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author | ameerj <aj662@drexel.edu> | 2020-07-30 21:41:11 +0200 |
---|---|---|
committer | ameerj <aj662@drexel.edu> | 2020-08-16 18:02:22 +0200 |
commit | 4539073ce1d8fd6df03263e826d3805b4909e055 (patch) | |
tree | d0ed30c327c5b6da9c6d6c8ba256803167f00de2 /src/video_core/shader | |
parent | Vk Async pipeline compilation (diff) | |
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Diffstat (limited to 'src/video_core/shader')
-rw-r--r-- | src/video_core/shader/async_shaders.cpp | 135 | ||||
-rw-r--r-- | src/video_core/shader/async_shaders.h | 4 |
2 files changed, 78 insertions, 61 deletions
diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp index 335a0d05b..c536b025b 100644 --- a/src/video_core/shader/async_shaders.cpp +++ b/src/video_core/shader/async_shaders.cpp @@ -111,20 +111,19 @@ void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device, VideoCommon::Shader::CompilerSettings compiler_settings, const VideoCommon::Shader::Registry& registry, VAddr cpu_addr) { - WorkerParams params{device.UseAssemblyShaders() ? AsyncShaders::Backend::GLASM - : AsyncShaders::Backend::OpenGL, - &device, - shader_type, - uid, - std::move(code), - std::move(code_b), - main_offset, - compiler_settings, - ®istry, - cpu_addr}; - + auto p = std::make_unique<WorkerParams>(); + p->backend = device.UseAssemblyShaders() ? Backend::GLASM : Backend::OpenGL; + p->device = &device; + p->shader_type = shader_type; + p->uid = uid; + p->code = std::move(code); + p->code_b = std::move(code_b); + p->main_offset = main_offset; + p->compiler_settings = compiler_settings; + p->registry = ®istry; + p->cpu_address = cpu_addr; std::unique_lock lock(queue_mutex); - pending_queue.push_back(std::move(params)); + pending_queue.push(std::move(p)); cv.notify_one(); } @@ -134,19 +133,19 @@ void AsyncShaders::QueueVulkanShader( std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders, Vulkan::FixedPipelineState fixed_state) { - WorkerParams params{ - .backend = AsyncShaders::Backend::Vulkan, - .pp_cache = pp_cache, - .bindings = bindings, - .program = program, - .renderpass_params = renderpass_params, - .padding = padding, - .shaders = shaders, - .fixed_state = fixed_state, - }; + auto p = std::make_unique<WorkerParams>(); + + p->backend = Backend::Vulkan; + p->pp_cache = pp_cache; + p->bindings = bindings; + p->program = program; + p->renderpass_params = renderpass_params; + p->padding = padding; + p->shaders = shaders; + p->fixed_state = fixed_state; std::unique_lock lock(queue_mutex); - pending_queue.push_back(std::move(params)); + pending_queue.push(std::move(p)); cv.notify_one(); } @@ -168,64 +167,82 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context if (pending_queue.empty()) { continue; } - // Pull work from queue - WorkerParams work = std::move(pending_queue.front()); - pending_queue.pop_front(); + // Pull work from queue + auto work = std::move(pending_queue.front()); + pending_queue.pop(); lock.unlock(); - if (work.backend == AsyncShaders::Backend::OpenGL || - work.backend == AsyncShaders::Backend::GLASM) { - VideoCommon::Shader::Registry registry = *work.registry; - const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, registry); + if (work->backend == Backend::OpenGL || work->backend == Backend::GLASM) { + VideoCommon::Shader::Registry registry = *work->registry; + const ShaderIR ir(work->code, work->main_offset, work->compiler_settings, registry); const auto scope = context->Acquire(); auto program = - OpenGL::BuildShader(*work.device, work.shader_type, work.uid, ir, registry); + OpenGL::BuildShader(*work->device, work->shader_type, work->uid, ir, registry); Result result{}; - result.backend = work.backend; - result.cpu_address = work.cpu_address; - result.uid = work.uid; - result.code = std::move(work.code); - result.code_b = std::move(work.code_b); - result.shader_type = work.shader_type; - - if (work.backend == AsyncShaders::Backend::OpenGL) { + result.backend = work->backend; + result.cpu_address = work->cpu_address; + result.uid = work->uid; + result.code = std::move(work->code); + result.code_b = std::move(work->code_b); + result.shader_type = work->shader_type; + // LOG_CRITICAL(Render_Vulkan, "Shader hast been Compiled \t0x{:016X} id {}", + // result.uid, id); + + if (work->backend == Backend::OpenGL) { result.program.opengl = std::move(program->source_program); - } else if (work.backend == AsyncShaders::Backend::GLASM) { + } else if (work->backend == Backend::GLASM) { result.program.glasm = std::move(program->assembly_program); } + work.reset(); { std::unique_lock complete_lock(completed_mutex); finished_work.push_back(std::move(result)); } - - } else if (work.backend == AsyncShaders::Backend::Vulkan) { + } else if (work->backend == Backend::Vulkan) { Vulkan::GraphicsPipelineCacheKey params_key{ - work.renderpass_params, - work.padding, - work.shaders, - work.fixed_state, + .renderpass_params = work->renderpass_params, + .padding = work->padding, + .shaders = work->shaders, + .fixed_state = work->fixed_state, }; + { - std::unique_lock complete_lock(completed_mutex); + std::unique_lock find_lock{completed_mutex}; + for (size_t i = 0; i < finished_work.size(); ++i) { + // This loop deletes duplicate pipelines in finished_work + // in favor of the pipeline about to be created + + if (finished_work[i].pipeline && + finished_work[i].pipeline->GetCacheKey().Hash() == params_key.Hash()) { + LOG_CRITICAL(Render_Vulkan, + "Pipeliene was already here \t0x{:016X} matches 0x{:016X} ", + params_key.Hash(), + finished_work[i].pipeline->GetCacheKey().Hash()); + finished_work.erase(finished_work.begin() + i); + } + } + find_lock.unlock(); + } + + auto pipeline = std::make_unique<Vulkan::VKGraphicsPipeline>( + work->pp_cache->GetDevice(), work->pp_cache->GetScheduler(), + work->pp_cache->GetDescriptorPool(), work->pp_cache->GetUpdateDescriptorQueue(), + work->pp_cache->GetRenderpassCache(), params_key, work->bindings, work->program); - // Duplicate creation of pipelines leads to instability and crashing, caused by a - // race condition but band-aid solution is locking the making of the pipeline - // results in only one pipeline created at a time. + { + std::unique_lock complete_lock(completed_mutex); Result result{ - .backend = work.backend, - .pipeline = std::make_unique<Vulkan::VKGraphicsPipeline>( - work.pp_cache->GetDevice(), work.pp_cache->GetScheduler(), - work.pp_cache->GetDescriptorPool(), - work.pp_cache->GetUpdateDescriptorQueue(), - work.pp_cache->GetRenderpassCache(), params_key, work.bindings, - work.program), + .backend = Backend::Vulkan, + .pipeline = std::move(pipeline), }; - finished_work.push_back(std::move(result)); + complete_lock.unlock(); } } + // Give a chance for another thread to get work. Lessens duplicates + std::this_thread::yield(); } } diff --git a/src/video_core/shader/async_shaders.h b/src/video_core/shader/async_shaders.h index 702026ce2..d4eeb8fb6 100644 --- a/src/video_core/shader/async_shaders.h +++ b/src/video_core/shader/async_shaders.h @@ -100,7 +100,7 @@ private: bool HasWorkQueued(); struct WorkerParams { - AsyncShaders::Backend backend; + Backend backend; // For OGL const OpenGL::Device* device; Tegra::Engines::ShaderType shader_type; @@ -128,7 +128,7 @@ private: std::atomic<bool> is_thread_exiting{}; std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> context_list; std::vector<std::thread> worker_threads; - std::deque<WorkerParams> pending_queue; + std::queue<std::unique_ptr<WorkerParams>> pending_queue; std::vector<AsyncShaders::Result> finished_work; Core::Frontend::EmuWindow& emu_window; }; |