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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-07-01 10:32:01 +0200
committerFernando Sahmkow <fsahmkow27@gmail.com>2019-07-01 10:32:01 +0200
commit4705d1b523aff5e51de73cba4121433533c7c917 (patch)
tree85fc497361877a0448e566433d8828e62566326b /src/video_core/renderer_opengl
parentMerge pull request #2603 from WamWooWam/master (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_global_cache.cpp1
2 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index 48b86f3bd..2b9bd142e 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -23,6 +23,7 @@ OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
GLintptr OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment,
bool cache) {
+ std::lock_guard lock{mutex};
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
// Cache management is a big overhead, so only cache entries with a given size.
@@ -62,6 +63,7 @@ GLintptr OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::
GLintptr OGLBufferCache::UploadHostMemory(const void* raw_pointer, std::size_t size,
std::size_t alignment) {
+ std::lock_guard lock{mutex};
AlignBuffer(alignment);
std::memcpy(buffer_ptr, raw_pointer, size);
const GLintptr uploaded_offset = buffer_offset;
diff --git a/src/video_core/renderer_opengl/gl_global_cache.cpp b/src/video_core/renderer_opengl/gl_global_cache.cpp
index ea4a593af..d5e385151 100644
--- a/src/video_core/renderer_opengl/gl_global_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_global_cache.cpp
@@ -76,6 +76,7 @@ GlobalRegionCacheOpenGL::GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer)
GlobalRegion GlobalRegionCacheOpenGL::GetGlobalRegion(
const GLShader::GlobalMemoryEntry& global_region,
Tegra::Engines::Maxwell3D::Regs::ShaderStage stage) {
+ std::lock_guard lock{mutex};
auto& gpu{Core::System::GetInstance().GPU()};
auto& memory_manager{gpu.MemoryManager()};