swizzle, ret, cbuf, offset_var, "xyzw"[swizzle], cbuf, offset_var,
+ ctx.Add("if(({}&3)=={}){}=uvec2({}({}[{}>>4].{}),{}({}[({}+4)>>4].{}));", cbuf_offset,
+ swizzle, ret, cast, cbuf, offset_var, "xyzw"[swizzle], cast, cbuf, offset_var,
"xyzw"[(swizzle + 1) % 4]);
}
}
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index bc9d2a904..bb7f1a0fd 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -428,9 +428,10 @@ void EmitContext::DefineConstantBuffers(Bindings& bindings) {
return;
}
for (const auto& desc : info.constant_buffer_descriptors) {
- header += fmt::format(
- "layout(std140,binding={}) uniform {}_cbuf_{}{{vec4 {}_cbuf{}[{}];}};",
- bindings.uniform_buffer, stage_name, desc.index, stage_name, desc.index, 4 * 1024);
+ const auto cbuf_type{profile.has_gl_cbuf_ftou_bug ? "uvec4" : "vec4"};
+ header += fmt::format("layout(std140,binding={}) uniform {}_cbuf_{}{{{} {}_cbuf{}[{}];}};",
+ bindings.uniform_buffer, stage_name, desc.index, cbuf_type,
+ stage_name, desc.index, 4 * 1024);
bindings.uniform_buffer += desc.count;
}
}