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authorLioncash <mathew1800@gmail.com>2018-08-12 02:30:42 +0200
committerLioncash <mathew1800@gmail.com>2018-08-12 02:32:03 +0200
commit28e90fa0e05307c8f0d60ab8f30f46ea4029ede4 (patch)
tree69853494e29de6f578533bb236c14c949f50e141 /src/video_core/renderer_opengl
parentMerge pull request #1010 from bunnei/unk-vert-attrib-shader (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 8360feb5d..7f01af2dd 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -211,7 +211,7 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
- u32 current_constbuffer_bindpoint = uniform_buffers.size();
+ u32 current_constbuffer_bindpoint = static_cast<u32>(uniform_buffers.size());
u32 current_texture_bindpoint = 0;
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {