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authorRodrigo Locatti <reinuseslisp@airmail.cc>2021-07-27 01:35:01 +0200
committerGitHub <noreply@github.com>2021-07-27 01:35:01 +0200
commit7511f65e312ab9916967a1234e471ef11b818787 (patch)
tree15b618a83f4fe178f4cac76a46523ad3397fd327 /src/video_core/renderer_vulkan
parentMerge pull request #6740 from K0bin/hvv-fallback (diff)
parentvk_stream_buffer: Remove unused stream buffer (diff)
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Diffstat (limited to 'src/video_core/renderer_vulkan')
-rw-r--r--src/video_core/renderer_vulkan/vk_stream_buffer.cpp168
-rw-r--r--src/video_core/renderer_vulkan/vk_stream_buffer.h76
2 files changed, 0 insertions, 244 deletions
diff --git a/src/video_core/renderer_vulkan/vk_stream_buffer.cpp b/src/video_core/renderer_vulkan/vk_stream_buffer.cpp
deleted file mode 100644
index 7b4875d0e..000000000
--- a/src/video_core/renderer_vulkan/vk_stream_buffer.cpp
+++ /dev/null
@@ -1,168 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <limits>
-#include <optional>
-#include <tuple>
-#include <vector>
-
-#include "common/alignment.h"
-#include "common/assert.h"
-#include "common/literals.h"
-#include "video_core/renderer_vulkan/vk_scheduler.h"
-#include "video_core/renderer_vulkan/vk_stream_buffer.h"
-#include "video_core/vulkan_common/vulkan_device.h"
-#include "video_core/vulkan_common/vulkan_wrapper.h"
-
-namespace Vulkan {
-
-namespace {
-
-using namespace Common::Literals;
-
-constexpr VkBufferUsageFlags BUFFER_USAGE =
- VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
- VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
-
-constexpr u64 WATCHES_INITIAL_RESERVE = 0x4000;
-constexpr u64 WATCHES_RESERVE_CHUNK = 0x1000;
-
-constexpr u64 PREFERRED_STREAM_BUFFER_SIZE = 256_MiB;
-
-/// Find a memory type with the passed requirements
-std::optional<u32> FindMemoryType(const VkPhysicalDeviceMemoryProperties& properties,
- VkMemoryPropertyFlags wanted,
- u32 filter = std::numeric_limits<u32>::max()) {
- for (u32 i = 0; i < properties.memoryTypeCount; ++i) {
- const auto flags = properties.memoryTypes[i].propertyFlags;
- if ((flags & wanted) == wanted && (filter & (1U << i)) != 0) {
- return i;
- }
- }
- return std::nullopt;
-}
-
-/// Get the preferred host visible memory type.
-u32 GetMemoryType(const VkPhysicalDeviceMemoryProperties& properties,
- u32 filter = std::numeric_limits<u32>::max()) {
- // Prefer device local host visible allocations. Both AMD and Nvidia now provide one.
- // Otherwise search for a host visible allocation.
- static constexpr auto HOST_MEMORY =
- VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
- static constexpr auto DYNAMIC_MEMORY = HOST_MEMORY | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
-
- std::optional preferred_type = FindMemoryType(properties, DYNAMIC_MEMORY);
- if (!preferred_type) {
- preferred_type = FindMemoryType(properties, HOST_MEMORY);
- ASSERT_MSG(preferred_type, "No host visible and coherent memory type found");
- }
- return preferred_type.value_or(0);
-}
-
-} // Anonymous namespace
-
-VKStreamBuffer::VKStreamBuffer(const Device& device_, VKScheduler& scheduler_)
- : device{device_}, scheduler{scheduler_} {
- CreateBuffers();
- ReserveWatches(current_watches, WATCHES_INITIAL_RESERVE);
- ReserveWatches(previous_watches, WATCHES_INITIAL_RESERVE);
-}
-
-VKStreamBuffer::~VKStreamBuffer() = default;
-
-std::pair<u8*, u64> VKStreamBuffer::Map(u64 size, u64 alignment) {
- ASSERT(size <= stream_buffer_size);
- mapped_size = size;
-
- if (alignment > 0) {
- offset = Common::AlignUp(offset, alignment);
- }
-
- WaitPendingOperations(offset);
-
- if (offset + size > stream_buffer_size) {
- // The buffer would overflow, save the amount of used watches and reset the state.
- invalidation_mark = current_watch_cursor;
- current_watch_cursor = 0;
- offset = 0;
-
- // Swap watches and reset waiting cursors.
- std::swap(previous_watches, current_watches);
- wait_cursor = 0;
- wait_bound = 0;
-
- // Ensure that we don't wait for uncommitted fences.
- scheduler.Flush();
- }
-
- return std::make_pair(memory.Map(offset, size), offset);
-}
-
-void VKStreamBuffer::Unmap(u64 size) {
- ASSERT_MSG(size <= mapped_size, "Reserved size is too small");
-
- memory.Unmap();
-
- offset += size;
-
- if (current_watch_cursor + 1 >= current_watches.size()) {
- // Ensure that there are enough watches.
- ReserveWatches(current_watches, WATCHES_RESERVE_CHUNK);
- }
- auto& watch = current_watches[current_watch_cursor++];
- watch.upper_bound = offset;
- watch.tick = scheduler.CurrentTick();
-}
-
-void VKStreamBuffer::CreateBuffers() {
- const auto memory_properties = device.GetPhysical().GetMemoryProperties();
- const u32 preferred_type = GetMemoryType(memory_properties);
- const u32 preferred_heap = memory_properties.memoryTypes[preferred_type].heapIndex;
-
- // Substract from the preferred heap size some bytes to avoid getting out of memory.
- const VkDeviceSize heap_size = memory_properties.memoryHeaps[preferred_heap].size;
- // As per DXVK's example, using `heap_size / 2`
- const VkDeviceSize allocable_size = heap_size / 2;
- buffer = device.GetLogical().CreateBuffer({
- .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .size = std::min(PREFERRED_STREAM_BUFFER_SIZE, allocable_size),
- .usage = BUFFER_USAGE,
- .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
- .queueFamilyIndexCount = 0,
- .pQueueFamilyIndices = nullptr,
- });
-
- const auto requirements = device.GetLogical().GetBufferMemoryRequirements(*buffer);
- const u32 required_flags = requirements.memoryTypeBits;
- stream_buffer_size = static_cast<u64>(requirements.size);
-
- memory = device.GetLogical().AllocateMemory({
- .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
- .pNext = nullptr,
- .allocationSize = requirements.size,
- .memoryTypeIndex = GetMemoryType(memory_properties, required_flags),
- });
- buffer.BindMemory(*memory, 0);
-}
-
-void VKStreamBuffer::ReserveWatches(std::vector<Watch>& watches, std::size_t grow_size) {
- watches.resize(watches.size() + grow_size);
-}
-
-void VKStreamBuffer::WaitPendingOperations(u64 requested_upper_bound) {
- if (!invalidation_mark) {
- return;
- }
- while (requested_upper_bound < wait_bound && wait_cursor < *invalidation_mark) {
- auto& watch = previous_watches[wait_cursor];
- wait_bound = watch.upper_bound;
- scheduler.Wait(watch.tick);
- ++wait_cursor;
- }
-}
-
-} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_stream_buffer.h b/src/video_core/renderer_vulkan/vk_stream_buffer.h
deleted file mode 100644
index 2e9c8cb46..000000000
--- a/src/video_core/renderer_vulkan/vk_stream_buffer.h
+++ /dev/null
@@ -1,76 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <optional>
-#include <utility>
-#include <vector>
-
-#include "common/common_types.h"
-#include "video_core/vulkan_common/vulkan_wrapper.h"
-
-namespace Vulkan {
-
-class Device;
-class VKFenceWatch;
-class VKScheduler;
-
-class VKStreamBuffer final {
-public:
- explicit VKStreamBuffer(const Device& device, VKScheduler& scheduler);
- ~VKStreamBuffer();
-
- /**
- * Reserves a region of memory from the stream buffer.
- * @param size Size to reserve.
- * @returns A pair of a raw memory pointer (with offset added), and the buffer offset
- */
- std::pair<u8*, u64> Map(u64 size, u64 alignment);
-
- /// Ensures that "size" bytes of memory are available to the GPU, potentially recording a copy.
- void Unmap(u64 size);
-
- VkBuffer Handle() const noexcept {
- return *buffer;
- }
-
- u64 Address() const noexcept {
- return 0;
- }
-
-private:
- struct Watch {
- u64 tick{};
- u64 upper_bound{};
- };
-
- /// Creates Vulkan buffer handles committing the required the required memory.
- void CreateBuffers();
-
- /// Increases the amount of watches available.
- void ReserveWatches(std::vector<Watch>& watches, std::size_t grow_size);
-
- void WaitPendingOperations(u64 requested_upper_bound);
-
- const Device& device; ///< Vulkan device manager.
- VKScheduler& scheduler; ///< Command scheduler.
-
- vk::Buffer buffer; ///< Mapped buffer.
- vk::DeviceMemory memory; ///< Memory allocation.
- u64 stream_buffer_size{}; ///< Stream buffer size.
-
- u64 offset{}; ///< Buffer iterator.
- u64 mapped_size{}; ///< Size reserved for the current copy.
-
- std::vector<Watch> current_watches; ///< Watches recorded in the current iteration.
- std::size_t current_watch_cursor{}; ///< Count of watches, reset on invalidation.
- std::optional<std::size_t> invalidation_mark; ///< Number of watches used in the previous cycle.
-
- std::vector<Watch> previous_watches; ///< Watches used in the previous iteration.
- std::size_t wait_cursor{}; ///< Last watch being waited for completion.
- u64 wait_bound{}; ///< Highest offset being watched for completion.
-};
-
-} // namespace Vulkan