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authorameerj <52414509+ameerj@users.noreply.github.com>2021-12-25 02:00:28 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2021-12-30 01:03:49 +0100
commit14ac0c2923c41df9c6fc4833d2a8e46a6efe5b59 (patch)
tree6d9cb0ebd7d8d7b75d88a0d598c659b06d45004c /src/shader_recompiler/frontend
parentemit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers (diff)
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Diffstat (limited to 'src/shader_recompiler/frontend')
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index 6929919df..b94ce7406 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -40,6 +40,7 @@ OPCODE(GetCbufU32, U32, U32,
OPCODE(GetCbufF32, F32, U32, U32, )
OPCODE(GetCbufU32x2, U32x2, U32, U32, )
OPCODE(GetAttribute, F32, Attribute, U32, )
+OPCODE(GetAttributeU32, U32, Attribute, U32, )
OPCODE(SetAttribute, Void, Attribute, F32, U32, )
OPCODE(GetAttributeIndexed, F32, U32, U32, )
OPCODE(SetAttributeIndexed, Void, U32, F32, U32, )