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author | ameerj <aj662@drexel.edu> | 2020-08-05 18:53:26 +0200 |
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committer | ameerj <aj662@drexel.edu> | 2020-08-16 18:02:22 +0200 |
commit | 1b829fbd7a36f9c2b553b04aa39bdf8135d30458 (patch) | |
tree | b843deb06496541b1e611832ddf54c4492f0849c /src/video_core/shader | |
parent | Address feedback, add shader compile notifier, update setting text (diff) | |
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Diffstat (limited to 'src/video_core/shader')
-rw-r--r-- | src/video_core/shader/async_shaders.cpp | 13 | ||||
-rw-r--r-- | src/video_core/shader/async_shaders.h | 2 |
2 files changed, 12 insertions, 3 deletions
diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp index ea813d506..6a1b8999c 100644 --- a/src/video_core/shader/async_shaders.cpp +++ b/src/video_core/shader/async_shaders.cpp @@ -19,9 +19,18 @@ AsyncShaders::~AsyncShaders() { KillWorkers(); } -void AsyncShaders::AllocateWorkers(std::size_t num_workers) { +void AsyncShaders::AllocateWorkers() { + // Max worker threads we should allow + constexpr u32 MAX_THREADS = 4; + // Deduce how many threads we can use + const u32 threads_used = std::thread::hardware_concurrency() / 4; + // Always allow at least 1 thread regardless of our settings + const auto max_worker_count = std::max(1U, threads_used); + // Don't use more than MAX_THREADS + const auto num_workers = std::min(max_worker_count, MAX_THREADS); + // If we're already have workers queued or don't want to queue workers, ignore - if (num_workers == worker_threads.size() || num_workers == 0) { + if (num_workers == worker_threads.size()) { return; } diff --git a/src/video_core/shader/async_shaders.h b/src/video_core/shader/async_shaders.h index 7c10bd63f..5b58dd9bd 100644 --- a/src/video_core/shader/async_shaders.h +++ b/src/video_core/shader/async_shaders.h @@ -62,7 +62,7 @@ public: ~AsyncShaders(); /// Start up shader worker threads - void AllocateWorkers(std::size_t num_workers); + void AllocateWorkers(); /// Clear the shader queue and kill all worker threads void FreeWorkers(); |