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author | Fernando S <fsahmkow27@gmail.com> | 2023-12-20 18:45:20 +0100 |
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committer | GitHub <noreply@github.com> | 2023-12-20 18:45:20 +0100 |
commit | 9e5b4052edddba9655be7293fe147619ccc86436 (patch) | |
tree | 26454a8e0b4e00e6c5a087ca23dac2674f486e49 /src/video_core/renderer_opengl | |
parent | Merge pull request #12390 from liamwhite/binding-insanity (diff) | |
parent | shader_recompiler: use minimal clip distance array (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 26f2d0ea7..b5999362a 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -233,6 +233,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo .ignore_nan_fp_comparisons = true, .gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(), .min_ssbo_alignment = device.GetShaderStorageBufferAlignment(), + .max_user_clip_distances = 8, }, host_info{ .support_float64 = true, |