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author | Rodrigo Locatti <reinuseslisp@airmail.cc> | 2019-11-06 05:54:11 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-11-06 05:54:11 +0100 |
commit | 654b77d2ec372bd986d472da7491d0156d0af52e (patch) | |
tree | 163ac38e64ed94bdcf3a4ee3c50816c6882cc138 /src/video_core/shader/decode | |
parent | Merge pull request #3073 from DarkLordZach/azure-rename-partial (diff) | |
parent | shader/node: Unpack bindless texture encoding (diff) | |
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Diffstat (limited to 'src/video_core/shader/decode')
-rw-r--r-- | src/video_core/shader/decode/image.cpp | 50 | ||||
-rw-r--r-- | src/video_core/shader/decode/texture.cpp | 59 |
2 files changed, 55 insertions, 54 deletions
diff --git a/src/video_core/shader/decode/image.cpp b/src/video_core/shader/decode/image.cpp index b02d2cb95..d2fe4ec5d 100644 --- a/src/video_core/shader/decode/image.cpp +++ b/src/video_core/shader/decode/image.cpp @@ -143,39 +143,37 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) { } Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) { - const auto offset{static_cast<std::size_t>(image.index.Value())}; - if (const auto existing_image = TryUseExistingImage(offset, type)) { - return *existing_image; + const auto offset = static_cast<u32>(image.index.Value()); + + const auto it = + std::find_if(std::begin(used_images), std::end(used_images), + [offset](const Image& entry) { return entry.GetOffset() == offset; }); + if (it != std::end(used_images)) { + ASSERT(!it->IsBindless() && it->GetType() == it->GetType()); + return *it; } - const std::size_t next_index{used_images.size()}; - return used_images.emplace(offset, Image{offset, next_index, type}).first->second; + const auto next_index = static_cast<u32>(used_images.size()); + return used_images.emplace_back(next_index, offset, type); } Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type) { - const Node image_register{GetRegister(reg)}; - const auto [base_image, cbuf_index, cbuf_offset]{ - TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()))}; - const auto cbuf_key{(static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset)}; - - if (const auto image = TryUseExistingImage(cbuf_key, type)) { - return *image; - } - - const std::size_t next_index{used_images.size()}; - return used_images.emplace(cbuf_key, Image{cbuf_index, cbuf_offset, next_index, type}) - .first->second; -} - -Image* ShaderIR::TryUseExistingImage(u64 offset, Tegra::Shader::ImageType type) { - auto it = used_images.find(offset); - if (it == used_images.end()) { - return nullptr; + const Node image_register = GetRegister(reg); + const auto [base_image, buffer, offset] = + TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size())); + + const auto it = + std::find_if(std::begin(used_images), std::end(used_images), + [buffer = buffer, offset = offset](const Image& entry) { + return entry.GetBuffer() == buffer && entry.GetOffset() == offset; + }); + if (it != std::end(used_images)) { + ASSERT(it->IsBindless() && it->GetType() == it->GetType()); + return *it; } - auto& image = it->second; - ASSERT(image.GetType() == type); - return ℑ + const auto next_index = static_cast<u32>(used_images.size()); + return used_images.emplace_back(next_index, offset, buffer, type); } } // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 4c838c8bb..ca690b58b 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -262,7 +262,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { break; } case OpCode::Id::TLDS: { - const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()}; + const TextureType texture_type{instr.tlds.GetTextureType()}; const bool is_array{instr.tlds.IsArrayTexture()}; UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI), @@ -293,77 +293,80 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, std::optional<SamplerInfo> sampler_info) { const auto offset = static_cast<u32>(sampler.index.Value()); - Tegra::Shader::TextureType type; + TextureType type; bool is_array; bool is_shadow; if (sampler_info) { type = sampler_info->type; is_array = sampler_info->is_array; is_shadow = sampler_info->is_shadow; - } else if (auto sampler = locker.ObtainBoundSampler(offset); sampler) { + } else if (const auto sampler = locker.ObtainBoundSampler(offset)) { type = sampler->texture_type.Value(); is_array = sampler->is_array.Value() != 0; is_shadow = sampler->is_shadow.Value() != 0; } else { - type = Tegra::Shader::TextureType::Texture2D; + LOG_WARNING(HW_GPU, "Unknown sampler info"); + type = TextureType::Texture2D; is_array = false; is_shadow = false; } // If this sampler has already been used, return the existing mapping. - const auto itr = + const auto it = std::find_if(used_samplers.begin(), used_samplers.end(), - [&](const Sampler& entry) { return entry.GetOffset() == offset; }); - if (itr != used_samplers.end()) { - ASSERT(itr->GetType() == type && itr->IsArray() == is_array && - itr->IsShadow() == is_shadow); - return *itr; + [offset](const Sampler& entry) { return entry.GetOffset() == offset; }); + if (it != used_samplers.end()) { + ASSERT(!it->IsBindless() && it->GetType() == type && it->IsArray() == is_array && + it->IsShadow() == is_shadow); + return *it; } // Otherwise create a new mapping for this sampler - const std::size_t next_index = used_samplers.size(); - const Sampler entry{offset, next_index, type, is_array, is_shadow}; - return *used_samplers.emplace(entry).first; -} // namespace VideoCommon::Shader + const auto next_index = static_cast<u32>(used_samplers.size()); + return used_samplers.emplace_back(Sampler(next_index, offset, type, is_array, is_shadow)); +} const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, std::optional<SamplerInfo> sampler_info) { const Node sampler_register = GetRegister(reg); - const auto [base_sampler, cbuf_index, cbuf_offset] = + const auto [base_sampler, buffer, offset] = TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size())); ASSERT(base_sampler != nullptr); - const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset); - Tegra::Shader::TextureType type; + + TextureType type; bool is_array; bool is_shadow; if (sampler_info) { type = sampler_info->type; is_array = sampler_info->is_array; is_shadow = sampler_info->is_shadow; - } else if (auto sampler = locker.ObtainBindlessSampler(cbuf_index, cbuf_offset); sampler) { + } else if (const auto sampler = locker.ObtainBindlessSampler(buffer, offset)) { type = sampler->texture_type.Value(); is_array = sampler->is_array.Value() != 0; is_shadow = sampler->is_shadow.Value() != 0; } else { - type = Tegra::Shader::TextureType::Texture2D; + LOG_WARNING(HW_GPU, "Unknown sampler info"); + type = TextureType::Texture2D; is_array = false; is_shadow = false; } // If this sampler has already been used, return the existing mapping. - const auto itr = + const auto it = std::find_if(used_samplers.begin(), used_samplers.end(), - [&](const Sampler& entry) { return entry.GetOffset() == cbuf_key; }); - if (itr != used_samplers.end()) { - ASSERT(itr->GetType() == type && itr->IsArray() == is_array && - itr->IsShadow() == is_shadow); - return *itr; + [buffer = buffer, offset = offset](const Sampler& entry) { + return entry.GetBuffer() == buffer && entry.GetOffset() == offset; + }); + if (it != used_samplers.end()) { + ASSERT(it->IsBindless() && it->GetType() == type && it->IsArray() == is_array && + it->IsShadow() == is_shadow); + return *it; } // Otherwise create a new mapping for this sampler - const std::size_t next_index = used_samplers.size(); - const Sampler entry{cbuf_index, cbuf_offset, next_index, type, is_array, is_shadow}; - return *used_samplers.emplace(entry).first; + const auto next_index = static_cast<u32>(used_samplers.size()); + return used_samplers.emplace_back( + Sampler(next_index, offset, buffer, type, is_array, is_shadow)); } void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) { |