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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-03-27 00:13:53 +0100
committerFernandoS27 <fsahmkow27@gmail.com>2019-04-08 17:29:49 +0200
commit189bd1980cc405d512eb8b19307df76976344e6e (patch)
tree3d20913dd18315c099852bbf16efbe18f04641ff /src/video_core/shader
parentCorrections to TEX_B (diff)
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Diffstat (limited to 'src/video_core/shader')
-rw-r--r--src/video_core/shader/decode/texture.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index 300f1abad..ddb7755b8 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -40,7 +40,7 @@ static std::size_t GetCoordCount(TextureType texture_type) {
u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
-
+ bool is_bindless = false;
switch (opcode->get().GetId()) {
case OpCode::Id::TEX: {
if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
@@ -185,6 +185,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
}
break;
}
+ case OpCode::Id::TMML_B:
+ is_bindless = true;
case OpCode::Id::TMML: {
UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
"NDV is not implemented");
@@ -195,7 +197,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
auto texture_type = instr.tmml.texture_type.Value();
const bool is_array = instr.tmml.array != 0;
- const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
+ const auto& sampler = !is_bindless
+ ? GetSampler(instr.sampler, texture_type, is_array, false)
+ : GetBindlessSampler(instr.gpr20, texture_type, is_array, false);
std::vector<Node> coords;
@@ -271,11 +275,12 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu
return *used_samplers.emplace(entry).first;
}
-const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
- TextureType type, bool is_array, bool is_shadow) {
+const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, TextureType type,
+ bool is_array, bool is_shadow) {
const Node sampler_register = GetRegister(reg);
- const Node base_sampler = TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
+ const Node base_sampler =
+ TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
const auto cbuf = std::get_if<CbufNode>(base_sampler);
const auto cbuf_offset_imm = std::get_if<ImmediateNode>(cbuf->GetOffset());
ASSERT(cbuf_offset_imm != nullptr);