summaryrefslogtreecommitdiffstats
path: root/src/video_core/shader/decode
diff options
context:
space:
mode:
authorbunnei <bunneidev@gmail.com>2021-07-25 20:39:04 +0200
committerGitHub <noreply@github.com>2021-07-25 20:39:04 +0200
commit98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch)
tree816faa96c2c4d291825063433331a8ea4b3d08f1 /src/video_core/shader/decode
parentMerge pull request #6699 from lat9nq/common-threads (diff)
parentshader: Support out of bound local memory reads and immediate writes (diff)
downloadyuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.tar
yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.tar.gz
yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.tar.bz2
yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.tar.lz
yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.tar.xz
yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.tar.zst
yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.zip
Diffstat (limited to 'src/video_core/shader/decode')
-rw-r--r--src/video_core/shader/decode/arithmetic.cpp166
-rw-r--r--src/video_core/shader/decode/arithmetic_half.cpp101
-rw-r--r--src/video_core/shader/decode/arithmetic_half_immediate.cpp54
-rw-r--r--src/video_core/shader/decode/arithmetic_immediate.cpp53
-rw-r--r--src/video_core/shader/decode/arithmetic_integer.cpp375
-rw-r--r--src/video_core/shader/decode/arithmetic_integer_immediate.cpp99
-rw-r--r--src/video_core/shader/decode/bfe.cpp77
-rw-r--r--src/video_core/shader/decode/bfi.cpp45
-rw-r--r--src/video_core/shader/decode/conversion.cpp321
-rw-r--r--src/video_core/shader/decode/ffma.cpp62
-rw-r--r--src/video_core/shader/decode/float_set.cpp58
-rw-r--r--src/video_core/shader/decode/float_set_predicate.cpp57
-rw-r--r--src/video_core/shader/decode/half_set.cpp115
-rw-r--r--src/video_core/shader/decode/half_set_predicate.cpp80
-rw-r--r--src/video_core/shader/decode/hfma2.cpp73
-rw-r--r--src/video_core/shader/decode/image.cpp536
-rw-r--r--src/video_core/shader/decode/integer_set.cpp49
-rw-r--r--src/video_core/shader/decode/integer_set_predicate.cpp53
-rw-r--r--src/video_core/shader/decode/memory.cpp493
-rw-r--r--src/video_core/shader/decode/other.cpp322
-rw-r--r--src/video_core/shader/decode/predicate_set_predicate.cpp68
-rw-r--r--src/video_core/shader/decode/predicate_set_register.cpp46
-rw-r--r--src/video_core/shader/decode/register_set_predicate.cpp86
-rw-r--r--src/video_core/shader/decode/shift.cpp153
-rw-r--r--src/video_core/shader/decode/texture.cpp935
-rw-r--r--src/video_core/shader/decode/video.cpp169
-rw-r--r--src/video_core/shader/decode/warp.cpp117
-rw-r--r--src/video_core/shader/decode/xmad.cpp156
28 files changed, 0 insertions, 4919 deletions
diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp
deleted file mode 100644
index 15eb700e7..000000000
--- a/src/video_core/shader/decode/arithmetic.cpp
+++ /dev/null
@@ -1,166 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-using Tegra::Shader::SubOp;
-
-u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- Node op_a = GetRegister(instr.gpr8);
-
- Node op_b = [&] {
- if (instr.is_b_imm) {
- return GetImmediate19(instr);
- } else if (instr.is_b_gpr) {
- return GetRegister(instr.gpr20);
- } else {
- return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
- }
- }();
-
- switch (opcode->get().GetId()) {
- case OpCode::Id::MOV_C:
- case OpCode::Id::MOV_R: {
- // MOV does not have neither 'abs' nor 'neg' bits.
- SetRegister(bb, instr.gpr0, op_b);
- break;
- }
- case OpCode::Id::FMUL_C:
- case OpCode::Id::FMUL_R:
- case OpCode::Id::FMUL_IMM: {
- // FMUL does not have 'abs' bits and only the second operand has a 'neg' bit.
- if (instr.fmul.tab5cb8_2 != 0) {
- LOG_DEBUG(HW_GPU, "FMUL tab5cb8_2({}) is not implemented",
- instr.fmul.tab5cb8_2.Value());
- }
- if (instr.fmul.tab5c68_0 != 1) {
- LOG_DEBUG(HW_GPU, "FMUL tab5cb8_0({}) is not implemented",
- instr.fmul.tab5c68_0.Value());
- }
-
- op_b = GetOperandAbsNegFloat(op_b, false, instr.fmul.negate_b);
-
- static constexpr std::array FmulPostFactor = {
- 1.000f, // None
- 0.500f, // Divide 2
- 0.250f, // Divide 4
- 0.125f, // Divide 8
- 8.000f, // Mul 8
- 4.000f, // Mul 4
- 2.000f, // Mul 2
- };
-
- if (instr.fmul.postfactor != 0) {
- op_a = Operation(OperationCode::FMul, NO_PRECISE, op_a,
- Immediate(FmulPostFactor[instr.fmul.postfactor]));
- }
-
- // TODO(Rodrigo): Should precise be used when there's a postfactor?
- Node value = Operation(OperationCode::FMul, PRECISE, op_a, op_b);
-
- value = GetSaturatedFloat(value, instr.alu.saturate_d);
-
- SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
- SetRegister(bb, instr.gpr0, value);
- break;
- }
- case OpCode::Id::FADD_C:
- case OpCode::Id::FADD_R:
- case OpCode::Id::FADD_IMM: {
- op_a = GetOperandAbsNegFloat(op_a, instr.alu.abs_a, instr.alu.negate_a);
- op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
-
- Node value = Operation(OperationCode::FAdd, PRECISE, op_a, op_b);
- value = GetSaturatedFloat(value, instr.alu.saturate_d);
-
- SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
- SetRegister(bb, instr.gpr0, value);
- break;
- }
- case OpCode::Id::MUFU: {
- op_a = GetOperandAbsNegFloat(op_a, instr.alu.abs_a, instr.alu.negate_a);
-
- Node value = [&]() {
- switch (instr.sub_op) {
- case SubOp::Cos:
- return Operation(OperationCode::FCos, PRECISE, op_a);
- case SubOp::Sin:
- return Operation(OperationCode::FSin, PRECISE, op_a);
- case SubOp::Ex2:
- return Operation(OperationCode::FExp2, PRECISE, op_a);
- case SubOp::Lg2:
- return Operation(OperationCode::FLog2, PRECISE, op_a);
- case SubOp::Rcp:
- return Operation(OperationCode::FDiv, PRECISE, Immediate(1.0f), op_a);
- case SubOp::Rsq:
- return Operation(OperationCode::FInverseSqrt, PRECISE, op_a);
- case SubOp::Sqrt:
- return Operation(OperationCode::FSqrt, PRECISE, op_a);
- default:
- UNIMPLEMENTED_MSG("Unhandled MUFU sub op={0:x}", instr.sub_op.Value());
- return Immediate(0);
- }
- }();
- value = GetSaturatedFloat(value, instr.alu.saturate_d);
-
- SetRegister(bb, instr.gpr0, value);
- break;
- }
- case OpCode::Id::FMNMX_C:
- case OpCode::Id::FMNMX_R:
- case OpCode::Id::FMNMX_IMM: {
- op_a = GetOperandAbsNegFloat(op_a, instr.alu.abs_a, instr.alu.negate_a);
- op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
-
- const Node condition = GetPredicate(instr.alu.fmnmx.pred, instr.alu.fmnmx.negate_pred != 0);
-
- const Node min = Operation(OperationCode::FMin, NO_PRECISE, op_a, op_b);
- const Node max = Operation(OperationCode::FMax, NO_PRECISE, op_a, op_b);
- const Node value = Operation(OperationCode::Select, NO_PRECISE, condition, min, max);
-
- SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
- SetRegister(bb, instr.gpr0, value);
- break;
- }
- case OpCode::Id::FCMP_RR:
- case OpCode::Id::FCMP_RC:
- case OpCode::Id::FCMP_IMMR: {
- UNIMPLEMENTED_IF(instr.fcmp.ftz == 0);
- Node op_c = GetRegister(instr.gpr39);
- Node comp = GetPredicateComparisonFloat(instr.fcmp.cond, std::move(op_c), Immediate(0.0f));
- SetRegister(
- bb, instr.gpr0,
- Operation(OperationCode::Select, std::move(comp), std::move(op_a), std::move(op_b)));
- break;
- }
- case OpCode::Id::RRO_C:
- case OpCode::Id::RRO_R:
- case OpCode::Id::RRO_IMM: {
- LOG_DEBUG(HW_GPU, "(STUBBED) RRO used");
-
- // Currently RRO is only implemented as a register move.
- op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
- SetRegister(bb, instr.gpr0, op_b);
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled arithmetic instruction: {}", opcode->get().GetName());
- }
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/arithmetic_half.cpp b/src/video_core/shader/decode/arithmetic_half.cpp
deleted file mode 100644
index 88103fede..000000000
--- a/src/video_core/shader/decode/arithmetic_half.cpp
+++ /dev/null
@@ -1,101 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::HalfType;
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-
-u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- bool negate_a = false;
- bool negate_b = false;
- bool absolute_a = false;
- bool absolute_b = false;
-
- switch (opcode->get().GetId()) {
- case OpCode::Id::HADD2_R:
- if (instr.alu_half.ftz == 0) {
- LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
- }
- negate_a = ((instr.value >> 43) & 1) != 0;
- negate_b = ((instr.value >> 31) & 1) != 0;
- absolute_a = ((instr.value >> 44) & 1) != 0;
- absolute_b = ((instr.value >> 30) & 1) != 0;
- break;
- case OpCode::Id::HADD2_C:
- if (instr.alu_half.ftz == 0) {
- LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
- }
- negate_a = ((instr.value >> 43) & 1) != 0;
- negate_b = ((instr.value >> 56) & 1) != 0;
- absolute_a = ((instr.value >> 44) & 1) != 0;
- absolute_b = ((instr.value >> 54) & 1) != 0;
- break;
- case OpCode::Id::HMUL2_R:
- negate_a = ((instr.value >> 43) & 1) != 0;
- absolute_a = ((instr.value >> 44) & 1) != 0;
- absolute_b = ((instr.value >> 30) & 1) != 0;
- break;
- case OpCode::Id::HMUL2_C:
- negate_b = ((instr.value >> 31) & 1) != 0;
- absolute_a = ((instr.value >> 44) & 1) != 0;
- absolute_b = ((instr.value >> 54) & 1) != 0;
- break;
- default:
- UNREACHABLE();
- break;
- }
-
- Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.alu_half.type_a);
- op_a = GetOperandAbsNegHalf(op_a, absolute_a, negate_a);
-
- auto [type_b, op_b] = [this, instr, opcode]() -> std::pair<HalfType, Node> {
- switch (opcode->get().GetId()) {
- case OpCode::Id::HADD2_C:
- case OpCode::Id::HMUL2_C:
- return {HalfType::F32, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
- case OpCode::Id::HADD2_R:
- case OpCode::Id::HMUL2_R:
- return {instr.alu_half.type_b, GetRegister(instr.gpr20)};
- default:
- UNREACHABLE();
- return {HalfType::F32, Immediate(0)};
- }
- }();
- op_b = UnpackHalfFloat(op_b, type_b);
- op_b = GetOperandAbsNegHalf(op_b, absolute_b, negate_b);
-
- Node value = [this, opcode, op_a, op_b = op_b] {
- switch (opcode->get().GetId()) {
- case OpCode::Id::HADD2_C:
- case OpCode::Id::HADD2_R:
- return Operation(OperationCode::HAdd, PRECISE, op_a, op_b);
- case OpCode::Id::HMUL2_C:
- case OpCode::Id::HMUL2_R:
- return Operation(OperationCode::HMul, PRECISE, op_a, op_b);
- default:
- UNIMPLEMENTED_MSG("Unhandled half float instruction: {}", opcode->get().GetName());
- return Immediate(0);
- }
- }();
- value = GetSaturatedHalfFloat(value, instr.alu_half.saturate);
- value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half.merge);
-
- SetRegister(bb, instr.gpr0, value);
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/arithmetic_half_immediate.cpp b/src/video_core/shader/decode/arithmetic_half_immediate.cpp
deleted file mode 100644
index d179b9873..000000000
--- a/src/video_core/shader/decode/arithmetic_half_immediate.cpp
+++ /dev/null
@@ -1,54 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-
-u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- if (opcode->get().GetId() == OpCode::Id::HADD2_IMM) {
- if (instr.alu_half_imm.ftz == 0) {
- LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
- }
- } else {
- if (instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::FTZ) {
- LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
- }
- }
-
- Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.alu_half_imm.type_a);
- op_a = GetOperandAbsNegHalf(op_a, instr.alu_half_imm.abs_a, instr.alu_half_imm.negate_a);
-
- const Node op_b = UnpackHalfImmediate(instr, true);
-
- Node value = [&]() {
- switch (opcode->get().GetId()) {
- case OpCode::Id::HADD2_IMM:
- return Operation(OperationCode::HAdd, PRECISE, op_a, op_b);
- case OpCode::Id::HMUL2_IMM:
- return Operation(OperationCode::HMul, PRECISE, op_a, op_b);
- default:
- UNREACHABLE();
- return Immediate(0);
- }
- }();
-
- value = GetSaturatedHalfFloat(value, instr.alu_half_imm.saturate);
- value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half_imm.merge);
- SetRegister(bb, instr.gpr0, value);
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/arithmetic_immediate.cpp b/src/video_core/shader/decode/arithmetic_immediate.cpp
deleted file mode 100644
index f1875967c..000000000
--- a/src/video_core/shader/decode/arithmetic_immediate.cpp
+++ /dev/null
@@ -1,53 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-
-u32 ShaderIR::DecodeArithmeticImmediate(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- switch (opcode->get().GetId()) {
- case OpCode::Id::MOV32_IMM: {
- SetRegister(bb, instr.gpr0, GetImmediate32(instr));
- break;
- }
- case OpCode::Id::FMUL32_IMM: {
- Node value =
- Operation(OperationCode::FMul, PRECISE, GetRegister(instr.gpr8), GetImmediate32(instr));
- value = GetSaturatedFloat(value, instr.fmul32.saturate);
-
- SetInternalFlagsFromFloat(bb, value, instr.op_32.generates_cc);
- SetRegister(bb, instr.gpr0, value);
- break;
- }
- case OpCode::Id::FADD32I: {
- const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fadd32i.abs_a,
- instr.fadd32i.negate_a);
- const Node op_b = GetOperandAbsNegFloat(GetImmediate32(instr), instr.fadd32i.abs_b,
- instr.fadd32i.negate_b);
-
- const Node value = Operation(OperationCode::FAdd, PRECISE, op_a, op_b);
- SetInternalFlagsFromFloat(bb, value, instr.op_32.generates_cc);
- SetRegister(bb, instr.gpr0, value);
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled arithmetic immediate instruction: {}",
- opcode->get().GetName());
- }
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/arithmetic_integer.cpp b/src/video_core/shader/decode/arithmetic_integer.cpp
deleted file mode 100644
index 7b5bb7003..000000000
--- a/src/video_core/shader/decode/arithmetic_integer.cpp
+++ /dev/null
@@ -1,375 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::IAdd3Height;
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-using Tegra::Shader::Pred;
-using Tegra::Shader::Register;
-
-u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- Node op_a = GetRegister(instr.gpr8);
- Node op_b = [&]() {
- if (instr.is_b_imm) {
- return Immediate(instr.alu.GetSignedImm20_20());
- } else if (instr.is_b_gpr) {
- return GetRegister(instr.gpr20);
- } else {
- return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
- }
- }();
-
- switch (opcode->get().GetId()) {
- case OpCode::Id::IADD_C:
- case OpCode::Id::IADD_R:
- case OpCode::Id::IADD_IMM: {
- UNIMPLEMENTED_IF_MSG(instr.alu.saturate_d, "IADD.SAT");
- UNIMPLEMENTED_IF_MSG(instr.iadd.x && instr.generates_cc, "IADD.X Rd.CC");
-
- op_a = GetOperandAbsNegInteger(op_a, false, instr.alu_integer.negate_a, true);
- op_b = GetOperandAbsNegInteger(op_b, false, instr.alu_integer.negate_b, true);
-
- Node value = Operation(OperationCode::UAdd, op_a, op_b);
-
- if (instr.iadd.x) {
- Node carry = GetInternalFlag(InternalFlag::Carry);
- Node x = Operation(OperationCode::Select, std::move(carry), Immediate(1), Immediate(0));
- value = Operation(OperationCode::UAdd, std::move(value), std::move(x));
- }
-
- if (instr.generates_cc) {
- const Node i0 = Immediate(0);
-
- Node zero = Operation(OperationCode::LogicalIEqual, value, i0);
- Node sign = Operation(OperationCode::LogicalILessThan, value, i0);
- Node carry = Operation(OperationCode::LogicalAddCarry, op_a, op_b);
-
- Node pos_a = Operation(OperationCode::LogicalIGreaterThan, op_a, i0);
- Node pos_b = Operation(OperationCode::LogicalIGreaterThan, op_b, i0);
- Node pos = Operation(OperationCode::LogicalAnd, std::move(pos_a), std::move(pos_b));
- Node overflow = Operation(OperationCode::LogicalAnd, pos, sign);
-
- SetInternalFlag(bb, InternalFlag::Zero, std::move(zero));
- SetInternalFlag(bb, InternalFlag::Sign, std::move(sign));
- SetInternalFlag(bb, InternalFlag::Carry, std::move(carry));
- SetInternalFlag(bb, InternalFlag::Overflow, std::move(overflow));
- }
- SetRegister(bb, instr.gpr0, std::move(value));
- break;
- }
- case OpCode::Id::IADD3_C:
- case OpCode::Id::IADD3_R:
- case OpCode::Id::IADD3_IMM: {
- Node op_c = GetRegister(instr.gpr39);
-
- const auto ApplyHeight = [&](IAdd3Height height, Node value) {
- switch (height) {
- case IAdd3Height::None:
- return value;
- case IAdd3Height::LowerHalfWord:
- return BitfieldExtract(value, 0, 16);
- case IAdd3Height::UpperHalfWord:
- return BitfieldExtract(value, 16, 16);
- default:
- UNIMPLEMENTED_MSG("Unhandled IADD3 height: {}", height);
- return Immediate(0);
- }
- };
-
- if (opcode->get().GetId() == OpCode::Id::IADD3_R) {
- op_a = ApplyHeight(instr.iadd3.height_a, op_a);
- op_b = ApplyHeight(instr.iadd3.height_b, op_b);
- op_c = ApplyHeight(instr.iadd3.height_c, op_c);
- }
-
- op_a = GetOperandAbsNegInteger(op_a, false, instr.iadd3.neg_a, true);
- op_b = GetOperandAbsNegInteger(op_b, false, instr.iadd3.neg_b, true);
- op_c = GetOperandAbsNegInteger(op_c, false, instr.iadd3.neg_c, true);
-
- const Node value = [&] {
- Node add_ab = Operation(OperationCode::IAdd, NO_PRECISE, op_a, op_b);
- if (opcode->get().GetId() != OpCode::Id::IADD3_R) {
- return Operation(OperationCode::IAdd, NO_PRECISE, add_ab, op_c);
- }
- const Node shifted = [&] {
- switch (instr.iadd3.mode) {
- case Tegra::Shader::IAdd3Mode::RightShift:
- // TODO(tech4me): According to
- // https://envytools.readthedocs.io/en/latest/hw/graph/maxwell/cuda/int.html?highlight=iadd3
- // The addition between op_a and op_b should be done in uint33, more
- // investigation required
- return Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, add_ab,
- Immediate(16));
- case Tegra::Shader::IAdd3Mode::LeftShift:
- return Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, add_ab,
- Immediate(16));
- default:
- return add_ab;
- }
- }();
- return Operation(OperationCode::IAdd, NO_PRECISE, shifted, op_c);
- }();
-
- SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
- SetRegister(bb, instr.gpr0, value);
- break;
- }
- case OpCode::Id::ISCADD_C:
- case OpCode::Id::ISCADD_R:
- case OpCode::Id::ISCADD_IMM: {
- UNIMPLEMENTED_IF_MSG(instr.generates_cc,
- "Condition codes generation in ISCADD is not implemented");
-
- op_a = GetOperandAbsNegInteger(op_a, false, instr.alu_integer.negate_a, true);
- op_b = GetOperandAbsNegInteger(op_b, false, instr.alu_integer.negate_b, true);
-
- const Node shift = Immediate(static_cast<u32>(instr.alu_integer.shift_amount));
- const Node shifted_a = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, op_a, shift);
- const Node value = Operation(OperationCode::IAdd, NO_PRECISE, shifted_a, op_b);
-
- SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
- SetRegister(bb, instr.gpr0, value);
- break;
- }
- case OpCode::Id::POPC_C:
- case OpCode::Id::POPC_R:
- case OpCode::Id::POPC_IMM: {
- if (instr.popc.invert) {
- op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_b);
- }
- const Node value = Operation(OperationCode::IBitCount, PRECISE, op_b);
- SetRegister(bb, instr.gpr0, value);
- break;
- }
- case OpCode::Id::FLO_R:
- case OpCode::Id::FLO_C:
- case OpCode::Id::FLO_IMM: {
- Node value;
- if (instr.flo.invert) {
- op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, std::move(op_b));
- }
- if (instr.flo.is_signed) {
- value = Operation(OperationCode::IBitMSB, NO_PRECISE, std::move(op_b));
- } else {
- value = Operation(OperationCode::UBitMSB, NO_PRECISE, std::move(op_b));
- }
- if (instr.flo.sh) {
- value =
- Operation(OperationCode::UBitwiseXor, NO_PRECISE, std::move(value), Immediate(31));
- }
- SetRegister(bb, instr.gpr0, std::move(value));
- break;
- }
- case OpCode::Id::SEL_C:
- case OpCode::Id::SEL_R:
- case OpCode::Id::SEL_IMM: {
- const Node condition = GetPredicate(instr.sel.pred, instr.sel.neg_pred != 0);
- const Node value = Operation(OperationCode::Select, PRECISE, condition, op_a, op_b);
- SetRegister(bb, instr.gpr0, value);
- break;
- }
- case OpCode::Id::ICMP_CR:
- case OpCode::Id::ICMP_R:
- case OpCode::Id::ICMP_RC:
- case OpCode::Id::ICMP_IMM: {
- const Node zero = Immediate(0);
-
- const auto [op_rhs, test] = [&]() -> std::pair<Node, Node> {
- switch (opcode->get().GetId()) {
- case OpCode::Id::ICMP_CR:
- return {GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
- GetRegister(instr.gpr39)};
- case OpCode::Id::ICMP_R:
- return {GetRegister(instr.gpr20), GetRegister(instr.gpr39)};
- case OpCode::Id::ICMP_RC:
- return {GetRegister(instr.gpr39),
- GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
- case OpCode::Id::ICMP_IMM:
- return {Immediate(instr.alu.GetSignedImm20_20()), GetRegister(instr.gpr39)};
- default:
- UNREACHABLE();
- return {zero, zero};
- }
- }();
- const Node op_lhs = GetRegister(instr.gpr8);
- const Node comparison =
- GetPredicateComparisonInteger(instr.icmp.cond, instr.icmp.is_signed != 0, test, zero);
- SetRegister(bb, instr.gpr0, Operation(OperationCode::Select, comparison, op_lhs, op_rhs));
- break;
- }
- case OpCode::Id::LOP_C:
- case OpCode::Id::LOP_R:
- case OpCode::Id::LOP_IMM: {
- if (instr.alu.lop.invert_a)
- op_a = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_a);
- if (instr.alu.lop.invert_b)
- op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_b);
-
- WriteLogicOperation(bb, instr.gpr0, instr.alu.lop.operation, op_a, op_b,
- instr.alu.lop.pred_result_mode, instr.alu.lop.pred48,
- instr.generates_cc);
- break;
- }
- case OpCode::Id::LOP3_C:
- case OpCode::Id::LOP3_R:
- case OpCode::Id::LOP3_IMM: {
- const Node op_c = GetRegister(instr.gpr39);
- const Node lut = [&]() {
- if (opcode->get().GetId() == OpCode::Id::LOP3_R) {
- return Immediate(instr.alu.lop3.GetImmLut28());
- } else {
- return Immediate(instr.alu.lop3.GetImmLut48());
- }
- }();
-
- WriteLop3Instruction(bb, instr.gpr0, op_a, op_b, op_c, lut, instr.generates_cc);
- break;
- }
- case OpCode::Id::IMNMX_C:
- case OpCode::Id::IMNMX_R:
- case OpCode::Id::IMNMX_IMM: {
- UNIMPLEMENTED_IF(instr.imnmx.exchange != Tegra::Shader::IMinMaxExchange::None);
-
- const bool is_signed = instr.imnmx.is_signed;
-
- const Node condition = GetPredicate(instr.imnmx.pred, instr.imnmx.negate_pred != 0);
- const Node min = SignedOperation(OperationCode::IMin, is_signed, NO_PRECISE, op_a, op_b);
- const Node max = SignedOperation(OperationCode::IMax, is_signed, NO_PRECISE, op_a, op_b);
- const Node value = Operation(OperationCode::Select, NO_PRECISE, condition, min, max);
-
- SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
- SetRegister(bb, instr.gpr0, value);
- break;
- }
- case OpCode::Id::LEA_R2:
- case OpCode::Id::LEA_R1:
- case OpCode::Id::LEA_IMM:
- case OpCode::Id::LEA_RZ:
- case OpCode::Id::LEA_HI: {
- auto [op_a_, op_b_, op_c_] = [&]() -> std::tuple<Node, Node, Node> {
- switch (opcode->get().GetId()) {
- case OpCode::Id::LEA_R2: {
- return {GetRegister(instr.gpr20), GetRegister(instr.gpr39),
- Immediate(static_cast<u32>(instr.lea.r2.entry_a))};
- }
- case OpCode::Id::LEA_R1: {
- const bool neg = instr.lea.r1.neg != 0;
- return {GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
- GetRegister(instr.gpr20),
- Immediate(static_cast<u32>(instr.lea.r1.entry_a))};
- }
- case OpCode::Id::LEA_IMM: {
- const bool neg = instr.lea.imm.neg != 0;
- return {GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
- Immediate(static_cast<u32>(instr.lea.imm.entry_a)),
- Immediate(static_cast<u32>(instr.lea.imm.entry_b))};
- }
- case OpCode::Id::LEA_RZ: {
- const bool neg = instr.lea.rz.neg != 0;
- return {GetConstBuffer(instr.lea.rz.cb_index, instr.lea.rz.cb_offset),
- GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
- Immediate(static_cast<u32>(instr.lea.rz.entry_a))};
- }
- case OpCode::Id::LEA_HI:
- default:
- UNIMPLEMENTED_MSG("Unhandled LEA subinstruction: {}", opcode->get().GetName());
-
- return {Immediate(static_cast<u32>(instr.lea.imm.entry_a)), GetRegister(instr.gpr8),
- Immediate(static_cast<u32>(instr.lea.imm.entry_b))};
- }
- }();
-
- UNIMPLEMENTED_IF_MSG(instr.lea.pred48 != static_cast<u64>(Pred::UnusedIndex),
- "Unhandled LEA Predicate");
-
- Node value =
- Operation(OperationCode::ILogicalShiftLeft, std::move(op_a_), std::move(op_c_));
- value = Operation(OperationCode::IAdd, std::move(op_b_), std::move(value));
- SetRegister(bb, instr.gpr0, std::move(value));
-
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled ArithmeticInteger instruction: {}", opcode->get().GetName());
- }
-
- return pc;
-}
-
-void ShaderIR::WriteLop3Instruction(NodeBlock& bb, Register dest, Node op_a, Node op_b, Node op_c,
- Node imm_lut, bool sets_cc) {
- const Node lop3_fast = [&](const Node na, const Node nb, const Node nc, const Node ttbl) {
- Node value = Immediate(0);
- const ImmediateNode imm = std::get<ImmediateNode>(*ttbl);
- if (imm.GetValue() & 0x01) {
- const Node a = Operation(OperationCode::IBitwiseNot, na);
- const Node b = Operation(OperationCode::IBitwiseNot, nb);
- const Node c = Operation(OperationCode::IBitwiseNot, nc);
- Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, b);
- r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
- value = Operation(OperationCode::IBitwiseOr, value, r);
- }
- if (imm.GetValue() & 0x02) {
- const Node a = Operation(OperationCode::IBitwiseNot, na);
- const Node b = Operation(OperationCode::IBitwiseNot, nb);
- Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, b);
- r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
- value = Operation(OperationCode::IBitwiseOr, value, r);
- }
- if (imm.GetValue() & 0x04) {
- const Node a = Operation(OperationCode::IBitwiseNot, na);
- const Node c = Operation(OperationCode::IBitwiseNot, nc);
- Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, nb);
- r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
- value = Operation(OperationCode::IBitwiseOr, value, r);
- }
- if (imm.GetValue() & 0x08) {
- const Node a = Operation(OperationCode::IBitwiseNot, na);
- Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, nb);
- r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
- value = Operation(OperationCode::IBitwiseOr, value, r);
- }
- if (imm.GetValue() & 0x10) {
- const Node b = Operation(OperationCode::IBitwiseNot, nb);
- const Node c = Operation(OperationCode::IBitwiseNot, nc);
- Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, b);
- r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
- value = Operation(OperationCode::IBitwiseOr, value, r);
- }
- if (imm.GetValue() & 0x20) {
- const Node b = Operation(OperationCode::IBitwiseNot, nb);
- Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, b);
- r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
- value = Operation(OperationCode::IBitwiseOr, value, r);
- }
- if (imm.GetValue() & 0x40) {
- const Node c = Operation(OperationCode::IBitwiseNot, nc);
- Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, nb);
- r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
- value = Operation(OperationCode::IBitwiseOr, value, r);
- }
- if (imm.GetValue() & 0x80) {
- Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, nb);
- r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
- value = Operation(OperationCode::IBitwiseOr, value, r);
- }
- return value;
- }(op_a, op_b, op_c, imm_lut);
-
- SetInternalFlagsFromInteger(bb, lop3_fast, sets_cc);
- SetRegister(bb, dest, lop3_fast);
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/arithmetic_integer_immediate.cpp b/src/video_core/shader/decode/arithmetic_integer_immediate.cpp
deleted file mode 100644
index 73580277a..000000000
--- a/src/video_core/shader/decode/arithmetic_integer_immediate.cpp
+++ /dev/null
@@ -1,99 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::Instruction;
-using Tegra::Shader::LogicOperation;
-using Tegra::Shader::OpCode;
-using Tegra::Shader::Pred;
-using Tegra::Shader::PredicateResultMode;
-using Tegra::Shader::Register;
-
-u32 ShaderIR::DecodeArithmeticIntegerImmediate(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- Node op_a = GetRegister(instr.gpr8);
- Node op_b = Immediate(static_cast<s32>(instr.alu.imm20_32));
-
- switch (opcode->get().GetId()) {
- case OpCode::Id::IADD32I: {
- UNIMPLEMENTED_IF_MSG(instr.iadd32i.saturate, "IADD32I saturation is not implemented");
-
- op_a = GetOperandAbsNegInteger(std::move(op_a), false, instr.iadd32i.negate_a != 0, true);
-
- Node value = Operation(OperationCode::IAdd, PRECISE, std::move(op_a), std::move(op_b));
-
- SetInternalFlagsFromInteger(bb, value, instr.op_32.generates_cc != 0);
- SetRegister(bb, instr.gpr0, std::move(value));
- break;
- }
- case OpCode::Id::LOP32I: {
- if (instr.alu.lop32i.invert_a) {
- op_a = Operation(OperationCode::IBitwiseNot, NO_PRECISE, std::move(op_a));
- }
-
- if (instr.alu.lop32i.invert_b) {
- op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, std::move(op_b));
- }
-
- WriteLogicOperation(bb, instr.gpr0, instr.alu.lop32i.operation, std::move(op_a),
- std::move(op_b), PredicateResultMode::None, Pred::UnusedIndex,
- instr.op_32.generates_cc != 0);
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled ArithmeticIntegerImmediate instruction: {}",
- opcode->get().GetName());
- }
-
- return pc;
-}
-
-void ShaderIR::WriteLogicOperation(NodeBlock& bb, Register dest, LogicOperation logic_op, Node op_a,
- Node op_b, PredicateResultMode predicate_mode, Pred predicate,
- bool sets_cc) {
- Node result = [&] {
- switch (logic_op) {
- case LogicOperation::And:
- return Operation(OperationCode::IBitwiseAnd, PRECISE, std::move(op_a), std::move(op_b));
- case LogicOperation::Or:
- return Operation(OperationCode::IBitwiseOr, PRECISE, std::move(op_a), std::move(op_b));
- case LogicOperation::Xor:
- return Operation(OperationCode::IBitwiseXor, PRECISE, std::move(op_a), std::move(op_b));
- case LogicOperation::PassB:
- return op_b;
- default:
- UNIMPLEMENTED_MSG("Unimplemented logic operation={}", logic_op);
- return Immediate(0);
- }
- }();
-
- SetInternalFlagsFromInteger(bb, result, sets_cc);
- SetRegister(bb, dest, result);
-
- // Write the predicate value depending on the predicate mode.
- switch (predicate_mode) {
- case PredicateResultMode::None:
- // Do nothing.
- return;
- case PredicateResultMode::NotZero: {
- // Set the predicate to true if the result is not zero.
- Node compare = Operation(OperationCode::LogicalINotEqual, std::move(result), Immediate(0));
- SetPredicate(bb, static_cast<u64>(predicate), std::move(compare));
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unimplemented predicate result mode: {}", predicate_mode);
- }
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/bfe.cpp b/src/video_core/shader/decode/bfe.cpp
deleted file mode 100644
index 8e3b46e8e..000000000
--- a/src/video_core/shader/decode/bfe.cpp
+++ /dev/null
@@ -1,77 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-
-u32 ShaderIR::DecodeBfe(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- Node op_a = GetRegister(instr.gpr8);
- Node op_b = [&] {
- switch (opcode->get().GetId()) {
- case OpCode::Id::BFE_R:
- return GetRegister(instr.gpr20);
- case OpCode::Id::BFE_C:
- return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
- case OpCode::Id::BFE_IMM:
- return Immediate(instr.alu.GetSignedImm20_20());
- default:
- UNREACHABLE();
- return Immediate(0);
- }
- }();
-
- UNIMPLEMENTED_IF_MSG(instr.bfe.rd_cc, "Condition codes in BFE is not implemented");
-
- const bool is_signed = instr.bfe.is_signed;
-
- // using reverse parallel method in
- // https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel
- // note for later if possible to implement faster method.
- if (instr.bfe.brev) {
- const auto swap = [&](u32 s, u32 mask) {
- Node v1 =
- SignedOperation(OperationCode::ILogicalShiftRight, is_signed, op_a, Immediate(s));
- if (mask != 0) {
- v1 = SignedOperation(OperationCode::IBitwiseAnd, is_signed, std::move(v1),
- Immediate(mask));
- }
- Node v2 = op_a;
- if (mask != 0) {
- v2 = SignedOperation(OperationCode::IBitwiseAnd, is_signed, std::move(v2),
- Immediate(mask));
- }
- v2 = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, std::move(v2),
- Immediate(s));
- return SignedOperation(OperationCode::IBitwiseOr, is_signed, std::move(v1),
- std::move(v2));
- };
- op_a = swap(1, 0x55555555U);
- op_a = swap(2, 0x33333333U);
- op_a = swap(4, 0x0F0F0F0FU);
- op_a = swap(8, 0x00FF00FFU);
- op_a = swap(16, 0);
- }
-
- const auto offset = SignedOperation(OperationCode::IBitfieldExtract, is_signed, op_b,
- Immediate(0), Immediate(8));
- const auto bits = SignedOperation(OperationCode::IBitfieldExtract, is_signed, op_b,
- Immediate(8), Immediate(8));
- auto result = SignedOperation(OperationCode::IBitfieldExtract, is_signed, op_a, offset, bits);
- SetRegister(bb, instr.gpr0, std::move(result));
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/bfi.cpp b/src/video_core/shader/decode/bfi.cpp
deleted file mode 100644
index 70d1c055b..000000000
--- a/src/video_core/shader/decode/bfi.cpp
+++ /dev/null
@@ -1,45 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-
-u32 ShaderIR::DecodeBfi(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- const auto [packed_shift, base] = [&]() -> std::pair<Node, Node> {
- switch (opcode->get().GetId()) {
- case OpCode::Id::BFI_RC:
- return {GetRegister(instr.gpr39),
- GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
- case OpCode::Id::BFI_IMM_R:
- return {Immediate(instr.alu.GetSignedImm20_20()), GetRegister(instr.gpr39)};
- default:
- UNREACHABLE();
- return {Immediate(0), Immediate(0)};
- }
- }();
- const Node insert = GetRegister(instr.gpr8);
- const Node offset = BitfieldExtract(packed_shift, 0, 8);
- const Node bits = BitfieldExtract(packed_shift, 8, 8);
-
- const Node value =
- Operation(OperationCode::UBitfieldInsert, PRECISE, base, insert, offset, bits);
-
- SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
- SetRegister(bb, instr.gpr0, value);
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/conversion.cpp b/src/video_core/shader/decode/conversion.cpp
deleted file mode 100644
index fea7a54df..000000000
--- a/src/video_core/shader/decode/conversion.cpp
+++ /dev/null
@@ -1,321 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <limits>
-#include <optional>
-#include <utility>
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-using Tegra::Shader::Register;
-
-namespace {
-
-constexpr OperationCode GetFloatSelector(u64 selector) {
- return selector == 0 ? OperationCode::FCastHalf0 : OperationCode::FCastHalf1;
-}
-
-constexpr u32 SizeInBits(Register::Size size) {
- switch (size) {
- case Register::Size::Byte:
- return 8;
- case Register::Size::Short:
- return 16;
- case Register::Size::Word:
- return 32;
- case Register::Size::Long:
- return 64;
- }
- return 0;
-}
-
-constexpr std::optional<std::pair<s32, s32>> IntegerSaturateBounds(Register::Size src_size,
- Register::Size dst_size,
- bool src_signed,
- bool dst_signed) {
- const u32 dst_bits = SizeInBits(dst_size);
- if (src_size == Register::Size::Word && dst_size == Register::Size::Word) {
- if (src_signed == dst_signed) {
- return std::nullopt;
- }
- return std::make_pair(0, std::numeric_limits<s32>::max());
- }
- if (dst_signed) {
- // Signed destination, clamp to [-128, 127] for instance
- return std::make_pair(-(1 << (dst_bits - 1)), (1 << (dst_bits - 1)) - 1);
- } else {
- // Unsigned destination
- if (dst_bits == 32) {
- // Avoid shifting by 32, that is undefined behavior
- return std::make_pair(0, s32(std::numeric_limits<u32>::max()));
- }
- return std::make_pair(0, (1 << dst_bits) - 1);
- }
-}
-
-} // Anonymous namespace
-
-u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- switch (opcode->get().GetId()) {
- case OpCode::Id::I2I_R:
- case OpCode::Id::I2I_C:
- case OpCode::Id::I2I_IMM: {
- const bool src_signed = instr.conversion.is_input_signed;
- const bool dst_signed = instr.conversion.is_output_signed;
- const Register::Size src_size = instr.conversion.src_size;
- const Register::Size dst_size = instr.conversion.dst_size;
- const u32 selector = static_cast<u32>(instr.conversion.int_src.selector);
-
- Node value = [this, instr, opcode] {
- switch (opcode->get().GetId()) {
- case OpCode::Id::I2I_R:
- return GetRegister(instr.gpr20);
- case OpCode::Id::I2I_C:
- return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
- case OpCode::Id::I2I_IMM:
- return Immediate(instr.alu.GetSignedImm20_20());
- default:
- UNREACHABLE();
- return Immediate(0);
- }
- }();
-
- // Ensure the source selector is valid
- switch (instr.conversion.src_size) {
- case Register::Size::Byte:
- break;
- case Register::Size::Short:
- ASSERT(selector == 0 || selector == 2);
- break;
- default:
- ASSERT(selector == 0);
- break;
- }
-
- if (src_size != Register::Size::Word || selector != 0) {
- value = SignedOperation(OperationCode::IBitfieldExtract, src_signed, std::move(value),
- Immediate(selector * 8), Immediate(SizeInBits(src_size)));
- }
-
- value = GetOperandAbsNegInteger(std::move(value), instr.conversion.abs_a,
- instr.conversion.negate_a, src_signed);
-
- if (instr.alu.saturate_d) {
- if (src_signed && !dst_signed) {
- Node is_negative = Operation(OperationCode::LogicalUGreaterEqual, value,
- Immediate(1 << (SizeInBits(src_size) - 1)));
- value = Operation(OperationCode::Select, std::move(is_negative), Immediate(0),
- std::move(value));
-
- // Simplify generated expressions, this can be removed without semantic impact
- SetTemporary(bb, 0, std::move(value));
- value = GetTemporary(0);
-
- if (dst_size != Register::Size::Word) {
- const Node limit = Immediate((1 << SizeInBits(dst_size)) - 1);
- Node is_large =
- Operation(OperationCode::LogicalUGreaterThan, std::move(value), limit);
- value = Operation(OperationCode::Select, std::move(is_large), limit,
- std::move(value));
- }
- } else if (const std::optional bounds =
- IntegerSaturateBounds(src_size, dst_size, src_signed, dst_signed)) {
- value = SignedOperation(OperationCode::IMax, src_signed, std::move(value),
- Immediate(bounds->first));
- value = SignedOperation(OperationCode::IMin, src_signed, std::move(value),
- Immediate(bounds->second));
- }
- } else if (dst_size != Register::Size::Word) {
- // No saturation, we only have to mask the result
- Node mask = Immediate((1 << SizeInBits(dst_size)) - 1);
- value = Operation(OperationCode::UBitwiseAnd, std::move(value), std::move(mask));
- }
-
- SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
- SetRegister(bb, instr.gpr0, std::move(value));
- break;
- }
- case OpCode::Id::I2F_R:
- case OpCode::Id::I2F_C:
- case OpCode::Id::I2F_IMM: {
- UNIMPLEMENTED_IF(instr.conversion.dst_size == Register::Size::Long);
- UNIMPLEMENTED_IF_MSG(instr.generates_cc,
- "Condition codes generation in I2F is not implemented");
-
- Node value = [&] {
- switch (opcode->get().GetId()) {
- case OpCode::Id::I2F_R:
- return GetRegister(instr.gpr20);
- case OpCode::Id::I2F_C:
- return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
- case OpCode::Id::I2F_IMM:
- return Immediate(instr.alu.GetSignedImm20_20());
- default:
- UNREACHABLE();
- return Immediate(0);
- }
- }();
-
- const bool input_signed = instr.conversion.is_input_signed;
-
- if (const u32 offset = static_cast<u32>(instr.conversion.int_src.selector); offset > 0) {
- ASSERT(instr.conversion.src_size == Register::Size::Byte ||
- instr.conversion.src_size == Register::Size::Short);
- if (instr.conversion.src_size == Register::Size::Short) {
- ASSERT(offset == 0 || offset == 2);
- }
- value = SignedOperation(OperationCode::ILogicalShiftRight, input_signed,
- std::move(value), Immediate(offset * 8));
- }
-
- value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed);
- value = GetOperandAbsNegInteger(value, instr.conversion.abs_a, false, input_signed);
- value = SignedOperation(OperationCode::FCastInteger, input_signed, PRECISE, value);
- value = GetOperandAbsNegFloat(value, false, instr.conversion.negate_a);
-
- SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
-
- if (instr.conversion.dst_size == Register::Size::Short) {
- value = Operation(OperationCode::HCastFloat, PRECISE, value);
- }
-
- SetRegister(bb, instr.gpr0, value);
- break;
- }
- case OpCode::Id::F2F_R:
- case OpCode::Id::F2F_C:
- case OpCode::Id::F2F_IMM: {
- UNIMPLEMENTED_IF(instr.conversion.dst_size == Register::Size::Long);
- UNIMPLEMENTED_IF(instr.conversion.src_size == Register::Size::Long);
- UNIMPLEMENTED_IF_MSG(instr.generates_cc,
- "Condition codes generation in F2F is not implemented");
-
- Node value = [&]() {
- switch (opcode->get().GetId()) {
- case OpCode::Id::F2F_R:
- return GetRegister(instr.gpr20);
- case OpCode::Id::F2F_C:
- return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
- case OpCode::Id::F2F_IMM:
- return GetImmediate19(instr);
- default:
- UNREACHABLE();
- return Immediate(0);
- }
- }();
-
- if (instr.conversion.src_size == Register::Size::Short) {
- value = Operation(GetFloatSelector(instr.conversion.float_src.selector), NO_PRECISE,
- std::move(value));
- } else {
- ASSERT(instr.conversion.float_src.selector == 0);
- }
-
- value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);
-
- value = [&] {
- if (instr.conversion.src_size != instr.conversion.dst_size) {
- // Rounding operations only matter when the source and destination conversion size
- // is the same.
- return value;
- }
- switch (instr.conversion.f2f.GetRoundingMode()) {
- case Tegra::Shader::F2fRoundingOp::None:
- return value;
- case Tegra::Shader::F2fRoundingOp::Round:
- return Operation(OperationCode::FRoundEven, value);
- case Tegra::Shader::F2fRoundingOp::Floor:
- return Operation(OperationCode::FFloor, value);
- case Tegra::Shader::F2fRoundingOp::Ceil:
- return Operation(OperationCode::FCeil, value);
- case Tegra::Shader::F2fRoundingOp::Trunc:
- return Operation(OperationCode::FTrunc, value);
- default:
- UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}",
- instr.conversion.f2f.rounding.Value());
- return value;
- }
- }();
- value = GetSaturatedFloat(value, instr.alu.saturate_d);
-
- SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
-
- if (instr.conversion.dst_size == Register::Size::Short) {
- value = Operation(OperationCode::HCastFloat, PRECISE, value);
- }
-
- SetRegister(bb, instr.gpr0, value);
- break;
- }
- case OpCode::Id::F2I_R:
- case OpCode::Id::F2I_C:
- case OpCode::Id::F2I_IMM: {
- UNIMPLEMENTED_IF(instr.conversion.src_size == Register::Size::Long);
- UNIMPLEMENTED_IF_MSG(instr.generates_cc,
- "Condition codes generation in F2I is not implemented");
- Node value = [&]() {
- switch (opcode->get().GetId()) {
- case OpCode::Id::F2I_R:
- return GetRegister(instr.gpr20);
- case OpCode::Id::F2I_C:
- return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
- case OpCode::Id::F2I_IMM:
- return GetImmediate19(instr);
- default:
- UNREACHABLE();
- return Immediate(0);
- }
- }();
-
- if (instr.conversion.src_size == Register::Size::Short) {
- value = Operation(GetFloatSelector(instr.conversion.float_src.selector), NO_PRECISE,
- std::move(value));
- } else {
- ASSERT(instr.conversion.float_src.selector == 0);
- }
-
- value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);
-
- value = [&]() {
- switch (instr.conversion.f2i.rounding) {
- case Tegra::Shader::F2iRoundingOp::RoundEven:
- return Operation(OperationCode::FRoundEven, PRECISE, value);
- case Tegra::Shader::F2iRoundingOp::Floor:
- return Operation(OperationCode::FFloor, PRECISE, value);
- case Tegra::Shader::F2iRoundingOp::Ceil:
- return Operation(OperationCode::FCeil, PRECISE, value);
- case Tegra::Shader::F2iRoundingOp::Trunc:
- return Operation(OperationCode::FTrunc, PRECISE, value);
- default:
- UNIMPLEMENTED_MSG("Unimplemented F2I rounding mode {}",
- instr.conversion.f2i.rounding.Value());
- return Immediate(0);
- }
- }();
- const bool is_signed = instr.conversion.is_output_signed;
- value = SignedOperation(OperationCode::ICastFloat, is_signed, PRECISE, value);
- value = ConvertIntegerSize(value, instr.conversion.dst_size, is_signed);
-
- SetRegister(bb, instr.gpr0, value);
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled conversion instruction: {}", opcode->get().GetName());
- }
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/ffma.cpp b/src/video_core/shader/decode/ffma.cpp
deleted file mode 100644
index 5973588d6..000000000
--- a/src/video_core/shader/decode/ffma.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-
-u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented");
- if (instr.ffma.tab5980_0 != 1) {
- LOG_DEBUG(HW_GPU, "FFMA tab5980_0({}) not implemented", instr.ffma.tab5980_0.Value());
- }
- if (instr.ffma.tab5980_1 != 0) {
- LOG_DEBUG(HW_GPU, "FFMA tab5980_1({}) not implemented", instr.ffma.tab5980_1.Value());
- }
-
- const Node op_a = GetRegister(instr.gpr8);
-
- auto [op_b, op_c] = [&]() -> std::tuple<Node, Node> {
- switch (opcode->get().GetId()) {
- case OpCode::Id::FFMA_CR: {
- return {GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
- GetRegister(instr.gpr39)};
- }
- case OpCode::Id::FFMA_RR:
- return {GetRegister(instr.gpr20), GetRegister(instr.gpr39)};
- case OpCode::Id::FFMA_RC: {
- return {GetRegister(instr.gpr39),
- GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
- }
- case OpCode::Id::FFMA_IMM:
- return {GetImmediate19(instr), GetRegister(instr.gpr39)};
- default:
- UNIMPLEMENTED_MSG("Unhandled FFMA instruction: {}", opcode->get().GetName());
- return {Immediate(0), Immediate(0)};
- }
- }();
-
- op_b = GetOperandAbsNegFloat(op_b, false, instr.ffma.negate_b);
- op_c = GetOperandAbsNegFloat(op_c, false, instr.ffma.negate_c);
-
- Node value = Operation(OperationCode::FFma, PRECISE, op_a, op_b, op_c);
- value = GetSaturatedFloat(value, instr.alu.saturate_d);
-
- SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
- SetRegister(bb, instr.gpr0, value);
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/float_set.cpp b/src/video_core/shader/decode/float_set.cpp
deleted file mode 100644
index 5614e8a0d..000000000
--- a/src/video_core/shader/decode/float_set.cpp
+++ /dev/null
@@ -1,58 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-
-u32 ShaderIR::DecodeFloatSet(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
-
- const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fset.abs_a != 0,
- instr.fset.neg_a != 0);
-
- Node op_b = [&]() {
- if (instr.is_b_imm) {
- return GetImmediate19(instr);
- } else if (instr.is_b_gpr) {
- return GetRegister(instr.gpr20);
- } else {
- return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
- }
- }();
-
- op_b = GetOperandAbsNegFloat(op_b, instr.fset.abs_b != 0, instr.fset.neg_b != 0);
-
- // The fset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the
- // condition is true, and to 0 otherwise.
- const Node second_pred = GetPredicate(instr.fset.pred39, instr.fset.neg_pred != 0);
-
- const OperationCode combiner = GetPredicateCombiner(instr.fset.op);
- const Node first_pred = GetPredicateComparisonFloat(instr.fset.cond, op_a, op_b);
-
- const Node predicate = Operation(combiner, first_pred, second_pred);
-
- const Node true_value = instr.fset.bf ? Immediate(1.0f) : Immediate(-1);
- const Node false_value = instr.fset.bf ? Immediate(0.0f) : Immediate(0);
- const Node value =
- Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value);
-
- if (instr.fset.bf) {
- SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
- } else {
- SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
- }
- SetRegister(bb, instr.gpr0, value);
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/float_set_predicate.cpp b/src/video_core/shader/decode/float_set_predicate.cpp
deleted file mode 100644
index 200c2c983..000000000
--- a/src/video_core/shader/decode/float_set_predicate.cpp
+++ /dev/null
@@ -1,57 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-using Tegra::Shader::Pred;
-
-u32 ShaderIR::DecodeFloatSetPredicate(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
-
- Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fsetp.abs_a != 0,
- instr.fsetp.neg_a != 0);
- Node op_b = [&]() {
- if (instr.is_b_imm) {
- return GetImmediate19(instr);
- } else if (instr.is_b_gpr) {
- return GetRegister(instr.gpr20);
- } else {
- return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
- }
- }();
- op_b = GetOperandAbsNegFloat(std::move(op_b), instr.fsetp.abs_b, instr.fsetp.neg_b);
-
- // We can't use the constant predicate as destination.
- ASSERT(instr.fsetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
-
- const Node predicate =
- GetPredicateComparisonFloat(instr.fsetp.cond, std::move(op_a), std::move(op_b));
- const Node second_pred = GetPredicate(instr.fsetp.pred39, instr.fsetp.neg_pred != 0);
-
- const OperationCode combiner = GetPredicateCombiner(instr.fsetp.op);
- const Node value = Operation(combiner, predicate, second_pred);
-
- // Set the primary predicate to the result of Predicate OP SecondPredicate
- SetPredicate(bb, instr.fsetp.pred3, value);
-
- if (instr.fsetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
- // Set the secondary predicate to the result of !Predicate OP SecondPredicate,
- // if enabled
- const Node negated_pred = Operation(OperationCode::LogicalNegate, predicate);
- const Node second_value = Operation(combiner, negated_pred, second_pred);
- SetPredicate(bb, instr.fsetp.pred0, second_value);
- }
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/half_set.cpp b/src/video_core/shader/decode/half_set.cpp
deleted file mode 100644
index fa83108cd..000000000
--- a/src/video_core/shader/decode/half_set.cpp
+++ /dev/null
@@ -1,115 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <array>
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using std::move;
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-using Tegra::Shader::PredCondition;
-
-u32 ShaderIR::DecodeHalfSet(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- PredCondition cond{};
- bool bf = false;
- bool ftz = false;
- bool neg_a = false;
- bool abs_a = false;
- bool neg_b = false;
- bool abs_b = false;
- switch (opcode->get().GetId()) {
- case OpCode::Id::HSET2_C:
- case OpCode::Id::HSET2_IMM:
- cond = instr.hsetp2.cbuf_and_imm.cond;
- bf = instr.Bit(53);
- ftz = instr.Bit(54);
- neg_a = instr.Bit(43);
- abs_a = instr.Bit(44);
- neg_b = instr.Bit(56);
- abs_b = instr.Bit(54);
- break;
- case OpCode::Id::HSET2_R:
- cond = instr.hsetp2.reg.cond;
- bf = instr.Bit(49);
- ftz = instr.Bit(50);
- neg_a = instr.Bit(43);
- abs_a = instr.Bit(44);
- neg_b = instr.Bit(31);
- abs_b = instr.Bit(30);
- break;
- default:
- UNREACHABLE();
- }
-
- Node op_b = [this, instr, opcode] {
- switch (opcode->get().GetId()) {
- case OpCode::Id::HSET2_C:
- // Inform as unimplemented as this is not tested.
- UNIMPLEMENTED_MSG("HSET2_C is not implemented");
- return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
- case OpCode::Id::HSET2_R:
- return GetRegister(instr.gpr20);
- case OpCode::Id::HSET2_IMM:
- return UnpackHalfImmediate(instr, true);
- default:
- UNREACHABLE();
- return Node{};
- }
- }();
-
- if (!ftz) {
- LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
- }
-
- Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hset2.type_a);
- op_a = GetOperandAbsNegHalf(op_a, abs_a, neg_a);
-
- switch (opcode->get().GetId()) {
- case OpCode::Id::HSET2_R:
- op_b = GetOperandAbsNegHalf(move(op_b), abs_b, neg_b);
- [[fallthrough]];
- case OpCode::Id::HSET2_C:
- op_b = UnpackHalfFloat(move(op_b), instr.hset2.type_b);
- break;
- default:
- break;
- }
-
- Node second_pred = GetPredicate(instr.hset2.pred39, instr.hset2.neg_pred);
-
- Node comparison_pair = GetPredicateComparisonHalf(cond, op_a, op_b);
-
- const OperationCode combiner = GetPredicateCombiner(instr.hset2.op);
-
- // HSET2 operates on each half float in the pack.
- std::array<Node, 2> values;
- for (u32 i = 0; i < 2; ++i) {
- const u32 raw_value = bf ? 0x3c00 : 0xffff;
- Node true_value = Immediate(raw_value << (i * 16));
- Node false_value = Immediate(0);
-
- Node comparison = Operation(OperationCode::LogicalPick2, comparison_pair, Immediate(i));
- Node predicate = Operation(combiner, comparison, second_pred);
- values[i] =
- Operation(OperationCode::Select, predicate, move(true_value), move(false_value));
- }
-
- Node value = Operation(OperationCode::UBitwiseOr, values[0], values[1]);
- SetRegister(bb, instr.gpr0, move(value));
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/half_set_predicate.cpp b/src/video_core/shader/decode/half_set_predicate.cpp
deleted file mode 100644
index 310655619..000000000
--- a/src/video_core/shader/decode/half_set_predicate.cpp
+++ /dev/null
@@ -1,80 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-using Tegra::Shader::Pred;
-
-u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- if (instr.hsetp2.ftz != 0) {
- LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
- }
-
- Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hsetp2.type_a);
- op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a);
-
- Tegra::Shader::PredCondition cond{};
- bool h_and{};
- Node op_b{};
- switch (opcode->get().GetId()) {
- case OpCode::Id::HSETP2_C:
- cond = instr.hsetp2.cbuf_and_imm.cond;
- h_and = instr.hsetp2.cbuf_and_imm.h_and;
- op_b = GetOperandAbsNegHalf(GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
- instr.hsetp2.cbuf.abs_b, instr.hsetp2.cbuf.negate_b);
- // F32 is hardcoded in hardware
- op_b = UnpackHalfFloat(std::move(op_b), Tegra::Shader::HalfType::F32);
- break;
- case OpCode::Id::HSETP2_IMM:
- cond = instr.hsetp2.cbuf_and_imm.cond;
- h_and = instr.hsetp2.cbuf_and_imm.h_and;
- op_b = UnpackHalfImmediate(instr, true);
- break;
- case OpCode::Id::HSETP2_R:
- cond = instr.hsetp2.reg.cond;
- h_and = instr.hsetp2.reg.h_and;
- op_b =
- GetOperandAbsNegHalf(UnpackHalfFloat(GetRegister(instr.gpr20), instr.hsetp2.reg.type_b),
- instr.hsetp2.reg.abs_b, instr.hsetp2.reg.negate_b);
- break;
- default:
- UNREACHABLE();
- op_b = Immediate(0);
- }
-
- const OperationCode combiner = GetPredicateCombiner(instr.hsetp2.op);
- const Node combined_pred = GetPredicate(instr.hsetp2.pred39, instr.hsetp2.neg_pred);
-
- const auto Write = [&](u64 dest, Node src) {
- SetPredicate(bb, dest, Operation(combiner, std::move(src), combined_pred));
- };
-
- const Node comparison = GetPredicateComparisonHalf(cond, op_a, op_b);
- const u64 first = instr.hsetp2.pred3;
- const u64 second = instr.hsetp2.pred0;
- if (h_and) {
- Node joined = Operation(OperationCode::LogicalAnd2, comparison);
- Write(first, joined);
- Write(second, Operation(OperationCode::LogicalNegate, std::move(joined)));
- } else {
- Write(first, Operation(OperationCode::LogicalPick2, comparison, Immediate(0U)));
- Write(second, Operation(OperationCode::LogicalPick2, comparison, Immediate(1U)));
- }
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/hfma2.cpp b/src/video_core/shader/decode/hfma2.cpp
deleted file mode 100644
index 5b44cb79c..000000000
--- a/src/video_core/shader/decode/hfma2.cpp
+++ /dev/null
@@ -1,73 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <tuple>
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::HalfPrecision;
-using Tegra::Shader::HalfType;
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-
-u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- if (opcode->get().GetId() == OpCode::Id::HFMA2_RR) {
- DEBUG_ASSERT(instr.hfma2.rr.precision == HalfPrecision::None);
- } else {
- DEBUG_ASSERT(instr.hfma2.precision == HalfPrecision::None);
- }
-
- constexpr auto identity = HalfType::H0_H1;
- bool neg_b{}, neg_c{};
- auto [saturate, type_b, op_b, type_c,
- op_c] = [&]() -> std::tuple<bool, HalfType, Node, HalfType, Node> {
- switch (opcode->get().GetId()) {
- case OpCode::Id::HFMA2_CR:
- neg_b = instr.hfma2.negate_b;
- neg_c = instr.hfma2.negate_c;
- return {instr.hfma2.saturate, HalfType::F32,
- GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
- instr.hfma2.type_reg39, GetRegister(instr.gpr39)};
- case OpCode::Id::HFMA2_RC:
- neg_b = instr.hfma2.negate_b;
- neg_c = instr.hfma2.negate_c;
- return {instr.hfma2.saturate, instr.hfma2.type_reg39, GetRegister(instr.gpr39),
- HalfType::F32, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
- case OpCode::Id::HFMA2_RR:
- neg_b = instr.hfma2.rr.negate_b;
- neg_c = instr.hfma2.rr.negate_c;
- return {instr.hfma2.rr.saturate, instr.hfma2.type_b, GetRegister(instr.gpr20),
- instr.hfma2.rr.type_c, GetRegister(instr.gpr39)};
- case OpCode::Id::HFMA2_IMM_R:
- neg_c = instr.hfma2.negate_c;
- return {instr.hfma2.saturate, identity, UnpackHalfImmediate(instr, true),
- instr.hfma2.type_reg39, GetRegister(instr.gpr39)};
- default:
- return {false, identity, Immediate(0), identity, Immediate(0)};
- }
- }();
-
- const Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hfma2.type_a);
- op_b = GetOperandAbsNegHalf(UnpackHalfFloat(op_b, type_b), false, neg_b);
- op_c = GetOperandAbsNegHalf(UnpackHalfFloat(op_c, type_c), false, neg_c);
-
- Node value = Operation(OperationCode::HFma, PRECISE, op_a, op_b, op_c);
- value = GetSaturatedHalfFloat(value, saturate);
- value = HalfMerge(GetRegister(instr.gpr0), value, instr.hfma2.merge);
-
- SetRegister(bb, instr.gpr0, value);
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/image.cpp b/src/video_core/shader/decode/image.cpp
deleted file mode 100644
index 5470e8cf4..000000000
--- a/src/video_core/shader/decode/image.cpp
+++ /dev/null
@@ -1,536 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <vector>
-#include <fmt/format.h>
-
-#include "common/assert.h"
-#include "common/bit_field.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-#include "video_core/textures/texture.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-using Tegra::Shader::PredCondition;
-using Tegra::Shader::StoreType;
-using Tegra::Texture::ComponentType;
-using Tegra::Texture::TextureFormat;
-using Tegra::Texture::TICEntry;
-
-namespace {
-
-ComponentType GetComponentType(Tegra::Engines::SamplerDescriptor descriptor,
- std::size_t component) {
- const TextureFormat format{descriptor.format};
- switch (format) {
- case TextureFormat::R16G16B16A16:
- case TextureFormat::R32G32B32A32:
- case TextureFormat::R32G32B32:
- case TextureFormat::R32G32:
- case TextureFormat::R16G16:
- case TextureFormat::R32:
- case TextureFormat::R16:
- case TextureFormat::R8:
- case TextureFormat::R1:
- if (component == 0) {
- return descriptor.r_type;
- }
- if (component == 1) {
- return descriptor.g_type;
- }
- if (component == 2) {
- return descriptor.b_type;
- }
- if (component == 3) {
- return descriptor.a_type;
- }
- break;
- case TextureFormat::A8R8G8B8:
- if (component == 0) {
- return descriptor.a_type;
- }
- if (component == 1) {
- return descriptor.r_type;
- }
- if (component == 2) {
- return descriptor.g_type;
- }
- if (component == 3) {
- return descriptor.b_type;
- }
- break;
- case TextureFormat::A2B10G10R10:
- case TextureFormat::A4B4G4R4:
- case TextureFormat::A5B5G5R1:
- case TextureFormat::A1B5G5R5:
- if (component == 0) {
- return descriptor.a_type;
- }
- if (component == 1) {
- return descriptor.b_type;
- }
- if (component == 2) {
- return descriptor.g_type;
- }
- if (component == 3) {
- return descriptor.r_type;
- }
- break;
- case TextureFormat::R32_B24G8:
- if (component == 0) {
- return descriptor.r_type;
- }
- if (component == 1) {
- return descriptor.b_type;
- }
- if (component == 2) {
- return descriptor.g_type;
- }
- break;
- case TextureFormat::B5G6R5:
- case TextureFormat::B6G5R5:
- case TextureFormat::B10G11R11:
- if (component == 0) {
- return descriptor.b_type;
- }
- if (component == 1) {
- return descriptor.g_type;
- }
- if (component == 2) {
- return descriptor.r_type;
- }
- break;
- case TextureFormat::R24G8:
- case TextureFormat::R8G24:
- case TextureFormat::R8G8:
- case TextureFormat::G4R4:
- if (component == 0) {
- return descriptor.g_type;
- }
- if (component == 1) {
- return descriptor.r_type;
- }
- break;
- default:
- break;
- }
- UNIMPLEMENTED_MSG("Texture format not implemented={}", format);
- return ComponentType::FLOAT;
-}
-
-bool IsComponentEnabled(std::size_t component_mask, std::size_t component) {
- constexpr u8 R = 0b0001;
- constexpr u8 G = 0b0010;
- constexpr u8 B = 0b0100;
- constexpr u8 A = 0b1000;
- constexpr std::array<u8, 16> mask = {
- 0, (R), (G), (R | G), (B), (R | B), (G | B), (R | G | B),
- (A), (R | A), (G | A), (R | G | A), (B | A), (R | B | A), (G | B | A), (R | G | B | A)};
- return std::bitset<4>{mask.at(component_mask)}.test(component);
-}
-
-u32 GetComponentSize(TextureFormat format, std::size_t component) {
- switch (format) {
- case TextureFormat::R32G32B32A32:
- return 32;
- case TextureFormat::R16G16B16A16:
- return 16;
- case TextureFormat::R32G32B32:
- return component <= 2 ? 32 : 0;
- case TextureFormat::R32G32:
- return component <= 1 ? 32 : 0;
- case TextureFormat::R16G16:
- return component <= 1 ? 16 : 0;
- case TextureFormat::R32:
- return component == 0 ? 32 : 0;
- case TextureFormat::R16:
- return component == 0 ? 16 : 0;
- case TextureFormat::R8:
- return component == 0 ? 8 : 0;
- case TextureFormat::R1:
- return component == 0 ? 1 : 0;
- case TextureFormat::A8R8G8B8:
- return 8;
- case TextureFormat::A2B10G10R10:
- return (component == 3 || component == 2 || component == 1) ? 10 : 2;
- case TextureFormat::A4B4G4R4:
- return 4;
- case TextureFormat::A5B5G5R1:
- return (component == 0 || component == 1 || component == 2) ? 5 : 1;
- case TextureFormat::A1B5G5R5:
- return (component == 1 || component == 2 || component == 3) ? 5 : 1;
- case TextureFormat::R32_B24G8:
- if (component == 0) {
- return 32;
- }
- if (component == 1) {
- return 24;
- }
- if (component == 2) {
- return 8;
- }
- return 0;
- case TextureFormat::B5G6R5:
- if (component == 0 || component == 2) {
- return 5;
- }
- if (component == 1) {
- return 6;
- }
- return 0;
- case TextureFormat::B6G5R5:
- if (component == 1 || component == 2) {
- return 5;
- }
- if (component == 0) {
- return 6;
- }
- return 0;
- case TextureFormat::B10G11R11:
- if (component == 1 || component == 2) {
- return 11;
- }
- if (component == 0) {
- return 10;
- }
- return 0;
- case TextureFormat::R24G8:
- if (component == 0) {
- return 8;
- }
- if (component == 1) {
- return 24;
- }
- return 0;
- case TextureFormat::R8G24:
- if (component == 0) {
- return 24;
- }
- if (component == 1) {
- return 8;
- }
- return 0;
- case TextureFormat::R8G8:
- return (component == 0 || component == 1) ? 8 : 0;
- case TextureFormat::G4R4:
- return (component == 0 || component == 1) ? 4 : 0;
- default:
- UNIMPLEMENTED_MSG("Texture format not implemented={}", format);
- return 0;
- }
-}
-
-std::size_t GetImageComponentMask(TextureFormat format) {
- constexpr u8 R = 0b0001;
- constexpr u8 G = 0b0010;
- constexpr u8 B = 0b0100;
- constexpr u8 A = 0b1000;
- switch (format) {
- case TextureFormat::R32G32B32A32:
- case TextureFormat::R16G16B16A16:
- case TextureFormat::A8R8G8B8:
- case TextureFormat::A2B10G10R10:
- case TextureFormat::A4B4G4R4:
- case TextureFormat::A5B5G5R1:
- case TextureFormat::A1B5G5R5:
- return std::size_t{R | G | B | A};
- case TextureFormat::R32G32B32:
- case TextureFormat::R32_B24G8:
- case TextureFormat::B5G6R5:
- case TextureFormat::B6G5R5:
- case TextureFormat::B10G11R11:
- return std::size_t{R | G | B};
- case TextureFormat::R32G32:
- case TextureFormat::R16G16:
- case TextureFormat::R24G8:
- case TextureFormat::R8G24:
- case TextureFormat::R8G8:
- case TextureFormat::G4R4:
- return std::size_t{R | G};
- case TextureFormat::R32:
- case TextureFormat::R16:
- case TextureFormat::R8:
- case TextureFormat::R1:
- return std::size_t{R};
- default:
- UNIMPLEMENTED_MSG("Texture format not implemented={}", format);
- return std::size_t{R | G | B | A};
- }
-}
-
-std::size_t GetImageTypeNumCoordinates(Tegra::Shader::ImageType image_type) {
- switch (image_type) {
- case Tegra::Shader::ImageType::Texture1D:
- case Tegra::Shader::ImageType::TextureBuffer:
- return 1;
- case Tegra::Shader::ImageType::Texture1DArray:
- case Tegra::Shader::ImageType::Texture2D:
- return 2;
- case Tegra::Shader::ImageType::Texture2DArray:
- case Tegra::Shader::ImageType::Texture3D:
- return 3;
- }
- UNREACHABLE();
- return 1;
-}
-} // Anonymous namespace
-
-std::pair<Node, bool> ShaderIR::GetComponentValue(ComponentType component_type, u32 component_size,
- Node original_value) {
- switch (component_type) {
- case ComponentType::SNORM: {
- // range [-1.0, 1.0]
- auto cnv_value = Operation(OperationCode::FMul, original_value,
- Immediate(static_cast<float>(1 << component_size) / 2.f - 1.f));
- cnv_value = Operation(OperationCode::ICastFloat, std::move(cnv_value));
- return {BitfieldExtract(std::move(cnv_value), 0, component_size), true};
- }
- case ComponentType::SINT:
- case ComponentType::UNORM: {
- bool is_signed = component_type == ComponentType::SINT;
- // range [0.0, 1.0]
- auto cnv_value = Operation(OperationCode::FMul, original_value,
- Immediate(static_cast<float>(1 << component_size) - 1.f));
- return {SignedOperation(OperationCode::ICastFloat, is_signed, std::move(cnv_value)),
- is_signed};
- }
- case ComponentType::UINT: // range [0, (1 << component_size) - 1]
- return {std::move(original_value), false};
- case ComponentType::FLOAT:
- if (component_size == 16) {
- return {Operation(OperationCode::HCastFloat, original_value), true};
- } else {
- return {std::move(original_value), true};
- }
- default:
- UNIMPLEMENTED_MSG("Unimplemented component type={}", component_type);
- return {std::move(original_value), true};
- }
-}
-
-u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- const auto GetCoordinates = [this, instr](Tegra::Shader::ImageType image_type) {
- std::vector<Node> coords;
- const std::size_t num_coords{GetImageTypeNumCoordinates(image_type)};
- coords.reserve(num_coords);
- for (std::size_t i = 0; i < num_coords; ++i) {
- coords.push_back(GetRegister(instr.gpr8.Value() + i));
- }
- return coords;
- };
-
- switch (opcode->get().GetId()) {
- case OpCode::Id::SULD: {
- UNIMPLEMENTED_IF(instr.suldst.out_of_bounds_store !=
- Tegra::Shader::OutOfBoundsStore::Ignore);
-
- const auto type{instr.suldst.image_type};
- auto& image{instr.suldst.is_immediate ? GetImage(instr.image, type)
- : GetBindlessImage(instr.gpr39, type)};
- image.MarkRead();
-
- if (instr.suldst.mode == Tegra::Shader::SurfaceDataMode::P) {
- u32 indexer = 0;
- for (u32 element = 0; element < 4; ++element) {
- if (!instr.suldst.IsComponentEnabled(element)) {
- continue;
- }
- MetaImage meta{image, {}, element};
- Node value = Operation(OperationCode::ImageLoad, meta, GetCoordinates(type));
- SetTemporary(bb, indexer++, std::move(value));
- }
- for (u32 i = 0; i < indexer; ++i) {
- SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
- }
- } else if (instr.suldst.mode == Tegra::Shader::SurfaceDataMode::D_BA) {
- UNIMPLEMENTED_IF(instr.suldst.GetStoreDataLayout() != StoreType::Bits32 &&
- instr.suldst.GetStoreDataLayout() != StoreType::Bits64);
-
- auto descriptor = [this, instr] {
- std::optional<Tegra::Engines::SamplerDescriptor> sampler_descriptor;
- if (instr.suldst.is_immediate) {
- sampler_descriptor =
- registry.ObtainBoundSampler(static_cast<u32>(instr.image.index.Value()));
- } else {
- const Node image_register = GetRegister(instr.gpr39);
- const auto result = TrackCbuf(image_register, global_code,
- static_cast<s64>(global_code.size()));
- const auto buffer = std::get<1>(result);
- const auto offset = std::get<2>(result);
- sampler_descriptor = registry.ObtainBindlessSampler(buffer, offset);
- }
- if (!sampler_descriptor) {
- UNREACHABLE_MSG("Failed to obtain image descriptor");
- }
- return *sampler_descriptor;
- }();
-
- const auto comp_mask = GetImageComponentMask(descriptor.format);
-
- switch (instr.suldst.GetStoreDataLayout()) {
- case StoreType::Bits32:
- case StoreType::Bits64: {
- u32 indexer = 0;
- u32 shifted_counter = 0;
- Node value = Immediate(0);
- for (u32 element = 0; element < 4; ++element) {
- if (!IsComponentEnabled(comp_mask, element)) {
- continue;
- }
- const auto component_type = GetComponentType(descriptor, element);
- const auto component_size = GetComponentSize(descriptor.format, element);
- MetaImage meta{image, {}, element};
-
- auto [converted_value, is_signed] = GetComponentValue(
- component_type, component_size,
- Operation(OperationCode::ImageLoad, meta, GetCoordinates(type)));
-
- // shift element to correct position
- const auto shifted = shifted_counter;
- if (shifted > 0) {
- converted_value =
- SignedOperation(OperationCode::ILogicalShiftLeft, is_signed,
- std::move(converted_value), Immediate(shifted));
- }
- shifted_counter += component_size;
-
- // add value into result
- value = Operation(OperationCode::UBitwiseOr, value, std::move(converted_value));
-
- // if we shifted enough for 1 byte -> we save it into temp
- if (shifted_counter >= 32) {
- SetTemporary(bb, indexer++, std::move(value));
- // reset counter and value to prepare pack next byte
- value = Immediate(0);
- shifted_counter = 0;
- }
- }
- for (u32 i = 0; i < indexer; ++i) {
- SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
- }
- break;
- }
- default:
- UNREACHABLE();
- break;
- }
- }
- break;
- }
- case OpCode::Id::SUST: {
- UNIMPLEMENTED_IF(instr.suldst.mode != Tegra::Shader::SurfaceDataMode::P);
- UNIMPLEMENTED_IF(instr.suldst.out_of_bounds_store !=
- Tegra::Shader::OutOfBoundsStore::Ignore);
- UNIMPLEMENTED_IF(instr.suldst.component_mask_selector != 0xf); // Ensure we have RGBA
-
- std::vector<Node> values;
- constexpr std::size_t hardcoded_size{4};
- for (std::size_t i = 0; i < hardcoded_size; ++i) {
- values.push_back(GetRegister(instr.gpr0.Value() + i));
- }
-
- const auto type{instr.suldst.image_type};
- auto& image{instr.suldst.is_immediate ? GetImage(instr.image, type)
- : GetBindlessImage(instr.gpr39, type)};
- image.MarkWrite();
-
- MetaImage meta{image, std::move(values)};
- bb.push_back(Operation(OperationCode::ImageStore, meta, GetCoordinates(type)));
- break;
- }
- case OpCode::Id::SUATOM: {
- UNIMPLEMENTED_IF(instr.suatom_d.is_ba != 0);
-
- const OperationCode operation_code = [instr] {
- switch (instr.suatom_d.operation_type) {
- case Tegra::Shader::ImageAtomicOperationType::S32:
- case Tegra::Shader::ImageAtomicOperationType::U32:
- switch (instr.suatom_d.operation) {
- case Tegra::Shader::ImageAtomicOperation::Add:
- return OperationCode::AtomicImageAdd;
- case Tegra::Shader::ImageAtomicOperation::And:
- return OperationCode::AtomicImageAnd;
- case Tegra::Shader::ImageAtomicOperation::Or:
- return OperationCode::AtomicImageOr;
- case Tegra::Shader::ImageAtomicOperation::Xor:
- return OperationCode::AtomicImageXor;
- case Tegra::Shader::ImageAtomicOperation::Exch:
- return OperationCode::AtomicImageExchange;
- default:
- break;
- }
- break;
- default:
- break;
- }
- UNIMPLEMENTED_MSG("Unimplemented operation={}, type={}",
- static_cast<u64>(instr.suatom_d.operation.Value()),
- static_cast<u64>(instr.suatom_d.operation_type.Value()));
- return OperationCode::AtomicImageAdd;
- }();
-
- Node value = GetRegister(instr.gpr0);
-
- const auto type = instr.suatom_d.image_type;
- auto& image = GetImage(instr.image, type);
- image.MarkAtomic();
-
- MetaImage meta{image, {std::move(value)}};
- SetRegister(bb, instr.gpr0, Operation(operation_code, meta, GetCoordinates(type)));
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled image instruction: {}", opcode->get().GetName());
- }
-
- return pc;
-}
-
-ImageEntry& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
- const auto offset = static_cast<u32>(image.index.Value());
-
- const auto it =
- std::find_if(std::begin(used_images), std::end(used_images),
- [offset](const ImageEntry& entry) { return entry.offset == offset; });
- if (it != std::end(used_images)) {
- ASSERT(!it->is_bindless && it->type == type);
- return *it;
- }
-
- const auto next_index = static_cast<u32>(used_images.size());
- return used_images.emplace_back(next_index, offset, type);
-}
-
-ImageEntry& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type) {
- const Node image_register = GetRegister(reg);
- const auto result =
- TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()));
-
- const auto buffer = std::get<1>(result);
- const auto offset = std::get<2>(result);
-
- const auto it = std::find_if(std::begin(used_images), std::end(used_images),
- [buffer, offset](const ImageEntry& entry) {
- return entry.buffer == buffer && entry.offset == offset;
- });
- if (it != std::end(used_images)) {
- ASSERT(it->is_bindless && it->type == type);
- return *it;
- }
-
- const auto next_index = static_cast<u32>(used_images.size());
- return used_images.emplace_back(next_index, offset, buffer, type);
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/integer_set.cpp b/src/video_core/shader/decode/integer_set.cpp
deleted file mode 100644
index 59809bcd8..000000000
--- a/src/video_core/shader/decode/integer_set.cpp
+++ /dev/null
@@ -1,49 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-
-u32 ShaderIR::DecodeIntegerSet(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
-
- const Node op_a = GetRegister(instr.gpr8);
- const Node op_b = [&]() {
- if (instr.is_b_imm) {
- return Immediate(instr.alu.GetSignedImm20_20());
- } else if (instr.is_b_gpr) {
- return GetRegister(instr.gpr20);
- } else {
- return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
- }
- }();
-
- // The iset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the condition
- // is true, and to 0 otherwise.
- const Node second_pred = GetPredicate(instr.iset.pred39, instr.iset.neg_pred != 0);
- const Node first_pred =
- GetPredicateComparisonInteger(instr.iset.cond, instr.iset.is_signed, op_a, op_b);
-
- const OperationCode combiner = GetPredicateCombiner(instr.iset.op);
-
- const Node predicate = Operation(combiner, first_pred, second_pred);
-
- const Node true_value = instr.iset.bf ? Immediate(1.0f) : Immediate(-1);
- const Node false_value = instr.iset.bf ? Immediate(0.0f) : Immediate(0);
- const Node value =
- Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value);
-
- SetRegister(bb, instr.gpr0, value);
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/integer_set_predicate.cpp b/src/video_core/shader/decode/integer_set_predicate.cpp
deleted file mode 100644
index 25e48fef8..000000000
--- a/src/video_core/shader/decode/integer_set_predicate.cpp
+++ /dev/null
@@ -1,53 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-using Tegra::Shader::Pred;
-
-u32 ShaderIR::DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
-
- const Node op_a = GetRegister(instr.gpr8);
-
- const Node op_b = [&]() {
- if (instr.is_b_imm) {
- return Immediate(instr.alu.GetSignedImm20_20());
- } else if (instr.is_b_gpr) {
- return GetRegister(instr.gpr20);
- } else {
- return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
- }
- }();
-
- // We can't use the constant predicate as destination.
- ASSERT(instr.isetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
-
- const Node second_pred = GetPredicate(instr.isetp.pred39, instr.isetp.neg_pred != 0);
- const Node predicate =
- GetPredicateComparisonInteger(instr.isetp.cond, instr.isetp.is_signed, op_a, op_b);
-
- // Set the primary predicate to the result of Predicate OP SecondPredicate
- const OperationCode combiner = GetPredicateCombiner(instr.isetp.op);
- const Node value = Operation(combiner, predicate, second_pred);
- SetPredicate(bb, instr.isetp.pred3, value);
-
- if (instr.isetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
- // Set the secondary predicate to the result of !Predicate OP SecondPredicate, if enabled
- const Node negated_pred = Operation(OperationCode::LogicalNegate, predicate);
- SetPredicate(bb, instr.isetp.pred0, Operation(combiner, negated_pred, second_pred));
- }
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp
deleted file mode 100644
index 7728f600e..000000000
--- a/src/video_core/shader/decode/memory.cpp
+++ /dev/null
@@ -1,493 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <utility>
-#include <vector>
-
-#include <fmt/format.h>
-
-#include "common/alignment.h"
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using std::move;
-using Tegra::Shader::AtomicOp;
-using Tegra::Shader::AtomicType;
-using Tegra::Shader::Attribute;
-using Tegra::Shader::GlobalAtomicType;
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-using Tegra::Shader::Register;
-using Tegra::Shader::StoreType;
-
-namespace {
-
-OperationCode GetAtomOperation(AtomicOp op) {
- switch (op) {
- case AtomicOp::Add:
- return OperationCode::AtomicIAdd;
- case AtomicOp::Min:
- return OperationCode::AtomicIMin;
- case AtomicOp::Max:
- return OperationCode::AtomicIMax;
- case AtomicOp::And:
- return OperationCode::AtomicIAnd;
- case AtomicOp::Or:
- return OperationCode::AtomicIOr;
- case AtomicOp::Xor:
- return OperationCode::AtomicIXor;
- case AtomicOp::Exch:
- return OperationCode::AtomicIExchange;
- default:
- UNIMPLEMENTED_MSG("op={}", op);
- return OperationCode::AtomicIAdd;
- }
-}
-
-bool IsUnaligned(Tegra::Shader::UniformType uniform_type) {
- return uniform_type == Tegra::Shader::UniformType::UnsignedByte ||
- uniform_type == Tegra::Shader::UniformType::UnsignedShort;
-}
-
-u32 GetUnalignedMask(Tegra::Shader::UniformType uniform_type) {
- switch (uniform_type) {
- case Tegra::Shader::UniformType::UnsignedByte:
- return 0b11;
- case Tegra::Shader::UniformType::UnsignedShort:
- return 0b10;
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-u32 GetMemorySize(Tegra::Shader::UniformType uniform_type) {
- switch (uniform_type) {
- case Tegra::Shader::UniformType::UnsignedByte:
- return 8;
- case Tegra::Shader::UniformType::UnsignedShort:
- return 16;
- case Tegra::Shader::UniformType::Single:
- return 32;
- case Tegra::Shader::UniformType::Double:
- return 64;
- case Tegra::Shader::UniformType::Quad:
- case Tegra::Shader::UniformType::UnsignedQuad:
- return 128;
- default:
- UNIMPLEMENTED_MSG("Unimplemented size={}!", uniform_type);
- return 32;
- }
-}
-
-Node ExtractUnaligned(Node value, Node address, u32 mask, u32 size) {
- Node offset = Operation(OperationCode::UBitwiseAnd, address, Immediate(mask));
- offset = Operation(OperationCode::ULogicalShiftLeft, move(offset), Immediate(3));
- return Operation(OperationCode::UBitfieldExtract, move(value), move(offset), Immediate(size));
-}
-
-Node InsertUnaligned(Node dest, Node value, Node address, u32 mask, u32 size) {
- Node offset = Operation(OperationCode::UBitwiseAnd, move(address), Immediate(mask));
- offset = Operation(OperationCode::ULogicalShiftLeft, move(offset), Immediate(3));
- return Operation(OperationCode::UBitfieldInsert, move(dest), move(value), move(offset),
- Immediate(size));
-}
-
-Node Sign16Extend(Node value) {
- Node sign = Operation(OperationCode::UBitwiseAnd, value, Immediate(1U << 15));
- Node is_sign = Operation(OperationCode::LogicalUEqual, move(sign), Immediate(1U << 15));
- Node extend = Operation(OperationCode::Select, is_sign, Immediate(0xFFFF0000), Immediate(0));
- return Operation(OperationCode::UBitwiseOr, move(value), move(extend));
-}
-
-} // Anonymous namespace
-
-u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- switch (opcode->get().GetId()) {
- case OpCode::Id::LD_A: {
- // Note: Shouldn't this be interp mode flat? As in no interpolation made.
- UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
- "Indirect attribute loads are not supported");
- UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
- "Unaligned attribute loads are not supported");
- UNIMPLEMENTED_IF_MSG(instr.attribute.fmt20.IsPhysical() &&
- instr.attribute.fmt20.size != Tegra::Shader::AttributeSize::Word,
- "Non-32 bits PHYS reads are not implemented");
-
- const Node buffer{GetRegister(instr.gpr39)};
-
- u64 next_element = instr.attribute.fmt20.element;
- auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
-
- const auto LoadNextElement = [&](u32 reg_offset) {
- const Node attribute{instr.attribute.fmt20.IsPhysical()
- ? GetPhysicalInputAttribute(instr.gpr8, buffer)
- : GetInputAttribute(static_cast<Attribute::Index>(next_index),
- next_element, buffer)};
-
- SetRegister(bb, instr.gpr0.Value() + reg_offset, attribute);
-
- // Load the next attribute element into the following register. If the element
- // to load goes beyond the vec4 size, load the first element of the next
- // attribute.
- next_element = (next_element + 1) % 4;
- next_index = next_index + (next_element == 0 ? 1 : 0);
- };
-
- const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
- for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
- LoadNextElement(reg_offset);
- }
- break;
- }
- case OpCode::Id::LD_C: {
- UNIMPLEMENTED_IF(instr.ld_c.unknown != 0);
-
- Node index = GetRegister(instr.gpr8);
-
- const Node op_a =
- GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.GetOffset() + 0, index);
-
- switch (instr.ld_c.type.Value()) {
- case Tegra::Shader::UniformType::Single:
- SetRegister(bb, instr.gpr0, op_a);
- break;
-
- case Tegra::Shader::UniformType::Double: {
- const Node op_b =
- GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.GetOffset() + 4, index);
-
- SetTemporary(bb, 0, op_a);
- SetTemporary(bb, 1, op_b);
- SetRegister(bb, instr.gpr0, GetTemporary(0));
- SetRegister(bb, instr.gpr0.Value() + 1, GetTemporary(1));
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled type: {}", instr.ld_c.type.Value());
- }
- break;
- }
- case OpCode::Id::LD_L:
- LOG_DEBUG(HW_GPU, "LD_L cache management mode: {}", instr.ld_l.unknown);
- [[fallthrough]];
- case OpCode::Id::LD_S: {
- const auto GetAddress = [&](s32 offset) {
- ASSERT(offset % 4 == 0);
- const Node immediate_offset = Immediate(static_cast<s32>(instr.smem_imm) + offset);
- return Operation(OperationCode::IAdd, GetRegister(instr.gpr8), immediate_offset);
- };
- const auto GetMemory = [&](s32 offset) {
- return opcode->get().GetId() == OpCode::Id::LD_S ? GetSharedMemory(GetAddress(offset))
- : GetLocalMemory(GetAddress(offset));
- };
-
- switch (instr.ldst_sl.type.Value()) {
- case StoreType::Signed16:
- SetRegister(bb, instr.gpr0,
- Sign16Extend(ExtractUnaligned(GetMemory(0), GetAddress(0), 0b10, 16)));
- break;
- case StoreType::Bits32:
- case StoreType::Bits64:
- case StoreType::Bits128: {
- const u32 count = [&] {
- switch (instr.ldst_sl.type.Value()) {
- case StoreType::Bits32:
- return 1;
- case StoreType::Bits64:
- return 2;
- case StoreType::Bits128:
- return 4;
- default:
- UNREACHABLE();
- return 0;
- }
- }();
- for (u32 i = 0; i < count; ++i) {
- SetTemporary(bb, i, GetMemory(i * 4));
- }
- for (u32 i = 0; i < count; ++i) {
- SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
- }
- break;
- }
- default:
- UNIMPLEMENTED_MSG("{} Unhandled type: {}", opcode->get().GetName(),
- instr.ldst_sl.type.Value());
- }
- break;
- }
- case OpCode::Id::LD:
- case OpCode::Id::LDG: {
- const auto type = [instr, &opcode]() -> Tegra::Shader::UniformType {
- switch (opcode->get().GetId()) {
- case OpCode::Id::LD:
- UNIMPLEMENTED_IF_MSG(!instr.generic.extended, "Unextended LD is not implemented");
- return instr.generic.type;
- case OpCode::Id::LDG:
- return instr.ldg.type;
- default:
- UNREACHABLE();
- return {};
- }
- }();
-
- const auto [real_address_base, base_address, descriptor] =
- TrackGlobalMemory(bb, instr, true, false);
-
- const u32 size = GetMemorySize(type);
- const u32 count = Common::AlignUp(size, 32) / 32;
- if (!real_address_base || !base_address) {
- // Tracking failed, load zeroes.
- for (u32 i = 0; i < count; ++i) {
- SetRegister(bb, instr.gpr0.Value() + i, Immediate(0.0f));
- }
- break;
- }
-
- for (u32 i = 0; i < count; ++i) {
- const Node it_offset = Immediate(i * 4);
- const Node real_address = Operation(OperationCode::UAdd, real_address_base, it_offset);
- Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
-
- // To handle unaligned loads get the bytes used to dereference global memory and extract
- // those bytes from the loaded u32.
- if (IsUnaligned(type)) {
- gmem = ExtractUnaligned(gmem, real_address, GetUnalignedMask(type), size);
- }
-
- SetTemporary(bb, i, gmem);
- }
-
- for (u32 i = 0; i < count; ++i) {
- SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
- }
- break;
- }
- case OpCode::Id::ST_A: {
- UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
- "Indirect attribute loads are not supported");
- UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
- "Unaligned attribute loads are not supported");
-
- u64 element = instr.attribute.fmt20.element;
- auto index = static_cast<u64>(instr.attribute.fmt20.index.Value());
-
- const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
- for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
- Node dest;
- if (instr.attribute.fmt20.patch) {
- const u32 offset = static_cast<u32>(index) * 4 + static_cast<u32>(element);
- dest = MakeNode<PatchNode>(offset);
- } else {
- dest = GetOutputAttribute(static_cast<Attribute::Index>(index), element,
- GetRegister(instr.gpr39));
- }
- const auto src = GetRegister(instr.gpr0.Value() + reg_offset);
-
- bb.push_back(Operation(OperationCode::Assign, dest, src));
-
- // Load the next attribute element into the following register. If the element to load
- // goes beyond the vec4 size, load the first element of the next attribute.
- element = (element + 1) % 4;
- index = index + (element == 0 ? 1 : 0);
- }
- break;
- }
- case OpCode::Id::ST_L:
- LOG_DEBUG(HW_GPU, "ST_L cache management mode: {}", instr.st_l.cache_management.Value());
- [[fallthrough]];
- case OpCode::Id::ST_S: {
- const auto GetAddress = [&](s32 offset) {
- ASSERT(offset % 4 == 0);
- const Node immediate = Immediate(static_cast<s32>(instr.smem_imm) + offset);
- return Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8), immediate);
- };
-
- const bool is_local = opcode->get().GetId() == OpCode::Id::ST_L;
- const auto set_memory = is_local ? &ShaderIR::SetLocalMemory : &ShaderIR::SetSharedMemory;
- const auto get_memory = is_local ? &ShaderIR::GetLocalMemory : &ShaderIR::GetSharedMemory;
-
- switch (instr.ldst_sl.type.Value()) {
- case StoreType::Bits128:
- (this->*set_memory)(bb, GetAddress(12), GetRegister(instr.gpr0.Value() + 3));
- (this->*set_memory)(bb, GetAddress(8), GetRegister(instr.gpr0.Value() + 2));
- [[fallthrough]];
- case StoreType::Bits64:
- (this->*set_memory)(bb, GetAddress(4), GetRegister(instr.gpr0.Value() + 1));
- [[fallthrough]];
- case StoreType::Bits32:
- (this->*set_memory)(bb, GetAddress(0), GetRegister(instr.gpr0));
- break;
- case StoreType::Unsigned16:
- case StoreType::Signed16: {
- Node address = GetAddress(0);
- Node memory = (this->*get_memory)(address);
- (this->*set_memory)(
- bb, address, InsertUnaligned(memory, GetRegister(instr.gpr0), address, 0b10, 16));
- break;
- }
- default:
- UNIMPLEMENTED_MSG("{} unhandled type: {}", opcode->get().GetName(),
- instr.ldst_sl.type.Value());
- }
- break;
- }
- case OpCode::Id::ST:
- case OpCode::Id::STG: {
- const auto type = [instr, &opcode]() -> Tegra::Shader::UniformType {
- switch (opcode->get().GetId()) {
- case OpCode::Id::ST:
- UNIMPLEMENTED_IF_MSG(!instr.generic.extended, "Unextended ST is not implemented");
- return instr.generic.type;
- case OpCode::Id::STG:
- return instr.stg.type;
- default:
- UNREACHABLE();
- return {};
- }
- }();
-
- // For unaligned reads we have to read memory too.
- const bool is_read = IsUnaligned(type);
- const auto [real_address_base, base_address, descriptor] =
- TrackGlobalMemory(bb, instr, is_read, true);
- if (!real_address_base || !base_address) {
- // Tracking failed, skip the store.
- break;
- }
-
- const u32 size = GetMemorySize(type);
- const u32 count = Common::AlignUp(size, 32) / 32;
- for (u32 i = 0; i < count; ++i) {
- const Node it_offset = Immediate(i * 4);
- const Node real_address = Operation(OperationCode::UAdd, real_address_base, it_offset);
- const Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
- Node value = GetRegister(instr.gpr0.Value() + i);
-
- if (IsUnaligned(type)) {
- const u32 mask = GetUnalignedMask(type);
- value = InsertUnaligned(gmem, move(value), real_address, mask, size);
- }
-
- bb.push_back(Operation(OperationCode::Assign, gmem, value));
- }
- break;
- }
- case OpCode::Id::RED: {
- UNIMPLEMENTED_IF_MSG(instr.red.type != GlobalAtomicType::U32, "type={}",
- instr.red.type.Value());
- const auto [real_address, base_address, descriptor] =
- TrackGlobalMemory(bb, instr, true, true);
- if (!real_address || !base_address) {
- // Tracking failed, skip atomic.
- break;
- }
- Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
- Node value = GetRegister(instr.gpr0);
- bb.push_back(Operation(GetAtomOperation(instr.red.operation), move(gmem), move(value)));
- break;
- }
- case OpCode::Id::ATOM: {
- UNIMPLEMENTED_IF_MSG(instr.atom.operation == AtomicOp::Inc ||
- instr.atom.operation == AtomicOp::Dec ||
- instr.atom.operation == AtomicOp::SafeAdd,
- "operation={}", instr.atom.operation.Value());
- UNIMPLEMENTED_IF_MSG(instr.atom.type == GlobalAtomicType::S64 ||
- instr.atom.type == GlobalAtomicType::U64 ||
- instr.atom.type == GlobalAtomicType::F16x2_FTZ_RN ||
- instr.atom.type == GlobalAtomicType::F32_FTZ_RN,
- "type={}", instr.atom.type.Value());
-
- const auto [real_address, base_address, descriptor] =
- TrackGlobalMemory(bb, instr, true, true);
- if (!real_address || !base_address) {
- // Tracking failed, skip atomic.
- break;
- }
-
- const bool is_signed =
- instr.atom.type == GlobalAtomicType::S32 || instr.atom.type == GlobalAtomicType::S64;
- Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
- SetRegister(bb, instr.gpr0,
- SignedOperation(GetAtomOperation(instr.atom.operation), is_signed, gmem,
- GetRegister(instr.gpr20)));
- break;
- }
- case OpCode::Id::ATOMS: {
- UNIMPLEMENTED_IF_MSG(instr.atoms.operation == AtomicOp::Inc ||
- instr.atoms.operation == AtomicOp::Dec,
- "operation={}", instr.atoms.operation.Value());
- UNIMPLEMENTED_IF_MSG(instr.atoms.type == AtomicType::S64 ||
- instr.atoms.type == AtomicType::U64,
- "type={}", instr.atoms.type.Value());
- const bool is_signed =
- instr.atoms.type == AtomicType::S32 || instr.atoms.type == AtomicType::S64;
- const s32 offset = instr.atoms.GetImmediateOffset();
- Node address = GetRegister(instr.gpr8);
- address = Operation(OperationCode::IAdd, move(address), Immediate(offset));
- SetRegister(bb, instr.gpr0,
- SignedOperation(GetAtomOperation(instr.atoms.operation), is_signed,
- GetSharedMemory(move(address)), GetRegister(instr.gpr20)));
- break;
- }
- case OpCode::Id::AL2P: {
- // Ignore al2p.direction since we don't care about it.
-
- // Calculate emulation fake physical address.
- const Node fixed_address{Immediate(static_cast<u32>(instr.al2p.address))};
- const Node reg{GetRegister(instr.gpr8)};
- const Node fake_address{Operation(OperationCode::IAdd, NO_PRECISE, reg, fixed_address)};
-
- // Set the fake address to target register.
- SetRegister(bb, instr.gpr0, fake_address);
-
- // Signal the shader IR to declare all possible attributes and varyings
- uses_physical_attributes = true;
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
- }
-
- return pc;
-}
-
-std::tuple<Node, Node, GlobalMemoryBase> ShaderIR::TrackGlobalMemory(NodeBlock& bb,
- Instruction instr,
- bool is_read, bool is_write) {
- const auto addr_register{GetRegister(instr.gmem.gpr)};
- const auto immediate_offset{static_cast<u32>(instr.gmem.offset)};
-
- const auto [base_address, index, offset] =
- TrackCbuf(addr_register, global_code, static_cast<s64>(global_code.size()));
- ASSERT_OR_EXECUTE_MSG(
- base_address != nullptr, { return std::make_tuple(nullptr, nullptr, GlobalMemoryBase{}); },
- "Global memory tracking failed");
-
- bb.push_back(Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]", index, offset)));
-
- const GlobalMemoryBase descriptor{index, offset};
- const auto& entry = used_global_memory.try_emplace(descriptor).first;
- auto& usage = entry->second;
- usage.is_written |= is_write;
- usage.is_read |= is_read;
-
- const auto real_address =
- Operation(OperationCode::UAdd, NO_PRECISE, Immediate(immediate_offset), addr_register);
-
- return {real_address, base_address, descriptor};
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/other.cpp b/src/video_core/shader/decode/other.cpp
deleted file mode 100644
index 5f88537bc..000000000
--- a/src/video_core/shader/decode/other.cpp
+++ /dev/null
@@ -1,322 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using std::move;
-using Tegra::Shader::ConditionCode;
-using Tegra::Shader::Instruction;
-using Tegra::Shader::IpaInterpMode;
-using Tegra::Shader::OpCode;
-using Tegra::Shader::PixelImap;
-using Tegra::Shader::Register;
-using Tegra::Shader::SystemVariable;
-
-using Index = Tegra::Shader::Attribute::Index;
-
-u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- switch (opcode->get().GetId()) {
- case OpCode::Id::NOP: {
- UNIMPLEMENTED_IF(instr.nop.cc != Tegra::Shader::ConditionCode::T);
- UNIMPLEMENTED_IF(instr.nop.trigger != 0);
- // With the previous preconditions, this instruction is a no-operation.
- break;
- }
- case OpCode::Id::EXIT: {
- const ConditionCode cc = instr.flow_condition_code;
- UNIMPLEMENTED_IF_MSG(cc != ConditionCode::T, "EXIT condition code used: {}", cc);
-
- switch (instr.flow.cond) {
- case Tegra::Shader::FlowCondition::Always:
- bb.push_back(Operation(OperationCode::Exit));
- if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) {
- // If this is an unconditional exit then just end processing here,
- // otherwise we have to account for the possibility of the condition
- // not being met, so continue processing the next instruction.
- pc = MAX_PROGRAM_LENGTH - 1;
- }
- break;
-
- case Tegra::Shader::FlowCondition::Fcsm_Tr:
- // TODO(bunnei): What is this used for? If we assume this conditon is not
- // satisifed, dual vertex shaders in Farming Simulator make more sense
- UNIMPLEMENTED_MSG("Skipping unknown FlowCondition::Fcsm_Tr");
- break;
-
- default:
- UNIMPLEMENTED_MSG("Unhandled flow condition: {}", instr.flow.cond.Value());
- }
- break;
- }
- case OpCode::Id::KIL: {
- UNIMPLEMENTED_IF(instr.flow.cond != Tegra::Shader::FlowCondition::Always);
-
- const ConditionCode cc = instr.flow_condition_code;
- UNIMPLEMENTED_IF_MSG(cc != ConditionCode::T, "KIL condition code used: {}", cc);
-
- bb.push_back(Operation(OperationCode::Discard));
- break;
- }
- case OpCode::Id::S2R: {
- const Node value = [this, instr] {
- switch (instr.sys20) {
- case SystemVariable::LaneId:
- return Operation(OperationCode::ThreadId);
- case SystemVariable::InvocationId:
- return Operation(OperationCode::InvocationId);
- case SystemVariable::Ydirection:
- uses_y_negate = true;
- return Operation(OperationCode::YNegate);
- case SystemVariable::InvocationInfo:
- LOG_WARNING(HW_GPU, "S2R instruction with InvocationInfo is incomplete");
- return Immediate(0x00ff'0000U);
- case SystemVariable::WscaleFactorXY:
- UNIMPLEMENTED_MSG("S2R WscaleFactorXY is not implemented");
- return Immediate(0U);
- case SystemVariable::WscaleFactorZ:
- UNIMPLEMENTED_MSG("S2R WscaleFactorZ is not implemented");
- return Immediate(0U);
- case SystemVariable::Tid: {
- Node val = Immediate(0);
- val = BitfieldInsert(val, Operation(OperationCode::LocalInvocationIdX), 0, 9);
- val = BitfieldInsert(val, Operation(OperationCode::LocalInvocationIdY), 16, 9);
- val = BitfieldInsert(val, Operation(OperationCode::LocalInvocationIdZ), 26, 5);
- return val;
- }
- case SystemVariable::TidX:
- return Operation(OperationCode::LocalInvocationIdX);
- case SystemVariable::TidY:
- return Operation(OperationCode::LocalInvocationIdY);
- case SystemVariable::TidZ:
- return Operation(OperationCode::LocalInvocationIdZ);
- case SystemVariable::CtaIdX:
- return Operation(OperationCode::WorkGroupIdX);
- case SystemVariable::CtaIdY:
- return Operation(OperationCode::WorkGroupIdY);
- case SystemVariable::CtaIdZ:
- return Operation(OperationCode::WorkGroupIdZ);
- case SystemVariable::EqMask:
- case SystemVariable::LtMask:
- case SystemVariable::LeMask:
- case SystemVariable::GtMask:
- case SystemVariable::GeMask:
- uses_warps = true;
- switch (instr.sys20) {
- case SystemVariable::EqMask:
- return Operation(OperationCode::ThreadEqMask);
- case SystemVariable::LtMask:
- return Operation(OperationCode::ThreadLtMask);
- case SystemVariable::LeMask:
- return Operation(OperationCode::ThreadLeMask);
- case SystemVariable::GtMask:
- return Operation(OperationCode::ThreadGtMask);
- case SystemVariable::GeMask:
- return Operation(OperationCode::ThreadGeMask);
- default:
- UNREACHABLE();
- return Immediate(0u);
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled system move: {}", instr.sys20.Value());
- return Immediate(0u);
- }
- }();
- SetRegister(bb, instr.gpr0, value);
-
- break;
- }
- case OpCode::Id::BRA: {
- Node branch;
- if (instr.bra.constant_buffer == 0) {
- const u32 target = pc + instr.bra.GetBranchTarget();
- branch = Operation(OperationCode::Branch, Immediate(target));
- } else {
- const u32 target = pc + 1;
- const Node op_a = GetConstBuffer(instr.cbuf36.index, instr.cbuf36.GetOffset());
- const Node convert = SignedOperation(OperationCode::IArithmeticShiftRight, true,
- PRECISE, op_a, Immediate(3));
- const Node operand =
- Operation(OperationCode::IAdd, PRECISE, convert, Immediate(target));
- branch = Operation(OperationCode::BranchIndirect, operand);
- }
-
- const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
- if (cc != Tegra::Shader::ConditionCode::T) {
- bb.push_back(Conditional(GetConditionCode(cc), {branch}));
- } else {
- bb.push_back(branch);
- }
- break;
- }
- case OpCode::Id::BRX: {
- Node operand;
- if (instr.brx.constant_buffer != 0) {
- const s32 target = pc + 1;
- const Node index = GetRegister(instr.gpr8);
- const Node op_a =
- GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.GetOffset() + 0, index);
- const Node convert = SignedOperation(OperationCode::IArithmeticShiftRight, true,
- PRECISE, op_a, Immediate(3));
- operand = Operation(OperationCode::IAdd, PRECISE, convert, Immediate(target));
- } else {
- const s32 target = pc + instr.brx.GetBranchExtend();
- const Node op_a = GetRegister(instr.gpr8);
- const Node convert = SignedOperation(OperationCode::IArithmeticShiftRight, true,
- PRECISE, op_a, Immediate(3));
- operand = Operation(OperationCode::IAdd, PRECISE, convert, Immediate(target));
- }
- const Node branch = Operation(OperationCode::BranchIndirect, operand);
-
- const ConditionCode cc = instr.flow_condition_code;
- if (cc != ConditionCode::T) {
- bb.push_back(Conditional(GetConditionCode(cc), {branch}));
- } else {
- bb.push_back(branch);
- }
- break;
- }
- case OpCode::Id::SSY: {
- UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
- "Constant buffer flow is not supported");
-
- if (disable_flow_stack) {
- break;
- }
-
- // The SSY opcode tells the GPU where to re-converge divergent execution paths with SYNC.
- const u32 target = pc + instr.bra.GetBranchTarget();
- bb.push_back(
- Operation(OperationCode::PushFlowStack, MetaStackClass::Ssy, Immediate(target)));
- break;
- }
- case OpCode::Id::PBK: {
- UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
- "Constant buffer PBK is not supported");
-
- if (disable_flow_stack) {
- break;
- }
-
- // PBK pushes to a stack the address where BRK will jump to.
- const u32 target = pc + instr.bra.GetBranchTarget();
- bb.push_back(
- Operation(OperationCode::PushFlowStack, MetaStackClass::Pbk, Immediate(target)));
- break;
- }
- case OpCode::Id::SYNC: {
- const ConditionCode cc = instr.flow_condition_code;
- UNIMPLEMENTED_IF_MSG(cc != ConditionCode::T, "SYNC condition code used: {}", cc);
-
- if (decompiled) {
- break;
- }
-
- // The SYNC opcode jumps to the address previously set by the SSY opcode
- bb.push_back(Operation(OperationCode::PopFlowStack, MetaStackClass::Ssy));
- break;
- }
- case OpCode::Id::BRK: {
- const ConditionCode cc = instr.flow_condition_code;
- UNIMPLEMENTED_IF_MSG(cc != ConditionCode::T, "BRK condition code used: {}", cc);
- if (decompiled) {
- break;
- }
-
- // The BRK opcode jumps to the address previously set by the PBK opcode
- bb.push_back(Operation(OperationCode::PopFlowStack, MetaStackClass::Pbk));
- break;
- }
- case OpCode::Id::IPA: {
- const bool is_physical = instr.ipa.idx && instr.gpr8.Value() != 0xff;
- const auto attribute = instr.attribute.fmt28;
- const Index index = attribute.index;
-
- Node value = is_physical ? GetPhysicalInputAttribute(instr.gpr8)
- : GetInputAttribute(index, attribute.element);
-
- // Code taken from Ryujinx.
- if (index >= Index::Attribute_0 && index <= Index::Attribute_31) {
- const u32 location = static_cast<u32>(index) - static_cast<u32>(Index::Attribute_0);
- if (header.ps.GetPixelImap(location) == PixelImap::Perspective) {
- Node position_w = GetInputAttribute(Index::Position, 3);
- value = Operation(OperationCode::FMul, move(value), move(position_w));
- }
- }
-
- if (instr.ipa.interp_mode == IpaInterpMode::Multiply) {
- value = Operation(OperationCode::FMul, move(value), GetRegister(instr.gpr20));
- }
-
- value = GetSaturatedFloat(move(value), instr.ipa.saturate);
-
- SetRegister(bb, instr.gpr0, move(value));
- break;
- }
- case OpCode::Id::OUT_R: {
- UNIMPLEMENTED_IF_MSG(instr.gpr20.Value() != Register::ZeroIndex,
- "Stream buffer is not supported");
-
- if (instr.out.emit) {
- // gpr0 is used to store the next address and gpr8 contains the address to emit.
- // Hardware uses pointers here but we just ignore it
- bb.push_back(Operation(OperationCode::EmitVertex));
- SetRegister(bb, instr.gpr0, Immediate(0));
- }
- if (instr.out.cut) {
- bb.push_back(Operation(OperationCode::EndPrimitive));
- }
- break;
- }
- case OpCode::Id::ISBERD: {
- UNIMPLEMENTED_IF(instr.isberd.o != 0);
- UNIMPLEMENTED_IF(instr.isberd.skew != 0);
- UNIMPLEMENTED_IF(instr.isberd.shift != Tegra::Shader::IsberdShift::None);
- UNIMPLEMENTED_IF(instr.isberd.mode != Tegra::Shader::IsberdMode::None);
- LOG_WARNING(HW_GPU, "ISBERD instruction is incomplete");
- SetRegister(bb, instr.gpr0, GetRegister(instr.gpr8));
- break;
- }
- case OpCode::Id::BAR: {
- UNIMPLEMENTED_IF_MSG(instr.value != 0xF0A81B8000070000ULL, "BAR is not BAR.SYNC 0x0");
- bb.push_back(Operation(OperationCode::Barrier));
- break;
- }
- case OpCode::Id::MEMBAR: {
- UNIMPLEMENTED_IF(instr.membar.unknown != Tegra::Shader::MembarUnknown::Default);
- const OperationCode type = [instr] {
- switch (instr.membar.type) {
- case Tegra::Shader::MembarType::CTA:
- return OperationCode::MemoryBarrierGroup;
- case Tegra::Shader::MembarType::GL:
- return OperationCode::MemoryBarrierGlobal;
- default:
- UNIMPLEMENTED_MSG("MEMBAR type={}", instr.membar.type.Value());
- return OperationCode::MemoryBarrierGlobal;
- }
- }();
- bb.push_back(Operation(type));
- break;
- }
- case OpCode::Id::DEPBAR: {
- LOG_DEBUG(HW_GPU, "DEPBAR instruction is stubbed");
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled instruction: {}", opcode->get().GetName());
- }
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/predicate_set_predicate.cpp b/src/video_core/shader/decode/predicate_set_predicate.cpp
deleted file mode 100644
index 9290d22eb..000000000
--- a/src/video_core/shader/decode/predicate_set_predicate.cpp
+++ /dev/null
@@ -1,68 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-using Tegra::Shader::Pred;
-
-u32 ShaderIR::DecodePredicateSetPredicate(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- switch (opcode->get().GetId()) {
- case OpCode::Id::PSETP: {
- const Node op_a = GetPredicate(instr.psetp.pred12, instr.psetp.neg_pred12 != 0);
- const Node op_b = GetPredicate(instr.psetp.pred29, instr.psetp.neg_pred29 != 0);
-
- // We can't use the constant predicate as destination.
- ASSERT(instr.psetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
-
- const Node second_pred = GetPredicate(instr.psetp.pred39, instr.psetp.neg_pred39 != 0);
-
- const OperationCode combiner = GetPredicateCombiner(instr.psetp.op);
- const Node predicate = Operation(combiner, op_a, op_b);
-
- // Set the primary predicate to the result of Predicate OP SecondPredicate
- SetPredicate(bb, instr.psetp.pred3, Operation(combiner, predicate, second_pred));
-
- if (instr.psetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
- // Set the secondary predicate to the result of !Predicate OP SecondPredicate, if
- // enabled
- SetPredicate(bb, instr.psetp.pred0,
- Operation(combiner, Operation(OperationCode::LogicalNegate, predicate),
- second_pred));
- }
- break;
- }
- case OpCode::Id::CSETP: {
- const Node pred = GetPredicate(instr.csetp.pred39, instr.csetp.neg_pred39 != 0);
- const Node condition_code = GetConditionCode(instr.csetp.cc);
-
- const OperationCode combiner = GetPredicateCombiner(instr.csetp.op);
-
- if (instr.csetp.pred3 != static_cast<u64>(Pred::UnusedIndex)) {
- SetPredicate(bb, instr.csetp.pred3, Operation(combiner, condition_code, pred));
- }
- if (instr.csetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
- const Node neg_cc = Operation(OperationCode::LogicalNegate, condition_code);
- SetPredicate(bb, instr.csetp.pred0, Operation(combiner, neg_cc, pred));
- }
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled predicate instruction: {}", opcode->get().GetName());
- }
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/predicate_set_register.cpp b/src/video_core/shader/decode/predicate_set_register.cpp
deleted file mode 100644
index 84dbc50fe..000000000
--- a/src/video_core/shader/decode/predicate_set_register.cpp
+++ /dev/null
@@ -1,46 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-
-u32 ShaderIR::DecodePredicateSetRegister(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
-
- UNIMPLEMENTED_IF_MSG(instr.generates_cc,
- "Condition codes generation in PSET is not implemented");
-
- const Node op_a = GetPredicate(instr.pset.pred12, instr.pset.neg_pred12 != 0);
- const Node op_b = GetPredicate(instr.pset.pred29, instr.pset.neg_pred29 != 0);
- const Node first_pred = Operation(GetPredicateCombiner(instr.pset.cond), op_a, op_b);
-
- const Node second_pred = GetPredicate(instr.pset.pred39, instr.pset.neg_pred39 != 0);
-
- const OperationCode combiner = GetPredicateCombiner(instr.pset.op);
- const Node predicate = Operation(combiner, first_pred, second_pred);
-
- const Node true_value = instr.pset.bf ? Immediate(1.0f) : Immediate(0xffffffff);
- const Node false_value = instr.pset.bf ? Immediate(0.0f) : Immediate(0);
- const Node value =
- Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value);
-
- if (instr.pset.bf) {
- SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
- } else {
- SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
- }
- SetRegister(bb, instr.gpr0, value);
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/register_set_predicate.cpp b/src/video_core/shader/decode/register_set_predicate.cpp
deleted file mode 100644
index 6116c31aa..000000000
--- a/src/video_core/shader/decode/register_set_predicate.cpp
+++ /dev/null
@@ -1,86 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <utility>
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using std::move;
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-
-namespace {
-constexpr u64 NUM_CONDITION_CODES = 4;
-constexpr u64 NUM_PREDICATES = 7;
-} // namespace
-
-u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- Node apply_mask = [this, opcode, instr] {
- switch (opcode->get().GetId()) {
- case OpCode::Id::R2P_IMM:
- case OpCode::Id::P2R_IMM:
- return Immediate(static_cast<u32>(instr.p2r_r2p.immediate_mask));
- default:
- UNREACHABLE();
- return Immediate(0);
- }
- }();
-
- const u32 offset = static_cast<u32>(instr.p2r_r2p.byte) * 8;
-
- const bool cc = instr.p2r_r2p.mode == Tegra::Shader::R2pMode::Cc;
- const u64 num_entries = cc ? NUM_CONDITION_CODES : NUM_PREDICATES;
- const auto get_entry = [this, cc](u64 entry) {
- return cc ? GetInternalFlag(static_cast<InternalFlag>(entry)) : GetPredicate(entry);
- };
-
- switch (opcode->get().GetId()) {
- case OpCode::Id::R2P_IMM: {
- Node mask = GetRegister(instr.gpr8);
-
- for (u64 entry = 0; entry < num_entries; ++entry) {
- const u32 shift = static_cast<u32>(entry);
-
- Node apply = BitfieldExtract(apply_mask, shift, 1);
- Node condition = Operation(OperationCode::LogicalUNotEqual, apply, Immediate(0));
-
- Node compare = BitfieldExtract(mask, offset + shift, 1);
- Node value = Operation(OperationCode::LogicalUNotEqual, move(compare), Immediate(0));
-
- Node code = Operation(OperationCode::LogicalAssign, get_entry(entry), move(value));
- bb.push_back(Conditional(condition, {move(code)}));
- }
- break;
- }
- case OpCode::Id::P2R_IMM: {
- Node value = Immediate(0);
- for (u64 entry = 0; entry < num_entries; ++entry) {
- Node bit = Operation(OperationCode::Select, get_entry(entry), Immediate(1U << entry),
- Immediate(0));
- value = Operation(OperationCode::UBitwiseOr, move(value), move(bit));
- }
- value = Operation(OperationCode::UBitwiseAnd, move(value), apply_mask);
- value = BitfieldInsert(GetRegister(instr.gpr8), move(value), offset, 8);
-
- SetRegister(bb, instr.gpr0, move(value));
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled P2R/R2R instruction: {}", opcode->get().GetName());
- break;
- }
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/shift.cpp b/src/video_core/shader/decode/shift.cpp
deleted file mode 100644
index a53819c15..000000000
--- a/src/video_core/shader/decode/shift.cpp
+++ /dev/null
@@ -1,153 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using std::move;
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-using Tegra::Shader::ShfType;
-using Tegra::Shader::ShfXmode;
-
-namespace {
-
-Node IsFull(Node shift) {
- return Operation(OperationCode::LogicalIEqual, move(shift), Immediate(32));
-}
-
-Node Shift(OperationCode opcode, Node value, Node shift) {
- Node shifted = Operation(opcode, move(value), shift);
- return Operation(OperationCode::Select, IsFull(move(shift)), Immediate(0), move(shifted));
-}
-
-Node ClampShift(Node shift, s32 size = 32) {
- shift = Operation(OperationCode::IMax, move(shift), Immediate(0));
- return Operation(OperationCode::IMin, move(shift), Immediate(size));
-}
-
-Node WrapShift(Node shift, s32 size = 32) {
- return Operation(OperationCode::UBitwiseAnd, move(shift), Immediate(size - 1));
-}
-
-Node ShiftRight(Node low, Node high, Node shift, Node low_shift, ShfType type) {
- // These values are used when the shift value is less than 32
- Node less_low = Shift(OperationCode::ILogicalShiftRight, low, shift);
- Node less_high = Shift(OperationCode::ILogicalShiftLeft, high, low_shift);
- Node less = Operation(OperationCode::IBitwiseOr, move(less_high), move(less_low));
-
- if (type == ShfType::Bits32) {
- // On 32 bit shifts we are either full (shifting 32) or shifting less than 32 bits
- return Operation(OperationCode::Select, IsFull(move(shift)), move(high), move(less));
- }
-
- // And these when it's larger than or 32
- const bool is_signed = type == ShfType::S64;
- const auto opcode = SignedToUnsignedCode(OperationCode::IArithmeticShiftRight, is_signed);
- Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32));
- Node greater = Shift(opcode, high, move(reduced));
-
- Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32));
- Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0));
-
- Node value = Operation(OperationCode::Select, move(is_less), move(less), move(greater));
- return Operation(OperationCode::Select, move(is_zero), move(high), move(value));
-}
-
-Node ShiftLeft(Node low, Node high, Node shift, Node low_shift, ShfType type) {
- // These values are used when the shift value is less than 32
- Node less_low = Operation(OperationCode::ILogicalShiftRight, low, low_shift);
- Node less_high = Operation(OperationCode::ILogicalShiftLeft, high, shift);
- Node less = Operation(OperationCode::IBitwiseOr, move(less_low), move(less_high));
-
- if (type == ShfType::Bits32) {
- // On 32 bit shifts we are either full (shifting 32) or shifting less than 32 bits
- return Operation(OperationCode::Select, IsFull(move(shift)), move(low), move(less));
- }
-
- // And these when it's larger than or 32
- Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32));
- Node greater = Shift(OperationCode::ILogicalShiftLeft, move(low), move(reduced));
-
- Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32));
- Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0));
-
- Node value = Operation(OperationCode::Select, move(is_less), move(less), move(greater));
- return Operation(OperationCode::Select, move(is_zero), move(high), move(value));
-}
-
-} // Anonymous namespace
-
-u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- Node op_a = GetRegister(instr.gpr8);
- Node op_b = [this, instr] {
- if (instr.is_b_imm) {
- return Immediate(instr.alu.GetSignedImm20_20());
- } else if (instr.is_b_gpr) {
- return GetRegister(instr.gpr20);
- } else {
- return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
- }
- }();
-
- switch (const auto opid = opcode->get().GetId(); opid) {
- case OpCode::Id::SHR_C:
- case OpCode::Id::SHR_R:
- case OpCode::Id::SHR_IMM: {
- op_b = instr.shr.wrap ? WrapShift(move(op_b)) : ClampShift(move(op_b));
-
- Node value = SignedOperation(OperationCode::IArithmeticShiftRight, instr.shift.is_signed,
- move(op_a), move(op_b));
- SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
- SetRegister(bb, instr.gpr0, move(value));
- break;
- }
- case OpCode::Id::SHL_C:
- case OpCode::Id::SHL_R:
- case OpCode::Id::SHL_IMM: {
- Node value = Operation(OperationCode::ILogicalShiftLeft, op_a, op_b);
- SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
- SetRegister(bb, instr.gpr0, move(value));
- break;
- }
- case OpCode::Id::SHF_RIGHT_R:
- case OpCode::Id::SHF_RIGHT_IMM:
- case OpCode::Id::SHF_LEFT_R:
- case OpCode::Id::SHF_LEFT_IMM: {
- UNIMPLEMENTED_IF(instr.generates_cc);
- UNIMPLEMENTED_IF_MSG(instr.shf.xmode != ShfXmode::None, "xmode={}",
- instr.shf.xmode.Value());
-
- if (instr.is_b_imm) {
- op_b = Immediate(static_cast<u32>(instr.shf.immediate));
- }
- const s32 size = instr.shf.type == ShfType::Bits32 ? 32 : 64;
- Node shift = instr.shf.wrap ? WrapShift(move(op_b), size) : ClampShift(move(op_b), size);
-
- Node negated_shift = Operation(OperationCode::INegate, shift);
- Node low_shift = Operation(OperationCode::IAdd, move(negated_shift), Immediate(32));
-
- const bool is_right = opid == OpCode::Id::SHF_RIGHT_R || opid == OpCode::Id::SHF_RIGHT_IMM;
- Node value = (is_right ? ShiftRight : ShiftLeft)(
- move(op_a), GetRegister(instr.gpr39), move(shift), move(low_shift), instr.shf.type);
-
- SetRegister(bb, instr.gpr0, move(value));
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled shift instruction: {}", opcode->get().GetName());
- }
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
deleted file mode 100644
index c69681e8d..000000000
--- a/src/video_core/shader/decode/texture.cpp
+++ /dev/null
@@ -1,935 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <vector>
-#include <fmt/format.h>
-
-#include "common/assert.h"
-#include "common/bit_field.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/registry.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-using Tegra::Shader::Register;
-using Tegra::Shader::TextureMiscMode;
-using Tegra::Shader::TextureProcessMode;
-using Tegra::Shader::TextureType;
-
-static std::size_t GetCoordCount(TextureType texture_type) {
- switch (texture_type) {
- case TextureType::Texture1D:
- return 1;
- case TextureType::Texture2D:
- return 2;
- case TextureType::Texture3D:
- case TextureType::TextureCube:
- return 3;
- default:
- UNIMPLEMENTED_MSG("Unhandled texture type: {}", texture_type);
- return 0;
- }
-}
-
-u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
- bool is_bindless = false;
- switch (opcode->get().GetId()) {
- case OpCode::Id::TEX: {
- const TextureType texture_type{instr.tex.texture_type};
- const bool is_array = instr.tex.array != 0;
- const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI);
- const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC);
- const auto process_mode = instr.tex.GetTextureProcessMode();
- WriteTexInstructionFloat(
- bb, instr,
- GetTexCode(instr, texture_type, process_mode, depth_compare, is_array, is_aoffi, {}));
- break;
- }
- case OpCode::Id::TEX_B: {
- UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI),
- "AOFFI is not implemented");
-
- const TextureType texture_type{instr.tex_b.texture_type};
- const bool is_array = instr.tex_b.array != 0;
- const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI);
- const bool depth_compare = instr.tex_b.UsesMiscMode(TextureMiscMode::DC);
- const auto process_mode = instr.tex_b.GetTextureProcessMode();
- WriteTexInstructionFloat(bb, instr,
- GetTexCode(instr, texture_type, process_mode, depth_compare,
- is_array, is_aoffi, {instr.gpr20}));
- break;
- }
- case OpCode::Id::TEXS: {
- const TextureType texture_type{instr.texs.GetTextureType()};
- const bool is_array{instr.texs.IsArrayTexture()};
- const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC);
- const auto process_mode = instr.texs.GetTextureProcessMode();
-
- const Node4 components =
- GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array);
-
- if (instr.texs.fp32_flag) {
- WriteTexsInstructionFloat(bb, instr, components);
- } else {
- WriteTexsInstructionHalfFloat(bb, instr, components);
- }
- break;
- }
- case OpCode::Id::TLD4_B: {
- is_bindless = true;
- [[fallthrough]];
- }
- case OpCode::Id::TLD4: {
- UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
- "NDV is not implemented");
- const auto texture_type = instr.tld4.texture_type.Value();
- const bool depth_compare = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::DC)
- : instr.tld4.UsesMiscMode(TextureMiscMode::DC);
- const bool is_array = instr.tld4.array != 0;
- const bool is_aoffi = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::AOFFI)
- : instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI);
- const bool is_ptp = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::PTP)
- : instr.tld4.UsesMiscMode(TextureMiscMode::PTP);
- WriteTexInstructionFloat(bb, instr,
- GetTld4Code(instr, texture_type, depth_compare, is_array, is_aoffi,
- is_ptp, is_bindless));
- break;
- }
- case OpCode::Id::TLD4S: {
- constexpr std::size_t num_coords = 2;
- const bool is_aoffi = instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI);
- const bool is_depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
- const Node op_a = GetRegister(instr.gpr8);
- const Node op_b = GetRegister(instr.gpr20);
-
- // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
- std::vector<Node> coords;
- std::vector<Node> aoffi;
- Node depth_compare;
- if (is_depth_compare) {
- // Note: TLD4S coordinate encoding works just like TEXS's
- const Node op_y = GetRegister(instr.gpr8.Value() + 1);
- coords.push_back(op_a);
- coords.push_back(op_y);
- if (is_aoffi) {
- aoffi = GetAoffiCoordinates(op_b, num_coords, true);
- depth_compare = GetRegister(instr.gpr20.Value() + 1);
- } else {
- depth_compare = op_b;
- }
- } else {
- // There's no depth compare
- coords.push_back(op_a);
- if (is_aoffi) {
- coords.push_back(GetRegister(instr.gpr8.Value() + 1));
- aoffi = GetAoffiCoordinates(op_b, num_coords, true);
- } else {
- coords.push_back(op_b);
- }
- }
- const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
-
- SamplerInfo info;
- info.is_shadow = is_depth_compare;
- const std::optional<SamplerEntry> sampler = GetSampler(instr.sampler, info);
-
- Node4 values;
- for (u32 element = 0; element < values.size(); ++element) {
- MetaTexture meta{*sampler, {}, depth_compare, aoffi, {}, {},
- {}, {}, component, element, {}};
- values[element] = Operation(OperationCode::TextureGather, meta, coords);
- }
-
- if (instr.tld4s.fp16_flag) {
- WriteTexsInstructionHalfFloat(bb, instr, values, true);
- } else {
- WriteTexsInstructionFloat(bb, instr, values, true);
- }
- break;
- }
- case OpCode::Id::TXD_B:
- is_bindless = true;
- [[fallthrough]];
- case OpCode::Id::TXD: {
- UNIMPLEMENTED_IF_MSG(instr.txd.UsesMiscMode(TextureMiscMode::AOFFI),
- "AOFFI is not implemented");
-
- const bool is_array = instr.txd.is_array != 0;
- const auto derivate_reg = instr.gpr20.Value();
- const auto texture_type = instr.txd.texture_type.Value();
- const auto coord_count = GetCoordCount(texture_type);
- u64 base_reg = instr.gpr8.Value();
- Node index_var;
- SamplerInfo info;
- info.type = texture_type;
- info.is_array = is_array;
- const std::optional<SamplerEntry> sampler =
- is_bindless ? GetBindlessSampler(base_reg, info, index_var)
- : GetSampler(instr.sampler, info);
- Node4 values;
- if (!sampler) {
- std::generate(values.begin(), values.end(), [this] { return Immediate(0); });
- WriteTexInstructionFloat(bb, instr, values);
- break;
- }
-
- if (is_bindless) {
- base_reg++;
- }
-
- std::vector<Node> coords;
- std::vector<Node> derivates;
- for (std::size_t i = 0; i < coord_count; ++i) {
- coords.push_back(GetRegister(base_reg + i));
- const std::size_t derivate = i * 2;
- derivates.push_back(GetRegister(derivate_reg + derivate));
- derivates.push_back(GetRegister(derivate_reg + derivate + 1));
- }
-
- Node array_node = {};
- if (is_array) {
- const Node info_reg = GetRegister(base_reg + coord_count);
- array_node = BitfieldExtract(info_reg, 0, 16);
- }
-
- for (u32 element = 0; element < values.size(); ++element) {
- MetaTexture meta{*sampler, array_node, {}, {}, {}, derivates,
- {}, {}, {}, element, index_var};
- values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords);
- }
-
- WriteTexInstructionFloat(bb, instr, values);
-
- break;
- }
- case OpCode::Id::TXQ_B:
- is_bindless = true;
- [[fallthrough]];
- case OpCode::Id::TXQ: {
- Node index_var;
- const std::optional<SamplerEntry> sampler =
- is_bindless ? GetBindlessSampler(instr.gpr8, {}, index_var)
- : GetSampler(instr.sampler, {});
-
- if (!sampler) {
- u32 indexer = 0;
- for (u32 element = 0; element < 4; ++element) {
- if (!instr.txq.IsComponentEnabled(element)) {
- continue;
- }
- const Node value = Immediate(0);
- SetTemporary(bb, indexer++, value);
- }
- for (u32 i = 0; i < indexer; ++i) {
- SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
- }
- break;
- }
-
- u32 indexer = 0;
- switch (instr.txq.query_type) {
- case Tegra::Shader::TextureQueryType::Dimension: {
- for (u32 element = 0; element < 4; ++element) {
- if (!instr.txq.IsComponentEnabled(element)) {
- continue;
- }
- MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element, index_var};
- const Node value =
- Operation(OperationCode::TextureQueryDimensions, meta,
- GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
- SetTemporary(bb, indexer++, value);
- }
- for (u32 i = 0; i < indexer; ++i) {
- SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
- }
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled texture query type: {}", instr.txq.query_type.Value());
- }
- break;
- }
- case OpCode::Id::TMML_B:
- is_bindless = true;
- [[fallthrough]];
- case OpCode::Id::TMML: {
- UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
- "NDV is not implemented");
-
- const auto texture_type = instr.tmml.texture_type.Value();
- const bool is_array = instr.tmml.array != 0;
- SamplerInfo info;
- info.type = texture_type;
- info.is_array = is_array;
- Node index_var;
- const std::optional<SamplerEntry> sampler =
- is_bindless ? GetBindlessSampler(instr.gpr20, info, index_var)
- : GetSampler(instr.sampler, info);
-
- if (!sampler) {
- u32 indexer = 0;
- for (u32 element = 0; element < 2; ++element) {
- if (!instr.tmml.IsComponentEnabled(element)) {
- continue;
- }
- const Node value = Immediate(0);
- SetTemporary(bb, indexer++, value);
- }
- for (u32 i = 0; i < indexer; ++i) {
- SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
- }
- break;
- }
-
- const u64 base_index = is_array ? 1 : 0;
- const u64 num_components = [texture_type] {
- switch (texture_type) {
- case TextureType::Texture1D:
- return 1;
- case TextureType::Texture2D:
- return 2;
- case TextureType::TextureCube:
- return 3;
- default:
- UNIMPLEMENTED_MSG("Unhandled texture type {}", texture_type);
- return 2;
- }
- }();
- // TODO: What's the array component used for?
-
- std::vector<Node> coords;
- coords.reserve(num_components);
- for (u64 component = 0; component < num_components; ++component) {
- coords.push_back(GetRegister(instr.gpr8.Value() + base_index + component));
- }
-
- u32 indexer = 0;
- for (u32 element = 0; element < 2; ++element) {
- if (!instr.tmml.IsComponentEnabled(element)) {
- continue;
- }
- MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element, index_var};
- Node value = Operation(OperationCode::TextureQueryLod, meta, coords);
- SetTemporary(bb, indexer++, std::move(value));
- }
- for (u32 i = 0; i < indexer; ++i) {
- SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
- }
- break;
- }
- case OpCode::Id::TLD: {
- UNIMPLEMENTED_IF_MSG(instr.tld.aoffi, "AOFFI is not implemented");
- UNIMPLEMENTED_IF_MSG(instr.tld.ms, "MS is not implemented");
- UNIMPLEMENTED_IF_MSG(instr.tld.cl, "CL is not implemented");
-
- WriteTexInstructionFloat(bb, instr, GetTldCode(instr));
- break;
- }
- case OpCode::Id::TLDS: {
- const TextureType texture_type{instr.tlds.GetTextureType()};
- const bool is_array{instr.tlds.IsArrayTexture()};
-
- UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI),
- "AOFFI is not implemented");
- UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented");
-
- const Node4 components = GetTldsCode(instr, texture_type, is_array);
-
- if (instr.tlds.fp32_flag) {
- WriteTexsInstructionFloat(bb, instr, components);
- } else {
- WriteTexsInstructionHalfFloat(bb, instr, components);
- }
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
- }
-
- return pc;
-}
-
-ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(
- SamplerInfo info, std::optional<Tegra::Engines::SamplerDescriptor> sampler) {
- if (info.IsComplete()) {
- return info;
- }
- if (!sampler) {
- LOG_WARNING(HW_GPU, "Unknown sampler info");
- info.type = info.type.value_or(Tegra::Shader::TextureType::Texture2D);
- info.is_array = info.is_array.value_or(false);
- info.is_shadow = info.is_shadow.value_or(false);
- info.is_buffer = info.is_buffer.value_or(false);
- return info;
- }
- info.type = info.type.value_or(sampler->texture_type);
- info.is_array = info.is_array.value_or(sampler->is_array != 0);
- info.is_shadow = info.is_shadow.value_or(sampler->is_shadow != 0);
- info.is_buffer = info.is_buffer.value_or(sampler->is_buffer != 0);
- return info;
-}
-
-std::optional<SamplerEntry> ShaderIR::GetSampler(Tegra::Shader::Sampler sampler,
- SamplerInfo sampler_info) {
- const u32 offset = static_cast<u32>(sampler.index.Value());
- const auto info = GetSamplerInfo(sampler_info, registry.ObtainBoundSampler(offset));
-
- // If this sampler has already been used, return the existing mapping.
- const auto it =
- std::find_if(used_samplers.begin(), used_samplers.end(),
- [offset](const SamplerEntry& entry) { return entry.offset == offset; });
- if (it != used_samplers.end()) {
- ASSERT(!it->is_bindless && it->type == info.type && it->is_array == info.is_array &&
- it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer);
- return *it;
- }
-
- // Otherwise create a new mapping for this sampler
- const auto next_index = static_cast<u32>(used_samplers.size());
- return used_samplers.emplace_back(next_index, offset, *info.type, *info.is_array,
- *info.is_shadow, *info.is_buffer, false);
-}
-
-std::optional<SamplerEntry> ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
- SamplerInfo info, Node& index_var) {
- const Node sampler_register = GetRegister(reg);
- const auto [base_node, tracked_sampler_info] =
- TrackBindlessSampler(sampler_register, global_code, static_cast<s64>(global_code.size()));
- if (!base_node) {
- UNREACHABLE();
- return std::nullopt;
- }
-
- if (const auto sampler_info = std::get_if<BindlessSamplerNode>(&*tracked_sampler_info)) {
- const u32 buffer = sampler_info->index;
- const u32 offset = sampler_info->offset;
- info = GetSamplerInfo(info, registry.ObtainBindlessSampler(buffer, offset));
-
- // If this sampler has already been used, return the existing mapping.
- const auto it = std::find_if(used_samplers.begin(), used_samplers.end(),
- [buffer, offset](const SamplerEntry& entry) {
- return entry.buffer == buffer && entry.offset == offset;
- });
- if (it != used_samplers.end()) {
- ASSERT(it->is_bindless && it->type == info.type && it->is_array == info.is_array &&
- it->is_shadow == info.is_shadow);
- return *it;
- }
-
- // Otherwise create a new mapping for this sampler
- const auto next_index = static_cast<u32>(used_samplers.size());
- return used_samplers.emplace_back(next_index, offset, buffer, *info.type, *info.is_array,
- *info.is_shadow, *info.is_buffer, false);
- }
- if (const auto sampler_info = std::get_if<SeparateSamplerNode>(&*tracked_sampler_info)) {
- const std::pair indices = sampler_info->indices;
- const std::pair offsets = sampler_info->offsets;
- info = GetSamplerInfo(info, registry.ObtainSeparateSampler(indices, offsets));
-
- // Try to use an already created sampler if it exists
- const auto it =
- std::find_if(used_samplers.begin(), used_samplers.end(),
- [indices, offsets](const SamplerEntry& entry) {
- return offsets == std::pair{entry.offset, entry.secondary_offset} &&
- indices == std::pair{entry.buffer, entry.secondary_buffer};
- });
- if (it != used_samplers.end()) {
- ASSERT(it->is_separated && it->type == info.type && it->is_array == info.is_array &&
- it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer);
- return *it;
- }
-
- // Otherwise create a new mapping for this sampler
- const u32 next_index = static_cast<u32>(used_samplers.size());
- return used_samplers.emplace_back(next_index, offsets, indices, *info.type, *info.is_array,
- *info.is_shadow, *info.is_buffer);
- }
- if (const auto sampler_info = std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) {
- const u32 base_offset = sampler_info->base_offset / 4;
- index_var = GetCustomVariable(sampler_info->bindless_var);
- info = GetSamplerInfo(info, registry.ObtainBoundSampler(base_offset));
-
- // If this sampler has already been used, return the existing mapping.
- const auto it = std::find_if(
- used_samplers.begin(), used_samplers.end(),
- [base_offset](const SamplerEntry& entry) { return entry.offset == base_offset; });
- if (it != used_samplers.end()) {
- ASSERT(!it->is_bindless && it->type == info.type && it->is_array == info.is_array &&
- it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer &&
- it->is_indexed);
- return *it;
- }
-
- uses_indexed_samplers = true;
- // Otherwise create a new mapping for this sampler
- const auto next_index = static_cast<u32>(used_samplers.size());
- return used_samplers.emplace_back(next_index, base_offset, *info.type, *info.is_array,
- *info.is_shadow, *info.is_buffer, true);
- }
- return std::nullopt;
-}
-
-void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
- u32 dest_elem = 0;
- for (u32 elem = 0; elem < 4; ++elem) {
- if (!instr.tex.IsComponentEnabled(elem)) {
- // Skip disabled components
- continue;
- }
- SetTemporary(bb, dest_elem++, components[elem]);
- }
- // After writing values in temporals, move them to the real registers
- for (u32 i = 0; i < dest_elem; ++i) {
- SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
- }
-}
-
-void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components,
- bool ignore_mask) {
- // TEXS has two destination registers and a swizzle. The first two elements in the swizzle
- // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
-
- u32 dest_elem = 0;
- for (u32 component = 0; component < 4; ++component) {
- if (!instr.texs.IsComponentEnabled(component) && !ignore_mask)
- continue;
- SetTemporary(bb, dest_elem++, components[component]);
- }
-
- for (u32 i = 0; i < dest_elem; ++i) {
- if (i < 2) {
- // Write the first two swizzle components to gpr0 and gpr0+1
- SetRegister(bb, instr.gpr0.Value() + i % 2, GetTemporary(i));
- } else {
- ASSERT(instr.texs.HasTwoDestinations());
- // Write the rest of the swizzle components to gpr28 and gpr28+1
- SetRegister(bb, instr.gpr28.Value() + i % 2, GetTemporary(i));
- }
- }
-}
-
-void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr,
- const Node4& components, bool ignore_mask) {
- // TEXS.F16 destionation registers are packed in two registers in pairs (just like any half
- // float instruction).
-
- Node4 values;
- u32 dest_elem = 0;
- for (u32 component = 0; component < 4; ++component) {
- if (!instr.texs.IsComponentEnabled(component) && !ignore_mask)
- continue;
- values[dest_elem++] = components[component];
- }
- if (dest_elem == 0)
- return;
-
- std::generate(values.begin() + dest_elem, values.end(), [&]() { return Immediate(0); });
-
- const Node first_value = Operation(OperationCode::HPack2, values[0], values[1]);
- if (dest_elem <= 2) {
- SetRegister(bb, instr.gpr0, first_value);
- return;
- }
-
- SetTemporary(bb, 0, first_value);
- SetTemporary(bb, 1, Operation(OperationCode::HPack2, values[2], values[3]));
-
- SetRegister(bb, instr.gpr0, GetTemporary(0));
- SetRegister(bb, instr.gpr28, GetTemporary(1));
-}
-
-Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
- TextureProcessMode process_mode, std::vector<Node> coords,
- Node array, Node depth_compare, u32 bias_offset,
- std::vector<Node> aoffi,
- std::optional<Tegra::Shader::Register> bindless_reg) {
- const bool is_array = array != nullptr;
- const bool is_shadow = depth_compare != nullptr;
- const bool is_bindless = bindless_reg.has_value();
-
- ASSERT_MSG(texture_type != TextureType::Texture3D || !is_array || !is_shadow,
- "Illegal texture type");
-
- SamplerInfo info;
- info.type = texture_type;
- info.is_array = is_array;
- info.is_shadow = is_shadow;
- info.is_buffer = false;
-
- Node index_var;
- const std::optional<SamplerEntry> sampler =
- is_bindless ? GetBindlessSampler(*bindless_reg, info, index_var)
- : GetSampler(instr.sampler, info);
- if (!sampler) {
- return {Immediate(0), Immediate(0), Immediate(0), Immediate(0)};
- }
-
- const bool lod_needed = process_mode == TextureProcessMode::LZ ||
- process_mode == TextureProcessMode::LL ||
- process_mode == TextureProcessMode::LLA;
- const OperationCode opcode = lod_needed ? OperationCode::TextureLod : OperationCode::Texture;
-
- Node bias;
- Node lod;
- switch (process_mode) {
- case TextureProcessMode::None:
- break;
- case TextureProcessMode::LZ:
- lod = Immediate(0.0f);
- break;
- case TextureProcessMode::LB:
- // If present, lod or bias are always stored in the register indexed by the gpr20 field with
- // an offset depending on the usage of the other registers.
- bias = GetRegister(instr.gpr20.Value() + bias_offset);
- break;
- case TextureProcessMode::LL:
- lod = GetRegister(instr.gpr20.Value() + bias_offset);
- break;
- default:
- UNIMPLEMENTED_MSG("Unimplemented process mode={}", process_mode);
- break;
- }
-
- Node4 values;
- for (u32 element = 0; element < values.size(); ++element) {
- MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, {}, bias,
- lod, {}, element, index_var};
- values[element] = Operation(opcode, meta, coords);
- }
-
- return values;
-}
-
-Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
- TextureProcessMode process_mode, bool depth_compare, bool is_array,
- bool is_aoffi, std::optional<Tegra::Shader::Register> bindless_reg) {
- const bool lod_bias_enabled{
- (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ)};
-
- const bool is_bindless = bindless_reg.has_value();
-
- u64 parameter_register = instr.gpr20.Value();
- if (is_bindless) {
- ++parameter_register;
- }
-
- const u32 bias_lod_offset = (is_bindless ? 1 : 0);
- if (lod_bias_enabled) {
- ++parameter_register;
- }
-
- const auto coord_counts = ValidateAndGetCoordinateElement(texture_type, depth_compare, is_array,
- lod_bias_enabled, 4, 5);
- const auto coord_count = std::get<0>(coord_counts);
- // If enabled arrays index is always stored in the gpr8 field
- const u64 array_register = instr.gpr8.Value();
- // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
- const u64 coord_register = array_register + (is_array ? 1 : 0);
-
- std::vector<Node> coords;
- for (std::size_t i = 0; i < coord_count; ++i) {
- coords.push_back(GetRegister(coord_register + i));
- }
- // 1D.DC in OpenGL the 2nd component is ignored.
- if (depth_compare && !is_array && texture_type == TextureType::Texture1D) {
- coords.push_back(Immediate(0.0f));
- }
-
- const Node array = is_array ? GetRegister(array_register) : nullptr;
-
- std::vector<Node> aoffi;
- if (is_aoffi) {
- aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, false);
- }
-
- Node dc;
- if (depth_compare) {
- // Depth is always stored in the register signaled by gpr20 or in the next register if lod
- // or bias are used
- dc = GetRegister(parameter_register++);
- }
-
- return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_lod_offset,
- aoffi, bindless_reg);
-}
-
-Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
- TextureProcessMode process_mode, bool depth_compare, bool is_array) {
- const bool lod_bias_enabled =
- (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ);
-
- const auto coord_counts = ValidateAndGetCoordinateElement(texture_type, depth_compare, is_array,
- lod_bias_enabled, 4, 4);
- const auto coord_count = std::get<0>(coord_counts);
-
- // If enabled arrays index is always stored in the gpr8 field
- const u64 array_register = instr.gpr8.Value();
- // First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used
- const u64 coord_register = array_register + (is_array ? 1 : 0);
- const u64 last_coord_register =
- (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2))
- ? static_cast<u64>(instr.gpr20.Value())
- : coord_register + 1;
- const u32 bias_offset = coord_count > 2 ? 1 : 0;
-
- std::vector<Node> coords;
- for (std::size_t i = 0; i < coord_count; ++i) {
- const bool last = (i == (coord_count - 1)) && (coord_count > 1);
- coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
- }
-
- const Node array = is_array ? GetRegister(array_register) : nullptr;
-
- Node dc;
- if (depth_compare) {
- // Depth is always stored in the register signaled by gpr20 or in the next register if lod
- // or bias are used
- const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
- dc = GetRegister(depth_register);
- }
-
- return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset, {},
- {});
-}
-
-Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
- bool is_array, bool is_aoffi, bool is_ptp, bool is_bindless) {
- ASSERT_MSG(!(is_aoffi && is_ptp), "AOFFI and PTP can't be enabled at the same time");
-
- const std::size_t coord_count = GetCoordCount(texture_type);
-
- // If enabled arrays index is always stored in the gpr8 field
- const u64 array_register = instr.gpr8.Value();
- // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
- const u64 coord_register = array_register + (is_array ? 1 : 0);
-
- std::vector<Node> coords;
- for (std::size_t i = 0; i < coord_count; ++i) {
- coords.push_back(GetRegister(coord_register + i));
- }
-
- u64 parameter_register = instr.gpr20.Value();
-
- SamplerInfo info;
- info.type = texture_type;
- info.is_array = is_array;
- info.is_shadow = depth_compare;
-
- Node index_var;
- const std::optional<SamplerEntry> sampler =
- is_bindless ? GetBindlessSampler(parameter_register++, info, index_var)
- : GetSampler(instr.sampler, info);
- Node4 values;
- if (!sampler) {
- for (u32 element = 0; element < values.size(); ++element) {
- values[element] = Immediate(0);
- }
- return values;
- }
-
- std::vector<Node> aoffi, ptp;
- if (is_aoffi) {
- aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, true);
- } else if (is_ptp) {
- ptp = GetPtpCoordinates(
- {GetRegister(parameter_register++), GetRegister(parameter_register++)});
- }
-
- Node dc;
- if (depth_compare) {
- dc = GetRegister(parameter_register++);
- }
-
- const Node component = is_bindless ? Immediate(static_cast<u32>(instr.tld4_b.component))
- : Immediate(static_cast<u32>(instr.tld4.component));
-
- for (u32 element = 0; element < values.size(); ++element) {
- auto coords_copy = coords;
- MetaTexture meta{
- *sampler, GetRegister(array_register), dc, aoffi, ptp, {}, {}, {}, component, element,
- index_var};
- values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
- }
-
- return values;
-}
-
-Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
- const auto texture_type{instr.tld.texture_type};
- const bool is_array{instr.tld.is_array != 0};
- const bool lod_enabled{instr.tld.GetTextureProcessMode() == TextureProcessMode::LL};
- const std::size_t coord_count{GetCoordCount(texture_type)};
-
- u64 gpr8_cursor{instr.gpr8.Value()};
- const Node array_register{is_array ? GetRegister(gpr8_cursor++) : nullptr};
-
- std::vector<Node> coords;
- coords.reserve(coord_count);
- for (std::size_t i = 0; i < coord_count; ++i) {
- coords.push_back(GetRegister(gpr8_cursor++));
- }
-
- u64 gpr20_cursor{instr.gpr20.Value()};
- // const Node bindless_register{is_bindless ? GetRegister(gpr20_cursor++) : nullptr};
- const Node lod{lod_enabled ? GetRegister(gpr20_cursor++) : Immediate(0u)};
- // const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr};
- // const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr};
-
- const std::optional<SamplerEntry> sampler = GetSampler(instr.sampler, {});
-
- Node4 values;
- for (u32 element = 0; element < values.size(); ++element) {
- auto coords_copy = coords;
- MetaTexture meta{*sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element, {}};
- values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
- }
-
- return values;
-}
-
-Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
- SamplerInfo info;
- info.type = texture_type;
- info.is_array = is_array;
- info.is_shadow = false;
- const std::optional<SamplerEntry> sampler = GetSampler(instr.sampler, info);
-
- const std::size_t type_coord_count = GetCoordCount(texture_type);
- const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
- const bool aoffi_enabled = instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI);
-
- // If enabled arrays index is always stored in the gpr8 field
- const u64 array_register = instr.gpr8.Value();
- // if is array gpr20 is used
- const u64 coord_register = is_array ? instr.gpr20.Value() : instr.gpr8.Value();
-
- const u64 last_coord_register =
- ((type_coord_count > 2) || (type_coord_count == 2 && !lod_enabled)) && !is_array
- ? static_cast<u64>(instr.gpr20.Value())
- : coord_register + 1;
-
- std::vector<Node> coords;
- for (std::size_t i = 0; i < type_coord_count; ++i) {
- const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1);
- coords.push_back(
- GetRegister(last && !aoffi_enabled ? last_coord_register : coord_register + i));
- }
-
- const Node array = is_array ? GetRegister(array_register) : nullptr;
- // When lod is used always is in gpr20
- const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
-
- std::vector<Node> aoffi;
- if (aoffi_enabled) {
- aoffi = GetAoffiCoordinates(GetRegister(instr.gpr20), type_coord_count, false);
- }
-
- Node4 values;
- for (u32 element = 0; element < values.size(); ++element) {
- auto coords_copy = coords;
- MetaTexture meta{*sampler, array, {}, aoffi, {}, {}, {}, lod, {}, element, {}};
- values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
- }
- return values;
-}
-
-std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement(
- TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled,
- std::size_t max_coords, std::size_t max_inputs) {
- const std::size_t coord_count = GetCoordCount(texture_type);
-
- std::size_t total_coord_count = coord_count + (is_array ? 1 : 0) + (depth_compare ? 1 : 0);
- const std::size_t total_reg_count = total_coord_count + (lod_bias_enabled ? 1 : 0);
- if (total_coord_count > max_coords || total_reg_count > max_inputs) {
- UNIMPLEMENTED_MSG("Unsupported Texture operation");
- total_coord_count = std::min(total_coord_count, max_coords);
- }
- // 1D.DC OpenGL is using a vec3 but 2nd component is ignored later.
- total_coord_count +=
- (depth_compare && !is_array && texture_type == TextureType::Texture1D) ? 1 : 0;
-
- return {coord_count, total_coord_count};
-}
-
-std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count,
- bool is_tld4) {
- const std::array coord_offsets = is_tld4 ? std::array{0U, 8U, 16U} : std::array{0U, 4U, 8U};
- const u32 size = is_tld4 ? 6 : 4;
- const s32 wrap_value = is_tld4 ? 32 : 8;
- const s32 diff_value = is_tld4 ? 64 : 16;
- const u32 mask = (1U << size) - 1;
-
- std::vector<Node> aoffi;
- aoffi.reserve(coord_count);
-
- const auto aoffi_immediate{
- TrackImmediate(aoffi_reg, global_code, static_cast<s64>(global_code.size()))};
- if (!aoffi_immediate) {
- // Variable access, not supported on AMD.
- LOG_WARNING(HW_GPU,
- "AOFFI constant folding failed, some hardware might have graphical issues");
- for (std::size_t coord = 0; coord < coord_count; ++coord) {
- const Node value = BitfieldExtract(aoffi_reg, coord_offsets[coord], size);
- const Node condition =
- Operation(OperationCode::LogicalIGreaterEqual, value, Immediate(wrap_value));
- const Node negative = Operation(OperationCode::IAdd, value, Immediate(-diff_value));
- aoffi.push_back(Operation(OperationCode::Select, condition, negative, value));
- }
- return aoffi;
- }
-
- for (std::size_t coord = 0; coord < coord_count; ++coord) {
- s32 value = (*aoffi_immediate >> coord_offsets[coord]) & mask;
- if (value >= wrap_value) {
- value -= diff_value;
- }
- aoffi.push_back(Immediate(value));
- }
- return aoffi;
-}
-
-std::vector<Node> ShaderIR::GetPtpCoordinates(std::array<Node, 2> ptp_regs) {
- static constexpr u32 num_entries = 8;
-
- std::vector<Node> ptp;
- ptp.reserve(num_entries);
-
- const auto global_size = static_cast<s64>(global_code.size());
- const std::optional low = TrackImmediate(ptp_regs[0], global_code, global_size);
- const std::optional high = TrackImmediate(ptp_regs[1], global_code, global_size);
- if (!low || !high) {
- for (u32 entry = 0; entry < num_entries; ++entry) {
- const u32 reg = entry / 4;
- const u32 offset = entry % 4;
- const Node value = BitfieldExtract(ptp_regs[reg], offset * 8, 6);
- const Node condition =
- Operation(OperationCode::LogicalIGreaterEqual, value, Immediate(32));
- const Node negative = Operation(OperationCode::IAdd, value, Immediate(-64));
- ptp.push_back(Operation(OperationCode::Select, condition, negative, value));
- }
- return ptp;
- }
-
- const u64 immediate = (static_cast<u64>(*high) << 32) | static_cast<u64>(*low);
- for (u32 entry = 0; entry < num_entries; ++entry) {
- s32 value = (immediate >> (entry * 8)) & 0b111111;
- if (value >= 32) {
- value -= 64;
- }
- ptp.push_back(Immediate(value));
- }
-
- return ptp;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/video.cpp b/src/video_core/shader/decode/video.cpp
deleted file mode 100644
index 1c0957277..000000000
--- a/src/video_core/shader/decode/video.cpp
+++ /dev/null
@@ -1,169 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using std::move;
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-using Tegra::Shader::Pred;
-using Tegra::Shader::VideoType;
-using Tegra::Shader::VmadShr;
-using Tegra::Shader::VmnmxOperation;
-using Tegra::Shader::VmnmxType;
-
-u32 ShaderIR::DecodeVideo(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- if (opcode->get().GetId() == OpCode::Id::VMNMX) {
- DecodeVMNMX(bb, instr);
- return pc;
- }
-
- const Node op_a =
- GetVideoOperand(GetRegister(instr.gpr8), instr.video.is_byte_chunk_a, instr.video.signed_a,
- instr.video.type_a, instr.video.byte_height_a);
- const Node op_b = [this, instr] {
- if (instr.video.use_register_b) {
- return GetVideoOperand(GetRegister(instr.gpr20), instr.video.is_byte_chunk_b,
- instr.video.signed_b, instr.video.type_b,
- instr.video.byte_height_b);
- }
- if (instr.video.signed_b) {
- const auto imm = static_cast<s16>(instr.alu.GetImm20_16());
- return Immediate(static_cast<u32>(imm));
- } else {
- return Immediate(instr.alu.GetImm20_16());
- }
- }();
-
- switch (opcode->get().GetId()) {
- case OpCode::Id::VMAD: {
- const bool result_signed = instr.video.signed_a == 1 || instr.video.signed_b == 1;
- const Node op_c = GetRegister(instr.gpr39);
-
- Node value = SignedOperation(OperationCode::IMul, result_signed, NO_PRECISE, op_a, op_b);
- value = SignedOperation(OperationCode::IAdd, result_signed, NO_PRECISE, value, op_c);
-
- if (instr.vmad.shr == VmadShr::Shr7 || instr.vmad.shr == VmadShr::Shr15) {
- const Node shift = Immediate(instr.vmad.shr == VmadShr::Shr7 ? 7 : 15);
- value =
- SignedOperation(OperationCode::IArithmeticShiftRight, result_signed, value, shift);
- }
-
- SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
- SetRegister(bb, instr.gpr0, value);
- break;
- }
- case OpCode::Id::VSETP: {
- // We can't use the constant predicate as destination.
- ASSERT(instr.vsetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
-
- const bool sign = instr.video.signed_a == 1 || instr.video.signed_b == 1;
- const Node first_pred = GetPredicateComparisonInteger(instr.vsetp.cond, sign, op_a, op_b);
- const Node second_pred = GetPredicate(instr.vsetp.pred39, false);
-
- const OperationCode combiner = GetPredicateCombiner(instr.vsetp.op);
-
- // Set the primary predicate to the result of Predicate OP SecondPredicate
- SetPredicate(bb, instr.vsetp.pred3, Operation(combiner, first_pred, second_pred));
-
- if (instr.vsetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
- // Set the secondary predicate to the result of !Predicate OP SecondPredicate,
- // if enabled
- const Node negate_pred = Operation(OperationCode::LogicalNegate, first_pred);
- SetPredicate(bb, instr.vsetp.pred0, Operation(combiner, negate_pred, second_pred));
- }
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled video instruction: {}", opcode->get().GetName());
- }
-
- return pc;
-}
-
-Node ShaderIR::GetVideoOperand(Node op, bool is_chunk, bool is_signed, VideoType type,
- u64 byte_height) {
- if (!is_chunk) {
- return BitfieldExtract(op, static_cast<u32>(byte_height * 8), 8);
- }
-
- switch (type) {
- case VideoType::Size16_Low:
- return BitfieldExtract(op, 0, 16);
- case VideoType::Size16_High:
- return BitfieldExtract(op, 16, 16);
- case VideoType::Size32:
- // TODO(Rodrigo): From my hardware tests it becomes a bit "mad" when this type is used
- // (1 * 1 + 0 == 0x5b800000). Until a better explanation is found: abort.
- UNIMPLEMENTED();
- return Immediate(0);
- case VideoType::Invalid:
- UNREACHABLE_MSG("Invalid instruction encoding");
- return Immediate(0);
- default:
- UNREACHABLE();
- return Immediate(0);
- }
-}
-
-void ShaderIR::DecodeVMNMX(NodeBlock& bb, Tegra::Shader::Instruction instr) {
- UNIMPLEMENTED_IF(!instr.vmnmx.is_op_b_register);
- UNIMPLEMENTED_IF(instr.vmnmx.SourceFormatA() != VmnmxType::Bits32);
- UNIMPLEMENTED_IF(instr.vmnmx.SourceFormatB() != VmnmxType::Bits32);
- UNIMPLEMENTED_IF(instr.vmnmx.is_src_a_signed != instr.vmnmx.is_src_b_signed);
- UNIMPLEMENTED_IF(instr.vmnmx.sat);
- UNIMPLEMENTED_IF(instr.generates_cc);
-
- Node op_a = GetRegister(instr.gpr8);
- Node op_b = GetRegister(instr.gpr20);
- Node op_c = GetRegister(instr.gpr39);
-
- const bool is_oper1_signed = instr.vmnmx.is_src_a_signed; // Stubbed
- const bool is_oper2_signed = instr.vmnmx.is_dest_signed;
-
- const auto operation_a = instr.vmnmx.mx ? OperationCode::IMax : OperationCode::IMin;
- Node value = SignedOperation(operation_a, is_oper1_signed, move(op_a), move(op_b));
-
- switch (instr.vmnmx.operation) {
- case VmnmxOperation::Mrg_16H:
- value = BitfieldInsert(move(op_c), move(value), 16, 16);
- break;
- case VmnmxOperation::Mrg_16L:
- value = BitfieldInsert(move(op_c), move(value), 0, 16);
- break;
- case VmnmxOperation::Mrg_8B0:
- value = BitfieldInsert(move(op_c), move(value), 0, 8);
- break;
- case VmnmxOperation::Mrg_8B2:
- value = BitfieldInsert(move(op_c), move(value), 16, 8);
- break;
- case VmnmxOperation::Acc:
- value = Operation(OperationCode::IAdd, move(value), move(op_c));
- break;
- case VmnmxOperation::Min:
- value = SignedOperation(OperationCode::IMin, is_oper2_signed, move(value), move(op_c));
- break;
- case VmnmxOperation::Max:
- value = SignedOperation(OperationCode::IMax, is_oper2_signed, move(value), move(op_c));
- break;
- case VmnmxOperation::Nop:
- break;
- default:
- UNREACHABLE();
- break;
- }
-
- SetRegister(bb, instr.gpr0, move(value));
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/warp.cpp b/src/video_core/shader/decode/warp.cpp
deleted file mode 100644
index 37433d783..000000000
--- a/src/video_core/shader/decode/warp.cpp
+++ /dev/null
@@ -1,117 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-using Tegra::Shader::Pred;
-using Tegra::Shader::ShuffleOperation;
-using Tegra::Shader::VoteOperation;
-
-namespace {
-
-OperationCode GetOperationCode(VoteOperation vote_op) {
- switch (vote_op) {
- case VoteOperation::All:
- return OperationCode::VoteAll;
- case VoteOperation::Any:
- return OperationCode::VoteAny;
- case VoteOperation::Eq:
- return OperationCode::VoteEqual;
- default:
- UNREACHABLE_MSG("Invalid vote operation={}", vote_op);
- return OperationCode::VoteAll;
- }
-}
-
-} // Anonymous namespace
-
-u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- // Signal the backend that this shader uses warp instructions.
- uses_warps = true;
-
- switch (opcode->get().GetId()) {
- case OpCode::Id::VOTE: {
- const Node value = GetPredicate(instr.vote.value, instr.vote.negate_value != 0);
- const Node active = Operation(OperationCode::BallotThread, value);
- const Node vote = Operation(GetOperationCode(instr.vote.operation), value);
- SetRegister(bb, instr.gpr0, active);
- SetPredicate(bb, instr.vote.dest_pred, vote);
- break;
- }
- case OpCode::Id::SHFL: {
- Node mask = instr.shfl.is_mask_imm ? Immediate(static_cast<u32>(instr.shfl.mask_imm))
- : GetRegister(instr.gpr39);
- Node index = instr.shfl.is_index_imm ? Immediate(static_cast<u32>(instr.shfl.index_imm))
- : GetRegister(instr.gpr20);
-
- Node thread_id = Operation(OperationCode::ThreadId);
- Node clamp = Operation(OperationCode::IBitwiseAnd, mask, Immediate(0x1FU));
- Node seg_mask = BitfieldExtract(mask, 8, 16);
-
- Node neg_seg_mask = Operation(OperationCode::IBitwiseNot, seg_mask);
- Node min_thread_id = Operation(OperationCode::IBitwiseAnd, thread_id, seg_mask);
- Node max_thread_id = Operation(OperationCode::IBitwiseOr, min_thread_id,
- Operation(OperationCode::IBitwiseAnd, clamp, neg_seg_mask));
-
- Node src_thread_id = [instr, index, neg_seg_mask, min_thread_id, thread_id] {
- switch (instr.shfl.operation) {
- case ShuffleOperation::Idx:
- return Operation(OperationCode::IBitwiseOr,
- Operation(OperationCode::IBitwiseAnd, index, neg_seg_mask),
- min_thread_id);
- case ShuffleOperation::Down:
- return Operation(OperationCode::IAdd, thread_id, index);
- case ShuffleOperation::Up:
- return Operation(OperationCode::IAdd, thread_id,
- Operation(OperationCode::INegate, index));
- case ShuffleOperation::Bfly:
- return Operation(OperationCode::IBitwiseXor, thread_id, index);
- }
- UNREACHABLE();
- return Immediate(0U);
- }();
-
- Node in_bounds = [instr, src_thread_id, min_thread_id, max_thread_id] {
- if (instr.shfl.operation == ShuffleOperation::Up) {
- return Operation(OperationCode::LogicalIGreaterEqual, src_thread_id, min_thread_id);
- } else {
- return Operation(OperationCode::LogicalILessEqual, src_thread_id, max_thread_id);
- }
- }();
-
- SetPredicate(bb, instr.shfl.pred48, in_bounds);
- SetRegister(
- bb, instr.gpr0,
- Operation(OperationCode::ShuffleIndexed, GetRegister(instr.gpr8), src_thread_id));
- break;
- }
- case OpCode::Id::FSWZADD: {
- UNIMPLEMENTED_IF(instr.fswzadd.ndv);
-
- Node op_a = GetRegister(instr.gpr8);
- Node op_b = GetRegister(instr.gpr20);
- Node mask = Immediate(static_cast<u32>(instr.fswzadd.swizzle));
- SetRegister(bb, instr.gpr0, Operation(OperationCode::FSwizzleAdd, op_a, op_b, mask));
- break;
- }
- default:
- UNIMPLEMENTED_MSG("Unhandled warp instruction: {}", opcode->get().GetName());
- break;
- }
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/xmad.cpp b/src/video_core/shader/decode/xmad.cpp
deleted file mode 100644
index 233b8fa42..000000000
--- a/src/video_core/shader/decode/xmad.cpp
+++ /dev/null
@@ -1,156 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/shader/node_helper.h"
-#include "video_core/shader/shader_ir.h"
-
-namespace VideoCommon::Shader {
-
-using Tegra::Shader::Instruction;
-using Tegra::Shader::OpCode;
-using Tegra::Shader::PredCondition;
-
-u32 ShaderIR::DecodeXmad(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
-
- UNIMPLEMENTED_IF(instr.xmad.sign_a);
- UNIMPLEMENTED_IF(instr.xmad.sign_b);
- UNIMPLEMENTED_IF_MSG(instr.generates_cc,
- "Condition codes generation in XMAD is not implemented");
-
- Node op_a = GetRegister(instr.gpr8);
-
- // TODO(bunnei): Needs to be fixed once op_a or op_b is signed
- UNIMPLEMENTED_IF(instr.xmad.sign_a != instr.xmad.sign_b);
- const bool is_signed_a = instr.xmad.sign_a == 1;
- const bool is_signed_b = instr.xmad.sign_b == 1;
- const bool is_signed_c = is_signed_a;
-
- auto [is_merge, is_psl, is_high_b, mode, op_b_binding,
- op_c] = [&]() -> std::tuple<bool, bool, bool, Tegra::Shader::XmadMode, Node, Node> {
- switch (opcode->get().GetId()) {
- case OpCode::Id::XMAD_CR:
- return {instr.xmad.merge_56,
- instr.xmad.product_shift_left_second,
- instr.xmad.high_b,
- instr.xmad.mode_cbf,
- GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
- GetRegister(instr.gpr39)};
- case OpCode::Id::XMAD_RR:
- return {instr.xmad.merge_37, instr.xmad.product_shift_left, instr.xmad.high_b_rr,
- instr.xmad.mode, GetRegister(instr.gpr20), GetRegister(instr.gpr39)};
- case OpCode::Id::XMAD_RC:
- return {false,
- false,
- instr.xmad.high_b,
- instr.xmad.mode_cbf,
- GetRegister(instr.gpr39),
- GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
- case OpCode::Id::XMAD_IMM:
- return {instr.xmad.merge_37,
- instr.xmad.product_shift_left,
- false,
- instr.xmad.mode,
- Immediate(static_cast<u32>(instr.xmad.imm20_16)),
- GetRegister(instr.gpr39)};
- default:
- UNIMPLEMENTED_MSG("Unhandled XMAD instruction: {}", opcode->get().GetName());
- return {false, false, false, Tegra::Shader::XmadMode::None, Immediate(0), Immediate(0)};
- }
- }();
-
- op_a = SignedOperation(OperationCode::IBitfieldExtract, is_signed_a, std::move(op_a),
- instr.xmad.high_a ? Immediate(16) : Immediate(0), Immediate(16));
-
- const Node original_b = op_b_binding;
- const Node op_b =
- SignedOperation(OperationCode::IBitfieldExtract, is_signed_b, std::move(op_b_binding),
- is_high_b ? Immediate(16) : Immediate(0), Immediate(16));
-
- // we already check sign_a and sign_b is difference or not before so just use one in here.
- Node product = SignedOperation(OperationCode::IMul, is_signed_a, op_a, op_b);
- if (is_psl) {
- product =
- SignedOperation(OperationCode::ILogicalShiftLeft, is_signed_a, product, Immediate(16));
- }
- SetTemporary(bb, 0, product);
- product = GetTemporary(0);
-
- Node original_c = op_c;
- const Tegra::Shader::XmadMode set_mode = mode; // Workaround to clang compile error
- op_c = [&] {
- switch (set_mode) {
- case Tegra::Shader::XmadMode::None:
- return original_c;
- case Tegra::Shader::XmadMode::CLo:
- return BitfieldExtract(std::move(original_c), 0, 16);
- case Tegra::Shader::XmadMode::CHi:
- return BitfieldExtract(std::move(original_c), 16, 16);
- case Tegra::Shader::XmadMode::CBcc: {
- Node shifted_b = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed_b,
- original_b, Immediate(16));
- return SignedOperation(OperationCode::IAdd, is_signed_c, std::move(original_c),
- std::move(shifted_b));
- }
- case Tegra::Shader::XmadMode::CSfu: {
- const Node comp_a =
- GetPredicateComparisonInteger(PredCondition::EQ, is_signed_a, op_a, Immediate(0));
- const Node comp_b =
- GetPredicateComparisonInteger(PredCondition::EQ, is_signed_b, op_b, Immediate(0));
- const Node comp = Operation(OperationCode::LogicalOr, comp_a, comp_b);
-
- const Node comp_minus_a = GetPredicateComparisonInteger(
- PredCondition::NE, is_signed_a,
- SignedOperation(OperationCode::IBitwiseAnd, is_signed_a, op_a,
- Immediate(0x80000000)),
- Immediate(0));
- const Node comp_minus_b = GetPredicateComparisonInteger(
- PredCondition::NE, is_signed_b,
- SignedOperation(OperationCode::IBitwiseAnd, is_signed_b, op_b,
- Immediate(0x80000000)),
- Immediate(0));
-
- Node new_c = Operation(
- OperationCode::Select, comp_minus_a,
- SignedOperation(OperationCode::IAdd, is_signed_c, original_c, Immediate(-65536)),
- original_c);
- new_c = Operation(
- OperationCode::Select, comp_minus_b,
- SignedOperation(OperationCode::IAdd, is_signed_c, new_c, Immediate(-65536)),
- std::move(new_c));
-
- return Operation(OperationCode::Select, comp, original_c, std::move(new_c));
- }
- default:
- UNREACHABLE();
- return Immediate(0);
- }
- }();
-
- SetTemporary(bb, 1, op_c);
- op_c = GetTemporary(1);
-
- // TODO(Rodrigo): Use an appropiate sign for this operation
- Node sum = SignedOperation(OperationCode::IAdd, is_signed_a, product, std::move(op_c));
- SetTemporary(bb, 2, sum);
- sum = GetTemporary(2);
- if (is_merge) {
- const Node a = SignedOperation(OperationCode::IBitfieldExtract, is_signed_a, std::move(sum),
- Immediate(0), Immediate(16));
- const Node b = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed_b, original_b,
- Immediate(16));
- sum = SignedOperation(OperationCode::IBitwiseOr, is_signed_a, a, b);
- }
-
- SetInternalFlagsFromInteger(bb, sum, instr.generates_cc);
- SetRegister(bb, instr.gpr0, std::move(sum));
-
- return pc;
-}
-
-} // namespace VideoCommon::Shader