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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2022-11-05 16:57:52 +0100 |
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committer | GitHub <noreply@github.com> | 2022-11-05 16:57:52 +0100 |
commit | 8baf036cdc1c7b8bc1e6692b4e896cf4cbc6ae6d (patch) | |
tree | 92ed14883cedadbbf937d363336ea1f9236789e8 /src/video_core/renderer_vulkan | |
parent | Merge pull request #9181 from jbeich/freebsd-qt-parity (diff) | |
parent | video_core: Fix scaling graphical regressions for multiple games (diff) | |
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Diffstat (limited to 'src/video_core/renderer_vulkan')
-rw-r--r-- | src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index 81b6c372d..1aa116cea 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -467,7 +467,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) { } void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling, - const RenderAreaPushConstant& render_are) { + const RenderAreaPushConstant& render_area) { texture_cache.UpdateRenderTargets(false); scheduler.RequestRenderpass(texture_cache.GetFramebuffer()); @@ -484,8 +484,8 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling, const void* const descriptor_data{update_descriptor_queue.UpdateData()}; scheduler.Record([this, descriptor_data, bind_pipeline, rescaling_data = rescaling.Data(), is_rescaling, update_rescaling, - uses_render_area = render_are.uses_render_area, - render_area_data = render_are.words](vk::CommandBuffer cmdbuf) { + uses_render_area = render_area.uses_render_area, + render_area_data = render_area.words](vk::CommandBuffer cmdbuf) { if (bind_pipeline) { cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline); } @@ -494,7 +494,7 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling, rescaling_data.data()); if (update_rescaling) { const f32 config_down_factor{Settings::values.resolution_info.down_factor}; - const f32 scale_down_factor{is_rescaling ? config_down_factor : 2.0f}; + const f32 scale_down_factor{is_rescaling ? config_down_factor : 1.0f}; cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS, RESCALING_LAYOUT_DOWN_FACTOR_OFFSET, sizeof(scale_down_factor), &scale_down_factor); |